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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
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The hypothetical commands `show w' and `show c' should show the appropriate
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For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
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may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -0,0 +1,46 @@
## Requirements
- [Lovely](https://github.com/ethangreen-dev/lovely-injector) - a Balatro injector.
## Installation
1. Install [Lovely](https://github.com/ethangreen-dev/lovely-injector?tab=readme-ov-file#manual-installation).
2. Download the [latest release](https://github.com/stupxd/Cartomancer/releases/) of this mod.
3. Unzip the folder, and move it into the `%appdata%/Balatro/Mods` folder.
4. Restart the game to load the mod.
## Features
1. Limit amount of cards visible in your deck pile, to make it appear smaller. Default limit is 100 cards, which can be modified in mod config menu.
![cards-pile-difference](git-assets/deck-pile.jpg)
2. Improved deck view
- Stack identical playing cards, which looks much cleaner and improves performance.
![stackable-cards-difference](git-assets/stackable-cards.jpg)
- Optionally, stack cards regardless of modifier, if your deck has tons of unique cards.
- Hide drawn cards from deck view
4. Custom scoring flames intensity and SFX volume.
5. Hide non-essential (edition) shaders.
6. Improved jokers management
- Option to hide all jokers (improves performance at 100+ jokers).
- Zoom into the jokers area for easier jokers management and navigation.
![zoom-jokers-difference](git-assets/zoom-jokers.jpg)
Settings for this mod can be found under `Mods` tab, if you use Steamodded 1.0.0 - find `Cartomancer`, and open `Config` tab.
If you play vanilla, go to `Settings` and open ![cartomancer](assets/1x/modicon.png) tab.
## Credits
[Jen Walter](https://github.com/jenwalter666/) for the code for UI box on stacked cards.
[Mysthaps](https://github.com/Mysthaps/) for most of the initial mod config code.

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require 'cartomancer.init'
Cartomancer.path = assert(
Cartomancer.find_self('cartomancer.lua'),
"Failed to find mod folder. Make sure that `Cartomancer` folder has `cartomancer.lua` file!"
)
Cartomancer.load_mod_file('internal/config.lua', 'internal.config')
Cartomancer.load_mod_file('internal/atlas.lua', 'internal.atlas')
Cartomancer.load_mod_file('internal/ui.lua', 'internal.ui')
Cartomancer.load_mod_file('internal/keybinds.lua', 'internal.keybinds')
Cartomancer.load_mod_file('core/view-deck.lua', 'core.view-deck')
Cartomancer.load_mod_file('core/flames.lua', 'core.flames')
Cartomancer.load_mod_file('core/optimizations.lua', 'core.optimizations')
Cartomancer.load_mod_file('core/jokers.lua', 'core.jokers')
Cartomancer.load_mod_file('core/hand.lua', 'core.hand')
Cartomancer.load_config()
Cartomancer.INTERNAL_jokers_menu = false
-- TODO dedicated keybinds file? keybinds need to load after config
Cartomancer.register_keybind {
name = 'hide_joker',
func = function (controller)
Cartomancer.hide_hovered_joker(controller)
end
}
Cartomancer.register_keybind {
name = 'toggle_tags',
func = function (controller)
Cartomancer.SETTINGS.hide_tags = not Cartomancer.SETTINGS.hide_tags
Cartomancer.update_tags_visibility()
end
}
Cartomancer.register_keybind {
name = 'toggle_consumables',
func = function (controller)
Cartomancer.SETTINGS.hide_consumables = not Cartomancer.SETTINGS.hide_consumables
end
}
Cartomancer.register_keybind {
name = 'toggle_deck',
func = function (controller)
Cartomancer.SETTINGS.hide_deck = not Cartomancer.SETTINGS.hide_deck
end
}
Cartomancer.register_keybind {
name = 'toggle_jokers',
func = function (controller)
if not (G and G.jokers) then
return
end
G.jokers.cart_hide_all = not G.jokers.cart_hide_all
if G.jokers.cart_hide_all then
Cartomancer.hide_all_jokers()
else
Cartomancer.show_all_jokers()
end
Cartomancer.align_G_jokers()
end
}
Cartomancer.register_keybind {
name = 'toggle_jokers_buttons',
func = function (controller)
Cartomancer.SETTINGS.jokers_controls_buttons = not Cartomancer.SETTINGS.jokers_controls_buttons
end
}

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return {
compact_deck_enabled = true,
compact_deck_visible_cards = 100,
deck_view_stack_enabled = true,
deck_view_stack_modifiers = false,
deck_view_stack_chips = true,
-- [top center bottom]
deck_view_stack_pos_vertical = 't',
-- [left middle right]
deck_view_stack_pos_horizontal = 'm',
-- Hex color code for x (before amount)
deck_view_stack_x_color = 'ed7575',
-- Opacity in %
deck_view_stack_background_opacity = '60',
deck_view_hide_drawn_cards = false,
-- todo: maybe custom shader for drawn cards to adjust opacity
improved_hand_sorting = false,
draw_non_essential_shaders = true,
hide_tags = false,
hide_consumables = false,
hide_deck = false,
hide_jokers = false,
flames_intensity_min = 0.5,
flames_intensity_max = 10,
flames_relative_intensity = false,
flames_slower_speed = false,
flames_volume = 100,
jokers_controls_buttons = true,
jokers_controls_show_after = 13,
keybinds = {
hide_joker = {
lalt = true,
h = true,
},
toggle_tags = {['[none]'] = true},
toggle_consumables = {['[none]'] = true},
toggle_deck = {['[none]'] = true},
toggle_jokers = {['[none]'] = true},
toggle_jokers_buttons = {['[none]'] = true},
},
}
--[[
--------- WIP / concepting
-- Stack cards in hand?
hand_stack_enabled = true,
hand_stack_after_total = 100,
-- stacked jokers?
hide_jokers = {
enabled = true,
rarities = {
common = true,
uncommon = true,
rare = false,
},
all = true,
editions = {
negative = true,
},
-- When total reaches this number, matching jokers will be hidden TODO : make sure to show jokers once the number's back down :)
hide_after_total = 100,
},
]]

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function Cartomancer.get_flames_intensity()
local value
if Cartomancer.SETTINGS.flames_relative_intensity then
-- Scale intensity relative to the required score
value = math.max(0., math.log(G.ARGS.score_intensity.earned_score/G.ARGS.score_intensity.required_score + 5, 5))
else
value = math.max(0., math.log(G.ARGS.score_intensity.earned_score, 5) - 2)
end
if Cartomancer.SETTINGS.flames_intensity_max >= Cartomancer._INTERNAL_max_flames_intensity then
return value
end
return math.max(
math.min(value, Cartomancer.SETTINGS.flames_intensity_max),
Cartomancer.SETTINGS.flames_intensity_min
)
end
function Cartomancer.handle_flames_volume(value)
return Cartomancer.SETTINGS.flames_volume/100. * value
end
local function intensity_for_big_scores(real_intensity)
local power = 0.55
real_intensity = math.max(0, real_intensity)
return math.max(0, math.min(6, real_intensity) + math.max(1, math.log(real_intensity)) ^ power) - 1.
end
function Cartomancer.handle_flames_timer(timer, intensity)
if not Cartomancer.SETTINGS.flames_slower_speed then
return timer + G.real_dt*(1 + intensity*0.2)
end
return timer + G.real_dt*(1 + intensity_for_big_scores(intensity)*0.7)
end

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-- Hand sorting
G.FUNCS.cartomancer_sort_hand_off = function(e)
if G.hand.cart_sorting == false then
G.hand.cart_old_sorting = G.hand.config.sort
G.hand:sort('off')
else
G.hand.config.sort = G.hand.cart_old_sorting
G.hand:sort()
end
end
local function is_desc(method)
return string.find(method, "desc")
end
local function is_suit(method)
return string.find(method, "suit")
end
local function is_sorted()
-- TODO : check if hand is already sorted with current method
return true
end
local g_func_sort_hand_suit = G.FUNCS.sort_hand_suit
G.FUNCS.sort_hand_suit = function(e)
G.hand.cart_sorting = true
if not Cartomancer.SETTINGS.improved_hand_sorting then
return g_func_sort_hand_suit(e)
end
local current = G.hand.config.sort
local new = 'suit desc'
-- If already sorted by suit, toggle ascending/descending order
if is_suit(current) and is_sorted() then
if is_desc(current) then
new = 'suit asc'
else
new = 'suit desc'
end
end
G.hand:sort(new)
play_sound('paper1')
end
local g_func_sort_hand_value = G.FUNCS.sort_hand_value
G.FUNCS.sort_hand_value = function(e)
G.hand.cart_sorting = true
if not Cartomancer.SETTINGS.improved_hand_sorting then
return g_func_sort_hand_value(e)
end
local current = G.hand.config.sort
local new = 'desc'
-- If already sorted by value, toggle ascending/descending order
if not is_suit(current) and is_sorted() then
if is_desc(current) then
new = 'asc'
else
new = 'desc'
end
end
G.hand:sort(new)
play_sound('paper1')
end

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-- EXPAND JOKERS CARDAREA
function Cartomancer.align_G_jokers()
if not G or not G.jokers then
return
end
-- Refresh controls
if G.jokers.children.cartomancer_controls then
G.jokers.children.cartomancer_controls:remove()
G.jokers.children.cartomancer_controls = nil
end
G.jokers:align_cards()
G.jokers:hard_set_cards()
end
local old_slider_value = 0
local slide_speedup = nil
function Cartomancer.expand_G_jokers()
G.jokers.cart_zoom_slider = G.jokers.cart_zoom_slider or 0
local self_T_w = math.max(4.9*G.CARD_W, 0.6*#G.jokers.cards * G.CARD_W)
local self_T_x = G.jokers.T.x - (self_T_w- 4.9*G.CARD_W) * G.jokers.cart_zoom_slider / 100
local self = G.jokers
for k, card in ipairs(self.cards) do
if card.states.drag.is then
local sign = nil
if card.T.x < -1 then
sign = -1
elseif card.T.x > G.TILE_W then
sign = 1
end
if sign then
slide_speedup = (slide_speedup or 1) + 0.01
local shift = math.min(
self_T_w / 3,
4 * (slide_speedup ^ 1.7)
)
G.jokers.cart_zoom_slider = math.max(0, math.min(100, G.jokers.cart_zoom_slider + sign * shift / self_T_w))
local slider = G.jokers.children.cartomancer_controls:get_UIE_by_ID('joker_slider')
-- Only relevant part, copied from G.FUNCS.slider
local rt = slider.config.ref_table
slider.T.w = (G.jokers.cart_zoom_slider - rt.min)/(rt.max - rt.min)*rt.w
slider.config.w = slider.T.w
else
slide_speedup = nil
end
else
card.T.r = 0.1*(-#self.cards/2 - 0.5 + k)/(#self.cards)+ (G.SETTINGS.reduced_motion and 0 or 1)*0.02*math.sin(2*G.TIMERS.REAL+card.T.x)
local max_cards = math.max(#self.cards, self.config.temp_limit)
card.T.x = self_T_x + (self_T_w-self.card_w)*((k-1)/math.max(max_cards-1, 1) - 0.5*(#self.cards-max_cards)/math.max(max_cards-1, 1)) + 0.5*(self.card_w - card.T.w)
if #self.cards > 2 or (#self.cards > 1 and self == G.consumeables) or (#self.cards > 1 and self.config.spread) then
card.T.x = self_T_x + (self_T_w-self.card_w)*((k-1)/(#self.cards-1)) + 0.5*(self.card_w - card.T.w)
elseif #self.cards > 1 and self ~= G.consumeables then
card.T.x = self_T_x + (self_T_w-self.card_w)*((k - 0.5)/(#self.cards)) + 0.5*(self.card_w - card.T.w)
else
card.T.x = self_T_x + self_T_w/2 - self.card_w/2 + 0.5*(self.card_w - card.T.w)
end
local highlight_height = G.HIGHLIGHT_H/2
if not card.highlighted then highlight_height = 0 end
card.T.y = self.T.y + self.T.h/2 - card.T.h/2 - highlight_height+ (G.SETTINGS.reduced_motion and 0 or 1)*0.03*math.sin(0.666*G.TIMERS.REAL+card.T.x)
card.T.x = card.T.x + card.shadow_parrallax.x/30
end
end
if not (old_slider_value == G.jokers.cart_zoom_slider) then
old_slider_value = G.jokers.cart_zoom_slider
return true
end
end
--*--------------------------
--*------HIDE JOKERS
--*--------------------------
-- TODO : popup below joker to hide it
local JOKER_RARITY = {
'common',
'uncommon',
'rare',
'legendary',
}
function Cartomancer.add_visibility_controls()
if not G.jokers then
return
end
if not (Cartomancer.SETTINGS.jokers_controls_buttons and #G.jokers.cards >= Cartomancer.SETTINGS.jokers_controls_show_after) then
G.jokers.cart_jokers_expanded = false
if G.jokers.children.cartomancer_controls then
Cartomancer.align_G_jokers()
end
return
end
if not G.jokers.children.cartomancer_controls then
local settings = Sprite(0,0,0.425,0.425,G.ASSET_ATLAS["cart_settings"], {x=0, y=0})
settings.states.drag.can = false
local joker_slider = nil
if G.jokers.cart_jokers_expanded then
joker_slider = create_slider({id = 'joker_slider', w = 6, h = 0.4,
ref_table = G.jokers, ref_value = 'cart_zoom_slider', min = 0, max = 100,
decimal_places = 1,
hide_val = true,
colour = G.C.CHIPS,
})
joker_slider.config.padding = 0
end
G.jokers.children.cartomancer_controls = UIBox {
definition = {
n = G.UIT.ROOT,
config = { align = 'cm', padding = 0.07, colour = G.C.CLEAR, },
nodes = {
{n=G.UIT.R, config={align = 'tm', padding = 0.07, no_fill = true}, nodes={
G.jokers.cart_hide_all and
{n=G.UIT.C, config={align = "cm"}, nodes={
UIBox_button({id = 'show_all_jokers', button = 'cartomancer_show_all_jokers', label = {localize('carto_jokers_show')},
minh = 0.45, minw = 1, col = false, scale = 0.3,
colour = G.C.CHIPS, --func = function ()return Cartomancer.SETTINGS.jokers_visibility_controls end
})
}}
or
{n=G.UIT.C, config={align = "cm", }, nodes={
UIBox_button({id = 'hide_all_jokers', button = 'cartomancer_hide_all_jokers', label ={localize('carto_jokers_hide')},
minh = 0.45, minw = 1, col = false, scale = 0.3,-- func = function ()return Cartomancer.SETTINGS.jokers_visibility_controls end
})
}},
{n=G.UIT.C, config={align = "cm"}, nodes={
UIBox_button({id = 'zoom_jokers', button = 'cartomancer_zoom_jokers', label = {localize('carto_jokers_zoom')},
minh = 0.45, minw = 1, col = false, scale = 0.3,
})
}},
joker_slider,
Cartomancer.INTERNAL_jokers_menu and {n=G.UIT.C, config={align = "cm"}, nodes={
{n=G.UIT.C, config={align = "cm", padding = 0.01, r = 0.1, hover = true, colour = G.C.BLUE, button = 'cartomancer_joker_visibility_settings', shadow = true}, nodes={
{n=G.UIT.O, config={object = settings}},
}},
}} or nil,
}}
}
},
config = {
align = 't',
bond = 'Strong',
parent = G.jokers
},
}
end
-- This makes sure UIBox is drawn every frame
G.jokers.children.cartomancer_controls:draw()
end
G.FUNCS.cartomancer_hide_all_jokers = function(e)
Cartomancer.hide_all_jokers()
G.jokers.cart_hide_all = true
Cartomancer.align_G_jokers()
end
G.FUNCS.cartomancer_show_all_jokers = function(e)
Cartomancer.show_all_jokers()
G.jokers.cart_hide_all = false
Cartomancer.align_G_jokers()
end
G.FUNCS.cartomancer_zoom_jokers = function(e)
G.jokers.cart_jokers_expanded = not G.jokers.cart_jokers_expanded
Cartomancer.align_G_jokers()
end
G.FUNCS.cartomancer_joker_visibility_settings = function(e)
G.CARTO_JOKER_VISIBILITY = UIBox{
definition = Cartomancer.jokers_visibility_standalone_menu(),
config = {align="cm", offset = {x=0,y=10},major = G.ROOM_ATTACH, bond = 'Weak', instance_type = "POPUP"}
}
G.CARTO_JOKER_VISIBILITY.alignment.offset.y = 0
G.ROOM.jiggle = G.ROOM.jiggle + 1
G.CARTO_JOKER_VISIBILITY:align_to_major()
-- TODO : REMOVE WHEN APPLY/CANCEL IS PRESSED
end
local function hide_card(card)
card.states.visible = false
end
function Cartomancer.handle_joker_added(card)
if G.jokers.cart_hide_all then
hide_card(card)
end
end
function Cartomancer.hide_hovered_joker(controller)
if not G.jokers then
return
end
local selected = controller.focused.target or controller.hovering.target
if not selected or not selected:is(Card) then
return
end
if selected.area ~= G.jokers then
return
end
hide_card(selected)
end
function Cartomancer.hide_all_jokers()
if not G.jokers then
print("no jokers")
return
end
local total_jokers = #G.jokers.cards
for i = 1, total_jokers do
hide_card(G.jokers.cards[i])
end
end
function Cartomancer.show_all_jokers()
if not G.jokers then
Cartomancer.log("no jokers")
return
end
local total_jokers = #G.jokers.cards
for i = 1, total_jokers do
G.jokers.cards[i].states.visible = true
end
end

