stardew-valley-mods/LookupAnything/i18n/default.json
2025-07-03 20:02:00 +08:00

800 lines
34 KiB
JSON

{
/*********
** Generic translations
*********/
// language info
"generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C")
"generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space
// date names
"generic.now": "now",
"generic.tomorrow": "tomorrow",
"generic.yesterday": "yesterday",
// generic values
"generic.unknown": "unknown",
// generic field values
"generic.percent": "{{percent}}%",
"generic.percent-chance-of": "{{percent}}% chance of {{label}}",
"generic.percent-ratio": "{{percent}}% ({{value}} of {{max}})",
"generic.ratio": "{{value}} of {{max}}",
"generic.range": "{{min}} to {{max}}",
"generic.yes": "yes",
"generic.no": "no",
"generic.seconds": "{{count}} seconds",
"generic.minutes": "{{count}} minutes",
"generic.hours": "{{count}} hours",
"generic.days": "{{count}} days",
"generic.in-x-days": "in {{count}} days",
"generic.x-days-ago": "{{count}} days ago",
"generic.price": "{{price}}g",
"generic.price-for-quality": "{{price}}g ({{quality}})",
"generic.price-for-stack": "{{price}}g for stack of {{count}}",
"generic.show-x-results": "show {{count}} results",
// types
"type.building": "Building",
"type.bush": "Bush",
"type.fruit-tree": "Fruit tree",
"type.monster": "Monster",
"type.player": "Player",
"type.tree": "Tree",
"type.villager": "Villager",
"type.other": "Other", // default type
// item qualities
"quality.normal": "normal",
"quality.silver": "silver",
"quality.gold": "gold",
"quality.iridium": "iridium",
// item names shown in recipes
"item.wild-seeds": "Wild Seeds (Any)",
// NPC friendship
"friendship-status.friendly": "Friendly",
"friendship-status.dating": "Dating",
"friendship-status.engaged": "Engaged",
"friendship-status.married": "Married",
"friendship-status.divorced": "Divorced",
"friendship-status.kicked-out": "Kicked out",
// custom content (shows which mod added an item, NPC, etc)
"added-by-mod": "Added by mod",
"added-by-mod.summary": "{{modName}}",
// internal ID
"internal-id": "Internal ID",
/*********
** Data translations
*********/
// Community Center bundle areas
"bundle-area.pantry": "Pantry",
"bundle-area.crafts-room": "Crafts Room",
"bundle-area.fish-tank": "Fish Tank",
"bundle-area.boiler-room": "Boiler Room",
"bundle-area.vault": "Vault",
"bundle-area.bulletin-board": "Bulletin Board",
"bundle-area.abandoned-joja-mart": "Abandoned Joja Mart",
// shop names
"shop.adventure-guild": "Adventure Guild",
"shop.clint": "Clint",
"shop.marnie": "Marnie",
"shop.pierre": "Pierre",
"shop.robin": "Robin",
"shop.volcano": "volcano shop",
"shop.willy": "Willy",
// recipe types
"recipe-type.cooking": "Cooking",
"recipe-type.crafting": "Crafting",
"recipe-type.tailoring": "Tailoring",
// NPC descriptions
"data.npc.pet.description": "Your loyal pet.",
"data.npc.horse.description": "Your loyal steed.",
"data.npc.junimo.description": "A forest spirit from the spirit world. Very little is known about them.",
"data.npc.trash-bear.description": "A friendly spirit who cleans up trash.",
// item types
"data.type.container": "Container",
// override item text
"data.item.egg-incubator.description": "Hatches eggs into baby chickens and ducks.",
"data.item.barrel.name": "Barrel",
"data.item.barrel.description": "Break apart to obtain sundry goods.",
"data.item.box.name": "Box",
"data.item.box.description": "Break apart to obtain sundry goods.",
// location names
"location.beach.east-pier": "{{locationName}} (eastern pier)",
"location.bugLand": "Mutant Bug Lair",
"location.desert.topPond": "{{locationName}} (north pond)",
"location.farmCave": "Farm Cave",
"location.farmHouse": "Farmhouse",
"location.forest.island-tip": "{{locationName}} (river near south tip of large island)",
