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{
"Name": "Console Commands",
"Author": "SMAPI",
"Version": "4.2.1",
"Description": "Adds SMAPI console commands that let you manipulate the game.",
"UniqueId": "SMAPI.ConsoleCommands",
"EntryDll": "ConsoleCommands.dll",
"MinimumApiVersion": "4.2.1"
}

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{
// UI
"QuickStackButton.hoverText": "Quick Stack To Nearby Chests", // If this is translated, try to keep the string length as close to the original as possible.
"AutoOrganizeButton.hoverText": "Auto Organize ON",
"AutoOrganizeButton.hoverText.disable": "(Right click to disable)",
"AutoOrganizeButton.hoverText.disable-gamepad": "(X to disable)",
// ModConfigMenu
"ModConfigMenu.Label.QuickStackToNearbyChests": "Quick Stack To Nearby Chests",
"ModConfigMenu.IsEnableQuickStack.Name": "Enable Quick stack?",
"ModConfigMenu.IsEnableQuickStack.Desc": "If enabled, adds a \"Quick Stack To Nearby Chests\" button to your inventory menu. Pressing this button will stack items from your inventory to any nearby chests which contain that item.",
"ModConfigMenu.QuickStackRange.Name": "Range",
"ModConfigMenu.QuickStackRange.Desc": "How many tiles away from the player to search for nearby chests.\n\nIf set to \"Location\", all chests in the player's current location will be considered.\n\nIf set to \"Global\", all chests in the world will be considered.",
"ModConfigMenu.QuickStackRange.ChestsAnywhereGlobalWarning": "QuickStackRange config value was \"Global\" but has been reset to \"Location\". \"Global\" is only supported if the Chests Anywhere mod is installed.",
"ModConfigMenu.IsEnableQuickStackHotkey.Name": "Enable hotkey?",
"ModConfigMenu.IsEnableQuickStackHotkey.Desc": "If enabled, pressing either of the quick stack hotkeys specified below will quick stack your items, even outside of your inventory menu.",
"ModConfigMenu.QuickStackKeyboardHotkey.Name": "Keybind (keyboard)",
"ModConfigMenu.QuickStackKeyboardHotkey.Desc": "Press this key to quick stack your items.",
"ModConfigMenu.QuickStackControllerHotkey.Name": "Keybind (controller)",
"ModConfigMenu.QuickStackControllerHotkey.Desc": "Press this button to quick stack your items.",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Name": "Quick stack into buildings?",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Desc": "If enabled, nearby buildings with inventories (such as Mills or Junimo Huts) will be considered when quick stacking.",
"ModConfigMenu.IsQuickStackIntoDressers.Name": "Quick stack into dressers?",
"ModConfigMenu.IsQuickStackIntoDressers.Desc": "(Requires \"Quick stack overflow items?\" to be enabled.)\nIf enabled, nearby dressers will be considered when quick stacking.",
"ModConfigMenu.IsQuickStackOverflowItems.Name": "Quick stack overflow items?",
"ModConfigMenu.IsQuickStackOverflowItems.Desc": "If enabled, quick stack will place as many items as possible into chests which contain that item, rather than just a single stack.",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Name": "Quick stack ignore item quality?",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Desc": "(Requires \"Quick stack overflow items?\" to be enabled.)\nIf enabled, quick stack will place items into chests which contain ANY quality of that same item.",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Name": "Show nearby chests in tooltip?",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Desc": "If enabled, hovering over the quick stack button will show a preview of all nearby chests, ordered by distance.",
"ModConfigMenu.IsEnableQuickStackAnimation.Name": "Enable quick stack animation?",
"ModConfigMenu.IsEnableQuickStackAnimation.Desc": "If enabled, an animation will play when items are quick stacked to visually show where each item was stored.",
"ModConfigMenu.QuickStackAnimationItemSpeed.Name": "Animation: Item Speed",
"ModConfigMenu.QuickStackAnimationItemSpeed.Desc": "For quick stack animation:\nAdjusts the speed at which quick stacked items move toward their stored chest.\n\n0.5x: Half speed\n1x: Normal speed\n3x: Triple speed",
"ModConfigMenu.QuickStackAnimationStackSpeed.Name": "Animation: Stack Speed",
"ModConfigMenu.QuickStackAnimationStackSpeed.Desc": "For quick stack animation:\nAdjusts the speed at which items are individually stacked into their stored chest.\n\n0.5x: Half speed\n1x: Normal speed\n3x: Triple speed",
"ModConfigMenu.Label.FavoriteItems": "Favorite Items",
"ModConfigMenu.IsEnableFavoriteItems.Name": "Enable favorite items?",
"ModConfigMenu.IsEnableFavoriteItems.Desc": "If enabled, items in your inventory can be favorited. Favorited items will be ignored when stacking into chests. They will also be prevented from being trashed or dropped.",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Name": "Highlight style",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc": "Choose your preferred texture style for highlighting favorited items in your inventory.",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-0": "Gold dashed",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-1": "Clean gold dashed",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-2": "Thick gold border",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-3": "Textured gold inset border",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-4": "Gold inset border",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-5": "Dark dashed",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-6": "Thick dark border",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Name": "Keybind (keyboard)",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Desc": "Hold this key when selecting an item to favorite it.",
"ModConfigMenu.FavoriteItemsControllerHotkey.Name": "Keybind (controller)",
"ModConfigMenu.FavoriteItemsControllerHotkey.Desc": "Hold this button when selecting an item to favorite it.",
"ModConfigMenu.Label.TakeAllButOne": "Take All But One",
"ModConfigMenu.IsEnableTakeAllButOne.Name": "Enable take all but one?",
"ModConfigMenu.IsEnableTakeAllButOne.Desc": "If enabled, while holding the keybind below, instantly take all but one item from the selected item stack, rather than taking a single item at a time.",
"ModConfigMenu.TakeAllButOneKeyboardHotkey.Name": "Keybind (keyboard)",
"ModConfigMenu.TakeAllButOneKeyboardHotkey.Desc": "Hold this key when taking an item from an item stack to instantly take all but one of that item.",
"ModConfigMenu.TakeAllButOneControllerHotkey.Name": "Keybind (controller)",
"ModConfigMenu.TakeAllButOneControllerHotkey.Desc": "Hold this button when taking an item from an item stack to instantly take all but one of that item.",
"ModConfigMenu.Label.AutoOrganizeChest": "Auto Organize Chest",
"ModConfigMenu.IsEnableAutoOrganizeChest.Name": "Enable auto organize chest button?",
"ModConfigMenu.IsEnableAutoOrganizeChest.Desc": "If enabled, right-clicking a chest menu's organize button (or pressing (X) on gamepad) will toggle Auto Organize ON/OFF for that chest. When a chest has Auto Organize ON, all of its items will remain organized, even when new items are added.",
"ModConfigMenu.IsShowAutoOrganizeButtonInstructions.Name": "Show instructions in hover text?",
"ModConfigMenu.IsShowAutoOrganizeButtonInstructions.Desc": "If enabled, the hover text for the Auto Organize button will include an additional line explaining how to toggle off Auto Organize.",
"ModConfigMenu.Label.Miscellaneous": "Miscellaneous",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Name": "Enable inventory cursor side warp?",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Desc": "If enabled, moving your controller's cursor beyond either side of your inventory menu will warp the cursor to the opposite side."
}

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{
// Traduit par Fs_echo7
// UI
"QuickStackButton.hoverText": "Stacker rapidement dans les coffres à proximité",
// ModConfigMenu
"ModConfigMenu.Label.QuickStackToNearbyChests": "Stacker rapidement dans les coffres à proximité",
"ModConfigMenu.IsEnableQuickStack.Name": "Activer le stackage rapide ?",
"ModConfigMenu.IsEnableQuickStack.Desc": "Si activé, ajoute un bouton \"Stacker rapidement dans les coffres à proximité\" à votre inventaire. En appuyant sur ce bouton, les objets de votre inventaire seront stackés dans les coffres à proximité contenant les mêmes objets.",
"ModConfigMenu.QuickStackRange.Name": "Portée",
"ModConfigMenu.QuickStackRange.Desc": "Combien de cases autour du joueur chercher pour trouver les coffres à proximité.",
"ModConfigMenu.IsEnableQuickStackHotkey.Name": "Activer le raccourci clavier ?",
"ModConfigMenu.IsEnableQuickStackHotkey.Desc": "Si activé, en appuyant sur l'un des raccourcis clavier de stackage rapide spécifiés ci-dessous, vos objets seront stackés rapidement, même hors de votre inventaire.",
"ModConfigMenu.QuickStackKeyboardHotkey.Name": "Raccourci clavier",
"ModConfigMenu.QuickStackKeyboardHotkey.Desc": "Appuyez sur cette touche pour stacker rapidement vos objets.",
"ModConfigMenu.QuickStackControllerHotkey.Name": "Raccourci manette",
"ModConfigMenu.QuickStackControllerHotkey.Desc": "Appuyez sur ce bouton pour stacker rapidement vos objets.",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Name": "Stacker dans les bâtiments ?",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Desc": "Si activé, les bâtiments à proximité ayant des inventaires (comme les Moulins ou les Cabanes de Junimo) seront également vérifiés lors du stackage rapide.",
"ModConfigMenu.IsQuickStackOverflowItems.Name": "Stacker les objets en surplus ?",
"ModConfigMenu.IsQuickStackOverflowItems.Desc": "Si activé, le stackage rapide placera autant d'objets que possible dans les coffres contenant cet objet, plutôt qu'un seul stack.",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Name": "Ignorer la qualité des objets ?",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Desc": "Si activé, le stackage rapide placera les objets dans les coffres contenant n'importe quelle qualité de cet objet.",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Name": "Afficher les coffres à proximité ?",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Desc": "Si activé, en survolant le bouton de stackage rapide, une prévisualisation de tous les coffres à proximité, triés par distance, sera affichée dans l'infobulle.",
"ModConfigMenu.Label.FavoriteItems": "Objets favoris",
"ModConfigMenu.IsEnableFavoriteItems.Name": "Activer les objets favoris ?",
"ModConfigMenu.IsEnableFavoriteItems.Desc": "Si activé, les objets de votre inventaire peuvent être marqués comme favoris. Les objets favoris seront ignorés lors du stackage dans les coffres. Ils seront également empêchés d'être détruits ou abandonnés.",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Name": "Style de mise en évidence",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc": "Choisissez votre style de texture préféré pour mettre en évidence les objets favoris dans votre inventaire.",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-0": "Pointillé doré",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-1": "Pointillé doré propre",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-2": "Bordure dorée épaisse",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-3": "Bordure intérieure texturée dorée",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-4": "Bordure intérieure dorée",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-5": "Pointillé foncé",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-6": "Bordure foncée épaisse",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Name": "Raccourci clavier",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Desc": "Maintenez cette touche enfoncée lors de la sélection d'un objet pour le marquer comme favori.",
"ModConfigMenu.FavoriteItemsControllerHotkey.Name": "Raccourci manette",
"ModConfigMenu.FavoriteItemsControllerHotkey.Desc": "Maintenez ce bouton enfoncé lors de la sélection d'un objet pour le marquer comme favori.",
"ModConfigMenu.Label.Miscellaneous": "Divers",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Name": "Défilement latéral du curseur ?",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Desc": "Si activé, déplacer le curseur de votre manette au-delà de chaque côté de votre menu d'inventaire fera basculer le curseur vers le côté opposé."
}

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{
// Translated by asas84562
// UI
"QuickStackButton.hoverText": "근처 상자에 빠른 정리",
"AutoOrganizeButton.hoverText": "자동 정리 켜기",
"AutoOrganizeButton.hoverText.disable": "(비활성화하려면 오른쪽 클릭)",
"AutoOrganizeButton.hoverText.disable-gamepad": "(비활성화하려면 X)",
// ModConfigMenu
"ModConfigMenu.Label.QuickStackToNearbyChests": "근처 상자에 빠른 정리",
"ModConfigMenu.IsEnableQuickStack.Name": "퀵 스택 활성화?",
"ModConfigMenu.IsEnableQuickStack.Desc": "활성화하면 인벤토리 메뉴에 \"근처 상자에 빠른 정리\" 버튼이 추가됩니다. 이 버튼을 누르면 인벤토리의 아이템이 해당 아이템이 들어 있는 근처의 상자에 쌓입니다.",
"ModConfigMenu.QuickStackRange.Name": "범위",
"ModConfigMenu.QuickStackRange.Desc": "플레이어로부터 몇 타일 떨어진 곳에서 주변 상자를 검색할지입니다.\n\n\"위치\"로 설정하면 플레이어의 현재 위치에 있는 모든 상자가 고려됩니다.\n\n\"전역\"으로 설정하면 전 세계의 모든 상자가 고려됩니다.",
"ModConfigMenu.QuickStackRange.ChestsAnywhereGlobalWarning": "퀵스택 범위 구성 값이 \"글로벌\"이었으나 \"위치\"로 재설정되었습니다. \"Global\"은 Chests Anywhere 모드가 설치된 경우에만 지원됩니다.",
"ModConfigMenu.IsEnableQuickStackHotkey.Name": "단축키 활성화?",
"ModConfigMenu.IsEnableQuickStackHotkey.Desc": "활성화하면 아래에 지정된 빠른 스택 단축키 중 하나를 누르면 인벤토리 메뉴 외부에서도 아이템을 빠르게 쌓을 수 있습니다.",
"ModConfigMenu.QuickStackKeyboardHotkey.Name": "키 바인드 (키보드)",
"ModConfigMenu.QuickStackKeyboardHotkey.Desc": "아이템을 빠르게 쌓으려면 이 키를 누르세요.",
"ModConfigMenu.QuickStackControllerHotkey.Name": "키 바인드 (컨트롤러)",
"ModConfigMenu.QuickStackControllerHotkey.Desc": "아이템을 빠르게 스택하려면 이 버튼을 누르세요.",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Name": "건물에 퀵 스택?",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Desc": "활성화하면 인벤토리가 있는 인근 건물(예: 제분소 또는 주니모 오두막)을 퀵 스택할 때 고려합니다.",
"ModConfigMenu.IsQuickStackIntoDressers.Name": "드레서에 퀵 스택?",
"ModConfigMenu.IsQuickStackIntoDressers.Desc": "(\"퀵 스택 오버플로 항목?\"을 활성화해야 합니다.)\n활성화하면 빠른 스택을 할 때 근처의 드레서가 고려됩니다.",
"ModConfigMenu.IsQuickStackOverflowItems.Name": "퀵 스택 오버플로 항목?",
"ModConfigMenu.IsQuickStackOverflowItems.Desc": "활성화하면 빠른 스택은 단일 스택이 아닌 해당 항목이 포함된 상자에 가능한 한 많은 항목을 배치합니다.",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Name": "퀵 스택은 아이템 품질을 무시합니까?",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Desc": "(\"퀵 스택 오버플로 항목?\" 활성화가 필요합니다.)\n활성화하면 빠른 스택은 동일한 아이템의 모든 품질을 포함하는 상자에 아이템을 배치합니다.",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Name": "툴팁에 주변 상자 표시?",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Desc": "활성화하면 빠른 스택 버튼 위로 마우스를 가져가면 근처에 있는 모든 상자의 미리보기가 거리별로 정렬되어 표시됩니다.",
"ModConfigMenu.IsEnableQuickStackAnimation.Name": "퀵 스택 애니메이션을 사용하시겠습니까?",
"ModConfigMenu.IsEnableQuickStackAnimation.Desc": "활성화하면 아이템이 빠르게 쌓일 때 애니메이션이 재생되어 각 아이템이 저장된 위치를 시각적으로 보여줍니다.",
"ModConfigMenu.QuickStackAnimationItemSpeed.Name": "애니메이션: 아이템 속도",
"ModConfigMenu.QuickStackAnimationItemSpeed.Desc": "퀵 스택 애니메이션의 경우:\n퀵 스택 아이템이 저장된 상자를 향해 이동하는 속도를 조정합니다.\n\n0.5배: 절반 속도\n1x: 정상 속도\n3x: 3배 속도",
"ModConfigMenu.QuickStackAnimationStackSpeed.Name": "애니메이션: 스택 속도",
"ModConfigMenu.QuickStackAnimationStackSpeed.Desc": "빠른 스택 애니메이션의 경우:\n아이템이 저장된 상자에 개별적으로 쌓이는 속도를 조정합니다.\n\n0.5배: 절반 속도\n1x: 정상 속도\n3x: 3배 속도",
"ModConfigMenu.Label.FavoriteItems": "즐겨찾는 항목",
"ModConfigMenu.IsEnableFavoriteItems.Name": "즐겨찾는 항목 활성화?",
"ModConfigMenu.IsEnableFavoriteItems.Desc": "활성화하면 인벤토리에 있는 아이템을 즐겨찾기에 추가할 수 있습니다. 즐겨찾기에 추가한 아이템은 상자에 쌓을 때 무시됩니다. 또한 휴지통에 버리거나 떨어뜨리는 것도 방지됩니다.",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Name": "하이라이트 스타일",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc": "인벤토리에서 즐겨 찾는 항목을 강조 표시하기 위해 선호하는 텍스처 스타일을 선택하십시오.",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-0": "금색 파선",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-1": "깨끗한 금색 파선",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-2": "두꺼운 금색 테두리",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-3": "텍스처 골드 삽입 테두리",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-4": "금색 삽입 테두리",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-5": "어두운 파선",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-6": "두꺼운 어두운 테두리",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Name": "키 바인드 (키보드)",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Desc": "항목을 선택할 때 이 키를 눌러 즐겨 찾기에 추가하십시오.",
"ModConfigMenu.FavoriteItemsControllerHotkey.Name": "키 바인드 (컨트롤러)",
"ModConfigMenu.FavoriteItemsControllerHotkey.Desc": "항목을 선택할 때 이 버튼을 길게 눌러 즐겨찾기에 추가하세요.",
"ModConfigMenu.Label.TakeAllButOne": "하나만 빼고 모두 가져가기",
"ModConfigMenu.IsEnableTakeAllButOne.Name": "하나만 빼고 모두 가져가기 활성화?",
"ModConfigMenu.IsEnableTakeAllButOne.Desc": "활성화하면 아래 키 바인딩을 누른 상태에서 한 번에 하나의 아이템을 가져가는 대신 선택한 아이템 스택에서 하나를 제외한 모든 아이템을 즉시 가져옵니다.",
"ModConfigMenu.TakeAllButOneKeyboardHotkey.Name": "키 바인드 (키보드)",
"ModConfigMenu.TakeAllButOneKeyboardHotkey.Desc": "아이템 스택에서 아이템을 가져올 때 이 키를 누르면 해당 아이템 중 하나를 제외한 모든 아이템을 즉시 가져옵니다.",
"ModConfigMenu.TakeAllButOneControllerHotkey.Name": "키 바인드 (컨트롤러)",
"ModConfigMenu.TakeAllButOneControllerHotkey.Desc": "아이템 스택에서 아이템을 가져올 때 이 버튼을 누르면 해당 아이템 중 하나를 제외한 모든 아이템을 즉시 가져옵니다.",
"ModConfigMenu.Label.AutoOrganizeChest": "상자 자동 정리",
"ModConfigMenu.IsEnableAutoOrganizeChest.Name": "상자 자동 정리 버튼 활성화?",
"ModConfigMenu.IsEnableAutoOrganizeChest.Desc": "활성화하면 상자 메뉴의 정리 버튼을 마우스 오른쪽 버튼으로 클릭하거나 게임패드에서 (X)를 눌러 해당 상자에 대한 자동 정리를 켜거나 끌 수 있습니다. 자동 정리가 켜진 상자는 새로운 아이템이 추가되더라도 모든 아이템이 정리된 상태를 유지합니다.",
"ModConfigMenu.IsShowAutoOrganizeButtonInstructions.Name": "호버 텍스트에 설명 표시?",
"ModConfigMenu.IsShowAutoOrganizeButtonInstructions.Desc": "활성화하면 자동 정리 버튼의 호버 텍스트에 자동 정리를 끄는 방법에 대한 추가 설명이 포함됩니다.",
"ModConfigMenu.Label.Miscellaneous": "기타",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Name": "인벤토리 커서 측면 전이 활성화?",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Desc": "활성화하면 인벤토리 메뉴의 양쪽 끝으로 커서를 이동하면 반대쪽으로 커서가 이동합니다."
}

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{
"QuickStackButton.hoverText": "快速堆叠到附近的箱子",
"ModConfigMenu.Label.QuickStackToNearbyChests": "快速堆叠到附近的箱子",
"ModConfigMenu.IsEnableQuickStack.Name": "启用快速堆叠?",
"ModConfigMenu.IsEnableQuickStack.Desc": "如果启用,将在您的库存菜单中添加\"快速堆叠到附近的箱子\"按钮。按下此按钮将从你的库存物品堆叠到任何附近的箱子,其中包含该物品。",
"ModConfigMenu.QuickStackRange.Name": "范围",
"ModConfigMenu.QuickStackRange.Desc": "玩家需要从多少个方格中寻找附近的箱子。",
"ModConfigMenu.IsEnableQuickStackHotkey.Name": "支持热键?",
"ModConfigMenu.IsEnableQuickStackHotkey.Desc": "如果启用,按下下面指定的任何一个快速堆叠热键将快速堆叠您的物品,甚至在您的库存菜单之外。",
"ModConfigMenu.QuickStackKeyboardHotkey.Name": "Keybind(键盘)",
"ModConfigMenu.QuickStackKeyboardHotkey.Desc": "按此键可以快速堆叠物品。",
"ModConfigMenu.QuickStackControllerHotkey.Name": "Keybind(控制器)",
"ModConfigMenu.QuickStackControllerHotkey.Desc": "按这个按钮可以快速堆叠你的物品。",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Name": "快速堆叠成建筑物?",
"ModConfigMenu.IsQuickStackIntoBuildingsWithInventories.Desc": "如果启用,附近有库存的建筑(如磨坊或朱尼莫小屋)在快速堆叠时也会被检查。",
"ModConfigMenu.IsQuickStackOverflowItems.Name": "快速堆栈溢出项?",
"ModConfigMenu.IsQuickStackOverflowItems.Desc": "如果启用,快速堆栈将把尽可能多的物品放入包含该物品的箱子中,而不仅仅是一个堆栈。",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Name": "快速堆叠忽略项目质量?",
"ModConfigMenu.IsQuickStackIgnoreItemQuality.Desc": "如果启用快速堆叠将物品放入箱子中其中包含同一物品的一个N Y质量。",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Name": "在工具提示中显示附近的箱子?",
"ModConfigMenu.IsQuickStackTooltipDrawNearbyChests.Desc": "如果启用,将鼠标悬停在快速堆叠按钮上,将显示附近所有箱子的预览,按距离排序。",
"ModConfigMenu.Label.FavoriteItems": "收藏",
"ModConfigMenu.IsEnableFavoriteItems.Name": "启用收藏项?",
"ModConfigMenu.IsEnableFavoriteItems.Desc": "如果启用,库存中的物品可以被收藏。收藏的物品在堆积到箱子时将被忽略。它们也将被防止被丢弃或掉落。",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Name": "高亮的风格",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc": "选择你喜欢的纹理样式来突出显示你收藏的物品。",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-0": "金色虚线",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-1": "取消金色虚线",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-2": "金色粗描边",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-3": "纹理金色镶嵌边框",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-4": "镶金边",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-5": "黑色虚线",
"ModConfigMenu.FavoriteItemsHighlightTextureChoice.Desc-6": "深色粗边框",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Name": "Keybind(键盘)",
"ModConfigMenu.FavoriteItemsKeyboardHotkey.Desc": "选择要收藏的物品时,按住此键。",
"ModConfigMenu.FavoriteItemsControllerHotkey.Name": "Keybind(控制器)",
"ModConfigMenu.FavoriteItemsControllerHotkey.Desc": "当选择要收藏的项目时,按住此按钮。",
"ModConfigMenu.Label.Miscellaneous": "杂项",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Name": "启用库存光标侧翘曲?",
"ModConfigMenu.IsEnableInventoryPageSideWarp.Desc": "如果启用,将控制器的光标移动到库存菜单的任何一侧都会使光标弯曲到另一侧。"
}

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{
"Name": "Convenient Inventory",
"Author": "gaussfire",
"Version": "1.5.6",
"Description": "Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items.",
"UniqueID": "gaussfire.ConvenientInventory",
"EntryDll": "ConvenientInventory.dll",
"MinimumApiVersion": "4.1.0",
"UpdateKeys": [ "Nexus:10384" ]
}

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BSD 3-Clause License
Copyright (c) 2022, Jamie Taylor
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

11
GMCMOptions/manifest.json Normal file
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{
"Name": "GMCM Options",
"Author": "Jamie Taylor",
"Version": "2.1.0",
"Description": "Provides complex Option types for Generic Mod Config Menu",
"UniqueID": "jltaylor-us.GMCMOptions",
"EntryDll": "GMCMOptions.dll",
"MinimumApiVersion": "4.0.0",
"Dependencies": [ { "UniqueId": "spacechase0.GenericModConfigMenu", "MinimumVersion": "1.8.0" } ],
"UpdateKeys": [ "Nexus:10505", "GitHub:jltaylor-us/StardewGMCMOptions" ]
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Mod Optionen",
// mod list UI
"list.editable-heading": "Konfiguriere Mods",
"list.not-editable-heading": "Änderbar über den Titelbildschirm:",
"list.keybinds": "Keybinds", // TODO
// mod config pages
"config.buttons.cancel": "Abbrechen",
"config.buttons.reset-to-default": "Zurücksetzen",
"config.buttons.save": "Speichern",
"config.buttons.save-and-close": "Speichern & Schließen",
// keybind overlay
"config.rebind-key.title": "Taste zuweisen: {{optionName}}",
"config.rebind-key.simple-instructions": "Drücke eine Taste um sie zuzuweisen.",
"config.rebind-key.combo-instructions": "Drücke eine Tastenkombination um sie zuzuweisen.",
"config.rebind-key.no-key": "(keine)",
"config.rebind-key.keybind-list": "Keybinds:", // TODO
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Menü öffnen Taste",
"options.open-menu-key.desc": "Eine Tastenkombination, die das Menü öffnet.",
"options.scroll-speed.name": "Scrollgeschwindigkeit",
"options.scroll-speed.desc": "Die Anzahl der Feldzeilen, die beim Scrollen durch ein Konfigurationsmenü verschoben werden sollen."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Mod Options",
// mod list UI
"list.editable-heading": "Configure Mods",
"list.not-editable-heading": "Editable from the title screen:",
"list.keybinds": "Keybinds",
// mod config pages
"config.buttons.cancel": "Cancel",
"config.buttons.reset-to-default": "Default",
"config.buttons.save": "Save",
"config.buttons.save-and-close": "Save & Close",
// keybind overlay
"config.rebind-key.title": "Rebinding key: {{optionName}}",
"config.rebind-key.simple-instructions": "Press a key to rebind.",
"config.rebind-key.combo-instructions": "Press a key combination to rebind.",
"config.rebind-key.no-key": "(None)",
"config.rebind-key.keybind-list": "Keybinds:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Open menu key",
"options.open-menu-key.desc": "A keybind which opens the menu.",
"options.scroll-speed.name": "Scroll speed",
"options.scroll-speed.desc": "The number of field rows to offset when scrolling a config menu."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Opciones del Mod",
// mod list UI
"list.editable-heading": "Configurar Mods",
"list.not-editable-heading": "Editable desde la pantalla del título:",
"list.keybinds": "Keybinds", // TODO
// mod config pages
"config.buttons.cancel": "Cancelar",
"config.buttons.reset-to-default": "Por Defecto",
"config.buttons.save": "Guardar",
"config.buttons.save-and-close": "Guardar & Cerrar",
// keybind overlay
"config.rebind-key.title": "Reasignación de tecla: {{optionName}}",
"config.rebind-key.simple-instructions": "Pulse una tecla para reasignar.",
"config.rebind-key.combo-instructions": "Pulse una combinación de teclas para reasignar.",
"config.rebind-key.no-key": "(Ninguna)",
"config.rebind-key.keybind-list": "Keybinds:", // TODO
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Tecla de abrir menú",
"options.open-menu-key.desc": "La tecla que abre el menú.",
"options.scroll-speed.name": "Velocidad de desplazamiento",
"options.scroll-speed.desc": "El número de filas a desplazar cuando se desplaza un menú de configuración."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Options des Mods",
// mod list UI
"list.editable-heading": "Configurer les Mods",
"list.not-editable-heading": "Éditable depuis l'écran titre :",
"list.keybinds": "Touches de raccourcis",
// mod config pages
"config.buttons.cancel": "Annuler",
"config.buttons.reset-to-default": "Reset",
"config.buttons.save": "Sauv.",
"config.buttons.save-and-close": "Sauv. & Fermer",
// keybind overlay
"config.rebind-key.title": "Raccourcis : {{optionName}}",
"config.rebind-key.simple-instructions": "Appuyez sur une touche.",
"config.rebind-key.combo-instructions": "Faites une combinaison de touche.",
"config.rebind-key.no-key": "(Aucune)",
"config.rebind-key.keybind-list": "Touches de raccourcis:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Ouvrir le menu",
"options.open-menu-key.desc": "Touche de raccourcis pour ouvrir le menu de configuration des mods.",
"options.scroll-speed.name": "Vitesse de Scrolling",
"options.scroll-speed.desc": "Nombre de ligne à déplacer en scrollant un menu de configuration."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Mod beállítások",
// mod list UI
"list.editable-heading": "Modok konfigurálása",
"list.not-editable-heading": "A címképernyőn szerkeszthető",
"list.keybinds": "Billentyűzetek",
// mod config pages
"config.buttons.cancel": "Mégsem",
"config.buttons.reset-to-default": "Alap",
"config.buttons.save": "Ment",
"config.buttons.save-and-close": "Ment/Bezár",
// keybind overlay
"config.rebind-key.title": "Új billentyű: {{optionName}}",
"config.rebind-key.simple-instructions": "Nyomj meg egy új billentyűt...",
"config.rebind-key.combo-instructions": "Nyomj meg egy új billentyűkombinációt...",
"config.rebind-key.no-key": "(Nincs)",
"config.rebind-key.keybind-list": "Billentyűzetek:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Menüt megnyitó billentyű",
"options.open-menu-key.desc": "A konfigurációs menüt megnyitó billentyű.",
"options.scroll-speed.name": "Görgetési sebesség",
"options.scroll-speed.desc": "A konfigurációs menü görgetésekor elgörgetendő sorok száma."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "모드 옵션",
// mod list UI
"list.editable-heading": "모드 목록",
"list.not-editable-heading": "타이틀 화면에서 편집:",
"list.keybinds": "Keybinds", // TODO
// mod config pages
"config.buttons.cancel": "취소",
"config.buttons.reset-to-default": "기본",
"config.buttons.save": "저장",
"config.buttons.save-and-close": "저장 후 닫기",
// keybind overlay
"config.rebind-key.title": "단축키 설정: {{optionName}}",
"config.rebind-key.simple-instructions": "다시 단축키 설정을 하려면 새로운 키를 입력하세요.",
"config.rebind-key.combo-instructions": "새로운 키를 입력하여 단축키를 설정하세요.",
"config.rebind-key.no-key": "(없음)",
"config.rebind-key.keybind-list": "Keybinds:", // TODO
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "메뉴 오픈 단축키",
"options.open-menu-key.desc": "메뉴 실행 단축키 설정.",
"options.scroll-speed.name": "스크롤 속도",
"options.scroll-speed.desc": "구성 메뉴를 스크롤할 때 이동할 열의 수."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Opcje Modów",
// mod list UI
"list.editable-heading": "Skonfiguruj Mody",
"list.not-editable-heading": "Edytowalne z ekranu tytułowego:",
"list.keybinds": "Keybinds", // TODO
// mod config pages
"config.buttons.cancel": "Anuluj",
"config.buttons.reset-to-default": "Domyślne",
"config.buttons.save": "Zapisz",
"config.buttons.save-and-close": "Zapisz i Wyjdź",
// keybind overlay
"config.rebind-key.title": "Przypisz: {{optionName}}",
"config.rebind-key.simple-instructions": "Naciśnij klawisz, aby przypisać.",
"config.rebind-key.combo-instructions": "Naciśnij kombinację, aby przypisać.",
"config.rebind-key.no-key": "(Brak)",
"config.rebind-key.keybind-list": "Keybinds:", // TODO
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Otwórz menu",
"options.open-menu-key.desc": "Skrót klawiszowy, który otwiera menu konfiguracyjne modów.",
"options.scroll-speed.name": "Szybkość przewijania",
"options.scroll-speed.desc": "Liczba wierszy pola do przesunięcia podczas przewijania menu konfiguracyjnego."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Opções de Mods",
// mod list UI
"list.editable-heading": "Configurar Mods",
"list.not-editable-heading": "Editável pela tela inicial:",
"list.keybinds": "Teclas de Atalho",
// mod config pages
"config.buttons.cancel": "Cancelar",
"config.buttons.reset-to-default": "Padrão",
"config.buttons.save": "Salvar",
"config.buttons.save-and-close": "Salvar e Fechar",
// keybind overlay
"config.rebind-key.title": "Vinculando tecla: {{optionName}}",
"config.rebind-key.simple-instructions": "Pressione uma tecla para vincular.",
"config.rebind-key.combo-instructions": "Pressione uma combinação de tecla para vincular.",
"config.rebind-key.no-key": "(Nenhuma)",
"config.rebind-key.keybind-list": "Teclas de Atalho:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Tecla de abrir menu",
"options.open-menu-key.desc": "Uma tecla de atalho que abre o menu.",
"options.scroll-speed.name": "Velocidade de rolagem",
"options.scroll-speed.desc": "O número de campos para deslocar quando rolar um menu de configuração."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Параметры мода",
// mod list UI
"list.editable-heading": "Настройка модов",
"list.not-editable-heading": "Editable from the title screen:", // TODO
"list.keybinds": "Keybinds", // TODO
// mod config pages
"config.buttons.cancel": "Отмена",
"config.buttons.reset-to-default": "По умолчанию",
"config.buttons.save": "Сохранить",
"config.buttons.save-and-close": "Сохр. и закрыть",
// keybind overlay
"config.rebind-key.title": "Привязка клавиш: {{optionName}}",
"config.rebind-key.simple-instructions": "Нажмите на клавишу для привязки.",
"config.rebind-key.combo-instructions": "Нажмите на комбинацию клавиш для привязки.",
"config.rebind-key.no-key": "(Ничего)",
"config.rebind-key.keybind-list": "Keybinds:", // TODO
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Клавиша открытия меню",
"options.open-menu-key.desc": "Комбинация клавиш, открывающая меню.",
"options.scroll-speed.name": "Скорость прокрутки",
"options.scroll-speed.desc": "Количество строк, перемещаемые при прокрутке меню настроек."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "ตัวเลือกม็อด",
// mod list UI
"list.editable-heading": "กำหนดค่าม็อด",
"list.not-editable-heading": "แก้ไขได้จากหน้าจอเริ่มต้นเกม:",
"list.keybinds": "คีย์ลัด",
// mod config pages
"config.buttons.cancel": "ยกเลิก",
"config.buttons.reset-to-default": "ค่าเริ่มต้น",
"config.buttons.save": "บันทึก",
"config.buttons.save-and-close": "บันทึก & ปิด",
// keybind overlay
"config.rebind-key.title": "การตั้งค่าปุ่มลัด: {{optionName}}",
"config.rebind-key.simple-instructions": "ป้อนคีย์ใหม่เพื่อตั้งค่าปุ่มลัดอีกครั้ง.",
"config.rebind-key.combo-instructions": "ป้อนคีย์ใหม่เพื่อตั้งค่าปุ่มลัด.",
"config.rebind-key.no-key": "(ไม่มี)",
"config.rebind-key.keybind-list": "คีย์ลัด:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "ปุ่มเปิดเมนู",
"options.open-menu-key.desc": "ปุ่มลัดสำหรับเรียกใช้เมนู",
"options.scroll-speed.name": "ความเร็วในการเลื่อน",
"options.scroll-speed.desc": "จำนวนแถวฟิลด์ที่จะออฟเซ็ต เมื่อเลื่อนเมนูการกำหนดค่า"
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Mod Seçenekleri",
// mod list UI
"list.editable-heading": "Modları Yapılandır",
"list.not-editable-heading": "Başlık ekranından düzenlenebilir:",
"list.keybinds": "Tuş Atamaları",
// mod config pages
"config.buttons.cancel": "İptal",
"config.buttons.reset-to-default": "Varsayılan",
"config.buttons.save": "Kaydet",
"config.buttons.save-and-close": "Kaydet ve Kapat",
// keybind overlay
"config.rebind-key.title": "Yeniden bağlama tuşu: {{optionName}}",
"config.rebind-key.simple-instructions": "Yeniden bağlamak için bir tuşa basın.",
"config.rebind-key.combo-instructions": "Yeniden bağlamak için bir tuş kombinasyonuna basın.",
"config.rebind-key.no-key": "(Yok)",
"config.rebind-key.keybind-list": "Tuş Atamaları:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Menü tuşunu aç",
"options.open-menu-key.desc": "Menüyü açan bir tuş ataması.",
"options.scroll-speed.name": "Kaydırma hızı",
"options.scroll-speed.desc": "Yapılandırma menüsünü kaydırırken kaydırılacak alan satırlarının sayısı."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "Параметри моду",
// mod list UI
"list.editable-heading": "Налаштування модів",
"list.not-editable-heading": "Можна редагувати в головному меню:",
"list.keybinds": "Прив'язки клавіш",
// mod config pages
"config.buttons.cancel": "Скас.",
"config.buttons.reset-to-default": "За замов.",
"config.buttons.save": "Збер.",
"config.buttons.save-and-close": "Збер. та вийти",
// keybind overlay
"config.rebind-key.title": "Клавіша прив'язки: {{optionName}}",
"config.rebind-key.simple-instructions": "Натисніть клавішу, щоб прив'язати.",
"config.rebind-key.combo-instructions": "Натисніть комбінацію клавіш, щоб прив'язати.",
"config.rebind-key.no-key": "(Немає)",
"config.rebind-key.keybind-list": "Прив'язки клавіш:",
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "Клавіша відкриття меню",
"options.open-menu-key.desc": "Прив'язані клавіші, які відкривають меню.",
"options.scroll-speed.name": "Швидкість прокручування",
"options.scroll-speed.desc": "Кількість рядків поля, що зміщуються під час прокручування меню налаштування."
}

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{
/*********
** Generic config UI
*********/
// button text at the bottom of the in-game options menu
"button.mod-options": "MOD 选项",
// mod list UI
"list.editable-heading": "配置 MOD",
"list.not-editable-heading": "需要从主菜单设置:",
"list.keybinds": "Keybinds", // TODO
// mod config pages
"config.buttons.cancel": "取消",
"config.buttons.reset-to-default": "默认",
"config.buttons.save": "保存",
"config.buttons.save-and-close": "保存并退出",
// keybind overlay
"config.rebind-key.title": "重新绑定键: {{optionName}}",
"config.rebind-key.simple-instructions": "按目标键以绑定",
"config.rebind-key.combo-instructions": "按目标组合键以绑定",
"config.rebind-key.no-key": "(无)",
"config.rebind-key.keybind-list": "Keybinds:", // TODO
/*********
** Config options for Generic Mod Config Menu itself
*********/
"options.open-menu-key.name": "打开菜单键",
"options.open-menu-key.desc": "打开菜单的绑定键",
"options.scroll-speed.name": "滚动速度",
"options.scroll-speed.desc": "滚动配置菜单时要滚动的行数"
}

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{
/*
| This file is automatically updated by ModManifestBuilder
| when the project is compiled.
|
| Changes made to this file may be overwritten.
|
*/
"$schema": "https://smapi.io/schemas/manifest.json",
"UniqueID": "spacechase0.GenericModConfigMenu",
"Name": "Generic Mod Config Menu",
"Author": "spacechase0",
"Version": "1.15.0",
"Description": "Adds an in-game UI to edit other mods' config options (for mods which support it).",
"MinimumApiVersion": "4.1",
"MinimumGameVersion": "1.6.14",
"EntryDll": "GenericModConfigMenu.dll",
"UpdateKeys": [
"Nexus:5098"
]
}

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/*
This file provides metadata to the mod that isn't available from the game (e.g. because it's buried in the logic).
You shouldn't change this file unless you know what you're doing.
*/
{
/*********
** Constants
*********/
"Constants": {
/* animals */
"AnimalFriendshipPointsPerLevel": 200,
"AnimalFriendshipMaxPoints": 1000,
"AnimalMaxHappiness": 255,
/* fruit trees */
"FruitTreeQualityGrowthTime": 112,
/* NPCs */
"ForceSocialVillagers": {
"Dwarf": true, // always false?
"Krobus": true, // false in-game until met
"Sandy": true // false in-game until desert unlocked
},
"DatingHearts": 2,
"SpouseMaxFriendship": 3500,
"SpouseFriendshipForStardrop": 3125,
/* players */
"PlayerMaxSkillPoints": 15000,
"PlayerSkillPointsPerLevel": [ 100, 380, 770, 1300, 2150, 3300, 4800, 6900, 10000, 15000 ],
/* time */
"DaysInSeason": 28,
"FenceDecayRate": 1440,
/* crafting */
"CaskAgeSchedule": {
"Silver": 14,
"Gold": 28,
"Iridium": 56
},
/* items */
"ItemsWithIridiumQuality": [
/* animal products */
-5, // eggs
-6, // milks
"(O)430", // truffle
"(O)440", // wool
"(O)444", // duck feather
"(O)446", // rabbit's foot
/* forage (foods) */
"(O)16", // wild horseradish
"(O)18", // daffodil
"(O)20", // leek
"(O)22", // dandelion
"(O)78", // cave carrot
"(O)88", // coconut
"(O)90", // cactus fruit
"(O)257", // morel
"(O)259", // fiddlehead fern
"(O)281", // chanterelle
"(O)283", // holly
"(O)296", // salmonberry
"(O)396", // spice berry
"(O)398", // grape
"(O)399", // spring onion
"(O)402", // sweet pea
"(O)404", // common mushroom
"(O)406", // wild plum
"(O)408", // hazelnut
"(O)410", // blackberry
"(O)412", // winter root
"(O)414", // crystal fruit
"(O)416", // snow yam
"(O)420", // red mushroom
"(O)422", // purple mushroom
/* forage (beach) */
"(O)372", // clam
"(O)392", // nautilus shell
"(O)393", // coral
"(O)394", // rainbow shell
"(O)397", // sea urchin
"(O)719", // mussel
"(O)723", // oyster
/* fruit tree produce */
"(O)613", // apple
"(O)634", // apricot
"(O)635", // orange
"(O)636", // peach
"(O)637", // pomegranate
"(O)638", // cherry
/* cask-aged artisanal products */
"(O)303", // pale ale
"(O)346", // beer
"(O)348", // wine
"(O)424", // cheese
"(O)426", // goat cheese
"(O)459" // mead
],
/* achievements */
"PolycultureCount": 15,
"MonocultureCount": 300
},
/*********
** Shops
*********/
"Shops": [
{
"DisplayKey": "shop.adventure-guild",
"BuysCategories": [ -28, -98, -97, -96 ]
},
{
"DisplayKey": "shop.clint",
"BuysCategories": [ -12, -2, -15 ]
},
{
"DisplayKey": "shop.marnie",
"BuysCategories": [ -18, -6, -5, -14 ]
},
{
"DisplayKey": "shop.pierre",
"BuysCategories": [ -81, -75, -79, -80, -74, -17, -18, -6, -26, -5, -14, -19, -7, -25 ]
},
{
"DisplayKey": "shop.robin",
"BuysCategories": [ -16 ]
},
{
"DisplayKey": "shop.willy",
"BuysCategories": [ -4, -23, -21, -22 ]
},
{
"DisplayKey": "shop.volcano",
"BuysCategories": [ -12, -2, -15 ] // same as blacksmith
}
],
/*********
** Added metadata for NPCs (including villagers, pets, farm animals, monsters, etc).
*********/
"Characters": [
{
"ID": "Pet",
"DescriptionKey": "data.npc.pet.description"
},
{
"ID": "Horse",
"DescriptionKey": "data.npc.horse.description"
},
{
"ID": "Junimo",
"DescriptionKey": "data.npc.junimo.description"
},
{
"ID": "Villager::TrashBear",
"DescriptionKey": "data.npc.trash-bear.description"
}
],
/*********
** Fishing metadata
*********/
/*
Implementation notes:
- Submarine rules are from StardewValley.Locations.Submarine::getFish.
- UndergroundMine rules are from StardewValley.Locations.MineShaft::getFish and
getMineArea. The mine fishing areas cover multiple floors where water never appears, so
the 'area' field for mines specify the actual level where water can appear (i.e. 20, 60,
and 100), rather than the internal area ID used by getMineArea.
- Legendary fish rules are from the getFish implementations of each location.
Numeric area IDs are for the vanilla game (except mines per the above); named areas are
matched to translations.
*/
"CustomFishSpawnRules": {
// Octopus
"(O)149": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Seaweed
"(O)152": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Sea Cucumber
"(O)154": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Super Cucumber
"(O)155": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Stonefish
"(O)158": {
"Locations": [
{
"LocationId": "UndergroundMine",
"Area": 20,
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Crimsonfish (legendary)
"(O)159": {
"IsUnique": true,
"MinFishingLevel": 5,
"Locations": [
{
"LocationId": "Beach",
"Area": "east-pier",
"Seasons": [ "summer" ]
}
]
},
// Angler (legendary)
"(O)160": {
"IsUnique": true,
"MinFishingLevel": 3,
"Locations": [
{
"LocationId": "Town",
"Area": "northmost-bridge",
"Seasons": [ "fall" ]
}
]
},
// Ice Pip
"(O)161": {
"Locations": [
{
"LocationId": "UndergroundMine",
"Area": 60,
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Lava Eel
"(O)162": {
"Locations": [
{
"LocationId": "UndergroundMine",
"Area": 100,
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Legend (legendary)
"(O)163": {
"IsUnique": true,
"MinFishingLevel": 10,
"Weather": "Rainy",
"Locations": [
{
"LocationId": "Mountain",
"Seasons": [ "spring" ]
}
]
},
// Mutant Carp (legendary)
"(O)682": {
"IsUnique": true,
"Locations": [
{
"LocationId": "Sewer",
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Glacierfish (legendary)
"(O)775": {
"IsUnique": true,
"MinFishingLevel": 6,
"Locations": [
{
"LocationId": "Forest",
"Area": "island-tip",
"Seasons": [ "winter" ]
}
]
},
// Midnight Squid
"(O)798": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Spook Fish
"(O)799": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Blobfish
"(O)800": {
"Locations": [
{
"LocationId": "Submarine",
"Seasons": [ "winter" ]
}
]
},
// Son of Crimsonfish
"(O)898": {
"MinFishingLevel": 5,
"Locations": [
{
"LocationId": "Beach",
"Area": "east-pier",
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Ms. Angler
"(O)899": {
"MinFishingLevel": 3,
"Locations": [
{
"LocationId": "Town",
"Area": "northmost-bridge",
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Legend II
"(O)900": {
"MinFishingLevel": 10,
"Locations": [
{
"LocationId": "Mountain",
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Radioactive Carp
"(O)901": {
"Locations": [
{
"LocationId": "Sewer",
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
},
// Glacierfish Jr.
"(O)902": {
"MinFishingLevel": 6,
"Locations": [
{
"LocationId": "Forest",
"Area": "island-tip",
"Seasons": [ "spring", "summer", "fall", "winter" ]
}
]
}
},
"IgnoreFishingLocations": [
"Temp",
"fishingGame",
"IslandSecret",
"Backwoods"
],
/*********
** Corrects item metadata
*********/
"Items": [
/****
** Farm
****/
{
"QualifiedId": [ "(BC)101" ],
"Context": "World",
"DescriptionKey": "data.item.egg-incubator.description" // no description when it contains an egg
},
/****
** Mine containers (all identified as "Barrel" with no meaningful description)
****/
{
"QualifiedId": [ "(BC)118" /*barrel*/, "(BC)120" /*frost barrel*/, "(BC)122" /*dark barrel*/, "(BC)124" /*desert barrel*/ ],
"Context": "World",
"NameKey": "data.item.barrel.name",
"TypeKey": "data.type.container",
"DescriptionKey": "data.item.barrel.description"
},
{
"QualifiedId": [ "(BC)119" /*box*/, "(BC)121" /*frost box*/, "(BC)123" /*dark box*/, "(BC)125" /*desert box*/ ],
"Context": "World",
"NameKey": "data.item.box.name",
"TypeKey": "data.type.container",
"DescriptionKey": "data.item.box.description"
}
],
/*********
** Puzzle solutions
*********/
"PuzzleSolutions": {
// The sequence of flute block pitches for the IslandSouthEast mermaid music puzzle.
// Derived from IslandSouthEast.OnFlutePlayed.
"IslandMermaidFluteBlockSequence": [ 200, 1100, 900, 500, 700 ]
}
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "jetzt",
"generic.tomorrow": "morgen",
"generic.yesterday": "gestern",
// generic values
"generic.unknown": "unbekannt",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% Chance auf {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} von {{max}})",
"generic.ratio": "{{value}} von {{max}}",
"generic.range": "{{min}} zu {{max}}",
"generic.yes": "ja",
"generic.no": "nein",
"generic.seconds": "{{count}} Sekunden",
"generic.minutes": "{{count}} Minuten",
"generic.hours": "{{count}} Stunden",
"generic.days": "{{count}} Tage",
"generic.in-x-days": "in {{count}} Tagen",
"generic.x-days-ago": "vor {{count}} Tagen",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g für einen Stapel von {{count}}",
"generic.show-x-results": "zeige {{count}} Ergebnisse",
// types
"type.building": "Gebäude",
"type.bush": "Busch",
"type.fruit-tree": "Obstbaum",
"type.monster": "Monster",
"type.player": "Spieler",
"type.tree": "Baum",
"type.villager": "Dorfbewohner",
"type.other": "Sonstiges", // default type
// item qualities
"quality.normal": "Normal",
"quality.silver": "Silber",
"quality.gold": "Gold",
"quality.iridium": "Iridium",
// item names shown in recipes
"item.wild-seeds": "Wilde Samen (Beliebig)",
// NPC friendship
"friendship-status.friendly": "Freundlich",
"friendship-status.dating": "Zusammen",
"friendship-status.engaged": "Verlobt",
"friendship-status.married": "Verheiratet",
"friendship-status.divorced": "Geschieden",
"friendship-status.kicked-out": "Rausgeschmissen",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Von Mod hinzugefügt",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Interne ID",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Speisekammer",
"bundle-area.crafts-room": "Handwerksraum",
"bundle-area.fish-tank": "Aquarium",
"bundle-area.boiler-room": "Heizraum",
"bundle-area.vault": "Tresor",
"bundle-area.bulletin-board": "Schwarzes Brett",
"bundle-area.abandoned-joja-mart": "Verlassener Joja-Markt",
// shop names
"shop.adventure-guild": "Abenteurergilde",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Vulkan Händler",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Kochen",
"recipe-type.crafting": "Herstellen",
"recipe-type.tailoring": "Schneiderei",
// NPC descriptions
"data.npc.pet.description": "Dein treues Haustier.",
"data.npc.horse.description": "Dein treues Ross.",
"data.npc.junimo.description": "Ein Waldgeist aus der Geisterwelt. Es ist nur wenig über sie bekannt.",
"data.npc.trash-bear.description": "Ein freundlicher Geist, der Müll beseitigt.",
// item types
"data.type.container": "Behältniss",
// override item text
"data.item.egg-incubator.description": "Brütet Eier zu Küken und Entchen aus.",
"data.item.barrel.name": "Fass",
"data.item.barrel.description": "Zerschlage es um verschiedenes Gut zu erhalten.",
"data.item.box.name": "Kiste",
"data.item.box.description": "Zerschlage sie um verschiedenes Gut zu erhalten.",
// location names
"location.beach.east-pier": "Strand (östliches Pier)",
"location.bugLand": "Mutantenkäferhöhle",
"location.desert.topPond": "Wüste (nördlicher Teich)",
"location.farmCave": "Bauernhof-Höhle",
"location.farmHouse": "Bauernhaus",
"location.forest.island-tip": "Waldfluss (Südspitze der großen Insel)",
"location.forest.lake": "Waldteich",
"location.forest.river": "Waldfluss",
"location.HarveyRoom": "Harveys Zimmer",
"location.LeoTreeHouse": "Baumhaus",
"location.SandyHouse": "Oase",
"location.SebastianRoom": "Sebastians Zimmer",
"location.submarine": "Nachtmarkt Tiefsee-U-Boot",
"location.town.northmost-bridge": "Stadt (Nord-östliche Brücke)",
"location.undergroundMine": "Mine",
"location.undergroundMine.level": "Minenebene {{level}}",
"location.witchSwamp": "Hexensumpf",
"location.caldera": "Feuerberg",
"location.islandEast": "Insel Ost",
"location.islandNorth": "Insel Nord",
"location.islandSouth": "Insel Süd",
"location.islandSouthEast": "Insel Südost",
"location.islandSouthEastCave": "Piratenhöhle",
"location.islandWest": "Insel West",
"location.islandWest.freshwater": "Insel West (Teich)",
"location.islandWest.ocean": "Insel West (Meer)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (Angelgebiet {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[Bedingung: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "nicht {{value}}",
"condition.day-of-month": "An bestimmten Tagen ({{days}})",
"condition.day-of-month.even": "Gerade Tage",
"condition.day-of-month.odd": "Ungerade Tage",
"condition.item-type.input": "Eingabe Item",
"condition.item-type.target": "Ziel Item",
"condition.raw-context-tag": "Kontext-Tag \"{{tag}}\"",
"condition.raw-condition": "Abfrage \"{{tag}}\"",
"condition.item-context-tag": "{{item}} hat Kontext Tag {{tags}}",
"condition.item-context-tags": "{{item}} hat Kontext Tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} ist essbar",
"condition.item-edibility.min": "{{item}} hat Essbarkeit von {{min}} oder mehr",
"condition.item-edibility.range": "{{item}} hat Essbarkeit von {{min}} bis {{max}}",
"context-tag.bone": "Beliebige Knochen",
"context-tag.egg": "Beliebige Eier",
"context-tag.large-egg": "Beliebige große Eier",
"context-tag.preserved-item": "eingemacht {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Liebe",
"animal.happiness": "Glücklichkeit",
"animal.mood": "Stimmung heute",
"animal.complaints": "Beschwerden",
"animal.produce-ready": "Produkt fertig",
"animal.growth": "Wachstum",
"animal.sells-for": "Verkaufbar für",
// values
"animal.complaints.hungry": "Wurde gestern nicht gefüttert",
"animal.complaints.left-out": "Wurde letzte Nacht draußen gelassen",
"animal.complaints.new-home": "Ist in ein neues Zuhause gezogen",
"animal.complaints.no-heater": "Keine Heizung im Winter",
"animal.complaints.not-petted": "Wurde heute noch nicht gestreichelt",
"animal.complaints.wild-animal-attack": "Wurde in der Nacht von einem wildem Tier angegriffen",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Tiere",
"building.construction": "Bau",
"building.construction-costs": "Baukosten",
"building.feed-trough": "Futtertrog",
"building.horse": "Pferd",
"building.horse-location": "Pferd Standort",
"building.owner": "Besitzer",
"building.slimes": "Schleime",
"building.stored-hay": "Gelagertes Heu",
"building.upgrades": "Verbesserungen",
"building.water-trough": "Wassertrog",
// values
"building.animals.summary": "{{count}} von bis zu {{max}} Tieren",
"building.construction.summary": "Fertig am {{date}}",
"building.feed-trough.automated": "automatisiert",
"building.feed-trough.summary": "{{filled}} von {{max}} Futterplätzen gefüllt",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Ernten aktiviert",
"building.owner.none": "kein Besitzer",
"building.output-processing": "Ausgabe in Arbeit",
"building.output-ready": "Ausgabe fertig",
"building.slimes.summary": "{{count}} von bis zu {{max}} Schleimen",
"building.stored-hay.summary": "{{hayCount}} von bis zu {{maxHayInLocation}} Heu an diesem Ort (maximale Kapazität in diesem Gebäude: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "bis zu 4 Tiere, fügt Kühe hinzu",
"building.upgrades.barn.1": "bis zu 8 Tiere, fügt Schwangerschaft und Ziegen hinzu",
"building.upgrades.barn.2": "bis zu 12 Tiere, fügt automatische Fütterung, Schweine und Schafe hinzu",
"building.upgrades.cabin.0": "Anfangshütte ",
"building.upgrades.cabin.1": "Fügt Küche hinzu, schaltet heiraten frei",
"building.upgrades.cabin.2": "macht Kinder möglich",
"building.upgrades.coop.0": "bis zu 4 Tiere, fügt Hühner hinzu",
"building.upgrades.coop.1": "bis zu 8 Tiere, fügt Brutkasten, Dinosaurier und Enten hinzu",
"building.upgrades.coop.2": "bis zu 12 Tiere, fügt automatische Fütterung und Hasen hinzu",
"building.water-trough.summary": "{{filled}} von {{max}} Wassertrögen gefüllt",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Population",
"building.fish-pond.drops": "Produziert",
"building.fish-pond.quests": "Aufträge",
// values
"building.fish-pond.population.empty": "Füge einen Fisch hinzu, um den Teich zu starten",
"building.fish-pond.population.next-spawn": "Neuer Fisch erscheint {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% Wahrscheinlichkeit jedes Tages, dass das erste passende Produkt produziert wird",
"building.fish-pond.drops.min-fish": "Mit {{count}} Fisch:",
"building.fish-pond.quests.done": "{{count}} Fische",
"building.fish-pond.quests.incomplete-one": "{{count}} Fische: benötigt {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} Fische: benötigt eins von {{itemList}}",
"building.fish-pond.quests.available": "{{relativeDate}} verfügbar",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Beerenbusch",
"bush.name.plain": "Einfacher Busch",
"bush.name.tea": "Teestrauch",
"bush.description.berry": "Ein Busch an dem Lachsbeeren und Brombeeren wachsen.",
"bush.description.plain": "Ein einfacher Busch an dem nichts wächst.",
"bush.description.Tea": "Ein Strauch an dem Teeblätter wachsen.",
"bush.date-planted": "Pflanzdatum",
"bush.growth": "Wachstum",
"bush.next-harvest": "Nächste Ernte",
// values
"bush.growth.summary": "Ausgewachsen am {{date}}",
"bush.schedule.berry": "20% Chance auf Lachsbeeren im Frühling 15-18 und Brombeeren im Herbst 8-11.",
"bush.schedule.tea": "Bekommt Teeblätter ab dem 22. jeder Jahreszeit (außer im Winter wenn nicht im Gewächshaus).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Beschwerden",
"fruit-tree.name": "{{fruitName}}baum",
"fruit-tree.growth": "Wachstum",
"fruit-tree.next-fruit": "nächste Frucht",
"fruit-tree.season": "Jahreszeit",
"fruit-tree.quality": "Qualität",
// values
"fruit-tree.complaints.adjacent-objects": "Kann nicht wachsen weil angrenzende Objekte zu nahe sind",
"fruit-tree.growth.summary": "Ausgewachsen am {{date}}",
"fruit-tree.next-fruit.max-fruit": "Wird keine neuen Früchte tragen, bis die aktuellen geerntet wurden.",
"fruit-tree.next-fruit.out-of-season": "Außerhalb der Jahreszeit",
"fruit-tree.next-fruit.struck-by-lightning": "Wurde von einem Blitz getroffen! Erhohlt sich in {{count}} Tagen.",
"fruit-tree.next-fruit.too-young": "Zu jung um Früchte zu tragen",
"fruit-tree.quality.now": "{{quality}} jetzt",
"fruit-tree.quality.on-date": "{{quality}} am {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} am {{date}} nächstes Jahr",
"fruit-tree.season.summary": "{{season}} (oder jederzeit im Gewächshaus)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Saat",
"crop.harvest": "Ernte",
"crop.fertilized": "Gedüngt",
"crop.watered": "Gegossen",
// values
"crop.summary.dead": "Diese Saat ist tot.",
"crop.summary.drops-X": "Gibt {{count}} her",
"crop.summary.drops-X-to-Y": "Gibt {{min}} bis {{max}} her. ({{percent}}% Chance auf extra Saat)",
"crop.summary.harvest-once": "Ernte nach {{daysToFirstHarvest}} Tagen.",
"crop.summary.harvest-multi": "Ernte nach {{daysToFirstHarvest}} Tagen, danach alle {{daysToNextHarvests}} Tage.",
"crop.summary.farming-xp": "gibt +{{amount}} Hofarbeit-XP pro Ernte",
"crop.summary.foraging-xp": "gibt +{{amount}} Sammeln-XP pro Ernte",
"crop.summary.seasons": "Wächst im {{seasons}}.",
"crop.summary.sells-for": "Lässt sich für {{price}} verkaufen.",
"crop.harvest.too-late": "Zu spät in der Jahrezeit für eine weitere Ernte (wäre am {{date}}).",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Inhalt",
"item.loves-this": "Liebt das",
"item.likes-this": "Mag das",
"item.neutral-about-this": "Steht neutral dazu",
"item.dislikes-this": "Magt dies nicht",
"item.hates-this": "Hasst das",
"item.needed-for": "Gebraucht für",
"item.flavor": "Geschmack", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Im Besitz",
"item.number-cooked": "Gekocht",
"item.number-crafted": "Hergestellt",
"item.recipes": "Rezepte",
"item.see-also": "Siehe auch",
"item.sells-for": "Lässt sich verkaufen für",
"item.sells-to": "Lässt sich verkaufen bei",
"item.can-be-dyed": "Kann gefärbt werden",
"item.produces-dye": "Erzeugt Farbe",
// values
"item.contents.placed": "{{name}} platziert",
"item.contents.ready": "{{name}} bereit",
"item.contents.partial": "{{name}} in {{time}}",
"item.undiscovered-gift-taste": "{{count}} unaufgedeckte Dorfbewohner",
"item.undiscovered-gift-taste-appended": " und {{count}} unaufgedeckte Dorfbewohner",
"item.needed-for.community-center": "Gemeinschaftszentrum ({{bundles}})",
"item.needed-for.full-shipment": "\"Volle Lieferung\" Errungenschaft (liefere einen)",
"item.needed-for.monoculture": "Monokultur-Erfolg (verschiffe {{count}} mehr)",
"item.needed-for.polyculture": "\"Polykultur\" Errungenschaft (liefere noch {{count}})",
"item.needed-for.full-collection": "\"Eine vollständige Sammlung\" Errungenschaft (Spende eines dem Museum)",
"item.needed-for.gourmet-chef": "\"Gourmetkoch\" Errungenschaft (koche {{recipes}})",
"item.needed-for.craft-master": "\"Handwerksmeister\" Errungenschaft (stelle {{recipes}} her)",
"item.needed-for.quests": "aktuelle Aufgaben ({{quests}})",
"item.unknown-recipes": "{{count}} unbekannte Rezepte",
"item.sells-to.shipping-box": "Versandkiste",
"item.recipes-for-ingredient.entry": "{{name}} (braucht {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[Gleiches wie Eingabe]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Einige Maschinen-Regeln sind zu dynamisch, um sie anzuzeigen.",
"item.number-owned.summary": "Du besitzt {{count}} davon",
"item.number-owned-flavored.summary": "Du besitzt {{count}} ({{name}}) oder {{baseCount}} ({{baseName}}) davon", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "Du hast bereits {{count}} davon hergestellt",
"item.internal-id.summary": "{{itemId}} (global eindeutige 'qualifizierte ID': {{qualifiedItemId}})",
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Inhalt",
"item.cask-schedule": "Altern",
// values
"item.cask-schedule.now": "{{quality}} jetzt bereit.",
"item.cask-schedule.now-partial": "{{quality}} jetzt bereit (benutze die Spitzhacke um das Altern zu stoppen).",
"item.cask-schedule.tomorrow": "{{quality}} morgen",
"item.cask-schedule.in-x-days": "{{quality}} in {{count}} Tagen ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Köder",
"item.crabpot-bait-needed": "Braucht Köder!",
"item.crabpot-bait-not-needed": "Wegen Lockmeister Beruf nicht benötigt.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Leben",
// values
"item.fence-health.gold-clock": "Kein Verfall mit Gold-Uhr",
"item.fence-health.summary": "{{percent}}% (ungefähr {{count}} Tage übrig)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Fischteich-Produktion",
"item.fish-spawn-rules": "Spawn-Regeln",
// values
"item.fish-spawn-rules.min-fishing-level": "Mindest-Angelstufe: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "Noch nicht gefangen (kann nur einmal gefangen werden)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Erweiterte Familie\"-Quest aktiv",
"item.fish-spawn-rules.locations": "Standorte: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "Standorte:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "Jede Jahreszeit",
"item.fish-spawn-rules.season-list": "Jahreszeiten : {{seasons}}",
"item.fish-spawn-rules.time": "Uhrzeit: {{times}}",
"item.fish-spawn-rules.weather-sunny": "Wetter: sonnig",
"item.fish-spawn-rules.weather-rainy": "Wetter: regnerisch",
"item.uncaught-fish": "{{count}} nicht gefangene Fische",
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Genauigkeit",
"item.melee-weapon.critical-chance": "Kritische Trefferchance",
"item.melee-weapon.critical-damage": "Kritischer Schaden",
"item.melee-weapon.damage": "Schaden",
"item.melee-weapon.defense": "Verteidigung",
"item.melee-weapon.knockback": "Rückstoß",
"item.melee-weapon.reach": "Reichweite",
"item.melee-weapon.speed": "Angriffsgeschwindigkeit",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}}-facher normaler Schaden (vor Spielerboni)",
"item.melee-weapon.defense.label": "{{amount}} beim Tragen",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}}-fache normale Distanz)",
"item.melee-weapon.reach.label": "{{amount}} Pixel",
"item.melee-weapon.speed.shown-vs-actual": "angezeigt: {{shownSpeed}}{{lineBreak}}tatsächlich: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} Millisekunden pro Schwingphase, vor Spielergeschwindigkeitsboni)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Bevorzugt",
"item.movie-ticket.movie-this-week": "Film dieser Woche",
"item.movie-ticket.loves-movie": "Liebt Film",
"item.movie-ticket.likes-movie": "Mag Film",
"item.movie-ticket.dislikes-movie": "Mag Film nicht",
"item.movie-ticket.rejects-movie": "Möchte den Film nicht sehen",
// values
"item.movie-snack-preference.love": "{{name}} liebt das",
"item.movie-snack-preference.like": "{{name}} mag das",
"item.movie-snack-preference.dislike": "{{name}} mag das nicht",
"item.movie-ticket.movie-this-week.none": "Kein Film diese Woche",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Tonhöhe",
"item.music-block.drum-type": "Trommelart",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Unbesiegbar",
"monster.health": "Leben",
"monster.drops": "Beute",
"monster.experience": "XP",
"monster.defense": "Verteidigung",
"monster.attack": "Angriff",
"monster.adventure-guild": "Abenteurergilde",
// values
"monster.drops.nothing": "nichts",
"monster.adventure-guild.eradication-goal": "Ziele für die Monsterjagd: {{name}} ({{count}} von {{requiredCount}} getötet)",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Geburtstag",
"npc.can-romance": "Datebar",
"npc.friendship": "Freundschaft",
"npc.talked-today": "Heute geredet",
"npc.gifted-today": "Heute beschenkt",
"npc.gifted-this-week": "Diese Woche beschenkt",
"npc.kissed-today": "Heute geküsst",
"npc.hugged-today": "Heute umarmt",
"npc.loves-gifts": "Geliebte Geschenke",
"npc.likes-gifts": "Gemochte Geschenke",
"npc.neutral-gifts": "Neutrale Geschenke",
"npc.dislikes-gifts": "Nicht gemochte Geschenke",
"npc.hates-gifts": "Gehasste Geschenke",
"npc.schedule": "Heutiger Zeitplan",
// values
"npc.can-romance.married": "Du bist verheiratet! <", // < turns into a heart
"npc.can-romance.housemate": "Ihr seid Mitbewohner!",
"npc.friendship.not-met": "Du hast die Person noch nicht getroffen",
"npc.friendship.need-bouquet": "Blumenstrauß für nächstes erforderlich",
"npc.friendship.need-points": "nächstes in {{count}} Punkten",
"npc.undiscovered-gift-taste": "{{count}} unaufgedeckte Gegenstände",
"npc.unowned-gift-taste": "{{count}} nicht bessesene Gegenstände",
"npc.schedule.current-position": "Derzeit bei {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "Kein Zeitplan geladen.",
"npc.schedule.not-following-schedule": "Folgt momentan keinem Zeitplan. Dies bedeutet in der Regel, dass der NPC einer besonderen Aktivität nachgeht (z.B. im Kino).",
"npc.schedule.entry": "{{time}}: gehe zu {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "Derzeit an einem unbekannten Ort auf dem Host.",
"npc.schedule.farmhand.unknown-schedule": "Im Mehrspielermodus werden NPCs vom Host verwaltet, daher ist ihr Zeitplan nicht verfügbar.",
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Alter",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} Tage zum {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "Neugeborenes",
"npc.child.age.baby": "Baby",
"npc.child.age.crawler": "Krabbelkind",
"npc.child.age.toddler": "Kleinkind",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Liebe",
"pet.petted-today": "Heute gestreichelt",
"pet.last-petted": "Zuletzt gestreichelt",
"pet.water-bowl": "Wasserschale",
// values
"pet.last-petted.yes": "Ja (+12 Liebe)",
"pet.last-petted.days-ago": "Vor {{days}} Tagen",
"pet.last-petted.never": "Nie",
"pet.water-bowl.empty": "Leer",
"pet.water-bowl.filled": "Gefüllt (+6 Liebe)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Farmname",
"player.farm-map": "Farmtyp",
"player.favorite-thing": "Lieblingsgegenstand",
"player.gender": "Geschlecht",
"player.housemate": "Mitbewohner",
"player.spouse": "Ehepartner",
"player.watched-movie-this-week": "Film diese Woche gesehen",
"player.combat-skill": "Kampf",
"player.farming-skill": "Hofarbeit",
"player.fishing-skill": "Fischen",
"player.foraging-skill": "Sammeln",
"player.mining-skill": "Bergbau",
"player.luck": "Glück",
"player.save-format": "Speicherformat",
// values
"player.farm-map.custom": "Eigene",
"player.gender.male": "Männlich",
"player.gender.female": "Weiblich",
"player.luck.summary": "{{percent}}% auf viele zufällige Ereignisse",
"player.skill.progress": "Level {{level}} ({{expNeeded}} XP erforderlich)",
"player.skill.progress-last": "Level {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Lösung",
// values
"puzzle.solution.solved": "Rätsel gelöst!",
"puzzle.solution.hidden": "Lösungen der Rätsel sind gemäß Ihrer Einstellungen nicht sichtbar.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Farbige Kristalle Puzzle",
"puzzle.island-crystal-cave.crystal-id": "Kristall ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Aktiviere die Statue um das Rätsel zu starten.",
"puzzle.island-crystal-cave.solution.waiting": "Warte bis das Spiel die Sequenz generiert ...",
"puzzle.island-crystal-cave.solution.activated": "Wiederhole die Reihenfolge der aktivierten Kristalle:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Meerjungfrauen-Rätsel",
"puzzle.island-mermaid.solution.intro": "Benutze Flötenblöcke um das Lied der Meerjungfrau vom Nachtmarkt zu spielen. Tonhöhen: (Es ist möglich die Tonhöhe eines Flötenblocks nachzusehen):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Edelsteinvogel-Rätsel",
// values
"puzzle.island-shrine.solution": "Lege den Edelstein auf den Sockel der vom Edelsteinvogel am passenden Ort bei Regen gelegt wurde. Die Edelsteine sind für jeden Speicherstand zufällig.",
"puzzle.island-shrine.solution.east": "Osten: {{item}}",
"puzzle.island-shrine.solution.north": "Norden: {{item}}",
"puzzle.island-shrine.solution.south": "Süden: {{item}}",
"puzzle.island-shrine.solution.west": "Westen: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Kartenkachel ({{x}}, {{y}})",
"tile.description": "Kachel-Informationen. Dies wird angezeigt, weil du \"tile lookups\" in den Konfiguration angeschaltet hast.",
"tile.game-location": "Standort",
"tile.map-name": "Kartenname",
"tile.map-properties": "Karteneigenschaften",
"tile.layer-tile": "{{layer}} Kachel",
"tile.layer-tile-none": "Kachel",
// values
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "Index {{index}} aus dem Tilesheet '{{tilesheetId}}' (Pfad: '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "Überblendungsmodus: {{value}}",
"tile.layer-tile.index-property": "Indexeigenschaften: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "Eigenschaften: {{name}}: {{value}}",
"tile.layer-tile.none-here": "Keine Kachel hier.",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Gegenstand benötigt",
"trash-bear-or-gourmand.quest-progress": "Auftragsfortschritt",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Wachstumsstadium",
"tree.next-growth": "Nächstes Wachstum",
"tree.seed": "Trägt Samen",
"tree.is-fertilized": "Ist gedüngt",
// values
"tree.name.big-mushroom": "Großer Pilz",
"tree.name.mahogany": "Mahagonibaum",
"tree.name.maple": "Ahornbaum",
"tree.name.oak": "Eichenbaum",
"tree.name.palm": "Palme",
"tree.name.pine": "Tannenbaum",
"tree.name.mossy": "Moosiger Baum",
"tree.name.mystic": "Mystischer Baum",
"tree.name.unknown": "unbekannter Baum",
"tree.stage.done": "Voll ausgewachsen",
"tree.stage.partial": "{{stageName}} ({{step}} von {{max}})",
"tree.next-growth.winter": "Kann nicht im Winter außerhalb des Gewächshauses wachsen, wenn es nicht gedüngt wird.",
"tree.next-growth.adjacent-trees": "Kann nicht wachsen, weil andere Bäume zu nah sind.",
"tree.next-growth.chance": "{{chance}}% Chance in das nächste Stadium zu kommen. Im nächstem Stadium wird es ein {{stage}} sein.",
"tree.seed.not-ready": "Nicht bereit",
"tree.seed.probability-daily": "{{chance}}% Chance auf {{itemName}} jeden Tag.",
"tree.seed.probability-on-chop": "{{chance}}% Chance {{itemName}} fallenzulassen, wenn es gefällt wird.",
// growth stages
"tree.stages.seed": "Samen",
"tree.stages.sprout": "Sprössling",
"tree.stages.sapling": "Setzling",
"tree.stages.bush": "Busch",
"tree.stages.smallTree": "Kleiner Baum",
"tree.stages.tree": "Baum",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Hauptoptionen",
"config.force-full-screen.name": "Erzwinge Vollbild",
"config.force-full-screen.desc": "Legt fest, ob das Menü immer als Vollbild angezeigt werden soll, anstatt in der Mitte des Fensters. Dies ist vor allem bei der Anzeige von Data Mining Feldern nützlich.",
// progression mode
"config.title.progression": "Fortschrittsmodus",
"config.progression.show-uncaught-fish-spawn-rules.name": "Regeln für das Erscheinen ungefangener Fische anzeigen",
"config.progression.show-uncaught-fish-spawn-rules.desc": "Ob Regeln für das Erscheinen ungefangener Fische angezeigt werden sollen.",
"config.progression.show-unknown-gift-tastes.name": "Unbekannte Geschenke Vorlieben anzeigen",
"config.progression.show-unknown-gift-tastes.desc": "Ob Geschenk Vorlieben gezeigt werden sollen, die du im Spiel noch nicht kennengelernt hast (z. B. aus Dialogtexten oder beim Experimentieren).",
"config.progression.show-unknown-recipes.name": "Unbekannte Rezepte anzeigen",
"config.progression.show-unknown-recipes.desc": "Ob Rezepte angezeigt werden sollen, die im Spiel noch nicht erlernt wurden.",
"config.progression.show-puzzle-solutions.name": "Puzzle-Lösungen anzeigen",
"config.progression.show-puzzle-solutions.desc": "Ob Puzzle-Lösungen angezeigt werden sollen.",
// gift tastes
"config.title.gift-tastes": "Geschenke-Geschmäcker",
"config.show-gift-tastes.loved.name": "Zeige beliebte Geschenke",
"config.show-gift-tastes.loved.desc": "Ob beliebte Geschenke in NPC- und Gegenstandssuchen angezeigt werden sollen.",
"config.show-gift-tastes.liked.name": "Zeige gemochte Geschenke",
"config.show-gift-tastes.liked.desc": "Ob gemochte Geschenke in der NPC- und Gegenstandssuche angezeigt werden sollen.",
"config.show-gift-tastes.neutral.name": "Zeige neutrale Geschenke",
"config.show-gift-tastes.neutral.desc": "Ob neutrale Geschenke in der NPC- und Gegenstandssuche angezeigt werden sollen.",
"config.show-gift-tastes.disliked.name": "Zeige unbeliebte Geschenke",
"config.show-gift-tastes.disliked.desc": "Ob unbeliebte Geschenke in der NPC- und Gegenstandssuche angezeigt werden sollen.",
"config.show-gift-tastes.hated.name": "Zeige gehasste Geschenke",
"config.show-gift-tastes.hated.desc": "Ob gehasste Geschenke in der NPC- und Gegenstandssuche angezeigt werden sollen.",
"config.show-unowned-gifts.name": "Nicht besessene Geschenkvorlieben anzeigen",
"config.show-unowned-gifts.desc": "Ob die Geschenkvorlieben für Gegenstände angezeigt werden sollen, die der Spieler nirgendwo in der Welt besitzt.",
"config.highlight-unrevealed-gift-tastes.name": "Hebe unentdeckte Geschenkvorlieben hervor",
"config.highlight-unrevealed-gift-tastes.desc": "Hervorhebung von Gegenstandsgeschenken, die im NSC-Profil noch nicht offenbart wurden. Wenn diese Option aktiviert ist, werden nicht enthüllte Geschenkvorlieben fett dargestellt.",
// collapse fields
"config.title.collapse-fields": "Große Felder einklappen",
"config.collapse-fields.enabled.name": "Aktiviert",
"config.collapse-fields.enabled.desc": "Ob große Felder eingeklappt werden sollen, so dass das Nachschlagemenü die Liste durch einen anklickbaren Link 'X Werte anzeigen' ersetzt, um sie zu erweitern.",
"config.collapse-fields.building-recipes.name": "Suche nach Gebäuden: Rezepte",
"config.collapse-fields.item-recipes.name": "Suche nach Artikeln: Rezepte",
"config.collapse-fields.npc-gift-tastes.name": "NPC-Suche: Geschenk-Vorlieben",
"config.collapse-fields.any.desc": "Wenn das Feld so viele Werte enthält, ersetzt das Nachschlagemenü die Liste durch einen anklickbaren Link 'X Werte anzeigen', um sie zu erweitern.",
// advanced options
"config.title.advanced-options": "Erweiterte Optionen",
"config.tile-lookups.name": "Nachschlagen von Kacheln",
"config.tile-lookups.desc": "Ob Kartenkacheln als Nachschlageziele einbezogen werden sollen.",
"config.data-mining-fields.name": "Data Mining Felder anzeigen",
"config.data-mining-fields.desc": "Ob Rohdaten angezeigt werden sollen, die für Data Miner nützlich sind (als separate Felder am Ende der Suchergebnisse). Dies ist eine erweiterte Funktion, die nicht für die meisten Spieler gedacht ist.",
"config.show-invalid-recipes.name": "Ungültige Rezepte anzeigen",
"config.show-invalid-recipes.desc": "Ob Rezepte angezeigt werden sollen, die ungültige Gegenstände erfordern oder erzeugen",
"config.target-redirection.name": "Ziel Umleitung",
"config.target-redirection.desc": "In manchen Fällen legt das Spiel eine temporäre Entität an, um eine andere zu repräsentieren. Zum Beispiel ist Abigail in den Minen in Wirklichkeit ein temporärer NSC mit dem Namen 'AbigailMine', so dass die Suche nach ihr dort nicht Abigails wirkliche Informationen zeigen wird. Wenn diese Option aktiviert ist, sucht Lookup Anything stattdessen nach der ursprünglichen Abigail.",
"config.scroll-amount.name": "Scroll Anzahl",
"config.scroll-amount.desc": "Die Anzahl an Pixeln um welche der Inhalt verschoben wird bei jedem hoch/runter scrollen.",
// controls section
"config.title.controls": "Steuerung",
"config.hide-on-key-up.name": "Verstecke beim Loslassen der Taste",
"config.hide-on-key-up.desc": "Ob die Lookup-Oberfläche ausgeblendet werden soll, wenn Sie die Lookup-Taste loslassen.",
"config.toggle-lookup.name": "Lookup umschalten",
"config.toggle-lookup.desc": "Die Tasten, die die Lookup-Oberfläche für etwas unter dem Cursor umschalten.",
"config.toggle-search.name": "Suche umschalten",
"config.toggle-search.desc": "Die Tasten, mit denen die Suchoberfläche umgeschaltet wird.",
"config.scroll-up.name": "Hoch scrollen",
"config.scroll-up.desc": "Die Tasten, die lange Inhalte um einige Zeilen nach oben scrollen.",
"config.scroll-down.name": "Runter scrollen",
"config.scroll-down.desc": "Die Tasten, die lange Inhalte um einige Zeilen nach unten scrollen.",
"config.page-up.name": "Seite hoch",
"config.page-up.desc": "Die Tasten, die lange Inhalte um eine ganze Seite nach oben blättern.",
"config.page-down.name": "Seite runter",
"config.page-down.desc": "Die Tasten, die lange Inhalte um eine ganze Seite nach unten blättern.",
"config.toggle-debug.name": "Debug umschalten",
"config.toggle-debug.desc": "Die Tasten, mit denen die Anzeige der Debug-Informationen umgeschaltet wird.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Alles Nachschlagen",
"icon.toggle-search.desc": "Umschalten der Alles Nachschlagen-Suche"
}