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-- ============================
-- Hide non-essential shaders
-- ============================
local essential_shaders = {
background = true,
CRT = true,
flame = true,
flash = true,
dissolve = true,
vortex = true,
voucher = true,
booster = true,
hologram = true,
debuff = true,
played = true,
skew = true,
splash = true,
}
local sprite_draw_shader = Sprite.draw_shader
function Sprite:draw_shader(_shader, _shadow_height, _send, _no_tilt, other_obj, ms, mr, mx, my, custom_shader, tilt_shadow)
if not Cartomancer.SETTINGS.draw_non_essential_shaders and _shader == 'negative' then
_shader = 'dissolve'
_send = nil
end
if Cartomancer.SETTINGS.draw_non_essential_shaders or essential_shaders[_shader] then
return sprite_draw_shader(self, _shader, _shadow_height, _send, _no_tilt, other_obj, ms, mr, mx, my, custom_shader, tilt_shadow)
end
end
-- ============================
-- Hide card areas
-- ============================
local cardarea_draw = CardArea.draw
function CardArea:draw()
if Cartomancer.SETTINGS.hide_consumables and self == G.consumeables then
return
elseif Cartomancer.SETTINGS.hide_deck and self == G.deck then
return
end
return cardarea_draw(self)
end
-- ============================
-- Hide tags
-- ============================
function Cartomancer.update_tags_visibility()
for _, tag in pairs(G.GAME.tags) do
tag.HUD_tag.states.visible = not Cartomancer.SETTINGS.hide_tags
end
end

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local Cartomancer_replacements = {
{
find = [[
for k, v in ipairs%(G%.playing_cards%) do
if v%.base%.suit then table%.insert%(SUITS%[v%.base%.suit%], v%) end]],
-- Steamodded<0917b
find_alt = [[
for k, v in ipairs%(G%.playing_cards%) do
table%.insert%(SUITS%[v%.base%.suit%], v%)]],
place = [[
local SUITS_SORTED = Cartomancer.tablecopy(SUITS)
for k, v in ipairs(G.playing_cards) do
if v.base.suit then
local greyed
if unplayed_only and not ((v.area and v.area == G.deck) or v.ability.wheel_flipped) then
greyed = true
end
local card_string = v:cart_to_string()
if greyed then
card_string = card_string .. "Greyed" -- for some reason format doesn't work and final string is `sGreyed`
end
if greyed and Cartomancer.SETTINGS.deck_view_hide_drawn_cards then
-- Ignore this card.
elseif not Cartomancer.SETTINGS.deck_view_stack_enabled then
-- Don't stack cards
local _scale = 0.7
local copy = copy_card(v, nil, _scale)
copy.greyed = greyed
copy.stacked_quantity = 1
table.insert(SUITS_SORTED[v.base.suit], copy)
elseif not SUITS[v.base.suit][card_string] then
-- Initiate stack
table.insert(SUITS_SORTED[v.base.suit], card_string)
local _scale = 0.7
local copy = copy_card(v, nil, _scale)
copy.greyed = greyed
copy.stacked_quantity = 1
SUITS[v.base.suit][card_string] = copy
else
-- Stack cards
local stacked_card = SUITS[v.base.suit][card_string]
stacked_card.stacked_quantity = stacked_card.stacked_quantity + 1
end
end]]
},
{
find = "card_limit = #SUITS%[suit_map%[j%]%],",
place = "card_limit = #SUITS_SORTED[suit_map[j]],"
},
{
find = [[
for i = 1%, %#SUITS%[suit_map%[j%]%] do
if SUITS%[suit_map%[j%]%]%[i%] then
local greyed%, _scale = nil%, 0%.7
if unplayed_only and not %(%(SUITS%[suit_map%[j%]%]%[i%]%.area and SUITS%[suit_map%[j%]%]%[i%]%.area == G%.deck%) or SUITS%[suit_map%[j%]%]%[i%]%.ability%.wheel_flipped%) then
greyed = true
end
local copy = copy_card%(SUITS%[suit_map%[j%]%]%[i%]%, nil%, _scale%)
copy%.greyed = greyed
copy%.T%.x = view_deck%.T%.x %+ view_deck%.T%.w %/ 2
copy%.T%.y = view_deck%.T%.y
copy:hard_set_T%(%)
view_deck:emplace%(copy%)
end
end]],
place = [[
for i = 1%, %#SUITS_SORTED%[suit_map%[j%]%] do
local card
if not Cartomancer.SETTINGS.deck_view_stack_enabled then
card = SUITS_SORTED%[suit_map%[j%]%]%[i%]
else
local card_string = SUITS_SORTED%[suit_map%[j%]%]%[i%]
card = SUITS%[suit_map%[j%]%]%[card_string%]
end
card%.T%.x = view_deck%.T%.x %+ view_deck%.T%.w%/2
card%.T%.y = view_deck%.T%.y
card:create_quantity_display%(%)
card:hard_set_T%(%)
view_deck:emplace%(card%)
end]]
},
{
find = ' modded and {n = G.UIT.R, config = {align = "cm"}, nodes = {',
place = [=[
not unplayed_only and Cartomancer.add_unique_count() or nil,
modded and {n = G.UIT.R, config = {align = "cm"}, nodes = {]=]
},
}
-- Mom, can we have lovely patches for overrides.lua?
-- No, we have lovely patches at home
-- Lovely patches at home:
local Cartomancer_nfs_read
local Cartomancer_nfs_read_override = function (containerOrName, nameOrSize, sizeOrNil)
local data, size = Cartomancer_nfs_read(containerOrName, nameOrSize, sizeOrNil)
if type(containerOrName) ~= "string" then
return data, size
end
local overrides = '/overrides.lua'
if containerOrName:sub(-#overrides) ~= overrides then
return data, size
end
local replaced = 0
local total_replaced = 0
for _, v in ipairs(Cartomancer_replacements) do
data, replaced = string.gsub(data, v.find, v.place)
if replaced == 0 and v.find_alt then
data, replaced = string.gsub(data, v.find_alt, v.place)
end
if replaced == 0 then
print("Failed to replace " .. v.find .. " for overrides.lua")
else
total_replaced = total_replaced + 1
end
end
print("Totally applied " .. total_replaced .. " replacements to overrides.lua")
-- We no longer need this override
NFS.read = Cartomancer_nfs_read
return data, size
end

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function Card:cart_to_string(args)
local args = args or {}
local suit = self.base and (
-- if has base, check for stone / no_suit
-- only use NoSuit for unique_count, deck view displays every stone card in respective suit area
(self.ability.effect == 'Stone Card' or self.config.center.no_suit) and args.unique_count and 'NoSuit' or self.base.suit
-- otherwise empty string
) or ''
local rank = self.base and (
-- if has base, check for stone / no_rank
(self.ability.effect == 'Stone Card' or self.config.center.no_rank) and 'NoRank' or self.base.value
-- otherwise empty string
) or ''
if not Cartomancer.SETTINGS.deck_view_stack_chips then
rank = rank .. tostring(self:get_chip_bonus())
end
if not args.unique_count and Cartomancer.SETTINGS.deck_view_stack_modifiers then
return string.format(
"%s%s",
suit,
rank,
self.greyed and 'Greyed' or ''
)
end
return string.format(
"%s%s%s%s%s%s%s%s%s%s",
suit,
rank,
self.ability and self.ability.name or '',
self.edition and (self.edition.type or next(self.edition)) or '',
self.seal or '',
-- TODO : steamodded stickers compatibility
self.eternal and 'Eternal' or '',
self.perishable and 'Perishable' or '',
self.rental and 'Rental' or '',
self.debuff and 'Debuff' or '',
self.greyed and 'Greyed' or ''
)
end
-- Util
function Cartomancer.tablecopy(t)
local t2 = {}
for k,v in pairs(t) do
t2[k] = v
end
return t2
end
function Cartomancer.table_size(t)
local size = 0
for _, _ in pairs(t) do
size = size + 1
end
return size
end
function Cartomancer.add_unique_count()
local unique_count = 0
local all_keys = {}
for i = 1, #G.playing_cards do
local key = G.playing_cards[i]:cart_to_string{ unique_count=true }
if not all_keys[key] then
all_keys[key] = true
unique_count = unique_count + 1
end
end
-- for _, cards in pairs(SUITS_SORTED) do
-- unique_count = unique_count + #cards
-- end
return {n=G.UIT.R, config={align = "cm"}, nodes={
{n=G.UIT.T, config={text = localize('carto_deck_view_unique_cards')..' '..tostring(unique_count), colour = G.C.WHITE, scale = 0.3}},
}}
end
-- Handle amount display
----- Copied from incantation
G.FUNCS.disable_quantity_display = function(e)
local preview_card = e.config.ref_table
e.states.visible = preview_card.stacked_quantity > 1
end
function Card:create_quantity_display()
if not Cartomancer.SETTINGS.deck_view_stack_enabled then
return
end
local X_COLOR = HEX(Cartomancer.SETTINGS.deck_view_stack_x_color)
if not self.children.stack_display and self.stacked_quantity > 1 then
self.children.stack_display = UIBox {
definition = {
n = G.UIT.ROOT,
config = {
minh = 0.5,
maxh = 1.2,
minw = 0.43,
maxw = 2,
r = 0.001,
padding = 0.1,
align = 'cm',
colour = adjust_alpha(darken(G.C.BLACK, 0.2), Cartomancer.SETTINGS.deck_view_stack_background_opacity / 100),
shadow = false,
func = 'disable_quantity_display',
ref_table = self
},
nodes = {
{
n = G.UIT.T, -- node type
config = { text = 'x', scale = 0.35, colour = X_COLOR }
, padding = -1
},
{
n = G.UIT.T, -- node type
config = {
ref_table = self, ref_value = 'stacked_quantity',
scale = 0.35, colour = G.C.UI.TEXT_LIGHT
}
}
}
},
config = {
align = (Cartomancer.SETTINGS.deck_view_stack_pos_vertical:sub(1, 1)) .. (Cartomancer.SETTINGS.deck_view_stack_pos_horizontal:sub(1, 1)),
bond = 'Strong',
parent = self
},
states = {
collide = { can = false },
drag = { can = true }
}
}
end
end