"location.forest.lake": "{{locationName}} (pond)",
"location.forest.river": "{{locationName}} (river)",
"location.HarveyRoom": "Harvey's Room",
"location.LeoTreeHouse": "Treehouse",
"location.SandyHouse": "Oasis",
"location.SebastianRoom": "Sebastian's Room",
"location.submarine": "Night Market Submarine",
"location.town.northmost-bridge": "{{locationName}} (northmost bridge)",
"location.undergroundMine": "Mines",
"location.undergroundMine.level": "Mine Level {{level}}",
"location.witchSwamp": "Witch's Swamp",
"location.caldera": "Ginger Island Caldera",
"location.islandEast": "Ginger Island East",
"location.islandNorth": "Ginger Island North",
"location.islandSouth": "Ginger Island South",
"location.islandSouthEast": "Ginger Island Southeast",
"location.islandSouthEastCave": "Ginger Island Southeast Cave",
"location.islandWest": "Ginger Island West",
"location.islandWest.freshwater": "Ginger Island West (pond)",
"location.islandWest.ocean": "Ginger Island West (ocean)",
"location.fish-area": "{{locationName}} ({{areaName}})",
"location.unknown-fish-area": "{{locationName}} (fishing area {{id}})",
/*********
** Conditions & context tags
*********/
"conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]".
"condition-or-context-tag.negate": "not {{value}}",
"condition.day-of-month": "on specific days ({{days}})",
"condition.day-of-month.even": "even days",
"condition.day-of-month.odd": "odd days",
"condition.item-type.input": "input item",
"condition.item-type.target": "target item",
"condition.raw-context-tag": "context tag \"{{tag}}\"",
"condition.raw-condition": "query \"{{tag}}\"",
"condition.item-context-tag": "{{item}} has context tag {{tags}}",
"condition.item-context-tags": "{{item}} has context tags {{tags}}",
"condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated)
"condition.item-edibility.edible": "{{item}} is edible",
"condition.item-edibility.min": "{{item}} has edibility of {{min}} or more",
"condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}",
"context-tag.bone": "any bone",
"context-tag.egg": "any egg",
"context-tag.large-egg": "any large egg",
"context-tag.preserved-item": "preserved {{name}}",
/*********
** Animal lookups
*********/
// labels
"animal.love": "Love",
"animal.happiness": "Happiness",
"animal.mood": "Mood today",
"animal.complaints": "Complaints",
"animal.produce-ready": "Produce ready",
"animal.growth": "Growth",
"animal.sells-for": "Sells for",
// values
"animal.complaints.hungry": "wasn't fed yesterday",
"animal.complaints.left-out": "was left outside last night",
"animal.complaints.new-home": "moved into new home",
"animal.complaints.no-heater": "no heater in winter",
"animal.complaints.not-petted": "hasn't been petted today",
"animal.complaints.wild-animal-attack": "attacked by wild animals during the night",
/*********
** Building > generic lookups
*********/
// labels
"building.animals": "Animals",
"building.construction": "Construction",
"building.construction-costs": "Construction costs",
"building.feed-trough": "Feed trough",
"building.horse": "Horse",
"building.horse-location": "Horse location",
"building.owner": "Owner",
"building.slimes": "Slimes",
"building.stored-hay": "Stored hay",
"building.upgrades": "Upgrades",
"building.water-trough": "Water trough",
// values
"building.animals.summary": "{{count}} of max {{max}} animals",
"building.construction.summary": "ready on {{date}}",
"building.feed-trough.automated": "automated",
"building.feed-trough.summary": "{{filled}} of {{max}} feed slots filled",
"building.horse-location.summary": "{{location}} ({{x}}, {{y}})",
"building.junimo-harvesting-enabled": "Harvesting enabled",
"building.owner.none": "no owner",
"building.output-processing": "Output processing",