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@ -0,0 +1,799 @@
{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "now",
"generic.tomorrow": "tomorrow",
"generic.yesterday": "yesterday",
// generic values
"generic.unknown": "unknown",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% chance of {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} of {{max}})",
"generic.ratio": "{{value}} of {{max}}",
"generic.range": "{{min}} to {{max}}",
"generic.yes": "yes",
"generic.no": "no",
"generic.seconds": "{{count}} seconds",
"generic.minutes": "{{count}} minutes",
"generic.hours": "{{count}} hours",
"generic.days": "{{count}} days",
"generic.in-x-days": "in {{count}} days",
"generic.x-days-ago": "{{count}} days ago",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g for stack of {{count}}",
"generic.show-x-results": "show {{count}} results",
// types
"type.building": "Building",
"type.bush": "Bush",
"type.fruit-tree": "Fruit tree",
"type.monster": "Monster",
"type.player": "Player",
"type.tree": "Tree",
"type.villager": "Villager",
"type.other": "Other", // default type
// item qualities
"quality.normal": "normal",
"quality.silver": "silver",
"quality.gold": "gold",
"quality.iridium": "iridium",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)",
// NPC friendship
"friendship-status.friendly": "Friendly",
"friendship-status.dating": "Dating",
"friendship-status.engaged": "Engaged",
"friendship-status.married": "Married",
"friendship-status.divorced": "Divorced",
"friendship-status.kicked-out": "Kicked out",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Pantry",
"bundle-area.crafts-room": "Crafts Room",
"bundle-area.fish-tank": "Fish Tank",
"bundle-area.boiler-room": "Boiler Room",
"bundle-area.vault": "Vault",
"bundle-area.bulletin-board": "Bulletin Board",
"bundle-area.abandoned-joja-mart": "Abandoned Joja Mart",
// shop names
"shop.adventure-guild": "Adventure Guild",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "volcano shop",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Cooking",
"recipe-type.crafting": "Crafting",
"recipe-type.tailoring": "Tailoring",
// NPC descriptions
"data.npc.pet.description": "Your loyal pet.",
"data.npc.horse.description": "Your loyal steed.",
"data.npc.junimo.description": "A forest spirit from the spirit world. Very little is known about them.",
"data.npc.trash-bear.description": "A friendly spirit who cleans up trash.",
// item types
"data.type.container": "Container",
// override item text
"data.item.egg-incubator.description": "Hatches eggs into baby chickens and ducks.",
"data.item.barrel.name": "Barrel",
"data.item.barrel.description": "Break apart to obtain sundry goods.",
"data.item.box.name": "Box",
"data.item.box.description": "Break apart to obtain sundry goods.",
// location names
"location.beach.east-pier": "{{locationName}} (eastern pier)",
"location.bugLand": "Mutant Bug Lair",
"location.desert.topPond": "{{locationName}} (north pond)",
"location.farmCave": "Farm Cave",
"location.farmHouse": "Farmhouse",
"location.forest.island-tip": "{{locationName}} (river near south tip of large island)",
"location.forest.lake": "{{locationName}} (pond)",
"location.forest.river": "{{locationName}} (river)",
"location.HarveyRoom": "Harvey's Room",
"location.LeoTreeHouse": "Treehouse",
"location.SandyHouse": "Oasis",
"location.SebastianRoom": "Sebastian's Room",
"location.submarine": "Night Market Submarine",
"location.town.northmost-bridge": "{{locationName}} (northmost bridge)",
"location.undergroundMine": "Mines",
"location.undergroundMine.level": "Mine Level {{level}}",
"location.witchSwamp": "Witch's Swamp",
"location.caldera": "Ginger Island Caldera",
"location.islandEast": "Ginger Island East",
"location.islandNorth": "Ginger Island North",
"location.islandSouth": "Ginger Island South",
"location.islandSouthEast": "Ginger Island Southeast",
"location.islandSouthEastCave": "Ginger Island Southeast Cave",
"location.islandWest": "Ginger Island West",
"location.islandWest.freshwater": "Ginger Island West (pond)",
"location.islandWest.ocean": "Ginger Island West (ocean)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (fishing area {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Love",
"animal.happiness": "Happiness",
"animal.mood": "Mood today",
"animal.complaints": "Complaints",
"animal.produce-ready": "Produce ready",
"animal.growth": "Growth",
"animal.sells-for": "Sells for",
// values
"animal.complaints.hungry": "wasn't fed yesterday",
"animal.complaints.left-out": "was left outside last night",
"animal.complaints.new-home": "moved into new home",
"animal.complaints.no-heater": "no heater in winter",
"animal.complaints.not-petted": "hasn't been petted today",
"animal.complaints.wild-animal-attack": "attacked by wild animals during the night",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Animals",
"building.construction": "Construction",
"building.construction-costs": "Construction costs",
"building.feed-trough": "Feed trough",
"building.horse": "Horse",
"building.horse-location": "Horse location",
"building.owner": "Owner",
"building.slimes": "Slimes",
"building.stored-hay": "Stored hay",
"building.upgrades": "Upgrades",
"building.water-trough": "Water trough",
// values
"building.animals.summary": "{{count}} of max {{max}} animals",
"building.construction.summary": "ready on {{date}}",
"building.feed-trough.automated": "automated",
"building.feed-trough.summary": "{{filled}} of {{max}} feed slots filled",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Harvesting enabled",
"building.owner.none": "no owner",
"building.output-processing": "Output processing",
"building.output-ready": "Output ready",
"building.slimes.summary": "{{count}} of max {{max}} slimes",
"building.stored-hay.summary": "{{hayCount}} of {{maxHayInLocation}} hay in this location (max capacity in this building: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "up to 4 animals, add cows",
"building.upgrades.barn.1": "up to 8 animals, add pregnancy and goats",
"building.upgrades.barn.2": "up to 12 animals, add autofeed, pigs, and sheep",
"building.upgrades.cabin.0": "initial cabin",
"building.upgrades.cabin.1": "add kitchen, enable marriage",
"building.upgrades.cabin.2": "enable children",
"building.upgrades.coop.0": "up to 4 animals; add chickens",
"building.upgrades.coop.1": "up to 8 animals; add incubator, dinosaurs, and ducks",
"building.upgrades.coop.2": "up to 12 animals; add autofeed and rabbits",
"building.water-trough.summary": "{{filled}} of {{max}} water troughs filled",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Population",
"building.fish-pond.drops": "Drops",
"building.fish-pond.quests": "Quests",
// values
"building.fish-pond.population.empty": "Add a fish to start this pond",
"building.fish-pond.population.next-spawn": "New fish spawns {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% chance each day of producing the first matched item:",
"building.fish-pond.drops.min-fish": "With {{count}} fish:",
"building.fish-pond.quests.done": "{{count}} fish",
"building.fish-pond.quests.incomplete-one": "{{count}} fish: will need {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} fish: will need one of {{itemList}}",
"building.fish-pond.quests.available": "available {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Berry Bush",
"bush.name.plain": "Plain Bush",
"bush.name.tea": "Tea Bush",
"bush.description.berry": "A bush that grows salmonberries and blackberries.",
"bush.description.plain": "A plain bush that doesn't grow anything.",
"bush.description.Tea": "A bush that grows tea leaves.",
"bush.date-planted": "Date planted",
"bush.growth": "Growth",
"bush.next-harvest": "Next harvest",
// values
"bush.growth.summary": "mature on {{date}}",
"bush.schedule.berry": "20% chance of salmonberries in spring 15-18 and blackberries in fall 8-11.",
"bush.schedule.tea": "Grows tea leaves from the 22nd of each season (except winter if not in the greenhouse).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Complaints",
"fruit-tree.name": "{{fruitName}} Tree",
"fruit-tree.growth": "Growth",
"fruit-tree.next-fruit": "Next fruit",
"fruit-tree.season": "Season",
"fruit-tree.quality": "Quality",
// values
"fruit-tree.complaints.adjacent-objects": "can't grow because there are adjacent objects",
"fruit-tree.growth.summary": "mature on {{date}}",
"fruit-tree.next-fruit.max-fruit": "won't grow any more fruit until you harvest those it has",
"fruit-tree.next-fruit.out-of-season": "out of season",
"fruit-tree.next-fruit.struck-by-lightning": "struck by lightning! Will recover in {{count}} days.",
"fruit-tree.next-fruit.too-young": "too young to bear fruit",
"fruit-tree.quality.now": "{{quality}} now",
"fruit-tree.quality.on-date": "{{quality}} on {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} on {{date}} next year",
"fruit-tree.season.summary": "{{season}} (or anytime in greenhouse)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Crop",
"crop.harvest": "Harvest",
"crop.fertilized": "Fertilized",
"crop.watered": "Watered",
// values
"crop.summary.dead": "This crop is dead.",
"crop.summary.drops-X": "drops {{count}}",
"crop.summary.drops-X-to-Y": "drops {{min}} to {{max}} ({{percent}}% chance of extra crops)",
"crop.summary.harvest-once": "harvest after {{daysToFirstHarvest}} days",
"crop.summary.harvest-multi": "harvest after {{daysToFirstHarvest}} days, then every {{daysToNextHarvests}} days",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest",
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest",
"crop.summary.seasons": "grows in {{seasons}}",
"crop.summary.sells-for": "sells for {{price}}",
"crop.harvest.too-late": "too late in the season for the next harvest (would be on {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Contents",
"item.loves-this": "Loves this",
"item.likes-this": "Likes this",
"item.neutral-about-this": "Neutral about this",
"item.dislikes-this": "Dislikes this",
"item.hates-this": "Hates this",
"item.needed-for": "Needed for",
"item.flavor": "Flavor", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Owned",
"item.number-cooked": "Cooked",
"item.number-crafted": "Crafted",
"item.recipes": "Recipes",
"item.see-also": "See also",
"item.sells-for": "Sells for",
"item.sells-to": "Sells to",
"item.can-be-dyed": "Can be dyed",
"item.produces-dye": "Produces dye",
// values
"item.contents.placed": "{{name}} placed",
"item.contents.ready": "{{name}} ready",
"item.contents.partial": "{{name}} in {{time}}",
"item.undiscovered-gift-taste": "{{count}} unrevealed villagers",
"item.undiscovered-gift-taste-appended": ", and {{count}} unrevealed villagers",
"item.needed-for.community-center": "community center ({{bundles}})",
"item.needed-for.full-shipment": "full shipment achievement (ship one)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)",
"item.needed-for.polyculture": "polyculture achievement (ship {{count}} more)",
"item.needed-for.full-collection": "full collection achievement (donate one to museum)",
"item.needed-for.gourmet-chef": "gourmet chef achievement (cook {{recipes}})",
"item.needed-for.craft-master": "craft master achievement (make {{recipes}})",
"item.needed-for.quests": "current quests ({{quests}})",
"item.unknown-recipes": "{{count}} unknown recipes",
"item.sells-to.shipping-box": "shipping box",
"item.recipes-for-ingredient.entry": "{{name}} (needs {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.",
"item.number-owned.summary": "you own {{count}} of these",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "you made {{count}} of these",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})",
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Contents",
"item.cask-schedule": "Aging",
// values
"item.cask-schedule.now": "{{quality}} ready now",
"item.cask-schedule.now-partial": "{{quality}} now (use pickaxe to stop aging)",
"item.cask-schedule.tomorrow": "{{quality}} tomorrow",
"item.cask-schedule.in-x-days": "{{quality}} in {{count}} days ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Bait",
"item.crabpot-bait-needed": "Needs bait!",
"item.crabpot-bait-not-needed": "Not needed due to Luremaster profession.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Health",
// values
"item.fence-health.gold-clock": "no decay with Gold Clock",
"item.fence-health.summary": "{{percent}}% (roughly {{count}} days left)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Fish pond drops",
"item.fish-spawn-rules": "Spawn rules",
// values
"item.fish-spawn-rules.min-fishing-level": "min fishing level: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "not caught yet (can only be caught once)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active",
"item.fish-spawn-rules.locations": "locations: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "locations:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "any season",
"item.fish-spawn-rules.season-list": "seasons: {{seasons}}",
"item.fish-spawn-rules.time": "time of day: {{times}}",
"item.fish-spawn-rules.weather-sunny": "weather: sunny",
"item.fish-spawn-rules.weather-rainy": "weather: raining",
"item.uncaught-fish": "{{count}} uncaught fish",
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Accuracy",
"item.melee-weapon.critical-chance": "Critical chance",
"item.melee-weapon.critical-damage": "Critical damage",
"item.melee-weapon.damage": "Damage",
"item.melee-weapon.defense": "Defense",
"item.melee-weapon.knockback": "Knockback",
"item.melee-weapon.reach": "Reach",
"item.melee-weapon.speed": "Attack speed",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} times normal damage (before player bonuses)",
"item.melee-weapon.defense.label": "{{amount}} while equipped",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} times normal distance)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "shown: {{shownSpeed}}{{lineBreak}}actual: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milliseconds per swing frame, before player speed bonuses)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preference",
"item.movie-ticket.movie-this-week": "Movie this week",
"item.movie-ticket.loves-movie": "Loves movie",
"item.movie-ticket.likes-movie": "Likes movie",
"item.movie-ticket.dislikes-movie": "Dislikes movie",
"item.movie-ticket.rejects-movie": "Won't watch movie",
// values
"item.movie-snack-preference.love": "{{name}} loves this",
"item.movie-snack-preference.like": "{{name}} likes this",
"item.movie-snack-preference.dislike": "{{name}} dislikes this",
"item.movie-ticket.movie-this-week.none": "No movie this week",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Pitch",
"item.music-block.drum-type": "Drum type",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Invincible",
"monster.health": "Health",
"monster.drops": "Drops",
"monster.experience": "XP",
"monster.defense": "Defense",
"monster.attack": "Attack",
"monster.adventure-guild": "Adventure Guild",
// values
"monster.drops.nothing": "nothing",
"monster.adventure-guild.eradication-goal": "eradication goal: {{name}} (killed {{count}} of {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Birthday",
"npc.can-romance": "Can romance",
"npc.friendship": "Friendship",
"npc.talked-today": "Talked today",
"npc.gifted-today": "Gifted today",
"npc.gifted-this-week": "Gifted this week",
"npc.kissed-today": "Kissed today",
"npc.hugged-today": "Hugged today",
"npc.loves-gifts": "Loves gifts",
"npc.likes-gifts": "Likes gifts",
"npc.neutral-gifts": "Neutral gifts",
"npc.dislikes-gifts": "Dislikes gifts",
"npc.hates-gifts": "Hates gifts",
"npc.schedule": "Today's schedule",
// values
"npc.can-romance.married": "You're married! <", // < turns into a heart
"npc.can-romance.housemate": "You're housemates!",
"npc.friendship.not-met": "You haven't met them yet.",
"npc.friendship.need-bouquet": "need bouquet for next",
"npc.friendship.need-points": "next in {{count}} pts",
"npc.undiscovered-gift-taste": "{{count}} unrevealed items",
"npc.unowned-gift-taste": "{{count}} unowned items",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "No schedule loaded.",
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).",
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.",
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.",
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Age",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} days to {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "newborn",
"npc.child.age.baby": "baby",
"npc.child.age.crawler": "crawler",
"npc.child.age.toddler": "toddler",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Love",
"pet.petted-today": "Petted today",
"pet.last-petted": "Last petted",
"pet.water-bowl": "Water bowl",
// values
"pet.last-petted.yes": "yes (+12 love)",
"pet.last-petted.days-ago": "{{days}} days ago",
"pet.last-petted.never": "never",
"pet.water-bowl.empty": "empty",
"pet.water-bowl.filled": "filled (+6 love)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Farm name",
"player.farm-map": "Farm map",
"player.favorite-thing": "Favorite thing",
"player.gender": "Gender",
"player.housemate": "Housemate",
"player.spouse": "Spouse",
"player.watched-movie-this-week": "Watched movie this week",
"player.combat-skill": "Combat",
"player.farming-skill": "Farming",
"player.fishing-skill": "Fishing",
"player.foraging-skill": "Foraging",
"player.mining-skill": "Mining",
"player.luck": "Luck",
"player.save-format": "Save format",
// values
"player.farm-map.custom": "Custom",
"player.gender.male": "male",
"player.gender.female": "female",
"player.luck.summary": "{{percent}}% to many random checks",
"player.skill.progress": "level {{level}} ({{expNeeded}} XP to next)",
"player.skill.progress-last": "level {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Solution",
// values
"puzzle.solution.solved": "Puzzle solved!",
"puzzle.solution.hidden": "Puzzle solutions are hidden per your settings.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Crystal Cave Puzzle",
"puzzle.island-crystal-cave.crystal-id": "Crystal ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Activate the statue to start the puzzle.",
"puzzle.island-crystal-cave.solution.waiting": "Waiting for game to generate sequence...",
"puzzle.island-crystal-cave.solution.activated": "Repeat the pattern of activated crystals:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Island Mermaid Puzzle",
"puzzle.island-mermaid.solution.intro": "Use flute blocks to play the Night Market mermaid song. Pitch values (you can lookup a flute block to see its pitch):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Island Shrine Puzzle",
// values
"puzzle.island-shrine.solution": "For each pedestal, place the item dropped by gem birds in the corresponding island location when it rains. The items are randomized for each save.",
"puzzle.island-shrine.solution.east": "East: {{item}}",
"puzzle.island-shrine.solution.north": "North: {{item}}",
"puzzle.island-shrine.solution.south": "South: {{item}}",
"puzzle.island-shrine.solution.west": "West: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Map tile ({{x}}, {{y}})",
"tile.description": "A tile position on the map. This is displayed because you enabled tile lookups in the configuration.",
"tile.game-location": "Location",
"tile.map-name": "Map name",
"tile.map-properties": "Map properties",
"tile.layer-tile": "{{layer}} tile",
"tile.layer-tile-none": "Tile",
// values
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "blend mode: {{value}}",
"tile.layer-tile.index-property": "index property: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "tile property: {{name}}: {{value}}",
"tile.layer-tile.none-here": "no tile here",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Item wanted",
"trash-bear-or-gourmand.quest-progress": "Quest progress",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Growth stage",
"tree.next-growth": "Next growth",
"tree.seed": "Seed",
"tree.is-fertilized": "Is fertilized",
// values
"tree.name.big-mushroom": "Big Mushroom",
"tree.name.mahogany": "Mahogany Tree",
"tree.name.maple": "Maple Tree",
"tree.name.oak": "Oak Tree",
"tree.name.palm": "Palm Tree",
"tree.name.pine": "Pine Tree",
"tree.name.mossy": "Mossy Tree",
"tree.name.mystic": "Mystic Tree",
"tree.name.unknown": "Unknown Tree",
"tree.stage.done": "Fully grown",
"tree.stage.partial": "{{stageName}} ({{step}} of {{max}})",
"tree.next-growth.winter": "can't grow in winter outside greenhouse unless fertilized",
"tree.next-growth.adjacent-trees": "can't grow because other trees are too close",
"tree.next-growth.chance": "{{chance}}% chance to grow into {{stage}} tomorrow",
"tree.seed.not-ready": "Not ready",
"tree.seed.probability-daily": "{{chance}}% chance of {{itemName}} each day.",
"tree.seed.probability-on-chop": "{{chance}}% chance of dropping {{itemName}} when chopped down.",
// growth stages
"tree.stages.seed": "seed",
"tree.stages.sprout": "sprout",
"tree.stages.sapling": "sapling",
"tree.stages.bush": "bush",
"tree.stages.smallTree": "small tree",
"tree.stages.tree": "tree",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Main options",
"config.force-full-screen.name": "Force full screen",
"config.force-full-screen.desc": "Whether the menu should always be full-screen, instead of centered in the window. This is mainly useful when viewing data mining fields.",
// progression mode
"config.title.progression": "Progression mode",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
"config.title.gift-tastes": "Gift tastes",
"config.show-gift-tastes.loved.name": "Show loved gifts",
"config.show-gift-tastes.loved.desc": "Whether to show loved gifts in NPC and item lookups.",
"config.show-gift-tastes.liked.name": "Show liked gifts",
"config.show-gift-tastes.liked.desc": "Whether to show liked gifts in NPC and item lookups.",
"config.show-gift-tastes.neutral.name": "Show neutral gifts",
"config.show-gift-tastes.neutral.desc": "Whether to show neutral gifts in NPC and item lookups.",
"config.show-gift-tastes.disliked.name": "Show disliked gifts",
"config.show-gift-tastes.disliked.desc": "Whether to show disliked gifts in NPC and item lookups.",
"config.show-gift-tastes.hated.name": "Show hated gifts",
"config.show-gift-tastes.hated.desc": "Whether to show hated gifts in NPC and item lookups.",
"config.show-unowned-gifts.name": "Show unowned gifts",
"config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.",
"config.highlight-unrevealed-gift-tastes.name": "Highlight unrevealed gifts",
"config.highlight-unrevealed-gift-tastes.desc": "Whether to highlight item gift tastes which haven't been revealed in the NPC profile. When enabled, unrevealed gift tastes will be bold.",
// collapse fields
"config.title.collapse-fields": "Collapse large fields",
"config.collapse-fields.enabled.name": "Enabled",
"config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes",
"config.collapse-fields.item-recipes.name": "Item lookup: recipes",
"config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes",
"config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
// advanced options
"config.title.advanced-options": "Advanced options",
"config.tile-lookups.name": "Tile lookups",
"config.tile-lookups.desc": "Whether to include map tiles as lookup targets.",
"config.data-mining-fields.name": "Show data mining fields",
"config.data-mining-fields.desc": "Whether to show raw data useful for data miners (as separate fields at the bottom of lookup results). This is an advanced feature not intended for most players.",
"config.show-invalid-recipes.name": "Show invalid recipes",
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.",
"config.target-redirection.name": "Target redirection",
"config.target-redirection.desc": "In some cases the game spawns a temporary entity to represent another one. For example, Abigail in the mines is actually a temporary NPC with the name 'AbigailMine', so looking her up there won't show Abigail's real info. With this option enabled, Lookup Anything will look up the original Abigail instead.",
"config.scroll-amount.name": "Scroll amount",
"config.scroll-amount.desc": "The number of pixels to shift content on each up/down scroll.",
// controls section
"config.title.controls": "Controls",
"config.hide-on-key-up.name": "Hide on key up",
"config.hide-on-key-up.desc": "Whether to hide the lookup UI when you release the lookup key.",
"config.toggle-lookup.name": "Toggle lookup",
"config.toggle-lookup.desc": "The keys which toggle the lookup UI for something under the cursor.",
"config.toggle-search.name": "Toggle search",
"config.toggle-search.desc": "The keys which toggle the search UI.",
"config.scroll-up.name": "Scroll up",
"config.scroll-up.desc": "The keys which scroll up long content by a few lines.",
"config.scroll-down.name": "Scroll down",
"config.scroll-down.desc": "The keys which scroll down long content by a few lines.",
"config.page-up.name": "Page up",
"config.page-up.desc": "The keys which scroll up long content by a full page.",
"config.page-down.name": "Page down",
"config.page-down.desc": "The keys which scroll down long content by a full page.",
"config.toggle-debug.name": "Toggle debug",
"config.toggle-debug.desc": "The keys which toggle the display of debug information.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "Ahora",
"generic.tomorrow": "Mañana",
"generic.yesterday": "ayer",
// generic values
"generic.unknown": "desconocido",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} de {{max}})",
"generic.ratio": "{{value}} de {{max}}",
"generic.range": "{{min}} a {{max}}",
"generic.yes": "Sí",
"generic.no": "No",
"generic.seconds": "{{count}} segundos",
"generic.minutes": "{{count}} minutos",
"generic.hours": "{{count}} horas",
"generic.days": "{{count}} días",
"generic.in-x-days": "en {{count}} días",
"generic.x-days-ago": "hace {{count}} días",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g por montón de {{count}}",
"generic.show-x-results": "show {{count}} results", // TODO
// types
"type.building": "Edificio",
"type.bush": "Arbusto",
"type.fruit-tree": "Árbol frutal",
"type.monster": "Monstruo",
"type.player": "Jugador",
"type.tree": "Árbol",
"type.villager": "Aldeano",
"type.other": "Otro", // default type
// item qualities
"quality.normal": "Normal",
"quality.silver": "Plata",
"quality.gold": "Oro",
"quality.iridium": "Iridio",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "Amistoso",
"friendship-status.dating": "Noviazgo",
"friendship-status.engaged": "Prometido",
"friendship-status.married": "Casado",
"friendship-status.divorced": "Divorciado",
"friendship-status.kicked-out": "Hechado",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Despensa",
"bundle-area.crafts-room": "Sala de manualidades",
"bundle-area.fish-tank": "Pecera",
"bundle-area.boiler-room": "Sala de caldera",
"bundle-area.vault": "Caja fuerte",
"bundle-area.bulletin-board": "Tablón de anuncios",
"bundle-area.abandoned-joja-mart": "Mercado Joja abandonado",
// shop names
"shop.adventure-guild": "Gremio de aventureros",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Tienda del volcán",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Cocina",
"recipe-type.crafting": "Artesanía",
"recipe-type.tailoring": "Sastrería",
// NPC descriptions
"data.npc.pet.description": "Tu fiel mascota.",
"data.npc.horse.description": "Tu fiel corcel.",
"data.npc.junimo.description": "Un espíritu forestal del mundo de los espíritus. Se sabe muy poco sobre ellos.",
"data.npc.trash-bear.description": "Un espíritu amistodo que limpia la basura.",
// item types
"data.type.container": "Contenedor",
// override item text
"data.item.egg-incubator.description": "Incuba huevos en pollitos y patitos.",
"data.item.barrel.name": "Barril",
"data.item.barrel.description": "Romper para obtener diversos bienes.",
"data.item.box.name": "Caja",
"data.item.box.description": "Romper para obtener diversos bienes.",
// location names
"location.beach.east-pier": "playa (en el muelle al este)",
"location.bugLand": "guarida de los insectos mutantes",
"location.desert.topPond": "desierto (estanque del norte)",
"location.farmCave": "cueva de granja",
"location.farmHouse": "casa de granja",
"location.forest.island-tip": "río de bosque (en la punta sureña de la gran isla)",
"location.forest.lake": "estanque de bosque",
"location.forest.river": "río de bosque",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "submarino del Mercado de Noche",
"location.town.northmost-bridge": "pueblo (en el puente más al norte)",
"location.undergroundMine": "minas",
"location.undergroundMine.level": "nivel {{level}} de las minas",
"location.witchSwamp": "pantano de la bruja",
"location.caldera": "Caldera de la isla Jengibre",
"location.islandEast": "Este de la isla Jengibre",
"location.islandNorth": "Norte de la isla Jengibre",
"location.islandSouth": "Sur de la isla Jengibre",
"location.islandSouthEast": "Sureste de la isla Jengibre",
"location.islandSouthEastCave": "Cueva sureste de la isla Jengibre",
"location.islandWest": "Oeste de la isla Jengibre",
"location.islandWest.freshwater": "Oeste de la isla Jengibre (Estanque)",
"location.islandWest.ocean": "Oeste de la isla Jengibre (Oceano)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (zona de pesca {{id}})",
/*********
** Conditions & context tags
*********/
// TODO
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Aprecio",
"animal.happiness": "Felicidad",
"animal.mood": "Estado de Hoy",
"animal.complaints": "Queja",
"animal.produce-ready": "Producción lista",
"animal.growth": "Crecimiento",
"animal.sells-for": "Se vende por",
// values
"animal.complaints.hungry": "No fue alimentado ayer",
"animal.complaints.left-out": "Se quedó afuera anoche",
"animal.complaints.new-home": "Se fue a su nuevo hogar",
"animal.complaints.no-heater": "Sin calefacción en invierno",
"animal.complaints.not-petted": "No ha sido acariciado hoy",
"animal.complaints.wild-animal-attack": "Atacado por animales salvajes durante la noche",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Animales",
"building.construction": "Construcción",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "Comedero",
"building.horse": "Caballo",
"building.horse-location": "Ubicación del caballo",
"building.owner": "Dueño",
"building.slimes": "Slimes", // translator note: Slimes is already an adopted word, like hacking
"building.stored-hay": "Heno almacenado",
"building.upgrades": "Actualizaciones",
"building.water-trough": "Abrevadero",
// values
"building.animals.summary": "{{count}} de {{max}} animales",
"building.construction.summary": "listo el {{date}}",
"building.feed-trough.automated": "automatizado",
"building.feed-trough.summary": "{{filled}} de {{max}} comederos llenos",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Cosechador habilitado",
"building.owner.none": "sin dueño",
"building.output-processing": "Procesando producto", // translator note: changed 'output' to 'product' as we don't have a word with the same meaning
"building.output-ready": "Producto listo",
"building.slimes.summary": "{{count}} de {{max}} slimes",
"building.stored-hay.summary": "{{hayCount}} of {{maxHayInLocation}} heno en este edificio (máxima capacidad del edificio: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "hasta 4 animales, añade vacas",
"building.upgrades.barn.1": "hasta 8 animales, añade cabras y permite embarazos",
"building.upgrades.barn.2": "hasta 12 animales, añade cerdos, ovejas y automatiza los comederos",
"building.upgrades.cabin.0": "cabina inical",
"building.upgrades.cabin.1": "añade una cocina, permite casarse",
"building.upgrades.cabin.2": "permite tener hijos",
"building.upgrades.coop.0": "hasta 4 animales; añade gallinas",
"building.upgrades.coop.1": "hasta 8 animales; añade dinosaurios, patos y agrega una incubadora",
"building.upgrades.coop.2": "hasta 12 animales; añade conejos y automatiza los comederos",
"building.water-trough.summary": "{{filled}} de {{max}} abrevaderos llenos",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Población",
"building.fish-pond.drops": "Artículos",
"building.fish-pond.quests": "Misiones",
// values
"building.fish-pond.population.empty": "Añade un pescado para iniciar el criadero",
"building.fish-pond.population.next-spawn": "Un nuevo pez ha desovado {{relativeDate}}",
"building.fish-pond.drops.preface": "Hay una probabilidad de {{chance}}% cada día de producir el primer articulo coincidente:",
"building.fish-pond.drops.min-fish": "Cuando hay {{count}} pescados:",
"building.fish-pond.quests.done": "{{count}} pescados",
"building.fish-pond.quests.incomplete-one": "{{count}} pescados: necesitaran {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} pescados: necesitan uno de {{itemList}}",
"building.fish-pond.quests.available": "disponible {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Arbusto de moras",
"bush.name.plain": "Arbusto simple",
"bush.name.tea": "Arbusto de té",
"bush.description.berry": "Un arbusto que da moras rojas y negras.",
"bush.description.plain": "Un arbusto simple.",
"bush.description.Tea": "Un arbusto que da hojas de té.",
"bush.date-planted": "Fecha de plantada",
"bush.growth": "Crecimiento",
"bush.next-harvest": "Proxima cosecha",
// values
"bush.growth.summary": "Madura al {{date}}",
"bush.schedule.berry": "20% de chance de dar moras rojas en primavera 15-18 ó moras negras en otoño 8-11.",
"bush.schedule.tea": "Da hojas de té desde el 22 de cada temporada (excepto en invierno si no está dentro del invernadero.)",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Quejas",
"fruit-tree.name": "Árbol de {{fruitName}}",
"fruit-tree.growth": "Crecimiento",
"fruit-tree.next-fruit": "Siguiente fruta",
"fruit-tree.season": "Temporada",
"fruit-tree.quality": "Calidad",
// values
"fruit-tree.complaints.adjacent-objects": "No puede crecer porque hay objetos a su alrededor",
"fruit-tree.growth.summary": "Madura en {{date}}",
"fruit-tree.next-fruit.max-fruit": "No generará más frutas hasta que coseches las que ya tiene",
"fruit-tree.next-fruit.out-of-season": "Fuera de temporada",
"fruit-tree.next-fruit.struck-by-lightning": "¡Alcanzado por un rayo! Se recuperará en {{count}} días.",
"fruit-tree.next-fruit.too-young": "Demasiado joven para dar frutas",
"fruit-tree.quality.now": "{{quality}} ahora",
"fruit-tree.quality.on-date": "{{quality}} en {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} en {{date}} del año que viene",
"fruit-tree.season.summary": "{{season}} (o en cualquier momento en el invernadero)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Cultivo",
"crop.harvest": "Cosecha",
"crop.fertilized": "Fertilizado",
"crop.watered": "Regado",
// values
"crop.summary.dead": "Esta cosecha está muerta.",
"crop.summary.drops-X": "Suelta {{count}}",
"crop.summary.drops-X-to-Y": "Suelta de {{min}} a {{max}} ({{percent}}% de probabilidad de cultivos extra)",
"crop.summary.harvest-once": "Crece en {{daysToFirstHarvest}} días",
"crop.summary.harvest-multi": "Crece en {{daysToFirstHarvest}} días, después cada {{daysToNextHarvests}} días",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "Crece en {{seasons}}",
"crop.summary.sells-for": "Se vende por {{price}}",
"crop.harvest.too-late": "Demasiado tarde para cosecharlo esta temporada (sería en {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Contiene",
"item.loves-this": "Lo ama",
"item.likes-this": "Le gusta a",
"item.neutral-about-this": "Neutrales",
"item.dislikes-this": "No le gusta a",
"item.hates-this": "Odian esto",
"item.needed-for": "Necesario para",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Tienes",
"item.number-cooked": "Cocinado",
"item.number-crafted": "Creado",
"item.recipes": "Recetas",
"item.see-also": "Ver también",
"item.sells-for": "Se vende por",
"item.sells-to": "Se vende a",
"item.can-be-dyed": "Puede ser teñido",
"item.produces-dye": "Produce tinte",
// values
"item.contents.placed": "{{name}}",
"item.contents.ready": "{{name}} listo",
"item.contents.partial": "{{name}} en {{time}}",
"item.undiscovered-gift-taste": "{{count}} aldeanos sin revelar",
"item.undiscovered-gift-taste-appended": ", y {{count}} aldeanos sin revelar",
"item.needed-for.community-center": "Centro comunitario ({{bundles}})",
"item.needed-for.full-shipment": "Logro de ''full shipment'' (enviar uno)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "Logro de ''polyculture'' (enviar {{count}} más)",
"item.needed-for.full-collection": "Logro de ''full collection'' (donar esto al museo)",
"item.needed-for.gourmet-chef": "Logro de ''gourmet chef'' (cocina {{recipes}})",
"item.needed-for.craft-master": "Logro de ''craft master'' (crea {{recipes}})",
"item.needed-for.quests": "Mision actual ({{quests}})",
"item.unknown-recipes": "{{count}} unknown recipes", // TODO
"item.sells-to.shipping-box": "Caja de envío",
"item.recipes-for-ingredient.entry": "{{name}} (necesita {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x {{count}}",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in // TODO
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.", // TODO
"item.number-owned.summary": "{{count}} ud(s)",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "creaste {{count}} de estos",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Contiene",
"item.cask-schedule": "Envejecimiento",
// values
"item.cask-schedule.now": "{{quality}} listo ahora",
"item.cask-schedule.now-partial": "{{quality}} ahora (usar pico para detener envejecimiento)",
"item.cask-schedule.tomorrow": "{{quality}} mañana",
"item.cask-schedule.in-x-days": "{{quality}} en {{count}} días ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Cebo",
"item.crabpot-bait-needed": "¡Necesita cebo!",
"item.crabpot-bait-not-needed": "No es necesario debido a la profesión de As del señuelo.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Salud",
// values
"item.fence-health.gold-clock": "Sin decaidas del reloj de oro",
"item.fence-health.summary": "{{percent}}% (dificilmente {{count}} días)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Artículos",
"item.fish-spawn-rules": "reglas de desovar",
// values
"item.fish-spawn-rules.min-fishing-level": "nivel de pescar mínimo: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "aún no ha sido atrapado (solo se puede atrapar una vez)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "ubicaciones: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "ubicaciones:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "cualquiera temporada",
"item.fish-spawn-rules.season-list": "temporadas: {{seasons}}",
"item.fish-spawn-rules.time": "horas: {{times}}",
"item.fish-spawn-rules.weather-sunny": "tiempo: soleado",
"item.fish-spawn-rules.weather-rainy": "tiempo: lluvioso",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Precisión",
"item.melee-weapon.critical-chance": "Posibilidad de crítico",
"item.melee-weapon.critical-damage": "Daño crítico",
"item.melee-weapon.damage": "Daño",
"item.melee-weapon.defense": "Defensa",
"item.melee-weapon.knockback": "Empuje",
"item.melee-weapon.reach": "Alcance",
"item.melee-weapon.speed": "Velocidad de ataque",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} veces el daño normal (antes de bonus del jugador)",
"item.melee-weapon.defense.label": "{{amount}} mientras esté equipada",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} veces la distancia normal)",
"item.melee-weapon.reach.label": "{{amount}} pixeles",
"item.melee-weapon.speed.shown-vs-actual": "muestra: {{shownSpeed}}{{lineBreak}}real: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milisegundos, antes de bonus del jugador)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preferencia",
"item.movie-ticket.movie-this-week": "Película de esta semana",
"item.movie-ticket.loves-movie": "Ama la película",
"item.movie-ticket.likes-movie": "Le gusta la película",
"item.movie-ticket.dislikes-movie": "No le gusta la película",
"item.movie-ticket.rejects-movie": "No verá la película",
// values
"item.movie-snack-preference.love": "{{name}} ama esto",
"item.movie-snack-preference.like": "a {{name}} le gusta esto",
"item.movie-snack-preference.dislike": "{{name}} odia esto",
"item.movie-ticket.movie-this-week.none": "No hay película esta semana",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Tono",
"item.music-block.drum-type": "Tipo de tambor",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Invencible",
"monster.health": "Salud",
"monster.drops": "Botín",
"monster.experience": "EXP",
"monster.defense": "Defensa",
"monster.attack": "Ataque",
"monster.adventure-guild": "Gremio de aventureros",
// values
"monster.drops.nothing": "Nada",
"monster.adventure-guild.eradication-goal": "Erradicación de monstruos: {{name}} (Eliminados {{count}} de {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Cumpleaños",
"npc.can-romance": "Se puede casar",
"npc.friendship": "Relación",
"npc.talked-today": "Hemos hablado hoy",
"npc.gifted-today": "Le he regalado hoy",
"npc.gifted-this-week": "Regalos semanales",
"npc.kissed-today": "Besado hoy",
"npc.hugged-today": "Abrazado hoy",
"npc.loves-gifts": "Ama",
"npc.likes-gifts": "Le gusta",
"npc.neutral-gifts": "Regalos neutrales",
"npc.dislikes-gifts": "Regalos que no le gustaron",
"npc.hates-gifts": "Regalos odiados",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "¡Estás casado! <", // < turns into a heart
"npc.can-romance.housemate": "Son compañeros de casa!",
"npc.friendship.not-met": "No lo has conocido todavía.",
"npc.friendship.need-bouquet": "Necesitas un ramo de flores para lo siguiente",
"npc.friendship.need-points": "siguiente en {{count}} puntos",
"npc.undiscovered-gift-taste": "{{count}} items sin revelar",
"npc.unowned-gift-taste": "{{count}} objetos no obtenidos",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Edad",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} días para {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "Recién nacido",
"npc.child.age.baby": "Bebé",
"npc.child.age.crawler": "Bebé que gatea",
"npc.child.age.toddler": "Niño pequeño",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Aprecio",
"pet.petted-today": "Acariciado hoy",
"pet.last-petted": "Última vez acariciado",
"pet.water-bowl": "Tazón de agua",
// values
"pet.last-petted.yes": "Sí (+12 amor)",
"pet.last-petted.days-ago": "{{days}} días atras",
"pet.last-petted.never": "Nunca",
"pet.water-bowl.empty": "Vacio",
"pet.water-bowl.filled": "Lleno (+6 amor)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Nombre de la granja",
"player.farm-map": "Mapa",
"player.favorite-thing": "Cosa favorita",
"player.gender": "Género",
"player.housemate": "Compañero/a",
"player.spouse": "Esposo/a",
"player.watched-movie-this-week": "Has mirado una película esta semana",
"player.combat-skill": "Combate",
"player.farming-skill": "Agricultura",
"player.fishing-skill": "Pesca",
"player.foraging-skill": "Recolección",
"player.mining-skill": "Minería",
"player.luck": "Suerte",
"player.save-format": "Formato de guardado",
// values
"player.farm-map.custom": "Mapa personalizado",
"player.gender.male": "Hombre",
"player.gender.female": "Mujer",
"player.luck.summary": "{{percent}}% para varias comprobaciones aleatorias",
"player.skill.progress": "Nivel {{level}} ({{expNeeded}} de EXP para el siguiente nivel)",
"player.skill.progress-last": "Nivel {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Solución",
// values
"puzzle.solution.solved": "Acertijo resuelto!",
"puzzle.solution.hidden": "Las soluciones del acertijo están ocultas según su configuración.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Acertijo de la cueva de Cristal",
"puzzle.island-crystal-cave.crystal-id": "Codigo de Cristal",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Activa la estatua para comenzar el acertijo.",
"puzzle.island-crystal-cave.solution.waiting": "Esperando a que el juego genere la secuencia...",
"puzzle.island-crystal-cave.solution.activated": "Repite el patrón de cristales activados:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Acertijo de la isla de las sirenas",
"puzzle.island-mermaid.solution.intro": "Usa bloques de flauta para tocar la cancion de las sirenas del mercado nocturno. Varlores de tono (puede buscar un bloque de flauta para escuchar su tono):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Acertijo del santuario de la isla",
// values
"puzzle.island-shrine.solution": "Por cada pedestal, coloque el objeto que dejaron caer los pájaros gema en la correspondiente ubicación de la isla, cuando llueva. Los elementos se asignan al azar para cada guardado.",
"puzzle.island-shrine.solution.east": "Este: {{item}}",
"puzzle.island-shrine.solution.north": "Norte: {{item}}",
"puzzle.island-shrine.solution.south": "Sur: {{item}}",
"puzzle.island-shrine.solution.west": "Oeste: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Casilla del mapa ({{x}}, {{y}})",
"tile.description": "Una casilla en el mapa. Esto se muestra porque activaste «tile lookups» en la configuracion.",
"tile.game-location": "Locación",
"tile.map-name": "Nombre del mapa",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "Casilla",
// values
// TODO
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "blend mode: {{value}}",
"tile.layer-tile.index-property": "index property: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "tile property: {{name}}: {{value}}",
"tile.layer-tile.none-here": "Sin título aquí",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Artículo deseado",
"trash-bear-or-gourmand.quest-progress": "Progreso de la búsqueda",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Etapa de crecimiento",
"tree.next-growth": "Evolución",
"tree.seed": "Tiene semilla",
"tree.is-fertilized": "ha sido fertilizado",
// values
"tree.name.big-mushroom": "Seta gigante",
"tree.name.mahogany": "Árbol de Caoba",
"tree.name.maple": "Arce",
"tree.name.oak": "Roble",
"tree.name.palm": "Palmera",
"tree.name.pine": "Pino",
"tree.name.mossy": "Árbol musgoso",
"tree.name.mystic": "Árbol místico",
"tree.name.unknown": "Árbol desconocido",
"tree.stage.done": "Completamente maduro",
"tree.stage.partial": "{{stageName}} ({{step}} de {{max}})",
"tree.next-growth.winter": "no puede crecer en invierno fuera del invernadero a menos que se fertilice",
"tree.next-growth.adjacent-trees": "no puede crecer porque otros árboles estan muy cerca",
"tree.next-growth.chance": "{{chance}}% de probabilidad de evolucionar a «{{stage}}» mañana",
"tree.seed.not-ready": "No está lista",
"tree.seed.probability-daily": "{{chance}}% posibilidad de {{itemName}} cada día.",
"tree.seed.probability-on-chop": "{{chance}}% posibilidades de que caiga {{itemName}} cuando lo tales.",
// growth stages
"tree.stages.seed": "Semilla",
"tree.stages.sprout": "Brote",
"tree.stages.sapling": "Plántula",
"tree.stages.bush": "Arbusto",
"tree.stages.smallTree": "Árbol pequeño",
"tree.stages.tree": "Árbol",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Opciones principales",
"config.force-full-screen.name": "Forzar pantalla completa",
"config.force-full-screen.desc": "Si el menú debe estar siempre a pantalla completa, en lugar de centrado en la ventana. Esto es útil principalmente cuando se visualizan campos de minería de datos.",
// progression mode
// TODO
"config.title.progression": "Modo de progresión",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
"config.title.gift-tastes": "Gusto por los regalos",
"config.show-gift-tastes.loved.name": "Mostrar regalos que ama",
"config.show-gift-tastes.loved.desc": "Indica si mostrar regalos que ama en las búsquedas de NPC y objetos.",
"config.show-gift-tastes.liked.name": "Mostrar regalos que le gustan",
"config.show-gift-tastes.liked.desc": "Indica si mostrar regalos que le gustan en las búsquedas de NPC y objetos.",
"config.show-gift-tastes.neutral.name": "Mostrar regalos neutrales",
"config.show-gift-tastes.neutral.desc": "Indica si mostrar regalos neutrales en las búsquedas de NPC y objetos.",
"config.show-gift-tastes.disliked.name": "Mostrar regalos que no le gustan",
"config.show-gift-tastes.disliked.desc": "Indica si mostrar regalos que no le gustan en las búsquedas de NPC y objetos.",
"config.show-gift-tastes.hated.name": "Mostrar regalos que odia",
"config.show-gift-tastes.hated.desc": "Indica si mostrar regalos que odia en las búsquedas de NPC y objetos.",
"config.show-unowned-gifts.name": "Show unowned gift tastes",
"config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.",
"config.highlight-unrevealed-gift-tastes.name": "Destacar los gustos de los regalos no revelados",
"config.highlight-unrevealed-gift-tastes.desc": "Si se desea resaltar los gustos de los regalos que no han sido revelados en el perfil del NPC. Cuando se activa, los gustos de los regalos no revelados estarán en negrita.",
// collapse fields
// TODO
"config.title.collapse-fields": "Collapse large fields",
"config.collapse-fields.enabled.name": "Enabled",
"config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes",
"config.collapse-fields.item-recipes.name": "Item lookup: recipes",
"config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes",
"config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
// advanced options
"config.title.advanced-options": "Opciones avanzadas",
"config.tile-lookups.name": "Búsqueda de baldosas",
"config.tile-lookups.desc": "Si se incluyen las baldosas del mapa como objetivos de búsqueda.",
"config.data-mining-fields.name": "Mostrar campos de minería de datos",
"config.data-mining-fields.desc": "Si se muestran los datos sin procesar útiles para los mineros de datos (como campos separados en la parte inferior de los resultados de la búsqueda). Esta es una función avanzada que no está pensada para la mayoría de los jugadores.",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "Redirección de objetivos",
"config.target-redirection.desc": "En algunos casos el juego genera una entidad temporal para representar a otra. Por ejemplo, Abigail en las minas es en realidad un NPC temporal con el nombre 'AbigailMine', por lo que buscarla allí no mostrará la información real de Abigail. Con esta opción activada, Lookup Anything buscará la Abigail original en su lugar.",
"config.scroll-amount.name": "Cantidad de desplazamiento",
"config.scroll-amount.desc": "El número de píxeles para desplazar el contenido en cada desplazamiento hacia arriba/abajo.",
// controls section
"config.title.controls": "Controles",
"config.hide-on-key-up.name": "Ocultar en la tecla arriba",
"config.hide-on-key-up.desc": "Si se quiere ocultar la interfaz de búsqueda cuando se suelta la tecla de búsqueda.",
"config.toggle-lookup.name": "Activar lookup",
"config.toggle-lookup.desc": "Las teclas que activa la interfaz de lookup de algo bajo el cursor.",
"config.toggle-search.name": "Activar busqueda",
"config.toggle-search.desc": "Las teclas que activa la interfaz de búsqueda.",
"config.scroll-up.name": "Desplazarse hacia arriba",
"config.scroll-up.desc": "Las teclas que desplazan hacia arriba el contenido largo en unas pocas líneas.",
"config.scroll-down.name": "Desplazarse hacia abajo",
"config.scroll-down.desc": "Las teclas que desplazan hacia abajo el contenido largo en algunas líneas.",
"config.page-up.name": "Subir de página",
"config.page-up.desc": "Las teclas que desplazan el contenido largo por una página completa.",
"config.page-down.name": "Bajar de página",
"config.page-down.desc": "Las teclas que desplazan hacia abajo el contenido largo por una página completa.",
"config.toggle-debug.name": "Activar debug",
"config.toggle-debug.desc": "Las teclas que activan la visualización de la información de debug.",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "maintenant",
"generic.tomorrow": "demain",
"generic.yesterday": "hier",
// generic values
"generic.unknown": "inconnu",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% chance de {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} sur {{max}})",
"generic.ratio": "{{value}} sur {{max}}",
"generic.range": "{{min}} à {{max}}",
"generic.yes": "oui",
"generic.no": "non",
"generic.seconds": "{{count}} secondes",
"generic.minutes": "{{count}} minutes",
"generic.hours": "{{count}} heures",
"generic.days": "{{count}} jours",
"generic.in-x-days": "dans {{count}} jours",
"generic.x-days-ago": "il y a {{count}} jours",
"generic.price": "{{price}}po",
"generic.price-for-quality": "{{price}}po ({{quality}})",
"generic.price-for-stack": "{{price}}po le lot de {{count}}",
"generic.show-x-results": "montrer {{count}} résultats",
// types
"type.building": "Bâtiment",
"type.bush": "arbuste",
"type.fruit-tree": "Arbre fruitier",
"type.monster": "Monstre",
"type.player": "Joueur",
"type.tree": "Arbre",
"type.villager": "Villageois",
"type.other": "Autre", // default type
// item qualities
"quality.normal": "normal",
"quality.silver": "argent",
"quality.gold": "or",
"quality.iridium": "iridium",
// item names shown in recipes
"item.wild-seeds": "Graines sauvages (nimporte)",
// NPC friendship
"friendship-status.friendly": "Ami",
"friendship-status.dating": "Romance",
"friendship-status.engaged": "Engagé",
"friendship-status.married": "Marié",
"friendship-status.divorced": "Divorcé",
"friendship-status.kicked-out": "Rejeté",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Ajouté par le mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Cellier",
"bundle-area.crafts-room": "Salle d'artisanat",
"bundle-area.fish-tank": "Aquarium",
"bundle-area.boiler-room": "Chaufferie",
"bundle-area.vault": "Coffre",
"bundle-area.bulletin-board": "Panneau d'affichage",
"bundle-area.abandoned-joja-mart": "Marché Joja abandonné",
// shop names
"shop.adventure-guild": "Guilde des aventuriers",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robine",
"shop.volcano": "boutique dans le volcan",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Cuisine",
"recipe-type.crafting": "Artisanat",
"recipe-type.tailoring": "Couture",
// NPC descriptions
"data.npc.pet.description": "Votre loyal animal.",
"data.npc.horse.description": "Votre loyal destrier.",
"data.npc.junimo.description": "Un esprit de la forêt provenant du monde des esprits. On en sait très peu sur eux.",
"data.npc.trash-bear.description": "Un esprit amical qui nettoie les déchets.",
// item types
"data.type.container": "Contenant",
// override item text
"data.item.egg-incubator.description": "Fait éclore les oeufs en des poussins et canetons.",
// mine containers
"data.item.barrel.name": "Tonneau",
"data.item.barrel.description": "À casser pour obtenir des biens divers.",
"data.item.box.name": "Boîte",
"data.item.box.description": "À casser pour obtenir des biens divers.",
// location names
"location.beach.east-pier": "plage (jetée à l'est)",
"location.bugLand": "repaire des insectes mutants",
"location.desert.topPond": "{{locationName}} (mare au nord)",
"location.farmCave": "grotte de la ferme",
"location.farmHouse": "maison de ferme",
"location.forest.island-tip": "rivière de la forêt (pointe sud de la grande île)",
"location.forest.lake": "étang de la forêt",
"location.forest.river": "rivère de la forêt",
"location.HarveyRoom": "Chambre dHarvey",
"location.LeoTreeHouse": "Maison dans l'arbre",
"location.SandyHouse": "Oasis",
"location.SebastianRoom": "Chambre de Sebastian",
"location.submarine": "sous-marin du marché de nuit",
"location.town.northmost-bridge": "ville (pont le plus au nord)",
"location.undergroundMine": "mines",
"location.undergroundMine.level": "mines niveau {{level}}",
"location.witchSwamp": "marais de la sorcière",
"location.caldera": "Île Gingembre - Caldeira",
"location.islandEast": "Île Gingembre - Est",
"location.islandNorth": "Île Gingembre - Nord",
"location.islandSouth": "Île Gingembre - Sud",
"location.islandSouthEast": "Île Gingembre - Sud Ouest",
"location.islandSouthEastCave": "Île Gingembre - Sud Ouest - Cave",
"location.islandWest": "Île Gingembre - Ouest",
"location.islandWest.freshwater": "Île Gingembre - Est (étang)",
"location.islandWest.ocean": "Île Gingembre - Est (océan)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (secteur de pêche {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "à ces jours spécifiques ({{days}})",
"condition.day-of-month.even": "jours pairs",
"condition.day-of-month.odd": "jours impairs",
"condition.item-type.input": "lobjet introduit",
"condition.item-type.target": "lobjet cible",
"condition.raw-context-tag": "Étiquette de contexte \"{{tag}}\"",
"condition.raw-condition": "règle dynamique \"{{tag}}\"",
"condition.item-context-tag": "{{item}} a létiquette de contexte {{tags}}",
"condition.item-context-tags": "{{item}} a les étiquettes de contexte {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} est comestible",
"condition.item-edibility.min": "{{item}} a une comestibilité de {{min}} ou plus",
"condition.item-edibility.range": "{{item}} a une comestibilité de {{min}} à {{max}}",
"context-tag.bone": "nimporte quel os",
"context-tag.egg": "nimporte quel œuf",
"context-tag.large-egg": "nimporte quel œuf large",
"context-tag.preserved-item": "{{name}} séchés",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Amour",
"animal.happiness": "Bonheur",
"animal.mood": "Humeur d'aujourd'hui",
"animal.complaints": "Problèmes",
"animal.produce-ready": "Produit prêt",
"animal.growth": "Croissance",
"animal.sells-for": "Valeur",
// values
"animal.complaints.hungry": "n'a pas été nourri hier",
"animal.complaints.left-out": "a été laissé dehors cette nuit",
"animal.complaints.new-home": "déplacé dans une nouvelle maison",
"animal.complaints.no-heater": "n'est pas chauffé pendant l'hiver",
"animal.complaints.not-petted": "n'a pas été carressé aujourd'hui",
"animal.complaints.wild-animal-attack": "a été attaqué par des animaux sauvages pendant la nuit",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Animaux",
"building.construction": "Construction",
"building.construction-costs": "Coûts de construction",
"building.feed-trough": "Mangeoire",
"building.horse": "Cheval",
"building.horse-location": "Position du cheval",
"building.owner": "Propriétaire",
"building.slimes": "Slimes",
"building.stored-hay": "Foin stocké",
"building.upgrades": "Améliorations",
"building.water-trough": "Abreuvoir",
// values
"building.animals.summary": "{{count}} sur {{max}} animaux",
"building.construction.summary": "prêt le {{date}}",
"building.feed-trough.automated": "automatisé",
"building.feed-trough.summary": "{{filled}} de {{max}} emplacements de nourriture remplis",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Récolte activée",
"building.owner.none": "pas de propriétaire",
"building.output-processing": "Production en cours",
"building.output-ready": "Production prête",
"building.slimes.summary": "{{count}} sur {{max}} slimes",
"building.stored-hay.summary": "{{hayCount}} de {{maxHayInLocation}} paille dans ce lieu (capacité max dans ce bâtiment: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "jusqu'à 4 animaux, permet les vaches",
"building.upgrades.barn.1": "jusqu'à 8 animaux, permet les grossesses et les chèvres",
"building.upgrades.barn.2": "jusqu'à 12 animaux, ajoute le nourrissage automatique, permet les cochons et les moutons",
"building.upgrades.cabin.0": "cabane de base",
"building.upgrades.cabin.1": "ajoute la cuisine et permet de se marrier",
"building.upgrades.cabin.2": "permet d'accueillir des enfants",
"building.upgrades.coop.0": "jusqu'à 4 animaux, permet les poules",
"building.upgrades.coop.1": "jusqu'à 8 animaux, ajoute l'incubateur, permet les dinosaures et les canards",
"building.upgrades.coop.2": "jusqu'à 12 animaux, ajoute le nourrissage automatique, permet les lapins",
"building.water-trough.summary": "{{filled}} de {{max}} capacité d'eau",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Population",
"building.fish-pond.drops": "Collecte",
"building.fish-pond.quests": "Quêtes",
// values
"building.fish-pond.population.empty": "Ajoutez un poisson pour démarrer cet étang",
"building.fish-pond.population.next-spawn": "Nouveau poisson le {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% de chance chaque jour de produire le premier item matché :",
"building.fish-pond.drops.min-fish": "Avec {{count}} poissons :",
"building.fish-pond.quests.done": "{{count}} poisson(s)",
"building.fish-pond.quests.incomplete-one": "{{count}} poisson(s) : auront besoin de {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} poisson(s) : auront besoin d'un objet parmi {{itemList}}",
"building.fish-pond.quests.available": "disponible le {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Arbuste fruitier",
"bush.name.plain": "Arbuste ordinaire",
"bush.name.tea": "Théier",
"bush.description.berry": "Un arbuste qui produit des baies de saumons et des mûres.",
"bush.description.plain": "Un arbuste ordinaire qui ne fait rien pousser.",
"bush.description.Tea": "Un arbuste qui fait pousser des feuilles de thé.",
"bush.date-planted": "Date de plantation",
"bush.growth": "Croissance",
"bush.next-harvest": "Prochaine récolte",
// values
"bush.growth.summary": "prêt le {{date}}",
"bush.schedule.berry": "20% de chance de baies de saumon du 15 au 18 printemps et de mûres du 8 au 11 automne.",
"bush.schedule.tea": "Fais pousser des feuilles de thé à partie du 22 de chaque saison (sauf en hiver si hors de la serre).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Problèmes",
"fruit-tree.name": "Arbre : {{fruitName}}",
"fruit-tree.growth": "Croissance",
"fruit-tree.next-fruit": "Prochain fruit",
"fruit-tree.season": "Saison",
"fruit-tree.quality": "Qualité",
// values
"fruit-tree.complaints.adjacent-objects": "ne peut grandir car il y a des objets adjacents",
"fruit-tree.growth.summary": "prêt le {{date}}",
"fruit-tree.next-fruit.max-fruit": "ne produira aucun autre fruit jusqu'à ce que vous récoltiez ceux déjà présents",
"fruit-tree.next-fruit.out-of-season": "en dehors de la saison",
"fruit-tree.next-fruit.struck-by-lightning": "touché par la foudre ! Récupérera dans {{count}} jours.",
"fruit-tree.next-fruit.too-young": "trop jeune pour avoir des fruits",
"fruit-tree.quality.now": "{{quality}} maintenant",
"fruit-tree.quality.on-date": "{{quality}} le {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} le {{date}} de la prochaine année",
"fruit-tree.season.summary": "{{season}} (ou n'importe quand dans la serre)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Culture",
"crop.harvest": "Récolte",
"crop.fertilized": "Fertilisé",
"crop.watered": "Arrosé",
// values
"crop.summary.dead": "Cette culture est morte.",
"crop.summary.drops-X": "donne {{count}}",
"crop.summary.drops-X-to-Y": "donne de {{min}} à {{max}} ({{percent}}% chance de culture supplémentaire)",
"crop.summary.harvest-once": "récolté après {{daysToFirstHarvest}} jours",
"crop.summary.harvest-multi": "récolté après {{daysToFirstHarvest}} jours, puis tout les {{daysToNextHarvests}} jours",
"crop.summary.farming-xp": "donne +{{amount}} EXP de récolte par récolte",
"crop.summary.foraging-xp": "donne +{{amount}} EXP de cueillette par récolte",
"crop.summary.seasons": "pousse en {{seasons}}",
"crop.summary.sells-for": "vendu pour {{price}}",
"crop.harvest.too-late": "trop tard dans la saison pour la prochaine récolte (sera le {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Contenu",
"item.loves-this": "Adore ça",
"item.likes-this": "Apprécie ça",
"item.neutral-about-this": "Neutre à propos de ça",
"item.dislikes-this": "N'apprécie pas ça",
"item.hates-this": "Déteste ça",
"item.needed-for": "Nécessaire pour",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Possédé",
"item.number-cooked": "Cuisiné",
"item.number-crafted": "Fabriqué",
"item.recipes": "Recettes",
"item.see-also": "Voir aussi",
"item.sells-for": "Vendu pour",
"item.sells-to": "Vendu à",
"item.can-be-dyed": "Peut être teint",
"item.produces-dye": "Produit du colorant",
// values
"item.contents.placed": "{{name}} placé",
"item.contents.ready": "{{name}} prêt",
"item.contents.partial": "{{name}} en {{time}}",
"item.undiscovered-gift-taste": "{{count}} goût(s) de villageois non découvert(s)",
"item.undiscovered-gift-taste-appended": ", et {{count}} goût(s) de villageois non découvert(s)",
"item.needed-for.community-center": "centre communautaire ({{bundles}})",
"item.needed-for.full-shipment": "succès de livraison complète (1 à livrer)",
"item.needed-for.monoculture": "succès de monoculture ({{count}} encore à livrer)",
"item.needed-for.polyculture": "succès de polyculture ({{count}} encore à livrer)",
"item.needed-for.full-collection": "succès collection complète (1 à donner au musée)",
"item.needed-for.gourmet-chef": "succès chef gourmet (cuisiner {{recipes}})",
"item.needed-for.craft-master": "succès maître artisant (fabriquer {{recipes}})",
"item.needed-for.quests": "quêtes en cours ({{quests}})",
"item.unknown-recipes": "{{count}} recettes inconnues",
"item.sells-to.shipping-box": "bac d'expédition",
"item.recipes-for-ingredient.entry": "{{name}} (nécessite {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x {{count}}",
"item.recipes-for-machine.same-as-input": "[même chose que la saisie]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Certaines règles de machine sont trop dynamiques pour être affichées",
"item.number-owned.summary": "vous en possédez {{count}}",
"item.number-owned-flavored.summary": "vous possédez {{count}} ({{name}}) ou {{baseCount}} ({{baseName}}) de ceci", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "vous en avez fabriqué {{count}}",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Contenu",
"item.cask-schedule": "Âge",
// values
"item.cask-schedule.now": "{{quality}} prêt maintenant",
"item.cask-schedule.now-partial": "{{quality}} maintenant (utiliser la pioche pour arrêté le vieillissement)",
"item.cask-schedule.tomorrow": "{{quality}} demain",
"item.cask-schedule.in-x-days": "{{quality}} dans {{count}} jours ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Appât",
"item.crabpot-bait-needed": "A besoin d'appât !",
"item.crabpot-bait-not-needed": "N'en a pas besoin grâce à la profession Maître des leurres.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Santé",
// values
"item.fence-health.gold-clock": "pas de déclin avec l'Horloge d'Or",
"item.fence-health.summary": "{{percent}}% (environ {{count}} jours restant)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Récolte d'étang à poisson",
"item.fish-spawn-rules": "Règle d'apparition",
// values
"item.fish-spawn-rules.min-fishing-level": "niveau minimum de pêche : {{level}}",
"item.fish-spawn-rules.not-caught-yet": "pas encore attrapé (ne peux être attrapé qu'une fois)",
"item.fish-spawn-rules.extended-family-quest-active": "quête active \"Famille étendue\"",
"item.fish-spawn-rules.locations": "emplacements : {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "emplacements :",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}} : {{locations}}",
"item.fish-spawn-rules.season-any": "toutes les saisons",
"item.fish-spawn-rules.season-list": "saisons : {{seasons}}",
"item.fish-spawn-rules.time": "heure : {{times}}",
"item.fish-spawn-rules.weather-sunny": "temps : ensoleillé",
"item.fish-spawn-rules.weather-rainy": "temps : pluvieux",
"item.uncaught-fish": "{{count}} poissons non attrapés",
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Précision",
"item.melee-weapon.critical-chance": "Chance de critique",
"item.melee-weapon.critical-damage": "Dégâts critiques",
"item.melee-weapon.damage": "Dégâts",
"item.melee-weapon.defense": "Défense",
"item.melee-weapon.knockback": "Recul",
"item.melee-weapon.reach": "Portée",
"item.melee-weapon.speed": "Vitesse d'attaque",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} fois les dégâts normaux (avant les bonus des joueurs)",
"item.melee-weapon.defense.label": "{{amount}} quand équipé",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} fois distance normale)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "affiché: {{shownSpeed}}{{lineBreak}}actuel: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} millisecondes par image de swing, avant les bonus de vitesse du joueur)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Préférence",
"item.movie-ticket.movie-this-week": "Film cette semaine",
"item.movie-ticket.loves-movie": "Films aimés",
"item.movie-ticket.likes-movie": "Films appréciés",
"item.movie-ticket.dislikes-movie": "Films non appréciés",
"item.movie-ticket.rejects-movie": "Ne regarde pas le film",
// values
"item.movie-snack-preference.love": "{{name}} aime ça",
"item.movie-snack-preference.like": "{{name}} apprécie ça",
"item.movie-snack-preference.dislike": "{{name}} n'apprécie pas ça",
"item.movie-ticket.movie-this-week.none": "Pas de film cette semaine",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Hauteur musicale",
"item.music-block.drum-type": "Type de tambour",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Invincible",
"monster.health": "Santé",
"monster.drops": "Butin",
"monster.experience": "XP",
"monster.defense": "Défense",
"monster.attack": "Attaque",
"monster.adventure-guild": "Guilde des aventuriers",
// values
"monster.drops.nothing": "rien",
"monster.adventure-guild.eradication-goal": "Objectifs d'élimination de monstres: {{name}} (tué {{count}} sur {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Anniversaire",
"npc.can-romance": "Séduisable",
"npc.friendship": "Relation",
"npc.talked-today": "Parlé aujourd'hui",
"npc.gifted-today": "Cadeau aujourd'hui",
"npc.gifted-this-week": "Cadeau cette semaine",
"npc.kissed-today": "Embrassé aujourd'hui",
"npc.hugged-today": "Câliné aujourd'hui",
"npc.loves-gifts": "Cadeaux préférés",
"npc.likes-gifts": "Cadeaux appréciés",
"npc.neutral-gifts": "Cadeaux neutres",
"npc.dislikes-gifts": "Cadeaux non appréciés",
"npc.hates-gifts": "Cadeaux détestés",
"npc.schedule": "Emploi du temps daujourdhui",
// values
"npc.can-romance.married": "Vous êtes mariés ! <", // < turns into a heart
"npc.can-romance.housemate": "Vous habitez ensemble !",
"npc.friendship.not-met": "Vous ne vous êtes pas encore rencontrés.",
"npc.friendship.need-bouquet": "besoin d'un bouquet",
"npc.friendship.need-points": "manque {{count}} pts",
"npc.undiscovered-gift-taste": "{{count}} goût(s) non révelé(s)",
"npc.unowned-gift-taste": "{{count}} objets non possédés",
"npc.schedule.current-position": "Actuellement à {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "Aucun emploi du temps trouvé.",
"npc.schedule.not-following-schedule": "Ne suit pas un emploi du temps actuellement. Cela signifie généralement que le PNJ a un comportement spécial (par exemple au cinéma).",
"npc.schedule.entry": "{{time}} : se déplace à {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "Actuellement dans un emplacement inconnu de lhôte.",
"npc.schedule.farmhand.unknown-schedule": "En multijoueur, les PNJs sont gérés par lhôte donc leur emploi du temps nest pas accessible.",
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Âge",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} jour pour {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "nouveau né",
"npc.child.age.baby": "bébé",
"npc.child.age.crawler": "marmot",
"npc.child.age.toddler": "bambin",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Amour",
"pet.petted-today": "Carressé aujourd'hui",
"pet.last-petted": "Dernière carresse",
"pet.water-bowl": "Gamelle d'eau",
// values
"pet.last-petted.yes": "oui (+12 amour)",
"pet.last-petted.days-ago": "il y a {{days}} jour(s)",
"pet.last-petted.never": "jamais",
"pet.water-bowl.empty": "Vide",
"pet.water-bowl.filled": "Rempli (+6 amour)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Nom de la ferme",
"player.farm-map": "Carte de la ferme",
"player.favorite-thing": "Chose préférée",
"player.gender": "Genre",
"player.housemate": "Colocataire",
"player.spouse": "Conjoint(e)",
"player.watched-movie-this-week": "A regardé un film cette semaine",
"player.combat-skill": "Combat",
"player.farming-skill": "Agriculture",
"player.fishing-skill": "Pêche",
"player.foraging-skill": "Cueillette",
"player.mining-skill": "Ext. minière",
"player.luck": "Chance",
"player.save-format": "Format du fichier de sauvegarde",
// values
"player.farm-map.custom": "Personnalisée",
"player.gender.male": "masculin",
"player.gender.female": "féminin",
"player.luck.summary": "{{percent}}% pour la plupart des jets aléatoires",
"player.skill.progress": "niv. {{level}} (reste {{expNeeded}} XP)",
"player.skill.progress-last": "niveau {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Solution",
// values
"puzzle.solution.solved": "Puzzle résolu!",
"puzzle.solution.hidden": "Les solutions de puzzle sont cachées selon vos paramètres.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Puzzle de la grotte de cristal",
"puzzle.island-crystal-cave.crystal-id": "ID du cristal",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Activez la statue pour lancer le puzzle.",
"puzzle.island-crystal-cave.solution.waiting": "En attente du jeu pour générer la séquence ...",
"puzzle.island-crystal-cave.solution.activated": "Répétez le motif des cristaux activés :",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Puzzle de la sirène des Îles",
"puzzle.island-mermaid.solution.intro": "Utilisez des blocs de flûte pour jouer la chanson de la sirène du marché nocturne. Valeurs de hauteur (vous pouvez rechercher un bloc de flûte pour voir sa hauteur) :",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Puzzle du sanctuaire",
// values
"puzzle.island-shrine.solution": "Pour chaque piédestal, placez l'objet déposé par les oiseaux gemmes à l'emplacement correspondant de l'île lorsqu'il pleut. Les objects sont randomisés pour chaque sauvegarde.",
"puzzle.island-shrine.solution.east": "Est: {{item}}",
"puzzle.island-shrine.solution.north": "Nord: {{item}}",
"puzzle.island-shrine.solution.south": "Sud: {{item}}",
"puzzle.island-shrine.solution.west": "Ouest: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Case de carte ({{x}}, {{y}})",
"tile.description": "Une case sur la carte. Ceci est affiché car vous avez activé la recherche des cases dans les paramètres.",
"tile.game-location": "Zone",
"tile.map-name": "Nom de la carte",
"tile.map-properties": "Propriétés de la carte",
"tile.layer-tile": "Case du calque '{{layer}}'",
"tile.layer-tile-none": "Case",
// values
"tile.map-properties.value": "{{name}} : {{value}}",
"tile.layer-tile.appearance": "affiche l'index {{index}} de la feuille de tuiles '{{tilesheetId}}' (chemin : '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "mode de fusion: {{value}}",
"tile.layer-tile.index-property": "propriété d'index: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "propriété de tuile: {{name}}: {{value}}",
"tile.layer-tile.none-here": "pas de case ici",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Objet voulu",
"trash-bear-or-gourmand.quest-progress": "Progrès de la quête",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Niveau de croissance",
"tree.next-growth": "Prochaine croissance",
"tree.seed": "A des graines",
"tree.is-fertilized": "Est fertilisé",
// values
"tree.name.big-mushroom": "Grand champignon",
"tree.name.mahogany": "Acajou",
"tree.name.maple": "Erable",
"tree.name.oak": "Chêne",
"tree.name.palm": "Palmier",
"tree.name.pine": "Pin",
"tree.name.mossy": "Arbre moussu",
"tree.name.mystic": "Arbre mystique",
"tree.name.unknown": "Arbre inconnu",
"tree.stage.done": "Taille adulte",
"tree.stage.partial": "{{stageName}} ({{step}} sur {{max}})",
"tree.next-growth.winter": "ne peut pousser en dehors de la serre en hiver à moins d'être fertilisé",
"tree.next-growth.adjacent-trees": "ne peut pousser car d'autres arbres sont trop près",
"tree.next-growth.chance": "{{chance}}% de chance de grandir en {{stage}} demain",
"tree.seed.not-ready": "Pas prêt",
"tree.seed.probability-daily": "{{chance}} % de chances d'obtenir {{itemName}} chaque jour.",
"tree.seed.probability-on-chop": "{{chance}} % de chances d'obtenir {{itemName}} une fois abattu.",
// growth stages
"tree.stages.seed": "graine",
"tree.stages.sprout": "bourgeon",
"tree.stages.sapling": "pousse",
"tree.stages.bush": "arbuste",
"tree.stages.smallTree": "petit arbre",
"tree.stages.tree": "arbre",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Options principales",
"config.force-full-screen.name": "Forcer le plein écran",
"config.force-full-screen.desc": "Si le menu doit toujours être en plein écran, au lieu d'être centré dans la fenêtre. Ceci est principalement utile lors de l'affichage des champs d'exploration de données.",
// progression mode
"config.title.progression": "Mode de progression",
"config.progression.show-uncaught-fish-spawn-rules.name": "Règles dapparition des\npoissons non attrapés",
"config.progression.show-uncaught-fish-spawn-rules.desc": "Détermine sil faut afficher les conditions dapparitions pour les poissons non encore attrapés.",
"config.progression.show-unknown-gift-tastes.name": "Montrer les goûts inconnus",
"config.progression.show-unknown-gift-tastes.desc": "Détermine sil faut afficher les goûts de cadeau que vous navez pas encore découvert en jeu (par exemple dun texte de dialogue ou en expérimentant).",
"config.progression.show-unknown-recipes.name": "Montrer les recettes inconnues",
"config.progression.show-unknown-recipes.desc": "Détermine sil faut afficher les recettes que vous navez pas encore découvert en jeu.",
"config.progression.show-puzzle-solutions.name": "Montrer les solutions de puzzle",
"config.progression.show-puzzle-solutions.desc": "Détermine sil faut afficher les solutions des puzzles.",
// gift tastes
"config.title.gift-tastes": "Goûts en matière de cadeaux",
"config.show-gift-tastes.loved.name": "Montrer les cadeaux adorés",
"config.show-gift-tastes.loved.desc": "Possibilité d'afficher les cadeaux adorés dans les recherches de PNJ et d'objets.",
"config.show-gift-tastes.liked.name": "Afficher les cadeaux aimés",
"config.show-gift-tastes.liked.desc": "Possibilité d'afficher les cadeaux aimés dans les recherches de PNJ et d'objets.",
"config.show-gift-tastes.neutral.name": "Montrer les cadeaux neutres",
"config.show-gift-tastes.neutral.desc": "Possibilité d'afficher les cadeaux neutres dans les recherches de PNJ et d'objets.",
"config.show-gift-tastes.disliked.name": "Montrer les cadeaux non aimés",
"config.show-gift-tastes.disliked.desc": "Possibilité d'afficher les cadeaux non aimés dans les recherches de PNJ et d'objets",
"config.show-gift-tastes.hated.name": "Montrer les cadeaux détestés",
"config.show-gift-tastes.hated.desc": "Possibilité d'afficher les cadeaux détestés dans les recherches de PNJ et d'objets",
"config.show-unowned-gifts.name": "Afficher les cadeaux non possédés",
"config.show-unowned-gifts.desc": "Possibilité d'afficher les goûts en matière de cadeaux pour des objets que le joueur ne possède pas dans le monde.",
"config.highlight-unrevealed-gift-tastes.name": "Mettre en évidence les cadeaux non révélés",
"config.highlight-unrevealed-gift-tastes.desc": "Si vous souhaitez mettre en évidence les goûts en matière de cadeaux qui n'ont pas été révélés dans le profil du PNJ. Lorsque cette option est activée, les goûts des cadeaux qui n'ont pas été révélés seront en gras.",
// collapse fields
"config.title.collapse-fields": "Réduire les grands champs",
"config.collapse-fields.enabled.name": "Activé",
"config.collapse-fields.enabled.desc": "Détermine sil faut réduire les grandes zones de texte, de telle sorte que le menu de recherche remplace la liste avec un lien cliquable « Montrer X valeurs » pour létendre.",
"config.collapse-fields.building-recipes.name": "Page dinfo de bâtiments : recettes",
"config.collapse-fields.item-recipes.name": "Page dinfo dobjets : recettes",
"config.collapse-fields.npc-gift-tastes.name": "Page dinfo de PNJ : goûts de cadeaux",
"config.collapse-fields.any.desc": "Si le champ contient trop de valeurs, le menu de recherche remplacera la liste avec un lien cliquable « Montrer X valeurs » pour létendre.",
// advanced options
"config.title.advanced-options": "Options avancées",
"config.tile-lookups.name": "Recherche de cases",
"config.tile-lookups.desc": "Si l'on veut inclure les cases de la carte comme cibles de recherche.",
"config.data-mining-fields.name": "Afficher les données data-minées",
"config.data-mining-fields.desc": "Afficher ou non les données brutes utiles aux chercheurs de données (sous forme de champs séparés au bas des résultats de la recherche). Il s'agit d'une fonctionnalité avancée qui n'est pas destinée à la plupart des joueurs.",
"config.show-invalid-recipes.name": "Montrer les recettes invalides",
"config.show-invalid-recipes.desc": "Afficher ou non les recettes qui nécessitent ou produisent des objets cassés.",
"config.target-redirection.name": "Redirection de la cible",
"config.target-redirection.desc": "Dans certains cas, le jeu crée une entité temporaire pour en représenter une autre. Par exemple, Abigail dans les mines est en fait un PNJ temporaire avec le nom 'AbigailMine', donc la rechercher là-bas ne montrera pas les vraies informations d'Abigail. Si cette option est activée, Lookup Anything recherchera la vraie Abigail à la place.",
"config.scroll-amount.name": "Quantité de défilement",
"config.scroll-amount.desc": "Le nombre de pixels pour déplacer le contenu à chaque défilement vers le haut/bas.",
// controls section
"config.title.controls": "Raccourcis",
"config.hide-on-key-up.name": "Maintenir la touche pour afficher",
"config.hide-on-key-up.desc": "Indique si l'interface utilisateur doit être masquée lorsque vous relâchez la touche de consultation.",
"config.toggle-lookup.name": "Afficher la fenêtre",
"config.toggle-lookup.desc": "Les touches qui permettent dafficher/cacher l'interface de recherche d'un élément situé sous le curseur.",
"config.toggle-search.name": "Afficher la recherche",
"config.toggle-search.desc": "Les touches qui permettent dafficher/cacher l'interface de recherche.",
"config.scroll-up.name": "Défilement vers le haut",
"config.scroll-up.desc": "Les touches qui permettent de faire défiler vers le haut un long contenu de quelques lignes.",
"config.scroll-down.name": "Défilement vers le bas",
"config.scroll-down.desc": "Les touches qui permettent de faire défiler vers le bas un long contenu de quelques lignes.",
"config.page-up.name": "Haut de page",
"config.page-up.desc": "Les touches qui permettent de faire défiler un long contenu d'une page entière vers le haut.",
"config.page-down.name": "Bas de page",
"config.page-down.desc": "Les touches qui permettent de faire défiler un long contenu d'une page entière vers le bas.",
"config.toggle-debug.name": "Afficher le débogage",
"config.toggle-debug.desc": "Les touches qui permettent dafficher/cacher des informations de débogage.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Activer une recherche (Lookup Anything)"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "most",
"generic.tomorrow": "holnap",
"generic.yesterday": "tegnap",
// generic values
"generic.unknown": "unknown", // TODO
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% eséllyel {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} / {{max}})",
"generic.ratio": "{{value}} / {{max}}",
"generic.range": "{{min}} és {{max}} között",
"generic.yes": "igen",
"generic.no": "nem",
"generic.seconds": "{{count}} másodperc",
"generic.minutes": "{{count}} perc",
"generic.hours": "{{count}} óra",
"generic.days": "{{count}} nap",
"generic.in-x-days": "{{count}} nap múlva",
"generic.x-days-ago": "{{count}} napja",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g {{count}} rakásért",
"generic.show-x-results": "show {{count}} results", // TODO
// types
"type.building": "Építmény",
"type.bush": "Bokor",
"type.fruit-tree": "Gyümölcsfa",
"type.monster": "Szörny",
"type.player": "Játékos",
"type.tree": "Fa",
"type.villager": "Falusi",
"type.other": "Egyéb", // default type
// item qualities
"quality.normal": "sima",
"quality.silver": "ezüst",
"quality.gold": "arany",
"quality.iridium": "irídium",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "Barát",
"friendship-status.dating": "Randi",
"friendship-status.engaged": "Jegyes",
"friendship-status.married": "Házas",
"friendship-status.divorced": "Elvált",
"friendship-status.kicked-out": "Kirúgott",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Éléskamra",
"bundle-area.crafts-room": "Barkácsszoba",
"bundle-area.fish-tank": "Akvárium",
"bundle-area.boiler-room": "Kazánház",
"bundle-area.vault": "Széf",
"bundle-area.bulletin-board": "Faliújság",
"bundle-area.abandoned-joja-mart": "Elhagyatott Joja Mart",
// shop names
"shop.adventure-guild": "Kalandorok Céhe",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "volcano shop", // TODO
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Ételek",
"recipe-type.crafting": "Barkácsolás",
"recipe-type.tailoring": "Szabászat",
// NPC descriptions
"data.npc.pet.description": "A hűséges háziállatod.",
"data.npc.horse.description": "A hűséges hátasod.",
"data.npc.junimo.description": "Egy erdeőlélek a lelkek világból. Nagyon keveset tudunk róluk.",
"data.npc.trash-bear.description": "Egy barátságos lélek, aki összeszedi a szemetet.",
// item types
"data.type.container": "Tartály",
// override item text
"data.item.egg-incubator.description": "Csibéket és pipéket keltet ki a tojásokból.",
"data.item.barrel.name": "Hordó",
"data.item.barrel.description": "Törd szét, hogy különböző tárgyakhoz juss.",
"data.item.box.name": "Doboz",
"data.item.box.description": "Törd szét, hogy különböző tárgyakhoz juss.",
// location names
"location.beach.east-pier": "tengerpart (keleti móló)",
"location.bugLand": "mutáns rovar odú",
"location.desert.topPond": "desert (north pond)", // TODO
"location.farmCave": "farmbarlang",
"location.farmHouse": "parasztház",
"location.forest.island-tip": "erdei folyó (nagy sziget déli csücske)",
"location.forest.lake": "erdei tó",
"location.forest.river": "erdei folyó",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "Éjszakai Piac tengeralattjáró",
"location.town.northmost-bridge": "város (legészakibb híd)",
"location.undergroundMine": "bányák",
"location.undergroundMine.level": "bánya {{level}}. szintje",
"location.witchSwamp": "boszorkány mocsár",
"location.caldera": "Ginger Island caldera", // TODO
"location.islandEast": "Ginger Island east", // TODO
"location.islandNorth": "Ginger Island north", // TODO
"location.islandSouth": "Ginger Island south", // TODO
"location.islandSouthEast": "Ginger Island southeast", // TODO
"location.islandSouthEastCave": "Ginger Island southeast cave", // TODO
"location.islandWest": "Ginger Island west", // TODO
"location.islandWest.freshwater": "Ginger Island west (pond)", // TODO
"location.islandWest.ocean": "Ginger Island west (ocean)", // TODO
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (Horgászhely: {{id}})",
/*********
** Conditions & context tags
*********/
// TODO
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Szeretet",
"animal.happiness": "Boldogság",
"animal.mood": "Mai hangulat",
"animal.complaints": "Panaszok",
"animal.produce-ready": "Kész a termék",
"animal.growth": "Növekedés",
"animal.sells-for": "Ára",
// values
"animal.complaints.hungry": "nem evett tegnap",
"animal.complaints.left-out": "kint marad éjjel",
"animal.complaints.new-home": "új otthona lett",
"animal.complaints.no-heater": "nincs radiátor télen",
"animal.complaints.not-petted": "nem kapott simogatást",
"animal.complaints.wild-animal-attack": "vadállatok támadtak rá éjjel",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Állatok",
"building.construction": "Építkezés",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "Etetővályú",
"building.horse": "Ló",
"building.horse-location": "Ló elhelyezkedése",
"building.owner": "Tulajdonos",
"building.slimes": "Ragacsok",
"building.stored-hay": "Eltárolt Széna",
"building.upgrades": "Fejlesztések",
"building.water-trough": "Itatóvályú",
// values
"building.animals.summary": "{{count}} / {{max}} állat",
"building.construction.summary": "készen lesz a hónap {{date}} napján",
"building.feed-trough.automated": "automatizált",
"building.feed-trough.summary": "{{filled}} / {{max}} etető hely van feltöltve",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Aratás engedélyezett",
"building.owner.none": "nincs tulajdonos",
"building.output-processing": "Termék feldolgozás alatt",
"building.output-ready": "Termék kész",
"building.slimes.summary": "{{count}} / {{max}} ragacs",
"building.stored-hay.summary": "{{hayCount}} of {{maxHayInLocation}} hay in this location (max capacity in this building: {{maxHayInBuilding}})", // TODO
"building.upgrades.barn.0": "maximum 4 állat fér el, elérhetőek lesznek a tehenek",
"building.upgrades.barn.1": "maximum 8 állat fér el, elérhetőek lesznek a kecskék és a vemhesség",
"building.upgrades.barn.2": "maximum 12 állat fér el, elérhetőek lesznek a disznók, juhok és az automatikus etetőrendszer",
"building.upgrades.cabin.0": "kezdő hunyhó",
"building.upgrades.cabin.1": "elérhető a konyha, lehetséges a házasság",
"building.upgrades.cabin.2": "gyerekek elérhetőek",
"building.upgrades.coop.0": "maximum 4 állat fér el, elérhetőek lesznek a csirkék",
"building.upgrades.coop.1": "maximum 8 állat fér el, elérhetőek lesznek a dínók, kacsák és az inkubátor",
"building.upgrades.coop.2": "maximum 12 állat fér el, elérhetőek lesznek a nyulak és az automatikus etetőrendszer",
"building.water-trough.summary": "{{filled}} / {{max}} itatóvályú van feltőltve",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Populáció",
"building.fish-pond.drops": "Termékek",
"building.fish-pond.quests": "Küldetések",
// values
"building.fish-pond.population.empty": "Helyezzen bele egy halat, hogy beindítsa a tavat",
"building.fish-pond.population.next-spawn": "Új halak keletkezése {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% esély van rá minden nap, hogy termeljen a megadott termékből:",
"building.fish-pond.drops.min-fish": "{{count}} darab hallal:",
"building.fish-pond.quests.done": "{{count}} hal",
"building.fish-pond.quests.incomplete-one": "{{count}} hal: szüksége van a következőre: {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} hal: szüksége van egyre a következőkből: {{itemList}}",
"building.fish-pond.quests.available": "elérhető ekkortól: {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Bogyós Bokor",
"bush.name.plain": "Sima Bokor",
"bush.name.tea": "Tea Cserje",
"bush.description.berry": "Egy bokor, melyen díszszeder, és feketeszeder nő.",
"bush.description.plain": "Egy sima bokor, melyen semmi se nő.",
"bush.description.Tea": "Egy bokor, melyen tealevelek nőnek.",
"bush.date-planted": "Elültetés dátuma",
"bush.growth": "Növekedés",
"bush.next-harvest": "Következő aratás",
// values
"bush.growth.summary": "megérik ekkor: {{date}}",
"bush.schedule.berry": "20% esélye van, hogy díszszedret terem tavasz 15-18. napja között, valamint feketeszedret ősz 8-11. napja között.",
"bush.schedule.tea": "Tealevél nő rajta minden évszak 22. napjától (telet kivéve, hacsak nem üvegházban van).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Panaszok",
"fruit-tree.name": "{{fruitName}}Fa",
"fruit-tree.growth": "Növekedés",
"fruit-tree.next-fruit": "Következő Gyümölcs",
"fruit-tree.season": "Szezon",
"fruit-tree.quality": "Minőség",
// values
"fruit-tree.complaints.adjacent-objects": "nem tud növekedni, mert a szomszédos 'négyzetek' foglaltak",
"fruit-tree.growth.summary": "beérik ekkor: {{date}}",
"fruit-tree.next-fruit.max-fruit": "nem tud több gyümölcsöt hozni, amíg nem szeded le a már megéretteket.",
"fruit-tree.next-fruit.out-of-season": "nincs szezonja",
"fruit-tree.next-fruit.struck-by-lightning": "belecsapott egy villám! {{count}} nap múlva gyógyul meg.",
"fruit-tree.next-fruit.too-young": "túl fiatal, hogy gyümölcsöt hozzon",
"fruit-tree.quality.now": "{{quality}} minőségű most",
"fruit-tree.quality.on-date": "{{quality}} minőségű lesz ekkor: {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} minőségű lesz a következő év ezen napján: {{date}}",
"fruit-tree.season.summary": "{{season}} (vagy bármikor, ha üvegházban van)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Növény",
"crop.harvest": "Aratás",
"crop.fertilized": "Fertilized", // TODO
"crop.watered": "Watered", // TODO
// values
"crop.summary.dead": "Ez a növény halott.",
"crop.summary.drops-X": "{{count}} darabot termel",
"crop.summary.drops-X-to-Y": "{{min}} és {{max}} darab között termel ({{percent}}% esély van extrára)",
"crop.summary.harvest-once": "begyűjthető {{daysToFirstHarvest}} nap múlva",
"crop.summary.harvest-multi": "begyűjthető {{daysToFirstHarvest}} nap múlva, és utána pedig {{daysToNextHarvests}} naponként újra terem",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "a következő évszakban nő: {{seasons}}",
"crop.summary.sells-for": "ára: {{price}}",
"crop.harvest.too-late": "ebben az évszakban már nincs ideje teremni (a következő termőnap ekkor lenne: {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Tartalom",
"item.loves-this": "Imádja",
"item.likes-this": "Szereti",
"item.neutral-about-this": "Semleges számára",
"item.dislikes-this": "Nem szereti",
"item.hates-this": "Utálja",
"item.needed-for": "Szükséges",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Birtokodban van",
"item.number-cooked": "Főzött",
"item.number-crafted": "Barkácsolt",
"item.recipes": "Receptek",
"item.see-also": "Lásd még",
"item.sells-for": "Ára",
"item.sells-to": "Eladható",
"item.can-be-dyed": "Színezhető",
"item.produces-dye": "Festéket termel",
// values
"item.contents.placed": "{{name}} lehelyezett",
"item.contents.ready": "{{name}} elkészült",
"item.contents.partial": "{{name}} elkészül {{time}} múlva",
"item.undiscovered-gift-taste": "{{count}} ismeretlen falusi",
"item.undiscovered-gift-taste-appended": ", és {{count}} ismeretlen falusi",
"item.needed-for.community-center": "kulturház ({{bundles}})",
"item.needed-for.full-shipment": "teljes szállítmány teljesítmény (értékesíts egyet)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "polikultúra teljseítmény (értékesíts még ennyit: {{count}})",
"item.needed-for.full-collection": "teljes gyűjtemény teljesítmény (adományozz egyet a múzeumnak)",
"item.needed-for.gourmet-chef": "ínyenc szakács teljesítmény (készíts még: {{recipes}})",
"item.needed-for.craft-master": "kézműves mester teljesítmény (készíts még: {{recipes}})",
"item.needed-for.quests": "current quests ({{quests}})", // TODO
"item.unknown-recipes": "{{count}} unknown recipes", // TODO
"item.sells-to.shipping-box": "szállítmányos láda",
"item.recipes-for-ingredient.entry": "{{name}} (szükséges: {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in // TODO
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.", // TODO
"item.number-owned.summary": "ennyit birtokolsz ebből: {{count}}",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "ennyit készítettél ebből: {{count}}",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Tartalom",
"item.cask-schedule": "Érlelés",
// values
"item.cask-schedule.now": "{{quality}} elkészült",
"item.cask-schedule.now-partial": "{{quality}} minőségű most (használj csákányt az érlelés kihagyásához)",
"item.cask-schedule.tomorrow": "{{quality}} minőségű lesz holnap",
"item.cask-schedule.in-x-days": "{{quality}} minőségű lesz {{count}} nap múlva ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Csali",
"item.crabpot-bait-needed": "Csali szükséges!",
"item.crabpot-bait-not-needed": "Nem szükséges a szakmád miatt.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Életerő",
// values
"item.fence-health.gold-clock": "az Arany Óra miatt nincs rongálódás",
"item.fence-health.summary": "{{percent}}% (durván {{count}} nap van hátra)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Halastó termékek",
"item.fish-spawn-rules": "keletkezési szabályok",
// values
"item.fish-spawn-rules.min-fishing-level": "minimum horgász szint: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "nem fogtál még (csak egyszer lehet elkapni)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "helyszínek: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "helyszínek:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "bármely évszakban",
"item.fish-spawn-rules.season-list": "szezonok: {{seasons}}",
"item.fish-spawn-rules.time": "napszak: {{times}}",
"item.fish-spawn-rules.weather-sunny": "időjárás: napos",
"item.fish-spawn-rules.weather-rainy": "időjárás: esős",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
// TODO
"item.melee-weapon.accuracy": "Accuracy",
"item.melee-weapon.critical-chance": "Critical chance",
"item.melee-weapon.critical-damage": "Critical damage",
"item.melee-weapon.damage": "Damage",
"item.melee-weapon.defense": "Defense",
"item.melee-weapon.knockback": "Knockback",
"item.melee-weapon.reach": "Reach",
"item.melee-weapon.speed": "Attack speed",
// values
// TODO
"item.melee-weapon.critical-damage.label": "{{multiplier}} times normal damage (before player bonuses)",
"item.melee-weapon.defense.label": "{{amount}} while equipped",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} times normal distance)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "shown: {{shownSpeed}}{{lineBreak}}actual: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milliseconds per swing frame, before player speed bonuses)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preferencia",
"item.movie-ticket.movie-this-week": "Film a héten",
"item.movie-ticket.loves-movie": "Imádja a filmet",
"item.movie-ticket.likes-movie": "Szereti a filmet",
"item.movie-ticket.dislikes-movie": "Nem szereti a filmet",
"item.movie-ticket.rejects-movie": "Won't watch movie", // TODO
// values
"item.movie-snack-preference.love": "{{name}} imádja ezt",
"item.movie-snack-preference.like": "{{name}} szereti ezt",
"item.movie-snack-preference.dislike": "{{name}} nem szereti ezt",
"item.movie-ticket.movie-this-week.none": "Ezen a héten nem vetítenek filmet",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Hangmagasság",
"item.music-block.drum-type": "Dob típus",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Láthatatlan",
"monster.health": "Életerő",
"monster.drops": "Zsákmány",
"monster.experience": "Tapasztalat Pont",
"monster.defense": "Védekezés",
"monster.attack": "Támadás",
"monster.adventure-guild": "Kalandorok Céhe",
// values
"monster.drops.nothing": "semmi",
"monster.adventure-guild.eradication-goal": "Szörny Kiírtási Célok: {{name}} ({{count}} / {{requiredCount}} öltél meg)",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Születésnap",
"npc.can-romance": "Nyitott kapcsolatra",
"npc.friendship": "Barátság",
"npc.talked-today": "Beszéltél ma már vele",
"npc.gifted-today": "Adtál ma már neki ajándékot",
"npc.gifted-this-week": "Adtál már ezen a héten neki ajándékot",
"npc.kissed-today": "Csókolóztál ma már vele",
"npc.hugged-today": "Megölelted ma már",
"npc.loves-gifts": "Kedvenc ajándékok",
"npc.likes-gifts": "Ajándékok, melyeket szeret",
"npc.neutral-gifts": "Semleges ajándékok",
"npc.dislikes-gifts": "Ajándékok, melyeket nem szeret",
"npc.hates-gifts": "Ajándékok, melyeket utál",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "Házastársak vagytok! <", // < turns into a heart
"npc.can-romance.housemate": "Lakótársak vagytok!",
"npc.friendship.not-met": "Még nem találkoztál vele.",
"npc.friendship.need-bouquet": "a következőhöz adjál neki virágcsokrot.",
"npc.friendship.need-points": "Következő szint {{count}} pont múlva",
"npc.undiscovered-gift-taste": "{{count}} fel nem fedezett dolog",
"npc.unowned-gift-taste": "{{count}} unowned items", // TODO
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Kor",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} nap múlva lesz {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "újszülött",
"npc.child.age.baby": "baba",
"npc.child.age.crawler": "mászó",
"npc.child.age.toddler": "totyogó",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Szeretet",
"pet.petted-today": "Simogatták ma már",
"pet.last-petted": "Utoljára simogatták",
"pet.water-bowl": "Vizestál",
// values
"pet.last-petted.yes": "igen (+12 szeretet)",
"pet.last-petted.days-ago": "{{days}} napja",
"pet.last-petted.never": "soha",
"pet.water-bowl.empty": "üres",
"pet.water-bowl.filled": "tele (+6 szeretet)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Farm neve",
"player.farm-map": "Farmtípus",
"player.favorite-thing": "Kedvenc dolog",
"player.gender": "Nem",
"player.housemate": "Lakótárs",
"player.spouse": "Házastárs",
"player.watched-movie-this-week": "Nézett ezen a héten filmet",
"player.combat-skill": "Harc",
"player.farming-skill": "Farmerkedés",
"player.fishing-skill": "Horgászás",
"player.foraging-skill": "Gyűjtögetés",
"player.mining-skill": "Bányászás",
"player.luck": "Szerencse",
"player.save-format": "Formátum mentése",
// values
"player.farm-map.custom": "Egyedi",
"player.gender.male": "férfi",
"player.gender.female": "nő",
"player.luck.summary": "{{percent}}% esély sok véletlenszerű ellenőrzéshez",
"player.skill.progress": "{{level}}. szint ({{expNeeded}} TP a következőhöz)",
"player.skill.progress-last": "{{level}}. szint",
/*********
** Puzzles
*********/
// labels
// TODO
"puzzle.solution": "Solution",
// values
// TODO
"puzzle.solution.solved": "Puzzle solved!",
"puzzle.solution.hidden": "Puzzle solutions are hidden per your settings.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
// TODO
"puzzle.island-crystal-cave.title": "Crystal Cave Puzzle",
"puzzle.island-crystal-cave.crystal-id": "Crystal ID",
// values
// TODO
"puzzle.island-crystal-cave.solution.not-activated": "Activate the statue to start the puzzle.",
"puzzle.island-crystal-cave.solution.waiting": "Waiting for game to generate sequence...",
"puzzle.island-crystal-cave.solution.activated": "Repeat the pattern of activated crystals:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
// TODO
"puzzle.island-mermaid.title": "Island Mermaid Puzzle",
"puzzle.island-mermaid.solution.intro": "Use flute blocks to play the Night Market mermaid song. Pitch values (you can lookup a flute block to see its pitch):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
// TODO
"puzzle.island-shrine.title": "Island Shrine Puzzle",
// values
// TODO
"puzzle.island-shrine.solution": "For each pedestal, place the item dropped by gem birds in the corresponding island location when it rains. The items are randomized for each save.",
"puzzle.island-shrine.solution.east": "East: {{item}}",
"puzzle.island-shrine.solution.north": "North: {{item}}",
"puzzle.island-shrine.solution.south": "South: {{item}}",
"puzzle.island-shrine.solution.west": "West: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Térkép Elem ({{x}}, {{y}})",
"tile.description": "Négyzet elhelyezkedése a térképen. Ez azért jelenik meg, mert engedélyezte a csempekeresést a konfigurációban.",
"tile.game-location": "Location", // TODO
"tile.map-name": "Térkép neve",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "Négyzet",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "keverési mód: {{value}}",
"tile.layer-tile.index-property": "ix tulajdonságok: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "tulajdonságok: {{name}}: {{value}}",
"tile.layer-tile.none-here": "itt nem található négyzet",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Keresett tárgy",
"trash-bear-or-gourmand.quest-progress": "Küldetés állása",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Növekedési fázis",
"tree.next-growth": "Következő növekedés",
"tree.seed": "Van magja",
"tree.is-fertilized": "Megtermékenyített",
// values
"tree.name.big-mushroom": "Nagy Gomba",
"tree.name.mahogany": "Mahogany Tree", // TODO
"tree.name.maple": "Juharfa",
"tree.name.oak": "Tölgyfa",
"tree.name.palm": "Pálmafa",
"tree.name.pine": "Fenyőfa",
"tree.name.mossy": "Mossy Tree", // TODO
"tree.name.mystic": "Mystic Tree", // TODO
"tree.name.unknown": "Ismeretlen Fa",
"tree.stage.done": "Teljesen megnőtt",
"tree.stage.partial": "{{stageName}} ({{step}} / {{max}})",
"tree.next-growth.winter": "télen nem tud növekedni, csak ha üvegházban van, hacsak nem trágyázzák",
"tree.next-growth.adjacent-trees": "nem tud nőni, mert egy vagy több fa túl közel van",
"tree.next-growth.chance": "{{chance}}% eséllyel lesz {{stage}} holnapra",
"tree.seed.not-ready": "Not ready", // TODO
"tree.seed.probability-daily": "{{chance}}% chance of {{itemName}} each day.", // TODO
"tree.seed.probability-on-chop": "{{chance}}% chance of dropping {{itemName}} when chopped down.", // TODO
// growth stages
"tree.stages.seed": "mag",
"tree.stages.sprout": "hajtás",
"tree.stages.sapling": "csemete",
"tree.stages.bush": "bokor",
"tree.stages.smallTree": "kicsi fa",
"tree.stages.tree": "fa",
/*********
** Generic Mod Config Menu UI
*********/
// main options
// TODO
"config.title.main-options": "Main options",
"config.force-full-screen.name": "Force full screen",
"config.force-full-screen.desc": "Whether the menu should always be full-screen, instead of centered in the window. This is mainly useful when viewing data mining fields.",
// progression mode
// TODO
"config.title.progression": "Progression mode",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
// TODO
"config.title.gift-tastes": "Gift tastes",
"config.show-gift-tastes.loved.name": "Show loved gifts",
"config.show-gift-tastes.loved.desc": "Whether to show loved gifts in NPC and item lookups.",
"config.show-gift-tastes.liked.name": "Show liked gifts",
"config.show-gift-tastes.liked.desc": "Whether to show liked gifts in NPC and item lookups.",
"config.show-gift-tastes.neutral.name": "Show neutral gifts",
"config.show-gift-tastes.neutral.desc": "Whether to show neutral gifts in NPC and item lookups.",
"config.show-gift-tastes.disliked.name": "Show disliked gifts",
"config.show-gift-tastes.disliked.desc": "Whether to show disliked gifts in NPC and item lookups.",
"config.show-gift-tastes.hated.name": "Show hated gifts",
"config.show-gift-tastes.hated.desc": "Whether to show hated gifts in NPC and item lookups.",
"config.show-unowned-gifts.name": "Show unowned gift tastes",
"config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.",
"config.highlight-unrevealed-gift-tastes.name": "Highlight unrevealed gift tastes",
"config.highlight-unrevealed-gift-tastes.desc": "Whether to highlight item gift tastes which haven't been revealed in the NPC profile. When enabled, unrevealed gift tastes will be bold.",
// collapse fields
// TODO
"config.title.collapse-fields": "Collapse large fields",
"config.collapse-fields.enabled.name": "Enabled",
"config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes",
"config.collapse-fields.item-recipes.name": "Item lookup: recipes",
"config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes",
"config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
// advanced options
// TODO
"config.title.advanced-options": "Advanced options",
"config.tile-lookups.name": "Tile lookups",
"config.tile-lookups.desc": "Whether to include map tiles as lookup targets.",
"config.data-mining-fields.name": "Show data mining fields",
"config.data-mining-fields.desc": "Whether to show raw data useful for data miners (as separate fields at the bottom of lookup results). This is an advanced feature not intended for most players.",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "Target redirection",
"config.target-redirection.desc": "In some cases the game spawns a temporary entity to represent another one. For example, Abigail in the mines is actually a temporary NPC with the name 'AbigailMine', so looking her up there won't show Abigail's real info. With this option enabled, Lookup Anything will look up the original Abigail instead.",
"config.scroll-amount.name": "Scroll amount",
"config.scroll-amount.desc": "The number of pixels to shift content on each up/down scroll.",
// controls section
// TODO
"config.title.controls": "Controls",
"config.hide-on-key-up.name": "Hide on key up",
"config.hide-on-key-up.desc": "Whether to hide the lookup UI when you release the lookup key.",
"config.toggle-lookup.name": "Toggle lookup",
"config.toggle-lookup.desc": "The keys which toggle the lookup UI for something under the cursor.",
"config.toggle-search.name": "Toggle search",
"config.toggle-search.desc": "The keys which toggle the search UI.",
"config.scroll-up.name": "Scroll up",
"config.scroll-up.desc": "The keys which scroll up long content by a few lines.",
"config.scroll-down.name": "Scroll down",
"config.scroll-down.desc": "The keys which scroll down long content by a few lines.",
"config.page-up.name": "Page up",
"config.page-up.desc": "The keys which scroll up long content by a full page.",
"config.page-down.name": "Page down",
"config.page-down.desc": "The keys which scroll down long content by a full page.",
"config.toggle-debug.name": "Toggle debug",
"config.toggle-debug.desc": "The keys which toggle the display of debug information.",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "ora",
"generic.tomorrow": "domani",
"generic.yesterday": "ieri",
// generic values
"generic.unknown": "sconosciuto",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "probabilità del {{percent}}% di {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} su {{max}})",
"generic.ratio": "{{value}} su {{max}}",
"generic.range": "Da {{min}} a {{max}}",
"generic.yes": "si",
"generic.no": "no",
"generic.seconds": "{{count}} secondi",
"generic.minutes": "{{count}} minuti",
"generic.hours": "{{count}} ore",
"generic.days": "{{count}} giorni",
"generic.in-x-days": "fra {{count}} giorni",
"generic.x-days-ago": "{{count}} giorni fa",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g ogni {{count}}",
"generic.show-x-results": "mostra {{count}} risultati",
// types
"type.building": "Edificio",
"type.bush": "Cespuglio",
"type.fruit-tree": "Albero da frutta",
"type.monster": "Mostro",
"type.player": "Giocatore",
"type.tree": "Albero",
"type.villager": "Abitante",
"type.other": "Altro", // default type
// item qualities
"quality.normal": "normale",
"quality.silver": "argento",
"quality.gold": "oro",
"quality.iridium": "iridio",
// item names shown in recipes
"item.wild-seeds": "Semi selvatici (Qualsiasi)",
// NPC friendship
"friendship-status.friendly": "Amichevole",
"friendship-status.dating": "Frequentazione",
"friendship-status.engaged": "Fidanzati",
"friendship-status.married": "Sposati",
"friendship-status.divorced": "Divorziati",
"friendship-status.kicked-out": "Cacciato via",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Aggiunto dalla mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "ID Interno",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Dispensa",
"bundle-area.crafts-room": "Stanza creativa",
"bundle-area.fish-tank": "Vasca dei pesci",
"bundle-area.boiler-room": "Locale caldaia",
"bundle-area.vault": "Cassaforte",
"bundle-area.bulletin-board": "Tabellone",
"bundle-area.abandoned-joja-mart": "Joja Mart abbandonato",
// shop names
"shop.adventure-guild": "Gilda degli Avventurieri",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Negozio del vulcano",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Cucina",
"recipe-type.crafting": "Fabbricazione",
"recipe-type.tailoring": "Sartoria",
// NPC descriptions
"data.npc.pet.description": "Il tuo fedele animale domestico.",
"data.npc.horse.description": "Il tuo fedele destriero.",
"data.npc.junimo.description": "Uno spirito della foresta, proveniente dal mondo degli spiriti. Si sa molto poco di loro.",
"data.npc.trash-bear.description": "Uno spirito amichevole che ripulisce la spazzatura.",
// item types
"data.type.container": "Contenitore",
// override item text
"data.item.egg-incubator.description": "Trasforma le uova in galline o anatre.",
"data.item.barrel.name": "Barile",
"data.item.barrel.description": "Rompilo per ottenere diversi materiali.",
"data.item.box.name": "Scatola",
"data.item.box.description": "Rompila per ottenere diversi materiali.",
// location names
"location.beach.east-pier": "spiaggia (molo orientale)",
"location.bugLand": "tana dell'insetto mutante",
"location.desert.topPond": "deserto (stagno a nord)",
"location.farmCave": "grotta nella fattoria",
"location.farmHouse": "casale",
"location.forest.island-tip": "fiume nella foresta (punta Sud dell'isola maggiore)",
"location.forest.lake": "laghetto nella foresta",
"location.forest.river": "fiume nella foresta",
"location.HarveyRoom": "stanza di Harvey",
"location.LeoTreeHouse": "casa sull'albero",
"location.SandyHouse": "oasi",
"location.SebastianRoom": "stanza di Sebastian",
"location.submarine": "sottomarino",
"location.town.northmost-bridge": "paese (ponte Nord)",
"location.undergroundMine": "miniera",
"location.undergroundMine.level": "livello {{level}} della miniera",
"location.witchSwamp": "palude della strega",
"location.caldera": "Caldera dell'Isola Zenzero",
"location.islandEast": "Zona est dell'Isola Zenzero",
"location.islandNorth": "Zona nord dell'Isola Zenzero",
"location.islandSouth": "Zona sud dell'Isola Zenzero",
"location.islandSouthEast": "Zona sud-est dell'Isola Zenzero",
"location.islandSouthEastCave": "Caverne a sud-est dell'Isola Zenzero",
"location.islandWest": "Zona ovest dell'Isola Zenzero",
"location.islandWest.freshwater": "Zona ovest dell'Isola Zenzero (stagno)",
"location.islandWest.ocean": "Zona ovest dell'Isola Zenzero (oceano)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (area di pesca {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[condizioni: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "non {{value}}",
"condition.day-of-month": "in giorni specifici ({{days}})",
"condition.day-of-month.even": "giorni pari",
"condition.day-of-month.odd": "giorni dispari",
"condition.item-type.input": "oggetto inserito",
"condition.item-type.target": "oggetto finale",
"condition.raw-context-tag": "tag contesto \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} ha il tag contesto {{tags}}",
"condition.item-context-tags": "{{item}} ha i tag contesto {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} è commestibile",
"condition.item-edibility.min": "{{item}} è commestibile per {{min}} o più",
"condition.item-edibility.range": "{{item}} è commestibile per {{min}} fino ad un massimo di {{max}}",
"context-tag.bone": "qualsiasi osso",
"context-tag.egg": "qualsiasi uovo",
"context-tag.large-egg": "qualsiasi uovo grande",
"context-tag.preserved-item": "{{name}} conservato",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Amore",
"animal.happiness": "Felicità",
"animal.mood": "Umore di oggi",
"animal.complaints": "Lamentele",
"animal.produce-ready": "Pronto alla produzione",
"animal.growth": "Crescita",
"animal.sells-for": "Valore",
// values
"animal.complaints.hungry": "non è stato nutrito ieri",
"animal.complaints.left-out": "lasciato fuori la scorsa notte",
"animal.complaints.new-home": "spostato nella nuova casa",
"animal.complaints.no-heater": "non ha il riscaldamento in inverno",
"animal.complaints.not-petted": "non è ancora stato accarezzato oggi",
"animal.complaints.wild-animal-attack": "attaccato da animali selvaggi questa notte",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Animali",
"building.construction": "Costruzione",
"building.construction-costs": "Costi di costruzione",
"building.feed-trough": "Trogolo per il cibo",
"building.horse": "Cavallo",
"building.horse-location": "Posizione cavallo",
"building.owner": "Proprietario",
"building.slimes": "Melme",
"building.stored-hay": "Fieno immagazzinato",
"building.upgrades": "Miglioramenti",
"building.water-trough": "Trogolo per l'acqua",
// values
"building.animals.summary": "{{count}} di {{max}} animali",
"building.construction.summary": "pronto il {{date}}",
"building.feed-trough.automated": "automatizzato",
"building.feed-trough.summary": "{{filled}} di {{max}} trogoli per il cibo riempiti",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Raccoglimento abilitato",
"building.owner.none": "senza proprietario",
"building.output-processing": "Produzione in corso",
"building.output-ready": "Produzione pronta",
"building.slimes.summary": "{{count}} di un massimo di {{max}} melme",
"building.stored-hay.summary": "{{hayCount}} su {{maxHayInLocation}} di fieno sono in questo luogo (capacità max di questo edificio: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "fino a 4 animali, aggiunge le mucche",
"building.upgrades.barn.1": "fino a 8 animali, aggiunge la maternità e le capre",
"building.upgrades.barn.2": "fino a 12 animali, aggiunge l'auto-nutrimento, i maiali, e le pecore",
"building.upgrades.cabin.0": "casupola iniziale",
"building.upgrades.cabin.1": "aggiunge la cucina, possibilità di sposarsi",
"building.upgrades.cabin.2": "possibilità di avere bambini",
"building.upgrades.coop.0": "fino a 4 animali; aggiunge le galline",
"building.upgrades.coop.1": "fino a 8 animali; aggiunge l'incubatrice, i dinosauri, e le anatre",
"building.upgrades.coop.2": "fino a 12 animali; aggiunge l'auto-nutrimento ed i conigli",
"building.water-trough.summary": "{{filled}} di {{max}} trogoli d'acqua riempiti",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Popolazione",
"building.fish-pond.drops": "Oggetti lasciati",
"building.fish-pond.quests": "Missioni",
// values
"building.fish-pond.population.empty": "Aggiungi un pesce per dare vita a questo stagno",
"building.fish-pond.population.next-spawn": "Nuovo pesce generato il {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% Possibilita' ogni giorno di produrre il primo oggetto associato:",
"building.fish-pond.drops.min-fish": "Con {{count}} pesci:",
"building.fish-pond.quests.done": "{{count}} pesci",
"building.fish-pond.quests.incomplete-one": "{{count}} pesci: avranno bisogno di {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} pesci: avranno bisogno di un {{itemList}}",
"building.fish-pond.quests.available": "disponibili il {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Cespuglio di bacche",
"bush.name.plain": "Cespuglio",
"bush.name.tea": "Cespuglio di tè",
"bush.description.berry": "Un cespuglio che fa crescere lamponi e more.",
"bush.description.plain": "Un cespuglio normale, non fa crescere niente.",
"bush.description.Tea": "Un cespuglio che fa crescere foglie di tè.",
"bush.date-planted": "Piantato in data",
"bush.growth": "Crescita",
"bush.next-harvest": "Prossima raccolta",
// values
"bush.growth.summary": "matura il giorno {{date}}",
"bush.schedule.berry": "Ha il 20% di probabilità di far crescere lamponi dal 15 al 18 di Primavera e di far crescere more dal 8 al 11 di Autunno.",
"bush.schedule.tea": "Fa crescere foglie di té il 22 di ogni stagione (eccetto in inverno se non si trova in una serra).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Lamentele",
"fruit-tree.name": "Albero di {{fruitName}}",
"fruit-tree.growth": "Crescita",
"fruit-tree.next-fruit": "Prossimo frutto",
"fruit-tree.season": "Stagione",
"fruit-tree.quality": "Qualità",
// values
"fruit-tree.complaints.adjacent-objects": "non può crescere perchè ci sono oggetti adiacenti",
"fruit-tree.growth.summary": "maturerà il {{date}}",
"fruit-tree.next-fruit.max-fruit": "non farà più crescere frutti fino a quando non raccoglierai quelli che ha ancora su di sé",
"fruit-tree.next-fruit.out-of-season": "fuori stagione",
"fruit-tree.next-fruit.struck-by-lightning": "colpito da un fulmine! Si riprenderà in {{count}} giorni.",
"fruit-tree.next-fruit.too-young": "troppo giovane per fare frutti",
"fruit-tree.quality.now": "qualità {{quality}} ora",
"fruit-tree.quality.on-date": "qualità {{quality}} il {{date}}",
"fruit-tree.quality.on-date-next-year": "qualità {{quality}} il {{date}} dell'anno prossimo",
"fruit-tree.season.summary": "{{season}} (o sempre in una serra)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Raccolto",
"crop.harvest": "Raccogli",
"crop.fertilized": "Fertilizzato",
"crop.watered": "Inumidito",
// values
"crop.summary.dead": "Questo raccolto è morto.",
"crop.summary.drops-X": "ne fa cadere {{count}}",
"crop.summary.drops-X-to-Y": "ne facadere da {{min}} a {{max}} ({{percent}}% di probabilità in più di raccolto extra)",
"crop.summary.harvest-once": "raccogli dopo {{daysToFirstHarvest}} giorni",
"crop.summary.harvest-multi": "raccogli dopo {{daysToFirstHarvest}} giorni, e successivamente ogni {{daysToNextHarvests}} giorni",
"crop.summary.farming-xp": "conferisce +{{amount}} XP agricoltura per raccolto",
"crop.summary.foraging-xp": "conferisce +{{amount}} XP foraggiamento per raccolto",
"crop.summary.seasons": "cresce in {{seasons}}",
"crop.summary.sells-for": "vendibile a {{price}}",
"crop.harvest.too-late": "sei troppo avanti nella stagione attuale per la prossima raccolta (finirebbe il {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Contenuti",
"item.loves-this": "Lo adora",
"item.likes-this": "Piace a",
"item.neutral-about-this": "Non interessa a",
"item.dislikes-this": "Non piace a",
"item.hates-this": "Lo odia",
"item.needed-for": "Ne ha bisogno",
"item.flavor": "Sapore", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Posseduto",
"item.number-cooked": "Cucinato",
"item.number-crafted": "Fabbricato",
"item.recipes": "Ricette",
"item.see-also": "Vedi anche",
"item.sells-for": "Vendibile per",
"item.sells-to": "Vendibile presso",
"item.can-be-dyed": "Può essere tinto",
"item.produces-dye": "Produce tinta",
// values
"item.contents.placed": "{{name}} piazzato",
"item.contents.ready": "{{name}} pronto",
"item.contents.partial": "{{name}} fra {{time}}",
"item.undiscovered-gift-taste": "{{count}} abitanti non rivelati",
"item.undiscovered-gift-taste-appended": ", e {{count}} abitanti non rivelati",
"item.needed-for.community-center": "centro sociale ({{bundles}})",
"item.needed-for.full-shipment": "l'achievement 'spedizione completa' (spediscine uno)",
"item.needed-for.monoculture": "l'achievement 'monocoltura' (spediscine ancora {{count}})",
"item.needed-for.polyculture": "l'achievement 'policoltura' (spediscine ancora {{count}})",
"item.needed-for.full-collection": "l'achievement 'collezione completa' (donane ancora uno al museo)",
"item.needed-for.gourmet-chef": "l'achievement 'chef stellato' (cucina {{recipes}})",
"item.needed-for.craft-master": "l'achievement 'maestro della fabbricazione' (crea {{recipes}})",
"item.needed-for.quests": "missioni attuali ({{quests}})",
"item.unknown-recipes": "{{count}} ricette sconosciute",
"item.sells-to.shipping-box": "Cassetta delle spedizioni",
"item.recipes-for-ingredient.entry": "{{name}} ({{count}} necessari)",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[stesso oggetto]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Alcune regole della macchina sono troppo dinamiche per essere visualizzate.",
"item.number-owned.summary": "Quantità posseduta: {{count}}",
"item.number-owned-flavored.summary": "ne possiedi {{count}} ({{name}}) o {{baseCount}} ({{baseName}}) di questi", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "Quantità fabbricata: {{count}}",
"item.internal-id.summary": "{{itemId}} ('ID qualificato' globalmente unico: {{qualifiedItemId}})",
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Contenuti",
"item.cask-schedule": "Invecchiamento",
// values
"item.cask-schedule.now": "qualità {{quality}} pronta",
"item.cask-schedule.now-partial": "qualità {{quality}} ora (usa il piccone per fermare l'avanzamento)",
"item.cask-schedule.tomorrow": "qualità {{quality}} domani",
"item.cask-schedule.in-x-days": "qualità {{quality}} in {{count}} giorni ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Esca",
"item.crabpot-bait-needed": "Ha bisogno di un'esca!",
"item.crabpot-bait-not-needed": "Esca non necessaria grazie alla professione Maestro delle esche.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Salute",
// values
"item.fence-health.gold-clock": "non si rovina con l'Orologio d'oro",
"item.fence-health.summary": "{{percent}}% (più o meno {{count}} giorni rimanenti)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Prodotti dello stagno",
"item.fish-spawn-rules": "Regole di produzione",
// values
"item.fish-spawn-rules.min-fishing-level": "livello minimo di pesca: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "non ancora pescato (si può pescare solo una volta)",
"item.fish-spawn-rules.extended-family-quest-active": "la missione \"Famiglia Estesa\" è attiva",
"item.fish-spawn-rules.locations": "luogo: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "luoghi:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "tutte le stagioni",
"item.fish-spawn-rules.season-list": "stagioni: {{seasons}}",
"item.fish-spawn-rules.time": "orario: {{times}}",
"item.fish-spawn-rules.weather-sunny": "meteo: soleggiato",
"item.fish-spawn-rules.weather-rainy": "meteo: pioggia",
"item.uncaught-fish": "{{count}} pesci non pescati",
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Precisione",
"item.melee-weapon.critical-chance": "Probabilità di critico",
"item.melee-weapon.critical-damage": "Danno critico",
"item.melee-weapon.damage": "Danno",
"item.melee-weapon.defense": "Difesa",
"item.melee-weapon.knockback": "Contraccolpo",
"item.melee-weapon.reach": "Portata",
"item.melee-weapon.speed": "Velocità d'attacco",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} volte il danno normale (esclusi i bonus del giocatore)",
"item.melee-weapon.defense.label": "{{amount}} mentre è equipaggiato/a",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} volte la distanza normale)",
"item.melee-weapon.reach.label": "{{amount}} pixel",
"item.melee-weapon.speed.shown-vs-actual": "mostrata: {{shownSpeed}}{{lineBreak}}effettiva: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} millisecondi per ogni frame d'attacco, esclusi i bonus di velocità del giocatore)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preferenza",
"item.movie-ticket.movie-this-week": "Film questa settimana",
"item.movie-ticket.loves-movie": "Adora il film",
"item.movie-ticket.likes-movie": "Gli piace il film",
"item.movie-ticket.dislikes-movie": "Non gli piace il film",
"item.movie-ticket.rejects-movie": "Non guarderà il film",
// values
"item.movie-snack-preference.love": "{{name}} lo adora",
"item.movie-snack-preference.like": "A {{name}} piace",
"item.movie-snack-preference.dislike": "A {{name}} non piace",
"item.movie-ticket.movie-this-week.none": "Nessun film questa settimana",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Intonazione",
"item.music-block.drum-type": "Tipo di tamburo",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Invincibile",
"monster.health": "Salute",
"monster.drops": "Ha lasciato cadere",
"monster.experience": "ESP",
"monster.defense": "Difesa",
"monster.attack": "Attacco",
"monster.adventure-guild": "Gilda degli Avventurieri",
// values
"monster.drops.nothing": "niente",
"monster.adventure-guild.eradication-goal": "Obiettivi Eradicazione Mostri: {{name}} (uccisi {{count}} su {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Compleanno",
"npc.can-romance": "Vi potete innamorare",
"npc.friendship": "Relazione",
"npc.talked-today": "Parlato oggi",
"npc.gifted-today": "Regalo fatto oggi",
"npc.gifted-this-week": "Regali fatti questa settimana",
"npc.kissed-today": "Baciato/a oggi",
"npc.hugged-today": "Abbracciato/a oggi",
"npc.loves-gifts": "Regali che adora",
"npc.likes-gifts": "Regali che piacciono",
"npc.neutral-gifts": "Regali neutrali",
"npc.dislikes-gifts": "Regali che non piacciono",
"npc.hates-gifts": "Regali che odia",
"npc.schedule": "Programma di oggi",
// values
"npc.can-romance.married": "Siete sposati! <", // < turns into a heart
"npc.can-romance.housemate": "Siete coinquilini!",
"npc.friendship.not-met": "Non vi siete ancora incontrati.",
"npc.friendship.need-bouquet": "ha bisogno di un bouquet per avanzare",
"npc.friendship.need-points": "prossimo fra {{count}} p.ti",
"npc.undiscovered-gift-taste": "{{count}} oggetti non rivelati",
"npc.unowned-gift-taste": "{{count}} oggetti non posseduti",
"npc.schedule.current-position": "Attualmente si trova presso {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "Nessun programma caricato.",
"npc.schedule.not-following-schedule": "Al momento non sta seguendo un programma. Di solito questo significa che un PNG sta eseguendo un'attività straordinaria (es. si trova al cinema).",
"npc.schedule.entry": "{{time}}: cammina verso {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "Attualmente in una posizione sconosciuta sull'host.",
"npc.schedule.farmhand.unknown-schedule": "In multigiocatore i PNG sono gestiti dall'host, perciò il loro programma non è disponibile.",
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Età",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} giorni per diventare {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "neonato",
"npc.child.age.baby": "bebè",
"npc.child.age.crawler": "gattonatore",
"npc.child.age.toddler": "lattante",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Amore",
"pet.petted-today": "Accarezzato oggi",
"pet.last-petted": "Accarezzato l'ultima volta",
"pet.water-bowl": "Ciotola d'acqua",
// values
"pet.last-petted.yes": "si (+12 amore)",
"pet.last-petted.days-ago": "{{days}} giorni fa",
"pet.last-petted.never": "mai",
"pet.water-bowl.empty": "vuota",
"pet.water-bowl.filled": "piena (+6 amore)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Nome della fattoria",
"player.farm-map": "Mappa della fattoria",
"player.favorite-thing": "Oggetto preferito",
"player.gender": "Sesso",
"player.housemate": "Coinquilino",
"player.spouse": "Coniuge",
"player.watched-movie-this-week": "Hai guardato il film questa settimana",
"player.combat-skill": "Combattimento",
"player.farming-skill": "Fattoria",
"player.fishing-skill": "Pesca",
"player.foraging-skill": "Racc. selvatica",
"player.mining-skill": "Estrazione",
"player.luck": "Fortuna",
"player.save-format": "Salva format",
// values
"player.farm-map.custom": "Personalizzata",
"player.gender.male": "maschile",
"player.gender.female": "femminile",
"player.luck.summary": "{{percent}}% di fortuna a molti controlli casuali",
"player.skill.progress": "livello {{level}} ({{expNeeded}} ESP per il prossimo)",
"player.skill.progress-last": "livello {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Soluzione",
// values
"puzzle.solution.solved": "Puzzle risolto!",
"puzzle.solution.hidden": "Le soluzioni dei Puzzle sono nascoste in base alle tue impostazioni.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Puzzle della Caverna di Cristallo",
"puzzle.island-crystal-cave.crystal-id": "ID Cristallo",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Attiva la statua per iniziare il puzzle.",
"puzzle.island-crystal-cave.solution.waiting": "In attesa che il gioco generi una sequenza...",
"puzzle.island-crystal-cave.solution.activated": "Ripeti il modello dei cristalli attivati:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Puzzle dell'Isola della Sirena",
"puzzle.island-mermaid.solution.intro": "Usa i blocchi del flauto per suonare la canzone della sirena 'Mercato Notturno'. Valori Intonazione (puoi vedere il blocco del flauto per vedere la sua intonazione):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Puzzle del Reliquiario sull'Isola",
// values
"puzzle.island-shrine.solution": "Per ogni piedistallo, posiziona l'oggetto lasciato dagli uccelli gemma nel luogo dell'isola corrispondente quando piove. Gli oggetti sono casuali per ogni salvataggio.",
"puzzle.island-shrine.solution.east": "Est: {{item}}",
"puzzle.island-shrine.solution.north": "Nord: {{item}}",
"puzzle.island-shrine.solution.south": "Sud: {{item}}",
"puzzle.island-shrine.solution.west": "Ovest: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Tassello della mappa ({{x}}, {{y}})",
"tile.description": "La posizione di un tassello della mappa. Ti viene mostrato perchè hai abilitato la visione dei tasselli dalle opzioni.",
"tile.game-location": "Posizione",
"tile.map-name": "Nome mappa",
"tile.map-properties": "Proprietà della mappa",
"tile.layer-tile": "Tassello {{layer}}",
"tile.layer-tile-none": "Tassello della mappa",
// values
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "indice {{index}} dal tilesheet '{{tilesheetId}}' (percorso: '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "modalità mimetizzazione: {{value}}",
"tile.layer-tile.index-property": "proprietà indice: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "proprietà tassello: {{name}}: {{value}}",
"tile.layer-tile.none-here": "nessun tassello della mappa qui",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Oggetto richiesto",
"trash-bear-or-gourmand.quest-progress": "Progresso missione",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Fase di crescita",
"tree.next-growth": "Prossima crescita",
"tree.seed": "Ha i semi",
"tree.is-fertilized": "È fertilizzato",
// values
"tree.name.big-mushroom": "Fungo grande",
"tree.name.mahogany": "Mogano",
"tree.name.maple": "Acero",
"tree.name.oak": "Quercia",
"tree.name.palm": "Palma",
"tree.name.pine": "Pino",
"tree.name.mossy": "Albero muschiato",
"tree.name.mystic": "Albero mistico",
"tree.name.unknown": "Albero sconosciuto",
"tree.stage.done": "Completamente cresciuto",
"tree.stage.partial": "{{stageName}} ({{step}} di {{max}})",
"tree.next-growth.winter": "non può crescere fuori da una serra in inverno se non fertilizzata",
"tree.next-growth.adjacent-trees": "non può crescere perchè gli altri alberi sono troppo vicini",
"tree.next-growth.chance": "{{chance}}% probabilità di diventare un '{{stage}}' domani",
"tree.seed.not-ready": "Non pronto",
"tree.seed.probability-daily": "{{chance}}% di probabilità di {{itemName}} ogni giorno.",
"tree.seed.probability-on-chop": "{{chance}}% di probabilità di far cadere {{itemName}} quando viene abbattuto.",
// growth stages
"tree.stages.seed": "seme",
"tree.stages.sprout": "germoglio",
"tree.stages.sapling": "alberello",
"tree.stages.bush": "cespuglio",
"tree.stages.smallTree": "piccolo albero",
"tree.stages.tree": "albero",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Opzioni principali",
"config.force-full-screen.name": "Forza schermo intero",
"config.force-full-screen.desc": "Scegli se il menu deve essere sempre a tutto schermo, invece che centrato nella finestra. Questa opzione è utile soprattutto quando si visualizzano i campi di data mining.",
// progression mode
"config.title.progression": "Modalità progressione",
"config.progression.show-uncaught-fish-spawn-rules.name": "Mostra regole di spawn dei pesci non pescati",
"config.progression.show-uncaught-fish-spawn-rules.desc": "Scegli se mostrare le condizioni di spawn dei pesci che ancora non hai pescato.",
"config.progression.show-unknown-gift-tastes.name": "Mostra gusti dei regali sconosciuti",
"config.progression.show-unknown-gift-tastes.desc": "Scegli se mostrare i gusti dei regali che non si sono ancora appresi nel gioco (ad esempio dal testo del dialogo o sperimentando).",
"config.progression.show-unknown-recipes.name": "Mostra ricette sconosciute",
"config.progression.show-unknown-recipes.desc": "Scegli se mostrare le ricette che non si sono ancora imparate nel gioco.",
"config.progression.show-puzzle-solutions.name": "Mostra soluzioni dei puzzle",
"config.progression.show-puzzle-solutions.desc": "Scegli se mostrare le soluzioni dei puzzle.",
// gift tastes
"config.title.gift-tastes": "Gusti dei regali",
"config.show-gift-tastes.loved.name": "Mostra regali amati",
"config.show-gift-tastes.loved.desc": "Scegli se mostrare i regali amati nella scheda del PNG e dell'oggetto.",
"config.show-gift-tastes.liked.name": "Mostra regali piaciuti",
"config.show-gift-tastes.liked.desc": "Scegli se mostrare i regali piaciuti nella scheda del PNG e dell'oggetto.",
"config.show-gift-tastes.neutral.name": "Mostra regali neutrali",
"config.show-gift-tastes.neutral.desc": "Scegli se mostrare i regali neutrali nella scheda del PNG e dell'oggetto.",
"config.show-gift-tastes.disliked.name": "Mostra regali non piaciuti",
"config.show-gift-tastes.disliked.desc": "Scegli se mostrare i regali non piaciuti nella scheda del PNG e dell'oggetto.",
"config.show-gift-tastes.hated.name": "Mostra regali odiati",
"config.show-gift-tastes.hated.desc": "Scegli se mostrare i regali odiati nella scheda del PNG e dell'oggetto.",
"config.show-unowned-gifts.name": "Mostra i gusti dei regali non posseduti",
"config.show-unowned-gifts.desc": "Mostra i gusti dei regali per gli oggetti che il giocatore non possiede da qualche parte nel mondo.",
"config.highlight-unrevealed-gift-tastes.name": "Evidenzia i gusti dei regali non rivelati",
"config.highlight-unrevealed-gift-tastes.desc": "Scegli se evidenziare i gusti dei regali degli oggetti che non sono stati rivelati nel profilo del PNG. Se abilitato, i gusti dei regali non rivelati saranno in grassetto.",
// collapse fields
"config.title.collapse-fields": "Riduzione dei campi grandi",
"config.collapse-fields.enabled.name": "Abilitato",
"config.collapse-fields.enabled.desc": "Scegli se ridurre i campi grandi, in modo che il menu di ricerca sostituisca l'elenco con un link cliccabile 'mostra i valori X' per espanderlo.",
"config.collapse-fields.building-recipes.name": "Ricerca edificio: ricette",
"config.collapse-fields.item-recipes.name": "Ricerca oggetti: ricette",
"config.collapse-fields.npc-gift-tastes.name": "Ricerca PNG: gusti dei regali",
"config.collapse-fields.any.desc": "Se il campo contiene così tanti valori, il menu di ricerca sostituirà l'elenco con un link 'mostra X valori' cliccabile per espanderlo.",
// advanced options
"config.title.advanced-options": "Opzioni avanzate",
"config.tile-lookups.name": "Ricerca piastrelle",
"config.tile-lookups.desc": "Se includere o meno le piastrelle della mappa come target di ricerca.",
"config.data-mining-fields.name": "Mostra i campi di data mining",
"config.data-mining-fields.desc": "Scegli se mostrare i dati grezzi utili per i data miner (come campi separati in fondo ai risultati delle ricerche). Si tratta di una funzione avanzata non destinata alla maggior parte dei giocatori.",
"config.show-invalid-recipes.name": "Mostra ricette non valide",
"config.show-invalid-recipes.desc": "Scegli se mostrare o meno le ricette che richiedono o producono articoli rotti.",
"config.target-redirection.name": "Reindirizzamento del target",
"config.target-redirection.desc": "In alcuni casi il gioco genera un'entità temporanea per rappresentarne un'altra. Ad esempio, Abigail nelle miniere è in realtà un PNG temporaneo con il nome di 'AbigailMine', quindi cercarla lì non mostrerà le informazioni reali di Abigail. Con questa opzione attivata, Lookup Anything cercherà invece l'Abigail originale.",
"config.scroll-amount.name": "Quantità di scorrimento",
"config.scroll-amount.desc": "Il numero di pixel da spostare per ogni scorrimento verso l'alto o verso il basso.",
// controls section
"config.title.controls": "Controlli",
"config.hide-on-key-up.name": "Nascondi con tasto non premuto",
"config.hide-on-key-up.desc": "Scegli se nascondere l'interfaccia utente di ricerca quando si rilascia il tasto di ricerca.",
"config.toggle-lookup.name": "Attiva lookup",
"config.toggle-lookup.desc": "I tasti che attivano l'interfaccia utente di ricerca per qualcosa sotto il cursore.",
"config.toggle-search.name": "Attiva ricerca",
"config.toggle-search.desc": "I tasti che attivano l'interfaccia utente di ricerca.",
"config.scroll-up.name": "Scorri verso l'alto",
"config.scroll-up.desc": "I tasti che permettono di scorrere i contenuti lunghi di qualche riga verso l'alto.",
"config.scroll-down.name": "Scorri verso il basso",
"config.scroll-down.desc": "I tasti che permettono di scorrere i contenuti lunghi di qualche riga verso il basso.",
"config.page-up.name": "Pagina su",
"config.page-up.desc": "I tasti che fanno scorrere i contenuti lunghi di una pagina intera verso l'alto.",
"config.page-down.name": "Pagina giù",
"config.page-down.desc": "I tasti che fanno scorrere i contenuti lunghi di una pagina intera verso il basso.",
"config.toggle-debug.name": "Attiva debug",
"config.toggle-debug.desc": "I tasti che attivano la visualizzazione delle informazioni di debug.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Attiva/disattiva ricerca di Lookup Anything"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": "、", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "、", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "今",
"generic.tomorrow": "明日",
"generic.yesterday": "昨日",
// generic values
"generic.unknown": "不明",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}%の確率:{{label}}",
"generic.percent-ratio": "{{percent}}%{{value}}/{{max}}",
"generic.ratio": "{{value}}/{{max}}",
"generic.range": "{{min}}-{{max}}",
"generic.yes": "はい",
"generic.no": "いいえ",
"generic.seconds": "{{count}}秒",
"generic.minutes": "{{count}}分",
"generic.hours": "{{count}}時間",
"generic.days": "{{count}}日",
"generic.in-x-days": "{{count}}日後",
"generic.x-days-ago": "{{count}}日前",
"generic.price": "{{price}}G",
"generic.price-for-quality": "{{quality}}品質:{{price}}G",
"generic.price-for-stack": "現在所持数{{count}}個を売ると{{price}}G",
"generic.show-x-results": "{{count}}個(詳細確認)",
// types
"type.building": "建物",
"type.bush": "茂み",
"type.fruit-tree": "果樹",
"type.monster": "モンスター",
"type.player": "プレイヤー",
"type.tree": "樹木",
"type.villager": "住民",
"type.other": "その他", // default type
// item qualities
"quality.normal": "ふつう",
"quality.silver": "シルバー",
"quality.gold": "ゴールド",
"quality.iridium": "イリジウム",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "仲良し",
"friendship-status.dating": "付き合っている",
"friendship-status.engaged": "婚約済",
"friendship-status.married": "結婚済",
"friendship-status.divorced": "離婚済",
"friendship-status.kicked-out": "追い出した",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "食料室",
"bundle-area.crafts-room": "工作室",
"bundle-area.fish-tank": "水槽",
"bundle-area.boiler-room": "ボイラールーム",
"bundle-area.vault": "金庫室",
"bundle-area.bulletin-board": "掲示板",
"bundle-area.abandoned-joja-mart": "放棄されたJojaマート",
// shop names
"shop.adventure-guild": "冒険者ギルド",
"shop.clint": "クリント",
"shop.marnie": "マーニー",
"shop.pierre": "ピエール",
"shop.robin": "ロビン",
"shop.volcano": "火山ショップ",
"shop.willy": "ウィリー",
// recipe types
"recipe-type.cooking": "料理",
"recipe-type.crafting": "クラフト",
"recipe-type.tailoring": "仕立て",
// NPC descriptions
"data.npc.pet.description": "あなたの忠実なペット",
"data.npc.horse.description": "あなたの忠実な馬",
"data.npc.junimo.description": "妖精界から来た森の精。 彼らについてほとんど分かっていない。",
"data.npc.trash-bear.description": "ゴミ拾いをする優しい心の持ち主。",
// item types
"data.type.container": "入れ物",
// override item text
"data.item.egg-incubator.description": "卵をふ化させる",
"data.item.barrel.name": "タル",
"data.item.barrel.description": "壊すと色々なアイテムが手に入る",
"data.item.box.name": "箱",
"data.item.box.description": "壊すと色々なアイテムが手に入る",
// location names
"location.beach.east-pier": "ビーチ(東の桟橋)",
"location.bugLand": "ミュータントバグのすみか",
"location.desert.topPond": "砂漠の池",
"location.farmCave": "牧場の洞窟",
"location.farmHouse": "自宅",
"location.forest.island-tip": "森の川(南の小島の南端)",
"location.forest.lake": "森の池",
"location.forest.river": "森の川",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "夜の市 潜水艦",
"location.town.northmost-bridge": "ペリカンタウン(北端の橋)",
"location.undergroundMine": "鉱山",
"location.undergroundMine.level": "鉱山{{level}}階",
"location.witchSwamp": "魔女の沼",
"location.caldera": "火山のカルデラ",
"location.islandEast": "ジンジャーアイランド-東部",
"location.islandNorth": "ジンジャーアイランド-北部",
"location.islandSouth": "ジンジャーアイランド-南部",
"location.islandSouthEast": "ジンジャーアイランド-南東部",
"location.islandSouthEastCave": "海賊の入り江",
"location.islandWest": "ジンジャーアイランド-西部",
"location.islandWest.freshwater": "ジンジャーアイランド-西部(池)",
"location.islandWest.ocean": "ジンジャーアイランド-西部(海)",
"location.fish-area": "{{locationName}}{{areaName}}",
"location.unknown-fish-area": "{{locationName}}(エリア{{id}}",
/*********
** Conditions & context tags
*********/
"conditions-summary": "条件:{{conditions}}", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "{{value}}以外の)",
"condition.day-of-month": "on specific days ({{days}})", // TODO
"condition.day-of-month.even": "even days", // TODO
"condition.day-of-month.odd": "odd days", // TODO
"condition.item-type.input": "原料",
"condition.item-type.target": "対象",
"condition.raw-context-tag": "コンテキストタグ「{{tag}}」",
"condition.raw-condition": "処理「{{tag}}」",
"condition.item-context-tag": "{{item}}がコンテンキストタグ{{tags}}",
"condition.item-context-tags": "{{item}}がコンテンキストタグ{{tags}}",
"condition.item-context-tag.value": "「{{tag}}」", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "食べられる{{item}}",
"condition.item-edibility.min": "食べられる{{item}}を{{min}}個またはそれ以上",
"condition.item-edibility.range": "食べられる{{item}}を{{min}}から{{max}}個",
"context-tag.bone": "骨系アイテム",
"context-tag.egg": "タマゴ(なんでも)",
"context-tag.large-egg": "大きなタマゴ(なんでも)",
"context-tag.preserved-item": "{{name}}のもの",
/*********
** Animal lookups
*********/
// labels
"animal.love": "友好度",
"animal.happiness": "幸福度",
"animal.mood": "今日の機嫌",
"animal.complaints": "不満",
"animal.produce-ready": "回収可能",
"animal.growth": "成長",
"animal.sells-for": "売値",
// values
"animal.complaints.hungry": "昨日エサを食べることができなかった",
"animal.complaints.left-out": "昨夜、小屋の中で寝ることができなかった",
"animal.complaints.new-home": "新しい家に移動した",
"animal.complaints.no-heater": "冬なのにヒーターがない",
"animal.complaints.not-petted": "まだなでられていない",
"animal.complaints.wild-animal-attack": "夜に野生動物に襲われた",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "動物",
"building.construction": "建設",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "給餌台",
"building.horse": "馬",
"building.horse-location": "馬の場所",
"building.owner": "所有者",
"building.slimes": "スライム",
"building.stored-hay": "ほし草の貯蔵数",
"building.upgrades": "アップグレード",
"building.water-trough": "水おけ",
// values
"building.animals.summary": "{{count}}/{{max}}匹",
"building.construction.summary": "{{date}}に完了する",
"building.feed-trough.automated": "自動化されている",
"building.feed-trough.summary": "{{filled}}/{{max}}個の給餌台が充たされている",
"building.horse-location.summary": "{{location}}{{x}},{{y}}",
"building.junimo-harvesting-enabled": "収穫可能",
"building.owner.none": "所有者なし",
"building.output-processing": "処理中",
"building.output-ready": "準備完了",
"building.slimes.summary": "{{count}}/{{max}}匹",
"building.stored-hay.summary": "{{hayCount}}/{{maxHayInLocation}}本貯蔵中1つのサイロにつき{{maxHayInBuilding}}本を貯蔵可能)",
"building.upgrades.barn.0": "4匹まで動物が入り、ウシが飼える",
"building.upgrades.barn.1": "8匹まで動物が入り、動物の妊娠が可能で、ヤギも飼える。",
"building.upgrades.barn.2": "12匹まで動物が入り、自動給餌付き、ブタやヒツジも飼える",
"building.upgrades.cabin.0": "最初の小屋",
"building.upgrades.cabin.1": "キッチンが追加され、結婚できる",
"building.upgrades.cabin.2": "子どもをもつことができる",
"building.upgrades.coop.0": "4羽まで飼育でき、ニワトリが飼える",
"building.upgrades.coop.1": "8羽まで飼育でき、ふ卵器が付き、恐竜とアヒルも飼える",
"building.upgrades.coop.2": "12羽まで飼育でき、自動給餌付き、ウサギも飼える",
"building.water-trough.summary": "{{filled}}/{{max}}個の水おけが充たされている",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "魚の数",
"building.fish-pond.drops": "生産物",
"building.fish-pond.quests": "要求アイテム",
// values
"building.fish-pond.population.empty": "魚を投入してください",
"building.fish-pond.population.next-spawn": "{{relativeDate}}に魚が産まれる",
"building.fish-pond.drops.preface": "毎日{{chance}}%の確率で最初に抽選されたアイテムを生産: ",
"building.fish-pond.drops.min-fish": "{{count}}匹以上:",
"building.fish-pond.quests.done": "{{count}}匹",
"building.fish-pond.quests.incomplete-one": "{{count}}匹:{{itemName}}を要求",
"building.fish-pond.quests.incomplete-random": "{{count}}匹:{{itemList}}の内いずれかを要求",
"building.fish-pond.quests.available": "{{relativeDate}}発生中",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "ベリーの茂み",
"bush.name.plain": "ただの茂み",
"bush.name.tea": "茶の苗木",
"bush.description.berry": "サーモンベリーとブラックベリーが実る茂み",
"bush.description.plain": "何も実らないただの茂み",
"bush.description.Tea": "成長すると茶葉が収穫できる",
"bush.date-planted": "植えた日",
"bush.growth": "成熟日",
"bush.next-harvest": "次の収穫",
// values
"bush.growth.summary": "{{date}}に成熟",
"bush.schedule.berry": "20%の確率で春15日-18日にサーモンベリー、秋8日-11日にブラックベリーが実る",
"bush.schedule.tea": "冬を除く各季節の22日目から茶葉が収穫できる温室ではいつでも",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "不満点",
"fruit-tree.name": "{{fruitName}}の木",
"fruit-tree.growth": "成熟日",
"fruit-tree.next-fruit": "次の果実",
"fruit-tree.season": "収穫期",
"fruit-tree.quality": "品質",
// values
"fruit-tree.complaints.adjacent-objects": "隣になにかあって成長できなかった",
"fruit-tree.growth.summary": "{{date}}に成熟する",
"fruit-tree.next-fruit.max-fruit": "収穫するまで新しい果実を収穫できない",
"fruit-tree.next-fruit.out-of-season": "季節外",
"fruit-tree.next-fruit.struck-by-lightning": "雷に打たれた! {{count}}日で復旧",
"fruit-tree.next-fruit.too-young": "果実を実らせるには若すぎる",
"fruit-tree.quality.now": " 現在は{{quality}}品質",
"fruit-tree.quality.on-date": " {{date}}に{{quality}}品質になる",
"fruit-tree.quality.on-date-next-year": " 来年{{date}}に{{quality}}品質になる",
"fruit-tree.season.summary": "{{season}}(温室の中ではいつでも)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "作物情報",
"crop.harvest": "収穫期",
"crop.fertilized": "肥料",
"crop.watered": "水まき",
// values
"crop.summary.dead": "この作物は枯れている",
"crop.summary.drops-X": " {{count}}個収穫可能",
"crop.summary.drops-X-to-Y": " {{min}}-{{max}}個収穫可能({{percent}}%の確率で追加の収穫)",
"crop.summary.harvest-once": " 植えてから{{daysToFirstHarvest}}日後に収穫可能",
"crop.summary.harvest-multi": " 植えてから{{daysToFirstHarvest}}日後に収穫可能。また{{daysToNextHarvests}}日毎に再収穫可能",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": " {{seasons}}に成長する",
"crop.summary.sells-for": " {{price}}で売れる",
"crop.harvest.too-late": "次の収穫には間に合わない({{date}}で収穫可能になるため)",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "内容",
"item.loves-this": "これが大好きな人",
"item.likes-this": "これが好きな人",
"item.neutral-about-this": "好きでも嫌いでもない",
"item.dislikes-this": "これが嫌いな人",
"item.hates-this": "これが大嫌いな人",
"item.needed-for": "要求されるもの",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "所有数",
"item.number-cooked": "調理数",
"item.number-crafted": "作成数",
"item.recipes": "レシピ",
"item.see-also": "関連情報",
"item.sells-for": "売値",
"item.sells-to": "売却先",
"item.can-be-dyed": "染色可能",
"item.produces-dye": "染色",
// values
"item.contents.placed": "{{name}}に設置",
"item.contents.ready": "{{name}}が回収可能",
"item.contents.partial": "{{time}}で{{name}}",
"item.undiscovered-gift-taste": "{{count}}人に贈っていない",
"item.undiscovered-gift-taste-appended": ", 他{{count}}人に贈っていない",
"item.needed-for.community-center": "コミュニティーセンター({{bundles}}",
"item.needed-for.full-shipment": "実績:満タン出荷箱(一つ出荷)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "実績:混作農業({{count}}個出荷)",
"item.needed-for.full-collection": "実績:コンプリートコレクション(博物館に一つ寄付)",
"item.needed-for.gourmet-chef": "実績:グルメマスター({{recipes}}を調理する)",
"item.needed-for.craft-master": "実績:クラフトマスター({{recipes}}を作成する)",
"item.needed-for.quests": "進行中の依頼:({{quests}}",
"item.unknown-recipes": "未知のレシピ:{{count}}個",
"item.sells-to.shipping-box": "出荷箱",
"item.recipes-for-ingredient.entry": "{{name}}{{count}}個必要)",
"item.recipes-for-machine.multiple-items": "{{name}} ({{count}})",
"item.recipes-for-machine.same-as-input": "原料と同じ", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "情報が多すぎるため表示することができない",
"item.number-owned.summary": "{{count}}個持っている",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "{{count}}個作成した",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "中身",
"item.cask-schedule": "成熟日数",
// values
"item.cask-schedule.now": "現在:{{quality}}品質",
"item.cask-schedule.now-partial": "現在:{{quality}}品質(ツルハシで中止できます)",
"item.cask-schedule.tomorrow": "明日:{{quality}}品質になる",
"item.cask-schedule.in-x-days": " {{count}}日後({{date}})に{{quality}}品質になる",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "エサ",
"item.crabpot-bait-needed": "エサが必要です!",
"item.crabpot-bait-not-needed": "釣りスキルにより不要",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "耐久値",
// values
"item.fence-health.gold-clock": "金の時計の効果で減らない",
"item.fence-health.summary": "{{percent}}%(残り耐久:約{{count}}日)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "魚のいる池の生産品",
"item.fish-spawn-rules": "釣り",
// values
"item.fish-spawn-rules.min-fishing-level": "必要釣りレベル:{{level}}",
"item.fish-spawn-rules.not-caught-yet": "まだ釣った事がない(釣れるのは一度だけです)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "場所:{{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "場所:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}{{locations}}",
"item.fish-spawn-rules.season-any": "全季節",
"item.fish-spawn-rules.season-list": "季節:{{seasons}}",
"item.fish-spawn-rules.time": "釣れる時間:{{times}}",
"item.fish-spawn-rules.weather-sunny": "天気:晴れ",
"item.fish-spawn-rules.weather-rainy": "天気:雨",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "命中率",
"item.melee-weapon.critical-chance": "クリティカルチャンス",
"item.melee-weapon.critical-damage": "クリティカルダメージ",
"item.melee-weapon.damage": "ダメージ",
"item.melee-weapon.defense": "防御",
"item.melee-weapon.knockback": "ノックバック",
"item.melee-weapon.reach": "リーチ",
"item.melee-weapon.speed": "速度",
// values
"item.melee-weapon.critical-damage.label": "通常の{{multiplier}}倍ダメージ(バフ効果適用前)",
"item.melee-weapon.defense.label": "装備中{{amount}}",
"item.melee-weapon.knockback.label": "{{amount}}(通常の{{multiplier}}倍)",
"item.melee-weapon.reach.label": "{{amount}}ピクセル分",
"item.melee-weapon.speed.shown-vs-actual": "表記速度:{{shownSpeed}}{{lineBreak}}実際の速度:{{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}}1振りにつき{{milliseconds}}ミリ秒。これはバフ効果適用前の数値)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "好み",
"item.movie-ticket.movie-this-week": "今週の映画",
"item.movie-ticket.loves-movie": "大好き",
"item.movie-ticket.likes-movie": "好き",
"item.movie-ticket.dislikes-movie": "嫌い",
"item.movie-ticket.rejects-movie": "映画を観ない",
// values
"item.movie-snack-preference.love": "{{name}}が大好き",
"item.movie-snack-preference.like": "{{name}}が好き",
"item.movie-snack-preference.dislike": "{{name}}が嫌い",
"item.movie-ticket.movie-this-week.none": "今週は映画がありません",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "ピッチ",
"item.music-block.drum-type": "ドラムタイプ",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "無敵",
"monster.health": "体力",
"monster.drops": "落とす物",
"monster.experience": "経験値",
"monster.defense": "防御力",
"monster.attack": "攻撃力",
"monster.adventure-guild": "冒険者ギルド",
// values
"monster.drops.nothing": "なし",
"monster.adventure-guild.eradication-goal": "モンスター討伐目標:{{name}}{{requiredCount}}のうち{{count}}匹倒した)",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "誕生日",
"npc.can-romance": "恋愛可能",
"npc.friendship": "友好度",
"npc.talked-today": "今日話した",
"npc.gifted-today": "今日贈り物をした",
"npc.gifted-this-week": "今週贈り物をした",
"npc.kissed-today": "今日キスをした",
"npc.hugged-today": "今日ハグをした",
"npc.loves-gifts": "大好きな贈り物",
"npc.likes-gifts": "好きな贈り物",
"npc.neutral-gifts": "普通の贈り物",
"npc.dislikes-gifts": "嫌いな贈り物",
"npc.hates-gifts": "大嫌いな贈り物",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "あなたと結婚しました!", // < turns into a heart
"npc.can-romance.housemate": "あなたと同居人になりました!",
"npc.friendship.not-met": "まだ会っていません",
"npc.friendship.need-bouquet": "さらに仲良くなるには花束が必要",
"npc.friendship.need-points": "次のハートまで{{count}}ポイント必要",
"npc.undiscovered-gift-taste": "{{count}}個の贈った事のないアイテム",
"npc.unowned-gift-taste": "{{count}}個のアイテムは未所有",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "年齢",
// values
"npc.child.age.description-partial": "{{label}}{{count}}日で{{nextLabel}}",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "新生児",
"npc.child.age.baby": "幼児",
"npc.child.age.crawler": "ハイハイを始めた",
"npc.child.age.toddler": "歩き始めた",
/*********
** Pet lookups
*********/
// labels
"pet.love": "友好度",
"pet.petted-today": "今日なでた",
"pet.last-petted": "最後になでた日",
"pet.water-bowl": "水のボウル",
// values
"pet.last-petted.yes": "はい(親密度+12",
"pet.last-petted.days-ago": "{{days}}日前",
"pet.last-petted.never": "ずっと前",
"pet.water-bowl.empty": "空っぽ",
"pet.water-bowl.filled": "入れた(親密度+6",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "牧場名",
"player.farm-map": "牧場マップ",
"player.favorite-thing": "好きなもの",
"player.gender": "性別",
"player.housemate": "同居人",
"player.spouse": "配偶者",
"player.watched-movie-this-week": "今週の映画視聴",
"player.combat-skill": "戦闘",
"player.farming-skill": "農業",
"player.fishing-skill": "釣り",
"player.foraging-skill": "採取",
"player.mining-skill": "採掘",
"player.luck": "運勢",
"player.save-format": "セーブフォーマット",
// values
"player.farm-map.custom": "カスタム",
"player.gender.male": "男",
"player.gender.female": "女",
"player.luck.summary": "{{percent}}%の補正",
"player.skill.progress": "レベル{{level}}(次のレベルまで{{expNeeded}}経験値が必要)",
"player.skill.progress-last": "レベル{{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "解決方法",
// values
"puzzle.solution.solved": "パズルが解けました!",
"puzzle.solution.hidden": "パズルの解答は設定により隠されています。",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "カラークリスタルのパズル",
"puzzle.island-crystal-cave.crystal-id": "クリスタル ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "奥の像に触れるとパズルが始まります。",
"puzzle.island-crystal-cave.solution.waiting": "パズルが開始するのを待ってください…",
"puzzle.island-crystal-cave.solution.activated": "点滅したクリスタルのパターンを再現する:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "人魚のパズル",
"puzzle.island-mermaid.solution.intro": "フルートブロックを置いて夜の市の人魚の歌を演奏しましょう。ピッチの値:",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "宝石鳥のパズル",
// values
"puzzle.island-shrine.solution": "雨の日に宝石鳥が落としたアイテムを、島の場所の方角と対応している台座の位置に置きます。",
"puzzle.island-shrine.solution.east": "東:{{item}}",
"puzzle.island-shrine.solution.north": "北:{{item}}",
"puzzle.island-shrine.solution.south": "南:{{item}}",
"puzzle.island-shrine.solution.west": "西:{{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "マップタイル ({{x}}, {{y}})",
"tile.description": "マップでのタイル位置です 設定で有効化されたので表示しています",
"tile.game-location": "場所",
"tile.map-name": "マップ名",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "タイル",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "ブレンド方法: {{value}}",
"tile.layer-tile.index-property": "インデックスプロパティ: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "プロパティ: {{name}}: {{value}}",
"tile.layer-tile.none-here": "タイルがありません",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "要求アイテム",
"trash-bear-or-gourmand.quest-progress": "進行状況",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "成長段階",
"tree.next-growth": "次の成長",
"tree.seed": "タネの状態",
"tree.is-fertilized": "肥料",
// values
"tree.name.big-mushroom": "大きなキノコ",
"tree.name.mahogany": "マホガニーの木",
"tree.name.maple": "カエデの木",
"tree.name.oak": "カシの木",
"tree.name.palm": "ヤシの木",
"tree.name.pine": "マツの木",
"tree.name.mossy": "コケむした木",
"tree.name.mystic": "神秘の木",
"tree.name.unknown": "未知の木",
"tree.stage.done": "成長完了",
"tree.stage.partial": "{{stageName}}{{step}} / {{max}}",
"tree.next-growth.winter": "肥料を与えないと温室の外では冬だと成長できない。",
"tree.next-growth.adjacent-trees": "他の木に近いため成長できない",
"tree.next-growth.chance": "{{chance}}%の確率で明日{{stage}}に成長する",
"tree.seed.not-ready": "つけていない",
"tree.seed.probability-daily": "毎日{{chance}}%の確率で{{itemName}}を生成する。",
"tree.seed.probability-on-chop": "切り倒すと{{chance}}%の確率で{{itemName}}を生成する。",
// growth stages
"tree.stages.seed": "タネ",
"tree.stages.sprout": "芽",
"tree.stages.sapling": "苗木",
"tree.stages.bush": "茂み",
"tree.stages.smallTree": "小さな木",
"tree.stages.tree": "成木",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "メインオプション",
"config.force-full-screen.name": "フルスクリーン表示",
"config.force-full-screen.desc": "メニューを画面中央ではなく、フルスクリーンで表示。これは主に、データマイニングのフィールドを表示するときに便利です。",
// progression mode
"config.title.progression": "プログレッションモード",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "未知の贈り物の好みを表示",
"config.progression.show-unknown-gift-tastes.desc": "ゲーム内でまだ知らない贈り物の好みを表示する。",
"config.progression.show-unknown-recipes.name": "未知のレシピを表示",
"config.progression.show-unknown-recipes.desc": "ゲーム内でまだ覚えていないレシピを表示する。",
"config.progression.show-puzzle-solutions.name": "パズルの解答を表示",
"config.progression.show-puzzle-solutions.desc": "パズルの解答を表示する。",
// gift tastes
"config.title.gift-tastes": "贈り物の好み",
"config.show-gift-tastes.loved.name": "大好きなものを表示",
"config.show-gift-tastes.loved.desc": "NPCやアイテムでの確認で、大好きな贈り物表示する。",
"config.show-gift-tastes.liked.name": "好きなものを表示",
"config.show-gift-tastes.liked.desc": "NPCやアイテムでの確認で、好きな贈り物表示する。",
"config.show-gift-tastes.neutral.name": "普通なものを表示",
"config.show-gift-tastes.neutral.desc": "NPCやアイテムでの確認で、普通の贈り物表示する。",
"config.show-gift-tastes.disliked.name": "嫌いなものを表示",
"config.show-gift-tastes.disliked.desc": "NPCやアイテムでの確認で、嫌いな贈り物表示する。",
"config.show-gift-tastes.hated.name": "大嫌いなものを表示",
"config.show-gift-tastes.hated.desc": "NPCやアイテムでの確認で、大嫌いな贈り物表示する。",
"config.show-unowned-gifts.name": "未所有のアイテムも表示",
"config.show-unowned-gifts.desc": "未所有のアイテムも贈り物の好みで表示する。",
"config.highlight-unrevealed-gift-tastes.name": "渡していない好みを強調",
"config.highlight-unrevealed-gift-tastes.desc": "NPCのプロフィールで、渡していない好みを強調する。有効にすると渡していない好みは太字になる。",
// collapse fields
"config.title.collapse-fields": "大きなフィールドを折りたたむ",
"config.collapse-fields.enabled.name": "有効",
"config.collapse-fields.enabled.desc": "大きなフィールドを折りたたみ、確認画面がクリック可能な「Xの値」リンクでリストを展開するように置き換える。",
"config.collapse-fields.building-recipes.name": "建物検索:レシピ",
"config.collapse-fields.item-recipes.name": "アイテム検索:レシピ",
"config.collapse-fields.npc-gift-tastes.name": "NPC検索贈り物の好み",
"config.collapse-fields.any.desc": "フィールドにこれだけの値が含まれている場合、確認画面がクリック可能な「Xの値」リンクでリストを展開するように置き換える。",
// advanced options
"config.title.advanced-options": "詳細オプション",
"config.tile-lookups.name": "マップタイルも表示",
"config.tile-lookups.desc": "マップタイルを検索対象に含める。",
"config.data-mining-fields.name": "データマイニングのフィールドを表示",
"config.data-mining-fields.desc": "データマイニングに役立つライブデータを表示するかどうか(確認結果の下部に別フィールドとして表示される)。これは上級者向けの機能であり、一般的なプレーヤーを対象としたものではありません。",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "ターゲットのリダイレクト",
"config.target-redirection.desc": "場合によっては、ゲームは別のエンティティを表すために一時的なエンティティを生成する。例えば、鉱山にいるアビゲイルは実際には「AbigailMine」という名前の仮のNPCなので、そこで彼女を調べてもアビゲイルの情報は表示されません。このオプションを有効にすると、Lookup Anythingが代わりにオリジナルのアビゲイルを調べます。",
"config.scroll-amount.name": "スクロール量",
"config.scroll-amount.desc": "上下にスクロールするたびにコンテンツを移動させるピクセル数。",
// controls section
"config.title.controls": "操作",
"config.hide-on-key-up.name": "キーアップで非表示",
"config.hide-on-key-up.desc": "確認キーを押した状態から離した時に、確認UIを非表示にする。",
"config.toggle-lookup.name": "確認キー",
"config.toggle-lookup.desc": "マウスカーソルを合わせた状態で、確認画面を表示するキー設定。",
"config.toggle-search.name": "検索キー",
"config.toggle-search.desc": "検索画面を表示するためのキー設定。",
"config.scroll-up.name": "上スクロール",
"config.scroll-up.desc": "表示内容が多い場合、数行ずつ上にスクロールするキー設定。",
"config.scroll-down.name": "下スクロール",
"config.scroll-down.desc": "表示内容が多い場合、数行ずつ下にスクロールするキー設定。",
"config.page-up.name": "ページアップ",
"config.page-up.desc": "表示内容が多い場合、1ページ分を上にスクロールするキー設定。",
"config.page-down.name": "ページダウン",
"config.page-down.desc": "表示内容が多い場合、1ページ分を下にスクロールするキー設定。",
"config.toggle-debug.name": "デバッグ表示",
"config.toggle-debug.desc": "デバッグ情報を表示するためのキー設定。",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "지금 수확 가능",
"generic.tomorrow": "내일",
"generic.yesterday": "어제",
// generic values
"generic.unknown": "알 수 없음",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}%의 확률로 {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} / {{max}})",
"generic.ratio": "{{value}} / {{max}}",
"generic.range": "{{min}} ~ {{max}}",
"generic.yes": "예",
"generic.no": "아니오",
"generic.seconds": "{{count}}초",
"generic.minutes": "{{count}}분",
"generic.hours": "{{count}}시간",
"generic.days": "{{count}}일",
"generic.in-x-days": "{{count}}일 남음",
"generic.x-days-ago": "{{count}}일 전",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{count}}개를 묶음 판매 시 {{price}}g",
"generic.show-x-results": "결과 {{count}}개 보기",
// types
"type.building": "건물",
"type.bush": "덤불",
"type.fruit-tree": "과일 나무",
"type.monster": "몬스터",
"type.player": "플레이어",
"type.tree": "나무",
"type.villager": "주민",
"type.other": "기타", // default type
// item qualities
"quality.normal": "일반",
"quality.silver": "은",
"quality.gold": "금",
"quality.iridium": "이리듐",
// item names shown in recipes
"item.wild-seeds": "야생 씨앗 (아무거나)",
// NPC friendship
"friendship-status.friendly": "친근함",
"friendship-status.dating": "연애 중",
"friendship-status.engaged": "약혼함",
"friendship-status.married": "결혼함",
"friendship-status.divorced": "이혼함",
"friendship-status.kicked-out": "내쫓음",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "식료품 저장고",
"bundle-area.crafts-room": "제작 공방",
"bundle-area.fish-tank": "수족관",
"bundle-area.boiler-room": "보일러실",
"bundle-area.vault": "금고",
"bundle-area.bulletin-board": "게시판",
"bundle-area.abandoned-joja-mart": "버려진 조자 마트",
// shop names
"shop.adventure-guild": "모험가의 길드",
"shop.clint": "클린트의 대장간",
"shop.marnie": "마니의 목장",
"shop.pierre": "피에르 잡화점",
"shop.robin": "로빈의 목공소",
"shop.volcano": "화산 상점",
"shop.willy": "윌리의 낚시용품점",
// recipe types
"recipe-type.cooking": "요리",
"recipe-type.crafting": "제작",
"recipe-type.tailoring": "재단",
// NPC descriptions
"data.npc.pet.description": "당신의 믿음직한 반려동물이다.",
"data.npc.horse.description": "당신의 충직한 애마이다.",
"data.npc.junimo.description": "정령계로부터 건너온 숲의 정령. 그들에 대하여는 알려진 바가 거의 없다.",
"data.npc.trash-bear.description": "쓰레기를 치우는 친절한 정신.",
// item types
"data.type.container": "수납용기",
// override item text
"data.item.egg-incubator.description": "알을 병아리나 새끼 오리로 부화시킨다.",
"data.item.barrel.name": "나무통",
"data.item.barrel.description": "부수면 잡동사니들을 얻을 수 있다.",
"data.item.box.name": "상자",
"data.item.box.description": "부수면 잡다한 물품들을 얻을 수 있다.",
// location names
"location.beach.east-pier": "오른쪽 해변",
"location.bugLand": "버그랜드",
"location.desert.topPond": "사막 (북쪽 연못)",
"location.farmCave": "동굴",
"location.farmHouse": "농장주 집",
"location.forest.island-tip": "섬 (큰 섬의 남쪽 끝)",
"location.forest.lake": "숲 호수",
"location.forest.river": "숲 강",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "야시장 잠수함",
"location.town.northmost-bridge": "마을 (최북단의 다리)",
"location.undergroundMine": "광산",
"location.undergroundMine.level": "광산 {{level}}층",
"location.witchSwamp": "마녀의 늪",
"location.caldera": "진저섬 칼데라",
"location.islandEast": "진저섬 동쪽",
"location.islandNorth": "진저섬 북쪽",
"location.islandSouth": "진저섬 남쪽",
"location.islandSouthEast": "진저섬 남동쪽",
"location.islandSouthEastCave": "진저섬 남동쪽 동굴",
"location.islandWest": "진저섬 서쪽",
"location.islandWest.freshwater": "진저섬 서쪽 (연못)",
"location.islandWest.ocean": "진저섬 서쪽 (바다)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} ({{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[조건: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "{{value}}가 아님",
"condition.day-of-month": "({{days}})일",
"condition.day-of-month.even": "짝수일",
"condition.day-of-month.odd": "홀수일",
"condition.item-type.input": "넣는 아이템",
"condition.item-type.target": "타겟 아이템",
"condition.raw-context-tag": "컨텍스트 태그 \"{{tag}}\"",
"condition.raw-condition": "특정 조건 \"{{tag}}\"",
"condition.item-context-tag": "{{item}}이 {{tags}} 태그",
"condition.item-context-tags": "{{item}}이 {{tags}} 태그",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}}은 식용 가능",
"condition.item-edibility.min": "{{item}}은 {{min}}개 또는 그 이상 식용 가능",
"condition.item-edibility.range": "{{item}}은 {{min}}-{{max}}개 식용 가능",
"context-tag.bone": "뼈 (아무거나)",
"context-tag.egg": "알 (아무거나)",
"context-tag.large-egg": "큰 알 (아무거나)",
"context-tag.preserved-item": "보존된 {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "애정도",
"animal.happiness": "행복도",
"animal.mood": "오늘의 기분",
"animal.complaints": "불만",
"animal.produce-ready": "생산물 준비 완료",
"animal.growth": "성장 단계",
"animal.sells-for": "판매 가격: ",
// values
"animal.complaints.hungry": "어제 먹이를 먹지 못함.",
"animal.complaints.left-out": "어젯밤 바깥에서 자야 했음.",
"animal.complaints.new-home": "새로운 집에 적응 중.",
"animal.complaints.no-heater": "겨울에 난방기가 없음.",
"animal.complaints.not-petted": "오늘 쓰다듬 받지 못함.",
"animal.complaints.wild-animal-attack": "밤중에 야생 동물들에게 습격당함.",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "동물",
"building.construction": "건물",
"building.construction-costs": "건설 비용",
"building.feed-trough": "여물통",
"building.horse": "말",
"building.horse-location": "말의 위치",
"building.owner": "소유인",
"building.slimes": "슬라임",
"building.stored-hay": "비축된 건초",
"building.upgrades": "업그레이드",
"building.water-trough": "물통",
// values
"building.animals.summary": "최대 {{max}}마리까지의 동물 중 {{count}}마리 수용 중.",
"building.construction.summary": "{{date}}에 건설 완료",
"building.feed-trough.automated": "자동화",
"building.feed-trough.summary": "최대 {{max}}칸 중 {{filled}}칸의 먹이통 채움.",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "수확 활성화 됨",
"building.owner.none": "소유인 없음.",
"building.output-processing": "처리 중",
"building.output-ready": "생산물 준비 완료",
"building.slimes.summary": "최대 {{max}}마리까지의 슬라임 중 {{count}}마리 수용 중.",
"building.stored-hay.summary": "이 위치에 있는 건초 {{maxHayInLocation}}개 중 {{hayCount}}개(이 건물의 최대 용량: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "최대 4마리의 동물 수용 가능, 소를 추가",
"building.upgrades.barn.1": "최대 8마리의 동물 수용 가능, 임신이 가능해지며, 염소를 추가",
"building.upgrades.barn.2": "최대 12마리의 동물 수용 가능, 먹이통 자동화가 가능해지며, 돼지와 양을 추가",
"building.upgrades.cabin.0": "초기의 오두막집",
"building.upgrades.cabin.1": "부엌 추가, 결혼이 가능해짐.",
"building.upgrades.cabin.2": "아이를 가질 수 있게 됨.",
"building.upgrades.coop.0": "최대 4마리의 동물 수용; 닭을 추가",
"building.upgrades.coop.1": "최대 8마리의 동물 수용; 알 부화기 추가, 공룡 및 오리 추가",
"building.upgrades.coop.2": "최대 12마리의 동물 수용; 먹이통 자동화가 가능해지며 토끼를 추가",
"building.water-trough.summary": "최대 {{max}}칸 중 {{filled}}칸의 물통을 채움",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "개체 수",
"building.fish-pond.drops": "드랍 품목",
"building.fish-pond.quests": "퀘스트",
// values
"building.fish-pond.population.empty": "시작하기 위해 물고기를 추가해야 합니다.",
"building.fish-pond.population.next-spawn": "새로운 물고기 생성 - {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% 매일 우연히 일치된 첫 품목을 생산 :",
"building.fish-pond.drops.min-fish": "연못에 {{count}}마리 물고기가 있을 때:",
"building.fish-pond.quests.done": "{{count}}마리",
"building.fish-pond.quests.incomplete-one": "{{count}}마리: {{itemName}} 필요",
"building.fish-pond.quests.incomplete-random": "{{count}}마리 물고기: {{itemList}} 중 랜덤 1개 필요 ",
"building.fish-pond.quests.available": "퀘스트 시작 - {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "베리 덤불",
"bush.name.plain": "일반 덤불",
"bush.name.tea": "차 덤불",
"bush.description.berry": "새먼베리와 블랙베리가 자라는 덤불.",
"bush.description.plain": "아무것도 자라지 않는 일반 덤불.",
"bush.description.Tea": "찻잎이 자라는 덤불.",
"bush.date-planted": "심은 날짜",
"bush.growth": "성장",
"bush.next-harvest": "다음 수확",
// values
"bush.growth.summary": "{{date}}일에 다 자람.",
"bush.schedule.berry": "20% 확률 - 봄 15일~18일에 새먼베리, 가을 8일~11일 블랙베리.",
"bush.schedule.tea": "매 시즌 22일부터 찻잎 재배. (온실 없으면 겨울 제외)",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "불만",
"fruit-tree.name": "{{fruitName}} 나무",
"fruit-tree.growth": "성장 단계",
"fruit-tree.next-fruit": "다음 과일",
"fruit-tree.season": "제철",
"fruit-tree.quality": "품질",
// values
"fruit-tree.complaints.adjacent-objects": "주변의 물체가 방해해서 자랄 수 없음",
"fruit-tree.growth.summary": "{{date}}일에 다 자람.",
"fruit-tree.next-fruit.max-fruit": "현재 열린 열매들을 수확하지 않는다면 추가적인 열매를 맺지 않음",
"fruit-tree.next-fruit.out-of-season": "제철이 아님",
"fruit-tree.next-fruit.struck-by-lightning": "벼락에 맞았다! {{count}}일 후 원상태로 회복.",
"fruit-tree.next-fruit.too-young": "열매를 맺기엔 너무 어림",
"fruit-tree.quality.now": "현재 {{quality}}",
"fruit-tree.quality.on-date": "{{date}}일에 {{quality}}",
"fruit-tree.quality.on-date-next-year": "내년 {{date}}일에 {{quality}}",
"fruit-tree.season.summary": "{{season}} (혹은 온실에서 사시사철 재배 가능)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "작물",
"crop.harvest": "수확",
"crop.fertilized": "비료",
"crop.watered": "물 줌",
// values
"crop.summary.dead": "이 작물은 시들었다.",
"crop.summary.drops-X": "{{count}}개 수확 가능",
"crop.summary.drops-X-to-Y": "{{min}} ~ {{max}}개의 추가 작물을 ({{percent}}%의 확률로 획득 가능)",
"crop.summary.harvest-once": "{{daysToFirstHarvest}}일 후에 수확 가능",
"crop.summary.harvest-multi": "{{daysToFirstHarvest}}일 후에 수확 가능, 그 후 매 {{daysToNextHarvests}}일마다 주기적 수확 가능.",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "{{seasons}}에 자람",
"crop.summary.sells-for": "판매 가격: {{price}}",
"crop.harvest.too-late": "작물을 수확하기엔 너무 늦은 계절이다 (다음 수확까지 {{date}}일 걸림)",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "내용물",
"item.loves-this": "사랑함",
"item.likes-this": "좋아함",
"item.neutral-about-this": "중립적임",
"item.dislikes-this": "싫어함",
"item.hates-this": "증오함",
"item.needed-for": "필요함",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "보유함",
"item.number-cooked": "요리됨",
"item.number-crafted": "제작됨",
"item.recipes": "레시피",
"item.see-also": "참고",
"item.sells-for": "판매가",
"item.sells-to": "판매처",
"item.can-be-dyed": "염색 가능",
"item.produces-dye": "생산 염료",
// values
"item.contents.placed": "{{name}} 들어감",
"item.contents.ready": "{{name}} 준비됨",
"item.contents.partial": "{{name}} 준비되기까지 {{time}} 남음.",
"item.undiscovered-gift-taste": "공개되지 않은 사람 {{count}}명",
"item.undiscovered-gift-taste-appended": ", 그리고 공개되지 않은 사람 {{count}}명",
"item.needed-for.community-center": "마을 회관 ({{bundles}})",
"item.needed-for.full-shipment": "도전과제 '수송품 한가득' ({{count}}개 더 출하)",
"item.needed-for.monoculture": "도전과제 '단일 재배' ({{count}}개 더 출하)",
"item.needed-for.polyculture": "도전과제 '혼합양식' ({{count}}개 더 출하)",
"item.needed-for.full-collection": "도전과제 '수집 완료' (박물관에 기증)",
"item.needed-for.gourmet-chef": "도전과제 '미식가 요리사' ({{recipes}}을/를 요리하세요)",
"item.needed-for.craft-master": "도전과제 '제작의 달인' ({{recipes}}을/를 제작하세요)",
"item.needed-for.quests": "현재 퀘스트 ({{quests}})",
"item.unknown-recipes": "알 수 없는 레시피 {{count}}개",
"item.sells-to.shipping-box": "출하 상자",
"item.recipes-for-ingredient.entry": "{{name}} ({{count}}개 필요)",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[넣는 아이템과 동일]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "이 기계 규칙은 너무 복잡해서 표시할 수 없습니다.",
"item.number-owned.summary": "당신은 이것들을 {{count}}개 보유 중.",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "당신은 이것들을 {{count}}개 제작했음.",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "내용물",
"item.cask-schedule": "숙성",
// values
"item.cask-schedule.now": "{{quality}}의 품질이 준비됨.",
"item.cask-schedule.now-partial": "현재 품질: {{quality}} (곡괭이를 사용해 숙성을 중단시킬 수 있다)",
"item.cask-schedule.tomorrow": "내일의 품질: {{quality}}",
"item.cask-schedule.in-x-days": "{{count}}일 후인 ({{date}}일)에 {{quality}}의 품질 도달.",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "미끼",
"item.crabpot-bait-needed": "미끼 필요!",
"item.crabpot-bait-not-needed": "함정 전문가 직업으로 인해 미끼 불필요.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "내구도",
// values
"item.fence-health.gold-clock": "황금 시계로 인하여 내구도가 감소하지 않음",
"item.fence-health.summary": "{{percent}}% (대략 {{count}}일 남음)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "연못 물품",
"item.fish-spawn-rules": "출현 규칙",
// values
"item.fish-spawn-rules.min-fishing-level": "최소 낚시 레벨: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "아직 잡히지 않음(한 번만 잡을 수 있음)",
"item.fish-spawn-rules.extended-family-quest-active": "\"대가족\" 퀘스트 진행중",
"item.fish-spawn-rules.locations": "장소: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "장소:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "모든 계절",
"item.fish-spawn-rules.season-list": "계절: {{seasons}}",
"item.fish-spawn-rules.time": "시간: {{times}}",
"item.fish-spawn-rules.weather-sunny": "날씨: 맑은 날",
"item.fish-spawn-rules.weather-rainy": "날씨: 비 오는 날",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "정확도",
"item.melee-weapon.critical-chance": "치명타 확률",
"item.melee-weapon.critical-damage": "치명타 피해",
"item.melee-weapon.damage": "데미지",
"item.melee-weapon.defense": "방어",
"item.melee-weapon.knockback": "넉백",
"item.melee-weapon.reach": "범위",
"item.melee-weapon.speed": "공격 속도",
// values
"item.melee-weapon.critical-damage.label": "일반 데미지의 {{multiplier}}배(플레이어 보너스 적용 전)",
"item.melee-weapon.defense.label": "{{amount}} 장착 중",
"item.melee-weapon.knockback.label": "{{amount}} (일반 거리의 {{multiplier}}배)",
"item.melee-weapon.reach.label": "{{amount}} 픽셀",
"item.melee-weapon.speed.shown-vs-actual": "표시: {{shownSpeed}}{{lineBreak}}실제: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} (스윙 프레임당 {{milliseconds}}밀리초, 플레이어 속도 보너스 적용 전)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "선호",
"item.movie-ticket.movie-this-week": "이번 주 영화",
"item.movie-ticket.loves-movie": "사랑하는 영화",
"item.movie-ticket.likes-movie": "좋아하는 영화",
"item.movie-ticket.dislikes-movie": "싫어하는 영화",
"item.movie-ticket.rejects-movie": "영화 보기 거부",
// values
"item.movie-snack-preference.love": "{{name}} 사랑함",
"item.movie-snack-preference.like": "{{name}} 좋아함",
"item.movie-snack-preference.dislike": "{{name}} 싫어함",
"item.movie-ticket.movie-this-week.none": "이번 주 상영하는 영화 없음",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "음 높이",
"item.music-block.drum-type": "드럼 타입",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "무적",
"monster.health": "체력",
"monster.drops": "드랍 물품",
"monster.experience": "경험치",
"monster.defense": "방어력",
"monster.attack": "공격력",
"monster.adventure-guild": "모험가의 길드",
// values
"monster.drops.nothing": "아무것도 안 줌",
"monster.adventure-guild.eradication-goal": "몬스터 박멸 목표: {{name}} (목표 {{requiredCount}}마리 중 {{count}}마리 처치)",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "생일",
"npc.can-romance": "연애 가능",
"npc.friendship": "호감도",
"npc.talked-today": "오늘 대화함",
"npc.gifted-today": "오늘 선물을 줌",
"npc.gifted-this-week": "이번 주 선물 횟수",
"npc.kissed-today": "오늘 키스 했음",
"npc.hugged-today": "오늘 포옹 했음",
"npc.loves-gifts": "사랑하는 선물",
"npc.likes-gifts": "좋아하는 선물",
"npc.neutral-gifts": "그저그런 선물",
"npc.dislikes-gifts": "싫어하는 선물",
"npc.hates-gifts": "혐오하는 선물",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "당신은 이미 결혼했다!", // < turns into a heart (Korean does not support emoji)
"npc.can-romance.housemate": "당신의 하우스메이트!",
"npc.friendship.not-met": "당신은 아직 이 NPC를 만나지 못했다.",
"npc.friendship.need-bouquet": "다음 호감도 진행을 위해서 부케 필요.",
"npc.friendship.need-points": "호감도 UP까지 {{count}}점",
"npc.undiscovered-gift-taste": "공개되지 않은 품목 {{count}}개",
"npc.unowned-gift-taste": "소유하지 않은 품목 {{count}}개",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "나이",
// values
"npc.child.age.description-partial": "{{label}}, ({{nextLabel}}로 자라기까지 {{count}}일 남음)",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "신생아",
"npc.child.age.baby": "아기",
"npc.child.age.crawler": "기어 다니는 아기",
"npc.child.age.toddler": "걸음마를 뗀 아기",
/*********
** Pet lookups
*********/
// labels
"pet.love": "애정도",
"pet.petted-today": "오늘 쓰다듬기",
"pet.last-petted": "마지막 쓰다듬기",
"pet.water-bowl": "물 그릇",
// values
"pet.last-petted.yes": "완료 (+12 애정도)",
"pet.last-petted.days-ago": "{{days}}일 전에",
"pet.last-petted.never": "아님",
"pet.water-bowl.empty": "비어있음",
"pet.water-bowl.filled": "가득 참 (+6 애정도)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "농장명",
"player.farm-map": "농장 유형",
"player.favorite-thing": "좋아하는 것",
"player.gender": "성별",
"player.housemate": "하우스메이트",
"player.spouse": "배우자",
"player.watched-movie-this-week": "이번 주에 본 영화",
"player.combat-skill": "전투",
"player.farming-skill": "농사",
"player.fishing-skill": "낚시",
"player.foraging-skill": "채집",
"player.mining-skill": "채광",
"player.luck": "행운",
"player.save-format": "저장 형식",
// values
"player.farm-map.custom": "사용자 지정",
"player.gender.male": "남",
"player.gender.female": "여",
"player.luck.summary": "다양한 무작위 체크 확률에 {{percent}}%",
"player.skill.progress": "레벨 {{level}} (다음 레벨까지 {{expNeeded}}XP)",
"player.skill.progress-last": "레벨 {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "해결책",
// values
"puzzle.solution.solved": "퍼즐 해결!",
"puzzle.solution.hidden": "퍼즐 정답은 설정에 따라 숨겨져 있습니다.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "크리스탈 동굴 퍼즐",
"puzzle.island-crystal-cave.crystal-id": "크리스탈 ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "퍼즐을 시작하려면 조각상을 작동시키세요.",
"puzzle.island-crystal-cave.solution.waiting": "게임의 문제 생성을 기다리는 중...",
"puzzle.island-crystal-cave.solution.activated": "활성화 된 크리스탈 패턴 반복:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "진저섬 인어 퍼즐",
"puzzle.island-mermaid.solution.intro": "플루트 블록을 사용하여 야시장 인어 노래를 연주하십시오. 피치 값 (플루트 블록을 검색해서 피치를 볼 수 있음) :",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "진저섬 사당 퍼즐",
// values
"puzzle.island-shrine.solution": "각 받침대마다 비가 올 때 보석 새가 떨어뜨린 아이템을 해당 섬 위치에 놓습니다. 개체는 저장할 때마다 무작위로 지정됩니다.",
"puzzle.island-shrine.solution.east": "동쪽: {{item}}",
"puzzle.island-shrine.solution.north": "북쪽: {{item}}",
"puzzle.island-shrine.solution.south": "남쪽: {{item}}",
"puzzle.island-shrine.solution.west": "서쪽: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "맵 타일 ({{x}}, {{y}})",
"tile.description": "지도상의 타일 위치. 이는 당신이 '타일 찾아보기(tile lookup)'를 활성화 했기 때문에 표시됨.",
"tile.game-location": "위치",
"tile.map-name": "맵 이름",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "타일",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "혼합 모드: {{value}}",
"tile.layer-tile.index-property": "건물 인덱스: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "건물: {{name}}: {{value}}",
"tile.layer-tile.none-here": "타일 없음",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "원하는 아이템",
"trash-bear-or-gourmand.quest-progress": "퀘스트 진행률",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "성장 단계",
"tree.next-growth": "다음 성장",
"tree.seed": "씨앗 보유 여부",
"tree.is-fertilized": "수정됨",
// values
"tree.name.big-mushroom": "큰 버섯",
"tree.name.mahogany": "마호가니 나무",
"tree.name.maple": "단풍나무",
"tree.name.oak": "참나무",
"tree.name.palm": "야자나무",
"tree.name.pine": "소나무",
"tree.name.mossy": "이끼 나무",
"tree.name.mystic": "신비한 나무",
"tree.name.unknown": "알 수 없는 나무",
"tree.stage.done": "다 자람",
"tree.stage.partial": "{{stageName}}, {{max}}단계 중 ({{step}}단계)",
"tree.next-growth.winter": "겨울에 온실 밖에서 성장 불가.",
"tree.next-growth.adjacent-trees": "다른 나무들과 너무 가까워 성장 불가.",
"tree.next-growth.chance": "내일 {{chance}}%의 확률로 다음으로 성장: {{stage}}",
"tree.seed.not-ready": "준비되지 않음",
"tree.seed.probability-daily": "매일 {{itemName}}이 나올 가능성이 {{chance}}%입니다.",
"tree.seed.probability-on-chop": "수확시 {{itemName}}을(를) 드롭할 확률이 {{chance}}%입니다.",
// growth stages
"tree.stages.seed": "씨앗",
"tree.stages.sprout": "새싹",
"tree.stages.sapling": "묘목",
"tree.stages.bush": "관목",
"tree.stages.smallTree": "작은 나무",
"tree.stages.tree": "나무",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "메인 옵션",
"config.force-full-screen.name": "전체 화면 강제 표시",
"config.force-full-screen.desc": "메뉴가 창 중앙이 아닌 항상 전체 화면이어야 하는지 여부. 이 기능은 주로 데이터 마이닝 필드를 볼 때 유용합니다.",
// progression mode
"config.title.progression": "진행 모드",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "모르는 선물 취향 보기",
"config.progression.show-unknown-gift-tastes.desc": "게임 내에서 아직 알지 못한 선물 취향을 표시할지 여부(예: 대화 텍스트 또는 실험을 통해).",
"config.progression.show-unknown-recipes.name": "모르는 레시피 보기",
"config.progression.show-unknown-recipes.desc": "게임 내에서 아직 배우지 않은 레시피를 표시할지 여부.",
"config.progression.show-puzzle-solutions.name": "퍼즐 해답 보기",
"config.progression.show-puzzle-solutions.desc": "퍼즐 해답 표시 여부.",
// gift tastes
"config.title.gift-tastes": "선물 취향",
"config.show-gift-tastes.loved.name": "사랑하는 선물 표시",
"config.show-gift-tastes.loved.desc": "NPC 및 아이템 조회 시 사랑하는 선물 표시 여부.",
"config.show-gift-tastes.liked.name": "좋아하는 선물 표시",
"config.show-gift-tastes.liked.desc": "NPC 및 아이템 조회 시 좋아하는 선물 표시 여부.",
"config.show-gift-tastes.neutral.name": "중립적인 선물 표시",
"config.show-gift-tastes.neutral.desc": "NPC 및 아이템 조회 시 중립적인 선물 표시 여부.",
"config.show-gift-tastes.disliked.name": "싫어하는 선물 표시",
"config.show-gift-tastes.disliked.desc": "NPC 및 아이템 조회 시 싫어하는 선물 표시 여부.",
"config.show-gift-tastes.hated.name": "혐오하는 선물 표시",
"config.show-gift-tastes.hated.desc": "NPC 및 아이템 조회 시 혐오하는 선물 표시 여부.",
"config.show-unowned-gifts.name": "소유하지 않은 선물 취향 표시",
"config.show-unowned-gifts.desc": "플레이어가 소유하지 않은 아이템에 대한 선물 취향을 표시할지 여부.",
"config.highlight-unrevealed-gift-tastes.name": "미공개 선물 취향 강조",
"config.highlight-unrevealed-gift-tastes.desc": "NPC 프로필에 표시되지 않은 항목 선물 취향을 강조 표시할지 여부. 활성화하면 공개되지 않은 선물 취향이 굵게 표시됩니다.",
// collapse fields
"config.title.collapse-fields": "많은 정보 접기",
"config.collapse-fields.enabled.name": "활성화",
"config.collapse-fields.enabled.desc": "많은 정보들을 접어 조회하려는 목록에서 열 수 있는 '결과 X개 보기' 링크로 대체할지 여부.",
"config.collapse-fields.building-recipes.name": "건물 조회: 레시피",
"config.collapse-fields.item-recipes.name": "아이템 조회: 레시피",
"config.collapse-fields.npc-gift-tastes.name": "NPC 조회: 선물 취향",
"config.collapse-fields.any.desc": "조회하는 표에 많은 정보가 있는 경우 목록에서 열 수 있는 '결과 X개 보기' 링크로 대체합니다.",
// advanced options
"config.title.advanced-options": "고급 옵션",
"config.tile-lookups.name": "타일 조회",
"config.tile-lookups.desc": "지도 타일을 조회 대상으로 포함할지 여부",
"config.data-mining-fields.name": "데이터 마이닝 필드 표시",
"config.data-mining-fields.desc": "데이터 마이너에 유용한 원시 데이터를 표시할지 여부(검색 결과 하단에 별도의 필드로 표시). 이것은 대부분의 플레이어를 위한 것이 아닌 고급 기능입니다.",
"config.show-invalid-recipes.name": "유효하지 않은 레시피 표시",
"config.show-invalid-recipes.desc": "잘못된 아이템을 제작하거나 재료로 사용하는 레시피를 표시할지 여부.",
"config.target-redirection.name": "대상 전환",
"config.target-redirection.desc": "어떤 경우에는 게임이 다른 개체를 나타내는 임시 개체를 생성합니다. 예를 들어 광산에 있는 아비게일은 실제로 '광산 아비게일'이라는 이름의 임시 NPC이기 때문에 그녀를 찾아보면 아비게일의 실제 정보가 표시되지 않습니다. 이 옵션을 활성화하면 Lookup Anything 모드에서 원래 아비게일을 대신 조회합니다.",
"config.scroll-amount.name": "스크롤 간격",
"config.scroll-amount.desc": "각 위/아래 스크롤에서 콘텐츠를 이동할 픽셀 수.",
// controls section
"config.title.controls": "단축 키 설정",
"config.hide-on-key-up.name": "키를 올릴 때 숨기기",
"config.hide-on-key-up.desc": "조회 키를 놓을 때 조회 UI를 숨길지 여부",
"config.toggle-lookup.name": "조회 전환",
"config.toggle-lookup.desc": "커서 아래에 있는 항목에 대한 조회 UI를 전환하는 키.",
"config.toggle-search.name": "검색 전환",
"config.toggle-search.desc": "검색창 실행 전환하는 키",
"config.scroll-up.name": "위로 스크롤",
"config.scroll-up.desc": "긴 내용을 몇 줄씩 위로 스크롤하는 키",
"config.scroll-down.name": "아래로 스크롤",
"config.scroll-down.desc": "긴 내용을 몇 줄씩 아래로 스크롤하는 키",
"config.page-up.name": "페이지 위로",
"config.page-up.desc": "긴 내용을 전체 페이지만큼 위로 스크롤하는 키.",
"config.page-down.name": "페이지 아래로",
"config.page-down.desc": "긴 내용을 전체 페이지만큼 아래로 스크롤하는 키.",
"config.toggle-debug.name": "디버그 전환",
"config.toggle-debug.desc": "디버그 정보 표시를 전환하는 키.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "무엇이든 조회 버튼"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "teraz",
"generic.tomorrow": "jutro",
"generic.yesterday": "wczoraj",
// generic values
"generic.unknown": "nieznane",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% szans na {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} na {{max}})",
"generic.ratio": "{{value}} na {{max}}",
"generic.range": "{{min}} do {{max}}",
"generic.yes": "tak",
"generic.no": "nie",
"generic.seconds": "{{count}} sekund",
"generic.minutes": "{{count}} minut",
"generic.hours": "{{count}} godzin",
"generic.days": "{{count}} dni",
"generic.in-x-days": "za {{count}} dni",
"generic.x-days-ago": "{{count}} dni temu",
"generic.price": "{{price}}zł",
"generic.price-for-quality": "{{price}}zł ({{quality}})",
"generic.price-for-stack": "{{price}}zł za {{count}}",
"generic.show-x-results": "pokaż {{count}} wyników",
// types
"type.building": "Budowla",
"type.bush": "Krzak",
"type.fruit-tree": "Drzewo Owocowe",
"type.monster": "Potwór",
"type.player": "Gracz",
"type.tree": "Drzewo",
"type.villager": "Mieszkaniec",
"type.other": "Inne", // default type
// item qualities
"quality.normal": "normalne",
"quality.silver": "srebrne",
"quality.gold": "złote",
"quality.iridium": "irydowe",
// item names shown in recipes
"item.wild-seeds": "Dzikie nasiona (Każde)",
// NPC friendship
"friendship-status.friendly": "Sympatia",
"friendship-status.dating": "Randkowanie",
"friendship-status.engaged": "Zaręczono",
"friendship-status.married": "Poślubiono",
"friendship-status.divorced": "Rozwiedziono",
"friendship-status.kicked-out": "Porzucono",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Spiżarnia",
"bundle-area.crafts-room": "Pokój Rzemieślniczy",
"bundle-area.fish-tank": "Akwarium",
"bundle-area.boiler-room": "Kotłownia",
"bundle-area.vault": "Skarbiec",
"bundle-area.bulletin-board": "Tablica Ogłoszeń",
"bundle-area.abandoned-joja-mart": "Opuszczony JojaMarket",
// shop names
"shop.adventure-guild": "Gildia Awanturników",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Sklep w Wulkanie",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Gotowanie",
"recipe-type.crafting": "Rzemiosło",
"recipe-type.tailoring": "Krawiectwo",
// NPC descriptions
"data.npc.pet.description": "Twój lojalny zwierzak.",
"data.npc.horse.description": "Twój lojalny rumak.",
"data.npc.junimo.description": "Leśny duszek pochodzący ze świata duchów. Niewiele o nich wiadomo.",
"data.npc.trash-bear.description": "Przyjazny duch, który sprząta śmieci.",
// item types
"data.type.container": "Kontener",
// override item text
"data.item.egg-incubator.description": "Tutaj z jaj wylęgają się młode kury i kaczki.",
"data.item.barrel.name": "Beczka",
"data.item.barrel.description": "Zniszcz, aby uzyskać rozmaite przedmioty.",
"data.item.box.name": "Skrzynka",
"data.item.box.description": "Zniszcz, aby uzyskać rozmaite przedmioty.",
// location names
"location.beach.east-pier": "plaża (wschodnie molo)",
"location.bugLand": "legowisko zmutowanych robaków",
"location.desert.topPond": "pustynia (staw na północy)",
"location.farmCave": "jaskinia na farmie",
"location.farmHouse": "dom na farmie",
"location.forest.island-tip": "leśna rzeka (południowy kraniec dużej wyspy)",
"location.forest.lake": "leśny staw",
"location.forest.river": "leśna rzeka",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "łódź podwodna Nocnego Rynku",
"location.town.northmost-bridge": "miasto (kładka na północy)",
"location.undergroundMine": "kopalnia",
"location.undergroundMine.level": "{{level}} poziom kopalni",
"location.witchSwamp": "bagno wiedźmy",
"location.caldera": "Imbirowa Wyspa kaldera",
"location.islandEast": "Imbirowa Wyspa wschód",
"location.islandNorth": "Imbirowa Wyspa północ",
"location.islandSouth": "Imbirowa Wyspa południe",
"location.islandSouthEast": "Imbirowa Wyspa płd. wsch.",
"location.islandSouthEastCave": "Imbirowa Wyspa płd. wsch. (jaskinia)",
"location.islandWest": "Imbirowa Wyspa zachód",
"location.islandWest.freshwater": "Imbirowa Wyspa zachód (staw)",
"location.islandWest.ocean": "Imbirowa Wyspa zachód (ocean)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (obszar połowowy {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[warunki: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "nie {{value}}",