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local function asset_path(filename)
return Cartomancer.path.."/assets/"..G.SETTINGS.GRAPHICS.texture_scaling.."x/"..filename
end
local assets = {
{name = 'cart_modicon', path = asset_path('modicon.png'), px = 32, py = 32},
{name = 'cart_settings', path = asset_path('settings.png'), px = 80, py = 80},
}
local game_set_render_settings = Game.set_render_settings
function Game:set_render_settings()
game_set_render_settings(self)
for i=1, #assets do
G.ASSET_ATLAS[assets[i].name] = {}
G.ASSET_ATLAS[assets[i].name].name = assets[i].name
-- File load method using steamodded's code
local file_data = assert(Cartomancer.nfs.newFileData(assets[i].path), 'Failed to collect file data for '..assets[i].name)
local image_data = assert(love.image.newImageData(file_data), 'Failed to initialize image data for '..assets[i].name)
G.ASSET_ATLAS[assets[i].name].image = love.graphics.newImage(image_data, {mipmaps = true, dpiscale = G.SETTINGS.GRAPHICS.texture_scaling})
G.ASSET_ATLAS[assets[i].name].px = assets[i].px
G.ASSET_ATLAS[assets[i].name].py = assets[i].py
end
end

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Cartomancer.save_config = function ()
Cartomancer.log "Saving cartomancer config..."
love.filesystem.write('config/cartomancer.jkr', "return " .. Cartomancer.dump(Cartomancer.SETTINGS))
end
-- Logic for keeping config tables up to date
local function remove_unused_keys(from_table, template)
for k, v in pairs(from_table) do
if template[k] == nil then
Cartomancer.log("Removing setting `"..k.. "` because it is not in default config")
from_table[k] = nil
end
end
end
local function add_missing_keys(to_table, template)
for k, v in pairs(template) do
if to_table[k] == nil then
Cartomancer.log("Adding setting `"..k.. "` because it is missing in latest config")
to_table[k] = v
end
end
end
Cartomancer.load_config = function ()
Cartomancer.log "Starting to load config"
if not love.filesystem.getInfo('config') then
Cartomancer.log("Creating config folder...")
love.filesystem.createDirectory('config')
end
-- Steamodded config file location
local config_file = love.filesystem.read('config/cartomancer.jkr')
local latest_default_config = Cartomancer.load_mod_file('config.lua', 'default-config')
if config_file then
Cartomancer.log "Reading config file: "
Cartomancer.log(config_file)
Cartomancer.SETTINGS = STR_UNPACK(config_file) -- Use STR_UNPACK to avoid code injectons via config files
else
Cartomancer.log "Creating default settings"
Cartomancer.SETTINGS = latest_default_config
Cartomancer.save_config()
end
remove_unused_keys(Cartomancer.SETTINGS, latest_default_config)
add_missing_keys(Cartomancer.SETTINGS, latest_default_config)
remove_unused_keys(Cartomancer.SETTINGS.keybinds, latest_default_config.keybinds)
add_missing_keys(Cartomancer.SETTINGS.keybinds, latest_default_config.keybinds)
Cartomancer.log "Successfully loaded config: "
Cartomancer.log(Cartomancer.SETTINGS)
end
local cart_options_ref = G.FUNCS.options
G.FUNCS.options = function(e)
if Cartomancer.INTERNAL_in_config then
Cartomancer.INTERNAL_in_config = false
if Cartomancer._recording_keybind then
Cartomancer.log "Quit config, stopping to record keybind"
Cartomancer._recording_keybind = nil
end
Cartomancer.save_config()
end
return cart_options_ref(e)
end
local settings_tab_ref = G.UIDEF.settings_tab
function G.UIDEF.settings_tab(tab)
if Cartomancer._recording_keybind then
Cartomancer.log "Changed settings tab, stopping to record keybind"
Cartomancer._recording_keybind = nil
end
-- Maybe I should port cartomancer settings to use this function as well? but it would still not work with other mods that add custom tabs :sob:
return settings_tab_ref(tab)
end

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Cartomancer = {}
Cartomancer.SETTINGS = {}
Cartomancer.nfs = require "cartomancer.nfs"
local lovely = require "lovely"
Cartomancer.INTERNAL_debugging = not not love.filesystem.getInfo('cartomancer_debugging')
Cartomancer.use_smods = function ()
return SMODS and not (MODDED_VERSION == "0.9.8-STEAMODDED")
end
Cartomancer.find_self = function (target_filename)
local mods_path = lovely.mod_dir
local mod_folders = Cartomancer.nfs.getDirectoryItems(mods_path)
for _, folder in pairs(mod_folders) do
local path = string.format('%s/%s', mods_path, folder)
local files = Cartomancer.nfs.getDirectoryItems(path)
for _, filename in pairs(files) do
if filename == target_filename then
return path
end
end
end
end
Cartomancer.load_mod_file = function (path, name, as_txt)
name = name or path
local file, err = Cartomancer.nfs.read(Cartomancer.path..'/'..path)
assert(file, string.format([=[[Cartomancer] Failed to load mod file %s (%s).:
%s
Get latest release here: https://github.com/stupxd/Cartomancer/releases ]=], path, name, tostring(err)))
return as_txt and file or load(file, string.format(" Cartomancer - %s ", name))()
end
Cartomancer.log = function (msg)
if Cartomancer.INTERNAL_debugging then
local msg = type(msg) == "string" and msg or Cartomancer.dump(msg)
print("[Cartomancer] "..msg)
end
end
Cartomancer.dump = function (o, level, prefix)
level = level or 1
prefix = prefix or ' '
if type(o) == 'table' and level <= 5 then
local s = '{ \n'
for k, v in pairs(o) do
local format
if type(k) == 'number' then
format = '%s[%d] = %s,\n'
else
format = '%s["%s"] = %s,\n'
end
s = s .. string.format(
format,
prefix,
k,
-- Compact parent & draw_major to avoid recursion and huge dumps.
(k == 'parent' or k == 'draw_major') and string.format("'%s'", tostring(v)) or Cartomancer.dump(v, level + 1, prefix..' ')
)
end
return s..prefix:sub(3)..'}'
else
if type(o) == "string" then
return string.format('"%s"', o)
end
if type(o) == "function" or type(o) == "table" then
return string.format("'%s'", tostring(o))
end
return tostring(o)
end
end
Cartomancer.table_join_keys = function (tab_, separator)
local separator = separator or ""
local inline
for k, _ in pairs(tab_) do
inline = (inline and inline..separator or "") .. k
end
return inline or "[empty]"
end
Cartomancer.do_nothing = function (...) end
return Cartomancer

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Cartomancer.INTERNAL_keybinds = {}
-- Lock for activated keybinds to not trigger multiple times
local activated = {}
-- Check if a specific keybind can
local function is_keybind_pressed(controller, name)
local required_keys = Cartomancer.SETTINGS.keybinds[name]
for key, _ in pairs(required_keys) do
if not controller.held_keys[key] then
return false
end
end
return true
end
-- On key press, check keybinds that can activate
local function check_keybinds_activation(controller)
for name, func in pairs(Cartomancer.INTERNAL_keybinds) do
if not activated[name] and is_keybind_pressed(controller, name) then
func(controller)
activated[name] = true
end
end
end
-- On key unpress, check active keybinds and remove the ones that should deactivate
local function check_keybinds_deactivation(controller)
local to_remove = {}
for name, _ in pairs(activated) do
if not is_keybind_pressed(controller, name) then
table.insert(to_remove, name)
end
end
for _, name in pairs(to_remove) do
activated[name] = nil
end
end
--
-- Public functions to handle keybinds
--
function Cartomancer.register_keybind(args)
assert(type(args.name) == "string", 'keybind args `name` is missing or not a string')
assert(type(args.func) == "function", 'keybind args `func` is missing or not a function')
assert(Cartomancer.SETTINGS.keybinds[args.name], 'invalid keybind name: '..args.name)
Cartomancer.INTERNAL_keybinds[args.name] = args.func
end
function Cartomancer.record_keybind(args)
Cartomancer.log "Starting to record keybind"
if Cartomancer._recording_keybind then
Cartomancer.log "Already recording keybind, resetting that one!"
local existing_keybind = Cartomancer.SETTINGS.keybinds[Cartomancer._recording_keybind.name]
Cartomancer._recording_keybind.callback(existing_keybind)
Cartomancer._recording_keybind = nil
--return
end
assert(type(args.name) == "string", "missing keybind name")
if not args.callback then
args.callback = function (new_keys)
Cartomancer.SETTINGS.keybinds[args.name] = new_keys
end
end
assert(type(args.callback) == "function", 'arg `callback` must be a function')
-- optional arg display pressed keys live
args.press_callback = args.press_callback or Cartomancer.do_nothing
assert(type(args.press_callback) == "function", 'arg `press_callback` must be a function')
Cartomancer._recording_keybind = {
name = args.name,
pressed = {},
callback = args.callback,
press_callback = args.press_callback
}
end
--
-- Handle key press / release
--
local on_press = Controller.key_press
function Controller:key_press(key)
if key == 'escape' and Cartomancer._recording_keybind then
-- Reset keybind completely
Cartomancer.log "Resetting keybind"
local empty_keybind = {['[none]'] = true}
Cartomancer._recording_keybind.callback(empty_keybind)
Cartomancer._recording_keybind = nil
return
end
local ret = on_press(self, key)
if Cartomancer._recording_keybind then
Cartomancer.log("Adding key "..key)
Cartomancer._recording_keybind.pressed[key] = true
Cartomancer._recording_keybind.press_callback(Cartomancer._recording_keybind.pressed)
else
-- Only check activation if not recording
check_keybinds_activation(self)
end
return ret
end
local on_release = Controller.key_release
function Controller:key_release(key)
local ret = on_release(self, key)
-- Only callback if key was pressed during keybind recording
if Cartomancer._recording_keybind and Cartomancer._recording_keybind.pressed[key] then
Cartomancer.log "Saving keybind"
Cartomancer._recording_keybind.callback(Cartomancer._recording_keybind.pressed)
Cartomancer._recording_keybind = nil
end
-- Keybinds should still deactivate even during recording
check_keybinds_deactivation(self)
return ret
end

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if Cartomancer.use_smods() then return end
-- Vanilla will only support default loc cuz yes.
local loc_table = Cartomancer.load_mod_file('localization/en-us.lua', 'localization')
-- Credits: Steamodded
-- I was lazy and it's not like I'm going to code anything different from this anyways~
local function recurse(target, ref_table)
if type(target) ~= 'table' then return end --this shouldn't happen unless there's a bad return value
for k, v in pairs(target) do
if not ref_table[k] or (type(v) ~= 'table') then
ref_table[k] = v
else
recurse(v, ref_table[k])
end
end
end
recurse(loc_table, G.localization)