"building.output-ready": "Output ready",
"building.slimes.summary": "{{count}} of max {{max}} slimes",
"building.stored-hay.summary": "{{hayCount}} of {{maxHayInLocation}} hay in this location (max capacity in this building: {{maxHayInBuilding}})",
"building.upgrades.barn.0": "up to 4 animals, add cows",
"building.upgrades.barn.1": "up to 8 animals, add pregnancy and goats",
"building.upgrades.barn.2": "up to 12 animals, add autofeed, pigs, and sheep",
"building.upgrades.cabin.0": "initial cabin",
"building.upgrades.cabin.1": "add kitchen, enable marriage",
"building.upgrades.cabin.2": "enable children",
"building.upgrades.coop.0": "up to 4 animals; add chickens",
"building.upgrades.coop.1": "up to 8 animals; add incubator, dinosaurs, and ducks",
"building.upgrades.coop.2": "up to 12 animals; add autofeed and rabbits",
"building.water-trough.summary": "{{filled}} of {{max}} water troughs filled",
/*********
** Building > fish pond lookups
*********/
// labels
"building.fish-pond.population": "Population",
"building.fish-pond.drops": "Drops",
"building.fish-pond.quests": "Quests",
// values
"building.fish-pond.population.empty": "Add a fish to start this pond",
"building.fish-pond.population.next-spawn": "New fish spawns {{relativeDate}}",
"building.fish-pond.drops.preface": "{{chance}}% chance each day of producing the first matched item:",
"building.fish-pond.drops.min-fish": "With {{count}} fish:",
"building.fish-pond.quests.done": "{{count}} fish",
"building.fish-pond.quests.incomplete-one": "{{count}} fish: will need {{itemName}}",
"building.fish-pond.quests.incomplete-random": "{{count}} fish: will need one of {{itemList}}",
"building.fish-pond.quests.available": "available {{relativeDate}}",
/*********
** Bush lookups
*********/
// labels
"bush.name.berry": "Berry Bush",
"bush.name.plain": "Plain Bush",
"bush.name.tea": "Tea Bush",
"bush.description.berry": "A bush that grows salmonberries and blackberries.",
"bush.description.plain": "A plain bush that doesn't grow anything.",
"bush.description.Tea": "A bush that grows tea leaves.",
"bush.date-planted": "Date planted",
"bush.growth": "Growth",
"bush.next-harvest": "Next harvest",
// values
"bush.growth.summary": "mature on {{date}}",
"bush.schedule.berry": "20% chance of salmonberries in spring 15-18 and blackberries in fall 8-11.",
"bush.schedule.tea": "Grows tea leaves from the 22nd of each season (except winter if not in the greenhouse).",
/*********
** Fruit tree lookups
*********/
// labels
"fruit-tree.complaints": "Complaints",
"fruit-tree.name": "{{fruitName}} Tree",
"fruit-tree.growth": "Growth",
"fruit-tree.next-fruit": "Next fruit",
"fruit-tree.season": "Season",
"fruit-tree.quality": "Quality",
// values
"fruit-tree.complaints.adjacent-objects": "can't grow because there are adjacent objects",
"fruit-tree.growth.summary": "mature on {{date}}",
"fruit-tree.next-fruit.max-fruit": "won't grow any more fruit until you harvest those it has",
"fruit-tree.next-fruit.out-of-season": "out of season",
"fruit-tree.next-fruit.struck-by-lightning": "struck by lightning! Will recover in {{count}} days.",
"fruit-tree.next-fruit.too-young": "too young to bear fruit",
"fruit-tree.quality.now": "{{quality}} now",
"fruit-tree.quality.on-date": "{{quality}} on {{date}}",
"fruit-tree.quality.on-date-next-year": "{{quality}} on {{date}} next year",
"fruit-tree.season.summary": "{{season}} (or anytime in greenhouse)",
/*********
** Crop lookups
*********/
// labels
"crop.summary": "Crop",
"crop.harvest": "Harvest",
"crop.fertilized": "Fertilized",
"crop.watered": "Watered",
// values
"crop.summary.dead": "This crop is dead.",
"crop.summary.drops-X": "drops {{count}}",