"condition.day-of-month": "w konkretne dni ({{days}})",
"condition.day-of-month.even": "dni parzyste",
"condition.day-of-month.odd": "dni nieparzyste",
"condition.item-type.input": "przedmiot wejściowy",
"condition.item-type.target": "przedmiot docelowy",
"condition.raw-context-tag": "tag kontekstowy \"{{tag}}\"",
"condition.raw-condition": "zapytanie \"{{tag}}\"",
"condition.item-context-tag": "{{item}} ma tag kontekstowy {{tags}}",
"condition.item-context-tags": "{{item}} ma tag kontekstowy {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} jest jadalne",
"condition.item-edibility.min": "{{item}} ma jadalność {{min}} lub więcej",
"condition.item-edibility.range": "{{item}} ma jadalność od {{min}} do {{max}}",
"context-tag.bone": "każda kość",
"context-tag.egg": "każde jajko",
"context-tag.large-egg": "każde duże jajko",
"context-tag.preserved-item": "zakonserwowane: {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Miłość",
"animal.happiness": "Szczęście",
"animal.mood": "Dzisiejszy nastrój",
"animal.complaints": "Problemy",
"animal.produce-ready": "Produkt gotowy",
"animal.growth": "Wiek",
"animal.sells-for": "Sprzedaż za",
// values
"animal.complaints.hungry": "nie było wczoraj karmione",
"animal.complaints.left-out": "zeszłej nocy zostawione na zewnątrz",
"animal.complaints.new-home": "przywyka do nowego domu",
"animal.complaints.no-heater": "brak ogrzewania zimą",
"animal.complaints.not-petted": "nie zostało dzisiaj pogłaskane",
"animal.complaints.wild-animal-attack": "zaatakowane przez dzikie zwierzęta w nocy",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Zwierzęta",
"building.construction": "Budowa",
"building.construction-costs": "Koszt budowy",
"building.feed-trough": "Koryta na paszę",
"building.horse": "Koń",
"building.horse-location": "Lokacja konia",
"building.owner": "Właściciel",
"building.slimes": "Szlamy",
"building.stored-hay": "Przechowywane siano",
"building.upgrades": "Ulepszenia",
"building.water-trough": "Koryta na wodę",
// values
"building.animals.summary": "{{count}} na maks. {{max}} zwierząt",
"building.construction.summary": "gotowe na {{date}}",
"building.feed-trough.automated": "automatyczne",
"building.feed-trough.summary": "wypełniono {{filled}} z {{max}} miejsc",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Zbieranie włączone",
"building.owner.none": "brak właściciela",
"building.output-processing": "Wytwarzanie w trakcie",
"building.output-ready": "Wytwarzanie ukończone",
"building.slimes.summary": "{{count}} na maks. {{max}} szlamów",
"building.stored-hay.summary": "{{hayCount}}/{{maxHayInLocation}} siana w tym miejscu (maks. pojemność w tym budynku: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "do 4 zwierząt; dodaje krowy",
"building.upgrades.barn.1": "do 8 zwierząt; dodaje rozmnażanie i kozy",
"building.upgrades.barn.2": "do 12 zwierząt; dodaje autokarmienie, świnie i owce",
"building.upgrades.cabin.0": "początkowa kabina",
"building.upgrades.cabin.1": "dodaje kuchnię, umożliwia zawarcie małżeństwa",
"building.upgrades.cabin.2": "umożliwia posiadanie dzieci",
"building.upgrades.coop.0": "do 4 zwierząt; dodaje kury",
"building.upgrades.coop.1": "do 8 zwierząt; dodaje inkubator, dinozaury i kaczki",
"building.upgrades.coop.2": "do 12 zwierząt; dodaje autokarmienie i króliki",
"building.water-trough.summary": "wypełniono {{filled}} z {{max}} miejsc",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Populacja",
"building.fish-pond.drops": "Można uzyskać",
"building.fish-pond.quests": "Zadania",
// values
"building.fish-pond.population.empty": "Dodaj rybę, aby staw zaczął funkcjonować",
"building.fish-pond.population.next-spawn": "Nowa ryba pojawi się {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% szans każdego dnia na wyprodukowanie pierwszego zaznaczonego przedmiotu:",
"building.fish-pond.drops.min-fish": "Z {{count}} rybami:",
"building.fish-pond.quests.done": "{{count}} ryb",
"building.fish-pond.quests.incomplete-one": "{{count}} ryb: potrzeba {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} ryb: potrzeba jednego z {{itemList}}",
"building.fish-pond.quests.available": "dostępne {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Krzew Jagodowy",
"bush.name.plain": "Zwykły Krzew",
"bush.name.tea": "Krzew Herbaciany",
"bush.description.berry": "Krzew, na którym rosną maliny i jeżyny.",
"bush.description.plain": "Zwyczajny krzew, na którym nic nie rośnie.",
"bush.description.Tea": "Krzew, na którym rosną liście herbaty.",
"bush.date-planted": "Data posadzenia",
"bush.growth": "Wzrost",
"bush.next-harvest": "Następne zbiory",
// values
"bush.growth.summary": "dojrzeje na {{date}}",
"bush.schedule.berry": "20% szans na maliny wiosną w dniach 15-18 i jeżyny jesienią w dniach 8-11.",
"bush.schedule.tea": "Wytwarza liście herbaty od 22 dnia każdego sezonu (oprócz zimy, jeśli nie znajduje się w szklarni).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Problemy",
"fruit-tree.name": "Drzewo {{fruitName}}",
"fruit-tree.growth": "Wzrost",
"fruit-tree.next-fruit": "Następne owoce",
"fruit-tree.season": "Sezon",
"fruit-tree.quality": "Jakość",
// values
"fruit-tree.complaints.adjacent-objects": "nie może rosnąć, ponieważ posiada zbyt mało przestrzeni",
"fruit-tree.growth.summary": "dojrzeje na {{date}}",
"fruit-tree.next-fruit.max-fruit": "nie wyda więcej owoców, dopóki nie zbierzesz tych, które ma",
"fruit-tree.next-fruit.out-of-season": "poza sezonem",
"fruit-tree.next-fruit.struck-by-lightning": "porażone piorunem! Wyzdrowieje za {{count}} dni.",
"fruit-tree.next-fruit.too-young": "zbyt młode, aby wydać owoce",
"fruit-tree.quality.now": "obecnie {{quality}}",
"fruit-tree.quality.on-date": "{{quality}} na {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} na {{date}} następnego roku",
"fruit-tree.season.summary": "{{season}} (lub kiedykolwiek, jeśli znajduje się w szklarni)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Uprawa",
"crop.harvest": "Zbiory",
"crop.fertilized": "Nawieziono",
"crop.watered": "Podlano",
// values
"crop.summary.dead": "Ta uprawa jest martwa.",
"crop.summary.drops-X": "można zebrać {{count}}",
"crop.summary.drops-X-to-Y": "można zebrać od {{min}} do {{max}} ({{percent}}% szans na dodatkowe plony)",
"crop.summary.harvest-once": "zbiory po {{daysToFirstHarvest}} dniach",
"crop.summary.harvest-multi": "zbiory po {{daysToFirstHarvest}} dniach, następnie co {{daysToNextHarvests}} dni",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "rośnie w {{seasons}}",
"crop.summary.sells-for": "sprzedaż za {{price}}",
"crop.harvest.too-late": "za późno w sezonie na następne zbiory (byłyby na {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Zawartość",
"item.loves-this": "Kocha to",
"item.likes-this": "Lubi to",
"item.neutral-about-this": "Neutralnie o tym",
"item.dislikes-this": "Nie lubi tego",
"item.hates-this": "Nienawidzi tego",
"item.needed-for": "Potrzebne do",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Posiadane",
"item.number-cooked": "Przyrządzone",
"item.number-crafted": "Wytworzone",
"item.recipes": "Receptury",
"item.see-also": "Zobacz również",
"item.sells-for": "Sprzedaż za",
"item.sells-to": "Sprzedaż do",
"item.can-be-dyed": "Można farbować",
"item.produces-dye": "Tworzy barwnik",
// values
"item.contents.placed": "{{name}} umieszczono",
"item.contents.ready": "{{name}} ukończono",
"item.contents.partial": "{{name}} za {{time}}",
"item.undiscovered-gift-taste": "{{count}} nieokreślonych mieszkańców",
"item.undiscovered-gift-taste-appended": ", oraz {{count}} nieokreślonych mieszkańców",
"item.needed-for.community-center": "centrum społeczności ({{bundles}})",
"item.needed-for.full-shipment": "osiągnięcie szybka wysyłka (sprzedaj jeden)",
"item.needed-for.monoculture": "osiągnięcie monokultura (sprzedaj jeszcze {{count}})",
"item.needed-for.polyculture": "osiągnięcie polikultura (sprzedaj jeszcze {{count}})",
"item.needed-for.full-collection": "osiągnięcie skończona kolekcja (podaruj jeden do muzeum)",
"item.needed-for.gourmet-chef": "osiągnięcie smakosz (przyrządź {{recipes}})",
"item.needed-for.craft-master": "osiągnięcie mistrz rzemieślników (wytwórz {{recipes}})",
"item.needed-for.quests": "aktualne zadania ({{quests}})",
"item.unknown-recipes": "{{count}} nieznanych przepisów",
"item.sells-to.shipping-box": "skrzynka sprzedaży",
"item.recipes-for-ingredient.entry": "{{name}} (potrzeba {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[tak samo jak wejście]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Wyświetlenie niektórych reguł maszynowych jest zbyt dynamiczne.",
"item.number-owned.summary": "masz takich {{count}}",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "zrobiono takich {{count}}",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Zawartość",
"item.cask-schedule": "Dojrzewanie",
// values
"item.cask-schedule.now": "obecnie gotowe {{quality}}",
"item.cask-schedule.now-partial": "obecnie {{quality}} (użyj kilofa, aby zatrzymać dojrzewanie)",
"item.cask-schedule.tomorrow": "{{quality}} jutro",
"item.cask-schedule.in-x-days": "{{quality}} za {{count}} dni ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Przynęta",
"item.crabpot-bait-needed": "Potrzeba przynęty!",
"item.crabpot-bait-not-needed": "Niepotrzebna ze względu na profesję Mistrza Przynęty.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Wytrzymałość",
// values
"item.fence-health.gold-clock": "Bez rozpadu dzięki Złotemu Zegarowi",
"item.fence-health.summary": "{{percent}}% (pozostało około {{count}} dni)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Produkcja w stawie",
"item.fish-spawn-rules": "Pojawia się",
// values
"item.fish-spawn-rules.min-fishing-level": "min. poziom wędkarstwa: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "jeszcze nie złowiono (można złapać tylko raz na grę)",
"item.fish-spawn-rules.extended-family-quest-active": "aktywne zadanie \"Wielopokoleniowa rodzina\"",
"item.fish-spawn-rules.locations": "lokacje: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "lokacje:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "każdy sezon",
"item.fish-spawn-rules.season-list": "sezony: {{seasons}}",
"item.fish-spawn-rules.time": "pora dnia: {{times}}",
"item.fish-spawn-rules.weather-sunny": "pogoda: słonecznie",
"item.fish-spawn-rules.weather-rainy": "pogoda: deszczowo",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Precyzja",
"item.melee-weapon.critical-chance": "Szansa na krytyk",
"item.melee-weapon.critical-damage": "Obrażenia krytyczne",
"item.melee-weapon.damage": "Obrażenia",
"item.melee-weapon.defense": "Obrona",
"item.melee-weapon.knockback": "Odrzut",
"item.melee-weapon.reach": "Zasięg",
"item.melee-weapon.speed": "Szybkość ataku",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} razy normalne obrażenia (bez bonusów gracza)",
"item.melee-weapon.defense.label": "{{amount}} kiedy jest wyposażony",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} razy normalny dystans)",
"item.melee-weapon.reach.label": "{{amount}} piksele",
"item.melee-weapon.speed.shown-vs-actual": "pokazana: {{shownSpeed}}{{lineBreak}}rzeczywista: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milisekund na zamach, bez bonusów szybkości gracza)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preferencja",
"item.movie-ticket.movie-this-week": "Film w tym tygodniu",
"item.movie-ticket.loves-movie": "Kocha ten film",
"item.movie-ticket.likes-movie": "Lubi ten film",
"item.movie-ticket.dislikes-movie": "Nie lubi tego filmu",
"item.movie-ticket.rejects-movie": "Nie chce oglądać filmu",
// values
"item.movie-snack-preference.love": "{{name}} kocha to",
"item.movie-snack-preference.like": "{{name}} lubi to",
"item.movie-snack-preference.dislike": "{{name}} nie lubi tego",
"item.movie-ticket.movie-this-week.none": "Brak filmu w tym tygodniu",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Ton",
"item.music-block.drum-type": "Bęben",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Niezniszczalny",
"monster.health": "Zdrowie",
"monster.drops": "Może wypaść",
"monster.experience": "XP",
"monster.defense": "Obrona",
"monster.attack": "Atak",
"monster.adventure-guild": "Gildia Awanturników",
// values
"monster.drops.nothing": "nic",
"monster.adventure-guild.eradication-goal": "cel likwidacji: {{name}} (zabito {{count}} z {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Urodziny",
"npc.can-romance": "Możliwość romansu",
"npc.friendship": "Przyjaźń",
"npc.talked-today": "Rozmawiano dzisiaj",
"npc.gifted-today": "Sprezentowano dzisiaj",
"npc.gifted-this-week": "Prezenty w tym tygodniu",
"npc.kissed-today": "Pocałowano dzisiaj",
"npc.hugged-today": "Przytulono dzisiaj",
"npc.loves-gifts": "Ukochane prezenty",
"npc.likes-gifts": "Lubiane prezenty",
"npc.neutral-gifts": "Neutralne prezenty",
"npc.dislikes-gifts": "Nielubiane prezenty",
"npc.hates-gifts": "Znienawidzone prezenty",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "Jesteście małżeństwem! <", // < turns into a heart
"npc.can-romance.housemate": "Jesteście współlokatorami!",
"npc.friendship.not-met": "Jeszcze się nie poznaliście.",
"npc.friendship.need-bouquet": "potrzeba bukietu na następne",
"npc.friendship.need-points": "następne za {{count}} pkt",
"npc.undiscovered-gift-taste": "{{count}} nieodkrytych przedmiotów",
"npc.unowned-gift-taste": "{{count}} nieposiadanych przedmiotów",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Wiek",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} dni do {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "noworodek",
"npc.child.age.baby": "niemowlę",
"npc.child.age.crawler": "brzdąc",
"npc.child.age.toddler": "dziecko",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Miłość",
"pet.petted-today": "Pogłaskano dzisiaj",
"pet.last-petted": "Ostatnio pogłaskano",
"pet.water-bowl": "Miska na wodę",
// values
"pet.last-petted.yes": "tak (+12 pkt do miłości)",
"pet.last-petted.days-ago": "{{days}} dni temu",
"pet.last-petted.never": "nigdy",
"pet.water-bowl.empty": "pusta",
"pet.water-bowl.filled": "napełniona (+6 pkt do miłości)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Nazwa farmy",
"player.farm-map": "Teren farmy",
"player.favorite-thing": "Ulubiona rzecz",
"player.gender": "Płeć",
"player.housemate": "Współlokator",
"player.spouse": "Współmałżonek",
"player.watched-movie-this-week": "Obejrzano film w tym tygodniu",
"player.combat-skill": "Walka",
"player.farming-skill": "Rolnictwo",
"player.fishing-skill": "Wędkarstwo",
"player.foraging-skill": "Zbieractwo",
"player.mining-skill": "Górnictwo",
"player.luck": "Szczęście",
"player.save-format": "Format zapisu",
// values
"player.farm-map.custom": "Niestandardowy",
"player.gender.male": "mężczyzna",
"player.gender.female": "kobieta",
"player.luck.summary": "{{percent}}% do wielu losowych rzeczy",
"player.skill.progress": "poziom {{level}} ({{expNeeded}} XP do następnego)",
"player.skill.progress-last": "poziom {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Rozwiązanie",
// values
"puzzle.solution.solved": "Zagadka rozwiązana!",
"puzzle.solution.hidden": "Rozwiązania zagadek są ukryte zgodnie z twoimi ustawieniami.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Zagadka Kryształowej Jaskini",
"puzzle.island-crystal-cave.crystal-id": "ID kryształu",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Aktywuj posąg, aby rozpocząć zagadkę.",
"puzzle.island-crystal-cave.solution.waiting": "Czekanie, aż gra wygeneruje sekwencję...",
"puzzle.island-crystal-cave.solution.activated": "Powtórz wzór aktywowanych kryształów:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Zagadka Wyspiarskiej Syreny",
"puzzle.island-mermaid.solution.intro": "Użyj bloków fletu, aby odtworzyć piosenkę syreny z Nocnego Rynku. Wysokości tonu (możesz sprawdzić podglądem blok fletu, żeby zobaczyć jego ton):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Zagadka Kapliczki na Wyspie",
// values
"puzzle.island-shrine.solution": "Na każdym piedestale umieść klejnot, który upuszczają ptaki w odpowiadającym miejscu na wyspie, gdy pada deszcz. Klejnoty są losowe dla każdego zapisu.",
"puzzle.island-shrine.solution.east": "Wschód: {{item}}",
"puzzle.island-shrine.solution.north": "Północ: {{item}}",
"puzzle.island-shrine.solution.south": "Południe: {{item}}",
"puzzle.island-shrine.solution.west": "Zachód: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Kafelek Mapy ({{x}}, {{y}})",
"tile.description": "Położenie kafelka na mapie. Jest to wyświetlane, ponieważ w konfiguracji włączono podgląd kafelków.",
"tile.game-location": "Lokacja",
"tile.map-name": "Nazwa mapy",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "Kafelek",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "rodzaj łączenia: {{value}}",
"tile.layer-tile.index-property": "index property: {{name}}: {{value}}", // TODO
"tile.layer-tile.tile-property": "tile property: {{name}}: {{value}}", // TODO
"tile.layer-tile.none-here": "brak tutaj kafelka",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Porządany przedmiot",
"trash-bear-or-gourmand.quest-progress": "Postęp zadania",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Etap wzrostu",
"tree.next-growth": "Następny wzrost",
"tree.seed": "Posiada nasiono",
"tree.is-fertilized": "Nawieziono",
// values
"tree.name.big-mushroom": "Wielki Grzyb",
"tree.name.mahogany": "Mahoniowiec",
"tree.name.maple": "Klon",
"tree.name.oak": "Dąb",
"tree.name.palm": "Palma",
"tree.name.pine": "Sosna",
"tree.name.mossy": "Omszałe drzewo",
"tree.name.mystic": "Mistyczne drzewo",
"tree.name.unknown": "Nieznane drzewo",
"tree.stage.done": "w pełni wyrośnięte",
"tree.stage.partial": "{{stageName}} ({{step}} z {{max}})",
"tree.next-growth.winter": "nie może rosnąć zimą poza szklarnią, chyba że nawieziono",
"tree.next-growth.adjacent-trees": "nie może rosnąć, ponieważ inne drzewa są zbyt blisko",
"tree.next-growth.chance": "{{chance}}% szans, że jutro wyrośnie {{stage}}",
"tree.seed.not-ready": "Nie gotowe",
"tree.seed.probability-daily": "{{chance}}% szansy na {{itemName}} każdego dnia.",
"tree.seed.probability-on-chop": "{{chance}}% szansy na upuszczenie {{itemName}} po ścięciu.",
// growth stages
"tree.stages.seed": "nasiono",
"tree.stages.sprout": "kiełek",
"tree.stages.sapling": "sadzonka",
"tree.stages.bush": "krzew",
"tree.stages.smallTree": "małe drzewo",
"tree.stages.tree": "drzewo",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Opcje główne",
"config.force-full-screen.name": "Wymuś pełny ekran",
"config.force-full-screen.desc": "Czy interfejs podglądu powinien być zawsze pełnoekranowy, a nie wyśrodkowany w oknie. Jest to przydatne głównie podczas przeglądania pól data miningu.",
// progression mode
"config.title.progression": "Tryb progresji",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Pokaż nieznane upodobania prezentowe",
"config.progression.show-unknown-gift-tastes.desc": "Czy pokazywać upodobania prezentowe, których jeszcze nie ${nauczyłeś¦nauczyłaś}$ się w grze (np. z tekstu dialogowego lub eksperymentując).",
"config.progression.show-unknown-recipes.name": "Pokaż nieznane przepisy",
"config.progression.show-unknown-recipes.desc": "Czy pokazywać przepisy, których jeszcze nie ${nauczyłeś¦nauczyłaś}$ się w grze.",
"config.progression.show-puzzle-solutions.name": "Pokaż rozwiązania zagadek",
"config.progression.show-puzzle-solutions.desc": "Czy pokazywać rozwiązania zagadek.",
// gift tastes
"config.title.gift-tastes": "Upodobania prezentowe",
"config.show-gift-tastes.loved.name": "Pokaż ukochane prezenty",
"config.show-gift-tastes.loved.desc": "Czy pokazywać ukochane prezenty w podglądzie NPC i przedmiotu.",
"config.show-gift-tastes.liked.name": "Pokaż lubiane prezenty",
"config.show-gift-tastes.liked.desc": "Czy pokazywać lubiane prezenty w podglądzie NPC i przedmiotu.",
"config.show-gift-tastes.neutral.name": "Pokaż neutralne prezenty",
"config.show-gift-tastes.neutral.desc": "Czy pokazywać neutralne prezenty w podglądzie NPC i przedmiotu.",
"config.show-gift-tastes.disliked.name": "Pokaż nielubiane prezenty",
"config.show-gift-tastes.disliked.desc": "Czy pokazywać nielubiane prezenty w podglądzie NPC i przedmiotu.",
"config.show-gift-tastes.hated.name": "Pokaż znienawidzone prezenty",
"config.show-gift-tastes.hated.desc": "Czy pokazywać znienawidzone prezenty w podglądzie NPC i przedmiotu.",
"config.show-unowned-gifts.name": "Pokaż nieposiadane prezenty",
"config.show-unowned-gifts.desc": "Czy pokazywać upodobania prezentowe dla przedmiotów, których gracz nie posiada gdziekolwiek w świecie.",
"config.highlight-unrevealed-gift-tastes.name": "Wyróżnij nieodkryte prezenty",
"config.highlight-unrevealed-gift-tastes.desc": "Czy wyróżniać przedmioty w upodobaniach prezentowych, które nie zostały odkryte w profilu NPC. Gdy ta opcja jest włączona, nieodkryte upodobania prezentowe będą pogrubione.",
// collapse fields
"config.title.collapse-fields": "Zwijanie dużych pól",
"config.collapse-fields.enabled.name": "Włączone",
"config.collapse-fields.enabled.desc": "Czy zwinąć duże pola, tak aby menu podglądu zastąpiło listę klikalnym linkiem 'pokaż X wyników', aby ją rozwinąć.",
"config.collapse-fields.building-recipes.name": "Podgląd budynku: przepisy",
"config.collapse-fields.item-recipes.name": "Podgląd przedmiotu: przepisy",
"config.collapse-fields.npc-gift-tastes.name": "Podgląd NPC: upodobania prezentowe",
"config.collapse-fields.any.desc": "Jeśli pole zawiera wiele wyników, menu wyszukiwania zastąpi listę klikalnym linkiem 'pokaż X wyników', aby ją rozwinąć.",
// advanced options
"config.title.advanced-options": "Opcje zaawansowane",
"config.tile-lookups.name": "Podgląd kafelków",
"config.tile-lookups.desc": "Czy uwzględnić kafelki mapy jako możliwe cele podglądu.",
"config.data-mining-fields.name": "Pokaż pola data miningu",
"config.data-mining-fields.desc": "Czy pokazywać surowe dane przydatne dla data minerów (jako oddzielne pola na dole wyników podglądu). Jest to zaawansowana funkcja, która nie jest przeznaczona dla większości graczy.",
"config.show-invalid-recipes.name": "Pokaż nieprawidłowe przepisy",
"config.show-invalid-recipes.desc": "Czy mają być wyświetlane przepisy, które wymagają lub tworzą zepsute przedmioty.",
"config.target-redirection.name": "Przekieruj docelowo",
"config.target-redirection.desc": "W niektórych przypadkach gra tworzy tymczasową postać, która reprezentuje inną. Na przykład, Abigail w kopalni jest w rzeczywistości tymczasowym NPC o nazwie 'AbigailMine', więc jej podgląd tam nie pokaże prawdziwych informacji o Abigail. Gdy ta opcja jest włączona, Lookup Anything wyszuka zamiast tego oryginalną Abigail.",
"config.scroll-amount.name": "Szybkość przewijania",
"config.scroll-amount.desc": "Liczba pikseli, o jaką ma zostać przesunięta treść podglądu przy każdym przewijaniu w górę/w dół.",
// controls section
"config.title.controls": "Sterowanie",
"config.hide-on-key-up.name": "Chowaj po puszczeniu klawisza",
"config.hide-on-key-up.desc": "Czy chować interfejs podglądu po puszczeniu klawisza podglądu.",
"config.toggle-lookup.name": "Przełącz podgląd",
"config.toggle-lookup.desc": "Skrót klawiszowy, który włącza i wyłącza interfejs podglądu dla danej rzeczy pod kursorem.",
"config.toggle-search.name": "Przełącz wyszukiwanie",
"config.toggle-search.desc": "Skrót klawiszowy, który włącza i wyłącza interfejs wyszukiwania.",
"config.scroll-up.name": "Przesuń w górę",
"config.scroll-up.desc": "Skrót klawiszowy, który przesuwa długą treść podglądu o kilka linijek w górę.",
"config.scroll-down.name": "Przesuń w dół",
"config.scroll-down.desc": "Skrót klawiszowy, który przesuwa długą treść podglądu o kilka linijek w dół.",
"config.page-up.name": "Strona w górę",
"config.page-up.desc": "Skrót klawiszowy, który przesuwa długą treść podglądu o całą stronę w górę.",
"config.page-down.name": "Strona w dół",
"config.page-down.desc": "Skrót klawiszowy, który przesuwa długą treść podglądu o całą stronę w dół.",
"config.toggle-debug.name": "Przełącz debugowanie",
"config.toggle-debug.desc": "Skrót klawiszowy, który włącza i wyłącza wyświetlanie informacji debugowania.",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "agora",
"generic.tomorrow": "amanhã",
"generic.yesterday": "ontem",
// generic values
"generic.unknown": "desconhecido",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% de chance de {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} de {{max}})",
"generic.ratio": "{{value}} de {{max}}",
"generic.range": "{{min}} para {{max}}",
"generic.yes": "Sim",
"generic.no": "Não",
"generic.seconds": "{{count}} segundos",
"generic.minutes": "{{count}} minutos",
"generic.hours": "{{count}} horas",
"generic.days": "{{count}} dias",
"generic.in-x-days": "em {{count}} dias",
"generic.x-days-ago": "{{count}} dias atrás",
"generic.price": "{{price}} ouros",
"generic.price-for-quality": "{{price}} ouros ({{quality}})",
"generic.price-for-stack": "{{price}} ouros por uma pilha de {{count}}",
"generic.show-x-results": "mostrar {{count}} resultados",
// types
"type.building": "Construção",
"type.bush": "Arbusto",
"type.fruit-tree": "Árvore Frutífera",
"type.monster": "Monstro",
"type.player": "Jogador",
"type.tree": "Árvore",
"type.villager": "Cidadão",
"type.other": "Outros", // default type
// item qualities
"quality.normal": "normal",
"quality.silver": "prata",
"quality.gold": "ouro",
"quality.iridium": "irídio",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "Amigável",
"friendship-status.dating": "Namorando",
"friendship-status.engaged": "Noivos",
"friendship-status.married": "Casados",
"friendship-status.divorced": "Divorciados",
"friendship-status.kicked-out": "Enxotado",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Copa",
"bundle-area.crafts-room": "Sala de Artesanato",
"bundle-area.fish-tank": "Aquário",
"bundle-area.boiler-room": "Sala da Caldeira",
"bundle-area.vault": "Cofre",
"bundle-area.bulletin-board": "Mural de Recados",
"bundle-area.abandoned-joja-mart": "Mercado Joja Abandonado",
// shop names
"shop.adventure-guild": "Guilda dos Aventureiros",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Loja do Vulcão",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Cozinhar",
"recipe-type.crafting": "Construir",
"recipe-type.tailoring": "Alfaiataria",
// NPC descriptions
"data.npc.pet.description": "Seu leal animal de estimação.",
"data.npc.horse.description": "Seu leal cavalo.",
"data.npc.junimo.description": "Um espírito da floresta do mundo espiritual. Sabe-se muito pouco sobre eles.",
"data.npc.trash-bear.description": "Um espírito amigável que limpa o lixo.",
// item types
"data.type.container": "Contêiner",
// override item text
"data.item.egg-incubator.description": "Chocam ovos que depois viram pintinhos ou patinhos.",
"data.item.barrel.name": "Barril",
"data.item.barrel.description": "Quebre pra receber itens diversos.",
"data.item.box.name": "Caixa",
"data.item.box.description": "Quebre para receber itens diversos.",
// location names
"location.beach.east-pier": "Praia (cais mais ao leste)",
"location.bugLand": "Covil dos Insetos Mutantes",
"location.desert.topPond": "Deserto (lagoa do norte)",
"location.farmCave": "Caverna",
"location.farmHouse": "Casa da Fazenda",
"location.forest.island-tip": "Rio da Floresta Cinzaseiva (ponta sul da ilha grande)",
"location.forest.lake": "Lagoa da Floresta Cinzaseiva",
"location.forest.river": "Rio da Floresta Cinzaseiva",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "Submarino de Pesca do Mercado Noturno",
"location.town.northmost-bridge": "Cidade (ponte mais ao norte)",
"location.undergroundMine": "Minas",
"location.undergroundMine.level": "Mina nível {{level}}",
"location.witchSwamp": "Pântano da bruxa",
"location.caldera": "Caverna do Vulcão",
"location.islandEast": "Ilha Gengibre Leste",
"location.islandNorth": "Ilha Gengibre Norte",
"location.islandSouth": "Ilha Gengibre Sul",
"location.islandSouthEast": "Ilha Gengibre Sudeste",
"location.islandSouthEastCave": "Ilha Gengibre Caverna Sudeste",
"location.islandWest": "Ilha Gengibre Oeste",
"location.islandWest.freshwater": "Ilha Gengibre Lagoa Oeste",
"location.islandWest.ocean": "Ilha Gengibre Oceano Oeste",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (área de pesca {{id}})",
/*********
** Conditions & context tags
*********/
// TODO
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Amor",
"animal.happiness": "Felicidade",
"animal.mood": "Humor de hoje",
"animal.complaints": "Reclamações",
"animal.produce-ready": "Produto pronto",
"animal.growth": "Crescimento",
"animal.sells-for": "Vende por",
// values
"animal.complaints.hungry": "Não foi alimentado ontem",
"animal.complaints.left-out": "Foi deixado para fora na última noite",
"animal.complaints.new-home": "Se mudou para uma nova casa",
"animal.complaints.no-heater": "Sem aquecedor no inverno",
"animal.complaints.not-petted": "Não recebeu carinho hoje",
"animal.complaints.wild-animal-attack": "Foi atacado por animais selvagens durante a noite",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Animais",
"building.construction": "Construção",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "Cocho de Alimentação",
"building.horse": "Cavalo",
"building.horse-location": "Localização do Cavalo",
"building.owner": "Proprietário",
"building.slimes": "Slimes",
"building.stored-hay": "Feno Armazenado",
"building.upgrades": "Melhorias",
"building.water-trough": "Cocho de Água",
// values
"building.animals.summary": "{{count}} de no máximo {{max}} animais",
"building.construction.summary": "Pronto em {{date}}",
"building.feed-trough.automated": "Automatizado",
"building.feed-trough.summary": "{{filled}} de {{max}} cochos de alimentação preenchidos",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Colheita habilitada",
"building.owner.none": "Nenhum proprietário",
"building.output-processing": "Processamento de saída",
"building.output-ready": "Processamento pronto",
"building.slimes.summary": "{{count}} de no máximo {{max}} slimes",
"building.stored-hay.summary": "{{hayCount}} de {{maxHayInLocation}} feno nesse local (capacidade máxima nessa construção: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "até 4 animais, adiciona vacas",
"building.upgrades.barn.1": "até 8 animais, adiciona gravidez e bodes",
"building.upgrades.barn.2": "até 12 animais, adiciona auto alimentação, porcos e ovelhas",
"building.upgrades.cabin.0": "cabine inicial",
"building.upgrades.cabin.1": "adiciona galinhas, habilita casamento",
"building.upgrades.cabin.2": "habilita crianças",
"building.upgrades.coop.0": "até 4 animais; adiciona galinhas",
"building.upgrades.coop.1": "até 8 animais; adiciona incubadora, dinossauros e patos",
"building.upgrades.coop.2": "até 12 animais; adiciona auto alimentação e coelhos",
"building.water-trough.summary": "{{filled}} de {{max}} cochos de água preenchidos",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "População",
"building.fish-pond.drops": "Produção",
"building.fish-pond.quests": "Missões",
// values
"building.fish-pond.population.empty": "Adicionar um peixe à este lago",
"building.fish-pond.population.next-spawn": "Novo peixe aparece {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% de chance de produzir o primeiro item todos os dias:",
"building.fish-pond.drops.min-fish": "Com {{count}} peixes:",
"building.fish-pond.quests.done": "{{count}} peixes",
"building.fish-pond.quests.incomplete-one": "{{count}} peixes: vai precisar {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} peixes: vai precisar de um {{itemList}}",
"building.fish-pond.quests.available": "disponível {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Arbusto de bagas",
"bush.name.plain": "Arbusto simples",
"bush.name.tea": "Arbusto de chá",
"bush.description.berry": "Um arbusto que cresce amoras e amoras-silvestres.",
"bush.description.plain": "Um arbusto simples que não cresce nada.",
"bush.description.Tea": "Um arbusto que cresce folhas de chá.",
"bush.date-planted": "Data plantada",
"bush.growth": "Crescimento",
"bush.next-harvest": "Próxima colheita",
// values
"bush.growth.summary": "Fica madura em {{date}}",
"bush.schedule.berry": "20% de chance de dar: amora-silvestre, na primavera, entre os dias 15 e 18; amoras no outono, entre os dias 8 a 11.",
"bush.schedule.tea": "Cresce folhas de chá a partir do dia 22 de cada estação (com exceção do inverno se não estiver na estufa).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Reclamações",
"fruit-tree.name": "Árvore de {{fruitName}}",
"fruit-tree.growth": "Crescimento",
"fruit-tree.next-fruit": "Próxima fruta",
"fruit-tree.season": "Estação",
"fruit-tree.quality": "Qualidade",
// values
"fruit-tree.complaints.adjacent-objects": "Não pode crescer pois há objetos ao lado",
"fruit-tree.growth.summary": "Fica madura em {{date}}",
"fruit-tree.next-fruit.max-fruit": "Não irá dar nenhuma fruta até você colher as que já estão ali.",
"fruit-tree.next-fruit.out-of-season": "Fora da estação",
"fruit-tree.next-fruit.struck-by-lightning": "Atingida por um raio! Irá se recuperar em {{count}} dias.",
"fruit-tree.next-fruit.too-young": "Muito nova pra produzir frutos",
"fruit-tree.quality.now": "{{quality}} agora",
"fruit-tree.quality.on-date": "{{quality}} em {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} no {{date}} próximo ano",
"fruit-tree.season.summary": "{{season}} (ou qualquer hora na estufa)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Plantação",
"crop.harvest": "Próxima colheita",
"crop.fertilized": "Fertilizado",
"crop.watered": "Regado",
// values
"crop.summary.dead": "Esta planta está morta.",
"crop.summary.drops-X": "Derruba {{count}} unidades",
"crop.summary.drops-X-to-Y": "Solta de {{min}} pra no máximo {{max}} unidades({{percent}}% chance de colher unidades a mais)",
"crop.summary.harvest-once": "Colher após {{daysToFirstHarvest}} dias",
"crop.summary.harvest-multi": "Colhe depois de {{daysToFirstHarvest}} dias, depois a cada {{daysToNextHarvests}} dias",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "Cresce no(a) {{seasons}}",
"crop.summary.sells-for": "Vende por {{price}}",
"crop.harvest.too-late": "Muito tarde para colher nessa estação (deveria ser no {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Conteúdo",
"item.loves-this": "Ama isso",
"item.likes-this": "Gosta disso",
"item.neutral-about-this": "Neutro sobre isso",
"item.dislikes-this": "Não gosta disso",
"item.hates-this": "Odeia isso",
"item.needed-for": "Preciso para",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Possui",
"item.number-cooked": "Cozinhado",
"item.number-crafted": "Criados",
"item.recipes": "Receitas",
"item.see-also": "Veja também",
"item.sells-for": "Vende por",
"item.sells-to": "Vende para",
"item.can-be-dyed": "Tingível",
"item.produces-dye": "Produz corante",
// values
"item.contents.placed": "{{name}} colocado",
"item.contents.ready": "{{name}} pronto",
"item.contents.partial": "{{name}} em {{time}}",
"item.undiscovered-gift-taste": "{{count}} cidadãos não revelados",
"item.undiscovered-gift-taste-appended": ", e {{count}} cidadãos não revelados",
"item.needed-for.community-center": "Centro Comunitário ({{bundles}})",
"item.needed-for.full-shipment": "conquista do Envio Completo (envie um)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "conquista da Policultura (envie mais {{count}})",
"item.needed-for.full-collection": "conquista da Coleção Completa (doe um para o museu)",
"item.needed-for.gourmet-chef": "conquista de Chefe Gourmet (cozinhe {{recipes}})",
"item.needed-for.craft-master": "conquista de Mestre do Artesanato (crie {{recipes}})",
"item.needed-for.quests": "Missões atuais ({{quests}})",
"item.unknown-recipes": "{{count}} unknown recipes", // TODO
"item.sells-to.shipping-box": "Caixa de envio",
"item.recipes-for-ingredient.entry": "{{name}} (precisa de {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x {{count}}",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in // TODO
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.", // TODO
"item.number-owned.summary": "Possui {{count}} desses",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "Criou {{count}} desses",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Conteúdos",
"item.cask-schedule": "Envelhecimento",
// values
"item.cask-schedule.now": "{{quality}} está pronto agora",
"item.cask-schedule.now-partial": "{{quality}} por agora (use a picareta para parar de envelhecer)",
"item.cask-schedule.tomorrow": "{{quality}} amanhã",
"item.cask-schedule.in-x-days": "{{quality}} em {{count}} dias ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Isca",
"item.crabpot-bait-needed": "Requer isca!",
"item.crabpot-bait-not-needed": "Não é necessária devido a habilidade Mestre da isca",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Saúde",
// values
"item.fence-health.gold-clock": "Não decai com o Relógio de Ouro",
"item.fence-health.summary": "{{percent}}% (aproximadamente {{count}} dias restantes)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Drops do lago de peixes",
"item.fish-spawn-rules": "Regras de spawn",
// values
"item.fish-spawn-rules.min-fishing-level": "nível mínimo de pesca: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "não capturado ainda (pode ser capturado apenas uma vez)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "localizações: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "localizações:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "Qualquer estação",
"item.fish-spawn-rules.season-list": "Estações: {{seasons}}",
"item.fish-spawn-rules.time": "Horário do dia: {{times}}",
"item.fish-spawn-rules.weather-sunny": "Clima: Ensolarado",
"item.fish-spawn-rules.weather-rainy": "Clima: Chuva",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Precisão",
"item.melee-weapon.critical-chance": "Chance Crítica",
"item.melee-weapon.critical-damage": "Dano Crítico",
"item.melee-weapon.damage": "Dano",
"item.melee-weapon.defense": "Defesa",
"item.melee-weapon.knockback": "Repulsão",
"item.melee-weapon.reach": "Alcance",
"item.melee-weapon.speed": "Velocidade de Ataque",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} vezes dano normal (antes dos bônus do jogador)",
"item.melee-weapon.defense.label": "{{amount}} quando equipado",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} vezes distância normal)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "mostrado: {{shownSpeed}}{{lineBreak}}atual: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milissegundos por quadro de animação, antes dos bônus de velocidade do jogador)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preferência",
"item.movie-ticket.movie-this-week": "Filme desta semana",
"item.movie-ticket.loves-movie": "Ama o filme",
"item.movie-ticket.likes-movie": "Gosta do filme",
"item.movie-ticket.dislikes-movie": "Não gosta do filme",
"item.movie-ticket.rejects-movie": "Não vai assistir o filme",
// values
"item.movie-snack-preference.love": "{{name}} ama isso",
"item.movie-snack-preference.like": "{{name}} gosta disso",
"item.movie-snack-preference.dislike": "{{name}} não gosta disso",
"item.movie-ticket.movie-this-week.none": "Nenhum filme essa semana",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Tom",
"item.music-block.drum-type": "Tipo de Bateria",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Invencível",
"monster.health": "Saúde",
"monster.drops": "Derruba",
"monster.experience": "XP",
"monster.defense": "Defesa",
"monster.attack": "Ataque",
"monster.adventure-guild": "Guilda dos Aventureiros",
// values
"monster.drops.nothing": "Nada",
"monster.adventure-guild.eradication-goal": "Metas de Erradicação de Monstros: {{name}} (Matou {{count}} de {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Aniversário",
"npc.can-romance": "É casável",
"npc.friendship": "Amizade",
"npc.talked-today": "Conversou hoje",
"npc.gifted-today": "Presenteou hoje",
"npc.gifted-this-week": "Presentes dados essa semana",
"npc.kissed-today": "Já beijou hoje",
"npc.hugged-today": "Já abraçou hoje",
"npc.loves-gifts": "Presentes que ama",
"npc.likes-gifts": "Presentes que gosta",
"npc.neutral-gifts": "Presentes neutros",
"npc.dislikes-gifts": "Presentes que não gosta",
"npc.hates-gifts": "Presentes que odeia",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "Você é casado! <", // < turns into a heart
"npc.can-romance.housemate": "Vocês são companheiros de casa!",
"npc.friendship.not-met": "Você não os conheceu ainda.",
"npc.friendship.need-bouquet": "Precisa de um buquê pra prosseguir",
"npc.friendship.need-points": "Precisa de {{count}} pontos para prosseguir",
"npc.undiscovered-gift-taste": "{{count}} itens não revelados",
"npc.unowned-gift-taste": "{{count}} itens não possuídos",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Idade",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} dias para {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "Recém nascido",
"npc.child.age.baby": "Bebê",
"npc.child.age.crawler": "Engatinhando",
"npc.child.age.toddler": "Criancinha",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Amor",
"pet.petted-today": "Recebeu carinho hoje",
"pet.last-petted": "Última vez que fez carinho",
"pet.water-bowl": "Tigela de água",
// values
"pet.last-petted.yes": "sim (+12 amor)",
"pet.last-petted.days-ago": "{{days}} dias atrás",
"pet.last-petted.never": "nunca",
"pet.water-bowl.empty": "Vazio",
"pet.water-bowl.filled": "Cheio (+6 amor)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Nome da fazenda",
"player.farm-map": "Mapa da fazenda",
"player.favorite-thing": "Coisa Favorita",
"player.gender": "Gênero",
"player.housemate": "Companheiro de Casa",
"player.spouse": "Esposa(o)",
"player.watched-movie-this-week": "Assistiu filme essa semana",
"player.combat-skill": "Combate",
"player.farming-skill": "Cultivo",
"player.fishing-skill": "Pescaria",
"player.foraging-skill": "Colheita",
"player.mining-skill": "Mineração",
"player.luck": "Sorte",
"player.save-format": "Versão do jogo salvo",
// values
"player.farm-map.custom": "Personalizado",
"player.gender.male": "Masculino",
"player.gender.female": "Feminino",
"player.luck.summary": "{{percent}}% muitas verificações aleatórias",
"player.skill.progress": "nível {{level}} ({{expNeeded}} XP para subir)",
"player.skill.progress-last": "nível {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Solução",
// values
"puzzle.solution.solved": "Quebra-cabeça resolvido!",
"puzzle.solution.hidden": "As soluções do quebra-cabeça estão escondidas conforme suas configurações.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Quebra-cabeça da Caverna de Cristal",
"puzzle.island-crystal-cave.crystal-id": "ID Cristal",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Ative a estátua para iniciar o quebra-cabeça.",
"puzzle.island-crystal-cave.solution.waiting": "Esperando que o jogo gere a sequência...",
"puzzle.island-crystal-cave.solution.activated": "Repita o padrão de cristais ativados:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// label
"puzzle.island-mermaid.title": "Quebra-cabeça da Sereia",
"puzzle.island-mermaid.solution.intro": "Use blocos de flauta para tocar a música da Sereia.",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Pássaro-Gema",
// values
"puzzle.island-shrine.solution": "Para cada pedestal, bote os itens derrubados pelos pássaros-gema em seu local correspondente da ilha quando chove. Os itens são aleatórios para cada save.",
"puzzle.island-shrine.solution.east": "Leste: {{item}}",
"puzzle.island-shrine.solution.north": "Norte: {{item}}",
"puzzle.island-shrine.solution.south": "Sul: {{item}}",
"puzzle.island-shrine.solution.west": "Oeste: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Bloco ({{x}}, {{y}})",
"tile.description": "A posição de um bloco no mapa. Isso é exibido porque você ativou as pesquisas de blocos na configuração",
"tile.game-location": "Localização",
"tile.map-name": "Nome do mapa",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "Bloco",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "Modo de mistura: {{value}}",
"tile.layer-tile.index-property": "Índice da propriedade: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "Propriedade: {{name}}: {{value}}",
"tile.layer-tile.none-here": "Sem blocos aqui",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Item desejado",
"trash-bear-or-gourmand.quest-progress": "Progresso da missão",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Estágio do crescimento",
"tree.next-growth": "Próximo cultivo",
"tree.seed": "Tem sementes",
"tree.is-fertilized": "Está fertilizado",
// values
"tree.name.big-mushroom": "Cogumelo gigante",
"tree.name.mahogany": "Mogno",
"tree.name.maple": "Árvore de Ácer",
"tree.name.oak": "Carvalho",
"tree.name.palm": "Palmeira",
"tree.name.pine": "Pinheiro",
"tree.name.mossy": "Árvore Musgosa",
"tree.name.mystic": "Árvore Mística",
"tree.name.unknown": "Árvore desconhecida",
"tree.stage.done": "Totalmente crescido",
"tree.stage.partial": "{{stageName}} ({{step}} de {{max}})",
"tree.next-growth.winter": "Não pode crescer no inverno fora da estufa, a menos que seja fertilizado",
"tree.next-growth.adjacent-trees": "Não pode crescer pois as outras árvores estão muito perto",
"tree.next-growth.chance": "{{chance}}% Chance de crescer {{stage}} amanhã",
"tree.seed.not-ready": "Não está pronta",
"tree.seed.probability-daily": "{{chance}}% chance de {{itemName}} cada dia.",
"tree.seed.probability-on-chop": "{{chance}}% chance de derrubar {{itemName}} quando cortada.",
// growth stages
"tree.stages.seed": "Semente",
"tree.stages.sprout": "Broto",
"tree.stages.sapling": "Muda",
"tree.stages.bush": "Matinho",
"tree.stages.smallTree": "Árvore pequena",
"tree.stages.tree": "Árvore",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Opções principais",
"config.force-full-screen.name": "Forçar tela cheia",
"config.force-full-screen.desc": "Se o menu deve estar sempre em tela cheia, em vez de centralizado na janela. Isso é útil principalmente ao visualizar campos de mineração de dados.",
// progression mode
// TODO
"config.title.progression": "Modo de progressão",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
"config.title.gift-tastes": "Preferências de presentes",
"config.show-gift-tastes.loved.name": "Mostrar presentes amados",
"config.show-gift-tastes.loved.desc": "Se deve mostrar presentes amados em NPCs e pesquisas de itens.",
"config.show-gift-tastes.liked.name": "Mostrar presentes gostados",
"config.show-gift-tastes.liked.desc": "Se deve mostrar presentes gostados em NPCs e pesquisas de itens.",
"config.show-gift-tastes.neutral.name": "Mostrar presentes neutos",
"config.show-gift-tastes.neutral.desc": "Se deve mostrar presentes neutros em NPCs e pesquisas de itens.",
"config.show-gift-tastes.disliked.name": "Mostrar presentes não gostados",
"config.show-gift-tastes.disliked.desc": "Se deve mostrar presentes não gostados em NPCs e pesquisas de itens.",
"config.show-gift-tastes.hated.name": "Mostrar presentes odiados",
"config.show-gift-tastes.hated.desc": "Se deve mostrar presentes odiados em NPCs e pesquisas de itens.",
"config.show-unowned-gifts.name": "Mostrar preferências de presentes não possuídos",
"config.show-unowned-gifts.desc": "Se deve mostrar preferências de presentes para itens que o jogador não possui em algum lugar do mundo.",
"config.highlight-unrevealed-gift-tastes.name": "Destacar preferências de presentes não revelados",
"config.highlight-unrevealed-gift-tastes.desc": "Se deve destacar preferências de presentes que não foram revelados no perfil do NPC. Quando ativado, as preferências de presentes não reveladas estarão em negrito.",
// collapse fields
"config.title.collapse-fields": "Recolher campos longos",
"config.collapse-fields.enabled.name": "Habilitado",
"config.collapse-fields.enabled.desc": "Se for para minimizar campos longos, o menu de pesquisa substituirá a lista com o a palavra 'mostrar X valores' que pode ser clicada para expandir.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes", // TODO
"config.collapse-fields.item-recipes.name": "Pesquisa de Items: receitas",
"config.collapse-fields.npc-gift-tastes.name": "Pesquisa de NPC: preferências de presentes",
"config.collapse-fields.any.desc": "Se o campo tiver essa quantidade de valores, o menu de pesquisa substituirá a lista com o a palavra 'mostrar X valores' que pode ser clicada para expandir.",
// advanced options
"config.title.advanced-options": "Opções avançadas",
"config.tile-lookups.name": "Pesquisa por blocos",
"config.tile-lookups.desc": "Se deve incluir blocos de mapa como alvos de pesquisa.",
"config.data-mining-fields.name": "Mostrar campos de mineração de dados",
"config.data-mining-fields.desc": "Se devem ser mostrados dados brutos úteis para mineradores de dados (como campos separados na parte inferior dos resultados da pesquisa). Esse é um recurso avançado não destinado à maioria dos jogadores.",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "Redirecionamento de alvo",
"config.target-redirection.desc": "Em alguns casos, o jogo gera uma entidade temporária para representar outra. Por exemplo, Abigail nas minas é na verdade um NPC temporário com o nome 'AbigailMine', então procurá-la lá em cima não mostrará as informações reais de Abigail. Com esta opção habilitada, Lookup Anything irá procurar a Abigail original.",
"config.scroll-amount.name": "Quantidade de rolagem",
"config.scroll-amount.desc": "O número de pixels para deslocar o conteúdo em cada rolagem para cima/para baixo.",
// controls section
"config.title.controls": "Controles",
"config.hide-on-key-up.name": "Ocultar ao soltar a tecla",
"config.hide-on-key-up.desc": "Se deve ocultar a interface de busca ao soltar a tecla de busca.",
"config.toggle-lookup.name": "Alternar busca",
"config.toggle-lookup.desc": "As teclas que alternam a interface de busca para algo sob o cursor.",
"config.toggle-search.name": "Alternar pesquisa",
"config.toggle-search.desc": "As teclas que alternam a interface de pesquisa.",
"config.scroll-up.name": "Rolar para cima",
"config.scroll-up.desc": "As teclas que rolam para cima o conteúdo longo por algumas linhas.",
"config.scroll-down.name": "Rolar para baixo",
"config.scroll-down.desc": "As teclas que rolam para baixo o conteúdo longo por algumas linhas.",
"config.page-up.name": "Página acima",
"config.page-up.desc": "As teclas que rolam para cima o conteúdo longo por uma página inteira.",
"config.page-down.name": "Página abaixo",
"config.page-down.desc": "As teclas que rolam para baixo o conteúdo longo por uma página inteira.",
"config.toggle-debug.name": "Alternar depuração",
"config.toggle-debug.desc": "As teclas que alternam a exibição de informações de depuração.",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "Сейчас",
"generic.tomorrow": "Завтра",
"generic.yesterday": "Вчера",
// generic values
"generic.unknown": "Неизвестно",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% шанса для {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} из {{max}})",
"generic.ratio": "{{value}} из {{max}}",
"generic.range": "С {{min}} по {{max}}",
"generic.yes": "Да",
"generic.no": "Нет",
"generic.seconds": "{{count}} сек.",
"generic.minutes": "{{count}} мин.",
"generic.hours": "{{count}} ч.",
"generic.days": "{{count}} дн.",
"generic.in-x-days": "Через {{count}} дн.",
"generic.x-days-ago": "{{count}} дн. назад",
"generic.price": "{{price}}з.",
"generic.price-for-quality": "{{price}}з. ({{quality}})",
"generic.price-for-stack": "{{price}}з. за набор из {{count}} шт.",
"generic.show-x-results": "Показать {{count}} результатов",
// types
"type.building": "Постройка",
"type.bush": "Куст",
"type.fruit-tree": "Фруктовое дерево",
"type.monster": "Монстр",
"type.player": "Игрок",
"type.tree": "Дерево",
"type.villager": "Житель",
"type.other": "Разное", // default type
// item qualities
"quality.normal": "Обычное",
"quality.silver": "Серебрянное",
"quality.gold": "Золотое",
"quality.iridium": "Иридиевое",
// item names shown in recipes
"item.wild-seeds": "Дикие семена (Любые)",
// NPC friendship
"friendship-status.friendly": "Дружный",
"friendship-status.dating": "Пара",
"friendship-status.engaged": "Помолвлены",
"friendship-status.married": "В браке",
"friendship-status.divorced": "Разведены",
"friendship-status.kicked-out": "Выгнан",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Добавлено модом",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Внутренний идентификатор",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Кладовая",
"bundle-area.crafts-room": "Комната искусств",
"bundle-area.fish-tank": "Аквариум",
"bundle-area.boiler-room": "Бойлерная",
"bundle-area.vault": "Сейф",
"bundle-area.bulletin-board": "Доска объявлений",
"bundle-area.abandoned-joja-mart": "Заброшенный ДжоджаМарт",
// shop names
"shop.adventure-guild": "Гильдия Приключений",
"shop.clint": "Клинт",
"shop.marnie": "Марни",
"shop.pierre": "Пьер",
"shop.robin": "Робин",
"shop.volcano": "Магазин в вулкане",
"shop.willy": "Вилли",
// recipe types
"recipe-type.cooking": "Готовка",
"recipe-type.crafting": "Изготовление",
"recipe-type.tailoring": "Пошив одежды",
// NPC descriptions
"data.npc.pet.description": "Ваш преданный питомец.",
"data.npc.horse.description": "Ваш верный конь.",
"data.npc.junimo.description": "Дух леса из мира духов. Мало что известно о них.",
"data.npc.trash-bear.description": "Дружелюбный дух, который убирает мусор.",
// item types
"data.type.container": "Контейнер",
// override item text
"data.item.egg-incubator.description": "Вылупляет цыплят и утят.",
"data.item.barrel.name": "Бочка",
"data.item.barrel.description": "Разбейте, чтобы получить разные вещи.",
"data.item.box.name": "Ящик",
"data.item.box.description": "Разбейте, чтобы получить разные вещи.",
// location names
"location.beach.east-pier": "Пляж (восточный пирс)",
"location.bugLand": "Логово жуков-мутантов",
"location.desert.topPond": "Пустыня (северный пруд)",
"location.farmCave": "Пещера на ферме",
"location.farmHouse": "Дом на ферме",
"location.forest.island-tip": "Лесная река (южная часть большого острова)",
"location.forest.lake": "Лесное озеро",
"location.forest.river": "Лесная река",
"location.HarveyRoom": "Комната Харви",
"location.LeoTreeHouse": "Домик на дереве",
"location.SandyHouse": "Оазис",
"location.SebastianRoom": "Комната Себастьяна",
"location.submarine": "Ночной Рынок на подводной лодке",
"location.town.northmost-bridge": "Город (самый северный мост)",
"location.undergroundMine": "Шахты",
"location.undergroundMine.level": "Уровень шахты {{level}}",
"location.witchSwamp": "Болото ведьмы",
"location.caldera": "Имбирный остров - Кратер",
"location.islandEast": "Имбирный остров - Восток",
"location.islandNorth": "Имбирный остров - Север",
"location.islandSouth": "Имбирный остров - Юг",
"location.islandSouthEast": "Имбирный остров - Юго-Восток",
"location.islandSouthEastCave": "Имбирный остров - Юго-Восточная Пещера",
"location.islandWest": "Имбирный остров - Запад",
"location.islandWest.freshwater": "Имбирный остров - Запад (пруд)",
"location.islandWest.ocean": "Имбирный остров - Запад (океан)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (рыболовный район {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[условия: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "не {{value}}",
"condition.day-of-month": "в определенные дни ({{days}})",
"condition.day-of-month.even": "чётные дни",
"condition.day-of-month.odd": "нечётные дни",
"condition.item-type.input": "входной элемент",
"condition.item-type.target": "целевой элемент",
"condition.raw-context-tag": "контекстный тег \"{{tag}}\"",
"condition.raw-condition": "запрос \"{{tag}}\"",
"condition.item-context-tag": "{{item}} имеет контекстный тег {{tags}}",
"condition.item-context-tags": "{{item}} имеет контекстные теги {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} съедобен",
"condition.item-edibility.min": "Съедобность {{item}} составляет {{min}} или больше",
"condition.item-edibility.range": "{{item}} имеет съедобность от {{min}} до {{max}}",
"context-tag.bone": "любая кость",
"context-tag.egg": "любое яйцо",
"context-tag.large-egg": "любое большое яйцо",
"context-tag.preserved-item": "сохраненный {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Привязанность",
"animal.happiness": "Счастье",
"animal.mood": "На сегодня в настроении",
"animal.complaints": "Жалобы",
"animal.produce-ready": "Продукция готова",
"animal.growth": "Рост",
"animal.sells-for": "Продаётся за",
// values
"animal.complaints.hungry": "Кушал вчера",
"animal.complaints.left-out": "Остался снаружи прошлой ночью",
"animal.complaints.new-home": "Переехал в новый дом",
"animal.complaints.no-heater": "Не обогревался зимой",
"animal.complaints.not-petted": "Не проявлена забота сегодня",
"animal.complaints.wild-animal-attack": "Атакован диким животным этой ночью",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Животные",
"building.construction": "Строительство",
"building.construction-costs": "Стоимость строительства",
"building.feed-trough": "Кормушка",
"building.horse": "Лошадь",
"building.horse-location": "Местоположение лошади",
"building.owner": "Владелец",
"building.slimes": "Слизни",
"building.stored-hay": "Запасённое сено",
"building.upgrades": "Улучшения",
"building.water-trough": "Корыто",
// values
"building.animals.summary": "{{count}} из {{max}} животных внутри",
"building.construction.summary": "будет готово {{date}}",
"building.feed-trough.automated": "автоматизированно",
"building.feed-trough.summary": "{{filled}} из {{max}} заполненных слотов",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Сбор урожая включен",
"building.owner.none": "без владельца",
"building.output-processing": "В очереди",
"building.output-ready": "Готово",
"building.slimes.summary": "{{count}} из {{max}} слизней",
"building.stored-hay.summary": "{{hayCount}} из {{maxHayInLocation}} сена в этом месте (макс. вместимость в этом здании: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "до 4-ёх животных, разблокируется: коровы.",
"building.upgrades.barn.1": "до 8-ми животных; разблокируются: козлы и беременность животных.",
"building.upgrades.barn.2": "до 12-ти животных; разблокируются: система подачи корма, свиньи и овцы.",
"building.upgrades.cabin.0": "Первоначальный дом",
"building.upgrades.cabin.1": "разблокируются: кухня, возможность провести свадьбу",
"building.upgrades.cabin.2": "разблокируется: возможность завести ребенка",
"building.upgrades.coop.0": "до 4-ёх животных; разблокируются: курицы",
"building.upgrades.coop.1": "до 8-ми животных; разблокируются: инкубатор, динозавры и утки",
"building.upgrades.coop.2": "до 12-ти животных; разблокируются: система подачи корма и кролики",
"building.water-trough.summary": "{{filled}} из {{max}} корыт заполнено",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Популяция",
"building.fish-pond.drops": "Дроп",
"building.fish-pond.quests": "Задания",
// values
"building.fish-pond.population.empty": "Добавь рыбу, чтобы начать этот пруд",
"building.fish-pond.population.next-spawn": "Появилась новая рыба {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% шанс каждый день на производство первого подобранного предмета:",
"building.fish-pond.drops.min-fish": "С {{count}} рыбой:",
"building.fish-pond.quests.done": "{{count}} рыб",
"building.fish-pond.quests.incomplete-one": "{{count}} рыб: нужно {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} рыб: нужен один из {{itemList}}",
"building.fish-pond.quests.available": "доступно {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Ягодный куст",
"bush.name.plain": "Обычный куст",
"bush.name.tea": "Чайный куст",
"bush.description.berry": "Куст, на котором растёт морошка или ежевика.",
"bush.description.plain": "Куст, на котором ничего не растёт.",
"bush.description.Tea": "Куст, который дает чайные листья.",
"bush.date-planted": "Дата посадки",
"bush.growth": "Рост",
"bush.next-harvest": "Следующий сбор",
// values
"bush.growth.summary": "Вырастет {{date}}",
"bush.schedule.berry": "20% шанса на сбор морошки, с 15-го по 18-ое число весны, а также на сбор ежевики, с 8-го по 11-ое число осени.",
"bush.schedule.tea": "Даёт чайные листья с 22-го числа каждого сезона (кроме зимы, если не растет в теплице).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Жалобы",
"fruit-tree.name": "{{fruitName}} Дерево",
"fruit-tree.growth": "Рост",
"fruit-tree.next-fruit": "След. урожай",
"fruit-tree.season": "Сезон",
"fruit-tree.quality": "Качество",
// values
"fruit-tree.complaints.adjacent-objects": "Не может расти из-за соседних объектов",
"fruit-tree.growth.summary": "Созреет через {{date}}",
"fruit-tree.next-fruit.max-fruit": "Больше нет места, соберите то что уже есть.",
"fruit-tree.next-fruit.out-of-season": "Вне сезона",
"fruit-tree.next-fruit.struck-by-lightning": "Поражено молнией! Восстановится через {{count}} дн.",
"fruit-tree.next-fruit.too-young": "Слишком молодое для сбора",
"fruit-tree.quality.now": "{{quality}} сейчас",
"fruit-tree.quality.on-date": "{{quality}} на {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} на {{date}} (след. год)",
"fruit-tree.season.summary": "{{season}} (или в любое время в теплице)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Культура",
"crop.harvest": "Урожай",
"crop.fertilized": "Удобрено",
"crop.watered": "Полито",
// values
"crop.summary.dead": "Этот урожай завял.",
"crop.summary.drops-X": "Сбор {{count}}",
"crop.summary.drops-X-to-Y": "Сбор от {{min}} до {{max}} ({{percent}}% шанс на дополнительный сбор)",
"crop.summary.harvest-once": "урожай через {{daysToFirstHarvest}} дн.",
"crop.summary.harvest-multi": "урожай через {{daysToFirstHarvest}} дн., затем каждые {{daysToNextHarvests}} дн.",
"crop.summary.farming-xp": "даёт +{{amount}} фермерского опыта за сбор",
"crop.summary.foraging-xp": "даёт +{{amount}} собирательского опыта за сбор",
"crop.summary.seasons": "сезон роста - {{seasons}}",
"crop.summary.sells-for": "продаётся за {{price}}",
"crop.harvest.too-late": "слишком поздно в этом сезоне для следующего сбора (урожай {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Содержит",
"item.loves-this": "Любят",
"item.likes-this": "Нравится",
"item.neutral-about-this": "Безразличны",
"item.dislikes-this": "Не любят",
"item.hates-this": "Ненавидят",
"item.needed-for": "Необходим для",
"item.flavor": "Вкус", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Наличие",
"item.number-cooked": "Приготовлено",
"item.number-crafted": "Создано",
"item.recipes": "Рецепты",
"item.see-also": "Также смотри",
"item.sells-for": "Продаётся за",
"item.sells-to": "Место продажи",
"item.can-be-dyed": "Можно покрасить",
"item.produces-dye": "Производит краситель",
// values
"item.contents.placed": "содержит {{name}}",
"item.contents.ready": "{{name}} готов",
"item.contents.partial": "{{name}} через {{time}}",
"item.undiscovered-gift-taste": "{{count}} неизвестных жителей",
"item.undiscovered-gift-taste-appended": ", и {{count}} неизвестных жителей",
"item.needed-for.community-center": "Общественный центр ({{bundles}})",
"item.needed-for.full-shipment": "Достижение 'Мастер-груз' (Отгрузите 1 шт.)",
"item.needed-for.monoculture": "Достижение 'Монокультура' (Отгрузите ещё {{count}})",
"item.needed-for.polyculture": "Достижение 'Севооборот' (Отгрузите {{count}} шт. или больше)",
"item.needed-for.full-collection": "Достижение 'Полная коллекция' (Пожертвуйте музею)",
"item.needed-for.gourmet-chef": "Достижение 'Шеф-повар' (приготовьте рецепт: {{recipes}})",
"item.needed-for.craft-master": "Достижение 'Мастер' (создайте предмет: {{recipes}})",
"item.needed-for.quests": "текущие квесты ({{quests}})",
"item.unknown-recipes": "{{count}} неизвестных рецептов",
"item.sells-to.shipping-box": "Отгрузочный ящик",
"item.recipes-for-ingredient.entry": "{{name}} ({{count}} шт.)",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[то же, что и на входе]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Функции некоторого оборудования слишком сложны для отображения.",
"item.number-owned.summary": "У вас есть {{count}} шт.",
"item.number-owned-flavored.summary": "вы владете {{count}} ({{name}}) или {{baseCount}} ({{baseName}})", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "Вы создали {{count}} шт.",
"item.internal-id.summary": "{{itemId}} (глобально уникальный 'квалифицированный идентификатор': {{qualifiedItemId}})",
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Содержит",
"item.cask-schedule": "Изнашивается",
// values
"item.cask-schedule.now": "{{quality}} теперь готово.",
"item.cask-schedule.now-partial": "{{quality}} сейчас (используйте кирку для остановки старения)",
"item.cask-schedule.tomorrow": "{{quality}} завтра",
"item.cask-schedule.in-x-days": "{{quality}} через {{count}} дн. ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Наживка",
"item.crabpot-bait-needed": "Нужна наживка!",
"item.crabpot-bait-not-needed": "Не требуется, из-за профессии 'Мастер по наживке'.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Здоровье",
// values
"item.fence-health.gold-clock": "не разрушается благодаря золотым часам",
"item.fence-health.summary": "{{percent}}% (сломается через {{count}} дн.)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Рыбный пруд даёт",
"item.fish-spawn-rules": "Условия появления",
// values
"item.fish-spawn-rules.min-fishing-level": "минимальный уровень рыбалки: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "пока не пойман (может быть пойман только один раз)",
"item.fish-spawn-rules.extended-family-quest-active": "квест \"Прибавление в семействе\" активен",
"item.fish-spawn-rules.locations": "местонахождение: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "местонахождение:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "любой сезон",
"item.fish-spawn-rules.season-list": "сезон: {{seasons}}",
"item.fish-spawn-rules.time": "время суток: {{times}}",
"item.fish-spawn-rules.weather-sunny": "погода: солнечно",
"item.fish-spawn-rules.weather-rainy": "погода: дождь",
"item.uncaught-fish": "{{count}} непоймнанной рыбы",
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Точность",
"item.melee-weapon.critical-chance": "Шанс крит. удара",
"item.melee-weapon.critical-damage": "Сила крит. удара",
"item.melee-weapon.damage": "Урон",
"item.melee-weapon.defense": "Защита",
"item.melee-weapon.knockback": "Вес (отдача)",
"item.melee-weapon.reach": "Радиус действия",
"item.melee-weapon.speed": "Скорость атаки",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}}, умножающий обычный урон (до бонусов игрока)",
"item.melee-weapon.defense.label": "{{amount}} при экипировке",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}}, умноженный на обычное расстояние)",
"item.melee-weapon.reach.label": "{{amount}} пикселей",
"item.melee-weapon.speed.shown-vs-actual": "показана: {{shownSpeed}}{{lineBreak}}фактическая: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} миллисекунд на кадр замаха, до бонусов скорости игрока)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Предпочтение",
"item.movie-ticket.movie-this-week": "Кино на этой неделе",
"item.movie-ticket.loves-movie": "Любит кино",
"item.movie-ticket.likes-movie": "Нравится кино",
"item.movie-ticket.dislikes-movie": "Не нравится кино",
"item.movie-ticket.rejects-movie": "Не буду смотреть фильм",
// values
"item.movie-snack-preference.love": "{{name}} любит это",
"item.movie-snack-preference.like": "{{name}} нравится это",
"item.movie-snack-preference.dislike": "{{name}} не нравится это",
"item.movie-ticket.movie-this-week.none": "На этой неделе фильма нет",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Высота звука",
"item.music-block.drum-type": "Тип барабана",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Неузявимый",
"monster.health": "Здоровье",
"monster.drops": "Добыча",
"monster.experience": "XP",
"monster.defense": "Защита",
"monster.attack": "Атака",
"monster.adventure-guild": "Гильдия Приключений",
// values
"monster.drops.nothing": "ничего",
"monster.adventure-guild.eradication-goal": "План по истреблению чудовищ: {{name}} (убито {{count}} из {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "День рождения",
"npc.can-romance": "Возможны отношения",
"npc.friendship": "Привязанность",
"npc.talked-today": "Разговор за сегодня",
"npc.gifted-today": "Подарок за сегодня",
"npc.gifted-this-week": "Подарки за эту неделю",
"npc.kissed-today": "Поцелуй за сегодня",
"npc.hugged-today": "Объятия за сегодня",
"npc.loves-gifts": "Любит подарки:",
"npc.likes-gifts": "Нравятся подарки:",
"npc.neutral-gifts": "Равнодушен к подаркам:",
"npc.dislikes-gifts": "Не любит подарки",
"npc.hates-gifts": "Ненавидит подарки",
"npc.schedule": "Сегодняшнее расписание",
// values
"npc.can-romance.married": "Вы женаты! <", // < turns into a heart
"npc.can-romance.housemate": "Вы сожители!",
"npc.friendship.not-met": "Вы ещё не встречались.",
"npc.friendship.need-bouquet": "нужен букет для след.",
"npc.friendship.need-points": "след. через {{count}}",
"npc.undiscovered-gift-taste": "{{count}} нераскрытых предметов",
"npc.unowned-gift-taste": "{{count}} бесхозных предметов",
"npc.schedule.current-position": "Сейчас в {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "Расписание не загружено.",
"npc.schedule.not-following-schedule": "В настоящее время не следует расписанию. Обычно это означает, что NPC ведет себя по-особому (например, в кинотеатре).",
"npc.schedule.entry": "{{time}}: идёт в {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "В настоящее время находится в неизвестном месте на хосте.",
"npc.schedule.farmhand.unknown-schedule": "В многопользовательской игре жители управляются хостом, поэтому их расписание недоступно.",
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Возраст",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} дн. до {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "новорождённый",
"npc.child.age.baby": "младенец",
"npc.child.age.crawler": "ползун",
"npc.child.age.toddler": "ходун",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Привязанность",
"pet.petted-today": "За сегодня в настроении",
"pet.last-petted": "Последний раз гладили",
"pet.water-bowl": "Миска для воды",
// values
"pet.last-petted.yes": "Да (+12 очков любви)",
"pet.last-petted.days-ago": "{{days}} дней спустя",
"pet.last-petted.never": "никогда",
"pet.water-bowl.empty": "Пусто",
"pet.water-bowl.filled": "Наполнена (+6 очков любви)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Название фермы",
"player.farm-map": "Карта фермы",
"player.favorite-thing": "Любимая вещь",
"player.gender": "Пол",
"player.housemate": "Сожитель",
"player.spouse": "Супруг(а)",
"player.watched-movie-this-week": "Смотрел кино на этой неделе",
"player.combat-skill": "Боевые навыки",
"player.farming-skill": "Фермерство",
"player.fishing-skill": "Рыбная ловля",
"player.foraging-skill": "Собирательство",
"player.mining-skill": "Горное дело",
"player.luck": "Удача",
"player.save-format": "Сохранить формат",
// values
"player.farm-map.custom": "Пользовательская",
"player.gender.male": "Мужской",
"player.gender.female": "Женский",
"player.luck.summary": "{{percent}}% к общему показателю удачи.",
"player.skill.progress": "ур. {{level}} ({{expNeeded}} XP до след.)",
"player.skill.progress-last": "ур. {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Решение",
// values
"puzzle.solution.solved": "Паззл решен!",
"puzzle.solution.hidden": "Решение паззла скрыто согласно вашим настройкам.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Паззл Кристалльной пещеры",
"puzzle.island-crystal-cave.crystal-id": "ID Кристалла",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Активируйте статую для старта головоломки.",
"puzzle.island-crystal-cave.solution.waiting": "Подождите, пока игра генерирует последовательность...",
"puzzle.island-crystal-cave.solution.activated": "Повторите последовательность активации кристаллов:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Паззл Острова Русалки",
"puzzle.island-mermaid.solution.intro": " Используйте блоки-флейты, чтобы воспроизвести песню русалки с Ночного Рынка. Высоты нот (вы можете осмотреть блок-флейту и увидеть высоту ноты):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Паззл Островного Святилища",
// values
"puzzle.island-shrine.solution": "Положите на каждый из пьедесталов по предмету, оброненному драгоценными птицами в соответствующих локациях острова во время дождя. Предметы случайные для каждого сохранения.",
"puzzle.island-shrine.solution.east": "Восток: {{item}}",
"puzzle.island-shrine.solution.north": "Север: {{item}}",
"puzzle.island-shrine.solution.south": "Юг: {{item}}",
"puzzle.island-shrine.solution.west": "Запад: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Объект ({{x}}, {{y}})",
"tile.description": "Позиция тайла на карте. Это отображается, потому что вы включили просмотр тайлов в конфигурационном файле мода.",
"tile.game-location": "Локация",
"tile.map-name": "Название локации",
"tile.map-properties": "Свойства локации",
"tile.layer-tile": "{{layer}} клетки",
"tile.layer-tile-none": "Клетка",
// values
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "индекс {{index}} из таблицы клеток '{{tilesheetId}}' (путь: '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "режим перекрытия: {{value}}",
"tile.layer-tile.index-property": "свойства индекса: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "свойства клетки: {{name}}: {{value}}",
"tile.layer-tile.none-here": "здесь нет клетки",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Требуется предмет",
"trash-bear-or-gourmand.quest-progress": "Прогресс задания",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Стадия роста",
"tree.next-growth": "След. стадия",
"tree.seed": "Содержит семена",
"tree.is-fertilized": "Использовано удобрение",
// values
"tree.name.big-mushroom": "Большой гриб",
"tree.name.mahogany": "Красное дерево",
"tree.name.maple": "Клён",
"tree.name.oak": "Дуб",
"tree.name.palm": "Пальма",
"tree.name.pine": "Сосна",
"tree.name.mossy": "Мшистое",
"tree.name.mystic": "Таинственное",
"tree.name.unknown": "Неизвестное дерево",
"tree.stage.done": "Полностью выросло",
"tree.stage.partial": "{{stageName}} ({{step}} из {{max}})",
"tree.next-growth.winter": "Не может расти зимой вне теплицы без удобрения",
"tree.next-growth.adjacent-trees": "Не может расти, т.к рядом нет места.",
"tree.next-growth.chance": "20% шанс, что завтра вырастит в {{stage}}",
"tree.seed.not-ready": "Не готово",
"tree.seed.probability-daily": "{{chance}}% шанс {{itemName}} каждый день.",
"tree.seed.probability-on-chop": "{{chance}}% шанс выпадения {{itemName}}, когда срублено.",
// growth stages
"tree.stages.seed": "Семя",
"tree.stages.sprout": "Росток",
"tree.stages.sapling": "Саженец",
"tree.stages.bush": "Куст",
"tree.stages.smallTree": "Малое дерево",
"tree.stages.tree": "Дерево",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Основные настройки",
"config.force-full-screen.name": "Принудительный полный экран",
"config.force-full-screen.desc": "Всегда ли меню должно быть полноэкранным, а не размещаться по центру окна. В основном это полезно при просмотре полей с большим колличеством данных.",
// progression mode
"config.title.progression": "Режим прохождения без спойлеров",
"config.progression.show-uncaught-fish-spawn-rules.name": "Показать правила появления непойманной рыбы",
"config.progression.show-uncaught-fish-spawn-rules.desc": "Показывать ли условия появления рыбы, которую вы еще не поймали.",
"config.progression.show-unknown-gift-tastes.name": "Показывать неизвестные предпочтения подарков",
"config.progression.show-unknown-gift-tastes.desc": "Показывать ли предпочтения подарков, о которых вы еще не узнали в игре (например, из текста диалога или экспериментируя)",
"config.progression.show-unknown-recipes.name": "Показывать неизвестные рецепты",
"config.progression.show-unknown-recipes.desc": "Показывать ли рецепты, которые вы еще не выучили в игре.",
"config.progression.show-puzzle-solutions.name": "Показывать решения головоломок",
"config.progression.show-puzzle-solutions.desc": "Показывать ли решения головоломок",
// gift tastes
"config.title.gift-tastes": "Подарки для персонажей",
"config.show-gift-tastes.loved.name": "Показывать любимые подарки",
"config.show-gift-tastes.loved.desc": "Показывать ли любимые подарки при поиске персонажа и предметов.",
"config.show-gift-tastes.liked.name": "Показывать нравящиеся подарки",
"config.show-gift-tastes.liked.desc": "Показывать ли нравящиеся подарки при поиске персонажа и предметов.",
"config.show-gift-tastes.neutral.name": "Показывать нейтральные подарки",
"config.show-gift-tastes.neutral.desc": "Показывать ли подарки, к которым персонажи равнодушны, при поиске персонажа и предметов.",
"config.show-gift-tastes.disliked.name": "Показывать нелюбимые подарки",
"config.show-gift-tastes.disliked.desc": "Показывать ли нелюбимые подарки при поиске персонажа и предметов.",
"config.show-gift-tastes.hated.name": "Показывать ненавистные подарки",
"config.show-gift-tastes.hated.desc": "Показывать ли ненавистные подарки при поиске персонажа и предметов.",
"config.show-unowned-gifts.name": "Показывать подарки, которыми вы не владеете",
"config.show-unowned-gifts.desc": "Показывать ли подарики для персонажей, которых у игрока нет где-то в мире",
"config.highlight-unrevealed-gift-tastes.name": "Подсвечивать ещё не известные подарки",
"config.highlight-unrevealed-gift-tastes.desc": "Следует ли выделять подарки, которые не указаны в профиле персонажа. Если эта функция включена, то нераскрытые предпочтения подарков будут выделены жирным шрифтом.",
// collapse fields
"config.title.collapse-fields": "Свернуть большие поля",
"config.collapse-fields.enabled.name": "Включено",
"config.collapse-fields.enabled.desc": "Нужно ли сворачивать большие поля, чтобы меню поиска заменяло список с кликабельной ссылкой \"Показать X значений\", чтобы развернуть его.",
"config.collapse-fields.building-recipes.name": "Поиск по постройкам: рецепты",
"config.collapse-fields.item-recipes.name": "Поиск по предметам: рецепты",
"config.collapse-fields.npc-gift-tastes.name": "Поиск по NPC: предпочтения подарков",
"config.collapse-fields.any.desc": "Если поле содержит столько значений, то меню поиска заменит список ссылкой \"показать X значений\", чтобы развернуть его",
// advanced options
"config.title.advanced-options": "Дополнительные опции",
"config.tile-lookups.name": "Просмотр плиток",
"config.tile-lookups.desc": "Включать ли плитки карты в качестве целей поиска.",
"config.data-mining-fields.name": "Показывать поля для добычи данных",
"config.data-mining-fields.desc": "Показывать ли необработанные данные, полезные для специалистов по добыче данных (в виде отдельных полей внизу результатов поиска). Это продвинутая функция, не предназначенная для большинства игроков.",
"config.show-invalid-recipes.name": "Показывать недопустимые рецепты",
"config.show-invalid-recipes.desc": "Показывать ли рецепты, для которых требуются или получаются сломанные предметы.",
"config.target-redirection.name": "Перенаправление цели",
"config.target-redirection.desc": "В некоторых случаях игра порождает временную сущность для представления другой сущности. Например, Эбигейл в шахтах на самом деле временный NPC с именем 'AbigailMine', поэтому при поиске ее там не будет показана настоящая информация об Эбигейл. При включении этой опции функция Lookup Anything будет искать оригинальную Эбигейл.",
"config.scroll-amount.name": "Количество прокруток",
"config.scroll-amount.desc": "Количество пикселей, на которое будет смещаться содержимое при каждом прокручивании вверх/вниз.",
// controls section
"config.title.controls": "Управление",
"config.hide-on-key-up.name": "Скрывать при отпускании клавиши",
"config.hide-on-key-up.desc": "Скрывать ли пользовательский интерфейс поиска при отпускании клавиши поиска.",
"config.toggle-lookup.name": "Переключить lookup",
"config.toggle-lookup.desc": "Клавиши, которые переключают пользовательский интерфейс для поиска чего-либо под курсором",
"config.toggle-search.name": "Переключить поиск",
"config.toggle-search.desc": "Клавиши, которые переключают пользовательский интерфейс поиска.",
"config.scroll-up.name": "Прокрутка вверх",
"config.scroll-up.desc": "Клавиши, которые прокручивают длинное содержимое на несколько строк вверх",
"config.scroll-down.name": "Прокрутка вниз",
"config.scroll-down.desc": "Клавиши, которые прокручивают длинное содержимое на несколько строк вниз.",
"config.page-up.name": "Страница вверх",
"config.page-up.desc": "Клавиши, которые прокручивают длинное содержимое вверх на целую страницу.",
"config.page-down.name": "Страница вниз",
"config.page-down.desc": "Клавиши, которые прокручивают длинное содержимое вниз на целую страницу.",
"config.toggle-debug.name": "Переключить отладку",
"config.toggle-debug.desc": "Клавиши, переключающие отображение отладочной информации.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Переключить поиск Lookup Anything"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "ขณะนี้",
"generic.tomorrow": "พรุ่งนี้",
"generic.yesterday": "เมื่อวาน",
// generic values
"generic.unknown": "ไม่ทราบ",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% ที่จะพบ {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}}/{{max}})",
"generic.ratio": "{{value}}/{{max}}",
"generic.range": "{{min}}-{{max}}",
"generic.yes": "ใช่",
"generic.no": "ไม่",
"generic.seconds": "{{count}} วินาที",
"generic.minutes": "{{count}} นาที",
"generic.hours": "{{count}} ชั่วโมง",
"generic.days": "{{count}} วัน",
"generic.in-x-days": "ใน {{count}} วัน",
"generic.x-days-ago": "{{count}} วันก่อน",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g สำหรับปริมาณ {{count}} ชิ้น",
"generic.show-x-results": "show {{count}} results", // TODO
// types
"type.building": "สิ่งก่อสร้าง",
"type.bush": "พุ่มไม้",
"type.fruit-tree": "ต้นผลไม้",
"type.monster": "มอนสเตอร์",
"type.player": "ผู้เล่น",
"type.tree": "ต้นไม้",
"type.villager": "ชาวบ้าน",
"type.other": "อื่นๆ", // default type
// item qualities
"quality.normal": "ธรรมดา",
"quality.silver": "ดาวเงิน",
"quality.gold": "ดาวทอง",
"quality.iridium": "อิริเดียม",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "เพื่อน",
"friendship-status.dating": "คนรัก",
"friendship-status.engaged": "คู่หมั้น",
"friendship-status.married": "สามี-ภรรยา",
"friendship-status.divorced": "หย่าร้าง",
"friendship-status.kicked-out": "ถูกขับไส",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "ห้องครัว",
"bundle-area.crafts-room": "ห้องประดิษฐ์",
"bundle-area.fish-tank": "ตู้ปลา",
"bundle-area.boiler-room": "ห้องเตาไอน้ำ",
"bundle-area.vault": "ตู้นิรภัย",
"bundle-area.bulletin-board": "กระดานปิดประกาศ",
"bundle-area.abandoned-joja-mart": "ร้านโจจ้าที่ถูกทิ้งร้าง",
// shop names
"shop.adventure-guild": "กิลด์นักผจญภัย",
"shop.clint": "คลินท์",
"shop.marnie": "มานี",
"shop.pierre": "ปิแอร์",
"shop.robin": "โรบิน",
"shop.volcano": "ร้านคนแคระ (ภูเขาไฟ)",
"shop.willy": "วิลลี่",
// recipe types
"recipe-type.cooking": "การทำอาหาร",
"recipe-type.crafting": "การประดิษฐ์",
"recipe-type.tailoring": "การตัดเย็บ",
// NPC descriptions
"data.npc.pet.description": "สัตว์เลี้ยงของคุณ",
"data.npc.horse.description": "ม้าของคุณ",
"data.npc.junimo.description": "วิญญาณแห่งป่าที่มาจากแห่งภูติ น้อยคนนักที่จะรู้จักพวกเขา",
"data.npc.trash-bear.description": "วิญญาณที่แสนเป็นมิตร ผู้คอยช่วยจัดการกับขยะ",
// item types
"data.type.container": "ภาชนะ",
// override item text
"data.item.egg-incubator.description": "ใช้ฟักไข่ให้กลายเป็น ลูกเจี๊ยบ หรือลูกเป็ด",
"data.item.barrel.name": "ถัง",
"data.item.barrel.description": "เมื่อทำลายมันจะได้รับของจิปาถะ",
"data.item.box.name": "กล่อง",
"data.item.box.description": "เมื่อทำลายมันจะได้รับของจิปาถะ",
// location names
"location.beach.east-pier": "ชายหาด (ฝั่งขวา)",
"location.bugLand": "ลังแมลงกลายพันธุ์",
"location.desert.topPond": "desert (north pond)", // TODO
"location.farmCave": "ถ้ำในฟาร์ม",
"location.farmHouse": "บ้านของเรา",
"location.forest.island-tip": "แม่น้ำในป่า (ปลายทางใต้สุดของเกาะใหญ่กลางแม่น้ำ)",
"location.forest.lake": "ทะลสาบในป่า",
"location.forest.river": "แม่น้ำในป่า",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "เรือดำน้ำในงานตลาดกลางคืน",
"location.town.northmost-bridge": "เมือง (สะพานที่อยู่ทิศเหนือสุดของเมือง)",
"location.undergroundMine": "เหมือง",
"location.undergroundMine.level": "เหมือง ชั้นที่ {{level}}",
"location.witchSwamp": "บึงน้ำของแม่มด",
"location.caldera": "ปล่องภูเขาไฟของเกาะขิง",
"location.islandEast": "เกาะขิงฝั่งตะวันออก",
"location.islandNorth": "เกาะขิงทางตอนเหนือ",
"location.islandSouth": "เกาะขิงทางตอนใต้",
"location.islandSouthEast": "เกาะขิงฝั่งตะวันออกเฉียงใต้",
"location.islandSouthEastCave": "ถ้ำที่เกาะขิงฝั่งตะวันออกเฉียงใต้",
"location.islandWest": "เกาะขิงฝั่งตะวันตก",
"location.islandWest.freshwater": "เกาะขิงฝั่งตะวันตก (ทะเลสาบ)",
"location.islandWest.ocean": "เกาะขิงฝั่งตะวันตก (ทะเล)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (จุดตกปลา {{id}})",
/*********
** Conditions & context tags
*********/
// TODO
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "ค่าความรัก",
"animal.happiness": "ค่าความสุข",
"animal.mood": "อารมณ์วันนี้",
"animal.complaints": "เรื่องที่ไม่พอใจ",
"animal.produce-ready": "พร้อมให้ผลผลิต",
"animal.growth": "การเติบโต",
"animal.sells-for": "ราคาขาย",
// values
"animal.complaints.hungry": "ไม่มีอะไรตกถึงท้อง ตั้งแต่เมื่อวาน",
"animal.complaints.left-out": "ถูกปล่อยทิ้งไว้ข้างนอกเมื่อคืน",
"animal.complaints.new-home": "ย้ายไปยังบ้านหลังใหม่",
"animal.complaints.no-heater": "ไม่มีฮีตเตอร์ให้อบอุ่น ในอากาศหนาวเหน็บ",
"animal.complaints.not-petted": "ยังไม่ถูกลูบหัวเลยนะวันนี้",
"animal.complaints.wild-animal-attack": "ถูกโจมตีจากสัตว์ป่าเมื่อกลางดึกที่ผ่านมา",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "จำนวนสัตว์เลี้ยง",
"building.construction": "กำลังก่อสร้าง",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "การให้อาหาร",
"building.horse": "ม้าชื่อ",
"building.horse-location": "ตำแหน่งของม้า",
"building.owner": "เจ้าของ",
"building.slimes": "จำนวนสไลม์",
"building.stored-hay": "ฟางในคลัง",
"building.upgrades": "การอัพเกรด",
"building.water-trough": "Water trough",
// values
"building.animals.summary": "{{count}} ตัว จากจำนวนสูงสุด {{max}} ตัว",
"building.construction.summary": "พร้อมใช้งานเมื่อ {{date}}",
"building.feed-trough.automated": "อัตโนมัติ",
"building.feed-trough.summary": "{{filled}}/{{max}} ช่องให้อาหาร",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "อนุญาตให้เก็บเกี่ยว",
"building.owner.none": "ไม่มีใครเป็นเจ้าของ",
"building.output-processing": "กำลังทำผลผลิต",
"building.output-ready": "ผลผลิตพร้อมใช้งาน",
"building.slimes.summary": "{{count}} ตัว จากจำนวนสูงสุด {{max}} ตัว",
"building.stored-hay.summary": "{{hayCount}} of {{maxHayInLocation}} hay in this location (max capacity in this building: {{maxHayInBuilding}})", // TODO
"building.upgrades.barn.0": "มีสัตว์เลี้ยงสูงสุด 4 ตัว, สามารถเลี้ยงวัวได้",
"building.upgrades.barn.1": "มีสัตว์เลี้ยงสูงสุด 8 ตัว, สัตว์เลี้ยงสามารถสืบพันธุ์ได้ และสามารถเลี้ยงแพะได้",
"building.upgrades.barn.2": "มีสัตว์เลี้ยงสูงสุด 12 ตัว, ให้อาหารอัตโนมัติ, สามารถเลี้ยงหมูและแกะได้",
"building.upgrades.cabin.0": "กระท่อมเริ่มต้น",
"building.upgrades.cabin.1": "เพิ่มห้องครัว, สามารถแต่งงานได้",
"building.upgrades.cabin.2": "สามารถมีลูกได้",
"building.upgrades.coop.0": "มีสัตว์เลี้ยงสูงสุด 4 ตัว; สามารถเลี้ยงไก่ได้",
"building.upgrades.coop.1": "มีสัตว์เลี้ยงสูงสุด 8 ตัว; สามารถฟักไข่ได้, สามารถเลี้ยงไดโนเสาร์และเป็ดได้",
"building.upgrades.coop.2": "มีสัตว์เลี้ยงสูงสุด 12 ตัว; ให้อาหารอัตโนมัติและสามารถเลี้ยงกระต่ายได้",
"building.water-trough.summary": "{{filled}} ใน {{max}} รางน้ำเติมแล้ว",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "ปลาที่เลี้ยง",
"building.fish-pond.drops": "ดรอป",
"building.fish-pond.quests": "เควส",
// values
"building.fish-pond.population.empty": "โยนปลาลงไปเพื่อเริ่มเลี้ยงปลาได้เลย!",
"building.fish-pond.population.next-spawn": "ปลาตัวใหม่จะเกิดในอีก {{relativeDate}}",
"building.fish-pond.drops.preface": "โอกาส {{chance}}% ที่ในแต่ละวันจะผลิตไอเทมต่อไปนี้:",
"building.fish-pond.drops.min-fish": "ปลา {{count}} ตัว:",
"building.fish-pond.quests.done": "ปลา {{count}} ตัว",
"building.fish-pond.quests.incomplete-one": "ปลา {{count}} ตัว: ต้องการ {{itemName}}",
"building.fish-pond.quests.incomplete-random": "ปลา {{count}} ตัว: ต้องการไอเทมต่อไปนี้ {{itemList}}",
"building.fish-pond.quests.available": "พร้อมทำเควสในอีก {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "พุ่มเบอร์รี่",
"bush.name.plain": "พุ่มไม้ธรรมดา",
"bush.name.tea": "พุ่มชา",
"bush.description.berry": "พุ่มไม้ที่มีแซลมอนเบอร์รี่และแบล็กเบอร์รี่งอกออกมา",
"bush.description.plain": "พุ่มไม้ธรรมดาที่ไม่มีอะไรเลย",
"bush.description.Tea": "พุ่มไม้ที่มีชางอกออกมา",
"bush.date-planted": "วันที่ปลูก",
"bush.growth": "การเจริญเติบโต",
"bush.next-harvest": "การเก็บเกี่ยวครั้งถัดไป",
// values
"bush.growth.summary": "เติบโตเต็มที่ {{date}}",
"bush.schedule.berry": "มีโอกาส 20% ที่จะงอกแซลมอนเบอร์รี่ในฤดูใบไม้ผลิ วันที่ 15-18 และแบล็กเบอร์รี่ในฤดูใบไม้ร่วง วันที่ 8-11",
"bush.schedule.tea": "ใบชาจะงอกขึ้นตั้งแต่วันที่ 22 ของแต่ละฤดูกาล (ยกเว้นในฤดูหนาวถ้าไม่ได้อยู่ในเรือนกระจก)",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "ร้องเรียน",
"fruit-tree.name": "ต้น {{fruitName}}",
"fruit-tree.growth": "การเจริญเติบโต",
"fruit-tree.next-fruit": "ผลไม้ครั้งถัดไป",
"fruit-tree.season": "ฤดูกาล",
"fruit-tree.quality": "คุณภาพ",
// values
"fruit-tree.complaints.adjacent-objects": "เติบโตไม่ได้เพราะมีวัตถุอื่นอยู่ติดกัน",
"fruit-tree.growth.summary": "เติบโตเต็มที่ {{date}}",
"fruit-tree.next-fruit.max-fruit": "จะไม่มีผลงอกออกมาเพิ่มจนกว่าคุณจะเก็บเกี่ยวผลที่มีอยู่",
"fruit-tree.next-fruit.out-of-season": "นอกฤดูกาล",
"fruit-tree.next-fruit.struck-by-lightning": "โดนฟ้าผ่า! จะฟื้นตัวใน {{count}} วัน",
"fruit-tree.next-fruit.too-young": "ยังเด็กเกินไปที่จะออกผล",
"fruit-tree.quality.now": "{{quality}} ตอนนี้",
"fruit-tree.quality.on-date": "{{quality}} เมื่อ {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} เมื่อ {{date}} ปีหน้า",
"fruit-tree.season.summary": "{{season}} (หรือเมื่อใดก็ได้ในเรือนกระจก)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "พืชผล",
"crop.harvest": "เก็บเกี่ยว",
"crop.fertilized": "ปุ๋ย",
"crop.watered": "รดน้ำ",
// values
"crop.summary.dead": "พืชต้นนี้ตายแล้ว",
"crop.summary.drops-X": "ได้รับ {{count}}",
"crop.summary.drops-X-to-Y": "ได้รับ {{min}}-{{max}} ({{percent}}% โอกาสของพืชผลพิเศษ)",
"crop.summary.harvest-once": "เก็บเกี่ยวได้หลังผ่านไป {{daysToFirstHarvest}} วัน",
"crop.summary.harvest-multi": "เก็บเกี่ยวได้หลังผ่านไป {{daysToFirstHarvest}} วัน, แล้วก็ทุก {{daysToNextHarvests}} วัน",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "เติบโตใน{{seasons}}",
"crop.summary.sells-for": "ขายได้ {{price}}",
"crop.harvest.too-late": "สายเกินไปสำหรับฤดูเก็บเกี่ยวครั้งถัดไป (จะอยู่ถึงวันที่ {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "รายละเอียด",
"item.loves-this": "ชอบสิ่งนี้มากๆ",
"item.likes-this": "ชอบสิ่งนี้",
"item.neutral-about-this": "เฉยๆ กับสิ่งนี้",
"item.dislikes-this": "ไม่ชอบสิ่งนี้",
"item.hates-this": "เกลียดสิ่งนี้",
"item.needed-for": "ต้องใช้สำหรับ",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "มีแล้ว",
"item.number-cooked": "ปรุงแล้ว",
"item.number-crafted": "สร้างแล้ว",
"item.recipes": "สูตรอาหาร",
"item.see-also": "ดูเพิ่ม",
"item.sells-for": "ขายได้",
"item.sells-to": "ขายให้",
"item.can-be-dyed": "ย้อมได้",
"item.produces-dye": "ทำสีย้อมได้",
// values
"item.contents.placed": "{{name}} วางแล้ว",
"item.contents.ready": "{{name}} พร้อมแล้ว",
"item.contents.partial": "{{name}} ใน {{time}}",
"item.undiscovered-gift-taste": "ชาวบ้าน {{count}} คนยังไม่เปิดเผย",
"item.undiscovered-gift-taste-appended": ", และชาวบ้านอีก {{count}} คนยังไม่เปิดเผย",
"item.needed-for.community-center": "({{bundles}}) ของศูนย์ชุมชน",
"item.needed-for.full-shipment": "ความสำเร็จส่งขายครบทุกรายการ (ส่งหนึ่งชิ้น)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "ความสำเร็จพหุวัฒนธรรม (ส่งอีก {{count}} ชิ้น)",
"item.needed-for.full-collection": "ความสำเร็จเก็บสะสมครบ (บริจาคหนึ่งชิ้นให้พิพิธภัณฑ์)",
"item.needed-for.gourmet-chef": "ความสำเร็จพ่อครัวหัวป่าก์ (ปรุงอาหาร {{recipes}} เมนู)",
"item.needed-for.craft-master": "ความสำเร็จนักประดิษฐ์ (สร้าง {{recipes}} อย่าง)",
"item.needed-for.quests": "เควสปัจจุบัน ({{quests}})",
"item.unknown-recipes": "{{count}} unknown recipes", // TODO
"item.sells-to.shipping-box": "กล่องส่งสินค้า",
"item.recipes-for-ingredient.entry": "{{name}} (ต้องใช้ {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in // TODO
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.", // TODO
"item.number-owned.summary": "คุณมีแล้ว {{count}} ชิ้น",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "คุณสร้างแล้ว {{count}} ชิ้น",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "รายการ",
"item.cask-schedule": "เสื่อมสภาพ",
// values
"item.cask-schedule.now": "{{quality}} พร้อมแล้ว",
"item.cask-schedule.now-partial": "ตอนนี้เป็น {{quality}} แล้ว (ใช้เสียมเพื่อหยุดการเสื่อมสภาพ)",
"item.cask-schedule.tomorrow": "{{quality}} พรุ่งนี้",
"item.cask-schedule.in-x-days": "จะเป็น {{quality}} ใน {{count}} วัน ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "เหยื่อ",
"item.crabpot-bait-needed": "ต้องใช้เหยื่อ!",
"item.crabpot-bait-not-needed": "ไม่ต้องใช้เพราะเป็นสาย Luremaster",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "สภาพ",
// values
"item.fence-health.gold-clock": "ไม่ผุพังเพราะมีนาฬิกาทอง (Gold Clock)",
"item.fence-health.summary": "{{percent}}% (เหลืออีกประมาณ {{count}} วัน)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "ผลผลิตจากบ่อเลี้ยงปลา",
"item.fish-spawn-rules": "เงื่อนไขการเกิด",
// values
"item.fish-spawn-rules.min-fishing-level": "เลเวลตกปลาขั้นต่ำ: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "ยังตกไม่ได้ (ตกได้ครั้งเดียว)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "สถานที่: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "สถานที่:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "ฤดูใดก็ได้",
"item.fish-spawn-rules.season-list": "ฤดู: {{seasons}}",
"item.fish-spawn-rules.time": "ช่วงเวลา: {{times}}",
"item.fish-spawn-rules.weather-sunny": "สภาพอากาศ: แดดสดใส",
"item.fish-spawn-rules.weather-rainy": "สภาพอากาศ: ฝนตก",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
// TODO
"item.melee-weapon.accuracy": "Accuracy",
"item.melee-weapon.critical-chance": "Critical chance",
"item.melee-weapon.critical-damage": "Critical damage",
"item.melee-weapon.damage": "Damage",
"item.melee-weapon.defense": "Defense",
"item.melee-weapon.knockback": "Knockback",
"item.melee-weapon.reach": "Reach",
"item.melee-weapon.speed": "Attack speed",
// values
// TODO
"item.melee-weapon.critical-damage.label": "{{multiplier}} times normal damage (before player bonuses)",
"item.melee-weapon.defense.label": "{{amount}} while equipped",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} times normal distance)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "shown: {{shownSpeed}}{{lineBreak}}actual: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milliseconds per swing frame, before player speed bonuses)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "ของโปรด",
"item.movie-ticket.movie-this-week": "หนังฉายสัปดาห๋นี้",
"item.movie-ticket.loves-movie": "รักหนังเรื่องนี้",
"item.movie-ticket.likes-movie": "ชอบหนังเรื่องนี้",
"item.movie-ticket.dislikes-movie": "ไม่ชอบหนังเรื่องนี้",
"item.movie-ticket.rejects-movie": "Won't watch movie", // TODO
// values
"item.movie-snack-preference.love": "{{name}} ชอบสิ่งนี้มากๆ",
"item.movie-snack-preference.like": "{{name}} ชอบสิ่งนี้",
"item.movie-snack-preference.dislike": "{{name}} ไม่ชอบสิ่งนี้",
"item.movie-ticket.movie-this-week.none": "สัปดาห์นี้ไม่มีหนังเข้าฉาย",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "ระดับเสียง",
"item.music-block.drum-type": "ประเภทกลอง",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "ฆ่าไม่ตาย",
"monster.health": "เลือด",
"monster.drops": "ให้ของ",
"monster.experience": "XP",
"monster.defense": "ป้องกัน",
"monster.attack": "โจมตี",
"monster.adventure-guild": "กิลด์ของนักผจญภัย",
// values
"monster.drops.nothing": "ไม่มี",
"monster.adventure-guild.eradication-goal": "เป้าหมายในการกำจัด: {{name}} (ฆ่าไป {{count}}/{{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "วันเกิด",
"npc.can-romance": "จีบได้",
"npc.friendship": "มิตรภาพ",
"npc.talked-today": "คุยแล้ว",
"npc.gifted-today": "ให้ของแล้ว",
"npc.gifted-this-week": "สัปดาห์นี้ให้ของแล้ว",
"npc.kissed-today": "วันนี้จูบแล้ว",
"npc.hugged-today": "วันนี้กอดแล้ว",
"npc.loves-gifts": "ของขวัญที่ชอบมากๆ",
"npc.likes-gifts": "ของขวัญที่ชอบ",
"npc.neutral-gifts": "ของขวัญที่เฉยๆ",
"npc.dislikes-gifts": "ของขวัญที่ไม่ชอบ",
"npc.hates-gifts": "ของขวัญที่เกลียด",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "คุณแต่งงานกันแล้ว! <3", // < turns into a heart
"npc.can-romance.housemate": "คุณอยู่บ้านด้วยกัน!",
"npc.friendship.not-met": "คุณยังไม่เจอพวกเขา",
"npc.friendship.need-bouquet": "ต้องให้ช่อดอกไม้เพื่อเลื่อนขั้น",
"npc.friendship.need-points": "เลื่อนขั้นใน {{count}} แต้ม",
"npc.undiscovered-gift-taste": "{{count}} ชิ้นที่ยังไม่เปิดเผย",
"npc.unowned-gift-taste": "{{count}} unowned items", // TODO
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "อายุ",
// values
"npc.child.age.description-partial": "{{label}} อีก ({{count}} วันถึง {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "ทารกแรกคลอด",
"npc.child.age.baby": "ทารก",
"npc.child.age.crawler": "วัยคลาน",
"npc.child.age.toddler": "วัยกระเตาะกระแตะ",
/*********
** Pet lookups
*********/
// labels
"pet.love": "รัก",
"pet.petted-today": "วันนี้ลูบหัวแล้ว",
"pet.last-petted": "ลูบหัวครั้งสุดท้ายเมื่อ",
"pet.water-bowl": "ชามน้ำ",
// values
"pet.last-petted.yes": "ใช่ (ความรัก +12)",
"pet.last-petted.days-ago": "{{days}} วันที่แล้ว",
"pet.last-petted.never": "ไม่เคย",
"pet.water-bowl.empty": "ว่างเปล่า",
"pet.water-bowl.filled": "เติมแล้ว (ความรัก +6)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "ชื่อฟาร์ม",
"player.farm-map": "แผนที่ฟาร์ม",
"player.favorite-thing": "ของโปรด",
"player.gender": "เพศ",
"player.housemate": "เพื่อนร่วมบ้าน",
"player.spouse": "คู่แต่งงาน",
"player.watched-movie-this-week": "หนังที่ดูแล้วสัปดาห์นี้",
"player.combat-skill": "การต่อสู้",
"player.farming-skill": "การทำฟาร์ม",
"player.fishing-skill": "การตกปลา",
"player.foraging-skill": "การหาของป่า",
"player.mining-skill": "การลงเหมือง",
"player.luck": "โชค",
"player.save-format": "บันทึกการตั้งค่า",
// values
"player.farm-map.custom": "กำหนดเอง",
"player.gender.male": "ชาย",
"player.gender.female": "หญิง",
"player.luck.summary": "{{percent}}% โชคที่จะได้รับแบบสุ่ม",
"player.skill.progress": "เลเวล {{level}} ต้องการอีก ({{expNeeded}} XP เพื่อเลื่อนขั้น)",
"player.skill.progress-last": "เลเวล {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "เฉลย",
// values
"puzzle.solution.solved": "แก้ได้แล้ว!",
"puzzle.solution.hidden": "เฉลยถูกซ่อนอยู่ตามการตั้งค่าของคุณ",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "ปริศนาถ้ำคริสตัล",
"puzzle.island-crystal-cave.crystal-id": "Crystal ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "เปิดใช้งานรูปปั้นเพื่อเริ่มปริศนา",
"puzzle.island-crystal-cave.solution.waiting": "กำลังรอให้เกมสร้างลำดับ...",
"puzzle.island-crystal-cave.solution.activated": "ทำซ้ำรูปแบบของผลึกที่เปิดใช้งานแปล:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "ปริศนานางเงือกบนเกาะ",
"puzzle.island-mermaid.solution.intro": "ใช้แผ่นฟลุตเพื่อเล่นเพลงของนางเงือกที่ตลาดราตรี ค่าระดับเสียง (คุณสามารถดูรายละเอียดของแผ่นฟลุต เพื่อดูระดับเสียงของมันได้):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "ปริศนาศาลเจ้าบนเกาะ",
// values
"puzzle.island-shrine.solution": "วางไอเท็มที่ได้จากนกอัญมณีจากเกาะที่สัมพันธ์กันลงบนแต่ละแท่นเมื่อฝนตก ไอเท็มจะถูกสุ่มใหม่ในแต่ละเซฟ",
"puzzle.island-shrine.solution.east": "ทิศตะวันออก: {{item}}",
"puzzle.island-shrine.solution.north": "ทิศเหนือ: {{item}}",
"puzzle.island-shrine.solution.south": "ทิศใต้: {{item}}",
"puzzle.island-shrine.solution.west": "ทิศตะวันตก: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Map tile ({{x}}, {{y}})",
"tile.description": "ตำแหน่งไทล์บนแผนที่ สิ่งนี้แสดงขึ้นเนื่องจากคุณเปิดใช้งานการค้นหาไทล์ในการกำหนดค่า",
"tile.game-location": "ตำแหน่งที่ตั้ง",
"tile.map-name": "ชื่อแผนที่",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "ไทล์",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "โหมดผสมผสาน: {{value}}",
"tile.layer-tile.index-property": "ix คุณสมบัติ: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "คุณสมบัติ: {{name}}: {{value}}",
"tile.layer-tile.none-here": "ไม่มีไทล์ที่นี้",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "ไอเทมที่ต้องการ",
"trash-bear-or-gourmand.quest-progress": "ความคืบหน้าของเควส",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "ระยะการเจริญเติบโต",
"tree.next-growth": "การเติบโตถัดไป",
"tree.seed": "มีเมล็ด",
"tree.is-fertilized": "ใส่ปุ๋ยแล้วหรือยัง",
// values
"tree.name.big-mushroom": "เห็ดขนาดใหญ่ (Big Mushroom)",
"tree.name.mahogany": "ต้นมะฮอกกานี (Mahogany Tree)",
"tree.name.maple": "ต้นเมเปิ้ล (Maple Tree)",
"tree.name.oak": "ต้นโอ๊ก (Oak Tree)",
"tree.name.palm": "ต้นปาล์ม (Palm Tree)",
"tree.name.pine": "ต้นสน (Pine Tree)",
"tree.name.mossy": "Mossy Tree", // TODO
"tree.name.mystic": "Mystic Tree", // TODO
"tree.name.unknown": "ต้นไม้ไม่ทราบชนิด (Unknown Tree)",
"tree.stage.done": "โตเต็มที่",
"tree.stage.partial": "{{stageName}} ({{step}}/{{max}})",
"tree.next-growth.winter": "ไม่สามารถเติบโตได้ ในสภาพอากาศหนาว ภายนอกเรือนกระจก (Green House)",
"tree.next-growth.adjacent-trees": "ไม่สามารถเติบโตได้ เนื่องจากมีต้นไม้อยู่ใกล้ ๆ",
"tree.next-growth.chance": "โอกาส {{chance}}% ที่จะโตเป็น{{stage}}ในวันพรุ่งนี้",
"tree.seed.not-ready": "Not ready", // TODO
"tree.seed.probability-daily": "{{chance}}% chance of {{itemName}} each day.", // TODO
"tree.seed.probability-on-chop": "{{chance}}% chance of dropping {{itemName}} when chopped down.", // TODO
// growth stages
"tree.stages.seed": "เมล็ดพันธุ์",
"tree.stages.sprout": "ต้นอ่อน",
"tree.stages.sapling": "ต้นกล้า",
"tree.stages.bush": "พุ่มไม้",
"tree.stages.smallTree": "ไม้ต้นขนาดเล็ก",
"tree.stages.tree": "ต้นไม้",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "ตัวเลือกหลัก",
"config.force-full-screen.name": "บังคับเต็มหน้าจอ",
"config.force-full-screen.desc": "เมนูควรเป็นแบบเต็มหน้าจอเสมอ แทนที่จะอยู่กึ่งกลางหน้าต่าง สิ่งนี้มีประโยชน์อย่างยิ่งเมื่อดูฟิลด์การขุดข้อมูล",
// progression mode
// TODO
"config.title.progression": "โหมดความก้าวหน้า",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
// TODO
"config.title.gift-tastes": "Gift tastes",
"config.show-gift-tastes.loved.name": "Show loved gifts",
"config.show-gift-tastes.loved.desc": "Whether to show loved gifts in NPC and item lookups.",
"config.show-gift-tastes.liked.name": "Show liked gifts",
"config.show-gift-tastes.liked.desc": "Whether to show liked gifts in NPC and item lookups.",
"config.show-gift-tastes.neutral.name": "Show neutral gifts",
"config.show-gift-tastes.neutral.desc": "Whether to show neutral gifts in NPC and item lookups.",
"config.show-gift-tastes.disliked.name": "Show disliked gifts",
"config.show-gift-tastes.disliked.desc": "Whether to show disliked gifts in NPC and item lookups.",
"config.show-gift-tastes.hated.name": "Show hated gifts",
"config.show-gift-tastes.hated.desc": "Whether to show hated gifts in NPC and item lookups.",
"config.show-unowned-gifts.name": "Show unowned gift tastes",
"config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.",
"config.highlight-unrevealed-gift-tastes.name": "เหตุการณ์ที่สำคัญรสนิยมของขวัญที่ยังไม่ได้เปิดเผย",
"config.highlight-unrevealed-gift-tastes.desc": "จะเน้นรสนิยมของขวัญของไอเท็มที่ยังไม่ได้เปิดเผยในโปรไฟล์ NPC หรือไม่ เมื่อเปิดใช้งาน รสนิยมของขวัญที่ยังไม่ได้เปิดเผยจะเป็นตัวหนา",
// collapse fields
// TODO
"config.title.collapse-fields": "Collapse large fields",
"config.collapse-fields.enabled.name": "Enabled",
"config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes",
"config.collapse-fields.item-recipes.name": "Item lookup: recipes",
"config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes",
"config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
// advanced options
"config.title.advanced-options": "ตัวเลือกขั้นสูง",
"config.tile-lookups.name": "ค้นหาไทล์",
"config.tile-lookups.desc": "จะรวมไทล์แผนที่เป็นเป้าหมายการค้นหาหรือไม่",
"config.data-mining-fields.name": "แสดงเขตข้อมูลการทำเหมืองข้อมูล",
"config.data-mining-fields.desc": "จะแสดงข้อมูลดิบที่เป็นประโยชน์สำหรับผู้ขุดข้อมูลหรือไม่ (เป็นฟิลด์แยกต่างหากที่ด้านล่างของผลลัพธ์การค้นหา) นี่เป็นคุณสมบัติขั้นสูงที่ไม่ได้มีไว้สำหรับผู้เล่นส่วนใหญ่",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "เป้าหมายการเปลี่ยนเส้นทาง",
"config.target-redirection.desc": "ในบางกรณี เกมจะสร้างเอนทิตีชั่วคราวเพื่อเป็นตัวแทนของอีกตัวหนึ่ง ตัวอย่างเช่น Abigail ในเหมืองเป็น NPC ชั่วคราวที่ชื่อ 'AbigailMine' ดังนั้นการมองหาเธอที่นั่นจะไม่ใช่การแสดงข้อมูลที่แท้จริงของ Abigail เมื่อเปิดใช้งานตัวเลือกนี้ Lookup Anything จะค้นหา Abigail เดิมแทน",
"config.scroll-amount.name": "เลื่อนจำนวน",
"config.scroll-amount.desc": "จำนวนพิกเซลที่จะเลื่อนเนื้อหาในการเลื่อนขึ้น/ลงแต่ละครั้ง.",
// controls section
"config.title.controls": "การควบคุม",
"config.hide-on-key-up.name": "ซ่อนเมื่อปล่อย",
"config.hide-on-key-up.desc": "จะซ่อน UI การค้นหาเมื่อคุณปล่อยปุ่มที่ใช้ในการค้นหาหรือไม่",
"config.toggle-lookup.name": "สลับการค้นหา",
"config.toggle-lookup.desc": "ปุ่มที่สลับ UI การค้นหาสำหรับบางสิ่งภายใต้เคอร์เซอร์",
"config.toggle-search.name": "สลับการค้นหา",
"config.toggle-search.desc": "ปุ่มที่สลับ UI การค้นหา",
"config.scroll-up.name": "เลื่อนขึ้น",
"config.scroll-up.desc": "ปุ่มที่เลื่อนเนื้อหายาวขึ้นสองสามบรรทัด",
"config.scroll-down.name": "เลื่อนลง",
"config.scroll-down.desc": "ปุ่มที่เลื่อนเนื้อหายาวๆ ลงไปสองสามบรรทัด",
"config.page-up.name": "Page up",
"config.page-up.desc": "ปุ่มที่เลื่อนเนื้อหาแบบยาวขึ้นโดยดูแบบเต็มหน้า",
"config.page-down.name": "Page down",
"config.page-down.desc": "ปุ่มที่เลื่อนลงมาตามเนื้อหายาวๆเต็มหน้า",
"config.toggle-debug.name": "สลับดีบัก",
"config.toggle-debug.desc": "ปุ่มที่สลับการแสดงข้อมูลดีบัก",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "şimdi",
"generic.tomorrow": "yarın",
"generic.yesterday": "dün",
// generic values
"generic.unknown": "bilinmiyor",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% {{label}} şansı",
"generic.percent-ratio": "{{percent}}% ({{value}} / {{max}})",
"generic.ratio": "{{value}} / {{max}}",
"generic.range": "{{min}} ila {{max}}",
"generic.yes": "evet",
"generic.no": "hayır",
"generic.seconds": "{{count}} saniye",
"generic.minutes": "{{count}} dakika",
"generic.hours": "{{count}} saat",
"generic.days": "{{count}} gün",
"generic.in-x-days": "{{count}} gün içinde",
"generic.x-days-ago": "{{count}} gün önce",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{count}} adet için {{price}}g",
"generic.show-x-results": "{{count}} sonuçlarını göster",
// types
"type.building": "Bina",
"type.bush": "Çalı",
"type.fruit-tree": "Meyve Ağacı",
"type.monster": "Canavar",
"type.player": "Oyuncu",
"type.tree": "Ağaç",
"type.villager": "Köylü",
"type.other": "Diğer", // default type
// item qualities
"quality.normal": "normal",
"quality.silver": "gümüş",
"quality.gold": "altın",
"quality.iridium": "iridyum",
// item names shown in recipes
"item.wild-seeds": "Yabani Tohumlar (Herhangi biri)",
// NPC friendship
"friendship-status.friendly": "Arkadaş",
"friendship-status.dating": "Sevgili",
"friendship-status.engaged": "Nişanlı",
"friendship-status.married": "Evli",
"friendship-status.divorced": "Boşanmış",
"friendship-status.kicked-out": "Terk edilmiş",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Mod tarafından eklendi",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Kiler",
"bundle-area.crafts-room": "El Sanatları Odası",
"bundle-area.fish-tank": "Akvaryum",
"bundle-area.boiler-room": "Kazan Dairesi",
"bundle-area.vault": "Kasa",
"bundle-area.bulletin-board": "İlan Panosu",
"bundle-area.abandoned-joja-mart": "Terkedilmiş Joja Mart",
// shop names
"shop.adventure-guild": "Maceraperestler Loncası",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Volkan Dükkanı",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Pişirme",
"recipe-type.crafting": "Zanaatkarlık",
"recipe-type.tailoring": "Terzilik",
// NPC descriptions
"data.npc.pet.description": "Sadık evcil hayvanın.",
"data.npc.horse.description": "Sadık atın.",
"data.npc.junimo.description": "Ruh dünyasından bir orman ruhu. Onlar hakkında çok az şey biliniyor.",
"data.npc.trash-bear.description": "Çöpleri temizleyen arkadaş canlısı bir ruh.",
// item types
"data.type.container": "Konteyner",
// override item text
"data.item.egg-incubator.description": "Yumurtadan yavru tavuklar ve ördekler çıkarır.",
"data.item.barrel.name": "Fıçı",
"data.item.barrel.description": "Çeşitli eşyalar elde etmek için parçala.",
"data.item.box.name": "Kutu",
"data.item.box.description": "Çeşitli eşyalar elde etmek için parçala.",
// location names
"location.beach.east-pier": "Sahil (doğu iskelesi)",
"location.bugLand": "Mutant böcek yuvası",
"location.desert.topPond": "Çöl (Kuzey Göleti)",
"location.farmCave": "Çiftlik Mağarası",
"location.farmHouse": "Çiftlik Evi",
"location.forest.island-tip": "Orman Nehri (büyük adanın güney ucu)",
"location.forest.lake": "Orman Göleti",
"location.forest.river": "Orman Nehri",
"location.HarveyRoom": "Harvey'in Odası",
"location.LeoTreeHouse": "Ağaç Ev",
"location.SandyHouse": "Vaha",
"location.SebastianRoom": "Sebastiyan'ın Odası",
"location.submarine": "Akşam Pazarı Denizaltısı",
"location.town.northmost-bridge": "Kasaba (en kuzeydeki köprü)",
"location.undergroundMine": "Maden",
"location.undergroundMine.level": "Maden seviyesi {{level}}",
"location.witchSwamp": "Cadı'nın Bataklığı",
"location.caldera": "Zencefil Adası krateri",
"location.islandEast": "Zencefil Adası doğu",
"location.islandNorth": "Zencefil Adası kuzey",
"location.islandSouth": "Zencefil Adası güney",
"location.islandSouthEast": "Zencefil Adası güneydoğu",
"location.islandSouthEastCave": "Zencefil Adası güneydoğu mağarası",
"location.islandWest": "Zencefil Adası batı",
"location.islandWest.freshwater": "Zencefil Adası batı (gölet)",
"location.islandWest.ocean": "Zencefil Adası batı (okyanus)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (balıılık alanı {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[Şartlar: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "{{value}} değil",
"condition.day-of-month": "ayın spesifik günlerde ({{days}})",
"condition.day-of-month.even": "çift sayılı günlerde",
"condition.day-of-month.odd": "tek sayılı günlerde",
"condition.item-type.input": "girilen nesne",
"condition.item-type.target": "hedef nesne",
"condition.raw-context-tag": "içerik etiketi \"{{tag}}\"",
"condition.raw-condition": " \"{{tag}}\" sorgula",
"condition.item-context-tag": "{{item}} {{tags}} içerik etiketine sahip",
"condition.item-context-tags": "{{item}} {{tags}} içerik etiketlerine sahip",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} yenilebilir",
"condition.item-edibility.min": "{{item}} yenilebilirliği {{min}} veya daha fazla",
"condition.item-edibility.range": "{{item}} yenilebilirliği {{min}} ila {{max}} arasında",
"context-tag.bone": "herhangi bir kemik",
"context-tag.egg": "herhangi bir yumurta",
"context-tag.large-egg": "herhangi bir büyük yumurta",
"context-tag.preserved-item": "konservelenmiş {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Sevgi",
"animal.happiness": "Mutluluk",
"animal.mood": "Ruh Hali",
"animal.complaints": "Şikayetler",
"animal.produce-ready": "Ürün hazır",
"animal.growth": "Büyüme",
"animal.sells-for": "Karşılığında sat",
// values
"animal.complaints.hungry": "dün beslenmedi",
"animal.complaints.left-out": "dün gece dışarıda kaldı",
"animal.complaints.new-home": "yeni evine taşındı",
"animal.complaints.no-heater": "kış için ısıtıcı yok",
"animal.complaints.not-petted": "bugün henüz sevilmedi",
"animal.complaints.wild-animal-attack": "gece vahşi hayvanların saldırısına uğradı",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Hayvanlar",
"building.construction": "İnşaat",
"building.construction-costs": "İnşaa maliyeti",
"building.feed-trough": "Yemlik",
"building.horse": "At",
"building.horse-location": "At konumu",
"building.owner": "Sahibi",
"building.slimes": "Balçıkcalar",
"building.stored-hay": "Depolanmış saman",
"building.upgrades": "Yükseltmeler",
"building.water-trough": "Su yalağı",
// values
"building.animals.summary": "şuan {{count}} hayvan, maksimum {{max}} hayvan",
"building.construction.summary": "{{date}} günü hazır",
"building.feed-trough.automated": "otomatikleştirilmiş",
"building.feed-trough.summary": "{{max}} yemlikten {{filled}} tanesi dolu",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Hasat etkin",
"building.owner.none": "sahipsiz",
"building.output-processing": "Ürün işleniyor",
"building.output-ready": "Ürün hazır",
"building.slimes.summary": "şuan {{count}} balçıkca, maksimum {{max}} balçıkca",
"building.stored-hay.summary": "Bu konumda {{hayCount}}/{{maxHayInLocation}} saman (bu binadaki maksimum kapasite: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "4 hayvana kadar, inekler eklenebilir",
"building.upgrades.barn.1": "8 hayvana kadar, hamilelik ve keçiler eklenebilir",
"building.upgrades.barn.2": "12 hayvana kadar, oto yemleme, domuzlar, ve koyunlar eklenebilir",
"building.upgrades.cabin.0": "ilkel baraka",
"building.upgrades.cabin.1": "mutfak eklenir, evlenilebilir",
"building.upgrades.cabin.2": "çocuk yapılabilir",
"building.upgrades.coop.0": "4 hayvana kadar; tavuklar eklenebilir",
"building.upgrades.coop.1": "8 hayvana kadar; kuluçka, dinazorlar, ve ördekler eklenebilir",
"building.upgrades.coop.2": "12 hayvana kadar; oto yemleme ve tavşanlar eklenebilir",
"building.water-trough.summary": "{{max}} sudan {{filled}} tanesi dolduruldu",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Nüfus",
"building.fish-pond.drops": ıkanlar",
"building.fish-pond.quests": "Görevler",
// values
"building.fish-pond.population.empty": "Bu havuzu başlatmak için balık ekleyin",
"building.fish-pond.population.next-spawn": "{{relativeDate}} yeni bir balık yumurtlayacak",
"building.fish-pond.drops.preface": "Her gün ilk eşleşen nesneyi üretme şansı {{chance}}% :",
"building.fish-pond.drops.min-fish": "{{count}} balık gerekli:",
"building.fish-pond.quests.done": "{{count}} balık",
"building.fish-pond.quests.incomplete-one": "{{count}} balık: lazım {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} balık: bunlardan biri lazım {{itemList}}",
"building.fish-pond.quests.available": "mevcut {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Böğürtlen Çalısı",
"bush.name.plain": "Ova Çalısı",
"bush.name.tea": "Çay Çalısı",
"bush.description.berry": "Ahududu ve böğürtlen yetiştiren bir çalı.",
"bush.description.plain": "Hiçbir şey yetiştirmeyen ova çalısı.",
"bush.description.Tea": "Çay yaprakları yetiştiren bir çalı.",
"bush.date-planted": "Ekim tarihi",
"bush.growth": "Büyüme",
"bush.next-harvest": "Sonraki hasat",
// values
"bush.growth.summary": "olgunlaşma {{date}}",
"bush.schedule.berry": "15-18 baharda ahududu ve 8-11 güzde böğürtlen yetişme şansı %20.",
"bush.schedule.tea": "Her mevsimin 22'sinden itibaren çay yaprakları yetişir (serada değilse kış hariç).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Şikayetler",
"fruit-tree.name": "{{fruitName}} Ağaçı",
"fruit-tree.growth": "Büyüme",
"fruit-tree.next-fruit": "Sonraki meyve",
"fruit-tree.season": "Mevsim",
"fruit-tree.quality": "Kalite",
// values
"fruit-tree.complaints.adjacent-objects": "büyüyemiyor çünkü bitişik nesneler var",
"fruit-tree.growth.summary": "olgunlaşma {{date}}",
"fruit-tree.next-fruit.max-fruit": "meyveleri toplayana kadar daha fazla meyve yetişmeyecek",
"fruit-tree.next-fruit.out-of-season": "mevsimi bitti",
"fruit-tree.next-fruit.struck-by-lightning": "yıldırım çarptı! {{count}} gün sonra iyileşecek.",
"fruit-tree.next-fruit.too-young": "meyve veremeyecek kadar genç",
"fruit-tree.quality.now": "şuan {{quality}} kalite",
"fruit-tree.quality.on-date": "{{date}} tarihinde {{quality}} kalite",
"fruit-tree.quality.on-date-next-year": "gelecek yıl {{date}} tarihinde {{quality}} kalite",
"fruit-tree.season.summary": "{{season}} (veya serada her zaman)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Ekin",
"crop.harvest": "Hasat",
"crop.fertilized": "Gübrelendi",
"crop.watered": "Sulandı",
// values
"crop.summary.dead": "Bu ekin ölmüş.",
"crop.summary.drops-X": "{{count}} tane olgunlaşır",
"crop.summary.drops-X-to-Y": "{{min}}'den {{max}} taneye kadar düşer ({{percent}}% ekstra mahsul şansı)",
"crop.summary.harvest-once": "{{daysToFirstHarvest}} gün sonra hasat edilir",
"crop.summary.harvest-multi": "{{daysToFirstHarvest}} günün ardından her {{daysToNextHarvests}} günde bir hasat edilir",
"crop.summary.farming-xp": "Hasat başına +{{amount}} çiftçilik tecrübesi kazandırır.",
"crop.summary.foraging-xp": "Hasat başına +{{amount}} toplayıcılık tecrübesi kazandırır.",
"crop.summary.seasons": "{{seasons}} mevsiminde büyür",
"crop.summary.sells-for": "{{price}} satılır",
"crop.harvest.too-late": "sonraki hasat için sezon çok geç (muhtemelen {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "İçindekiler",
"item.loves-this": "Bunu seviyor",
"item.likes-this": "Bunu beğeniyor",
"item.neutral-about-this": "Buna nötr",
"item.dislikes-this": "Bunu beğenmez",
"item.hates-this": "Bundan nefret eder",
"item.needed-for": "Şunun için lazım",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Sahip",
"item.number-cooked": "Pişmiş",
"item.number-crafted": "Yapılmış",
"item.recipes": "Tarifler",
"item.see-also": "Ayrıca",
"item.sells-for": "Satış",
"item.sells-to": "Sat",
"item.can-be-dyed": "Boyanabilir",
"item.produces-dye": "Boya üretir",
// values
"item.contents.placed": "{{name}} yerleştirildi",
"item.contents.ready": "{{name}} hazır",
"item.contents.partial": "{{name}} içinde {{time}}",
"item.undiscovered-gift-taste": "{{count}} gizli köylüler",
"item.undiscovered-gift-taste-appended": ", ve {{count}} gizli köylüler",
"item.needed-for.community-center": "halkevi ({{bundles}})",
"item.needed-for.full-shipment": "tam sevkiyat başarısı (herşeyden bir tane gönder)",
"item.needed-for.monoculture": "tekli tarım başarısı (bir ekinden {{count}}'den fazla gönder)",
"item.needed-for.polyculture": "çoklu tarım başarısı (her ekinden {{count}}'den fazla gönder)",
"item.needed-for.full-collection": "tam koleksiyon başarısı (müze koleksiyonunu tamamla)",
"item.needed-for.gourmet-chef": "gurme şef başarısı (pişir {{recipes}})",
"item.needed-for.craft-master": "zanaat ustası başarısı (yap {{recipes}})",
"item.needed-for.quests": "şuanki görevler ({{quests}})",
"item.unknown-recipes": "{{count}} adet bilinmeyen tarif",
"item.sells-to.shipping-box": "gönderi kutusu",
"item.recipes-for-ingredient.entry": "{{name}} (lazım {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[içine koyulan nesne ile aynı]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Bazı makinelerin işlevleri gösterilemeyecek kadar karmaşık",
"item.number-owned.summary": "bundan {{count}} tane sahipsin",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "bundan {{count}} tane yaptın",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "İçindekiler",
"item.cask-schedule": "Yıllanma",
// values
"item.cask-schedule.now": "{{quality}} şimdi hazır",
"item.cask-schedule.now-partial": "şuan {{quality}} kalite (yıllandırmayı durdurmak için kazma kullan)",
"item.cask-schedule.tomorrow": "{{quality}} yarın",
"item.cask-schedule.in-x-days": "{{count}} gün içinde {{quality}} ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Yem",
"item.crabpot-bait-needed": "Yem lazım!",
"item.crabpot-bait-not-needed": "Yem Ustası yeteneği nedeniyle gerekli değil.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Sağlık",
// values
"item.fence-health.gold-clock": "Altın saat ile parçalanmaz",
"item.fence-health.summary": "{{percent}}% (tahminen {{count}} gün kaldı)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Balık havuzu düşenler",
"item.fish-spawn-rules": "Spawn kuralları",
// values
"item.fish-spawn-rules.min-fishing-level": "minimum balıılık seviyesi: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "henüz yakalanmamış (sadece bir defa yakalanabilir)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Geniş aile\" görevi aktif",
"item.fish-spawn-rules.locations": "bölgeler: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "bölgeler:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "her mevsim",
"item.fish-spawn-rules.season-list": "mevsim: {{seasons}}",
"item.fish-spawn-rules.time": "günün saati: {{times}}",
"item.fish-spawn-rules.weather-sunny": "hava: güneşli",
"item.fish-spawn-rules.weather-rainy": "hava: yağmurlu",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Kesinlik",
"item.melee-weapon.critical-chance": "Kritik şans",
"item.melee-weapon.critical-damage": "Kritik hasar",
"item.melee-weapon.damage": "Hasar",
"item.melee-weapon.defense": "Savunma",
"item.melee-weapon.knockback": "Geri tepme",
"item.melee-weapon.reach": "Menzil",
"item.melee-weapon.speed": "Atak hızı",
// values
"item.melee-weapon.critical-damage.label": "Normal hasarın {{multiplier}} katı (oyuncu bonuslarından önce)",
"item.melee-weapon.defense.label": "Donanımlıyken {{amount}}",
"item.melee-weapon.knockback.label": "{{amount}} (normal mesafenin {{multiplier}} katı)",
"item.melee-weapon.reach.label": "{{amount}} piksel",
"item.melee-weapon.speed.shown-vs-actual": "gösterilen: {{shownSpeed}}{{lineBreak}} gerçek: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{hız}} (dönüş karesi başına {{milisaniye}} milisaniye, oyuncu hız bonuslarından önce)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Tercihler",
"item.movie-ticket.movie-this-week": "Bu haftaki film",
"item.movie-ticket.loves-movie": "Filmi sevenler",
"item.movie-ticket.likes-movie": "Filmi beğenenler",
"item.movie-ticket.dislikes-movie": "Filmi beğenmeyenler",
"item.movie-ticket.rejects-movie": "Film izlemeyeceğim",
// values
"item.movie-snack-preference.love": "{{name}} bunu seviyor",
"item.movie-snack-preference.like": "{{name}} bunu beğeniyor",
"item.movie-snack-preference.dislike": "{{name}} bunu sevmiyor",
"item.movie-ticket.movie-this-week.none": "Bu hafta film yok",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Perde",
"item.music-block.drum-type": "Davul türü",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Yenilmez",
"monster.health": "Sağlık",
"monster.drops": "Düşenler",
"monster.experience": "XP",
"monster.defense": "Savunma",
"monster.attack": "Saldırı",
"monster.adventure-guild": "Maceraperestler Loncası",
// values
"monster.drops.nothing": "hiçbir şey",
"monster.adventure-guild.eradication-goal": "öldürme hedefi: {{name}} (öldürüldü {{requiredCount}} taneden {{count}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Doğum günü",
"npc.can-romance": "Romantizm yapılabilir",
"npc.friendship": "Arkadaşlık",
"npc.talked-today": "Bugün konuşuldu",
"npc.gifted-today": "Bugün hediye verildi",
"npc.gifted-this-week": "Bu hafta hediye verildi",
"npc.kissed-today": "Bugün öpüldü",
"npc.hugged-today": "Bugün kucaklandı",
"npc.loves-gifts": "Sevilen hediyeler",
"npc.likes-gifts": "Beğenilen hediyeler",
"npc.neutral-gifts": "Nötr hediyeler",
"npc.dislikes-gifts": "Beğenilmeyen hediyeler",
"npc.hates-gifts": "Nefret edilen hediyeler",
"npc.schedule": "Bugünün takvimi",
// values
"npc.can-romance.married": "Evlisin! <", // < turns into a heart
"npc.can-romance.housemate": "Ev arkadaşısınız!",
"npc.friendship.not-met": "Henüz onla tanışmadın.",
"npc.friendship.need-bouquet": "ilerlemek için buket gerekli",
"npc.friendship.need-points": "{{count}} puana gelişir",
"npc.undiscovered-gift-taste": "{{count}} gizli nesneler",
"npc.unowned-gift-taste": "{{count}} sahipsiz öğe",
"npc.schedule.current-position": "Şu anda şurada: {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "Hiçbir program yüklenmedi.",
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: saatinde şurada olacak {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Yaş",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} gün sonra {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "yenidoğan",
"npc.child.age.baby": "bebek",
"npc.child.age.crawler": "emekleme",
"npc.child.age.toddler": "yürüme",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Sevgi",
"pet.petted-today": "Bugün sevildi",
"pet.last-petted": "Son sevilme",
"pet.water-bowl": "Su kabı",
// values
"pet.last-petted.yes": "evet (+12 sevgi)",
"pet.last-petted.days-ago": "{{days}} gün önce",
"pet.last-petted.never": "hiçbir zaman",
"pet.water-bowl.empty": "boş",
"pet.water-bowl.filled": "dolduruldu (+6 sevgi)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Çiftlik ismi",
"player.farm-map": "Çiftlik haritası",
"player.favorite-thing": "Favori şey",
"player.gender": "Cinsiyet",
"player.housemate": "Ev arkadaşı",
"player.spouse": "Eş",
"player.watched-movie-this-week": "Bu hafta film izledi",
"player.combat-skill": "Savaşma",
"player.farming-skill": "Çiftçilik",
"player.fishing-skill": "Balıılık",
"player.foraging-skill": "Toplayıcılık",
"player.mining-skill": "Madencilik",
"player.luck": "Şans",
"player.save-format": "Kayıt formatı",
// values
"player.farm-map.custom": "Özel",
"player.gender.male": "erkek",
"player.gender.female": "kadın",
"player.luck.summary": "{{percent}}% birçok rastgele olay",
"player.skill.progress": "seviye {{level}} için ({{expNeeded}} XP gerekli)",
"player.skill.progress-last": "seviye {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Çözüm",
// values
"puzzle.solution.solved": "Bulmaca çözüldü!",
"puzzle.solution.hidden": "Bulmaca çözümleri ayarlarınıza göre gizlidir.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Kristal Mağara Bulmacası",
"puzzle.island-crystal-cave.crystal-id": "Kristal ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Bulmacayı başlatmak için heykeli etkinleştir.",
"puzzle.island-crystal-cave.solution.waiting": "Oyunun dizi oluşturması bekleniyor...",
"puzzle.island-crystal-cave.solution.activated": "Aktifleşen kristallerin dizilişini tekrarla:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Deniz Kızı Adası Bulmacası",
"puzzle.island-mermaid.solution.intro": "Flüt kullanarak Akşam Pazarı deniz kızı şarkısını çal. Perde değerleri (perdeyi görmek için flüt bloğuna bakabilirsin):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Ada Tapınak Bulmacası",
// values
"puzzle.island-shrine.solution": "Her sutün için, yağmur yağdığında mücevher kuşlarından düşen mücevheri karşılık gelen sutüna koy. Mücevherler her kayıt için rastgeledir.",
"puzzle.island-shrine.solution.east": "Doğu: {{item}}",
"puzzle.island-shrine.solution.north": "Kuzey: {{item}}",
"puzzle.island-shrine.solution.south": "Güney: {{item}}",
"puzzle.island-shrine.solution.west": "Batı: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Harita karosu ({{x}}, {{y}})",
"tile.description": "Bir karonun haritadaki konumu. Bu gösteriliyor çünkü konfigürasyonda karo gösterimini etkinleştirdin.",
"tile.game-location": "Konum",
"tile.map-name": "Harita ismi",
"tile.map-properties": "Harita Özellikleri",
"tile.layer-tile": "{{layer}} Karo",
"tile.layer-tile-none": "Karo",
// values
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "Döşeme Levhası (Tilesheet) '{{tilesheetId}}' (yol: '{{tilesheetPath}}') içindeki indeks {{index}}",
"tile.layer-tile.blend-mode": "karışım modu: {{value}}",
"tile.layer-tile.index-property": "ix destekleri: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "destekler: {{name}}: {{value}}",
"tile.layer-tile.none-here": "burada karo yok",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "İstenen nesne",
"trash-bear-or-gourmand.quest-progress": "Görev ilerlemesi",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Büyüme durumu",
"tree.next-growth": "Sonraki büyüme",
"tree.seed": "Tohum var",
"tree.is-fertilized": "Gübrelenmiş",
// values
"tree.name.big-mushroom": "Mantar Ağacı",
"tree.name.mahogany": "Maun Ağacı",
"tree.name.maple": "Akçaağaç",
"tree.name.oak": "Meşe Ağacı",
"tree.name.palm": "Palmiye Ağacı",
"tree.name.pine": "Çam Ağacı",
"tree.name.mossy": "Yosun Ağacı",
"tree.name.mystic": "Mistik Ağaç",
"tree.name.unknown": "Bilinmeyen Ağaç",
"tree.stage.done": "Tamamen olgunlaşmış",
"tree.stage.partial": "{{stageName}} ({{step}} of {{max}})",
"tree.next-growth.winter": "gübrelenmediği sürece kışın sera dışında büyüyemez",
"tree.next-growth.adjacent-trees": "büyüyemiyor çünkü diğer ağaçlar çok yakın",
"tree.next-growth.chance": "{{chance}}% şansla yarın {{stage}} aşamasına olgunlaşacak",
"tree.seed.not-ready": "Hazır değil",
"tree.seed.probability-daily": "Her gün {{itemName}} şansının %{{chance}}.",
"tree.seed.probability-on-chop": "Kesildiğinde {{itemName}} düşürme şansı: %{{chance}}.",
// growth stages
"tree.stages.seed": "tohum",
"tree.stages.sprout": "filiz",
"tree.stages.sapling": "fidan",
"tree.stages.bush": "çalı",
"tree.stages.smallTree": "ağaççık",
"tree.stages.tree": "ağaç",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Ana seçenekler",
"config.force-full-screen.name": "Tam ekranı zorla",
"config.force-full-screen.desc": "Menünün pencerede ortalanmak yerine her zaman tam ekran olup olmayacağı. Bu, özellikle veri madenciliği alanlarını görüntülerken kullanışlıdır.",
// progression mode
"config.title.progression": "İlerleme modu",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Bilinmeyen hediye zevklerini göster",
"config.progression.show-unknown-gift-tastes.desc": "NPC'lerin hediye zevklerini gösterirken bilinmeyenleri gösterip göstermeyeceği. Etkinleştirildiğinde, bilinmeyen hediye zevkleri gösterilecek.",
"config.progression.show-unknown-recipes.name": "Bilinmeyen tarifleri göster",
"config.progression.show-unknown-recipes.desc": "Oyun içinde keşfedilmemiş tariflerin gösterilip gösterilmeyeceği",
"config.progression.show-puzzle-solutions.name": "Bulmacaların çözümlerini göster",
"config.progression.show-puzzle-solutions.desc": "Bulmacaların çözümlerinin gösterilip gösterilmeyeceği",
// gift tastes
"config.title.gift-tastes": "Hediye Zevkleri",
"config.show-gift-tastes.loved.name": "En Sevilen hediyeleri göster",
"config.show-gift-tastes.loved.desc": "En Sevilen hediyelerin NPC'de ve eşya aramalarında gösterilip gösterilmeyeceği.",
"config.show-gift-tastes.liked.name": "Beğenilen hediyeleri göster",
"config.show-gift-tastes.liked.desc": "Beğenilen hediyelerin NPC'de ve eşya aramalarında gösterilip gösterilmeyeceği.",
"config.show-gift-tastes.neutral.name": "Tarafsız hediyeleri göster",
"config.show-gift-tastes.neutral.desc": "NPC'de ve eşya aramalarında tarafsız hediyelerin gösterilip gösterilmeyeceği.",
"config.show-gift-tastes.disliked.name": "Beğenilmeyen hediyeleri göster",
"config.show-gift-tastes.disliked.desc": "Beğenilmeyen hediyelerin NPC'de ve eşya aramalarında gösterilip gösterilmeyeceği.",
"config.show-gift-tastes.hated.name": "Nefret edilen hediyeleri göster",
"config.show-gift-tastes.hated.desc": "Nefret edilen hediyelerin NPC'de ve eşya aramalarında gösterilip gösterilmeyeceği.",
"config.show-unowned-gifts.name": "Sahip olunmayan hediye zevklerini göster",
"config.show-unowned-gifts.desc": "Oyuncunun, dünyanın herhangi bir yerinde sahip olmadığı hediye zevklerini gösterir.",
"config.highlight-unrevealed-gift-tastes.name": "Açıklanmayan hediye zevklerini vurgulayın",
"config.highlight-unrevealed-gift-tastes.desc": "NPC profilinde açıklanmayan eşya hediye zevklerinin vurgulanıp vurgulanmayacağı. Etkinleştirildiğinde, açıklanmayan hediye zevkleri gösterilecek.",
// collapse fields
"config.title.collapse-fields": "Büyük alanları daralt",
"config.collapse-fields.enabled.name": "Etkin",
"config.collapse-fields.enabled.desc": "Arama sonuçlarında geniş alanları daraltmak için bir düğme ekler. Bu, arama sonuçlarının daha temiz görünmesini sağlar.",
"config.collapse-fields.building-recipes.name": "Bina tarifleri",
"config.collapse-fields.item-recipes.name": "Nesne tarifleri",
"config.collapse-fields.npc-gift-tastes.name": "NPC hediye zevkleri",
"config.collapse-fields.any.desc": "Eğer alan bu kadar nesne içeriyorsa menü tıklandığında genişleyecek bir 'show X values' butonu ile değişir.",
// advanced options
"config.title.advanced-options": "Gelişmiş Seçenekler",
"config.tile-lookups.name": "Karo aramaları",
"config.tile-lookups.desc": "Harita karolarının arama hedefleri olarak dahil edilip edilmeyeceği.",
"config.data-mining-fields.name": "Veri madenciliği alanlarını göster",
"config.data-mining-fields.desc": "Veri madencileri için yararlı olan ham verilerin gösterilip gösterilmeyeceği (arama sonuçlarının altında ayrı alanlar olarak). Bu, çoğu oyuncu için tasarlanmayan gelişmiş bir özelliktir.",
"config.show-invalid-recipes.name": "Geçersizleri göster",
"config.show-invalid-recipes.desc": "Geçersiz bir şey üretecek veya geerektirecek tariflerin gösterilip gösterilmeyeceği.",
"config.target-redirection.name": "Hedef yönlendirme",
"config.target-redirection.desc": "Bazı durumlarda oyun, bir başkasını temsil etmek için geçici bir varlık yaratır. Örneğin, madendeki Abigail aslında 'AbigailMine' adında geçici bir NPC'dir, bu yüzden ona orada bakmak Abigail'in gerçek bilgilerini göstermez. Bu seçenek etkinleştirildiğinde, Lookup Anything, bunun yerine orijinal Abigail'i arayacaktır.",
"config.scroll-amount.name": "Kaydırma miktarı",
"config.scroll-amount.desc": "Her yukarı/aşağı kaydırmada içeriği kaydırılacak piksel sayısı.",
// controls section
"config.title.controls": "Kontroller",
"config.hide-on-key-up.name": "Anahtar açıldığında gizlen",
"config.hide-on-key-up.desc": "Arama anahtarını bıraktığınızda arama kullanıcı arabiriminin gizlenip gizlenmeyeceği.",
"config.toggle-lookup.name": "Aramayı aç/kapat",
"config.toggle-lookup.desc": "İmlecin altındaki bir şey için arama kullanıcı arayüzünü değiştiren tuşlar.",
"config.toggle-search.name": "Aramayı aç/kapat",
"config.toggle-search.desc": "Arama arayüzünü değiştiren tuşlar.",
"config.scroll-up.name": "Yukarı kaydır",
"config.scroll-up.desc": "Uzun içeriği birkaç satır yukarı kaydıran tuşlar.",
"config.scroll-down.name": "Aşağı Kaydır",
"config.scroll-down.desc": "Uzun içeriği birkaç satır aşağı kaydıran tuşlar.",
"config.page-up.name": "Sayfayı yukarı kaydır",
"config.page-up.desc": "Uzun içeriği tam sayfa yukarı kaydıran tuşlar.",
"config.page-down.name": "Sayfayı aşağı kaydır",
"config.page-down.desc": "Uzun içeriği tam sayfa aşağı kaydıran tuşlar.",
"config.toggle-debug.name": "Hata ayıklamayı aç/kapat",
"config.toggle-debug.desc": "Hata ayıklama bilgilerinin görüntülenmesini değiştiren tuşlar.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Her Şeye Bak",
"icon.toggle-search.desc": "Her Şeye Bak aramasını açar"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "зараз",
"generic.tomorrow": "завтра",
"generic.yesterday": "вчора",
// generic values
"generic.unknown": "невідомо",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% шанс для {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} з {{max}})",
"generic.ratio": "{{value}} з {{max}}",
"generic.range": "З {{min}} до {{max}}",
"generic.yes": "так",
"generic.no": "ні",
"generic.seconds": "{{count}} сек.",
"generic.minutes": "{{count}} хв.",
"generic.hours": "{{count}} год.",
"generic.days": "{{count}} дн.",
"generic.in-x-days": "за {{count}} дн.",
"generic.x-days-ago": "{{count}} дн. тому",
"generic.price": "{{price}} зол.",
"generic.price-for-quality": "{{price}} зол. ({{quality}})",
"generic.price-for-stack": "{{price}} зол. за набір з {{count}} од.",
"generic.show-x-results": "show {{count}} results", // TODO
// types
"type.building": "Будівля",
"type.bush": "Кущ",
"type.fruit-tree": "Фруктове дерево",
"type.monster": "Монстр",
"type.player": "Гравець",
"type.tree": "Дерево",
"type.villager": "Містянин",
"type.other": "Інше", // default type
// item qualities
"quality.normal": "звичайна",
"quality.silver": "срібна",
"quality.gold": "золота",
"quality.iridium": "іридієва",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "Дружні",
"friendship-status.dating": "Пара",
"friendship-status.engaged": "Зарученні",
"friendship-status.married": "Одружені",
"friendship-status.divorced": "Розійшлися",
"friendship-status.kicked-out": "Вигнаний",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Комора",
"bundle-area.crafts-room": "Кімната ремісника",
"bundle-area.fish-tank": "Акваріум",
"bundle-area.boiler-room": "Котельня",
"bundle-area.vault": "Сейф",
"bundle-area.bulletin-board": "Дошка оголошень",
"bundle-area.abandoned-joja-mart": "Покинутий JojaМаркет",
// shop names
"shop.adventure-guild": "Гільдія Шукачів Пригод",
"shop.clint": "Клінт",
"shop.marnie": "Марні",
"shop.pierre": "П'єр",
"shop.robin": "Робін",
"shop.volcano": "Дварфівська крамниця",
"shop.willy": "Віллі",
// recipe types
"recipe-type.cooking": "Готування",
"recipe-type.crafting": "Створення",
"recipe-type.tailoring": "Шиття",
// NPC descriptions
"data.npc.pet.description": "Ваш відданий улюбленець.",
"data.npc.horse.description": "Ваш відданий кінь.",
"data.npc.junimo.description": "Дух лісу зі світу духів. Про них мало що відомо.",
"data.npc.trash-bear.description": "Дружній дух, що прибирає сміття.",
// item types
"data.type.container": "Контейнер",
// override item text
"data.item.egg-incubator.description": "Висиджує яйця курчат та каченят.",
"data.item.barrel.name": "Діжка",
"data.item.barrel.description": "Розбийте, щоб отримати різні речі.",
"data.item.box.name": "Ящик",
"data.item.box.description": "Розбийте, щоб отримати різні речі.",
// location names
"location.beach.east-pier": "Пляж (східний пірс)",
"location.bugLand": "Лігво жуків-мутантів",
"location.desert.topPond": "пустеля (північний ставок)",
"location.farmCave": "Печера ферми",
"location.farmHouse": "Будинок ферми",
"location.forest.island-tip": "Лісова річка (південна частина великого острова)",
"location.forest.lake": "Лісове озеро",
"location.forest.river": "Лісова річка",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "Підводний човен Нічного ринку",
"location.town.northmost-bridge": "Місто (найпівнічніший міст)",
"location.undergroundMine": "Шахта",
"location.undergroundMine.level": "{{level}} рівень шахти",
"location.witchSwamp": "Болото відьми",
"location.caldera": "Жерло вулкана Імбирного острова",
"location.islandEast": "Східна частина Імбирного острова",
"location.islandNorth": "Північна частина Імбирного острова",
"location.islandSouth": "Південна частина Імбирного острова",
"location.islandSouthEast": "Південно-східна частина Імбирного острова",
"location.islandSouthEastCave": "Печера південно-східної частини Імбирного острова",
"location.islandWest": "Західна частина Імбирного острова",
"location.islandWest.freshwater": "Західна частина Імбирного острова (ставок)",
"location.islandWest.ocean": "Західна частина Імбирного острова (океан)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (риболовна місцина {{id}})",
/*********
** Conditions & context tags
*********/
// TODO
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Прихильність",
"animal.happiness": "Щастя",
"animal.mood": "Сьогодні в доброму гуморі",
"animal.complaints": "Скарги",
"animal.produce-ready": "Продукція готова",
"animal.growth": "Ріст",
"animal.sells-for": "Продається за",
// values
"animal.complaints.hungry": "Вчора без їжі",
"animal.complaints.left-out": "На вулиці минулої ночі",
"animal.complaints.new-home": "Переїжджає у новий дім",
"animal.complaints.no-heater": "Без обігріву взимку",
"animal.complaints.not-petted": "Не пестили сьогодні",
"animal.complaints.wild-animal-attack": "Атакували дикі тварини цієї ночі",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Тварини",
"building.construction": "Будівництво",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "Кормо-роздавач",
"building.horse": "Кінь",
"building.horse-location": "Місцезнаходження коня",
"building.owner": "Власник",
"building.slimes": "Слайми",
"building.stored-hay": "Сіно у силосній вежі",
"building.upgrades": "Оновлення",
"building.water-trough": "Корито",
// values
"building.animals.summary": "{{count}} з {{max}} тварин всередині",
"building.construction.summary": "Буде готово {{date}}",
"building.feed-trough.automated": "Автоматизовано",
"building.feed-trough.summary": "{{filled}} з {{max}} заповнено місця",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Збір врожаю увімкнено",
"building.owner.none": "Без власника",
"building.output-processing": "У черзі",
"building.output-ready": "Готово",
"building.slimes.summary": "{{count}} з {{max}} слаймів",
"building.stored-hay.summary": "{{hayCount}} з {{maxHayInLocation}} снопів сіна (максимальна місткість цієї будівлі: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "До 4-ох тварин, розблоковує : корови",
"building.upgrades.barn.1": "До 8-ох тварин, розблоковує : кози та вагітність тварин",
"building.upgrades.barn.2": "До 12-ох тварин, розблоковує : автоматичне подавання корму, свині та вівці",
"building.upgrades.cabin.0": "Початковий дім",
"building.upgrades.cabin.1": "Розблоковує : кухня, можливість шлюбу",
"building.upgrades.cabin.2": "Розблоковує : можливість мати дітей",
"building.upgrades.coop.0": "До 4-ох тварин, розблоковує : курки",
"building.upgrades.coop.1": "До 8-ох тварин, розблоковує : інкубатор, динозаври та качки",
"building.upgrades.coop.2": "До 12-ох тварин, розблоковує : автоматичне подавання корму та кролики",
"building.water-trough.summary": "{{filled}} з {{max}} корит заповнено",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Популяція",
"building.fish-pond.drops": "Дроп",
"building.fish-pond.quests": "Завдання",
// values
"building.fish-pond.population.empty": "Додайте рибу, щоб ставок запрацював",
"building.fish-pond.population.next-spawn": "Нова риба з'явиться {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% шанс кожного дня на виробництво першого такого предмету:",
"building.fish-pond.drops.min-fish": "З {{count}} рибою:",
"building.fish-pond.quests.done": "{{count}} рибин",
"building.fish-pond.quests.incomplete-one": "{{count}} рибин: потрібно {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} рибин: потрібна 1 штука : {{itemList}}",
"building.fish-pond.quests.available": "Доступно {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Ягідний кущ",
"bush.name.plain": "Звичайний кущ",
"bush.name.tea": "Чайний кущ",
"bush.description.berry": "Кущ, на якому росте малина чи ожина.",
"bush.description.plain": "Кущ, на якому нічого не росте.",
"bush.description.Tea": "Кущ, який дає чайне листя.",
"bush.date-planted": "Дата садження",
"bush.growth": "Ріст",
"bush.next-harvest": "Наступний збір",
// values
"bush.growth.summary": "виросте {{date}}",
"bush.schedule.berry": "20% шанс на збір малини, з 15-го до 18-го числа весни, а також на збір ожини з 8-го до 11-го числа осені.",
"bush.schedule.tea": "Дає чайне листя з 22-го числа кожного сезону (окрім зими, якщо не росте у теплиці).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Скарги",
"fruit-tree.name": "Дерево ({{fruitName}})",
"fruit-tree.growth": "Ріст",
"fruit-tree.next-fruit": "Наступний врожай",
"fruit-tree.season": "Сезон",
"fruit-tree.quality": "Якість",
// values
"fruit-tree.complaints.adjacent-objects": "Не може рости через сусідні об'єкти",
"fruit-tree.growth.summary": "Дозріє за {{date}}",
"fruit-tree.next-fruit.max-fruit": "Більше нема місця, зберіть те, що вже є",
"fruit-tree.next-fruit.out-of-season": "Поза сезоном",
"fruit-tree.next-fruit.struck-by-lightning": "Уражено блискавкою! Відновиться за {{count}} дн.",
"fruit-tree.next-fruit.too-young": "Занадто молоде для збору",
"fruit-tree.quality.now": "Якість зараз : {{quality}}",
"fruit-tree.quality.on-date": "Якість {{quality}} на {{date}}",
"fruit-tree.quality.on-date-next-year": "Якість {{quality}} на {{date}} наступ. року",
"fruit-tree.season.summary": "{{season}} (або в будь-який час у теплиці)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Рослина",
"crop.harvest": "Врожай",
"crop.fertilized": "З добривом",
"crop.watered": "Полито",
// values
"crop.summary.dead": "Ця рослина зів'яла.",
"crop.summary.drops-X": "Збір {{count}}",
"crop.summary.drops-X-to-Y": "Збір з {{min}} до {{max}} ({{percent}}% на додатковий збір)",
"crop.summary.harvest-once": "Врожай через {{daysToFirstHarvest}} дн.",
"crop.summary.harvest-multi": "Врожай через {{daysToFirstHarvest}} дн., потім кожні {{daysToNextHarvests}} дн.",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "Сезон росту : {{seasons}}",
"crop.summary.sells-for": "Продається за {{price}}",
"crop.harvest.too-late": "Занадто пізно цього сезону для наступного збору (врожай {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Містить",
"item.loves-this": "Любить",
"item.likes-this": "Подобається",
"item.neutral-about-this": "Байдуже",
"item.dislikes-this": "Не подобається",
"item.hates-this": "Ненавидить",
"item.needed-for": "Необхідно для",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Наявність",
"item.number-cooked": "Приготовано",
"item.number-crafted": "Створено",
"item.recipes": "Рецепти",
"item.see-also": "Також подивіться",
"item.sells-for": "Продається за",
"item.sells-to": "Місце продажу",
"item.can-be-dyed": "Можна пофарбувати",
"item.produces-dye": "Продукує барвник",
// values
"item.contents.placed": "Містить {{name}}",
"item.contents.ready": "{{name}} готово",
"item.contents.partial": "{{name}} за {{time}}",
"item.undiscovered-gift-taste": "{{count}} незнайомих містян",
"item.undiscovered-gift-taste-appended": " та {{count}} незнайомих містян",
"item.needed-for.community-center": "Громадський клуб ({{bundles}})",
"item.needed-for.full-shipment": "Досягнення «Майстер-вантаж» (Надішліть на продаж 1 од.)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "Досягнення «Сівозміна» (Надішліть на продаж {{count}} од. або більше)",
"item.needed-for.full-collection": "Досягнення «Повна колекція» (Пожертвуйте музею артефакт чи мінерал)",
"item.needed-for.gourmet-chef": "Досягнення «Шеф-кухар» (Приготуйте страву : {{recipes}})",
"item.needed-for.craft-master": "Досягнення «Найкращий з ремісників» (Створіть предмет : {{recipes}})",
"item.needed-for.quests": "Завдання наразі ({{quests}})",
"item.unknown-recipes": "{{count}} unknown recipes", // TODO
"item.sells-to.shipping-box": "Ящик для продажу",
"item.recipes-for-ingredient.entry": "{{name}} ({{count}} од.)",
"item.recipes-for-machine.multiple-items": "{{name}} {{count}} од.",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in // TODO
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.", // TODO
"item.number-owned.summary": "Ви маєте {{count}} од.",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "Ви створили {{count}} од.",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Містить",
"item.cask-schedule": "Зношується",
// values
"item.cask-schedule.now": "{{quality}} тепер готово",
"item.cask-schedule.now-partial": "{{quality}} зараз (використайте кайло для зупинення старіння)",
"item.cask-schedule.tomorrow": "{{quality}} завтра",
"item.cask-schedule.in-x-days": "{{quality}} за {{count}} дн. ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Наживка",
"item.crabpot-bait-needed": "Потрібна наживка!",
"item.crabpot-bait-not-needed": "Непотрібно, бо ви обрали професію «Майстер з наживки».",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Здоров'я",
// values
"item.fence-health.gold-clock": "Не руйнується, бо встановлено Золотий Годинник",
"item.fence-health.summary": "{{percent}}% (зламається за {{count}} дн.)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Рибний ставок дає",
"item.fish-spawn-rules": "Умови появи",
// values
"item.fish-spawn-rules.min-fishing-level": "Мінімальний рівень рибальства: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "Поки-що не зловлено (Можна зловити лише один раз)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "Місцезнаходження: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "Місцезнаходження:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "Будь-яка пора-року",
"item.fish-spawn-rules.season-list": "Пора року: {{seasons}}",
"item.fish-spawn-rules.time": "Час: {{times}}",
"item.fish-spawn-rules.weather-sunny": "Сонячна погода",
"item.fish-spawn-rules.weather-rainy": "Дощова погода",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Точність",
"item.melee-weapon.critical-chance": "Критичний шанс",
"item.melee-weapon.critical-damage": "Критична шкода",
"item.melee-weapon.damage": "Шкода",
"item.melee-weapon.defense": "Захист",
"item.melee-weapon.knockback": "Відбиття",
"item.melee-weapon.reach": "Дальність",
"item.melee-weapon.speed": "Швидкість атаки",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} разів нормальних ушкоджень (до отримання бонусів гравця)",
"item.melee-weapon.defense.label": "{{amount}} при оснащенні",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} разів нормальних ушкоджень)",
"item.melee-weapon.reach.label": "{{amount}} пікселів",
"item.melee-weapon.speed.shown-vs-actual": "показано: {{shownSpeed}}{{lineBreak}}насправді: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} мілісекунд на кадр замаху, до отримання бонусів за швидкість гравця)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Подобається",
"item.movie-ticket.movie-this-week": "Фільм цього тижня",
"item.movie-ticket.loves-movie": "Любить фільм",
"item.movie-ticket.likes-movie": "Подобається фільм",
"item.movie-ticket.dislikes-movie": "Не подобається фільм",
"item.movie-ticket.rejects-movie": "Не дивитиметься фільм",
// values
"item.movie-snack-preference.love": "{{name}} любить це",
"item.movie-snack-preference.like": "{{name}} подобається це",
"item.movie-snack-preference.dislike": "{{name}} не подобається це",
"item.movie-ticket.movie-this-week.none": "Цього тижня фільму нема",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Поле",
"item.music-block.drum-type": "Тип звучання",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Невразливість",
"monster.health": "Здоров'я",
"monster.drops": "Дроп",
"monster.experience": "ДСВ",
"monster.defense": "Захист",
"monster.attack": "Атака",
"monster.adventure-guild": "Гільдія Шукачів Пригод",
// values
"monster.drops.nothing": "Нічого",
"monster.adventure-guild.eradication-goal": "Цілі винищення монстрів: {{name}} (вбито {{count}} з {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "День народження",
"npc.can-romance": "Можливі романтичні стосунки",
"npc.friendship": "Стосунки",
"npc.talked-today": "Сьогодні була розмова",
"npc.gifted-today": "Сьогодні був подарунок",
"npc.gifted-this-week": "Подарунки за цей тиждень",
"npc.kissed-today": "Сьогодні був поцілунок",
"npc.hugged-today": "Сьогодні були обійми",
"npc.loves-gifts": "Любить подарунки :",
"npc.likes-gifts": "Подобаються подарунки :",
"npc.neutral-gifts": "Байдуже ставиться до :",
"npc.dislikes-gifts": "Не любить подарунки",
"npc.hates-gifts": "Ненавидить подарунки",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "Ви одружені! <", // < turns into a heart
"npc.can-romance.housemate": "Ви співмешканці!",
"npc.friendship.not-met": "Ви ще не знайомі.",
"npc.friendship.need-bouquet": "Потрібен букет для наступн.",
"npc.friendship.need-points": "Наступн. за {{count}}",
"npc.undiscovered-gift-taste": "{{count}} незвіданих предметів",
"npc.unowned-gift-taste": "{{count}} предметів, якими ви ніколи не володіли",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Вік",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} дн. до {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "Новонароджене дитя",
"npc.child.age.baby": "Немовля",
"npc.child.age.crawler": "Повзун",
"npc.child.age.toddler": "Ходун",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Прихильність",
"pet.petted-today": "Сьогодні в настрої",
"pet.last-petted": "Останній раз пестили",
"pet.water-bowl": "Миска для води",
// values
"pet.last-petted.yes": "Так (+12 од. прихильності)",
"pet.last-petted.days-ago": "{{days}} дні(в) потому",
"pet.last-petted.never": "Ніколи",
"pet.water-bowl.empty": "Порожньо",
"pet.water-bowl.filled": "Наповнена (+6 од. прихильності)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Назва ферми",
"player.farm-map": "Мапа ферми",
"player.favorite-thing": "Улюблена річ",
"player.gender": "Стать",
"player.housemate": "Співмешканець",
"player.spouse": "Половинка",
"player.watched-movie-this-week": "Гравець вже дивився фільм цього тижня",
"player.combat-skill": "Бойові навички",
"player.farming-skill": "Фермерство",
"player.fishing-skill": "Рибальство",
"player.foraging-skill": "Збирацтво",
"player.mining-skill": "Шахтарство",
"player.luck": "Удача",
"player.save-format": "Зберегти формат",
// values
"player.farm-map.custom": "Користувацька",
"player.gender.male": "Чоловіча",
"player.gender.female": "Жіноча",
"player.luck.summary": "{{percent}}% до спільного показника удачі",
"player.skill.progress": "Рів. {{level}} ({{expNeeded}} ДСВ до наступн.)",
"player.skill.progress-last": "Рів. {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Розв'язок",
// values
"puzzle.solution.solved": "Складанку розв'язано!",
"puzzle.solution.hidden": "Розв'язки складанок приховані відповідно до ваших налаштувань.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Складанка Кришталевої печери",
"puzzle.island-crystal-cave.crystal-id": "ID кристалу",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Активуйте статую, щоб почати розв'язувати складанку.",
"puzzle.island-crystal-cave.solution.waiting": "Зачекайте, поки гра не згенерує послідовність...",
"puzzle.island-crystal-cave.solution.activated": "Повторіть шаблон активованих кристалів:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Острівна Русалчина складанка",
"puzzle.island-mermaid.solution.intro": "Використайте флейта-блоки, щоб відтворити пісню русалки з Нічного ринку. Значення висоти тону (Ви можете шукати флейта-блоки, щоб побачити його висоту):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Острівна Святинна складанка",
// values
"puzzle.island-shrine.solution": "Для кожного п'єдесталу помістіть предмет, що впав коштовностями, у відповідне місце на острові під час дощу. Предмети встановлені випадковим чином для кожного збереження.",
"puzzle.island-shrine.solution.east": "Схід: {{item}}",
"puzzle.island-shrine.solution.north": "Північ: {{item}}",
"puzzle.island-shrine.solution.south": "Південь: {{item}}",
"puzzle.island-shrine.solution.west": "Захід: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Об'єкт ({{x}}, {{y}})",
"tile.description": "Позиція клітини на мапі. Це відображається, бо ви ввімкнули перегляд клітин у файлі сурисування моду.",
"tile.game-location": "Назва локації",
"tile.map-name": "Назва мапи",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "Клітина",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "режим перекриття: {{value}}",
"tile.layer-tile.index-property": "їх властивості: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "властивості: {{name}}: {{value}}",
"tile.layer-tile.none-here": "Тут немає клітини",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Потрібен предмет",
"trash-bear-or-gourmand.quest-progress": "Прогрес завдання",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Стадія росту",
"tree.next-growth": "Наступна стадія",
"tree.seed": "Містить насінини",
"tree.is-fertilized": "Використано добриво",
// values
"tree.name.big-mushroom": "Великий гриб",
"tree.name.mahogany": "Червоне дерево",
"tree.name.maple": "Клен",
"tree.name.oak": "Дуб",
"tree.name.palm": "Пальма",
"tree.name.pine": "Сосна",
"tree.name.mossy": "Замшіле дерево",
"tree.name.mystic": "Містичне дерево",
"tree.name.unknown": "Невідоме дерево",
"tree.stage.done": "Повністю виросло",
"tree.stage.partial": "{{stageName}} ({{step}} з {{max}})",
"tree.next-growth.winter": "Не може рости взимку поза теплицею",
"tree.next-growth.adjacent-trees": "Не може рости, бо поряд займано місце",
"tree.next-growth.chance": "{{chance}}% шанс, що завтра буде {{stage}}",
"tree.seed.not-ready": "Не готово",
"tree.seed.probability-daily": "{{chance}}% шанс {{itemName}} щодня.",
"tree.seed.probability-on-chop": "{{chance}}% шанс випасти {{itemName}} якщо зрубати.",
// growth stages
"tree.stages.seed": "Насінина",
"tree.stages.sprout": "Паросток",
"tree.stages.sapling": "Саджанець",
"tree.stages.bush": "Кущ",
"tree.stages.smallTree": "Маленьке дерево",
"tree.stages.tree": "Дерево",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Основні налаштування",
"config.force-full-screen.name": "Примусово на весь екран",
"config.force-full-screen.desc": "Меню завжди буде повноекранним, а не центрованим у вікні. Це в основному корисно під час перегляду даних.",
// progression mode
// TODO
"config.title.progression": "Режим прогресу",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
"config.title.gift-tastes": "Вподобання",
"config.show-gift-tastes.loved.name": "Показувати улюблені подарунки",
"config.show-gift-tastes.loved.desc": "Чи показувати улюблені подарунки в досьє НІПів та предметів.",
"config.show-gift-tastes.liked.name": "Показувати вподобані подарунки",
"config.show-gift-tastes.liked.desc": "Чи показувати вподобані подарунки в досьє НІПів та предметів.",
"config.show-gift-tastes.neutral.name": "Показувати звичайні подарунки",
"config.show-gift-tastes.neutral.desc": "Чи показувати звичайні подарунки в досьє НІПів та предметів.",
"config.show-gift-tastes.disliked.name": "Показувати невподобані\nподарунки",
"config.show-gift-tastes.disliked.desc": "Чи показувати невподобані подарунки в досьє НІПів та предметів.",
"config.show-gift-tastes.hated.name": "Показувати жахливі подарунки",
"config.show-gift-tastes.hated.desc": "Чи показувати жахливі подарунки в досьє НІПів та предметів.",
"config.show-unowned-gifts.name": "Показувати незвідані вподобання",
"config.show-unowned-gifts.desc": "Чи показувати незвідані вподобання предметів, якими гравець не володіє десь у світі.",
"config.highlight-unrevealed-gift-tastes.name": "Підкреслити незвідані улюблені\nподарунки",
"config.highlight-unrevealed-gift-tastes.desc": "Виділення улюблених подарунків, які не були виявлені в профілі НП. Якщо ввімкнено, не виявлені улюблені подарунки будуть жирними.",
// collapse fields
// TODO
"config.title.collapse-fields": "Collapse large fields",
"config.collapse-fields.enabled.name": "Enabled",
"config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes",
"config.collapse-fields.item-recipes.name": "Item lookup: recipes",
"config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes",
"config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
// advanced options
"config.title.advanced-options": "Розширені опції",
"config.tile-lookups.name": "Пізнати клітини",
"config.tile-lookups.desc": "Включення фрагменту світу як ціль пошуку.",
"config.data-mining-fields.name": "Показати поле аналізу даних",
"config.data-mining-fields.desc": "Показ необроблених даних, корисних для шукачів даних (Як окремі поля внизу результатів пошуку). Це розширена функція, яка не призначена для більшості гравців.",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "Цільове переспрямування",
"config.target-redirection.desc": "У деяких випадках гра породжує тимчасову сутність, яка представляє іншу. Наприклад, Абіґейл в шахтах насправді є тимчасовим НП на ім'я «AbigailMine», тому пошук її не покаже справжню інформацію про Абіґейл. Якщо цей параметр увімкнено, Lookup Anything шукатиме оригінальну Абіґейл.",
"config.scroll-amount.name": "Число прокрутки",
"config.scroll-amount.desc": "Кількість пікселів для зміщення вмісту під час кожного прокручування вгору/вниз.",
// controls section
"config.title.controls": "Елементи керування",
"config.hide-on-key-up.name": "Клавіша приховування",
"config.hide-on-key-up.desc": "Приховування інтерфейсу пошуку, коли ви відпускаєте клавішу пошуку.",
"config.toggle-lookup.name": "Увімкнути пошук",
"config.toggle-lookup.desc": "Клавіші, які перемикають інтерфейс користувача для пошуку чогось курсором.",
"config.toggle-search.name": "Увімкнути пошук",
"config.toggle-search.desc": "Клавіші, які перемикають інтерфейс пошуку.",
"config.scroll-up.name": "Прокрутка вгору",
"config.scroll-up.desc": "Клавіші, які прокручують довгий вміст на кілька рядків вгору.",
"config.scroll-down.name": "Прокрутка вниз",
"config.scroll-down.desc": "Клавіші, які прокручують довгий вміст на кілька рядків вниз.",
"config.page-up.name": "Прокрутка сторінки вгору",
"config.page-up.desc": "Клавіші, які прокручують довгий вміст на всю сторінку вгору.",
"config.page-down.name": "Прокрутка сторінки вниз",
"config.page-down.desc": "Клавіші, які прокручують довгий вміст на всю сторінку вниз.",
"config.toggle-debug.name": "Увімкнути налагодження",
"config.toggle-debug.desc": "Клавіші, які перемикають відображення інформації налагодження.",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "bây giờ",
"generic.tomorrow": "ngày mai",
"generic.yesterday": "hôm qua",
// generic values
"generic.unknown": "không rõ",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% Tỷ lệ của {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} của {{max}})",
"generic.ratio": "{{value}} trên {{max}}",
"generic.range": "{{min}} đến {{max}}",
"generic.yes": "có",
"generic.no": "không",
"generic.seconds": "{{count}} giây",
"generic.minutes": "{{count}} phút",
"generic.hours": "{{count}} tiếng",
"generic.days": "{{count}} ngày",
"generic.in-x-days": "trong {{count}} ngày",
"generic.x-days-ago": "{{count}} ngày trước",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g cho {{count}} stack",
"generic.show-x-results": "hiển thị {{count}} kết quả",
// types
"type.building": "Tòa nhà",
"type.bush": "Bụi cây",
"type.fruit-tree": "Cây ăn quả",
"type.monster": "Quái vật",
"type.player": "Người chơi",
"type.tree": "Cây",
"type.villager": "Dân làng",
"type.other": "Khác", // default type
// item qualities
"quality.normal": "thường",
"quality.silver": "bạc",
"quality.gold": "vàng",
"quality.iridium": "iridium", // TODO
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)", // TODO
// NPC friendship
"friendship-status.friendly": "Thân thiện",
"friendship-status.dating": "Hẹn hò",
"friendship-status.engaged": "Đính hôn",
"friendship-status.married": "Kết hôn",
"friendship-status.divorced": "Ly hôn",
"friendship-status.kicked-out": "Bị đuổi ra ngoài",
// custom content (shows which mod added an item, NPC, etc)
// TODO
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID", // TODO
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Nhà bếp",
"bundle-area.crafts-room": "Phòng thủ công",
"bundle-area.fish-tank": "Bể cá",
"bundle-area.boiler-room": "Phòng lò hơi",
"bundle-area.vault": "Két sắt",
"bundle-area.bulletin-board": "Bảng tin",
"bundle-area.abandoned-joja-mart": "Siêu thị Joja bị bỏ hoang",
// shop names
"shop.adventure-guild": "Hội Thám Hiểm",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "Cửa hàng núi lửa",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Nấu",
"recipe-type.crafting": "Chế tạo",
"recipe-type.tailoring": "May Mặc",
// NPC descriptions
"data.npc.pet.description": "Thú cưng trung thành của bạn.",
"data.npc.horse.description": "Ngựa chiến trung thành của bạn.",
"data.npc.junimo.description": "Một linh hồn rừng đến từ thế giới linh hồn. Rất ít thông tin được biết về họ.",
"data.npc.trash-bear.description": "Một linh hồn thân thiện chuyên dọn dẹp rác.",
// item types
"data.type.container": "Thùng đựng hàng",
// override item text
"data.item.egg-incubator.description": "Máy ấp trứng thành gà con và vịt con.",
"data.item.barrel.name": "Thùng",
"data.item.barrel.description": "Mở để nhận các mặt hàng linh tinh.",
"data.item.box.name": "Hộp",
"data.item.box.description": "Mở để nhận các mặt hàng linh tinh.",
// location names
"location.beach.east-pier": "{{locationName}} (bến phía đông)",
"location.bugLand": "Hang Ổ Bọ Đột Biến",
"location.desert.topPond": "{{locationName}} (ao phía bắc)",
"location.farmCave": "Hang Trang Trại",
"location.farmHouse": "Trang Trại",
"location.forest.island-tip": "{{locationName}} (sông gần ngọn phía nam của hòn đảo lớn)",
"location.forest.lake": "{{locationName}} (ao)",
"location.forest.river": "{{locationName}} (sông)",
"location.HarveyRoom": "Harvey's Room", // TODO
"location.LeoTreeHouse": "Treehouse", // TODO
"location.SandyHouse": "Oasis", // TODO
"location.SebastianRoom": "Sebastian's Room", // TODO
"location.submarine": "Tàu Ngầm Chợ Đêm",
"location.town.northmost-bridge": "{{locationName}} (cây cầu phía bắc)",
"location.undergroundMine": "Mỏ",
"location.undergroundMine.level": "Tầng Mỏ {{level}}",
"location.witchSwamp": "Đầm lầy Phù Thủy",
"location.caldera": "Núi Lửa Đảo Gừng",
"location.islandEast": "Đông Đảo Gừng",
"location.islandNorth": "Bắc Đảo Gừng",
"location.islandSouth": "Nam Đảo Gừng",
"location.islandSouthEast": "Đông Nam Đảo Gừng",
"location.islandSouthEastCave": "Hang Đông Nam Đảo Gừng",
"location.islandWest": "Tây Đảo Gừng",
"location.islandWest.freshwater": "Đảo Gừng Tây (ao)",
"location.islandWest.ocean": "Đảo Gừng Tây (biển)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (khu vực câu cá {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[điều kiện: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "không phải {{value}}",
"condition.day-of-month": "vào những ngày cụ thể ({{days}})",
"condition.day-of-month.even": "ngày chẵn",
"condition.day-of-month.odd": "ngày lẻ",
"condition.item-type.input": "vật phẩm đầu vào",
"condition.item-type.target": "vật phẩm mục tiêu",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"", // TODO
"condition.item-context-tag": "{{item}} có thẻ ngữ cảnh {{tags}}",
"condition.item-context-tags": "{{item}} có các thẻ ngữ cảnh {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} có thể ăn được",
"condition.item-edibility.min": "{{item}} có độ ăn được là {{min}} hoặc cao hơn",
"condition.item-edibility.range": "{{item}} có độ ăn được từ {{min}} đến {{max}}",
"context-tag.bone": "bất kì xương nào",
"context-tag.egg": "bất kì trứng nào",
"context-tag.large-egg": "bất kì trứng lớn nào",
"context-tag.preserved-item": "{{name}} được bảo quản",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Yêu thích",
"animal.happiness": "Hạnh phúc",
"animal.mood": "Tâm trạng hôm nay",
"animal.complaints": "Phàn nàn",
"animal.produce-ready": "Sản phẩm đã sẵn sàng",
"animal.growth": "Trưởng thành",
"animal.sells-for": "Giá bán",
// values
"animal.complaints.hungry": "không được cho ăn hôm qua",
"animal.complaints.left-out": "bị bỏ ngoài trời đêm qua",
"animal.complaints.new-home": "vừa chuyển đến nhà mới",
"animal.complaints.no-heater": "không có lò sưởi vào mùa đông",
"animal.complaints.not-petted": "chưa được vuốt ve hôm nay",
"animal.complaints.wild-animal-attack": "bị tấn công bởi động vật hoang dã vào ban đêm",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Động vật",
"building.construction": "Xây dựng",
"building.construction-costs": "Construction costs", // TODO
"building.feed-trough": "Khay thức ăn",
"building.horse": "Ngựa",
"building.horse-location": "Vị trí ngựa",
"building.owner": "Chủ sở hữu",
"building.slimes": "Slime",
"building.stored-hay": "Cỏ khô được lưu trữ",
"building.upgrades": "Nâng cấp",
"building.water-trough": "Máng nước",
// values
"building.animals.summary": "{{count}} trong số tối đa {{max}} con vật",
"building.construction.summary": "sẵn sàng vào {{date}}",
"building.feed-trough.automated": "tự động",
"building.feed-trough.summary": "{{filled}} trong số {{max}} khay thức ăn đã được lấp đầy",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Thu hoạch đã được bật",
"building.owner.none": "không có chủ sở hữu",
"building.output-processing": "Đang xử lý đầu ra",
"building.output-ready": "Đầu ra đã sẵn sàng",
"building.slimes.summary": "{{count}} trong số tối đa {{max}} con slime",
"building.stored-hay.summary": "{{hayCount}} trong số {{maxHayInLocation}} cỏ khô ở vị trí này (sức chứa tối đa trong tòa nhà: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "tối đa 4 con vật, thêm bò",
"building.upgrades.barn.1": "tối đa 8 con vật, thêm khả năng mang thai và dê",
"building.upgrades.barn.2": "tối đa 12 con vật, thêm hệ thống tự động cho ăn, lợn và cừu",
"building.upgrades.cabin.0": "căn nhà ban đầu",
"building.upgrades.cabin.1": "thêm bếp, cho phép kết hôn",
"building.upgrades.cabin.2": "cho phép sinh con",
"building.upgrades.coop.0": "tối đa 4 con vật; thêm gà",
"building.upgrades.coop.1": "tối đa 8 con vật; thêm lò ấp, khủng long, và vịt",
"building.upgrades.coop.2": "tối đa 12 con vật; thêm hệ thống tự động cho ăn và thỏ",
"building.water-trough.summary": "{{filled}} trong số {{max}} máng nước đã được lấp đầy",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Số lượng",
"building.fish-pond.drops": "Rơi ra",
"building.fish-pond.quests": "Nhiệm vụ",
// values
"building.fish-pond.population.empty": "Thêm một con cá để bắt đầu cái ao này",
"building.fish-pond.population.next-spawn": "Cá mới sẽ xuất hiện vào {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% khả năng mỗi ngày để sản xuất món đầu tiên khớp với điều kiện:",
"building.fish-pond.drops.min-fish": "Với {{count}} con cá:",
"building.fish-pond.quests.done": "{{count}} con cá",
"building.fish-pond.quests.incomplete-one": "{{count}} con cá: sẽ cần {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} con cá: sẽ cần một trong {{itemList}}",
"building.fish-pond.quests.available": "có sẵn vào {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Bụi Dâu Mọng",
"bush.name.plain": "Bụi Cây",
"bush.name.tea": "Bụi Trà",
"bush.description.berry": "Bụi cây có mâm xôi đỏ và đen.",
"bush.description.plain": "Bụi cây không có gì.",
"bush.description.Tea": "Bụi có lá trà.",
"bush.date-planted": "Ngày trồng",
"bush.growth": "Sinh trưởng",
"bush.next-harvest": "Vụ mùa kế tiếp",
// values
"bush.growth.summary": "trưởng thành vào {{date}}",
"bush.schedule.berry": "20% tỷ lệ có mâm xôi đỏ vào mùa xuân 15-18 và mâm xôi đen vào mùa thu 8-11.",
"bush.schedule.tea": "Có lá trà vào ngày 22 mỗi mùa(ngoại trừ mùa đông nếu không ở trong nhà kính).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Than Phiền",
"fruit-tree.name": "{{fruitName}} Cây",
"fruit-tree.growth": "Sinh Trưởng",
"fruit-tree.next-fruit": "Quả Kế Tiếp",
"fruit-tree.season": "Mùa",
"fruit-tree.quality": "Chất lượng",
// values
"fruit-tree.complaints.adjacent-objects": "không thể phát triển vì có các vật cản xung quanh",
"fruit-tree.growth.summary": "trưởng thành vào {{date}}",
"fruit-tree.next-fruit.max-fruit": "sẽ không phát triển thêm quả cho đến khi bạn thu hoạch những quả hiện có",
"fruit-tree.next-fruit.out-of-season": "không đúng mùa",
"fruit-tree.next-fruit.struck-by-lightning": "bị sét đánh! Sẽ hồi phục trong {{count}} ngày.",
"fruit-tree.next-fruit.too-young": "quá non để ra quả",
"fruit-tree.quality.now": "{{quality}} hiện tại",
"fruit-tree.quality.on-date": "{{quality}} vào {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} vào {{date}} năm sau",
"fruit-tree.season.summary": "{{season}} (hoặc bất kỳ lúc nào trong nhà kính)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Cây trồng",
"crop.harvest": "Thu hoạch",
"crop.fertilized": "Phân bón",
"crop.watered": "Nước",
// values
"crop.summary.dead": "Cây trồng đã chết.",
"crop.summary.drops-X": "rơi ra {{count}}",
"crop.summary.drops-X-to-Y": "rơi ra từ {{min}} đến {{max}} ({{percent}}% cơ hội có thêm vụ mùa)",
"crop.summary.harvest-once": "thu hoạch sau {{daysToFirstHarvest}} ngày",
"crop.summary.harvest-multi": "thu hoạch sau {{daysToFirstHarvest}} ngày, sau đó mỗi {{daysToNextHarvests}} ngày",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", // TODO
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", // TODO
"crop.summary.seasons": "phát triển trong {{seasons}}",
"crop.summary.sells-for": "bán được {{price}}",
"crop.harvest.too-late": "quá muộn thu hoạch trong mùa này (thu hoạch sẽ vào {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Nội dung",
"item.loves-this": "Yêu cái này",
"item.likes-this": "Thích cái này",
"item.neutral-about-this": "Thái độ bình thường về cái này",
"item.dislikes-this": "Không thích cái này",
"item.hates-this": "Ghét cái này",
"item.needed-for": "Cần cho",
"item.flavor": "Flavor", // TODO // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Sở hữu",
"item.number-cooked": "Đã nấu",
"item.number-crafted": "Đã chế tạo",
"item.recipes": "Công thức",
"item.see-also": "Xem thêm",
"item.sells-for": "Bán được",
"item.sells-to": "Bán cho",
"item.can-be-dyed": "Có thể nhuộm",
"item.produces-dye": "Sản xuất thuốc nhuộm",
// values
"item.contents.placed": "{{name}} địa điểm",
"item.contents.ready": "{{name}} sẵn sàng",
"item.contents.partial": "{{name}} vào {{time}}",
"item.undiscovered-gift-taste": "{{count}} dân làng chưa biết",
"item.undiscovered-gift-taste-appended": ", và {{count}} dân làng chưa biết",
"item.needed-for.community-center": "Nhà văn hóa ({{bundles}})",
"item.needed-for.full-shipment": "Thành tựu Người Vận Chuyển (chuyển một cái)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", // TODO
"item.needed-for.polyculture": "Thành tựu Đa Canh (giao {{count}} lần)",
"item.needed-for.full-collection": "Thành tựu nhà thu thập (tặng cho bảo tàng)",
"item.needed-for.gourmet-chef": "Thành tựu Đầu Bếp Sành Ăn (nấu {{recipes}})",
"item.needed-for.craft-master": "Thành tựu Bậc Thầy Chế Tạo (làm {{recipes}})",
"item.needed-for.quests": "Nhiệm vụ hiện tại ({{quests}})",
"item.unknown-recipes": "{{count}} công thức chưa biết",
"item.sells-to.shipping-box": "Thùng bán hàng",
"item.recipes-for-ingredient.entry": "{{name}} (cần {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[giống như đầu vào]",
"item.recipes-for-machine.too-complex": "Một số quy tắc của máy quá phức tạp để hiển thị.",
"item.number-owned.summary": "Bạn sở hữu {{count}} cái",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // TODO // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "Bạn đã chế tạo {{count}} cái",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", // TODO
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Nội Dung",
"item.cask-schedule": "Lên men",
// values
"item.cask-schedule.now": "{{quality}} đã sắn sàng",
"item.cask-schedule.now-partial": "{{quality}} ngay lúc này (dùng cuốc chim để dừng lên men)",
"item.cask-schedule.tomorrow": "{{quality}} ngày mai",
"item.cask-schedule.in-x-days": "{{quality}} trong {{count}} ngày ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Mồi",
"item.crabpot-bait-needed": "Cần mồi!",
"item.crabpot-bait-not-needed": "Không cần mồi do nghề Luremaster.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "HP",
// values
"item.fence-health.gold-clock": "Đồng hồ vàng không bị hư",
"item.fence-health.summary": "{{percent}}% (Trụ được {{count}} ngày)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Thu hoạch ao cá",
"item.fish-spawn-rules": "Quy luật sinh sản",
// values
"item.fish-spawn-rules.min-fishing-level": "Cấp câu cá thấp nhất: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "Chưa bắt được(Chỉ bắt được 1 lần)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", // TODO
"item.fish-spawn-rules.locations": "Vị trí: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "Vị trí:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "Bốn mùa",
"item.fish-spawn-rules.season-list": "Mùa: {{seasons}}",
"item.fish-spawn-rules.time": "thời gian trong ngày: {{times}}",
"item.fish-spawn-rules.weather-sunny": "thời tiết: nắng",
"item.fish-spawn-rules.weather-rainy": "thời tiết: mưa",
"item.uncaught-fish": "{{count}} uncaught fish", // TODO
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Độ chính xác",
"item.melee-weapon.critical-chance": "Tỷ lệ bạo kích",
"item.melee-weapon.critical-damage": "Sát thương bạo kích",
"item.melee-weapon.damage": "Sát thương",
"item.melee-weapon.defense": "Phòng thủ",
"item.melee-weapon.knockback": "Đẩy lùi",
"item.melee-weapon.reach": "Tầm",
"item.melee-weapon.speed": "Tốc đánh",
// values
"item.melee-weapon.critical-damage.label": "tăng {{multiplier}} sát thương cơ bản (trước khi được cộng thêm)",
"item.melee-weapon.defense.label": "{{amount}} khi trang bị",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} lần tầm cơ bản)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "hiện tại: {{shownSpeed}}{{lineBreak}}thực tế: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} mili giây mỗi lần vung, trước khi cộng thêm tốc độ)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Sở thích",
"item.movie-ticket.movie-this-week": "Phim trong tuần này",
"item.movie-ticket.loves-movie": "Yêu thích phim",
"item.movie-ticket.likes-movie": "Thích phim",
"item.movie-ticket.dislikes-movie": "Không thích phim",
"item.movie-ticket.rejects-movie": "Không xem phim",
// values
"item.movie-snack-preference.love": "{{name}} yêu thích cái này",
"item.movie-snack-preference.like": "{{name}} thích cái này",
"item.movie-snack-preference.dislike": "{{name}} không thích cái này",
"item.movie-ticket.movie-this-week.none": "Không có phim nào trong tuần này",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Âm cao",
"item.music-block.drum-type": "Loại trống",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Bất hoại",
"monster.health": "HP",
"monster.drops": "Rớt",
"monster.experience": "XP",
"monster.defense": "Phòng thủ",
"monster.attack": "Tấn công",
"monster.adventure-guild": "Hội Thám Hiểm",
// values
"monster.drops.nothing": "Không có",
"monster.adventure-guild.eradication-goal": "Diệt trừ quái vật: {{name}} (killed {{count}} của {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Sinh nhật",
"npc.can-romance": "Có thể hẹn hò",
"npc.friendship": "Tình bạn",
"npc.talked-today": "Đã nói chuyện hôm nay",
"npc.gifted-today": "Đã tặng quà hôm nay",
"npc.gifted-this-week": "Đã tặng quà trong tuần này",
"npc.kissed-today": "Đã hôn hôm nay",
"npc.hugged-today": "Đã ôm hôm nay",
"npc.loves-gifts": "Yêu thích quà",
"npc.likes-gifts": "Thích quà",
"npc.neutral-gifts": "Quà bình thường",
"npc.dislikes-gifts": "Không thích quà",
"npc.hates-gifts": "Ghét quà",
"npc.schedule": "Today's schedule", // TODO
// values
"npc.can-romance.married": "Hai người đã kết hôn! <", // < turns into a heart
"npc.can-romance.housemate": "Hai người đang ở chung nhà!",
"npc.friendship.not-met": "Bạn chưa gặp họ bao giờ.",
"npc.friendship.need-bouquet": "Cần bó hoa",
"npc.friendship.need-points": "tim tiếp theo cần {{count}} pts",
"npc.undiscovered-gift-taste": "{{count}} vật phẩm chưa khám phá",
"npc.unowned-gift-taste": "{{count}} vật phẩm chưa biết",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.no-entries": "No schedule loaded.", // TODO
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", // TODO
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", // TODO
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", // TODO
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", // TODO
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Tuổi",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} ngày đến {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "Mới sinh",
"npc.child.age.baby": "em bé",
"npc.child.age.crawler": "Biết bò",
"npc.child.age.toddler": "Biết đi",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Tình cảm",
"pet.petted-today": "Đã vuốt ve",
"pet.last-petted": "Vuốt ve lần cuối",
"pet.water-bowl": "Bát nước",
// values
"pet.last-petted.yes": "có (+12 Tình cảm)",
"pet.last-petted.days-ago": "{{days}} ngày trước",
"pet.last-petted.never": "không bao giờ",
"pet.water-bowl.empty": "trống",
"pet.water-bowl.filled": "có (+6 Tình cảm)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Tên nông trại",
"player.farm-map": "Bản đồ nông trại",
"player.favorite-thing": "Sở thích",
"player.gender": "Giới tính",
"player.housemate": "Người sống cùng",
"player.spouse": "Vợ/chồng",
"player.watched-movie-this-week": "Đã xem phim tuần này",
"player.combat-skill": "Kỹ năng chiến đấu",
"player.farming-skill": "Kỹ năng trồng trọt",
"player.fishing-skill": "Kỹ năng câu cá",
"player.foraging-skill": "Kỹ năng hái lượm",
"player.mining-skill": "Kỹ năng khai khoáng",
"player.luck": "May mắn",
"player.save-format": "Định dạng lưu",
// values
"player.farm-map.custom": "Tùy chỉnh",
"player.gender.male": "nam",
"player.gender.female": "nữ",
"player.luck.summary": "{{percent}}% tỷ lệ may mắn",
"player.skill.progress": "đang ở cấp {{level}} cần ({{expNeeded}} XP để lên cấp)",
"player.skill.progress-last": "cấp {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Gợi ý",
// values
"puzzle.solution.solved": "Giải được câu đố!",
"puzzle.solution.hidden": "Gợi ý ẩn trong progression mode.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Câu đố Hang Pha Lê",
"puzzle.island-crystal-cave.crystal-id": "Crystal ID", // TODO
// values
"puzzle.island-crystal-cave.solution.not-activated": "Kích hoạt bức tượng để bắt đầu câu đố.",
"puzzle.island-crystal-cave.solution.waiting": "Đang chờ trò chơi tạo lại...",
"puzzle.island-crystal-cave.solution.activated": "Lặp lại theo chỉ dẫn của các viên pha lê đã được kích hoạt:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Câu đố đảo tiên cá",
"puzzle.island-mermaid.solution.intro": "Dùng khối nhạc để chơi bài hát của tiên cá trong chợ đêm. Cao độ (bạn có thể kiểm tra khối nhạc để xem):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Câu đố ở đền thờ trên đảo",
// values
"puzzle.island-shrine.solution": "Đối với mỗi bệ, hãy đặt vật phẩm do chim đá quý thả ra tại vị trí tương ứng trên đảo khi trời mưa. Các vật phẩm sẽ có vị trí ngẫu nhiên cho mỗi lần lưu.",
"puzzle.island-shrine.solution.east": "Đông: {{item}}",
"puzzle.island-shrine.solution.north": "Bắc: {{item}}",
"puzzle.island-shrine.solution.south": "Nam: {{item}}",
"puzzle.island-shrine.solution.west": "Tây: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Ô bản đồ ({{x}}, {{y}})",
"tile.description": "Vị trí 1 ô trên bản đồ. Điều này hiển thị khi bạn đã bật tile lookups trong configuration.",
"tile.game-location": "Vị trí",
"tile.map-name": "Tên bản đồ",
"tile.map-properties": "Map properties", // TODO
"tile.layer-tile": "{{layer}} tile", // TODO
"tile.layer-tile-none": "Ô",
// values
"tile.map-properties.value": "{{name}}: {{value}}", // TODO
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", // TODO
"tile.layer-tile.blend-mode": "chế độ hòa trộn: {{value}}",
"tile.layer-tile.index-property": "thuộc tính ix: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "thuộc tính: {{name}}: {{value}}",
"tile.layer-tile.none-here": "không có ô ở đây",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Vật phẩm mong muốn",
"trash-bear-or-gourmand.quest-progress": "Tiến trình nhiệm vụ",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Quá trình sinh trưởng",
"tree.next-growth": "Lần sinh trưởng tiếp theo",
"tree.seed": "Có hạt giống",
"tree.is-fertilized": "Được bón phân",
// values
"tree.name.big-mushroom": "Nấm khổng lồ",
"tree.name.mahogany": "Cây Gỗ Gụ",
"tree.name.maple": "Cây Phong",
"tree.name.oak": "Cây Sồi",
"tree.name.palm": "Cây Cọ",
"tree.name.pine": "Cây Thông",
"tree.name.mossy": "Cây rêu",
"tree.name.mystic": "Cây huyền bí",
"tree.name.unknown": "Cây Không Rõ",
"tree.stage.done": "Phát triển hoàn toàn",
"tree.stage.partial": "{{stageName}} ({{step}} trên {{max}})",
"tree.next-growth.winter": "không thể trồng vào mùa đông ở ngoài nhà kính trừ khi có phân bón",
"tree.next-growth.adjacent-trees": "không thể trồng vì có cây ở gần",
"tree.next-growth.chance": "có {{chance}}% thành {{stage}} vào ngày mai",
"tree.seed.not-ready": "Chưa sẵn sàng",
"tree.seed.probability-daily": "{{chance}}% cơ hội nhận được {{itemName}} mỗi ngày.",
"tree.seed.probability-on-chop": "{{chance}}% cơ hội rơi {{itemName}} khi chặt cây.",
// growth stages
"tree.stages.seed": "hạt giống",
"tree.stages.sprout": "mầm cây",
"tree.stages.sapling": "cây non",
"tree.stages.bush": "cây con",
"tree.stages.smallTree": "cây vừa",
"tree.stages.tree": "cây lớn",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Tùy chọn chính",
"config.force-full-screen.name": "Toàn màn hình",
"config.force-full-screen.desc": "Menu có luôn luôn ở chế độ toàn màn hình hay không, thay vì hiển thị ở giữa cửa sổ. Điều này chủ yếu hữu ích khi xem các trường dữ liệu khai thác.",
// progression mode
"config.title.progression": "Chế độ tiến trình",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Hiển thị sở thích quà tặng chưa biết",
"config.progression.show-unknown-gift-tastes.desc": "Có hiển thị những sở thích quà tặng mà bạn chưa tìm hiểu trong trò chơi hay không (ví dụ: từ văn bản đối thoại hoặc thử nghiệm).",
"config.progression.show-unknown-recipes.name": "Hiển thị công thức chưa biết",
"config.progression.show-unknown-recipes.desc": "Có hiển thị các công thức mà bạn chưa học trong trò chơi hay không.",
"config.progression.show-puzzle-solutions.name": "Hiển thị gợi ý câu đố",
"config.progression.show-puzzle-solutions.desc": "Có hiển thị các gợi ý câu đố hay không.",
// gift tastes
"config.title.gift-tastes": "Sở thích quà tặng",
"config.show-gift-tastes.loved.name": "Hiển thị quà tặng yêu thích",
"config.show-gift-tastes.loved.desc": "Có hiển thị quà tặng yêu thích trong tìm kiếm NPC và item hay không.",
"config.show-gift-tastes.liked.name": "Hiển thị quà tặng thích",
"config.show-gift-tastes.liked.desc": "Có hiển thị quà tặng thích trong tìm kiếm NPC và item hay không.",
"config.show-gift-tastes.neutral.name": "Hiển thị quà tặng bình thường",
"config.show-gift-tastes.neutral.desc": "Có hiển thị quà tặng bình thường trong tìm kiếm NPC và item hay không.",
"config.show-gift-tastes.disliked.name": "Hiển thị quà tặng không thích",
"config.show-gift-tastes.disliked.desc": "Có hiển thị quà tặng không thích trong tìm kiếm NPC và item hay không.",
"config.show-gift-tastes.hated.name": "Hiển thị quà tặng ghét",
"config.show-gift-tastes.hated.desc": "Có hiển thị quà tặng ghét trong tìm kiếm NPC và item hay không.",
"config.show-unowned-gifts.name": "Hiển thị quà tặng chưa sở hữu",
"config.show-unowned-gifts.desc": "Có hiển thị sở thích quà tặng cho các item mà người chơi không sở hữu ở đâu đó trong thế giới hay không.",
"config.highlight-unrevealed-gift-tastes.name": "Làm nổi bật quà tặng chưa được tiết lộ",
"config.highlight-unrevealed-gift-tastes.desc": "Có làm nổi bật sở thích quà tặng của item chưa được tiết lộ trong hồ sơ NPC hay không. Khi bật, sở thích quà tặng chưa được tiết lộ sẽ được in đậm.",
// collapse fields
"config.title.collapse-fields": "Gộp các trường lớn",
"config.collapse-fields.enabled.name": "Bật",
"config.collapse-fields.enabled.desc": "Có gộp các trường lớn hay không, để menu tìm kiếm sẽ thay thế danh sách bằng một liên kết 'hiển thị X giá trị' có thể nhấp để mở rộng nó.",
"config.collapse-fields.building-recipes.name": "Tra cứu tòa nhà: công thức",
"config.collapse-fields.item-recipes.name": "Tra cứu item: công thức",
"config.collapse-fields.npc-gift-tastes.name": "Tra cứu NPC: sở thích quà tặng",
"config.collapse-fields.any.desc": "Nếu trường này chứa số lượng giá trị này, menu tìm kiếm sẽ thay thế danh sách bằng một liên kết 'hiển thị X giá trị' có thể nhấp để mở rộng nó.",
// advanced options
"config.title.advanced-options": "Tùy chọn nâng cao",
"config.tile-lookups.name": "Tra cứu ô bản đồ",
"config.tile-lookups.desc": "Có bao gồm các ô bản đồ như là các mục tra cứu hay không.",
"config.data-mining-fields.name": "Hiển thị các trường khai thác dữ liệu",
"config.data-mining-fields.desc": "Có hiển thị dữ liệu thô hữu ích cho các nhà khai thác dữ liệu (như các trường riêng biệt ở cuối kết quả tra cứu) hay không. Đây là một tính năng nâng cao không dành cho hầu hết người chơi.",
"config.show-invalid-recipes.name": "Show invalid recipes", // TODO
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", // TODO
"config.target-redirection.name": "Chuyển hướng mục tiêu",
"config.target-redirection.desc": "Trong một số trường hợp, trò chơi tạo ra một thực thể tạm thời để đại diện cho một thực thể khác. Ví dụ, Abigail trong mỏ thực tế là một NPC tạm thời có tên 'AbigailMine', vì vậy việc tra cứu cô ấy ở đó sẽ không hiển thị thông tin thật của Abigail. Với tùy chọn này được bật, Lookup Anything sẽ tra cứu Abigail gốc thay vì.",
"config.scroll-amount.name": "Số lượng cuộn",
"config.scroll-amount.desc": "Số pixel để dịch nội dung trên mỗi lần cuộn lên/xuống.",
// controls section
"config.title.controls": "Điều khiển",
"config.hide-on-key-up.name": "Ẩn khi thả phím",
"config.hide-on-key-up.desc": "Có ẩn giao diện tra cứu khi bạn thả phím tra cứu hay không.",
"config.toggle-lookup.name": "Chuyển đổi tra cứu",
"config.toggle-lookup.desc": "Các phím để chuyển đổi giao diện tra cứu cho một đối tượng dưới con trỏ.",
"config.toggle-search.name": "Chuyển đổi tìm kiếm",
"config.toggle-search.desc": "Các phím để chuyển đổi giao diện tìm kiếm.",
"config.scroll-up.name": "Cuộn lên",
"config.scroll-up.desc": "Các phím để cuộn lên nội dung dài vài dòng.",
"config.scroll-down.name": "Cuộn xuống",
"config.scroll-down.desc": "Các phím để cuộn xuống nội dung dài vài dòng.",
"config.page-up.name": "Cuộn lên trang",
"config.page-up.desc": "Các phím để cuộn lên nội dung dài một trang.",
"config.page-down.name": "Cuộn xuống trang",
"config.page-down.desc": "Các phím để cuộn xuống nội dung dài một trang.",
"config.toggle-debug.name": "Chuyển đổi chế độ gỡ lỗi",
"config.toggle-debug.desc": "Các phím để chuyển đổi hiển thị thông tin gỡ lỗi.",
/*********
** Iconic Framework icon
*********/
// TODO
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}