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-- Setting max intensity to this value disables limit.
Cartomancer._INTERNAL_max_flames_intensity = 40
local create_column_tabs,
create_inline_slider,
create_toggle_option,
create_keybind,
create_text_line,
create_input_option,
create_inline_options,
create_option_cycle_custom
local create_UIBox_generic_options_custom = function (args)
args = args or {}
return {n=G.UIT.ROOT, config = {align = "cl", minw = G.ROOM.T.w*0.6, padding = 0.0, r = 0.1,
colour = args.bg_colour or {G.C.GREY[1], G.C.GREY[2], G.C.GREY[3],0.7}},
nodes = {
{n=G.UIT.C, config={align = "cl", padding = 0, minw = args.minw or 5, minh = args.minh or 3},
nodes = args.contents
},
}
}
end
local function is_chosen(tab)
return Cartomancer.LAST_OPEN_TAB == tab
end
local function choose_tab(tab)
Cartomancer.LAST_OPEN_TAB = tab
if Cartomancer._recording_keybind and not (tab == "keybinds") then
Cartomancer.log "Switched settings tab, stopping recording keybind"
Cartomancer._recording_keybind = nil
end
end
local tab_config = {r = 0.1, align = "t", padding = 0.0, colour = G.C.CLEAR, minw = 8.5, minh = 6}
Cartomancer.config_tab = function()
Cartomancer.INTERNAL_in_config = true
Cartomancer.log "Opened cartomancer config"
local vertical_tabs = {}
choose_tab "compact_deck"
table.insert(vertical_tabs, {
label = localize('carto_settings_compact_deck'),
chosen = is_chosen("compact_deck"),
tab_definition_function = function (...)
choose_tab "compact_deck"
-- Yellow node. Align changes the position of modes inside
return {n = G.UIT.ROOT, config = tab_config, nodes = {
create_toggle_option {
ref_value = 'compact_deck_enabled',
localization = 'carto_compact_deck_enabled',
},
create_inline_slider({ref_value = 'compact_deck_visible_cards', localization = 'carto_compact_deck_visible_cards', max_value = 300}),
}}
end
})
table.insert(vertical_tabs, {
label = localize('carto_settings_deck_view'),
chosen = is_chosen("deck_view"),
tab_definition_function = function (...)
choose_tab "deck_view"
return {n = G.UIT.ROOT, config = tab_config, nodes = {
create_toggle_option {
ref_value = 'deck_view_hide_drawn_cards',
localization = 'carto_deck_view_hide_drawn_cards',
},
create_toggle_option {
ref_value = 'deck_view_stack_enabled',
localization = 'carto_deck_view_stack_enabled',
},
create_toggle_option {
ref_value = 'deck_view_stack_modifiers',
localization = 'carto_deck_view_stack_modifiers',
},
create_toggle_option {
ref_value = 'deck_view_stack_chips',
localization = 'carto_deck_view_stack_chips',
},
--create_toggle_option('deck_view_stack_suits', 'carto_deck_view_stack_suits'),
create_inline_slider({ref_value = 'deck_view_stack_background_opacity', localization = 'carto_deck_view_stack_background_opacity',}),
create_input_option('deck_view_stack_x_color', 'carto_deck_view_stack_x_color', 6),
-- inline this
{n = G.UIT.R, config = {align = "cl", padding = 0.05}, nodes = {
{n = G.UIT.C, config = {align = "l", padding = 0}, nodes = {
create_option_cycle_custom('deck_view_stack_pos_vertical', 'carto_deck_view_stack_pos_vertical',
'cartomancer_deck_view_pos_vertical', 'carto_deck_view_stack_pos_vertical_options'),
}},
{n = G.UIT.C, config = {align = "r", padding = 0}, nodes = {
create_option_cycle_custom('deck_view_stack_pos_horizontal', 'carto_deck_view_stack_pos_horizontal',
'cartomancer_deck_view_pos_horizontal', 'carto_deck_view_stack_pos_horizontal_options'),
}},
}}
}}
end
})
table.insert(vertical_tabs, {
label = localize('carto_settings_jokers'),
chosen = is_chosen("jokers"),
tab_definition_function = Cartomancer.jokers_visibility_menu
})
table.insert(vertical_tabs, {
label = localize('carto_settings_flames'),
chosen = is_chosen("flames"),
tab_definition_function = function (...)
choose_tab "flames"
return {n = G.UIT.ROOT, config = tab_config, nodes = {
create_inline_slider({ref_value = 'flames_intensity_min', localization = 'carto_flames_intensity_min', max_value = Cartomancer._INTERNAL_max_flames_intensity, decimal_places = 1}),
create_inline_slider({ref_value = 'flames_intensity_max', localization = 'carto_flames_intensity_max', max_value = Cartomancer._INTERNAL_max_flames_intensity, decimal_places = 1}),
create_toggle_option {
ref_value = 'flames_relative_intensity',
localization = 'carto_flames_relative_intensity',
},
create_toggle_option {
ref_value = 'flames_slower_speed',
localization = 'carto_flames_slower_speed',
},
create_inline_slider({ref_value = 'flames_volume', localization = 'carto_flames_volume',}),
--
}}
end
})
table.insert(vertical_tabs, {
label = localize('carto_settings_other'),
chosen = is_chosen("other"),
tab_definition_function = function (...)
choose_tab "other"
return {n = G.UIT.ROOT, config = tab_config, nodes = {
create_toggle_option {
ref_value = 'improved_hand_sorting',
localization = 'carto_improved_hand_sorting',
callback = function () G.FUNCS.change_play_discard_position {to_key = G.SETTINGS.play_button_pos} end
},
create_toggle_option {
ref_value = 'draw_non_essential_shaders',
localization = 'carto_draw_non_essential_shaders',
},
create_toggle_option {
ref_value = 'hide_tags',
localization = 'carto_hide_tags',
callback = function () Cartomancer.update_tags_visibility() end
},
create_toggle_option {
ref_value = 'hide_consumables',
localization = 'carto_hide_consumables',
},
create_toggle_option {
ref_value = 'hide_deck',
localization = 'carto_hide_deck',
},
create_toggle_option {
ref_value = 'hide_jokers',
localization = 'carto_hide_jokers',
},
}}
end
})
table.insert(vertical_tabs, {
label = localize('carto_settings_keybinds'),
chosen = is_chosen("keybinds"),
tab_definition_function = function (...)
choose_tab "keybinds"
return {n = G.UIT.ROOT, config = tab_config, nodes = {
create_keybind {
name = 'hide_joker',
localization = 'carto_kb_hide_joker',
},
create_keybind {
name = 'toggle_tags',
localization = 'carto_kb_toggle_tags',
},
create_keybind {
name = 'toggle_consumables',
localization = 'carto_kb_toggle_consumables',
},
create_keybind {
name = 'toggle_jokers',
localization = 'carto_kb_toggle_jokers',
},
create_keybind {
name = 'toggle_jokers_buttons',
localization = 'carto_kb_toggle_jokers_buttons',
},
}}
end
})
return create_UIBox_generic_options_custom({
bg_colour = G.C.CLEAR,-- G.C.BLUE,
contents = {
{
n = G.UIT.R,
config = { padding = 0, align = "tl", minw = 9, colour = G.C.CLEAR },
nodes = {
create_column_tabs({
tab_alignment = 'tl',
tab_w = 8,
tab_h = 4.3,-- this seems to not do shit?
text_scale = 0.4,
snap_to_nav = true,
colour = G.C.CLEAR,-- G.C.RED,
tabs = vertical_tabs
})
}
},
}
})
end
Cartomancer.jokers_visibility_standalone_menu = function ()
return {n = G.UIT.C, config = {r = 0.1, align = "cm", padding = 0.0, colour = G.C.BLUE, minw = 8.5, minh = 6}, nodes = {
Cartomancer.jokers_visibility_menu(),
}}
end
Cartomancer.jokers_visibility_menu = function ()
choose_tab "jokers"
return {n = G.UIT.ROOT, config = tab_config, nodes = {
create_toggle_option {
ref_value = 'jokers_controls_buttons',
localization = 'carto_jokers_controls_buttons',
},
create_inline_slider({ref_value = 'jokers_controls_show_after', localization = 'carto_jokers_controls_show_after',}),
--create_text_line{ loc = 'carto_jokers_hide_keybind' },
}}
end
create_inline_slider = function (args)
local args = args or {}
local slider = create_slider({label = localize(args.localization), label_scale = 0.36, w = 3, h = 0.3, padding = -0.05,
ref_table = Cartomancer.SETTINGS, ref_value = args.ref_value, min = args.min_value or 0, max = args.max_value or 100,
decimal_places = args.decimal_places})
slider.nodes[1].config.align = "cl"
for _, node in pairs(slider.nodes) do
node.n = G.UIT.C
end
-- slider.nodes[2].nodes[1].n = G.UIT.R
return slider
end
local function starts_with(str, start)
return str:sub(1, #start) == start
end
local function find_option(options, value)
for i, str in pairs(options) do
if starts_with(str, value) then
return i
end
end
end
create_option_cycle_custom = function (ref_value, localization, change_function, options)
local options_loc = localize(options)
local cycle = create_option_cycle({w = 3, label = localize(localization),scale = 0.7, options = options_loc,
opt_callback = change_function, current_option = find_option(options_loc, Cartomancer.SETTINGS[ref_value])})
cycle.config.padding = 0
return
{n = G.UIT.R, config = {align = "cl", padding = 0.05}, w = 0.4, colour = G.C.CHIPS, nodes = {
cycle
}}
end
create_toggle_option = function (args)
return {n = G.UIT.R, config = {align = "cl", padding = 0.05}, nodes = {
{n = G.UIT.C, config = { align = "c", padding = 0 }, nodes = {
{ n = G.UIT.T, config = { text = localize(args.localization), scale = 0.35, colour = G.C.UI.TEXT_LIGHT }},
}},
{n = G.UIT.C, config = { align = "cr", padding = 0.05 }, nodes = {
create_toggle{ col = true, label = "", scale = 0.70, w = 0, shadow = true, ref_table = Cartomancer.SETTINGS, ref_value = args.ref_value, callback = args.callback },
}},
}}
end
create_keybind = function (args)
assert(args.name, "Missing `name` in create_keybind " .. Cartomancer.dump(args))
local ref_table = {
name = args.name,
label = {
text = Cartomancer.table_join_keys(Cartomancer.SETTINGS.keybinds[args.name], "+")
},
}
local id = 'kb_'..args.name
return
{n = G.UIT.R, config = {align = "cr", padding = 0.05}, nodes = {
{n = G.UIT.C, config = { align = "cl", padding = 0 }, nodes = {
{ n = G.UIT.T, config = { text = localize(args.localization), scale = 0.35, colour = G.C.UI.TEXT_LIGHT }},
}},
{n = G.UIT.C, config = { align = "cr", padding = 0.05 }, nodes = {
UIBox_button({id = id, ref_table = ref_table, colour = G.C.GREY, button = 'cartomancer_settings_change_keybind', label = {}, dynamic_label = ref_table.label,
minh = 0.32, minw = 3, col = true, scale = 0.3,
})
}},
}}
end
create_input_option = function (ref_value, localization, max_length)
return { n = G.UIT.R, config = {align = "cl", minw = 4, minh = 0.5, colour = G.C.CLEAR, padding = 0.05}, nodes = {
{ n = G.UIT.T, config = {text = localize(localization), scale = .36, minw = 4, minh = 0.5, colour = G.C.WHITE} },
create_text_input({ id = 'Input:'..ref_value, w = 2, max_length = max_length or 3, prompt_text = tostring(Cartomancer.SETTINGS[ref_value]), ref_table = Cartomancer.SETTINGS, ref_value = ref_value})
}}
end
create_text_line = function(args)
return { n = G.UIT.R, config = {align = "cl", minw = 4, minh = 0.5, padding = 0.05, colour = G.C.CLEAR}, nodes = {
{ n = G.UIT.T, config = {text = localize(args.loc), scale = .36, minw = 4, minh = 0.5, colour = G.C.WHITE} },
}}
end
create_column_tabs = function (args)
args = args or {}
args.colour = args.colour or G.C.CLEAR
args.tab_alignment = args.tab_alignment or 'cl'
args.opt_callback = args.opt_callback or nil
args.scale = args.scale or 1
args.tab_w = args.tab_w or 0
args.tab_h = args.tab_h or 0
args.text_scale = (args.text_scale or 0.5)
local tab_buttons = {}
for k, v in ipairs(args.tabs) do
if v.chosen then args.current = {k = k, v = v} end
local id = 'tab_but_'..(v.label or '')
tab_buttons[#tab_buttons+1] = {n=G.UIT.R, config={align = "cm"}, nodes={
UIBox_button({id = id, ref_table = v, button = 'cartomancer_settings_change_tab', label = {v.label},
minh = 0.8*args.scale, minw = 2.5*args.scale, col = true, choice = true, scale = args.text_scale,
chosen = v.chosen and 'vert', func = v.func, focus_args = {type = 'none'}})
}}
end
-- Tabs + Contents
return {n=G.UIT.R, config={padding = 0.2, align = "cl", colour = args.colour,},
nodes={
-- Tabs
{n=G.UIT.C, config={align = "cl", padding = 0.2, colour = G.C.CLEAR}, nodes=tab_buttons},
-- Tab contents
{n=G.UIT.C, config={align = args.tab_alignment, padding = args.padding or 0.1, no_fill = true, minh = args.tab_h, minw = args.tab_w}, nodes={
{n=G.UIT.O, config={id = 'cartomancer_settings_tab_contents',
old_chosen = tab_buttons[1].nodes[1].nodes[1],
object = UIBox{definition = args.current.v.tab_definition_function(args.current.v.tab_definition_function_args),
config = {offset = {x=0,y=0}}}}
}
}},
}
}
end
G.FUNCS.cartomancer_deck_view_pos_vertical = function(args)
Cartomancer.SETTINGS.deck_view_stack_pos_vertical = args.to_val
end
G.FUNCS.cartomancer_deck_view_pos_horizontal = function(args)
Cartomancer.SETTINGS.deck_view_stack_pos_horizontal = args.to_val
end
G.FUNCS.cartomancer_settings_change_keybind = function(e)
local name = e.config.ref_table.name
local dynamic_label = e.config.ref_table.label
dynamic_label.text = localize "carto_waiting_keybind"
Cartomancer.record_keybind {
name = name,
callback = function (keys)
if not keys then
Cartomancer.log("No keys pressed! No keybind recorded")
dynamic_label.text = 'error :c'
return
end
dynamic_label.text = Cartomancer.table_join_keys(keys, "+")
Cartomancer.SETTINGS.keybinds[name] = keys
Cartomancer.log("Saved keybind: " ..Cartomancer.table_join_keys(keys, "+"))
end,
press_callback = function (keys)
dynamic_label.text = Cartomancer.table_join_keys(keys, "+")
end,
}
end
G.FUNCS.cartomancer_settings_change_tab = function(e)
if not e then return end
local tab_contents = e.UIBox:get_UIE_by_ID('cartomancer_settings_tab_contents')
if not tab_contents then return end
-- Same tab, don't rebuild it.
if tab_contents.config.oid == e.config.id then return end
if tab_contents.config.old_chosen then tab_contents.config.old_chosen.config.chosen = nil end
tab_contents.config.old_chosen = e
e.config.chosen = 'vert'
tab_contents.config.oid = e.config.id
tab_contents.config.object:remove()
tab_contents.config.object = UIBox{
definition = e.config.ref_table.tab_definition_function(e.config.ref_table.tab_definition_function_args),
config = {offset = {x=0,y=0}, parent = tab_contents, type = 'cm'}
}
tab_contents.UIBox:recalculate()
end
Cartomancer.add_settings_icon = function ()
if Cartomancer.use_smods() then return end
local icon = Sprite(0,0,0.75,0.75,G.ASSET_ATLAS["cart_modicon"], {x=0, y=0})
icon.states.drag.can = false
return {n=G.UIT.C, config={align = "cm", padding = 0.05, r = 0.1, button = 'change_tab'}, nodes={
{n=G.UIT.O, config={object = icon}},
}}
end
--[=[
{n=G.UIT.R, config={align = "cm", padding = 0.05, id = args.id or nil}, nodes={
args.label and {n=G.UIT.R, config={align = "cm"}, nodes={
{n=G.UIT.T, config={text = args.label, scale = 0.5*args.scale, colour = G.C.UI.TEXT_LIGHT}}
}} or nil,
{n=G.UIT.R, config={align = "cm", colour = G.C.CLEAR, padding = 0.0}, nodes = {
{n=G.UIT.C, config={align = "cm", padding = 0.1, r = 0.1, colour = G.C.CLEAR, id = args.id and (not args.label and args.id or nil) or nil, focus_args = args.focus_args}, nodes={
{n=G.UIT.C, config={align = "cm",r = 0.1, minw = 0.6*args.scale, hover = not disabled, colour = not disabled and args.colour or G.C.BLACK,shadow = not disabled, button = not disabled and 'option_cycle' or nil, ref_table = args, ref_value = 'l', focus_args = {type = 'none'}}, nodes={
{n=G.UIT.T, config={ref_table = args, ref_value = 'l', scale = args.text_scale, colour = not disabled and G.C.UI.TEXT_LIGHT or G.C.UI.TEXT_INACTIVE}}
}},
args.mid and
{n=G.UIT.C, config={id = 'cycle_main'}, nodes={
{n=G.UIT.R, config={align = "cm", minh = 0.05}, nodes={
args.mid
}},
not disabled and choice_pips or nil
}}
or {n=G.UIT.C, config={id = 'cycle_main', align = "cm", minw = args.w, minh = args.h, r = 0.1, padding = 0.05, colour = args.colour,emboss = 0.1, hover = true, can_collide = true, on_demand_tooltip = args.on_demand_tooltip}, nodes={
{n=G.UIT.R, config={align = "cm"}, nodes={
{n=G.UIT.R, config={align = "cm"}, nodes={
{n=G.UIT.O, config={object = DynaText({string = {{ref_table = args, ref_value = "current_option_val"}}, colours = {G.C.UI.TEXT_LIGHT},pop_in = 0, pop_in_rate = 8, reset_pop_in = true,shadow = true, float = true, silent = true, bump = true, scale = args.text_scale, non_recalc = true})}},
}},
{n=G.UIT.R, config={align = "cm", minh = 0.05}, nodes={
}},
not disabled and choice_pips or nil
}}
}},
{n=G.UIT.C, config={align = "cm",r = 0.1, minw = 0.6*args.scale, hover = not disabled, colour = not disabled and args.colour or G.C.BLACK,shadow = not disabled, button = not disabled and 'option_cycle' or nil, ref_table = args, ref_value = 'r', focus_args = {type = 'none'}}, nodes={
{n=G.UIT.T, config={ref_table = args, ref_value = 'r', scale = args.text_scale, colour = not disabled and G.C.UI.TEXT_LIGHT or G.C.UI.TEXT_INACTIVE}}
}},
}}
}},
info,
}}
]=]--
create_inline_options = function (ref_value, localization, change_function, options)
local options_loc = localize(options)
local cycle = create_option_cycle({w = 3, label = localize(localization),scale = 0.7, options = options_loc,
opt_callback = change_function, current_option = find_option(options_loc, Cartomancer.SETTINGS[ref_value])})
cycle.n = G.UIT.R
cycle.config.align = "cl"
cycle.config.padding = 0
cycle.config.colour = G.C.RED
cycle.config.minw = 6.5
cycle.nodes[1].config.align = "cl"
cycle.nodes[2].config.align = "cr"
for _, node in pairs(cycle.nodes) do
node.n = G.UIT.C
end
for _, node in pairs(cycle.nodes[2].nodes) do
node.n = G.UIT.R
end
return cycle
end