"crop.summary.drops-X-to-Y": "drops {{min}} to {{max}} ({{percent}}% chance of extra crops)",
"crop.summary.harvest-once": "harvest after {{daysToFirstHarvest}} days",
"crop.summary.harvest-multi": "harvest after {{daysToFirstHarvest}} days, then every {{daysToNextHarvests}} days",
"crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest",
"crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest",
"crop.summary.seasons": "grows in {{seasons}}",
"crop.summary.sells-for": "sells for {{price}}",
"crop.harvest.too-late": "too late in the season for the next harvest (would be on {{date}})",
/*********
** Item > generic lookups
*********/
// labels
"item.contents": "Contents",
"item.loves-this": "Loves this",
"item.likes-this": "Likes this",
"item.neutral-about-this": "Neutral about this",
"item.dislikes-this": "Dislikes this",
"item.hates-this": "Hates this",
"item.needed-for": "Needed for",
"item.flavor": "Flavor", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine)
"item.number-owned": "Owned",
"item.number-cooked": "Cooked",
"item.number-crafted": "Crafted",
"item.recipes": "Recipes",
"item.see-also": "See also",
"item.sells-for": "Sells for",
"item.sells-to": "Sells to",
"item.can-be-dyed": "Can be dyed",
"item.produces-dye": "Produces dye",
// values
"item.contents.placed": "{{name}} placed",
"item.contents.ready": "{{name}} ready",
"item.contents.partial": "{{name}} in {{time}}",
"item.undiscovered-gift-taste": "{{count}} unrevealed villagers",
"item.undiscovered-gift-taste-appended": ", and {{count}} unrevealed villagers",
"item.needed-for.community-center": "community center ({{bundles}})",
"item.needed-for.full-shipment": "full shipment achievement (ship one)",
"item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)",
"item.needed-for.polyculture": "polyculture achievement (ship {{count}} more)",
"item.needed-for.full-collection": "full collection achievement (donate one to museum)",
"item.needed-for.gourmet-chef": "gourmet chef achievement (cook {{recipes}})",
"item.needed-for.craft-master": "craft master achievement (make {{recipes}})",
"item.needed-for.quests": "current quests ({{quests}})",
"item.unknown-recipes": "{{count}} unknown recipes",
"item.sells-to.shipping-box": "shipping box",
"item.recipes-for-ingredient.entry": "{{name}} (needs {{count}})",
"item.recipes-for-machine.multiple-items": "{{name}} x{{count}}",
"item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in
"item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.",
"item.number-owned.summary": "you own {{count}} of these",
"item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these"
"item.number-crafted.summary": "you made {{count}} of these",
"item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})",
/*********
** Item > cask lookups
*********/
// labels
"item.cask-contents": "Contents",
"item.cask-schedule": "Aging",
// values
"item.cask-schedule.now": "{{quality}} ready now",
"item.cask-schedule.now-partial": "{{quality}} now (use pickaxe to stop aging)",
"item.cask-schedule.tomorrow": "{{quality}} tomorrow",
"item.cask-schedule.in-x-days": "{{quality}} in {{count}} days ({{date}})",
/*********
** Item > crab pot lookups
*********/
// labels
"item.crabpot-bait": "Bait",
"item.crabpot-bait-needed": "Needs bait!",
"item.crabpot-bait-not-needed": "Not needed due to Luremaster profession.",
/*********
** Item > fence lookups
*********/
// labels
"item.fence-health": "Health",
// values
"item.fence-health.gold-clock": "no decay with Gold Clock",
"item.fence-health.summary": "{{percent}}% (roughly {{count}} days left)",
/*********
** Item > fish lookups
*********/
// labels
"item.fish-pond-drops": "Fish pond drops",
"item.fish-spawn-rules": "Spawn rules",
// values
"item.fish-spawn-rules.min-fishing-level": "min fishing level: {{level}}",