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{
/*********
** Generic translations ()
*********/
// language info ()
"generic.list-separator": "、", // text between listed values (like ", " in "A, B, C") ( ( ", " in "A, B, C"))
"generic.line-wrap-on": "、", // characters after which we can line-wrap text if needed, even if there's no space (,,使)
// date names ()
"generic.now": "现在",
"generic.tomorrow": "明天",
"generic.yesterday": "昨天",
// generic values ()
"generic.unknown": "未知",
// generic field values ()
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}%几率{{label}}",
"generic.percent-ratio": "{{percent}}%{{max}}中的{{value}}",
"generic.ratio": "总数{{max}}中的{{value}}",
"generic.range": "{{min}}到{{max}}",
"generic.yes": "是",
"generic.no": "否",
"generic.seconds": "{{count}}秒",
"generic.minutes": "{{count}}分",
"generic.hours": "{{count}}时",
"generic.days": "{{count}}天",
"generic.in-x-days": "在{{count}}天内",
"generic.x-days-ago": "{{count}}天前",
"generic.price": "{{price}}金",
"generic.price-for-quality": "{{price}}金({{quality}}",
"generic.price-for-stack": "{{count}}个,总共价值{{price}}金",
"generic.show-x-results": "显示 {{count}} 个结果",
// types ()
"type.building": "建筑",
"type.bush": "灌木丛",
"type.fruit-tree": "果树",
"type.monster": "怪物",
"type.player": "玩家",
"type.tree": "树",
"type.villager": "村民",
"type.other": "其它", // default type ()
// item qualities ()
"quality.normal": "普通",
"quality.silver": "银星",
"quality.gold": "金星",
"quality.iridium": "铱星",
// item names shown in recipes ()
"item.wild-seeds": "野生种子 (任意)",
// NPC friendship (NPC)
"friendship-status.friendly": "友好的",
"friendship-status.dating": "交往中",
"friendship-status.engaged": "已订婚",
"friendship-status.married": "已结婚",
"friendship-status.divorced": "已离婚",
"friendship-status.kicked-out": "关系解除",
// custom content (shows which mod added an item, NPC, etc) ( (, NPC, ))
"added-by-mod": "由模组添加",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "内置ID",
/*********
** Data translations ()
*********/
// Community Center bundle areas ()
"bundle-area.pantry": "茶水间",
"bundle-area.crafts-room": "工艺室",
"bundle-area.fish-tank": "鱼缸",
"bundle-area.boiler-room": "锅炉房",
"bundle-area.vault": "地下室",
"bundle-area.bulletin-board": "布告栏",
"bundle-area.abandoned-joja-mart": "废弃的乔家超市",
// shop names ()
"shop.adventure-guild": "探险家公会",
"shop.clint": "克林特",
"shop.marnie": "玛妮",
"shop.pierre": "皮埃尔",
"shop.robin": "罗宾",
"shop.volcano": "火山商店",
"shop.willy": "威利",
// recipe types ()
"recipe-type.cooking": "烹饪",
"recipe-type.crafting": "制造",
"recipe-type.tailoring": "裁缝",
// NPC descriptions (NPC)
"data.npc.pet.description": "对你忠心耿耿的宠物。",
"data.npc.horse.description": "对你忠心耿耿的坐骑。",
"data.npc.junimo.description": "来自精神世界的森林精灵。人类对它们知之甚少。",
"data.npc.trash-bear.description": "清理垃圾的友好精灵。",
// item types ()
"data.type.container": "容器",
// override item text ()
"data.item.egg-incubator.description": "将蛋孵化成小鸡或小鸭。",
"data.item.barrel.name": "桶",
"data.item.barrel.description": "打碎之后可以获得各种物品。",
"data.item.box.name": "箱",
"data.item.box.description": "打碎之后可以获得各种物品。",
// location names ()
"location.beach.east-pier": "海滩(码头东侧)",
"location.bugLand": "突变虫穴",
"location.desert.topPond": "沙漠池塘",
"location.farmCave": "农场洞穴",
"location.farmHouse": "农舍",
"location.forest.island-tip": "煤矿森林(河流小岛南端)",
"location.forest.lake": "煤矿森林(湖泊)",
"location.forest.river": "煤矿森林(河流)",
"location.HarveyRoom": "哈维的房间",
"location.LeoTreeHouse": "树屋",
"location.SandyHouse": "绿洲",
"location.SebastianRoom": "塞巴斯蒂安的房间",
"location.submarine": "夜市潜艇",
"location.town.northmost-bridge": "鹈鹕镇(北部桥区)",
"location.undergroundMine": "矿井",
"location.undergroundMine.level": "矿井层数:{{level}}",
"location.witchSwamp": "女巫的沼泽",
"location.caldera": "姜岛火山口",
"location.islandEast": "姜岛东部",
"location.islandNorth": "姜岛北部",
"location.islandSouth": "姜岛南部",
"location.islandSouthEast": "姜岛东南部",
"location.islandSouthEastCave": "姜岛东南部洞穴",
"location.islandWest": "姜岛西部",
"location.islandWest.freshwater": "姜岛西部(淡水)",
"location.islandWest.ocean": "姜岛西部(海洋)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}}(钓鱼区 {{id}}",
/*********
** Conditions & context tags ( & )
*********/
"conditions-summary": "[条件: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "非{{value}}",
"condition.day-of-month": "每季指定日期 ({{days}})",
"condition.day-of-month.even": "偶数日",
"condition.day-of-month.odd": "奇数日",
"condition.item-type.input": "输入物品",
"condition.item-type.target": "产物",
"condition.raw-context-tag": "标签 \"{{tag}}\"",
"condition.raw-condition": "要求 \"{{tag}}\"",
"condition.item-context-tag": "{{item}}有{{tags}}标签",
"condition.item-context-tags": "{{item}}有{{tags}}标签",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated) ( ())
"condition.item-edibility.edible": "{{item}}是可食用的",
"condition.item-edibility.min": "{{item}}的可食用性大于等于{{min}}",
"condition.item-edibility.range": "{{item}}的可食用性为{{min}}到{{max}}",
"context-tag.bone": "骨头(任意)",
"context-tag.egg": "鸡蛋(任意)",
"context-tag.large-egg": "大鸡蛋(任意)",
"context-tag.preserved-item": "由{{name}}生产",
/*********
** Animal lookups ()
*********/
// labels ()
"animal.love": "友好度",
"animal.happiness": "心情值",
"animal.mood": "今天心情",
"animal.complaints": "问题",
"animal.produce-ready": "动物制品",
"animal.growth": "生长",
"animal.sells-for": "出售",
// values ()
"animal.complaints.hungry": "昨天没有喂食",
"animal.complaints.left-out": "昨晚被关在外面",
"animal.complaints.new-home": "刚搬到新家",
"animal.complaints.no-heater": "冬天没有暖气",
"animal.complaints.not-petted": "今天还没有被爱抚",
"animal.complaints.wild-animal-attack": "夜晚被野生动物攻击了",
/*********
** Building > generic lookups ( > )
*********/
// labels ()
"building.animals": "动物",
"building.construction": "施工",
"building.construction-costs": "建筑材料",
"building.feed-trough": "喂食槽",
"building.horse": "马",
"building.horse-location": "马位置",
"building.owner": "屋主",
"building.slimes": "史莱姆",
"building.stored-hay": "存放干草",
"building.upgrades": "升级",
"building.water-trough": "水槽",
// values ()
"building.animals.summary": "已容纳{{count}}只动物,最大可容纳{{max}}只动物",
"building.construction.summary": "{{date}} 完成",
"building.feed-trough.automated": "自动喂食",
"building.feed-trough.summary": "{{filled}}个喂食槽已填充,最大可填充喂食槽为{{max}}个",
"building.horse-location.summary": "{{location}}{{x}}, {{y}}",
"building.junimo-harvesting-enabled": "自动收获已启用",
"building.owner.none": "没有屋主",
"building.output-processing": "产品处理中",
"building.output-ready": "产品完成",
"building.slimes.summary": "已容纳{{count}}只史莱姆,最大可容纳{{max}}只史莱姆",
"building.stored-hay.summary": "该地点已存放 {{hayCount}}/{{maxHayInLocation}} 个干草(该建筑最大容量:{{maxHayInBuilding}}",
"building.upgrades.barn.0": "可容纳动物量上升至 4 只动物,解锁牛",
"building.upgrades.barn.1": "可容纳动物量上升至 8 只动物,解锁繁殖和山羊",
"building.upgrades.barn.2": "可容纳动物量上升至 12 只动物,解锁自动喂食、猪和绵羊",
"building.upgrades.cabin.0": "初始小屋",
"building.upgrades.cabin.1": "添加厨房,解锁婚姻",
"building.upgrades.cabin.2": "解锁孩童",
"building.upgrades.coop.0": "可容纳动物量上升至 4 只动物,解锁鸡",
"building.upgrades.coop.1": "可容纳动物量上升至 8 只动物,解锁孵化器、恐龙和鸭",
"building.upgrades.coop.2": "可容纳动物量上升至 12 只动物,解锁自动喂食和兔子",
"building.water-trough.summary": "{{filled}}个水槽已填充,最大可填充{{max}}个水槽",
/*********
** Building > fish pond lookups ( > )
*********/
// labels ()
"building.fish-pond.population": "鱼群数量",
"building.fish-pond.drops": "鱼塘产出",
"building.fish-pond.quests": "鱼塘扩充任务",
// values ()
"building.fish-pond.population.empty": "往池塘里加一条鱼以开始养殖。",
"building.fish-pond.population.next-spawn": "{{relativeDate}}会繁殖新鱼",
"building.fish-pond.drops.preface": "当满足以下列表条件时每天有{{chance}}%几率收获水产品:",
"building.fish-pond.drops.min-fish": "当有{{count}}条鱼时:",
"building.fish-pond.quests.done": "扩充到{{count}}条鱼",
"building.fish-pond.quests.incomplete-one": "扩充到{{count}}条鱼:将需要{{itemName}}",
"building.fish-pond.quests.incomplete-random": "扩充到{{count}}条鱼:将需要{{itemList}}其中之一",
"building.fish-pond.quests.available": "{{relativeDate}}可以获取任务",
/*********
** Bush lookups ()
*********/
// labels ()
"bush.name.berry": "莓类灌木丛",
"bush.name.plain": "普通灌木丛",
"bush.name.tea": "茶树丛",
"bush.description.berry": "生长美洲大树莓和黑莓的灌木丛。",
"bush.description.plain": "不生长任何东西的普通灌木。",
"bush.description.Tea": "产出茶叶的茶树丛",
"bush.date-planted": "栽种日期",
"bush.growth": "成熟日期",
"bush.next-harvest": "下次收获日期",
// values ()
"bush.growth.summary": "将于 {{date}} 成熟",
"bush.schedule.berry": "春季15-18日有20%几率生长美洲大树莓秋季8-11日有20%几率生长黑莓。",
"bush.schedule.tea": "每个季节22日开始茶叶可以收获冬季除外在温室里种植则四季可收。",
/*********
** Fruit tree lookups ()
*********/
// labels ()
"fruit-tree.complaints": "问题",
"fruit-tree.name": "{{fruitName}}树",
"fruit-tree.growth": "生长",
"fruit-tree.next-fruit": "下次结果",
"fruit-tree.season": "季节",
"fruit-tree.quality": "质量",
// values ()
"fruit-tree.complaints.adjacent-objects": "因相邻的物体无法生长",
"fruit-tree.growth.summary": "将于 {{date}} 成熟",
"fruit-tree.next-fruit.max-fruit": "收获这批水果之前无法再次结果",
"fruit-tree.next-fruit.out-of-season": "过季",
"fruit-tree.next-fruit.struck-by-lightning": "被闪电击中!将在 {{count}} 天后复原。",
"fruit-tree.next-fruit.too-young": "树龄太小无法结果",
"fruit-tree.quality.now": "目前{{quality}}",
"fruit-tree.quality.on-date": "将于{{date}}获得{{quality}}",
"fruit-tree.quality.on-date-next-year": "将于第二年的{{date}}获得{{quality}}",
"fruit-tree.season.summary": "{{season}}(在温室内全年结果)",
/*********
** Crop lookups ()
*********/
// labels ()
"crop.summary": "作物",
"crop.harvest": "收割",
"crop.fertilized": "施肥",
"crop.watered": "浇水",
// values ()
"crop.summary.dead": "作物死亡",
"crop.summary.drops-X": "收获{{count}}份",
"crop.summary.drops-X-to-Y": "收获{{min}}至{{max}}份({{percent}}%几率收获额外作物)",
"crop.summary.harvest-once": "{{daysToFirstHarvest}}天后收获",
"crop.summary.harvest-multi": "{{daysToFirstHarvest}}天后收获,之后每隔{{daysToNextHarvests}}天收获一次",
"crop.summary.farming-xp": "每次收获给予+{{amount}}耕种经验",
"crop.summary.foraging-xp": "每次收获给予+{{amount}}采集经验",
"crop.summary.seasons": "在{{seasons}}生长",
"crop.summary.sells-for": "以{{price}}出售",
"crop.harvest.too-late": "下次收获超出本季(下次收获将在{{date}}",
/*********
** Item > generic lookups ( > )
*********/
// labels ()
"item.contents": "内容",
"item.loves-this": "最爱",
"item.likes-this": "喜欢",
"item.neutral-about-this": "无感",
"item.dislikes-this": "不喜欢",
"item.hates-this": "讨厌",
"item.needed-for": "用于",
"item.flavor": "风味", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "拥有",
"item.number-cooked": "已烹饪",
"item.number-crafted": "已打造",
"item.recipes": "配方",
"item.see-also": "另请参阅",
"item.sells-for": "售价为",
"item.sells-to": "卖给",
"item.can-be-dyed": "可以染色",
"item.produces-dye": "产生染料",
// values ()
"item.contents.placed": "已放置{{name}}",
"item.contents.ready": "目前{{name}}",
"item.contents.partial": "{{name}}在{{time}}后完成",
"item.undiscovered-gift-taste": "{{count}} 位没揭露的村民",
"item.undiscovered-gift-taste-appended": ", 和 {{count}} 位没揭露的村民",
"item.needed-for.community-center": "社区中心({{bundles}}",
"item.needed-for.full-shipment": "全部货物成就(出货一个)",
"item.needed-for.monoculture": "单一栽培成就(再出货{{count}}个)",
"item.needed-for.polyculture": "混合栽培成就(再出货{{count}}个)",
"item.needed-for.full-collection": "全套收集成就(向博物馆捐赠一个)",
"item.needed-for.gourmet-chef": "美食大厨成就(烹饪{{recipes}}",
"item.needed-for.craft-master": "制造大师成就(制造{{recipes}}",
"item.needed-for.quests": "当前任务({{quests}}",
"item.unknown-recipes": "{{count}}个未知配方",
"item.sells-to.shipping-box": "出货箱",
"item.recipes-for-ingredient.entry": "{{name}}(需要{{count}}",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[与输入物品相同]", // e.g. crystalarium produces same item that was put in (. )
"item.recipes-for-machine.too-complex": "一些生产规则因太复杂而无法显示",
"item.number-owned.summary": "你目前拥有的总数为{{count}}",
"item.number-owned-flavored.summary": "你目前拥有{{count}}个{{name}}(总共拥有{{baseCount}}个{{baseName}}", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these" "你目前拥有5个鲟鱼籽总共拥有20个鱼籽"
"item.number-crafted.summary": "你已制造{{count}}个此物",
"item.internal-id.summary": "{{itemId}}(全局唯一'限定性ID'{{qualifiedItemId}}",
/*********
** Item > cask lookups ( > )
*********/
// labels ()
"item.cask-contents": "内容",
"item.cask-schedule": "陈酿中",
// values ()
"item.cask-schedule.now": "目前{{quality}}",
"item.cask-schedule.now-partial": "目前{{quality}}(用镐停止陈酿)",
"item.cask-schedule.tomorrow": "明天{{quality}}",
"item.cask-schedule.in-x-days": "将在{{count}}天({{date}})后提升到{{quality}}",
/*********
** Item > crab pot lookups ( > )
*********/
// labels ()
"item.crabpot-bait": "鱼饵",
"item.crabpot-bait-needed": "需要鱼饵!",
"item.crabpot-bait-not-needed": "诱饵大师职业不需要鱼饵",
/*********
** Item > fence lookups ( > )
*********/
// labels ()
"item.fence-health": "耐久",
// values ()
"item.fence-health.gold-clock": "黄金时钟增益,无法腐坏",
"item.fence-health.summary": "{{percent}}%(大约还剩{{count}}天)",
/*********
** Item > fish lookups ( > )
*********/
// labels ()
"item.fish-pond-drops": "鱼塘产物",
"item.fish-spawn-rules": "捕获条件",
// values ()
"item.fish-spawn-rules.min-fishing-level": "最低钓鱼等级:{{level}}",
"item.fish-spawn-rules.not-caught-yet": "尚未被抓住(只能被抓住一次)",
"item.fish-spawn-rules.extended-family-quest-active": "“大家族”任务正在进行",
"item.fish-spawn-rules.locations": "地点:{{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "地点:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "任何季节",
"item.fish-spawn-rules.season-list": "季节:{{seasons}}",
"item.fish-spawn-rules.time": "一天中出现时间: {{times}}",
"item.fish-spawn-rules.weather-sunny": "天气:晴天",
"item.fish-spawn-rules.weather-rainy": "天气:雨天",
"item.uncaught-fish": "{{count}}只尚未捕获过的鱼",
/*********
** Item > melee weapon lookups ( > )
*********/
// labels ()
"item.melee-weapon.accuracy": "精准度",
"item.melee-weapon.critical-chance": "暴击率",
"item.melee-weapon.critical-damage": "暴击伤害(力量)",
"item.melee-weapon.damage": "伤害",
"item.melee-weapon.defense": "防御",
"item.melee-weapon.knockback": "击退(重量)",
"item.melee-weapon.reach": "范围",
"item.melee-weapon.speed": "攻速(速度)",
// values ()
"item.melee-weapon.critical-damage.label": "{{multiplier}} 倍正常伤害(未计算玩家加成)",
"item.melee-weapon.defense.label": "{{amount}}(装备时)",
"item.melee-weapon.knockback.label": "{{amount}}{{multiplier}} 倍正常距离)",
"item.melee-weapon.reach.label": "{{amount}} 像素",
"item.melee-weapon.speed.shown-vs-actual": "显示: {{shownSpeed}}{{lineBreak}} 实际: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}}(攻击动画 {{milliseconds}} 毫秒,未计算玩家加成)",
/*********
** Item > movie lookups ( > )
*********/
// labels ()
"item.movie-snack-preference": "喜好",
"item.movie-ticket.movie-this-week": "本周电影",
"item.movie-ticket.loves-movie": "最爱电影",
"item.movie-ticket.likes-movie": "喜欢电影",
"item.movie-ticket.dislikes-movie": "不喜欢电影",
"item.movie-ticket.rejects-movie": "拒绝电影",
// values ()
"item.movie-snack-preference.love": "{{name}}最爱这个",
"item.movie-snack-preference.like": "{{name}}喜欢这个",
"item.movie-snack-preference.dislike": "{{name}}不喜欢这个",
"item.movie-ticket.movie-this-week.none": "本周没有电影",
/*********
** Item > music block lookups ( > )
*********/
// labels ()
"item.music-block.pitch": "音调",
"item.music-block.drum-type": "鼓点类型",
/*********
** Monster lookups ()
*********/
// labels ()
"monster.invincible": "无敌",
"monster.health": "生命值",
"monster.drops": "掉落",
"monster.experience": "经验",
"monster.defense": "防御",
"monster.attack": "攻击",
"monster.adventure-guild": "探险家公会",
// values ()
"monster.drops.nothing": "无",
"monster.adventure-guild.eradication-goal": "击杀目标:{{name}}(要求击杀{{requiredCount}}个,已击杀{{count}}个)",
/*********
** NPC > generic lookups (NPC > )
*********/
// labels ()
"npc.birthday": "生日",
"npc.can-romance": "可结婚",
"npc.friendship": "关系",
"npc.talked-today": "今天已交谈",
"npc.gifted-today": "今天已送礼",
"npc.gifted-this-week": "本周送礼",
"npc.kissed-today": "今日已接吻",
"npc.hugged-today": "今日已拥抱",
"npc.loves-gifts": "最爱",
"npc.likes-gifts": "喜欢",
"npc.neutral-gifts": "无感",
"npc.dislikes-gifts": "不喜欢",
"npc.hates-gifts": "讨厌",
"npc.schedule": "今天的日程",
// values ()
"npc.can-romance.married": "你们已结婚! ♡", // < turns into a heart (< )
"npc.can-romance.housemate": "你们是室友!",
"npc.friendship.not-met": "你们还没有见过面",
"npc.friendship.need-bouquet": "需要花束进行到下一阶段",
"npc.friendship.need-points": "下一等级需要{{count}}点好感度",
"npc.undiscovered-gift-taste": "{{count}} 个未揭露的物品",
"npc.unowned-gift-taste": "{{count}} 个未拥有的物品",
"npc.schedule.current-position": "当前位于{{locationName}} ({{x}}, {{y}})。",
"npc.schedule.no-entries": "未加载日程.",
"npc.schedule.not-following-schedule": "目前没有日程。通常意味着NPC在做着某项特别活动比如在看电影。",
"npc.schedule.entry": "{{time}}: 步行至{{locationName}} ({{x}}, {{y}})。",
"npc.schedule.farmhand.unknown-position": "当前位于一个房主可见的未知位置。",
"npc.schedule.farmhand.unknown-schedule": "日程无法显示在多人游戏中NPC的日程由房主管理",
/*********
** NPC > child lookups (NPC > )
*********/
// labels ()
"npc.child.age": "年龄",
// values ()
"npc.child.age.description-partial": "目前位于{{label}},还有({{count}}天进入{{nextLabel}}",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "新生儿期",
"npc.child.age.baby": "婴儿期",
"npc.child.age.crawler": "爬走期",
"npc.child.age.toddler": "幼童期",
/*********
** Pet lookups ()
*********/
// labels ()
"pet.love": "友好度",
"pet.petted-today": "今日已抚摸",
"pet.last-petted": "最后一次抚摸",
"pet.water-bowl": "是否给水碗添水",
// values ()
"pet.last-petted.yes": "是(+12友好度",
"pet.last-petted.days-ago": "{{days}}天前",
"pet.last-petted.never": "还没有抚摸",
"pet.water-bowl.empty": "水碗是空的",
"pet.water-bowl.filled": "水碗加满水了(+6友好度",
/*********
** Player lookups ()
*********/
// labels ()
"player.farm-name": "农场名字",
"player.farm-map": "农场地图",
"player.favorite-thing": "兴趣",
"player.gender": "性别",
"player.housemate": "室友",
"player.spouse": "配偶",
"player.watched-movie-this-week": "本周看过的电影",
"player.combat-skill": "战斗",
"player.farming-skill": "耕种",
"player.fishing-skill": "钓鱼",
"player.foraging-skill": "采集",
"player.mining-skill": "采矿",
"player.luck": "运气",
"player.save-format": "保存格式",
// values ()
"player.farm-map.custom": "自定义",
"player.gender.male": "男",
"player.gender.female": "女",
"player.luck.summary": "{{percent}}%随机事件概率",
"player.skill.progress": "{{level}}级,(下一等级需要{{expNeeded}}经验)",
"player.skill.progress-last": "{{level}}级",
/*********
** Puzzles ()
*********/
// labels ()
"puzzle.solution": "解决方法",
// values ()
"puzzle.solution.solved": "谜题已解决!",
"puzzle.solution.hidden": "谜题解决方法根据您的设置隐藏",
/*********
** Puzzles > Fern Islands crystal cave ( > )
*********/
// labels ()
"puzzle.island-crystal-cave.title": "水晶洞穴谜题",
"puzzle.island-crystal-cave.crystal-id": "水晶 ID",
// values ()
"puzzle.island-crystal-cave.solution.not-activated": "激活雕像以开始谜题。",
"puzzle.island-crystal-cave.solution.waiting": "等待游戏生成序列…",
"puzzle.island-crystal-cave.solution.activated": "重复激活水晶的序列:",
/*********
** Puzzles > Fern Islands mermaid puzzle ( > )
*********/
// labels ()
"puzzle.island-mermaid.title": "岛屿美人鱼谜题",
"puzzle.island-mermaid.solution.intro": "使用长笛块播放夜市的美人鱼歌曲。音高值(你可以查找长笛块以查看其音调):",
/*********
** Puzzles > Fern Islands shrine puzzle ( > )
*********/
// labels ()
"puzzle.island-shrine.title": "岛屿神庙谜题",
// values ()
"puzzle.island-shrine.solution": "对于每个基座,下雨时将宝石鸟掉落的物品放在相应的岛上位置。每个存档都会随机分配物品。",
"puzzle.island-shrine.solution.east": "东部:{{item}}",
"puzzle.island-shrine.solution.north": "北部:{{item}}",
"puzzle.island-shrine.solution.south": "南部:{{item}}",
"puzzle.island-shrine.solution.west": "西部:{{item}}",
/*********
** Tile lookups ()
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels ()
"tile.title": "贴图 ({{x}}, {{y}})",
"tile.description": "地图上此位置的贴图。显示此信息是因为你在设置中启用了贴图查询功能。",
"tile.game-location": "位置",
"tile.map-name": "地图名",
"tile.map-properties": "地图属性",
"tile.layer-tile": "{{layer}}贴图", // note: this still doesn't work perfectly since the layer name remains untranslated in zh
"tile.layer-tile-none": "贴图",
// values ()
"tile.map-properties.value": "地图属性{{name}}的值为:{{value}}", // Outdoors: T -> OutdoorsT
"tile.layer-tile.appearance": "贴图表'{{tilesheetId}}',索引编号:{{index}}(路径:'{{tilesheetPath}}'",
"tile.layer-tile.blend-mode": "混合模式: {{value}}",
"tile.layer-tile.index-property": "索引属性: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "贴图属性: {{name}}: {{value}}",
"tile.layer-tile.none-here": "此处无贴图",
/*********
** Trash Bear or Gourmand lookups ()
*********/
// labels ()
"trash-bear-or-gourmand.item-wanted": "想要的东西",
"trash-bear-or-gourmand.quest-progress": "任务进度",
/*********
** Wild tree lookups ()
*********/
// labels ()
"tree.stage": "生长阶段",
"tree.next-growth": "下次生长",
"tree.seed": "产出种子",
"tree.is-fertilized": "播洒树肥",
// values ()
"tree.name.big-mushroom": "大蘑菇",
"tree.name.mahogany": "桃花心木",
"tree.name.maple": "枫树",
"tree.name.oak": "橡树",
"tree.name.palm": "棕榈树",
"tree.name.pine": "松树",
"tree.name.mossy": "长满苔藓的树",
"tree.name.mystic": "神秘树",
"tree.name.unknown": "未知",
"tree.stage.done": "完全长成",
"tree.stage.partial": "{{stageName}}(总共{{max}}个阶段中的第{{step}}阶段)",
"tree.next-growth.winter": "除非施肥,冬天在温室之外无法生长",
"tree.next-growth.adjacent-trees": "因其他树靠的太近无法生长",
"tree.next-growth.chance": "明天有{{chance}}%几率成长到{{stage}}",
"tree.seed.not-ready": "尚未就绪",
"tree.seed.probability-daily": "每天有{{chance}}%几率产生{{itemName}}。",
"tree.seed.probability-on-chop": "砍倒时有{{chance}}%几率掉落{{itemName}}。",
// growth stages ()
"tree.stages.seed": "种子",
"tree.stages.sprout": "发芽",
"tree.stages.sapling": "树苗",
"tree.stages.bush": "矮树丛",
"tree.stages.smallTree": "小树",
"tree.stages.tree": "树",
/*********
** Generic Mod Config Menu UI ()
*********/
// main options ()
"config.title.main-options": "常规",
"config.force-full-screen.name": "强制全屏",
"config.force-full-screen.desc": "是否全屏显示查询结果窗口,这对查看数据挖掘字段时非常有用",
// progression mode ()
"config.title.progression": "进度模式",
"config.progression.show-uncaught-fish-spawn-rules.name": "显示未捕获鱼的捕获条件",
"config.progression.show-uncaught-fish-spawn-rules.desc": "是否显示没有捕获过的鱼的捕获条件",
"config.progression.show-unknown-gift-tastes.name": "显示未知的礼物品味",
"config.progression.show-unknown-gift-tastes.desc": "是否显示游戏中不知道的礼物品味(例如,从对话或实际送礼中)。",
"config.progression.show-unknown-recipes.name": "显示未知的配方",
"config.progression.show-unknown-recipes.desc": "是否显示游戏中尚未学习的配方。",
"config.progression.show-puzzle-solutions.name": "显示谜题的解决方法",
"config.progression.show-puzzle-solutions.desc": "是否显示谜题的解决方法。",
// gift tastes ()
"config.title.gift-tastes": "礼物品位",
"config.show-gift-tastes.loved.name": "显示最爱的礼物",
"config.show-gift-tastes.loved.desc": "是否在NPC和物品查询中显示最爱的礼物",
"config.show-gift-tastes.liked.name": "显示喜欢的礼物",
"config.show-gift-tastes.liked.desc": "是否在NPC和物品查询中显示喜欢的礼物",
"config.show-gift-tastes.neutral.name": "显示无感的礼物",
"config.show-gift-tastes.neutral.desc": "是否在NPC和物品查询中显示无感的礼物",
"config.show-gift-tastes.disliked.name": "显示不喜欢的礼物",
"config.show-gift-tastes.disliked.desc": "是否在NPC和物品查询中显示不喜欢的礼物",
"config.show-gift-tastes.hated.name": "显示讨厌的礼物",
"config.show-gift-tastes.hated.desc": "是否在NPC和物品查询中显示讨厌的礼物",
"config.show-unowned-gifts.name": "显示未拥有的礼物",
"config.show-unowned-gifts.desc": "是否在NPC和物品查询中显示未拥有的礼物",
"config.highlight-unrevealed-gift-tastes.name": "加粗显示未揭露的礼物",
"config.highlight-unrevealed-gift-tastes.desc": "是否加粗显示未揭露的礼物品位",
// collapse fields ()
"config.title.collapse-fields": "折叠大型字段",
"config.collapse-fields.enabled.name": "启用",
"config.collapse-fields.enabled.desc": "是否折叠大型字段。当启用时,查找菜单会用'显示X个结果'的链接来替代大型字段,点击该字段会显示全部信息。",
"config.collapse-fields.building-recipes.name": "建筑查看: 生产规则",
"config.collapse-fields.item-recipes.name": "物品查看: 配方",
"config.collapse-fields.npc-gift-tastes.name": "NPC查看: 礼物品味",
"config.collapse-fields.any.desc": "如果某个字段包含的信息数量超过你所设置的值,查找菜单会用'显示X个结果'的链接来替代该字段。",
// advanced options ()
"config.title.advanced-options": "高级",
"config.tile-lookups.name": "贴图查询",
"config.tile-lookups.desc": "是否将地图贴图变为可查询对象",
"config.data-mining-fields.name": "显示数据挖掘字段",
"config.data-mining-fields.desc": "是否显示对数据挖掘者有用的原始数据(作为查询结果底部的单独字段)。这是一个高级功能,不适合大多数玩家。",
"config.show-invalid-recipes.name": "显示无效配方",
"config.show-invalid-recipes.desc": "是否显示含有错误物品的配方。",
"config.target-redirection.name": "目标重定向",
"config.target-redirection.desc": "游戏在某些情况下会生成一个暂时的替身来指代某个目标。比如矿井中的阿比盖尔实际上只是一个暂时的npc导致查询时并不会显示阿比盖尔的信息。开启该选项后才能显示阿比盖尔的真正信息。",
"config.scroll-amount.name": "滚动值",
"config.scroll-amount.desc": "每次上下滚动时移动的像素数。",
// controls section ()
"config.title.controls": "快捷键",
"config.hide-on-key-up.name": "松开时隐藏",
"config.hide-on-key-up.desc": "松开查询键时自动关闭查询窗口",
"config.toggle-lookup.name": "查询",
"config.toggle-lookup.desc": "自定义查询快捷键",
"config.toggle-search.name": "搜索",
"config.toggle-search.desc": "自定义搜索快捷键",
"config.scroll-up.name": "向上滚动",
"config.scroll-up.desc": "自定义长内容向上滚动快捷键",
"config.scroll-down.name": "向下滚动",
"config.scroll-down.desc": "自定义长内容向下滚动快捷键",
"config.page-up.name": "向上滚动一页",
"config.page-up.desc": "自定义长内容向上滚动一页快捷键",
"config.page-down.name": "向下滚动一页",
"config.page-down.desc": "自定义长内容向下滚动一页快捷键",
"config.toggle-debug.name": "调试模式",
"config.toggle-debug.desc": "自定义显示或隐藏调试信息快捷键",
/*********
** Iconic Framework icon ()
*********/
"icon.toggle-search.name": "查询一切",
"icon.toggle-search.desc": "切换查询搜索任意内容"
}