View file

@ -0,0 +1,493 @@
--[[
Copyright 2020 megagrump@pm.me
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
local ffi, bit = require('ffi'), require('bit')
local C = ffi.C
local fopen, getcwd, chdir, unlink, mkdir, rmdir
local BUFFERMODE, MODEMAP
local ByteArray = ffi.typeof('unsigned char[?]')
local function _ptr(p) return p ~= nil and p or nil end -- NULL pointer to nil
local File = {
getBuffer = function(self) return self._bufferMode, self._bufferSize end,
getFilename = function(self) return self._name end,
getMode = function(self) return self._mode end,
isOpen = function(self) return self._mode ~= 'c' and self._handle ~= nil end,
}
function File:open(mode)
if self._mode ~= 'c' then return false, "File " .. self._name .. " is already open" end
if not MODEMAP[mode] then return false, "Invalid open mode for " .. self._name .. ": " .. mode end
local handle = _ptr(fopen(self._name, MODEMAP[mode]))
if not handle then return false, "Could not open " .. self._name .. " in mode " .. mode end
self._handle, self._mode = ffi.gc(handle, C.fclose), mode
self:setBuffer(self._bufferMode, self._bufferSize)
return true
end
function File:close()
if self._mode == 'c' then return false, "File is not open" end
C.fclose(ffi.gc(self._handle, nil))
self._handle, self._mode = nil, 'c'
return true
end
function File:setBuffer(mode, size)
local bufferMode = BUFFERMODE[mode]
if not bufferMode then
return false, "Invalid buffer mode " .. mode .. " (expected 'none', 'full', or 'line')"
end
if mode == 'none' then
size = math.max(0, size or 0)
else
size = math.max(2, size or 2) -- Windows requires buffer to be at least 2 bytes
end
local success = self._mode == 'c' or C.setvbuf(self._handle, nil, bufferMode, size) == 0
if not success then
self._bufferMode, self._bufferSize = 'none', 0
return false, "Could not set buffer mode"
end
self._bufferMode, self._bufferSize = mode, size
return true
end
function File:getSize()
-- NOTE: The correct way to do this would be a stat() call, which requires a
-- lot more (system-specific) code. This is a shortcut that requires the file
-- to be readable.
local mustOpen = not self:isOpen()
if mustOpen and not self:open('r') then return 0 end
local pos = mustOpen and 0 or self:tell()
C.fseek(self._handle, 0, 2)
local size = self:tell()
if mustOpen then
self:close()
else
self:seek(pos)
end
return size
end
function File:read(containerOrBytes, bytes)
if self._mode ~= 'r' then return nil, 0 end
local container = bytes ~= nil and containerOrBytes or 'string'
if container ~= 'string' and container ~= 'data' then
error("Invalid container type: " .. container)
end
bytes = not bytes and containerOrBytes or 'all'
bytes = bytes == 'all' and self:getSize() - self:tell() or math.min(self:getSize() - self:tell(), bytes)
if bytes <= 0 then
local data = container == 'string' and '' or love.data.newFileData('', self._name)
return data, 0
end
local data = love.data.newByteData(bytes)
local r = tonumber(C.fread(data:getFFIPointer(), 1, bytes, self._handle))
if container == 'data' then
-- FileData from ByteData requires LÖVE 11.4+
local ok, fd = pcall(love.filesystem.newFileData, data, self._name)
if ok then return fd, r end
end
local str = data:getString()
data:release()
data = container == 'data' and love.filesystem.newFileData(str, self._name) or str
return data, r
end
local function lines(file, autoclose)
local BUFFERSIZE = 4096
local buffer, bufferPos = ByteArray(BUFFERSIZE), 0
local bytesRead = tonumber(C.fread(buffer, 1, BUFFERSIZE, file._handle))
local offset = file:tell()
return function()
file:seek(offset)
local line = {}
while bytesRead > 0 do
for i = bufferPos, bytesRead - 1 do
if buffer[i] == 10 then -- end of line
bufferPos = i + 1
return table.concat(line)
end
if buffer[i] ~= 13 then -- ignore CR
table.insert(line, string.char(buffer[i]))
end
end
bytesRead = tonumber(C.fread(buffer, 1, BUFFERSIZE, file._handle))
offset, bufferPos = offset + bytesRead, 0
end
if not line[1] then
if autoclose then file:close() end
return nil
end
return table.concat(line)
end
end
function File:lines()
if self._mode ~= 'r' then error("File is not opened for reading") end
return lines(self)
end
function File:write(data, size)
if self._mode ~= 'w' and self._mode ~= 'a' then
return false, "File " .. self._name .. " not opened for writing"
end
local toWrite, writeSize
if type(data) == 'string' then
writeSize = (size == nil or size == 'all') and #data or size
toWrite = data
else
writeSize = (size == nil or size == 'all') and data:getSize() or size
toWrite = data:getFFIPointer()
end
if tonumber(C.fwrite(toWrite, 1, writeSize, self._handle)) ~= writeSize then
return false, "Could not write data"
end
return true
end
function File:seek(pos)
return self._handle and C.fseek(self._handle, pos, 0) == 0
end
function File:tell()
if not self._handle then return nil, "Invalid position" end
return tonumber(C.ftell(self._handle))
end
function File:flush()
if self._mode ~= 'w' and self._mode ~= 'a' then
return nil, "File is not opened for writing"
end
return C.fflush(self._handle) == 0
end
function File:isEOF()
return not self:isOpen() or C.feof(self._handle) ~= 0 or self:tell() == self:getSize()
end
function File:release()
if self._mode ~= 'c' then self:close() end
self._handle = nil
end
function File:type() return 'File' end
function File:typeOf(t) return t == 'File' end
File.__index = File
-----------------------------------------------------------------------------
local nativefs = {}
local loveC = ffi.os == 'Windows' and ffi.load('love') or C
function nativefs.newFile(name)
if type(name) ~= 'string' then
error("bad argument #1 to 'newFile' (string expected, got " .. type(name) .. ")")
end
return setmetatable({
_name = name,
_mode = 'c',
_handle = nil,
_bufferSize = 0,
_bufferMode = 'none'
}, File)
end
function nativefs.newFileData(filepath)
local f = nativefs.newFile(filepath)
local ok, err = f:open('r')
if not ok then return nil, err end
local data, err = f:read('data', 'all')
f:close()
return data, err
end
function nativefs.mount(archive, mountPoint, appendToPath)
return loveC.PHYSFS_mount(archive, mountPoint, appendToPath and 1 or 0) ~= 0
end
function nativefs.unmount(archive)
return loveC.PHYSFS_unmount(archive) ~= 0
end
function nativefs.read(containerOrName, nameOrSize, sizeOrNil)
local container, name, size
if sizeOrNil then
container, name, size = containerOrName, nameOrSize, sizeOrNil
elseif not nameOrSize then
container, name, size = 'string', containerOrName, 'all'
else
if type(nameOrSize) == 'number' or nameOrSize == 'all' then
container, name, size = 'string', containerOrName, nameOrSize
else
container, name, size = containerOrName, nameOrSize, 'all'
end
end
local file = nativefs.newFile(name)
local ok, err = file:open('r')
if not ok then return nil, err end
local data, size = file:read(container, size)
file:close()
return data, size
end
local function writeFile(mode, name, data, size)
local file = nativefs.newFile(name)
local ok, err = file:open(mode)
if not ok then return nil, err end
ok, err = file:write(data, size or 'all')
file:close()
return ok, err
end
function nativefs.write(name, data, size)
return writeFile('w', name, data, size)
end
function nativefs.append(name, data, size)
return writeFile('a', name, data, size)
end
function nativefs.lines(name)
local f = nativefs.newFile(name)
local ok, err = f:open('r')
if not ok then return nil, err end
return lines(f, true)
end
function nativefs.load(name)
local chunk, err = nativefs.read(name)
if not chunk then return nil, err end
return loadstring(chunk, name)
end
function nativefs.getWorkingDirectory()
return getcwd()
end
function nativefs.setWorkingDirectory(path)
if not chdir(path) then return false, "Could not set working directory" end
return true
end
function nativefs.getDriveList()
if ffi.os ~= 'Windows' then return { '/' } end
local drives, bits = {}, C.GetLogicalDrives()
for i = 0, 25 do
if bit.band(bits, 2 ^ i) > 0 then
table.insert(drives, string.char(65 + i) .. ':/')
end
end
return drives
end
function nativefs.createDirectory(path)
local current = path:sub(1, 1) == '/' and '/' or ''
for dir in path:gmatch('[^/\\]+') do
current = current .. dir .. '/'
local info = nativefs.getInfo(current, 'directory')
if not info and not mkdir(current) then return false, "Could not create directory " .. current end
end
return true
end
function nativefs.remove(name)
local info = nativefs.getInfo(name)
if not info then return false, "Could not remove " .. name end
if info.type == 'directory' then
if not rmdir(name) then return false, "Could not remove directory " .. name end
return true
end
if not unlink(name) then return false, "Could not remove file " .. name end
return true
end
local function withTempMount(dir, fn, ...)
local mountPoint = _ptr(loveC.PHYSFS_getMountPoint(dir))
if mountPoint then return fn(ffi.string(mountPoint), ...) end
if not nativefs.mount(dir, '__nativefs__temp__') then return false, "Could not mount " .. dir end
local a, b = fn('__nativefs__temp__', ...)
nativefs.unmount(dir)
return a, b
end
function nativefs.getDirectoryItems(dir)
local result, err = withTempMount(dir, love.filesystem.getDirectoryItems)
return result or {}
end
local function getDirectoryItemsInfo(path, filtertype)
local items = {}
local files = love.filesystem.getDirectoryItems(path)
for i = 1, #files do
local filepath = string.format('%s/%s', path, files[i])
local info = love.filesystem.getInfo(filepath, filtertype)
if info then
info.name = files[i]
table.insert(items, info)
end
end
return items
end
function nativefs.getDirectoryItemsInfo(path, filtertype)
local result, err = withTempMount(path, getDirectoryItemsInfo, filtertype)
return result or {}
end
local function getInfo(path, file, filtertype)
local filepath = string.format('%s/%s', path, file)
return love.filesystem.getInfo(filepath, filtertype)
end
local function leaf(p)
p = p:gsub('\\', '/')
local last, a = p, 1
while a do
a = p:find('/', a + 1)
if a then
last = p:sub(a + 1)
end
end
return last
end
function nativefs.getInfo(path, filtertype)
local dir = path:match("(.*[\\/]).*$") or './'
local file = leaf(path)
local result, err = withTempMount(dir, getInfo, file, filtertype)
return result or nil
end
-----------------------------------------------------------------------------
MODEMAP = { r = 'rb', w = 'wb', a = 'ab' }
local MAX_PATH = 4096
ffi.cdef([[
int PHYSFS_mount(const char* dir, const char* mountPoint, int appendToPath);
int PHYSFS_unmount(const char* dir);
const char* PHYSFS_getMountPoint(const char* dir);
typedef struct FILE FILE;
FILE* fopen(const char* path, const char* mode);
size_t fread(void* ptr, size_t size, size_t nmemb, FILE* stream);
size_t fwrite(const void* ptr, size_t size, size_t nmemb, FILE* stream);
int fclose(FILE* stream);
int fflush(FILE* stream);
size_t fseek(FILE* stream, size_t offset, int whence);
size_t ftell(FILE* stream);
int setvbuf(FILE* stream, char* buffer, int mode, size_t size);
int feof(FILE* stream);
]])
if ffi.os == 'Windows' then
ffi.cdef([[
int MultiByteToWideChar(unsigned int cp, uint32_t flags, const char* mb, int cmb, const wchar_t* wc, int cwc);
int WideCharToMultiByte(unsigned int cp, uint32_t flags, const wchar_t* wc, int cwc, const char* mb,
int cmb, const char* def, int* used);
int GetLogicalDrives(void);
int CreateDirectoryW(const wchar_t* path, void*);
int _wchdir(const wchar_t* path);
wchar_t* _wgetcwd(wchar_t* buffer, int maxlen);
FILE* _wfopen(const wchar_t* path, const wchar_t* mode);
int _wunlink(const wchar_t* path);
int _wrmdir(const wchar_t* path);
]])
BUFFERMODE = { full = 0, line = 64, none = 4 }
local function towidestring(str)
local size = C.MultiByteToWideChar(65001, 0, str, #str, nil, 0)
local buf = ffi.new('wchar_t[?]', size + 1)
C.MultiByteToWideChar(65001, 0, str, #str, buf, size)
return buf
end
local function toutf8string(wstr)
local size = C.WideCharToMultiByte(65001, 0, wstr, -1, nil, 0, nil, nil)
local buf = ffi.new('char[?]', size + 1)
C.WideCharToMultiByte(65001, 0, wstr, -1, buf, size, nil, nil)
return ffi.string(buf)
end
local nameBuffer = ffi.new('wchar_t[?]', MAX_PATH + 1)
fopen = function(path, mode) return C._wfopen(towidestring(path), towidestring(mode)) end
getcwd = function() return toutf8string(C._wgetcwd(nameBuffer, MAX_PATH)) end
chdir = function(path) return C._wchdir(towidestring(path)) == 0 end
unlink = function(path) return C._wunlink(towidestring(path)) == 0 end
mkdir = function(path) return C.CreateDirectoryW(towidestring(path), nil) ~= 0 end
rmdir = function(path) return C._wrmdir(towidestring(path)) == 0 end
else
BUFFERMODE = { full = 0, line = 1, none = 2 }
ffi.cdef([[
char* getcwd(char *buffer, int maxlen);
int chdir(const char* path);
int unlink(const char* path);
int mkdir(const char* path, int mode);
int rmdir(const char* path);
]])
local nameBuffer = ByteArray(MAX_PATH)
fopen = C.fopen
unlink = function(path) return ffi.C.unlink(path) == 0 end
chdir = function(path) return ffi.C.chdir(path) == 0 end
mkdir = function(path) return ffi.C.mkdir(path, 0x1ed) == 0 end
rmdir = function(path) return ffi.C.rmdir(path) == 0 end
getcwd = function()
local cwd = _ptr(C.getcwd(nameBuffer, MAX_PATH))
return cwd and ffi.string(cwd) or nil
end
end
return nativefs