"item.fish-spawn-rules.not-caught-yet": "not caught yet (can only be caught once)",
"item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active",
"item.fish-spawn-rules.locations": "locations: {{locations}}",
"item.fish-spawn-rules.locations-by-season.label": "locations:",
"item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}",
"item.fish-spawn-rules.season-any": "any season",
"item.fish-spawn-rules.season-list": "seasons: {{seasons}}",
"item.fish-spawn-rules.time": "time of day: {{times}}",
"item.fish-spawn-rules.weather-sunny": "weather: sunny",
"item.fish-spawn-rules.weather-rainy": "weather: raining",
"item.uncaught-fish": "{{count}} uncaught fish",
/*********
** Item > melee weapon lookups
*********/
// labels
"item.melee-weapon.accuracy": "Accuracy",
"item.melee-weapon.critical-chance": "Critical chance",
"item.melee-weapon.critical-damage": "Critical damage",
"item.melee-weapon.damage": "Damage",
"item.melee-weapon.defense": "Defense",
"item.melee-weapon.knockback": "Knockback",
"item.melee-weapon.reach": "Reach",
"item.melee-weapon.speed": "Attack speed",
// values
"item.melee-weapon.critical-damage.label": "{{multiplier}} times normal damage (before player bonuses)",
"item.melee-weapon.defense.label": "{{amount}} while equipped",
"item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} times normal distance)",
"item.melee-weapon.reach.label": "{{amount}} pixels",
"item.melee-weapon.speed.shown-vs-actual": "shown: {{shownSpeed}}{{lineBreak}}actual: {{actualSpeed}}",
"item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milliseconds per swing frame, before player speed bonuses)",
/*********
** Item > movie lookups
*********/
// labels
"item.movie-snack-preference": "Preference",
"item.movie-ticket.movie-this-week": "Movie this week",
"item.movie-ticket.loves-movie": "Loves movie",
"item.movie-ticket.likes-movie": "Likes movie",
"item.movie-ticket.dislikes-movie": "Dislikes movie",
"item.movie-ticket.rejects-movie": "Won't watch movie",
// values
"item.movie-snack-preference.love": "{{name}} loves this",
"item.movie-snack-preference.like": "{{name}} likes this",
"item.movie-snack-preference.dislike": "{{name}} dislikes this",
"item.movie-ticket.movie-this-week.none": "No movie this week",
/*********
** Item > music block lookups
*********/
// labels
"item.music-block.pitch": "Pitch",
"item.music-block.drum-type": "Drum type",
/*********
** Monster lookups
*********/
// labels
"monster.invincible": "Invincible",
"monster.health": "Health",
"monster.drops": "Drops",
"monster.experience": "XP",
"monster.defense": "Defense",
"monster.attack": "Attack",
"monster.adventure-guild": "Adventure Guild",
// values
"monster.drops.nothing": "nothing",
"monster.adventure-guild.eradication-goal": "eradication goal: {{name}} (killed {{count}} of {{requiredCount}})",
/*********
** NPC > generic lookups
*********/
// labels
"npc.birthday": "Birthday",
"npc.can-romance": "Can romance",
"npc.friendship": "Friendship",
"npc.talked-today": "Talked today",
"npc.gifted-today": "Gifted today",
"npc.gifted-this-week": "Gifted this week",
"npc.kissed-today": "Kissed today",
"npc.hugged-today": "Hugged today",
"npc.loves-gifts": "Loves gifts",
"npc.likes-gifts": "Likes gifts",
"npc.neutral-gifts": "Neutral gifts",
"npc.dislikes-gifts": "Dislikes gifts",
"npc.hates-gifts": "Hates gifts",
"npc.schedule": "Today's schedule",
// values
"npc.can-romance.married": "You're married! <", // < turns into a heart
"npc.can-romance.housemate": "You're housemates!",
"npc.friendship.not-met": "You haven't met them yet.",
"npc.friendship.need-bouquet": "need bouquet for next",
"npc.friendship.need-points": "next in {{count}} pts",