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{
"Name": "Lookup Anything",
"Author": "Pathoschild",
"Version": "1.51.1",
"MinimumApiVersion": "4.1.10",
"MinimumGameVersion": "1.6.15",
"Description": "View metadata about anything by pressing a button.",
"UniqueID": "Pathoschild.LookupAnything",
"EntryDll": "LookupAnything.dll",
"UpdateKeys": [ "Nexus:541" ]
}

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RangeHighlight/LICENSE Normal file
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BSD 3-Clause License
Copyright (c) 2020, Jamie Taylor
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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// Copyright 2022-2024 Jamie Taylor
{
// Strings used in the config menu
"config.install-gmcm-options": "If you install the GMCM Options mod then you will be able to configure colors in this menu.",
"config.refresh-interval": "Refresh Interval",
"config.refresh-interval.tooltip": "How often (in game \"ticks\") the positions of highlighted tiles are calculated",
"config.enable": "Enable",
"config.hotkey": "Hotkey",
"config.tint": "Color",
"config.show-others": "Show others when held",
"config.hotkeys-toggle": "Hotkeys toggle",
"config.hotkeys-toggle.tooltip": "If true then hotkeys toggle the range highlight; otherwise highlight when hotkey is held down.",
"config.show-all-key": "Show All Ranges Hotkey",
"config.show-all-key.tooltip": "Hotkey to show all ranges",
"config.highlight-building-on-mouseover": "Highlight buildings on mouseover",
"config.highlight-building-on-mouseover.tooltip": "If true then highlighters for buildings (e.g., Junimo Huts) run when the mouse is pointing at the building.",
"config.highlight-action-location": "Show at action location",
"config.highlight-action-location.tooltip": "If the currently held object has a highlighter, show its range at the location where the object will be placed if you press the action button.",
"config.highlight-action-location-style.Never": "Never",
"config.highlight-action-location-style.WhenMouseHidden": "When mouse cursor is hidden",
"config.highlight-action-location-style.Always": "Always",
"config.hide-at-mouse-location-on-movement": "Hide at mouse location\n on player movement",
"config.hide-at-mouse-location-on-movement.tooltip": "If the currently held object has a highlighter, do not show it at the mouse location if the player has moved more recently than the mouse.",
"config.show-overlaps": "Show overlapping ranges",
"config.show-overlaps.tooltip": "Shows when like-colored ranges overlap. Disabling this will decrease performance and may cause lag.",
"config.Junimo": "Junimo Huts",
"config.Junimo.enable.tooltip": "Enable Junimo Hut range highlighting",
"config.Junimo.hotkey.tooltip": "Hold this key to show Junimo Hut ranges",
"config.Junimo.tint.tooltip": "Color of the highlight for Junimo Hut range",
"config.sprinkler": "Sprinklers",
"config.sprinkler.enable.tooltip": "Enable sprinkler range highlighting",
"config.sprinkler.hotkey.tooltip": "Hold this key to show sprinkler ranges",
"config.sprinkler.show-others.tooltip": "Show ranges of already placed sprinklers when holding a sprinkler.",
"config.sprinkler.tint.tooltip": "Color of the highlight for sprinkler range",
"config.sprinkler-mod-compatibility": "Sprinkler Mod Compatibility",
"config.sprinkler-mod-compatibility_tooltip": "Determining what tiles to highlight for sprinklers is faster if it can assume no mods have changed or added sprinkler shapes.",
"config.sprinkler-mod-compatibility-option.Faster": "Faster",
"config.sprinkler-mod-compatibility-option.MoreCompatible": "More Compatible",
"config.scarecrow": "Scarecrows",
"config.scarecrow.enable.tooltip": "Enable scarecrow range highlighting",
"config.scarecrow.hotkey.tooltip": "Hold this key to show scarecrow ranges",
"config.scarecrow.show-others.tooltip": "Show ranges of already placed scarecrows when holding a scarecrow.",
"config.scarecrow.tint.tooltip": "Color of the highlight for scarecrow range",
"config.beehouse": "Beehouses",
"config.beehouse.enable.tooltip": "Enable beehouse range highlighting",
"config.beehouse.hotkey.tooltip": "Hold this key to show beehouse ranges",
"config.beehouse.show-others.tooltip": "Show ranges of already placed beehouses when holding a beehouse.",
"config.beehouse.tint.tooltip": "Color of the highlight for beehouse range",
"config.mushroom-log": "Mushroom Logs",
"config.mushroom-log.enable.tooltip": "Enable mushroom log range highlighting",
"config.mushroom-log.hotkey.tooltip": "Hold this key to show mushroom log ranges",
"config.mushroom-log.show-others.tooltip": "Show ranges of already placed mushroom log when holding a mushroom log.",
"config.mushroom-log.tint.tooltip": "Color of the highlight for mushroom log range",
"config.bomb": "Bombs",
"config.bomb.enable.tooltip": "Enable bomb range highlighting",
"config.bomb.held": "Held bombs",
"config.bomb.held.tooltip": "When a bomb is equiped, show its range at the cursor location",
"config.bomb.placed": "Placed bombs",
"config.bomb.placed.tooltip": "Show the range of bombs already placed on the ground",
"config.bomb.hide-held-when-ticking": "Hide held when ticking",
"config.bomb.hide-held-when-ticking.tooltip": "Don't show the range of a held bomb when there are placed bombs currently ticking",
"config.bomb.tint.tooltip": "Color of the highlight for bomb range where crops, rocks, and items are destroyed and flooring is disrupted",
"config.bomb.inner.enable": "Enable inner range",
"config.bomb.inner.enable.tooltip": "The inner range is where the bomb can cause dirt to turn into hoed ground",
"config.bomb.inner.tint": "Inner range color",
"config.bomb.inner.tint.tooltip": "Color of the highlight for bomb inner range",
"config.bomb.outer.enable": "Enable outer range",
"config.bomb.outer.enable.tooltip": "The outer range is where the player takes damage",
"config.bomb.outer.tint": "Outer range color",
"config.bomb.outer.tint.tooltip": "Color of the highlight for bomb outer range",
// console messages
"message.install-gmcm-options": "You have the Generic Mod Menu Config mod installed, but not GMCM Options. If you install GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) then you will be able to configure colors from inside the {{modName}} configuration menu."
}