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return {
misc = {
dictionary = {
carto_settings_compact_deck = "Compact deck",
carto_settings_deck_view = "Deck view",
carto_settings_jokers = "Jokers",
carto_settings_flames = "Flames",
carto_settings_other = "Other",
carto_settings_keybinds = "Keybinds",
carto_compact_deck_enabled = "Limit cards in deck pile",
carto_compact_deck_visible_cards = "Cards limit ",
carto_deck_view_stack_enabled = "Stack cards in deck view",
carto_deck_view_hide_drawn_cards = "Hide drawn cards",
carto_deck_view_stack_modifiers = "Stack all modifiers",
carto_deck_view_stack_chips = "Stack different chip values",
-- carto_deck_view_stack_suits = "Stack all suits", -- Do not think this is necessary if steamodded adds suit pages.
carto_deck_view_stack_x_color = "Stack display color (hex) ",
carto_deck_view_stack_background_opacity = "Stack display opacity ",
carto_deck_view_stack_pos_vertical = "Vertical stack alignment ",
carto_deck_view_stack_pos_vertical_options = {
"top",
"center",
"bottom"
},
carto_deck_view_stack_pos_horizontal = "Horizontal stack alignment ",
carto_deck_view_stack_pos_horizontal_options = {
"left",
"middle",
"right"
},
carto_deck_view_unique_cards = "Unique cards:",
carto_draw_non_essential_shaders = "Draw non-essential shaders",
carto_improved_hand_sorting = "Improved hand sorting",
carto_hide_tags = "Hide tags",
carto_hide_consumables = "Hide consumables",
carto_hide_deck = "Hide deck",
carto_hide_jokers = "Hide jokers",
carto_flames_intensity_min = "Min intensity ",
carto_flames_intensity_max = "Max intensity ",
carto_flames_relative_intensity = "Relative score intensity",
carto_flames_slower_speed = "Slower flames on big scores",
carto_flames_volume = "Flames volume ",
carto_jokers_controls_buttons = "Show joker area buttons",
carto_jokers_controls_show_after = "after total # of jokers above ",
--carto_jokers_hide_keybind = "Hide hovered joker with Alt + 1",
carto_jokers_hide = "Hide",
carto_jokers_show = "Show",
carto_jokers_zoom = "Zoom",
carto_waiting_keybind = "Waiting for input...",
carto_kb_hide_joker = "Hide joker",
carto_kb_toggle_tags = "Toggle tags visibility",
carto_kb_toggle_consumables = "Toggle consumables visibility",
carto_kb_toggle_jokers = "Toggle jokers visibility",
carto_kb_toggle_jokers_buttons = "Toggle jokers buttons",
}
}
}

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 11
[[patches]]
[patches.module]
source = "libs/nativefs.lua"
before = "main.lua"
name = "cartomancer.nfs"
[[patches]]
[patches.module]
source = "internal/init.lua"
before = "main.lua"
name = "cartomancer.init"
# Add core functionality
[[patches]]
[patches.copy]
target = "main.lua"
position = "append"
sources = [
"cartomancer.lua",
]

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 0
# Patches applied before steamodded.
[[patches]]
[patches.copy]
target = "main.lua"
position = "prepend"
sources = [
"core/view-deck-steamodded.lua",
]

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 0
# Patch dynamic ante display into
# function create_UIBox_your_collection_blinds(exit)
# this will only work for vanilla, as steamodded overrides this
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "local ante_amounts = {}"
position = "before"
payload = '''
local min_ante = 1
local max_ante = 16
local spacing = 1 - 15*0.06
if G.GAME and G.GAME.round_resets and G.GAME.round_resets.ante then
local current_ante = G.GAME.round_resets.ante
if current_ante > 8 then
min_ante = current_ante - 8 + 1
max_ante = current_ante + 8
end
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "for i = 1, math.min(16, math.max(16, G.PROFILES[G.SETTINGS.profile].high_scores.furthest_ante.amt)) do"
position = "at"
payload = '''
for i = min_ante, max_ante do
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "local spacing = 1 - math.min(20, math.max(15, G.PROFILES[G.SETTINGS.profile].high_scores.furthest_ante.amt))*0.06"
position = "at"
payload = '''
-- :3
'''
match_indent = true

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
[[patches]]
[patches.regex]
target = "functions/button_callbacks.lua"
position = "at"
pattern = '''
(?<value>math\.max\(0\., math\.log\(G\.ARGS\.score_intensity\.earned_score, 5\)-2\))'''
payload = "Cartomancer.get_flames_intensity()"
[[patches]]
[patches.regex]
target = "functions/misc_functions.lua"
position = "at"
pattern = '''
(?<value>\(not G\.video_organ and G\.STATE == G\.STATES\.SPLASH\) and 0 or AC\[k\]\.vol and v\.volfunc\(AC\[k\]\.vol\) or 0)'''
payload = "Cartomancer.handle_flames_volume($value)"
[[patches]]
[patches.pattern]
target = 'functions/button_callbacks.lua'
pattern = '''_F.timer = _F.timer + G.real_dt*(1 + _F.intensity*0.2)'''
position = 'at'
payload = '''
_F.timer = Cartomancer.handle_flames_timer(_F.timer, _F.intensity)'''
match_indent = true

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 0
# Add no sort button to
# create_UIBox_buttons
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''
{n=G.UIT.T, config={text = localize('b_sort_hand'), scale = text_scale*0.8, colour = G.C.UI.TEXT_LIGHT}}'''
position = "before"
payload = '''
Cartomancer.SETTINGS.improved_hand_sorting and
create_toggle{ col = true, label = localize('b_sort_hand'), label_scale = text_scale*0.8, scale = 0.30, w = 0, shadow = true, ref_table = G.hand, ref_value = 'cart_sorting', callback = function () G.FUNCS.cartomancer_sort_hand_off() end }
or'''
match_indent = true
# Set default value of G.hand.cart_sorting
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''
function create_UIBox_buttons()'''
position = "after"
payload = '''
if G.hand and G.hand.cart_sorting == nil then G.hand.cart_sorting = true end
'''
match_indent = true

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
[[patches]]
[patches.pattern]
target = "cardarea.lua"
pattern = "self.children.area_uibox:draw()"
position = "after"
payload = '''
if self == G.jokers then
Cartomancer.add_visibility_controls()
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "cardarea.lua"
pattern = "function CardArea:emplace(card, location, stay_flipped)"
position = "after"
payload = '''
if self == G.jokers then
Cartomancer.handle_joker_added(card)
end
'''
match_indent = true

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
[[patches]]
[patches.pattern]
target = 'engine/controller.lua'
pattern = "function Controller:key_press_update(key, dt)"
position = "after"
payload = '''
if key == "escape" and Cartomancer.INTERNAL_in_config then
Cartomancer.INTERNAL_in_config = false
if not Cartomancer.use_smods() then
Cartomancer.save_config()
end
end
'''
match_indent = true