"npc.undiscovered-gift-taste": "{{count}} unrevealed items",
"npc.unowned-gift-taste": "{{count}} unowned items",
"npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.no-entries": "No schedule loaded.",
"npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).",
"npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).",
"npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.",
"npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.",
/*********
** NPC > child lookups
*********/
// labels
"npc.child.age": "Age",
// values
"npc.child.age.description-partial": "{{label}} ({{count}} days to {{nextLabel}})",
"npc.child.age.description-grown": "{{label}}",
"npc.child.age.newborn": "newborn",
"npc.child.age.baby": "baby",
"npc.child.age.crawler": "crawler",
"npc.child.age.toddler": "toddler",
/*********
** Pet lookups
*********/
// labels
"pet.love": "Love",
"pet.petted-today": "Petted today",
"pet.last-petted": "Last petted",
"pet.water-bowl": "Water bowl",
// values
"pet.last-petted.yes": "yes (+12 love)",
"pet.last-petted.days-ago": "{{days}} days ago",
"pet.last-petted.never": "never",
"pet.water-bowl.empty": "empty",
"pet.water-bowl.filled": "filled (+6 love)",
/*********
** Player lookups
*********/
// labels
"player.farm-name": "Farm name",
"player.farm-map": "Farm map",
"player.favorite-thing": "Favorite thing",
"player.gender": "Gender",
"player.housemate": "Housemate",
"player.spouse": "Spouse",
"player.watched-movie-this-week": "Watched movie this week",
"player.combat-skill": "Combat",
"player.farming-skill": "Farming",
"player.fishing-skill": "Fishing",
"player.foraging-skill": "Foraging",
"player.mining-skill": "Mining",
"player.luck": "Luck",
"player.save-format": "Save format",
// values
"player.farm-map.custom": "Custom",
"player.gender.male": "male",
"player.gender.female": "female",
"player.luck.summary": "{{percent}}% to many random checks",
"player.skill.progress": "level {{level}} ({{expNeeded}} XP to next)",
"player.skill.progress-last": "level {{level}}",
/*********
** Puzzles
*********/
// labels
"puzzle.solution": "Solution",
// values
"puzzle.solution.solved": "Puzzle solved!",
"puzzle.solution.hidden": "Puzzle solutions are hidden per your settings.",
/*********
** Puzzles > Fern Islands crystal cave
*********/
// labels
"puzzle.island-crystal-cave.title": "Crystal Cave Puzzle",
"puzzle.island-crystal-cave.crystal-id": "Crystal ID",
// values
"puzzle.island-crystal-cave.solution.not-activated": "Activate the statue to start the puzzle.",
"puzzle.island-crystal-cave.solution.waiting": "Waiting for game to generate sequence...",
"puzzle.island-crystal-cave.solution.activated": "Repeat the pattern of activated crystals:",
/*********
** Puzzles > Fern Islands mermaid puzzle
*********/
// labels
"puzzle.island-mermaid.title": "Island Mermaid Puzzle",
"puzzle.island-mermaid.solution.intro": "Use flute blocks to play the Night Market mermaid song. Pitch values (you can lookup a flute block to see its pitch):",
/*********
** Puzzles > Fern Islands shrine puzzle
*********/
// labels
"puzzle.island-shrine.title": "Island Shrine Puzzle",
// values
"puzzle.island-shrine.solution": "For each pedestal, place the item dropped by gem birds in the corresponding island location when it rains. The items are randomized for each save.",
"puzzle.island-shrine.solution.east": "East: {{item}}",
"puzzle.island-shrine.solution.north": "North: {{item}}",
"puzzle.island-shrine.solution.south": "South: {{item}}",
"puzzle.island-shrine.solution.west": "West: {{item}}",
/*********
** Tile lookups
*********/
// Note for translators:
// The translations in this section are a bit more technical. Quick summary:
//
// - A 'map' sets the layout and appearance for an in-game location (like the farmhouse).
// - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc).
// - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'.
// - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse").
// - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index).
// labels
"tile.title": "Map tile ({{x}}, {{y}})",
"tile.description": "A tile position on the map. This is displayed because you enabled tile lookups in the configuration.",
"tile.game-location": "Location",
"tile.map-name": "Map name",
"tile.map-properties": "Map properties",
"tile.layer-tile": "{{layer}} tile",
"tile.layer-tile-none": "Tile",
// values
"tile.map-properties.value": "{{name}}: {{value}}",
"tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')",
"tile.layer-tile.blend-mode": "blend mode: {{value}}",
"tile.layer-tile.index-property": "index property: {{name}}: {{value}}",
"tile.layer-tile.tile-property": "tile property: {{name}}: {{value}}",
"tile.layer-tile.none-here": "no tile here",
/*********
** Trash Bear or Gourmand lookups
*********/
// labels
"trash-bear-or-gourmand.item-wanted": "Item wanted",
"trash-bear-or-gourmand.quest-progress": "Quest progress",
/*********
** Wild tree lookups
*********/
// labels
"tree.stage": "Growth stage",
"tree.next-growth": "Next growth",
"tree.seed": "Seed",
"tree.is-fertilized": "Is fertilized",
// values
"tree.name.big-mushroom": "Big Mushroom",
"tree.name.mahogany": "Mahogany Tree",
"tree.name.maple": "Maple Tree",
"tree.name.oak": "Oak Tree",
"tree.name.palm": "Palm Tree",
"tree.name.pine": "Pine Tree",
"tree.name.mossy": "Mossy Tree",
"tree.name.mystic": "Mystic Tree",
"tree.name.unknown": "Unknown Tree",
"tree.stage.done": "Fully grown",
"tree.stage.partial": "{{stageName}} ({{step}} of {{max}})",
"tree.next-growth.winter": "can't grow in winter outside greenhouse unless fertilized",
"tree.next-growth.adjacent-trees": "can't grow because other trees are too close",
"tree.next-growth.chance": "{{chance}}% chance to grow into {{stage}} tomorrow",
"tree.seed.not-ready": "Not ready",
"tree.seed.probability-daily": "{{chance}}% chance of {{itemName}} each day.",
"tree.seed.probability-on-chop": "{{chance}}% chance of dropping {{itemName}} when chopped down.",
// growth stages
"tree.stages.seed": "seed",
"tree.stages.sprout": "sprout",
"tree.stages.sapling": "sapling",
"tree.stages.bush": "bush",
"tree.stages.smallTree": "small tree",
"tree.stages.tree": "tree",
/*********
** Generic Mod Config Menu UI
*********/
// main options
"config.title.main-options": "Main options",
"config.force-full-screen.name": "Force full screen",
"config.force-full-screen.desc": "Whether the menu should always be full-screen, instead of centered in the window. This is mainly useful when viewing data mining fields.",
// progression mode
"config.title.progression": "Progression mode",
"config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO
"config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO
"config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes",
"config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).",
"config.progression.show-unknown-recipes.name": "Show unknown recipes",
"config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.",
"config.progression.show-puzzle-solutions.name": "Show puzzle solutions",
"config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.",
// gift tastes
"config.title.gift-tastes": "Gift tastes",
"config.show-gift-tastes.loved.name": "Show loved gifts",
"config.show-gift-tastes.loved.desc": "Whether to show loved gifts in NPC and item lookups.",
"config.show-gift-tastes.liked.name": "Show liked gifts",
"config.show-gift-tastes.liked.desc": "Whether to show liked gifts in NPC and item lookups.",