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// Copyright 2022-2024 Jamie Taylor
// Translation by Tenebrosful
{
// Strings used in the config menu
"config.install-gmcm-options": "Si vous avez installé le mod GMCM Options, vous serez en capacité de configurer les couleurs dans ce menu.",
"config.refresh-interval": "Interval de rafraîchissement",
"config.refresh-interval.tooltip": "À quelle fréquence (\"ticks\" en jeu) la position de la tuile mise en avant est calculée",
"config.enable": "Activer",
"config.hotkey": "Touche de raccourcis",
"config.tint": "Couleur",
"config.show-others": "Afficher les autres",
"config.hotkeys-toggle": "Touche de basculement",
"config.hotkeys-toggle.tooltip": "Si cochée, les touches de raccourcis basculent l'activation de l'affichage de la portée; sinon la portée ne s'affiche que si la touche est maintenue.",
"config.show-all-key": "Afficher toutes les portées",
"config.show-all-key.tooltip": "Touche de raccourcis pour afficher toutes les portées",
"config.highlight-building-on-mouseover": "Portée des batiments au survol",
"config.highlight-building-on-mouseover.tooltip": "Si cochée, l'affichage de la portée des batiments (comme les Huttes de Jumino) se fera en les survolant avec la souris.",
"config.highlight-action-location": "Afficher à l'endroit de l'action",
"config.highlight-action-location.tooltip": "Si l'objet en main a une portée, affiche sa portée à l'endroit où l'objet sera placé en pressant le bouton d'action.",
"config.highlight-action-location-style.Never": "Jamais",
"config.highlight-action-location-style.WhenMouseHidden": "Si le curseur de la souris est caché",
"config.highlight-action-location-style.Always": "Toujours",
"config.Junimo": "Hutte de Junimo",
"config.Junimo.enable.tooltip": "Active l'affichage de la portée pour les Huttes de Junimo.",
"config.Junimo.hotkey.tooltip": "Touche pour l'affichage de la portée des Huttes de Junimo.",
"config.Junimo.tint.tooltip": "Couleur de l'affichage de la portée des Huttes de Jumino.",
"config.sprinkler": "Arroseurs",
"config.sprinkler.enable.tooltip": "Active l'affichage de la portée pour les arroseurs.",
"config.sprinkler.hotkey.tooltip": "Touche pour l'affichage de la portée des arroseurs.",
"config.sprinkler.show-others.tooltip": "Affiche la portée des arroseurs déjà posés en ayant un arroseur en main.",
"config.sprinkler.tint.tooltip": "Couleur de l'affichage de la portée des arroseurs.",
"config.scarecrow": "Épouvantails",
"config.scarecrow.enable.tooltip": "Active l'affichage de la portée pour les épouvantails.",
"config.scarecrow.hotkey.tooltip": "Touche pour l'affichage de la portée des épouvantails.",
"config.scarecrow.show-others.tooltip": "Affiche la portée des épouvantails déjà posés en ayant un épouvantail en main.",
"config.scarecrow.tint.tooltip": "Couleur de l'affichage de la portée des épouvantails.",
"config.beehouse": "Ruches",
"config.beehouse.enable.tooltip": "Active l'affichage de la portée pour les ruches.",
"config.beehouse.hotkey.tooltip": "Touche pour l'affichage de la portée des ruches.",
"config.beehouse.show-others.tooltip": "Affiche la portée des ruches déjà posées en ayant une ruche en main.",
"config.beehouse.tint.tooltip": "Couleur de l'affichage de la portée des ruches.",
"config.mushroom-log": "Bûches à champignons",
"config.mushroom-log.enable.tooltip": "Active l'affichage de la portée pour les bûches à champignons.",
"config.mushroom-log.hotkey.tooltip": "Touche pour l'affichage de la portée des bûches à champignons.",
"config.mushroom-log.show-others.tooltip": "Affiche la portée des bûches à champignons déjà posées en ayant une bûche à champignons en main.",
"config.mushroom-log.tint.tooltip": "Couleur de l'affichage de la portée des bûches à champignons.",
"config.bomb": "Bombes",
"config.bomb.enable.tooltip": "Active l'affichage de la portée pour les bombes.",
"config.bomb.held": "Bombes en main",
"config.bomb.held.tooltip": "Affiche la portée quand une bombe est en main.",
"config.bomb.placed": "Bombes placées",
"config.bomb.placed.tooltip": "Affiche la portée des bombes déjà placées au sol.",
"config.bomb.hide-held-when-ticking": "Masquer quand détonnée",
"config.bomb.hide-held-when-ticking.tooltip": "N'affiche pas la portée de la bombe en main si une bombe au sol est déjà en train de détonner.",
"config.bomb.tint.tooltip": "Couleur de la portée de la bombe où les plantations, rochers, et objets seront détruits et le sol perturbé.",
"config.bomb.inner.enable": "Activer la portée intérieure",
"config.bomb.inner.enable.tooltip": "La portée intérieure de la bombe est là où la terre sera labourée.",
"config.bomb.inner.tint": "Couleur de la portée intérieure",
"config.bomb.inner.tint.tooltip": "Couleur de l'affichage de la portée intérieure de la bombe.",
"config.bomb.outer.enable": "Activer la portée extérieure",
"config.bomb.outer.enable.tooltip": "La portée extérieure est là où inflige des dégâts au joueur.",
"config.bomb.outer.tint": "Couleur de la portée extérieure",
"config.bomb.outer.tint.tooltip": "Couleur de l'affichage de la portée extérieure de la bombe.",
// console messages
"message.install-gmcm-options": "Vous avez le mod Generic Mod Menu Config installé, mais pas GMCM Options. En Installant GMCM Options (https://www.nexusmods.com/stardewvalley/mods/10505) vous serez en mesure de configurer les couleurs des portées à l'intérieur du menu de configuration de {{modName}}."
}