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
# Make all drawn cards visible
[[patches]]
[patches.pattern]
target = "cardarea.lua"
pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(self, card)"
position = "before"
payload = '''
if self == G.hand and not card.states.visible then
card.states.visible = true
end'''
match_indent = true
# Fix drawing specific card staying invisible
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(to, card)"
position = "before"
payload = '''
if card and to == G.hand and not card.states.visible then
card.states.visible = true
end'''
match_indent = true
# Replace drawing deck pile
[[patches]]
[patches.regex]
target = "cardarea.lua"
pattern = '''
(?<indent>[\t ]*)local deck_height \= \(self\.config\.deck_height or 0\.15\)\/52
[\t ]*for k, card in ipairs\(self\.cards\) do
[\t ]* if card\.facing \=\= 'front' then card\:flip\(\) end
[\t ]*
[\t ]* if not card\.states\.drag\.is then
[\t ]* card\.T\.x \= self\.T\.x \+ 0\.5\*\(self\.T\.w \- card\.T\.w\) \+ self\.shadow_parrallax\.x\*deck_height\*\(\#self\.cards\/\(self \=\= G\.deck and 1 or 2\) \- k\) \+ 0\.9\*self\.shuffle_amt\*\(1 \- k\*0\.01\)\*\(k%2 \=\= 1 and 1 or \-0\)
[\t ]* card\.T\.y \= self\.T\.y \+ 0\.5\*\(self\.T\.h \- card\.T\.h\) \+ self\.shadow_parrallax\.y\*deck_height\*\(\#self\.cards\/\(self \=\= G\.deck and 1 or 2\) \- k\)
[\t ]* card\.T\.r \= 0 \+ 0\.3\*self\.shuffle_amt\*\(1 \+ k\*0\.05\)\*\(k%2 \=\= 1 and 1 or \-0\)
[\t ]* card\.T\.x \= card\.T\.x \+ card\.shadow_parrallax\.x\/30
[\t ]* end
[\t ]*end'''
position = "at"
payload = '''
local display_limit
if not Cartomancer.SETTINGS.compact_deck_enabled then
display_limit = 999999
else
display_limit = Cartomancer.SETTINGS.compact_deck_visible_cards
end
local deck_height = (self.config.deck_height or 0.15)/52
local total_cards = #self.cards <= display_limit and #self.cards or display_limit -- limit height
local fixedX, fixedY, fixedR = nil, nil, nil
for k, card in ipairs(self.cards) do
if card.facing == 'front' then card:flip() end
if not card.states.drag.is then
if fixedX then
card.T.x = fixedX
card.T.y = fixedY
card.T.r = fixedR -- rotation
card.states.visible = false
else
card.T.x = self.T.x + 0.5*(self.T.w - card.T.w) + self.shadow_parrallax.x*deck_height*(total_cards/(self == G.deck and 1 or 2) - k) + 0.9*self.shuffle_amt*(1 - k*0.01)*(k%2 == 1 and 1 or -0)
card.T.y = self.T.y + 0.5*(self.T.h - card.T.h) + self.shadow_parrallax.y*deck_height*(total_cards/(self == G.deck and 1 or 2) - k)
card.T.r = 0 + 0.3*self.shuffle_amt*(1 + k*0.05)*(k%2 == 1 and 1 or -0)
card.T.x = card.T.x + card.shadow_parrallax.x/30
card.states.visible = true
if k >= display_limit then
fixedX = card.T.x
fixedY = card.T.y
fixedR = card.T.r
end
end
end
end'''
line_prepend = '$indent'

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
# Add unique count
[[patches]]
[patches.pattern]
target = "main.lua"
match_indent = true
pattern = "modded and {"
position = "before"
payload = '''
not unplayed_only and Cartomancer.add_unique_count() or nil, -- Cartomancer Steamodded 0.9.8 compatibility'''

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
# Initialize upvalue from file above, and override NFS.read now.
[[patches]]
[patches.pattern]
target = "main.lua"
match_indent = true
pattern = "SMODS.path = find_self(SMODS.MODS_DIR, 'core.lua', '--- STEAMODDED CORE')"
position = "after"
payload = '''
Cartomancer_nfs_read = NFS.read
NFS.read = Cartomancer_nfs_read_override
'''
# todo : use lovely for view deck patches
#[[patches]]
#[patches.pattern]
#target = "Steamodded - src/overrides.lua"
#match_indent = true
#pattern = "--- STEAMODDED CORE"
#position = "after"
#payload = '''
#-- YO WHADDUP
#print"------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------"
#'''

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
#
# Vanilla patches
#
# Overwrite how suits are added
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "table.insert(SUITS[v.base.suit], v)"
position = "at"
payload = '''
local greyed
if unplayed_only and not ((v.area and v.area == G.deck) or v.ability.wheel_flipped) then
greyed = true
end
local card_string = v:cart_to_string()
if greyed then
card_string = card_string .. "Greyed"
end
if greyed and Cartomancer.SETTINGS.deck_view_hide_drawn_cards then
-- Ignore this card.
elseif not SUITS[v.base.suit][card_string] then
table.insert(SUITS_SORTED[v.base.suit], card_string)
local _scale = 0.7
local copy = copy_card(v, nil, _scale)
copy.greyed = greyed
copy.stacked_quantity = 1
SUITS[v.base.suit][card_string] = copy
else
local stacked_card = SUITS[v.base.suit][card_string]
stacked_card.stacked_quantity = stacked_card.stacked_quantity + 1
end'''
match_indent = true
[[patches]]
[patches.regex]
target = "functions/UI_definitions.lua"
pattern = '''
if SUITS\[suit_map\[j\]\]\[1\] then
[\t ]*local view_deck = CardArea\('''
position = "at"
payload = '''
if SUITS_SORTED[suit_map[j]][1] then
local view_deck = CardArea('''
line_prepend = ''
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "local suit_map = {'Spades', 'Hearts', 'Clubs', 'Diamonds'}"
position = "after"
payload = "local SUITS_SORTED = Cartomancer.tablecopy(SUITS)"
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = "{card_limit = #SUITS[suit_map[j]], type = 'title', view_deck = true, highlight_limit = 0, card_w = G.CARD_W*0.7, draw_layers = {'card'}})"
position = "at"
payload = "{card_limit = #SUITS_SORTED[suit_map[j]], type = 'title', view_deck = true, highlight_limit = 0, card_w = G.CARD_W*0.7, draw_layers = {'card'}})"
match_indent = true
# Add unique count
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''modded and {n=G.UIT.R, config={align = "cm"}, nodes={'''
position = "before"
payload = "not unplayed_only and Cartomancer.add_unique_count() or nil,"
match_indent = true
# Overwrite cards copy and display code
[[patches]]
[patches.regex]
target = "functions/UI_definitions.lua"
pattern = '''
(?<indent>[\t ]*)for i = 1\, \#SUITS\[suit_map\[j\]\] do
[\t ]* if SUITS\[suit_map\[j\]\]\[i\] then
[\t ]* local greyed\, _scale = nil\, 0\.7
[\t ]* if unplayed_only and not \(\(SUITS\[suit_map\[j\]\]\[i\]\.area and SUITS\[suit_map\[j\]\]\[i\]\.area == G\.deck\) or SUITS\[suit_map\[j\]\]\[i\]\.ability\.wheel_flipped\) then
[\t ]* greyed = true
[\t ]* end
[\t ]* local copy = copy_card\(SUITS\[suit_map\[j\]\]\[i\]\,nil\, _scale\)
[\t ]* copy\.greyed = greyed
[\t ]* copy\.T\.x = view_deck\.T\.x \+ view_deck\.T\.w\/2
[\t ]* copy\.T\.y = view_deck\.T\.y
[\t ]*
[\t ]* copy:hard_set_T\(\)
[\t ]* view_deck:emplace\(copy\)
[\t ]* end
[\t ]*end'''
position = "at"
payload = '''
for i = 1, #SUITS_SORTED[suit_map[j]] do
local card_string = SUITS_SORTED[suit_map[j]][i]
local card = SUITS[suit_map[j]][card_string]
card.T.x = view_deck.T.x + view_deck.T.w/2
card.T.y = view_deck.T.y
card:create_quantity_display()
card:hard_set_T()
view_deck:emplace(card)
end
'''
line_prepend = '$indent'

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
[[patches]]
[patches.pattern]
target = 'game.lua'
pattern = '''G.FUNCS.blind_chip_UI_scale(G.hand_text_area.blind_chips)'''
position = 'before'
payload = '''
Cartomancer.update_tags_visibility()'''
match_indent = true

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
# Localization
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = "boot_timer('prep stage', 'splash prep',1)"
position = "before"
payload = "Cartomancer.load_mod_file('internal/localization.lua', 'localization')"
match_indent = true
# Add tab button to settings menu
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
match_indent = true
position = "before"
pattern = '''local t = create_UIBox_generic_options({back_func = 'options',contents = {create_tabs('''
payload = '''
local settings_icon = Cartomancer.add_settings_icon()
if settings_icon then
tabs[#tabs+1] = {
colour = G.C.MONEY,
custom_button = {settings_icon},
tab_definition_function = Cartomancer.config_tab,
tab_definition_function_args = ''
}
end
'''
# Use custom button
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
match_indent = true
position = "at"
pattern = '''but_UI_label'''
payload = '''
args.ref_table and args.ref_table.custom_button or but_UI_label -- Cartomancer'''
# Use custom color
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
match_indent = true
position = "at"
pattern = '''colour = args.colour,'''
payload = '''
colour = args.ref_table and args.ref_table.colour or args.colour, -- Cartomancer'''
# From steamodded for vertical tabs support.
# Fix UIElement.config.chosen being overriden if choice=true is set
# UIElement:click()
[[patches]]
[patches.pattern]
target = "engine/ui.lua"
match_indent = true
position = "after"
pattern = "if self.config.choice then"
payload = " local chosen_temp = self.config.chosen"
[[patches]]
[patches.pattern]
target = "engine/ui.lua"
match_indent = true
position = "at"
pattern = "self.config.chosen = true"
payload = "self.config.chosen = chosen_temp or true"
# Add dynamic label support to UIBox_button
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
match_indent = true
position = "before"
pattern = "for k, v in ipairs(args.label) do"
payload = '''
if args.dynamic_label then
but_UI_label = {}
table.insert(but_UI_label, {n=G.UIT.R, config={align = "cm", padding = 0, minw = args.minw, maxw = args.maxw}, nodes={
{n=G.UIT.T, config={ref_table = args.dynamic_label, ref_value = 'text', scale = args.scale, colour = args.text_colour, shadow = args.shadow, focus_args = button_pip and args.focus_args or nil, func = button_pip,}}
}})
end
'''

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[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
# Replace joker sorting. Needs better mod compat
[[patches]]
[patches.pattern]
target = "cardarea.lua"
pattern = "if self.config.type == 'joker' or self.config.type == 'title_2' then"
position = "at"
payload = '''
if self == G.jokers and G.jokers.cart_jokers_expanded then
local align_cards = Cartomancer.expand_G_jokers()
-- This should work fine without cryptid. But because cryptid's patch is priority=0, it has to be this way
if not G.GAME.modifiers.cry_conveyor then
table.sort(self.cards, function (a, b) return a.T.x + a.T.w/2 - 100*(a.pinned and a.sort_id or 0) < b.T.x + b.T.w/2 - 100*(b.pinned and b.sort_id or 0) end)
end
if align_cards then
G.jokers:hard_set_cards()
end
elseif self.config.type == 'joker' or self.config.type == 'title_2' then'''
match_indent = true
# Hide all cards that are off-screen
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if not self.states.visible then return end"
position = "after"
payload = '''
if self.VT.x < -3 or self.VT.x > G.TILE_W + 2.5 then return end'''
match_indent = true
# Add slider ID
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''{n=G.UIT.B, config={w=startval,h=args.h, r = 0.1, colour = args.colour, ref_table = args, refresh_movement = true}},'''
position = "at"
payload = '''
{n=G.UIT.B, config={id = args.id, w=startval,h=args.h, r = 0.1, colour = args.colour, ref_table = args, refresh_movement = true}},
'''
match_indent = true
# Hide slider value
[[patches]]
[patches.regex]
target = "functions/UI_definitions.lua"
pattern = '''
(?<content>\{n=G\.UIT\.C\, config=\{align = "cm"\, minh = args\.h\,r = 0\.1\, minw = 0\.8\, colour = args\.colour\,shadow = true\}\, nodes=\{
[\t ]*\{n=G\.UIT\.T\, config=\{ref_table = args\, ref_value = 'text'\, scale = args\.text_scale\, colour = G\.C\.UI\.TEXT_LIGHT\, decimal_places = args\.decimal_places\}\}
[\t ]*\}\})\,'''
position = "at"
payload = '''
not args.hide_val and $content or nil'''

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--- STEAMODDED HEADER
--- MOD_NAME: Cartomancer
--- MOD_ID: cartomancer
--- MOD_AUTHOR: [stupxd aka stupid]
--- MOD_DESCRIPTION: Quality of life features and optimizations
--- PRIORITY: 69
--- BADGE_COLOR: FFD700
--- DISPLAY_NAME: Cartomancer
--- VERSION: 4.10
----------------------------------------------
------------MOD CODE -------------------------
if not SMODS.current_mod then
return
end
SMODS.current_mod.config_tab = Cartomancer.config_tab
SMODS.current_mod.save_mod_config = Cartomancer.save_config
----------------------------------------------
------------MOD CODE END----------------------

