87 lines
3.1 KiB
TOML
87 lines
3.1 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = 69
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# Make all drawn cards visible
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[[patches]]
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[patches.pattern]
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target = "cardarea.lua"
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pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(self, card)"
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position = "before"
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payload = '''
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if self == G.hand and not card.states.visible then
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card.states.visible = true
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end'''
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match_indent = true
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# Fix drawing specific card staying invisible
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(to, card)"
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position = "before"
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payload = '''
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if card and to == G.hand and not card.states.visible then
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card.states.visible = true
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end'''
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match_indent = true
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# Replace drawing deck pile
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[[patches]]
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[patches.regex]
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target = "cardarea.lua"
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pattern = '''
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(?<indent>[\t ]*)local deck_height \= \(self\.config\.deck_height or 0\.15\)\/52
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[\t ]*for k, card in ipairs\(self\.cards\) do
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[\t ]* if card\.facing \=\= 'front' then card\:flip\(\) end
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[\t ]*
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[\t ]* if not card\.states\.drag\.is then
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[\t ]* card\.T\.x \= self\.T\.x \+ 0\.5\*\(self\.T\.w \- card\.T\.w\) \+ self\.shadow_parrallax\.x\*deck_height\*\(\#self\.cards\/\(self \=\= G\.deck and 1 or 2\) \- k\) \+ 0\.9\*self\.shuffle_amt\*\(1 \- k\*0\.01\)\*\(k%2 \=\= 1 and 1 or \-0\)
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[\t ]* card\.T\.y \= self\.T\.y \+ 0\.5\*\(self\.T\.h \- card\.T\.h\) \+ self\.shadow_parrallax\.y\*deck_height\*\(\#self\.cards\/\(self \=\= G\.deck and 1 or 2\) \- k\)
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[\t ]* card\.T\.r \= 0 \+ 0\.3\*self\.shuffle_amt\*\(1 \+ k\*0\.05\)\*\(k%2 \=\= 1 and 1 or \-0\)
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[\t ]* card\.T\.x \= card\.T\.x \+ card\.shadow_parrallax\.x\/30
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[\t ]* end
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[\t ]*end'''
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position = "at"
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payload = '''
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local display_limit
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if not Cartomancer.SETTINGS.compact_deck_enabled then
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display_limit = 999999
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else
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display_limit = Cartomancer.SETTINGS.compact_deck_visible_cards
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end
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local deck_height = (self.config.deck_height or 0.15)/52
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local total_cards = #self.cards <= display_limit and #self.cards or display_limit -- limit height
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local fixedX, fixedY, fixedR = nil, nil, nil
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for k, card in ipairs(self.cards) do
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if card.facing == 'front' then card:flip() end
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if not card.states.drag.is then
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if fixedX then
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card.T.x = fixedX
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card.T.y = fixedY
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card.T.r = fixedR -- rotation
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card.states.visible = false
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else
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card.T.x = self.T.x + 0.5*(self.T.w - card.T.w) + self.shadow_parrallax.x*deck_height*(total_cards/(self == G.deck and 1 or 2) - k) + 0.9*self.shuffle_amt*(1 - k*0.01)*(k%2 == 1 and 1 or -0)
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card.T.y = self.T.y + 0.5*(self.T.h - card.T.h) + self.shadow_parrallax.y*deck_height*(total_cards/(self == G.deck and 1 or 2) - k)
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card.T.r = 0 + 0.3*self.shuffle_amt*(1 + k*0.05)*(k%2 == 1 and 1 or -0)
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card.T.x = card.T.x + card.shadow_parrallax.x/30
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card.states.visible = true
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if k >= display_limit then
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fixedX = card.T.x
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fixedY = card.T.y
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fixedR = card.T.r
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end
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end
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end
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end'''
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line_prepend = '$indent'
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