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// Copyright 2022-2024 Jamie Taylor
{
// Strings used in the config menu
"config.install-gmcm-options": "如果您安装了 GMCM Options 模组,就可以在此菜单中配置颜色。",
"config.refresh-interval": "刷新间隔时间",
"config.refresh-interval.tooltip": "高亮范围的刷新间隔时间以“ticks”为单位",
"config.enable": "启用",
"config.hotkey": "快捷键",
"config.tint": "颜色",
"config.show-others": "在手持时显示同类设备范围",
"config.hotkeys-toggle": "显示方式切换",
"config.hotkeys-toggle.tooltip": "启用则按快捷键切换显示高亮范围,不启用则按住快捷键切换显示",
"config.show-all-key": "显示全部高亮快捷键",
"config.show-all-key.tooltip": "显示全部高亮范围的快捷键",
"config.highlight-building-on-mouseover": "鼠标悬停时高亮建筑范围",
"config.highlight-building-on-mouseover.tooltip": "启用则当鼠标指向时高亮建筑(例如祝尼魔屋)的范围",
"config.highlight-action-location": "在行动点显示",
"config.highlight-action-location.tooltip": "如果所持设备有高亮范围,在玩家行动的地点高亮其范围",
"config.highlight-action-location-style.Never": "从不",
"config.highlight-action-location-style.WhenMouseHidden": "当鼠标指针被隐藏时显示",
"config.highlight-action-location-style.Always": "始终",
"config.hide-at-mouse-location-on-movement": "玩家移动时在鼠标指针处不显示",
"config.hide-at-mouse-location-on-movement.tooltip": "如果所持设备有高亮范围,当玩家在移动时不在鼠标指针处高亮其范围",
"config.show-overlaps": "显示重叠范围",
"config.show-overlaps.tooltip": "显示相同颜色高亮范围重叠的效果。禁用会降低性能,并可能导致延迟",
"config.Junimo": "祝尼魔屋",
"config.Junimo.enable.tooltip": "启用祝尼魔屋范围高亮",
"config.Junimo.hotkey.tooltip": "按住此键显示祝尼魔屋范围",
"config.Junimo.tint.tooltip": "祝尼魔屋范围高亮的颜色",
"config.sprinkler": "洒水器",
"config.sprinkler.enable.tooltip": "启用洒水器范围高亮",
"config.sprinkler.hotkey.tooltip": "按住此键显示洒水器范围",
"config.sprinkler.show-others.tooltip": "手持时显示已放置的洒水器的范围",
"config.sprinkler.tint.tooltip": "洒水器范围高亮的颜色",
"config.sprinkler-mod-compatibility": "洒水器模组兼容性",
"config.sprinkler-mod-compatibility_tooltip": "决定哪一种范围高亮。假定没有模组改变或扩大洒水器范围,则其范围高亮为“更快”",
"config.sprinkler-mod-compatibility-option.Faster": "更快",
"config.sprinkler-mod-compatibility-option.MoreCompatible": "更兼容",
"config.scarecrow": "稻草人",
"config.scarecrow.enable.tooltip": "启用稻草人范围高亮",
"config.scarecrow.hotkey.tooltip": "按住此键显示稻草人范围",
"config.scarecrow.show-others.tooltip": "手持时显示已放置的稻草人的范围",
"config.scarecrow.tint.tooltip": "稻草人范围高亮的颜色",
"config.beehouse": "蜂房",
"config.beehouse.enable.tooltip": "启用蜂房范围高亮",
"config.beehouse.hotkey.tooltip": "按住此键显示蜂房范围",
"config.beehouse.show-others.tooltip": "手持时显示已放置的蜂房的范围",
"config.beehouse.tint.tooltip": "蜂箱范围高亮的颜色",
"config.mushroom-log": "蘑菇树桩",
"config.mushroom-log.enable.tooltip": "启用蘑菇树桩范围高亮",
"config.mushroom-log.hotkey.tooltip": "按住此键显示蘑菇树桩范围",
"config.mushroom-log.show-others.tooltip": "手持时显示已放置的蘑菇树桩的范围",
"config.mushroom-log.tint.tooltip": "蘑菇树桩范围高亮的颜色",
"config.bomb": "炸弹",
"config.bomb.enable.tooltip": "启用炸弹范围高亮",
"config.bomb.held": "手持的炸弹",
"config.bomb.held.tooltip": "当手持炸弹时,在鼠标指针位置显示其范围",
"config.bomb.placed": "放置的炸弹",
"config.bomb.placed.tooltip": "显示已放置的炸弹的范围",
"config.bomb.hide-held-when-ticking": "倒计时之时隐藏",
"config.bomb.hide-held-when-ticking.tooltip": "当已放置的炸弹在倒计时之时,不显示手持的炸弹的范围",
"config.bomb.tint.tooltip": "爆炸范围高亮的颜色",
"config.bomb.inner.enable": "启用内部范围高亮",
"config.bomb.inner.enable.tooltip": "内部范围是炸弹可以使土壤变成耕地的范围",
"config.bomb.inner.tint": "内部范围高亮的颜色",
"config.bomb.inner.tint.tooltip": "炸弹内部范围高亮的颜色",
"config.bomb.outer.enable": "启用外部范围高亮",
"config.bomb.outer.enable.tooltip": "外部范围、玩家受到伤害的范围",
"config.bomb.outer.tint": "外部范围高亮的颜色",
"config.bomb.outer.tint.tooltip": "炸弹外部范围高亮的颜色",
// console messages
"message.install-gmcm-options": "您已安装 Generic Mod Menu Config 模组,但尚未安装 GMCM Options 模组。如果您安装了 GMCM Options 模组 (https://www.nexusmods.com/stardewvalley/mods/10505),您将能够在 {{modName}} 菜单内配置颜色。"
}

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{
"Name": "Range Highlight",
"Author": "Jamie Taylor",
"Version": "4.2.1",
"Description": "Highlights ranges for scarecrows, sprinklers, etc.",
"UniqueID": "jltaylor-us.RangeHighlight",
"EntryDll": "RangeHighlight.dll",
"MinimumApiVersion": "4.0.0",
"UpdateKeys": [ "Nexus:6752", "GitHub:jltaylor-us/StardewRangeHighlight" ]
}

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{
"Name": "Save Backup",
"Author": "SMAPI",
"Version": "4.2.1",
"Description": "Automatically backs up all your saves once per day into its folder.",
"UniqueId": "SMAPI.SaveBackup",
"EntryDll": "SaveBackup.dll",
"MinimumApiVersion": "4.2.1"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Überspringen zu",
"config.skip-to.tooltip": "Zu welchem Punkt soll übersprungen werden. Standardtitel.",
"config.skip-to.values.title-menu": "Titelmenü",
"config.skip-to.values.load-menu": "Lade Menü",
"config.skip-to.values.join-coop": "Beitritt Koop",
"config.skip-to.values.host-coop": "Host Koop"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Skip to",
"config.skip-to.tooltip": "Which screen to skip to. Default Title.",
"config.skip-to.values.title-menu": "Title menu",
"config.skip-to.values.load-menu": "Load menu",
"config.skip-to.values.join-coop": "Join co-op",
"config.skip-to.values.host-coop": "Host co-op"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Saltar a",
"config.skip-to.tooltip": "A qué pantalla se debe saltar. Por defecto al Título.",
"config.skip-to.values.title-menu": "Menú del título",
"config.skip-to.values.load-menu": "Menú de carga",
"config.skip-to.values.join-coop": "Unirse cooperativo",
"config.skip-to.values.host-coop": "Alojar cooperativo"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Passer à",
"config.skip-to.tooltip": "A quel écran passer ? Ecran titre par défaut.",
"config.skip-to.values.title-menu": "Ecran titre",
"config.skip-to.values.load-menu": "Menu de chargement",
"config.skip-to.values.join-coop": "Rejoindre co-op",
"config.skip-to.values.host-coop": "Héberger co-op"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Salta a",
"config.skip-to.tooltip": "Scegli a quale schermata saltare. Predefinita: Schermata dei Titoli.",
"config.skip-to.values.title-menu": "Schermata del titolo",
"config.skip-to.values.load-menu": "Menu dei salvataggi",
"config.skip-to.values.join-coop": "Unisciti a co-op",
"config.skip-to.values.host-coop": "Ospita co-op"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "スキップ設定",
"config.skip-to.tooltip": "どの画面にスキップするか。標準はタイトルメニューです。",
"config.skip-to.values.title-menu": "タイトルメニュー",
"config.skip-to.values.load-menu": "つづきから",
"config.skip-to.values.join-coop": "CO-OPの参加",
"config.skip-to.values.host-coop": "CO-OPのホスト"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "건너뛰기",
"config.skip-to.tooltip": "건너뛸 화면. 기본값 타이틀 화면.",
"config.skip-to.values.title-menu": "메인 메뉴",
"config.skip-to.values.load-menu": "메뉴 로드",
"config.skip-to.values.join-coop": "협동 플레이",
"config.skip-to.values.host-coop": "호스트"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Avançar para",
"config.skip-to.tooltip": "Para qual tela avançar. Padrão Título.",
"config.skip-to.values.title-menu": "Menu de Título",
"config.skip-to.values.load-menu": "Menu de Carregamento",
"config.skip-to.values.join-coop": "Entrar no Cooperativo",
"config.skip-to.values.host-coop": "Hospedar Cooperativo"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Пропуск к...",
"config.skip-to.tooltip": "К какому меню перейти после пропуска. По умолчанию это Главное меню.",
"config.skip-to.values.title-menu": "Главное меню",
"config.skip-to.values.load-menu": "Меню загрузки",
"config.skip-to.values.join-coop": "Меню совместной игры",
"config.skip-to.values.host-coop": "Меню создания совместной игры"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "ข้ามไปที่",
"config.skip-to.tooltip": "หน้าจอไหนที่จะข้ามไป? ค่าเริ่มต้นคือหน้าเริ่มเกม",
"config.skip-to.values.title-menu": "หน้าเริ่มเกม",
"config.skip-to.values.load-menu": "หน้าโหลดเซฟ",
"config.skip-to.values.join-coop": "เข้าร่วม co-op",
"config.skip-to.values.host-coop": "โฮสต์ co-op"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Atla",
"config.skip-to.tooltip": "Hangi ekrana geçilecek. Varsayılan Başlık.",
"config.skip-to.values.title-menu": "Başlık menüsü",
"config.skip-to.values.load-menu": "Yükleme menüsü",
"config.skip-to.values.join-coop": "Co-op katıl",
"config.skip-to.values.host-coop": "Co-op ev sahipliği yap"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "Пропустити",
"config.skip-to.tooltip": "Який екран пропустити. За замовчуванням - головне меню.",
"config.skip-to.values.title-menu": "Головне меню",
"config.skip-to.values.load-menu": "Меню завантаження",
"config.skip-to.values.join-coop": "Приєднання до спільної гри",
"config.skip-to.values.host-coop": "Хост спільної гри"
}

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{
/*********
** Generic Mod Config Menu UI
*********/
"config.skip-to.name": "跳转至",
"config.skip-to.tooltip": "跳转至哪个菜单。默认标题。",
"config.skip-to.values.title-menu": "标题",
"config.skip-to.values.load-menu": "加载存档",
"config.skip-to.values.join-coop": "加入联机",
"config.skip-to.values.host-coop": "主持联机"
}

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{
"Name": "Skip Intro",
"Author": "Pathoschild",
"Version": "1.9.23",
"MinimumApiVersion": "4.1.10",
"Description": "Skips the game's loading intro.",
"UniqueID": "Pathoschild.SkipIntro",
"EntryDll": "SkipIntro.dll",
"UpdateKeys": [ "Nexus:533" ]
}

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LevelUp.wav provided courtesy of jobro on www.freesound.org under a CC BY 3.0 license.