"config.show-gift-tastes.neutral.name": "Show neutral gifts",
"config.show-gift-tastes.neutral.desc": "Whether to show neutral gifts in NPC and item lookups.",
"config.show-gift-tastes.disliked.name": "Show disliked gifts",
"config.show-gift-tastes.disliked.desc": "Whether to show disliked gifts in NPC and item lookups.",
"config.show-gift-tastes.hated.name": "Show hated gifts",
"config.show-gift-tastes.hated.desc": "Whether to show hated gifts in NPC and item lookups.",
"config.show-unowned-gifts.name": "Show unowned gifts",
"config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.",
"config.highlight-unrevealed-gift-tastes.name": "Highlight unrevealed gifts",
"config.highlight-unrevealed-gift-tastes.desc": "Whether to highlight item gift tastes which haven't been revealed in the NPC profile. When enabled, unrevealed gift tastes will be bold.",
// collapse fields
"config.title.collapse-fields": "Collapse large fields",
"config.collapse-fields.enabled.name": "Enabled",
"config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
"config.collapse-fields.building-recipes.name": "Building lookup: recipes",
"config.collapse-fields.item-recipes.name": "Item lookup: recipes",
"config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes",
"config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.",
// advanced options
"config.title.advanced-options": "Advanced options",
"config.tile-lookups.name": "Tile lookups",
"config.tile-lookups.desc": "Whether to include map tiles as lookup targets.",
"config.data-mining-fields.name": "Show data mining fields",
"config.data-mining-fields.desc": "Whether to show raw data useful for data miners (as separate fields at the bottom of lookup results). This is an advanced feature not intended for most players.",
"config.show-invalid-recipes.name": "Show invalid recipes",
"config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.",
"config.target-redirection.name": "Target redirection",
"config.target-redirection.desc": "In some cases the game spawns a temporary entity to represent another one. For example, Abigail in the mines is actually a temporary NPC with the name 'AbigailMine', so looking her up there won't show Abigail's real info. With this option enabled, Lookup Anything will look up the original Abigail instead.",
"config.scroll-amount.name": "Scroll amount",
"config.scroll-amount.desc": "The number of pixels to shift content on each up/down scroll.",
// controls section
"config.title.controls": "Controls",
"config.hide-on-key-up.name": "Hide on key up",
"config.hide-on-key-up.desc": "Whether to hide the lookup UI when you release the lookup key.",
"config.toggle-lookup.name": "Toggle lookup",
"config.toggle-lookup.desc": "The keys which toggle the lookup UI for something under the cursor.",
"config.toggle-search.name": "Toggle search",
"config.toggle-search.desc": "The keys which toggle the search UI.",
"config.scroll-up.name": "Scroll up",
"config.scroll-up.desc": "The keys which scroll up long content by a few lines.",
"config.scroll-down.name": "Scroll down",
"config.scroll-down.desc": "The keys which scroll down long content by a few lines.",
"config.page-up.name": "Page up",
"config.page-up.desc": "The keys which scroll up long content by a full page.",
"config.page-down.name": "Page down",
"config.page-down.desc": "The keys which scroll down long content by a full page.",
"config.toggle-debug.name": "Toggle debug",
"config.toggle-debug.desc": "The keys which toggle the display of debug information.",
/*********
** Iconic Framework icon
*********/
"icon.toggle-search.name": "Lookup Anything",
"icon.toggle-search.desc": "Toggle Lookup Anything Search"
}