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{
// GUI - Game Menu
"OptionsTabTooltip": "UI Info Suite 2 Optionen",
//GUI - Billboard
"Billboard": "Schwarzes Brett",
"Calendar": "Kalender",
//GUI - Seed shop
"HarvestPrice": "Erntewert",
//Production
"Days": "Tage",
"Hours": "Stunden",
"Minutes": "Minuten",
"MachineProcessing": "Verarbeitet",
"MachineDone": "Fertig",
//Harvest
"DaysToMature": "Tage bis gereift",
"ReadyToHarvest": "Bereit zum Ernten!",
"With": "mit",
"Fertilized": "gedüngt",
"DoesNotProduceThisSeason": "Produziert in dieser Jahreszeit nichts",
//Tree
"Stump": "Stumpf",
"Tree": " Baum",
"stage": "Stufe",
"Oak": "Eiche",
"Maple": "Ahorn",
"Pine": "Kiefer",
"Palm": "Palme",
"Mushroom": "Pilz",
"Mahogany": "Mahagoni",
"PalmJungle": "Palme (Dschungel)",
"GreenRainType1": "Grüner Regen Type 1",
"GreenRainType2": "Grüner Regen Type 2",
"GreenRainType3": "Grüner Regen Type 3",
"Mystic": "Mystisch",
//Display icons - General
"TodaysRecipe": "Heutiges Rezept: ",
"TravelingMerchantIsInTown": "Der reisende Händler ist im Dorf!",
"RainNextDay": "Es wird morgen regnen",
"ThunderstormNextDay": "Es wird morgen ein Gewitter geben",
"SnowNextDay": "Es wird morgen schneien",
"IslandRainNextDay": "Es wird morgen regnen",
"IslandThunderstormNextDay": "Es wird morgen ein Gewitter geben",
"DaysUntilToolIsUpgraded": "{0} Tag(e) bis {1} fertig verbessert wurde",
"ToolIsFinishedBeingUpgraded": "{0} ist fertig!",
"NpcBirthday": "{0}'s Geburtstag",
"RobinBuildingStatus": "Robin wird in {0} Tage(n) mit dem Bau fertig sein",
"RobinHouseUpgradeStatus": "Robin wird in {0} Tage(n) mit der Hauserweiterung fertig sein",
// Display icons - Foragables
"CanFindSalmonberry": "Du kannst heute Lachsbeeren finden",
"CanFindBlackberry": "Du kannst heute Brombeeren finden",
"CanFindHazelnut": "Du kannst heute Haselnüsse auf Bäumen finden",
//Display icons - Luck
"DailyLuckValue": "Dein heutiges Glück ist {0}",
"FeelingLucky": "Heute ist dein absoluter Glückstag!",
"LuckyButNotTooLucky": "Du fühlst dich glücklich ... aber nicht zu glücklich",
"NotFeelingLuckyAtAll": "Du fühlst dich heute gar nicht glücklich",
"MaybeStayHome": "Vielleicht solltest du heute zu Hause bleiben",
"LuckStatus1": "Heute ist dein absoluter Glückstag!",
"LuckStatus2": "Heute hast du das Glück auf deiner Seite",
"LuckStatus3": "Der Tag liegt in deinen Händen",
"LuckStatus4": "Fortuna's Laune ist heute absolut neutral",
"LuckStatus5": "Das Glück ist heute nicht auf deiner Seite",
"LuckStatus6": "Vielleicht solltest du heute zu Hause bleiben",
//Settings - General
"ShowLevelUpAnimation": "Zeige Aufstiegsanimation",
"ShowExperienceBar": "Zeige Erfahrungsleiste",
"AllowExperienceBarToFadeOut": "Erlaube verblassende Erfahrungsleiste",
"ShowExperienceGain": "Zeige Erfahrungsgewinn",
"ShowLocationOfTownsPeople": "Zeige Bewohner auf der Karte",
"ShowAnimalsNeedPets": "Zeige wenn Tiere gestreichelt werden müssen",
"HideAnimalPetOnMaxFriendship": "Verstecke bei maximaler Zuneigung",
"ShowCropAndBarrelTooltip": "Zeige Ernte- und Reifezeiten",
"ShowItemEffectRanges": "Zeige Vogelscheuche und Sprinkler-Bereich",
"ShowExtraItemInformation": "Zeige detaillierte Info für Gegenstände",
"ShowHarvestPricesInShop": "Zeige Erntewerte",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Zeige Schaltfläche für Kalender und schwarzes Brett",
"ShowHeartFills": "Zeige detaillierte Herzfüllungen",
"ShowTodaysGifts": "Zeige heute bereits vergebene Geschenke",
//Settings - Show icons
"ShowBirthdayIcon": "Zeige Geburtstagssymbol",
"HideBirthdayIfFullFriendShip": "Verstecke bei maximaler Zuneigung",
"ShowTravelingMerchant": "Zeige reisenden Händler",
"HideMerchantWhenVisited": "Verstecke wenn besucht",
"ShowRainyDay": "Zeige regnerische Tage",
"ShowWhenNewRecipesAreAvailable": "Zeige wenn neue Rezepte verfügbar sind",
"ShowToolUpgradeStatus": "Zeige Werkzeugverbesserungsfortschritt",
"ShowRobinBuildingStatusIcon": "Zeige Robins Bau-Status",
"ShowLuckIcon": "Zeige Glücksymbol",
"ShowExactValue": "Zeige exakten Wert",
"ShowSeasonalBerry": "Zeige saisonale Früchte",
"ShowSeasonalBerryHazelnut": "Zeige Haselnüsse auf Bäumen",
//Others
"LevelUp": "Level aufgestiegen"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "UI Info Suite 2 Options",
// some config options
"Bool.ShowOptionsTabInMenu.DisplayedName": "Show options in in-game menu",
"Bool.ShowOptionsTabInMenu.Tooltip": "Enables an extra tab in the in-game menu where you can configure every options for this mod.",
"Text.ApplyDefaultSettingsFromThisSave.DisplayedName": "Apply default settings from this save",
"Text.ApplyDefaultSettingsFromThisSave.Tooltip": "New characters will inherit the settings for the mod from this save file.",
"Keybinds.OpenCalendarKeybind.DisplayedName": "Open calendar keybind",
"Keybinds.OpenCalendarKeybind.Tooltip": "Opens the calendar tab.",
"Keybinds.OpenQuestBoardKeybind.DisplayedName": "Open quest board keybind",
"Keybinds.OpenQuestBoardKeybind.Tooltip": "Opens the quest board.",
"Keybinds.Subtitle.ShowRange.displayedName": "Show item effect ranges",
"Keybinds.Subtitle.ShowRange.Tooltip": "Such: scarecrow, sprinkler, Junimo Hut, bee house, mushroom log and mossy seed.",
"Keybinds.ShowOneRange.DisplayedName": "Show current item range",
"Keybinds.ShowOneRange.Tooltip": "When the mouse moves over the item you want to show, show range.",
"Keybinds.ShowAllRange.DisplayedName": "Show all item range",
"Keybinds.ShowAllRange.Tooltip": "When the mouse moves over the item you want to show, all ranges are show.",
//GUI - Billboard
"Billboard": "Billboard",
"Calendar": "Calendar",
"SlayerGoals": "Monster Eradication Goals",
//GUI - Seed shop
"HarvestPrice": "Harvest price",
//Production
"Days": "days",
"Hours": "hours",
"Minutes": "minutes",
"MachineProcessing": "Processing",
"MachineDone": "Done",
//Harvest
"DaysToMature": "days to mature",
"ReadyToHarvest": "Ready to harvest!",
"With": "with",
"Fertilized": "fertilized",
"Watered": "Watered",
"NotWatered": "Not Watered",
"DoesNotProduceThisSeason": "Does not produce this season",
//Tree
"Stump": "stump",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": " Tree",
"stage": "Stage",
"Oak": "Oak",
"Maple": "Maple",
"Pine": "Pine",
"Palm": "Palm",
"Mushroom": "Mushroom",
"Mahogany": "Mahogany",
"PalmJungle": "Palm (Jungle)",
"GreenRainType1": "Green Rain Type 1",
"GreenRainType2": "Green Rain Type 2",
"GreenRainType3": "Green Rain Type 3",
"Mystic": "Mystic",
"VmvBirch": "(VMV) Birch",
"SVEBirch": "(SVE) Birch",
"SVEFir": "(SVE) Fir",
//Display icons - General
"TodaysRecipe": "Today's Recipe: ",
"TravelingMerchantIsInTown": "Traveling merchant is in town!",
"RainNextDay": "There will be rain tomorrow",
"ThunderstormNextDay": "There will be a thunderstorm tomorrow",
"SnowNextDay": "There will be snow tomorrow",
"IslandRainNextDay": "There will be rain on the island tomorrow",
"IslandThunderstormNextDay": "There will be a thunderstorm on the island tomorrow",
"DaysUntilToolIsUpgraded": "{0} day(s) until {1} is finished being upgraded",
"ToolIsFinishedBeingUpgraded": "{0} is finished!",
"NpcBirthday": "{0}'s birthday",
"RobinBuildingStatus": "Robin will finish your new building in {0} day(s)",
"RobinHouseUpgradeStatus": "Robin will finish upgrading your house in {0} day(s)",
// Display icons - Foragables
"CanFindSalmonberry": "You can find Salmonberries today",
"CanFindBlackberry": "You can find Blackberries today",
"CanFindHazelnut": "You can find Hazelnuts on trees today",
//Display icons - Luck
"DailyLuckValue": "Your daily luck is {0}",
"FeelingLucky": "You're feelin' lucky!!",
"LuckyButNotTooLucky": "Feelin' lucky... but not too lucky",
"NotFeelingLuckyAtAll": "You're not feeling lucky at all today...",
"MaybeStayHome": "Maybe you should stay home today...",
"LuckStatus1": "Feelin' lucky!",
"LuckStatus2": "Feelin' a little lucky today!",
"LuckStatus3": "The day is in your hands",
"LuckStatus4": "The spirits feel absolutely neutral today",
"LuckStatus5": "Luck will not be on your side today",
"LuckStatus6": "Maybe you should stay home today...",
//Settings - General
"ShowLevelUpAnimation": "Show level up animation",
"ShowExperienceBar": "Show experience bar",
"AllowExperienceBarToFadeOut": "Allow experience bar to fade out",
"ShowExperienceGain": "Show experience gain",
"ShowLocationOfTownsPeople": "Show townspeople on map",
"ShowAnimalsNeedPets": "Show when animals need pets",
"HideAnimalPetOnMaxFriendship": "Hide on max friendship",
"ShowCropAndBarrelTooltip": "Show crop and barrel times",
"ShowItemEffectRanges": "Show scarecrow and sprinkler range",
"ButtonControlShow": "Press leftctrl to show current item range, while pressing leftalt to show all item range",
"ShowBombRange": "Show the bomb destroying Range",
"ShowExtraItemInformation": "Show item hover information",
"ShowHarvestPricesInShop": "Show shop harvest prices",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Show calendar/billboard button",
"ShowHeartFills": "Show heart fills",
"ShowTodaysGifts": "Show gifts given today",
//Settings - Show icons
"ShowBirthdayIcon": "Show Birthday icon",
"HideBirthdayIfFullFriendShip": "Hide on max friendship",
"ShowTravelingMerchant": "Show Traveling Merchant",
"HideMerchantWhenVisited": "Hide when visited",
"ShowRainyDay": "Show rainy days",
"ShowWhenNewRecipesAreAvailable": "Show when new recipes are available",
"ShowToolUpgradeStatus": "Show tool upgrade status",
"ShowRobinBuildingStatusIcon": "Show Robin building status",
"ShowLuckIcon": "Show luck icon",
"ShowExactValue": "Show exact value",
"ShowSeasonalBerry": "Show seasonal forageables",
"ShowSeasonalBerryHazelnut": "Show hazelnuts on trees",
//Others
"LevelUp": "Level Up",
"TrackOnMap": "Track on map"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "Opciones de UI Info Suite 2",
// "OptionsTabTooltip": "UI Info Suite 2 Options", // TODO
//GUI - Billboard
"Billboard": "Tablón de anuncios",
"Calendar": "Calendario",
"SlayerGoals": "Metas de Erradicación de Monstruos",
//GUI - Seed shop
"HarvestPrice": "Precio de la cosecha",
//Production
"Days": "días",
"Hours": "horas",
"Minutes": "minutos",
"MachineProcessing": "Procesando",
"MachineDone": "Listo",
//Harvest
"DaysToMature": "días para madurar",
"ReadyToHarvest": "¡Listo para cosechar!",
"With": "con",
"Fertilized": "fertilizado",
"DoesNotProduceThisSeason": "No produce en esta temporada",
//Tree
"Stump": "tocón",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": "Árbol",
"stage": "Etapa",
"Oak": "Roble",
"Maple": "Arce",
"Pine": "Pino",
"Palm": "Palma",
"Mushroom": "Seta",
"Mahogany": "Caoba",
"PalmJungle": "Palma (Selva)",
"GreenRainType1": "Lluvia Verde Tipo 1",
"GreenRainType2": "Lluvia Verde Tipo 2",
"GreenRainType3": "Lluvia Verde Tipo 3",
"Mystic": "Místico",
"VmvBirch": "(VMV) Abedul",
//Display icons - General
"TodaysRecipe": "Receta de hoy: ",
"TravelingMerchantIsInTown": "¡El comerciante ambulante está en la zona!",
"RainNextDay": "Mañana lloverá",
"ThunderstormNextDay": "Mañana habrá tormenta eléctrica",
"SnowNextDay": "Mañana nevará",
"IslandRainNextDay": "Mañana lloverá",
"IslandThunderstormNextDay": "Mañana habrá tormenta eléctrica",
"DaysUntilToolIsUpgraded": "{0} día(s) hasta que {1} termine de actualizarse",
"ToolIsFinishedBeingUpgraded": "¡{0} está terminado!",
"NpcBirthday": "Cumpleaños de {0}",
"RobinBuildingStatus": "Robin terminará tu nuevo edificio en {0} día(s)",
"RobinHouseUpgradeStatus": "Robin terminará de mejorar tu casa en {0} día(s)",
// Display icons - Foragables
"CanFindSalmonberry": "Hoy puedes encontrar Frambuesas",
"CanFindBlackberry": "Hoy puedes encontrar Moras",
"CanFindHazelnut": "Hoy puedes encontrar Avellanas en los árboles",
//Display icons - Luck
"DailyLuckValue": "Tu suerte diaria es {0}",
"FeelingLucky": "¡Tienes suerte!",
"LuckyButNotTooLucky": "Te sientes con suerte... aunque no demasiada",
"NotFeelingLuckyAtAll": "No te sientes afortunado en absoluto...",
"MaybeStayHome": "Tal vez deberías quedarte en casa hoy...",
"LuckStatus1": "¡Tienes suerte!",
"LuckStatus2": "Hoy me siento un poco afortunado",
"LuckStatus3": "El día está en tus manos",
"LuckStatus4": "Los espíritus se sienten absolutamente neutrales hoy",
"LuckStatus5": "La suerte no estará de tu lado hoy",
"LuckStatus6": "Tal vez deberías quedarte en casa hoy...",
//Settings - General
"ShowLevelUpAnimation": "Mostrar animación de subida de nivel",
"ShowExperienceBar": "Mostrar barra de experiencia",
"AllowExperienceBarToFadeOut": "Permitir que la barra de experiencia se desvanezca",
"ShowExperienceGain": "Mostrar ganancia de experiencia",
"ShowLocationOfTownsPeople": "Mostrar a la gente del pueblo en el mapa",
"ShowAnimalsNeedPets": "Mostrar si los animales necesitan caricias",
"HideAnimalPetOnMaxFriendship": "Ocultar con la amistad al máximo",
"ShowCropAndBarrelTooltip": "Mostrar tiempo restante de cultivos y barriles",
"ShowItemEffectRanges": "Mostrar rango de espantapájaros y aspersores",
"ShowExtraItemInformation": "Mostrar información extra de objetos",
"ShowHarvestPricesInShop": "Mostrar los precios de cosechas de la tienda",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Mostrar el botón de calendario/tablón",
"ShowHeartFills": "Ver nivel de amistad detallado",
"ShowTodaysGifts": "Mostrar regalos entregados hoy",
//Settings - Show icons
"ShowBirthdayIcon": "Mostrar icono de cumpleaños",
"HideBirthdayIfFullFriendShip": "Ocultar con la amistad al máximo",
"ShowTravelingMerchant": "Mostrar comerciante ambulante",
"HideMerchantWhenVisited": "Ocultar al ser visitado",
"ShowRainyDay": "Mostrar días lluviosos",
"ShowWhenNewRecipesAreAvailable": "Mostrar cuando hay nuevas recetas disponibles",
"ShowToolUpgradeStatus": "Mostrar el estado de actualización de la herramienta",
"ShowRobinBuildingStatusIcon": "Mostrar el estado de construcción de Robin",
"ShowLuckIcon": "Mostrar icono de suerte",
"ShowExactValue": "Mostrar valor exacto",
"ShowSeasonalBerry": "Mostrar recolectables de temporada",
"ShowSeasonalBerryHazelnut": "Mostrar avellanas en los árboles",
//Others
"LevelUp": "Subida de nivel"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "Options de UI Info Suite 2",
//GUI - Billboard
"Billboard": "Panneau d'affichage",
"Calendar": "Calendrier",
"SlayerGoals": "Objectifs d'éradication des monstres",
//GUI - Seed shop
"HarvestPrice": "Prix de la récolte",
//Production
"Days": "jours",
"Hours": "heures",
"Minutes": "minutes",
"MachineProcessing": "Traitement",
"MachineDone": "Terminé",
//Harvest
"DaysToMature": "jours jusqu'à maturité",
"ReadyToHarvest": "Prêt à être récolté !",
"With": "avec",
"Fertilized": "fertilisé",
"DoesNotProduceThisSeason": "Ne produit pas cette saison",
//Tree
"Stump": "souche",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": "Arbre",
"stage": "Étape",
"Oak": "Chêne",
"Maple": "Érable",
"Pine": "Pin",
"Palm": "Palmier",
"Mushroom": "Champignon",
"Mahogany": "Acajou",
"PalmJungle": "Palmier (Jungle)",
"GreenRainType1": "Pluie verte Type 1",
"GreenRainType2": "Pluie verte Type 2",
"GreenRainType3": "Pluie verte Type 3",
"Mystic": "Mystique",
"VmvBirch": "(VMV) Bouleau",
//Display icons - General
"TodaysRecipe": "Recette du jour : ",
"TravelingMerchantIsInTown": "Le marchand itinérant est en ville !",
"RainNextDay": "Il pleuvra demain",
"ThunderstormNextDay": "Il y aura un orage demain",
"SnowNextDay": "Il neigera demain",
"IslandRainNextDay": "Il pleuvra sur l'île demain",
"IslandThunderstormNextDay": "Il y aura un orage sur l'île demain",
"DaysUntilToolIsUpgraded": "Il reste {0} jour(s) avant que {1} soit amélioré",
"ToolIsFinishedBeingUpgraded": "{0} est terminé !",
"NpcBirthday": "Anniversaire de {0}",
"RobinBuildingStatus": "Robin terminera votre nouveau bâtiment dans {0} jour(s)",
"RobinHouseUpgradeStatus": "Robin terminera la rénovation de votre maison dans {0} jour(s)",
// Display icons - Foragables
"CanFindSalmonberry": "Vous pouvez trouver des baies de saumon aujourd'hui",
"CanFindBlackberry": "Vous pouvez trouver des mûres aujourd'hui",
"CanFindHazelnut": "Vous pouvez trouver des noisettes sur les arbres aujourd'hui",
//Display icons - Luck
"DailyLuckValue": "Votre chance quotidienne est de {0}",
"FeelingLucky": "Vous vous sentez chanceux !!",
"LuckyButNotTooLucky": "Vous vous sentez chanceux... mais pas trop",
"NotFeelingLuckyAtAll": "Vous ne vous sentez pas du tout chanceux aujourd'hui...",
"MaybeStayHome": "Peut-être devriez-vous rester à la maison aujourd'hui...",
"LuckStatus1": "Vous vous sentez chanceux !",
"LuckStatus2": "Un peu de chance aujourd'hui !",
"LuckStatus3": "La journée est entre vos mains",
"LuckStatus4": "Les esprits sont complètement neutres aujourd'hui",
"LuckStatus5": "La chance ne sera pas de votre côté aujourd'hui",
"LuckStatus6": "Peut-être devriez-vous rester à la maison aujourd'hui...",
//Settings - General
"ShowLevelUpAnimation": "Afficher l'animation de montée de niveau",
"ShowExperienceBar": "Afficher la barre d'expérience",
"AllowExperienceBarToFadeOut": "Autoriser la disparition progressive de la barre d'expérience",
"ShowExperienceGain": "Afficher le gain d'expérience",
"ShowLocationOfTownsPeople": "Afficher les habitants sur la carte",
"ShowAnimalsNeedPets": "Afficher quand les animaux ont besoin de câlins",
"HideAnimalPetOnMaxFriendship": "Masquer lorsque l'amitié est maximale",
"ShowCropAndBarrelTooltip": "Afficher le temps des cultures et des tonneaux",
"ShowItemEffectRanges": "Afficher la portée des épouvantails et des arroseurs",
"ShowExtraItemInformation": "Afficher des informations supplémentaires sur les objets",
"ShowHarvestPricesInShop": "Afficher les prix de récolte dans le magasin",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Afficher le bouton du calendrier/panneau d'affichage",
"ShowHeartFills": "Afficher les remplissages de cœurs",
"ShowTodaysGifts": "Afficher les cadeaux donnés aujourd'hui",
//Settings - Show icons
"ShowBirthdayIcon": "Afficher l'icône d'anniversaire",
"HideBirthdayIfFullFriendShip": "Masquer lorsque l'amitié est maximale",
"ShowTravelingMerchant": "Afficher le marchand itinérant",
"HideMerchantWhenVisited": "Masquer après visite",
"ShowRainyDay": "Afficher les jours de pluie",
"ShowWhenNewRecipesAreAvailable": "Afficher quand de nouvelles recettes sont disponibles",
"ShowToolUpgradeStatus": "Afficher le statut de l'amélioration des outils",
"ShowRobinBuildingStatusIcon": "Afficher l'icône du statut des constructions de Robin",
"ShowLuckIcon": "Afficher l'icône de chance",
"ShowExactValue": "Afficher la valeur exacte",
"ShowSeasonalBerry": "Afficher les objets de cueillette saisonniers",
"ShowSeasonalBerryHazelnut": "Afficher les noisettes sur les arbres",
//Others
"LevelUp": "Montée de niveau"
}

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{
// GUI - Game Menu
// "OptionsTabTooltip": "UI Info Suite 2 Options", // TODO
//GUI - Billboard
"Billboard": "Hirdetőtábla",
"Calendar": "Naptár",
//GUI - Seed shop
"HarvestPrice": "Betakarítási ár",
//Production
"Days": "nap",
"Hours": "óra",
"Minutes": "perc",
//Harvest
"DaysToMature": "nap a megérésig",
"ReadyToHarvest": "Aratásra kész!",
//Display icons - General
"TodaysRecipe": "Mai recept: ",
"TravelingMerchantIsInTown": "Az utazó kereskedő a városban van!",
"RainNextDay": "Holnap esni fog az eső",
"ThunderstormNextDay": "Holnap vihar lesz",
"SnowNextDay": "Holnap esni fog a hó",
"IslandRainNextDay": "Holnap a szigeten esni fog az eső",
"IslandThunderstormNextDay": "Holnap a szigeten vihar lesz",
"DaysUntilToolIsUpgraded": "{0} nap amíg a(z) {1} fejlesztése elkészül",
"ToolIsFinishedBeingUpgraded": "A(z) {0} fejlesztése be lett fejezve!",
"NpcBirthday": "{0} születésnapja",
"RobinBuildingStatus": "Robin {0} nap múlva fogja befejezni az új épületedet",
"RobinHouseUpgradeStatus": "Robin will finish upgrading your house in {0} day(s)", // TODO
// Display icons - Foragables
"CanFindSalmonberry": "Ma díszszedret találhatsz",
"CanFindBlackberry": "Ma szedret találhatsz",
"CanFindHazelnut": "Ma mogyorót találhatsz a fákon",
//Display icons - Luck
"DailyLuckValue": "A napi szerencséd {0}",
"FeelingLucky": "Ma szerencsésnek érzed magad!",
"LuckyButNotTooLucky": "Ma szerencsésnek érzed magad... de nem túl szerencsésnek!",
"NotFeelingLuckyAtAll": "Ma egyáltalán nem érzed magad szerencsésnek!",
"MaybeStayHome": "Talán ma otthon kellene maradnod!",
"LuckStatus1": "Ma szerencsésnek érzed magad!",
"LuckStatus2": "Ma egy kicsit szerencsésnek érzed magad!",
"LuckStatus3": "A nap a te kezedben van!",
"LuckStatus4": "Ma a szellemek teljesen semlegesnek érzik magukat!",
"LuckStatus5": "Ma a szerencse nem a te oldaladon áll!",
"LuckStatus6": "Talán ma otthon kellene maradnod!",
//Settings - General
"ShowLevelUpAnimation": "Szintlépés animáció megjelenítés",
"ShowExperienceBar": "Tapasztalatpont mérő megjelenítés",
"AllowExperienceBarToFadeOut": "Tapasztalatpont mérő elhalványul",
"ShowExperienceGain": "Tapasztalatpont szerzés megjeleníté",
"ShowLocationOfTownsPeople": "Lakók megjelenítése a térképen",
"ShowAnimalsNeedPets": "'Állatokat meg kell simogatni' megjelenítés",
"HideAnimalPetOnMaxFriendship": "Maximális szívszint elrejtés",
"ShowCropAndBarrelTooltip": "Termés és kézműves termék idő megjelenítés",
"ShowItemEffectRanges": "Madárijesztő és öntöző távolság megjelenítés",
"ShowExtraItemInformation": "Tárgy információ megjelenítés",
"ShowHarvestPricesInShop": "Betakarítási ára megjelenítés a boltokban",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Hirdetőtábla/naptár gomb megjelenítés",
"ShowHeartFills": "Szív töltöttség megjelenítés",
"ShowTodaysGifts": "Ma ajándékozott ajándék megjelenítés",
//Settings - Show icons
"ShowBirthdayIcon": "Születésnap ikon megjelenítés",
"HideBirthdayIfFullFriendShip": "Maximális barátság elrejtés",
"ShowTravelingMerchant": "Utazó kereskedő ikon megjelenítés",
"HideMerchantWhenVisited": "Meglátogatáskor elrejtés",
"ShowRainyDay": "Esős nap megjelenítés",
"ShowWhenNewRecipesAreAvailable": "Új elérhető recept megjelenítés",
"ShowToolUpgradeStatus": "Eszközfejlesztési idő megjelenítés",
"ShowRobinBuildingStatusIcon": "Robin építési állapot megjelenítés",
"ShowLuckIcon": "Szerencse ikon megjelenítés",
"ShowExactValue": "Pontos érték megjelenítés",
"ShowSeasonalBerry": "Szezonális takarmánynövény megjelenítés",
"ShowSeasonalBerryHazelnut": "Mogyoró megjelenítés a fákon",
//Others
"LevelUp": "Szintlépés"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "Pengaturan UI Info Suite 2",
//GUI - Billboard
"Billboard": "Papan Iklan",
"Calendar": "Kalender",
"SlayerGoals": "Pembunuh Monster",
//GUI - Seed shop
"HarvestPrice": "Harga Panen",
//Production
"Days": "hari",
"Hours": "jam",
"Minutes": "menit",
"MachineProcessing": "Mengolah",
"MachineDone": "Selesai",
//Harvest
"DaysToMature": "hari untuk panen",
"ReadyToHarvest": "Siap dipanen!",
"With": "dengan",
"Fertilized": "Dipupuk",
"Watered": "Disiram",
"NotWatered": "Tidak Disiram",
"DoesNotProduceThisSeason": "Tidak berproduksi dimusim ini",
//Tree
"Stump": "tunggul pohon",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": " Pohon",
"stage": "Tahap",
"Oak": "Ek",
"Maple": "Mapel",
"Pine": "Pinus",
"Palm": "Palem",
"Mushroom": "Jamur",
"Mahogany": "Mahoni",
"PalmJungle": "Palem (Hutan)",
"GreenRainType1": "Hujan Hijau Jenis 1",
"GreenRainType2": "Hujan Hijau Jenis 2",
"GreenRainType3": "Hujan Hijau Jenis 3",
"Mystic": "Mistik",
"VmvBirch": "(VMV) Birch",
"SVEBirch": "(SVE) Birch",
"SVEFir": "(SVE) Fir",
//Display icons - General
"TodaysRecipe": "Resep Hari Ini: ",
"TravelingMerchantIsInTown": "Pedagang keliling berada di kota!",
"RainNextDay": "Akan ada hujan besok",
"ThunderstormNextDay": "Akan ada badai petir besok",
"SnowNextDay": "Akan ada hujan salju besok",
"IslandRainNextDay": "Akan ada hujan di pulau besok",
"IslandThunderstormNextDay": "Akan ada badai petir di pulau besok",
"DaysUntilToolIsUpgraded": "{0} hari hingga {1} selesai ditingkatkan",
"ToolIsFinishedBeingUpgraded": "{0} selesai ditingkatkan!",
"NpcBirthday": "Ulang tahun {0}",
"RobinBuildingStatus": "Robin akan menyelesaikan bangunan baru dalam {0} hari",
"RobinHouseUpgradeStatus": "Robin akan menyelesaikan peningkatan rumah dalam {0} hari",
// Display icons - Foragables
"CanFindSalmonberry": "Anda dapat menemukan Salmonberries hari ini",
"CanFindBlackberry": "Anda dapat menemukan Blackberry hari ini",
"CanFindHazelnut": "Anda dapat menemukan Hazelnut di pohon hari ini",
//Display icons - Luck
"DailyLuckValue": "Keberuntunganmu hari ini adalah {0}",
"FeelingLucky": "Kamu merasa beruntung!!",
"LuckyButNotTooLucky": "Merasa beruntung... tetapi tidak terlalu",
"NotFeelingLuckyAtAll": "Kamu sama sekali tidak merasa beruntung hari ini...",
"MaybeStayHome": "Mungkin kamu harus tetap di rumah hari ini...",
"LuckStatus1": "Merasa beruntung!",
"LuckStatus2": "Merasa sedikit beruntung hari ini!",
"LuckStatus3": "Hari ini ada di tanganmu",
"LuckStatus4": "Roh-roh terasa benar-benar netral hari ini",
"LuckStatus5": "Keberuntungan tidak akan berada di pihakmu hari ini",
"LuckStatus6": "Mungkin kamu sebaiknya tinggal di rumah hari ini...",
//Settings - General
"ShowLevelUpAnimation": "Tampilkan animasi naik level",
"ShowExperienceBar": "Tampilkan bilah pengalaman",
"AllowExperienceBarToFadeOut": "Izinkan efek fade out pada bilah pengalaman",
"ShowExperienceGain": "Tampilkan pengalaman yang didapat",
"ShowLocationOfTownsPeople": "Tampilkan penduduk kota di peta",
"ShowAnimalsNeedPets": "Tampilkan jika hewan peliharaan ingin dielus",
"HideAnimalPetOnMaxFriendship": "Sembunyikan pada persahabatan maksimal",
"ShowCropAndBarrelTooltip": "Tampilkan waktu panen dan tong",
"ShowItemEffectRanges": "Tampilkan jangkauan orang-orangan sawah dan penyiram",
"ShowExtraItemInformation": "Tampilkan informasi hover item",
"ShowHarvestPricesInShop": "Tampilkan harga panen di toko",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Tampilkan tombol kalender/papan iklan",
"ShowHeartFills": "Tampilkan isian hati pertemanan",
"ShowTodaysGifts": "Tampilkan hadiah yang diberikan hari ini",
//Settings - Show icons
"ShowBirthdayIcon": "Tampilkan ikon Ulang Tahun",
"HideBirthdayIfFullFriendShip": "Sembunyikan saat pertemanan maksimal",
"ShowTravelingMerchant": "Tampilkan Pedagang Keliling",
"HideMerchantWhenVisited": "Sembunyikan saat dikunjungi",
"ShowRainyDay": "Tampilkan ramalan hari hujan",
"ShowWhenNewRecipesAreAvailable": "Tampilkan saat resep baru tersedia",
"ShowToolUpgradeStatus": "Tampilkan status peningkatan alat",
"ShowRobinBuildingStatusIcon": "Tampilkan status bangunan Robin",
"ShowLuckIcon": "Tampilkan ikon keberuntungan",
"ShowExactValue": "Tampilkan nilai persis",
"ShowSeasonalBerry": "Tampilkan rambanan musiman",
"ShowSeasonalBerryHazelnut": "Tampilkan hazelnut di pohon",
//Others
"LevelUp": "Naik Level"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "UI Info Suite 2 Opzioni",
//GUI - Billboard
"Billboard": "Cartellone",
"Calendar": "Calendario",
//GUI - Seed shop
"HarvestPrice": "Prezzo raccolto",
//Production
"Days": "giorni",
"Hours": "ore",
"Minutes": "minuti",
//Harvest
"DaysToMature": "giorni per maturare",
"ReadyToHarvest": "Pronto per essere raccolto!",
//Display icons - General
"TodaysRecipe": "Ricetta di oggi: ",
"TravelingMerchantIsInTown": "Mercante viaggiatore è in città!",
"RainNextDay": "Domani pioverà",
"ThunderstormNextDay": "Ci sarà un temporale domani",
"SnowNextDay": "Domani nevicherà",
"IslandRainNextDay": "Domani pioverà nell'isola",
"IslandThunderstormNextDay": "Ci sarà un temporale domani nell'isola",
"DaysUntilToolIsUpgraded": "{0} giorno(i) finchè {1} sarà migliorato",
"ToolIsFinishedBeingUpgraded": "{0} è completo!",
"NpcBirthday": "Compleanno di {0}",
"RobinBuildingStatus": "Robin completerà il tuo nuovo edificio in {0} giorno(i)",
"RobinHouseUpgradeStatus": "Robin completerà il miglioramento della tua casa in {0} giorno(i)",
// Display icons - Foragables
"CanFindSalmonberry": "Oggi puoi trovare Salmonberries",
"CanFindBlackberry": "Oggi puoi trovare More",
"CanFindHazelnut": "Oggi puoi trovare Nocciole sugli alberi",
//Display icons - Luck
"DailyLuckValue": "La tua fortuna giornaliera è {0}",
"FeelingLucky": "Ti senti fortunato!!",
"LuckyButNotTooLucky": "Ti senti abbastanza fortunato",
"NotFeelingLuckyAtAll": "Non ti senti per niente fortunato oggi...",
"MaybeStayHome": "Forse dovresti restare a casa oggi...",
"LuckStatus1": "Ti senti fortunato!",
"LuckStatus2": "Ti senti abbastanza fortunato!",
"LuckStatus3": "Il giorno è nelle tue mani",
"LuckStatus4": "Gli spiriti sono neutrali oggi",
"LuckStatus5": "La fortuna non sarà dalla tua parte oggi",
"LuckStatus6": "Forse dovresti restare a casa oggi...",
//Settings - General
"ShowLevelUpAnimation": "Mostra animazione di nuovo livello",
"ShowExperienceBar": "Mostra barra dell'esperienza",
"AllowExperienceBarToFadeOut": "Permetti alla barra dell'esperienza di scomparire",
"ShowExperienceGain": "Mostra guadagno esperienza",
"ShowLocationOfTownsPeople": "Mostra cittadini nella mappa",
"ShowAnimalsNeedPets": "Mostra quando gli animali vogliono essere accarezzati",
"HideAnimalPetOnMaxFriendship": "Nascondi quando l'amicizia è al massimo",
"ShowCropAndBarrelTooltip": "Mostra tempo raccolto e barili",
"ShowItemEffectRanges": "Mostra area spaventapasseri e spruzzatore",
"ShowExtraItemInformation": "Mostra informazioni oggetto",
"ShowHarvestPricesInShop": "Mostra prezzi raccolto del mercato",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Mostra bottone Calendario/Cartellone",
"ShowHeartFills": "Mostra riempimento cuori",
"ShowTodaysGifts": "Mostra i regali fatti oggi",
//Settings - Show icons
"ShowBirthdayIcon": "Mostra icona compleanno",
"HideBirthdayIfFullFriendShip": "Nascondi quando l'amicizia è al massimo",
"ShowTravelingMerchant": "Mostra mercante viaggiatore",
"HideMerchantWhenVisited": "Nascondi quando visitato",
"ShowRainyDay": "Mostra giorni di pioggia",
"ShowWhenNewRecipesAreAvailable": "Mostra quando sono disponibili nuove ricette",
"ShowToolUpgradeStatus": "Mostra status di miglioramento dell'utensile",
"ShowRobinBuildingStatusIcon": "Mostra status di costruzione di Robin",
"ShowLuckIcon": "Mostra icona fortuna",
"ShowExactValue": "Mostra valore esatto",
"ShowSeasonalBerry": "Mostra foraggiabili di stagione",
"ShowSeasonalBerryHazelnut": "Mostra Nocciole sugli alberi",
//Others
"LevelUp": "Nuovo livello"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "UI Info Suite 2 のオプション",
// some config options
"Bool.ShowOptionsTabInMenu.DisplayedName": "ゲーム内メニューにオプションを表示",
"Bool.ShowOptionsTabInMenu.Tooltip": "有効にするとゲーム内メニューにタブを追加して、このMODのすべてのオプションを設定できるようにします。",
"Text.ApplyDefaultSettingsFromThisSave.DisplayedName": "デフォルト設定を適用する保存ファイル",
"Text.ApplyDefaultSettingsFromThisSave.Tooltip": "新しいキャラクターは、この保存ファイルからMODの設定を継承します。",
"Keybinds.OpenCalendarKeybind.DisplayedName": "カレンダーを開くキーバインド",
"Keybinds.OpenCalendarKeybind.Tooltip": "カレンダータブを開きます。",
"Keybinds.OpenQuestBoardKeybind.DisplayedName": "掲示板を開くキーバインド",
"Keybinds.OpenQuestBoardKeybind.Tooltip": "掲示板を開きます。",
"Keybinds.Subtitle.ShowRange.displayedName": "アイテムの効果範囲を表示",
"Keybinds.Subtitle.ShowRange.Tooltip": "例:かかし、スプリンクラー、ジュニモ小屋、ハチの巣箱、キノコの原木、コケむしたタネなどです。",
"Keybinds.ShowOneRange.DisplayedName": "現在のアイテム範囲を表示",
"Keybinds.ShowOneRange.Tooltip": "表示したい項目の上にマウスを移動すると、範囲が表示されます。",
"Keybinds.ShowAllRange.DisplayedName": "すべてのアイテム範囲を表示",
"Keybinds.ShowAllRange.Tooltip": "表示したい項目の上にマウスを移動すると、すべての範囲が表示されます。",
//GUI - Billboard
"Billboard": "掲示板",
"Calendar": "カレンダー",
"SlayerGoals": "モンスター討伐目標",
//GUI - Seed shop
"HarvestPrice": "収穫価格",
//Production
"Days": "日",
"Hours": "時間",
"Minutes": "分",
"MachineProcessing": "加工",
"MachineDone": "完了",
//Harvest
"DaysToMature": "日で成熟",
"ReadyToHarvest": "収穫可能!",
"With": "肥料:",
"Fertilized": "肥料使用済",
"Watered": "湿っている",
"NotWatered": "乾いている",
"DoesNotProduceThisSeason": "今季は生産しない",
//Tree
"Stump": "切株",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": "の木",
"stage": "成長段階:",
"Oak": "オーク",
"Maple": "カエデ",
"Pine": "マツ",
"Palm": "ヤシ",
"Mushroom": "キノコ",
"Mahogany": "マホガニー",
"PalmJungle": "野生のヤシ",
"GreenRainType1": "緑の雨",
"GreenRainType2": "緑の雨",
"GreenRainType3": "緑の雨",
"Mystic": "神秘",
"VmvBirch": "バーチ",
"SVEBirch": "シラカバ",
"SVEFir": "モミ",
//Display icons - General
"TodaysRecipe": "今日のレシピ: ",
"TravelingMerchantIsInTown": "行商人が町にいる!",
"RainNextDay": "明日は雨が降るでしょう",
"ThunderstormNextDay": "明日は雷を伴った雨が降るでしょう",
"SnowNextDay": "明日は雪が降るでしょう",
"IslandRainNextDay": "明日は雨が降るでしょう",
"IslandThunderstormNextDay": "明日は雷を伴った雨が降るでしょう",
"DaysUntilToolIsUpgraded": "{1}のアップグレード完了まで{0}日",
"ToolIsFinishedBeingUpgraded": "{0}のアップグレード完了!",
"NpcBirthday": "{0}の誕生日",
"RobinBuildingStatus": "ロビンは{0}日で建築を完了します",
"RobinHouseUpgradeStatus": "ロビンは{0}日で家をアップグレードします。",
// Display icons - Foragables
"CanFindSalmonberry": "今日は茂みでサーモンベリーが見つかります",
"CanFindBlackberry": "今日は茂みでブラックベリーが見つかります",
"CanFindHazelnut": "今日はカエデの木でヘーゼルナッツが見つかります",
//Display icons - Luck
"DailyLuckValue": "今日の運は{0}です",
"FeelingLucky": "今日はラッキーな予感!",
"LuckyButNotTooLucky": "幸運を感じる?感じない?",
"NotFeelingLuckyAtAll": "今日は運が味方してくれそうにない…",
"MaybeStayHome": "今日は家で安静にしたほうが良いだろう…",
"LuckStatus1": "今日はラッキーな予感!",
"LuckStatus2": "今日は少しラッキーかも?",
"LuckStatus3": "幸運を感じる?感じない?",
"LuckStatus4": "今日の運勢はどっちつかず",
"LuckStatus5": "今日は運が味方してくれそうにない…",
"LuckStatus6": "今日は家で安静にしたほうが良いだろう…",
//Settings - General
"ShowLevelUpAnimation": "レベルアップアニメーションを表示する",
"ShowExperienceBar": "経験値バーを表示する",
"AllowExperienceBarToFadeOut": "経験値バーをフェードアウトさせる",
"ShowExperienceGain": "入手経験値を表示する",
"ShowLocationOfTownsPeople": "町の人々を地図に表示する",
"ShowAnimalsNeedPets": "動物がふれあいを必要とするアイコンを表示する",
"HideAnimalPetOnMaxFriendship": "友好度が最大の場合は隠す",
"ShowCropAndBarrelTooltip": "作物とタルの時間を表示する",
"ShowItemEffectRanges": "かかしとスプリンクラーの範囲を表示する",
"ButtonControlShow": "左Ctrlキーで現在のアイテム範囲が表示され、\n左Altキーですべてのアイテム範囲が表示されます。",
"ShowBombRange": "爆弾の破壊範囲を表示する",
"ShowExtraItemInformation": "アイテムの情報を吹き出し表示する",
"ShowHarvestPricesInShop": "お店で収穫価格を表示する",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "カレンダー/掲示板ボタンを表示する",
"ShowHeartFills": "詳細な友好度を表示する",
"ShowTodaysGifts": "今日贈り物をしたかを表示する",
//Settings - Show icons
"ShowBirthdayIcon": "誕生日アイコンを表示する",
"HideBirthdayIfFullFriendShip": "友好度が最大の場合は隠す",
"ShowTravelingMerchant": "行商人を表示する",
"HideMerchantWhenVisited": "訪問済みの場合は隠す",
"ShowRainyDay": "雨の日を表示する",
"ShowWhenNewRecipesAreAvailable": "新しいレシピが利用可能になったら表示する",
"ShowToolUpgradeStatus": "ツールのアップグレード情報を表示する",
"ShowRobinBuildingStatusIcon": "ロビンの建築状態を表示する",
"ShowLuckIcon": "幸運アイコンを表示する",
"ShowExactValue": "詳細な値を表示する",
"ShowSeasonalBerry": "季節の採取を表示する",
"ShowSeasonalBerryHazelnut": "ヘーゼルナッツを表示する",
//Others
"LevelUp": "レベルアップ",
"TrackOnMap": "地図上に表示する"
}

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{
// GUI - Game Menu
// "OptionsTabTooltip": "UI Info Suite 2 옵션",
//GUI - Billboard
"Billboard": "게시판",
"Calendar": "달력",
//GUI - Seed shop
"HarvestPrice": "수확 가격",
//Production
"Days": "일",
"Hours": "시간",
"Minutes": "분",
"MachineProcessing": "진행 중",
"MachineDone": "완료",
//Harvest
"DaysToMature": "일 남음",
"ReadyToHarvest": "수확 가능!",
"With": "효과:",
"Fertilized": "비료",
"DoesNotProduceThisSeason": "이번 계절에는 생산하지 않음",
//Tree
"Stump": "그루터기",
"Tree": "나무",
"stage": "단계: ",
"Oak": "참",
"Maple": "단풍",
"Pine": "소",
"Palm": "야자",
"Mushroom": "버섯",
"Mahogany": "마호가니 ",
"PalmJungle": "정글 야자",
"GreenRainType1": "녹색 비 타입 1 ",
"GreenRainType2": "녹색 비 타입 2 ",
"GreenRainType3": "녹색 비 타입 3 ",
"Mystic": "신비한 ",
//Display icons - General
"TodaysRecipe": "오늘의 레시피: ",
"TravelingMerchantIsInTown": "행상인이 방문 중!",
"RainNextDay": "내일은 비가 올 것입니다",
"ThunderstormNextDay": "내일은 뇌우가 올 것입니다",
"SnowNextDay": "내일은 눈이 올 것입니다",
"IslandRainNextDay": "내일은 비가 올 것입니다",
"IslandThunderstormNextDay": "내일은 뇌우가 올 것입니다",
"DaysUntilToolIsUpgraded": "{1} 완성까지 {0}일 남음",
"ToolIsFinishedBeingUpgraded": "{0} 완성!",
"NpcBirthday": "{0}의 생일!",
"RobinBuildingStatus": "새 건물 완성까지 {0}일 남음",
"RobinHouseUpgradeStatus": "집 업그레이드 완공까지 {0}일 남음",
// Display icons - Foragables
"CanFindSalmonberry": "오늘 새먼베리를 찾을 수 있습니다.",
"CanFindBlackberry": "오늘 블랙베리를 찾을 수 있습니다.",
"CanFindHazelnut": "오늘 나무를 흔들어서 헤이즐넛을 찾을 수 있습니다.",
//Display icons - Luck
"DailyLuckValue": "오늘의 행운 수치: {0}",
"FeelingLucky": "운이 좋은 것 같습니다!",
"LuckyButNotTooLucky": "운이 좋은 것 같지만... 아주 좋은 것은 아닙니다.",
"NotFeelingLuckyAtAll": "오늘은 운이 좋지 않은것 같습니다...",
"MaybeStayHome": "아마도 오늘은 집에 있어야 할 것 같습니다...",
"LuckStatus1": "오늘은 운이 좋은 것 같다!",
"LuckStatus2": "오늘은 운이 약간 좋은 것 같다!",
"LuckStatus3": "오늘은 스스로 하기에 달려있다.",
"LuckStatus4": "오늘은 정령들의 기분이 완벽히 중립적이다.",
"LuckStatus5": "오늘은 운이 따라주지 않는 것 같다.",
"LuckStatus6": "오늘은 집에 있는 편이 좋을 것 같다...",
//Settings - General
"ShowLevelUpAnimation": "레벨 업 애니메이션 표시",
"ShowExperienceBar": "경험치 바 표시",
"AllowExperienceBarToFadeOut": "경험치 바 자동 숨김",
"ShowExperienceGain": "경험치 획득 표시",
"ShowLocationOfTownsPeople": "지도에 주민 위치 표시",
"ShowAnimalsNeedPets": "쓰다듬이 필요한 동물 표시",
"HideAnimalPetOnMaxFriendship": "친밀도 최대 시 숨김",
"ShowCropAndBarrelTooltip": "작물 및 설비의 남은 시간 표시",
"ShowItemEffectRanges": "허수아비 및 스프링클러 범위 표시",
"ShowExtraItemInformation": "아이템의 추가 정보 표시",
"ShowHarvestPricesInShop": "상점에서 수확 가격 표시",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "소지품 창에 달력 및 게시판 버튼 표시",
"ShowHeartFills": "관계 창에 자세한 하트 단계 표시",
"ShowTodaysGifts": "관계 창에 오늘 선물 보낸 여부 표시",
//Settings - Show icons
"ShowBirthdayIcon": "생일 아이콘 표시",
"HideBirthdayIfFullFriendShip": "친밀도 최대 시 숨김",
"ShowTravelingMerchant": "행상인 아이콘 표시",
"HideMerchantWhenVisited": "방문 후 아이콘 숨김",
"ShowRainyDay": "날씨 아이콘 표시",
"ShowWhenNewRecipesAreAvailable": "새 레시피 획득 가능 시 아이콘 표시",
"ShowToolUpgradeStatus": "도구 업그레이드 현황 아이콘 표시",
"ShowRobinBuildingStatusIcon": "건물 건설 현황 아이콘 표시",
"ShowLuckIcon": "행운 아이콘 표시",
"ShowExactValue": "정확한 수치 표시",
"ShowSeasonalBerry": "사계절 채집물 표시",
"ShowSeasonalBerryHazelnut": "헤이즐넛이 있는 나무 표시",
//Others
"LevelUp": "레벨 업"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "Konfiguracja UI Info Suite 2",
//GUI - Billboard
"Billboard": "Tablica Ogłoszeń",
"Calendar": "Kalendarz",
//GUI - Seed shop
"HarvestPrice": "Cena za plon",
//Production
"Days": "dni",
"Hours": "godzin",
"Minutes": "minut",
//Harvest
"DaysToMature": "dni do dojrzałości",
"ReadyToHarvest": "Gotowe do zbioru!",
//Display icons - General
"TodaysRecipe": "Dzisiejszy przepis: ",
"TravelingMerchantIsInTown": "Wędrowny handlarz jest w miasteczku!",
"RainNextDay": "Jutro będzie padać deszcz",
"ThunderstormNextDay": "Jutro będzie burza",
"SnowNextDay": "Jutro będzie padać śnieg",
"IslandRainNextDay": "Jutro na wyspie będzie padać deszcz",
"IslandThunderstormNextDay": "Jutro na wyspie będzie burza",
"DaysUntilToolIsUpgraded": "{0} dni do zakończenia ulepszania: {1}",
"ToolIsFinishedBeingUpgraded": "Ulepszanie zakończone: {0}!",
"NpcBirthday": "{0} ma dziś urodziny",
"RobinBuildingStatus": "Robin ukończy budowę za {0} dzień/dni",
"RobinHouseUpgradeStatus": "Robin zakończy modernizację twojego domu za {0} dzień/dni",
// Display icons - Foragables
"CanFindSalmonberry": "Dziś możesz znaleźć Maliny",
"CanFindBlackberry": "Dziś możesz znaleźć Jeżyny",
"CanFindHazelnut": "Dziś na drzewach możesz znaleźć Orzechy Laskowe",
//Display icons - Luck
"DailyLuckValue": "Twoje dzisiejsze szczęście: {0}",
"FeelingLucky": "Czujesz, że dopisuje ci mnóstwo szczęścia!",
"LuckyButNotTooLucky": "Czujesz dopisujące szczęście... lecz nie ma go zbyt wiele",
"NotFeelingLuckyAtAll": "Nie czujesz, aby dopisywało ci dziś szczęście...",
"MaybeStayHome": "Może lepiej zostań dziś w domu...",
"LuckStatus1": "Czujesz, że dopisuje ci mnóstwo szczęścia!",
"LuckStatus2": "Czujesz, że dopisuje ci dziś odrobina szczęścia!",
"LuckStatus3": "Dzień jest w twoich rękach",
"LuckStatus4": "Duchy wydają się dziś zupełnie neutralne",
"LuckStatus5": "Szczęście nie będzie dziś po twojej stronie",
"LuckStatus6": "Może lepiej zostań dziś w domu...",
//Settings - General
"ShowLevelUpAnimation": "Pokaż animację awansu",
"ShowExperienceBar": "Pokaż pasek doświadczenia",
"AllowExperienceBarToFadeOut": "Pozwól na znikanie paska doświadczenia",
"ShowExperienceGain": "Pokaż zdobywane doświadczenie",
"ShowLocationOfTownsPeople": "Pokaż mieszkańców na mapie",
"ShowAnimalsNeedPets": "Pokaż, gdy zwierzęta pragną głaskania",
"HideAnimalPetOnMaxFriendship": "Ukryj na maks. poziomie miłości",
"ShowCropAndBarrelTooltip": "Pokaż czas uprawy i produkcji",
"ShowItemEffectRanges": "Pokaż zasięg strachów i zraszaczy",
"ShowExtraItemInformation": "Pokaż info o przedmiocie po najechaniu",
"ShowHarvestPricesInShop": "Pokaż ceny plonów w sklepie",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Pokaż przycisk kalendarza/tablicy",
"ShowHeartFills": "Pokaż wypełnienie serduszek",
"ShowTodaysGifts": "Pokaż wręczone dziś prezenty",
//Settings - Show icons
"ShowBirthdayIcon": "Pokaż ikonę urodzin",
"HideBirthdayIfFullFriendShip": "Ukryj na maks. poziomie relacji",
"ShowTravelingMerchant": "Pokaż wędrownego handlarza",
"HideMerchantWhenVisited": "Ukryj po odwiedzeniu",
"ShowRainyDay": "Pokaż deszczowe dni",
"ShowWhenNewRecipesAreAvailable": "Pokaż, gdy dostępne są nowe przepisy",
"ShowToolUpgradeStatus": "Pokaż stan ulepszania narzędzia",
"ShowRobinBuildingStatusIcon": "Pokaż stan budowy Robin",
"ShowLuckIcon": "Pokaż ikonę szczęścia",
"ShowExactValue": "Pokaż dokładną wartość",
"ShowSeasonalBerry": "Pokaż sezonowe dary lasu do zebrania",
"ShowSeasonalBerryHazelnut": "Pokaż ikonę orzechów laskowych",
//Others
"LevelUp": "Awans"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "Opções do UI Info Suite 2",
//GUI - Billboard
"Billboard": "Quadro de avisos",
"Calendar": "Calendário",
//GUI - Seed shop
"HarvestPrice": "Preço da Colheita",
//Production
"Days": "dias",
"Hours": "horas",
"Minutes": "minutos",
//Harvest
"DaysToMature": "dias para amadurecer",
"ReadyToHarvest": "Pronto para colher!",
//Display icons - General
"TodaysRecipe": "Receita de hoje: ",
"TravelingMerchantIsInTown": "O mercador está na cidade!",
"RainNextDay": "Choverá amanhã",
"ThunderstormNextDay": "Haverá uma tempestade amanhã",
"SnowNextDay": "Nevará amanhã",
"IslandRainNextDay": "Choverá na ilha amanhã",
"IslandThunderstormNextDay": "Haverá uma tempestade na ilha amanhã",
"DaysUntilToolIsUpgraded": "{1} ficará pronto em {0} dia(s)",
"ToolIsFinishedBeingUpgraded": "{0} está pronto!",
"NpcBirthday": "Aniversariante do dia: {0}",
"RobinBuildingStatus": "Robin terminará sua construção em {0} dia(s)",
"RobinHouseUpgradeStatus": "Robin terminará a melhoria na sua casa em {0} dia(s)",
// Display icons - Foragables
"CanFindSalmonberry": "Você pode encontrar amoras-silvestres hoje",
"CanFindBlackberry": "Você pode encontrar amoras hoje",
"CanFindHazelnut": "Você pode encontrar avelãs nas árvores hoje",
//Display icons - Luck
"DailyLuckValue": "Seu número da sorte é {0}",
"FeelingLucky": "Os espíritos estão muito felizes!",
"LuckyButNotTooLucky": "Os espíritos estão de bom humor",
"NotFeelingLuckyAtAll": "Os espíritos estão meio aborrecidos",
"MaybeStayHome": "Os espíritos estão muito aborrecidos",
"LuckStatus1": "Os espíritos estão muito felizes!",
"LuckStatus2": "Os espíritos estão de bom humor",
"LuckStatus3": "Os espíritos se sentem neutros hoje.",
"LuckStatus4": "Os espíritos se sentem absolutamente neutros hoje.",
"LuckStatus5": "Os espíritos estão pouco aborrecidos",
"LuckStatus6": "Os espíritos estão muito aborrecidos",
//Settings - General
"ShowLevelUpAnimation": "Mostrar animação de subida de nível",
"ShowExperienceBar": "Mostrar barra de experiência",
"AllowExperienceBarToFadeOut": "Ocultar barra de experiência automaticamente",
"ShowExperienceGain": "Mostrar ganho de experiência",
"ShowLocationOfTownsPeople": "Mostrar pessoas da cidade no mapa",
"ShowAnimalsNeedPets": "Mostra animais q precisam de carinho",
"HideAnimalPetOnMaxFriendship": "Esconder na amizade máxima",
"ShowCropAndBarrelTooltip": "Mostrar tempo de colheita e produção",
"ShowItemEffectRanges": "Exibe alcance do espantalho e aspersor",
"ShowExtraItemInformation": "Exibir informações extras sobre os items",
"ShowHarvestPricesInShop": "Mostrar preços de colheita na loja",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Inventário: Exibir ícone calendário",
"ShowHeartFills": "Exibir preenchimento dos corações",
"ShowTodaysGifts": "Exibir presentes dados hoje",
//Settings - Show icons
"ShowBirthdayIcon": "Exibir ícone dos aniversariantes",
"HideBirthdayIfFullFriendShip": "Esconder na amizade máxima",
"ShowTravelingMerchant": "Exibir ícone do Carrinho de Viagem",
"HideMerchantWhenVisited": "Esconder quando visitado",
"ShowRainyDay": "Exibir ícone sobre dias chuvosos",
"ShowWhenNewRecipesAreAvailable": "Exibir ícone da Rainha do Molho",
"ShowToolUpgradeStatus": "Exibir ícone de melhorias do Clint",
"ShowRobinBuildingStatusIcon": "Exibir ícone de construções da Robin",
"ShowLuckIcon": "Exibir ícone de sorte",
"ShowExactValue": "Mostra o valor exato",
"ShowSeasonalBerry": "Mostrar coletáveis sazonais",
"ShowSeasonalBerryHazelnut": "Mostrar avelãs nas árvores",
//Others
"LevelUp": "Subir de nível"
}

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{
// GUI - Game Menu
"OptionsTabTooltip": "Настройки UI Info Suite 2",
// some config options
"Bool.ShowOptionsTabInMenu.DisplayedName": "Показывать настройки в игре",
"Bool.ShowOptionsTabInMenu.Tooltip": "Добавляет во внутриигровое меню дополнительную вкладку, где вы можете настроить все параметры мода.",
"Text.ApplyDefaultSettingsFromThisSave.DisplayedName": "Применять настройки из этого сохранения",
"Text.ApplyDefaultSettingsFromThisSave.Tooltip": "К новым персонажам будут применяться настройки из этого файла сохранения.",
"Keybinds.OpenCalendarKeybind.DisplayedName": "Кнопка открытия календаря",
"Keybinds.OpenCalendarKeybind.Tooltip": "Открывает календарь.",
"Keybinds.OpenQuestBoardKeybind.DisplayedName": "Кнопка открытия доски объявлений",
"Keybinds.OpenQuestBoardKeybind.Tooltip": "Открывает доску объявлений.",
"Keybinds.Subtitle.ShowRange.displayedName": "Показать радиус работы объектов",
"Keybinds.Subtitle.ShowRange.Tooltip": "Таких как: пугало, спринклер, домик Джунимо, улей, грибной пень и мшистое семечко.",
"Keybinds.ShowOneRange.DisplayedName": "Показать радиус работы объекта",
"Keybinds.ShowOneRange.Tooltip": "Если мышка на объекте, показывать радиус этого объекта.",
"Keybinds.ShowAllRange.DisplayedName": "Показать радиус работы всех объектов",
"Keybinds.ShowAllRange.Tooltip": "Если мышка на объекте, показывать радиус всех объектов этого типа.",
//GUI - Billboard
"Billboard": "Объявления",
"Calendar": "Календарь",
"SlayerGoals": "План по истреблению",
//GUI - Seed shop
"HarvestPrice": "Цена урожая",
//Production
"Days": "дней",
"Hours": "часов",
"Minutes": "минут",
"MachineProcessing": "Обработка",
"MachineDone": "Готово",
//Harvest
"DaysToMature": "дней до созревания",
"ReadyToHarvest": "Готово к сбору урожая!",
"With": "Содержит",
"Fertilized": "Удобрено",
"Watered": "Полито",
"NotWatered": "Не полито",
"DoesNotProduceThisSeason": "В этот сезон не плодоносит",
//Tree
"Stump": "Пень",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": " ", //Most of the basic trees do not use the *thing*-tree word construction. If i knew how to delete it completely instead of using blank space, i would.
"stage": "Рост",
"Oak": "Дуб",
"Maple": "Клён",
"Pine": "Сосна",
"Palm": "Пальма",
"Mushroom": "Грибное дерево",
"Mahogany": "Красное дерево",
"PalmJungle": "Пальма (Джунгли)",
"GreenRainType1": "Мшистое дерево",
"GreenRainType2": "Густое мшистое дерево",
"GreenRainType3": "Папоротниковое дерево",
"Mystic": "Таинственое дерево",
"VmvBirch": "(VMV) Берёза",
"SVEBirch": "(SVE) Берёза",
"SVEFir": "(SVE) Ель",
//Display icons - General
"TodaysRecipe": "Сегодняшний рецепт: ",
"TravelingMerchantIsInTown": "Странствующий Торговец в городе!",
"RainNextDay": "Завтра будет дождь",
"ThunderstormNextDay": "Завтра будет гроза",
"SnowNextDay": "Завтра будет снег",
"IslandRainNextDay": "Завтра будет дождь",
"IslandThunderstormNextDay": "Завтра будет гроза",
"DaysUntilToolIsUpgraded": "{1} будет улучшено через {0} дней",
"ToolIsFinishedBeingUpgraded": "{0} улучшено!",
"NpcBirthday": "Сегодня день рождение {0}",
"RobinBuildingStatus": "Робин завершит строительство через {0} дн.",
"RobinHouseUpgradeStatus": "Робин закончит модернизацию вашего дома за {0} дн",
// Display icons - Foragables
"CanFindSalmonberry": "Сегодня ты можешь найти морошку",
"CanFindBlackberry": "Сегодня ты можешь найти ежевику",
"CanFindHazelnut": "Сегодня ты можешь найти фундук",
//Display icons - Luck
"DailyLuckValue": "Ваша сегодняшняя удача: {0}",
"FeelingLucky": "Вы ощущаете, что сегодня вам точно повезёт!",
"LuckyButNotTooLucky": "Вы ощущаете, что сегодня вроде бы вам повезёт.",
"NotFeelingLuckyAtAll": "Сегодня вам совсем не везёт...",
"MaybeStayHome": "Может быть, вам стоит сегодня остаться дома...",
"LuckStatus1": "Чувствую себя везунчиком!",
"LuckStatus2": "Чувствую себя сегодня немного везунчиком!",
"LuckStatus3": "Этот день в ваших руках",
"LuckStatus4": "Сегодня духи абсолютно нейтральны",
"LuckStatus5": "Удача сегодня не на вашей стороне",
"LuckStatus6": "Может быть, вам стоит сегодня остаться дома...",
//Settings - General
"ShowLevelUpAnimation": "Показывать анимацию уровня",
"ShowExperienceBar": "Показывать панель опыта",
"AllowExperienceBarToFadeOut": "Разрешить панели опыта исчезать с экрана",
"ShowExperienceGain": "Показывать накопление опыта",
"ShowLocationOfTownsPeople": "Показывать горожан на карте",
"ShowAnimalsNeedPets": "Показывать, когда животных нужно погладить",
"HideAnimalPetOnMaxFriendship": "Скрывать при максимальной дружбе",
"ShowCropAndBarrelTooltip": "Показывать время у урожая и бочек",
"ShowItemEffectRanges": "Показывать радиус пугал и спринклеров",
"ButtonControlShow": "Использовать кнопки для просмотра радиуса",
"ShowBombRange": "Показывать радиус подрыва бомбы",
"ShowExtraItemInformation": "Показывать дополнительную информацию по предметам",
"ShowHarvestPricesInShop": "Показывать цену урожая в магазине",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Показывать кнопки календаря и доски объявлений",
"ShowHeartFills": "Показывать заполнение сердец отношений",
"ShowTodaysGifts": "Показывать уже сегодняшние подарки",
//Settings - Show icons
"ShowBirthdayIcon": "Показывать иконку дня рождения",
"HideBirthdayIfFullFriendShip": "Скрывать при максимальной дружбе",
"ShowTravelingMerchant": "Показывать иконку Странствующего Торговца",
"HideMerchantWhenVisited": "Скрывать после посещения",
"ShowRainyDay": "Показать дождливые дни",
"ShowWhenNewRecipesAreAvailable": "Показывать, когда доступны новые рецепты",
"ShowToolUpgradeStatus": "Показывать статус улучшения инструмента",
"ShowRobinBuildingStatusIcon": "Показывать статус постройки с Робин",
"ShowLuckIcon": "Показывать иконку удачи",
"ShowExactValue": "Показывать точное значение",
"ShowSeasonalBerry": "Показывать сезонные растения",
"ShowSeasonalBerryHazelnut": "Показывать фундук на деревьях",
//Others
"LevelUp": "Уровень повышен",
"TrackOnMap": "Отслеживать на карте"
}

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{
// GUI - Game Menu
// "OptionsTabTooltip": "UI Info Suite 2 Options", // TODO
//GUI - Billboard
"Billboard": "กระดานปิดประกาศ",
"Calendar": "ปฏิทิน",
//GUI - Seed shop
"HarvestPrice": "ราคาผลผลิต",
//Production
"Days": "วัน",
"Hours": "ชั่วโมง",
"Minutes": "นาที",
//Harvest
"DaysToMature": "วัน จะเติบโตเต็มที่",
"ReadyToHarvest": "พร้อมเก็บเกี่ยวแล้ว!",
//Display icons - General
"TodaysRecipe": "เมนูวันนี้: ",
"TravelingMerchantIsInTown": "รถพ่อค้าเร่มาถึงเมืองแล้ว!",
"RainNextDay": "พรุ่งนี้ฝนจะตก",
"ThunderstormNextDay": "พรุ่งนี้จะมีพายุฝนฟ้าคะนอง",
"SnowNextDay": "พรุ่งนี้จะมีหิมะตก",
"IslandRainNextDay": "ที่เกาะพรุ่งนี้ฝนจะตก",
"IslandThunderstormNextDay": "ที่เกาะพรุ่งนี้จะมีพายุฝนฟ้าคะนอง",
"DaysUntilToolIsUpgraded": "{0} วัน จะอัพเกรด {1} เสร็จสิ้น",
"ToolIsFinishedBeingUpgraded": "{0} เสร็จเรียบร้อย!",
"NpcBirthday": "วันเกิดของ {0}",
"RobinBuildingStatus": "โรบินจะสร้างสิ่งปลูกสร้างใหม่ของคุณให้เสร็จใน {0} วัน",
"RobinHouseUpgradeStatus": "Robin will finish upgrading your house in {0} day(s)", // TODO
// Display icons - Foragables
"CanFindSalmonberry": "คุณจะเจอ Salmonberry ได้ในวันนี้",
"CanFindBlackberry": "คุณจะเจอ Blackberries ได้ในวันนี้",
"CanFindHazelnut": "คุณจะเจอ Hazelnuts บนต้นไม้ได้ในวันนี้",
//Display icons - Luck
"DailyLuckValue": "โชคประจำวันของคุณคือ {0}",
"FeelingLucky": "คุณรู้สึกว่า โชคดีสุดๆ!!",
"LuckyButNotTooLucky": "รู้สึกเหมือนจะโชคดี... แต่ก็ไม่มาก",
"NotFeelingLuckyAtAll": "คุณรู้สึกว่า วันนี้โชคไม่เข้าข้างเอาซะเลย...",
"MaybeStayHome": "วันนี้คุณควรอยู่บ้านจะดีกว่านะ...",
"LuckStatus1": "รู้สึกโชคดี!",
"LuckStatus2": "วันนี้รู้สึกโชคดีนิดหน่อย!",
"LuckStatus3": "วันนี้อยู่ในกำมือของคุณแล้ว",
"LuckStatus4": "วันนี้เหล่าวิญญาณรู้สึกวางตัวเป็นกลาง",
"LuckStatus5": "วันนี้โชคไม่เข้าข้างคุณ",
"LuckStatus6": "บางทีวันนี้คุณควรจะอยู่บ้าน...",
//Settings - General
"ShowLevelUpAnimation": "แสดงอะนิเมชั่นการเลื่อนขั้น",
"ShowExperienceBar": "แสดงแถบค่าประสบการณ์",
"AllowExperienceBarToFadeOut": "อนุญาตให้แถบค่าประสบการณ์ จางหายไป",
"ShowExperienceGain": "แสดงค่าประสบการณ์ที่ได้รับ",
"ShowLocationOfTownsPeople": "แสดงชาวเมืองในแผนที่",
"ShowAnimalsNeedPets": "แสดงสัตว์เลี้ยงที่ต้องดูแล",
"HideAnimalPetOnMaxFriendship": "ซ่อนค่าหัวใจเมื่อมีค่าสูงสุด",
"ShowCropAndBarrelTooltip": "แสดงเวลาของผักและถังบ่ม",
"ShowItemEffectRanges": "แสดงระยะของหุ่นไล่กาและสปริงเกอร์",
"ShowExtraItemInformation": "แสดงข้อมูลไอเท็มเมื่อชี้เมาส์",
"ShowHarvestPricesInShop": "แสดงราคาขายผลผลิตในร้านค้า",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "แสดงปุ่มปฏิทิน/กระดานปิดประกาศ",
"ShowHeartFills": "แสดงค่าหัวใจ",
"ShowTodaysGifts": "แสดงของขวัญที่ให้ในวันนี้",
//Settings - Show icons
"ShowBirthdayIcon": "แสดงสัญลักษณ์ วันเกิด",
"HideBirthdayIfFullFriendShip": "ซ่อนค่าหัวใจเมื่อมีค่าสูงสุด",
"ShowTravelingMerchant": "แสดงรถพ่อค้าเร่",
"HideMerchantWhenVisited": "ซ่อนรถพ่อค้าเร่ หากไปมาแล้ว",
"ShowRainyDay": "แสดงวันที่ฝนตก",
"ShowWhenNewRecipesAreAvailable": "แสดงเมื่อมีสูตรอาหาร/สูตรคราฟชนิดใหม่เกิดขึ้น",
"ShowToolUpgradeStatus": "แสดงสถานะการอัพเกรดอุปกรณ์",
"ShowRobinBuildingStatusIcon": "แสดงสถานะสิ่งปลูกสร้างของโรบิน",
"ShowLuckIcon": "แสดงสัญลักษณ์โชค",
"ShowExactValue": "แสดงมูลค่าจริง",
"ShowSeasonalBerry": "แสดงของป่าตามฤดูกาล",
"ShowSeasonalBerryHazelnut": "แสดง Hazelnuts บนต้นไม้",
//Others
"LevelUp": "เลื่อนขั้น"
}

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{
// GUI - Game Menu
// "OptionsTabTooltip": "UI Info Suite 2 Options", // TODO
//GUI - Billboard
"Billboard": "İlan panosu",
"Calendar": "Takvim",
//GUI - Seed shop
"HarvestPrice": "Hasat ücreti",
//Production
"Days": "gün",
"Hours": "saat",
"Minutes": "dakika",
//Harvest
"DaysToMature": "olgunlaşmasına kalan zaman",
"ReadyToHarvest": "Hasata hazır!",
//Display icons - General
"TodaysRecipe": "Bugün'ün tarifi: ",
"TravelingMerchantIsInTown": "Gezgin tüccar kasabada!",
"RainNextDay": "Yarın yamur yağacak",
"ThunderstormNextDay": "Yarın fırtına olacak",
"SnowNextDay": "Yarın kar yağacak",
"IslandRainNextDay": "Yarın adada yamur yağacak",
"IslandThunderstormNextDay": "Yarın adada fırtına olacak",
"DaysUntilToolIsUpgraded": "{1}'nın yükseltmesinin bitmesine {0} gün kaldı ",
"ToolIsFinishedBeingUpgraded": "{0} hazır!",
"NpcBirthday": "Doğum günü: {0}",
"RobinBuildingStatus": "Robin inşaatı {0} günde bitirecek",
"RobinHouseUpgradeStatus": "Robin will finish upgrading your house in {0} day(s)", // TODO
// Display icons - Foragables
"CanFindSalmonberry": "Bugün Ağaç Çileği bulabilirsin",
"CanFindBlackberry": "Bugün Yabani Böğürtlen bulabilirsin",
"CanFindHazelnut": "Bugün ağaçlarda Fındık bulabilirsin",
//Display icons - Luck
"DailyLuckValue": "Bugünkü şans değerin {0}",
"FeelingLucky": "Şanslı hissediyorsun!!",
"LuckyButNotTooLucky": "Şanslı hissediyorsun... ama çok da değil",
"NotFeelingLuckyAtAll": "Bugün pek de şanslı hissetmiyorsun...",
"MaybeStayHome": "Belki de bugün evde kalmalısın...",
"LuckStatus1": "Şanslı hissediyorsun!",
"LuckStatus2": "Bugün biraz şanslı hissediyorsun!",
"LuckStatus3": "Şansın bugün kendi ellerinde",
"LuckStatus4": "Ruhlar bugün tarafsız hissediyor",
"LuckStatus5": "Şans bugün yanında değil",
"LuckStatus6": "Belki de bugün evde kalmalısın...",
//Settings - General
"ShowLevelUpAnimation": "Seviye atlama animasyonunu göster",
"ShowExperienceBar": "Deneyim çubuğu görünebilsin",
"AllowExperienceBarToFadeOut": "Deneyim çubuğu kaybolabilsin",
"ShowExperienceGain": "Deneyim kazanıldığını göster",
"ShowLocationOfTownsPeople": "Kasaba halkını haritada göster",
"ShowAnimalsNeedPets": "Sevilme ihtiyacı olan hayvanları göster",
"HideAnimalPetOnMaxFriendship": "Maksimumda gizle",
"ShowCropAndBarrelTooltip": "Ekin ve varil sürelerini göster",
"ShowItemEffectRanges": "Korkuluk ve fıskiye menzilini göster",
"ShowExtraItemInformation": "Nesneler hakkında ek bilgileri göster",
"ShowHarvestPricesInShop": "Dükkanda ürün satış fiyatını göster",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Takvim/ilan pano düğmesini göster",
"ShowHeartFills": "Kalbin ne kadarının dolduğunu göster",
"ShowTodaysGifts": "Bugün verilen hediyeleri göster",
//Settings - Show icons
"ShowBirthdayIcon": "Doğum günü ikonunu göster",
"HideBirthdayIfFullFriendShip": "Maksimumda gizle",
"ShowTravelingMerchant": "Gezgin tüccar ikonunu göster",
"HideMerchantWhenVisited": "Ziyaret edince gizle",
"ShowRainyDay": "Yağmurlu günleri göster",
"ShowWhenNewRecipesAreAvailable": "Yeni tarifler mevcut olduğunda göster",
"ShowToolUpgradeStatus": "Alet yükseltme durumunu göster",
"ShowRobinBuildingStatusIcon": "Robin'in inşaa durumunu göster",
"ShowLuckIcon": "Şans ikonunu göster",
"ShowExactValue": "Tam değeri göster",
"ShowSeasonalBerry": "Mevsimsel yemişleri göster",
"ShowSeasonalBerryHazelnut": "Ağaçlardaki fındıkları göster",
//Others
"LevelUp": "Seviye atlama"
}

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