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local achievement_atlas = {
object_type = "Atlas",
key = "achievements",
path = "cry_achievements.png",
px = 66,
py = 66,
}
local break_infinity = {
object_type = "Achievement",
key = "break_infinity",
order = 1,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "chip_score" and to_big(args.chips) >= to_big(2) ^ to_big(1024) then
return true
end
end,
}
local used_crash = {
object_type = "Achievement",
key = "used_crash",
order = 2,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if
args.type == "ach_cry_used_crash"
and G.PROFILES[G.SETTINGS.profile].consumeable_usage["c_cry_crash"]
and G.PROFILES[G.SETTINGS.profile].consumeable_usage["c_cry_crash"].count > 0
then
return true
end
end,
}
local haxxor = {
object_type = "Achievement",
key = "haxxor",
order = 3,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "cheat_used" then
return true
end
end,
}
local googol_play_pass = {
object_type = "Achievement",
key = "googol_play_pass",
order = 4,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "googol_play_rigged" then
return true
end
end,
}
local bullet_hell = {
object_type = "Achievement",
key = "bullet_hell",
order = 5,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "modify_jokers" then
local ap_joker_count = 0
if G.jokers then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.key == "j_cry_apjoker" then
ap_joker_count = ap_joker_count + 1
end
end
end
if ap_joker_count >= 15 then
return true
end
end
end,
}
local what_have_you_done = {
object_type = "Achievement",
key = "what_have_you_done",
order = 6,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "what_have_you_done" then
return true
end
end,
}
local cryptid_the_cryptid = {
object_type = "Achievement",
key = "cryptid_the_cryptid",
order = 7,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "cryptid_the_cryptid" then
return true
end
end,
}
local niw_uoy = {
object_type = "Achievement",
key = "niw_uoy",
order = 8,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "ante_up" and args.ante <= -8 then
return true
end
end,
}
local jokes_on_you = {
object_type = "Achievement",
key = "jokes_on_you",
order = 9,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args) --NOTE: Might be buggy due to G.GAME saving
if args.type == "win" and G.GAME.cry_ach_conditions.the_jokes_on_you_triggered == true then
return true
end
end,
}
local now_the_fun_begins = {
object_type = "Achievement",
key = "now_the_fun_begins",
order = 10,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "modify_jokers" then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.key == "j_cry_canvas" then
return true
end
end
end
end,
}
local blurred_blurred_joker = {
object_type = "Achievement",
key = "blurred_blurred_joker",
order = 11,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "modify_jokers" then
for i = 1, #G.jokers.cards do
if
G.jokers.cards[i].config.center.key == "j_cry_blurred"
and (G.jokers.cards[i].edition and G.jokers.cards[i].edition.cry_blur)
then
return true
end
end
end
end,
}
local exodia = {
object_type = "Achievement",
key = "exodia",
order = 12,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "modify_jokers" then
local exotic_count = 0
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.rarity == "cry_exotic" then
exotic_count = exotic_count + 1
end
end
if exotic_count >= 5 then
return true
end
end
end,
}
local freak_house = {
object_type = "Achievement",
key = "freak_house",
order = 13,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args) -- NOTE: I hate doing checks like this. Unscuff later
if args.type == "hand" then
-- Do you have Nice
local has_nice
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.key == "j_cry_nice" then
has_nice = true
end
end
--Is it a hearts flush house
local total_6s = 0
local total_9s = 0
local total_hearts = 0
for k, v in ipairs(args.scoring_hand) do
if v:is_suit("Hearts", nil, true) then
total_hearts = total_hearts + 1
end
if v:get_id() == 6 then
total_6s = total_6s + 1
elseif v:get_id() == 9 then
total_9s = total_9s + 1
end
end
if
has_nice
and ((total_6s == 3 and total_9s == 2) or (total_6s == 2 and total_9s == 3))
and total_hearts == 5
and args.disp_text == "Flush House"
then
return true
end
end
end,
}
local ult_full_skip = {
object_type = "Achievement",
key = "ult_full_skip",
order = 14,
bypass_all_unlocked = true,
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "win" and G.GAME.round == 1 then
return true
end
end,
}
local patience_virtue = {
object_type = "Achievement",
key = "patience_virtue",
order = 15,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "round_win" then
if
G.GAME.blind.config.blind.key == "bl_cry_lavender_loop"
and G.GAME.cry_ach_conditions.patience_virtue_earnable == true
then
return true
end
if G.GAME.cry_ach_conditions.patience_virtue_earnable then
G.GAME.cry_ach_conditions.patience_virtue_earnable = nil
end
if G.GAME.cry_ach_conditions.patience_virtue_timer then
G.GAME.cry_ach_conditions.patience_virtue_timer = nil
end
end
end,
}
local pull_request = {
object_type = "Achievement",
key = "pull_request",
order = 16,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "pr_unlock" then
return true
end
end,
}
local ace_through_crash = {
object_type = "Achievement",
key = "ace_in_crash",
order = 17,
bypass_all_unlocked = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "ace_in_crash" then
return true
end
end,
}
local home_realtor = {
object_type = "Achievement",
key = "home_realtor",
order = 18,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
--todo: check for doe/antimatter sleeves
if args.type == "home_realtor" then
return true
end
end,
}
local traffic_jam = {
object_type = "Achievement",
key = "traffic_jam",
order = 19,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "win_challenge" or args.type == "win_challenge_startup" then
local rush_hours_beaten = 0
if G.PROFILES[G.SETTINGS.profile].challenge_progress.completed["c_cry_rush_hour"] then
rush_hours_beaten = rush_hours_beaten + 1
end
if G.PROFILES[G.SETTINGS.profile].challenge_progress.completed["c_cry_rush_hour_ii"] then
rush_hours_beaten = rush_hours_beaten + 1
end
if G.PROFILES[G.SETTINGS.profile].challenge_progress.completed["c_cry_rush_hour_iii"] then
rush_hours_beaten = rush_hours_beaten + 1
end
if rush_hours_beaten == 3 then
return true
end
end
end,
}
local perfectly_balanced = {
object_type = "Achievement",
key = "perfectly_balanced",
order = 20,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
--reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "win_stake" or args.type == "win_stake_startup" then
if
(G.GAME.selected_back.effect.center.key == "b_cry_very_fair" and G.GAME.stake == 32)
or get_deck_win_stake("b_cry_very_fair") == 32
then
return true
end
end
end,
}
-- TODO: Add new Achievements.
-- Current Ideas (Normal):
-- Cry: Win a run with only Sob and Obelisk
-- Overtuned: Have any Glitched item give either 100x or 0.01x its original values
-- Current Ideas (Platinum):
-- Implemented (Normal)
-- Break Infinity: Score more than 1.57e308 in one hand
-- H4xx0r: Use a cheat code
-- We Told You Not To: Use ://CRASH
-- Googol Play Pass: Rig a Googol Play Card
-- Bullet Hell: Have 15 copies of AP Joker
-- !niW uoY: Reach Ante -8
-- Now the Fun Begins: Obtain Canvas
-- Exodia: Have 5 Exotic Jokers
-- WHAT HAVE YOU DONE: Delete or Sacrifice an Exotic Joker
-- Joke's on You, Pal!: Trigger The Joke's effect on Ante 1 and win the run
-- Freak House: Play a Flush House consisting of 6s and 9s of Hearts whilst possessing Nice
-- Ultimate Full Skip: Win in 1 round
-- Legally Blind: Obtain a Blurred Blurred Joker
-- Cryptid the Cryptid: Use Cryptid on Cryptid
-- Implemented (Platinum)
-- Patience is a Virtue: Wait out Lavender Loop for 2 minutes before playing first hand and beat it
-- Pull Request: Have ://COMMIT spawn the same Joker that it destroyed
-- Pocket ACE: Only unlockable through using ACE to unlock
-- Home Realtor: Activate Happy House before Ante 8 (without DoE/Antimatter)
-- Traffic Jam: Win all Rush Hour challenges
-- Perfectly Balanced: Beat Very Fair Deck on Ascendant Stake
local achievement_objects = {
achievement_atlas,
break_infinity,
bullet_hell,
cryptid_the_cryptid,
now_the_fun_begins,
blurred_blurred_joker,
exodia,
what_have_you_done,
used_crash,
haxxor,
googol_play_pass,
pull_request,
niw_uoy,
jokes_on_you,
freak_house,
ult_full_skip,
patience_virtue,
ace_through_crash,
home_realtor,
traffic_jam,
perfectly_balanced,
}
return { name = "Achievements", init = function() end, items = achievement_objects }

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local blank = {
object_type = "Back",
name = "cry-Blank",
key = "blank",
order = 75,
pos = { x = 1, y = 0 },
atlas = "blank",
}
local blank_sprite = {
object_type = "Atlas",
key = "blank",
path = "atlasdeck.png",
px = 71,
py = 95,
}
local antimatter = {
object_type = "Back",
name = "cry-Antimatter",
order = 76,
key = "antimatter",
config = {
cry_antimatter = true,
discards = 1, --Red Deck: 1
hands = 1, --Blue Deck: 1
dollars = 10, --Yellow Deck
extra_hand_bonus = 2,
extra_discard_bonus = 1, --Green Deck
joker_slot = 1, --Black Deck: 1
vouchers = {
"v_crystal_ball",
"v_telescope",
"v_tarot_merchant",
"v_planet_merchant",
"v_overstock_norm",
"v_overstock_plus",
}, --Vouchers from all decks
consumables = { "c_fool", "c_fool", "c_hex" }, --Consumables from all decks
spectral_rate = 2, --Ghost Deck
remove_faces = true, --Abandoned Deck
hand_size = 3, --Painted Deck & Infinite deck
randomize_rank_suit = true, --Erratic Deck
cry_equilibrium = true, --Deck of Equilibrium
cry_misprint_min = 1,
cry_misprint_max = 10, --Misprint Deck
cry_highlight_limit = 1e20, --Infinite Deck
cry_wormhole = true,
cry_negative_rate = 20, --Wormhole Deck
cry_redeemed = true, --Redeemed Deck
cry_crit_rate = 0.25, --Critical Deck
cry_encoded = true, --Encoded Deck
cry_legendary = true,
cry_legendary_rate = 0.2, --Legendary Deck
cry_spooky = true, --Spooky Deck
cry_curse_rate = 0,
-- Enhanced Decks
cry_force_enhancement = "random",
cry_force_edition = "random",
cry_force_seal = "random",
cry_boss_blocked = { "bl_goad", "bl_window", "bl_club", "bl_head" },
cry_forced_draw_amount = 5,
},
pos = { x = 2, y = 0 },
trigger_effect = function(self, args)
if args.context == "final_scoring_step" then
--Critical Deck
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
if crit_poll < self.config.cry_crit_rate then
args.mult = args.mult ^ 2
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("talisman_emult", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_hit_ex"),
hold = 4,
align = "cm",
offset = { x = 0, y = -1.7 },
major = G.play,
})
return true
end,
}))
end
delay(0.6)
--Plasma Deck
local tot = args.chips + args.mult
args.chips = math.floor(tot / 2)
args.mult = math.floor(tot / 2)
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
local text = localize("k_balanced")
play_sound("gong", 0.94, 0.3)
play_sound("gong", 0.94 * 1.5, 0.2)
play_sound("tarot1", 1.5)
ease_colour(G.C.UI_CHIPS, { 0.8, 0.45, 0.85, 1 })
ease_colour(G.C.UI_MULT, { 0.8, 0.45, 0.85, 1 })
attention_text({
scale = 1.4,
text = text,
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
G.E_MANAGER:add_event(Event({
trigger = "after",
blockable = false,
blocking = false,
delay = 4.3,
func = function()
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 2)
ease_colour(G.C.UI_MULT, G.C.RED, 2)
return true
end,
}))
G.E_MANAGER:add_event(Event({
trigger = "after",
blockable = false,
blocking = false,
no_delete = true,
delay = 6.3,
func = function()
G.C.UI_CHIPS[1], G.C.UI_CHIPS[2], G.C.UI_CHIPS[3], G.C.UI_CHIPS[4] =
G.C.BLUE[1], G.C.BLUE[2], G.C.BLUE[3], G.C.BLUE[4]
G.C.UI_MULT[1], G.C.UI_MULT[2], G.C.UI_MULT[3], G.C.UI_MULT[4] =
G.C.RED[1], G.C.RED[2], G.C.RED[3], G.C.RED[4]
return true
end,
}))
return true
end,
}))
delay(0.6)
return args.chips, args.mult
end
--Glowing Deck & Legendary Deck
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
--Glowing Deck
for i = 1, #G.jokers.cards do
cry_with_deck_effects(G.jokers.cards[i], function(card)
cry_misprintize(card, { min = 1.25, max = 1.25 }, nil, true)
end)
end
--Legendary Deck
if G.jokers then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
end
--Anaglyph Deck
G.E_MANAGER:add_event(Event({
func = (function()
add_tag(Tag('tag_double'))
play_sound('generic1', 0.9 + math.random()*0.1, 0.8)
play_sound('holo1', 1.2 + math.random()*0.1, 0.4)
return true
end)
}))
end
end,
apply = function(self)
--Checkered Deck
G.E_MANAGER:add_event(Event({
func = function()
for k, v in pairs(G.playing_cards) do
if v.base.suit == 'Clubs' then
v:change_suit('Spades')
end
if v.base.suit == 'Diamonds' then
v:change_suit('Hearts')
end
end
return true
end
}))
end,
atlas = "blank",
}
return {
name = "Antimatter Deck",
init = function() end,
items = { blank_sprite, blank, antimatter },
}

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local sticker_sheet = {
object_type = "Challenge",
key = "sticker_sheet",
order = 9,
rules = {
custom = {
{ id = "all_eternal" },
{ id = "cry_all_perishable" },
{ id = "cry_all_rental" },
{ id = "cry_all_pinned" },
{ id = "cry_all_banana" },
{ id = "cry_eternal_perishable_compat" },
{ id = "cry_any_stickers" },
{ id = "cry_sticker_sheet" },
},
modifiers = {},
},
restrictions = {
banned_cards = {},
banned_other = {},
},
deck = {
type = "Challenge Deck",
},
}
local sticker_sheet_plus = {
object_type = "Challenge",
key = "sticker_sheet_plus",
order = 10,
rules = {
custom = {
{ id = "cry_sticker_sheet_plus" },
{ id = "cry_eternal_perishable_compat" },
},
modifiers = {},
},
restrictions = {
banned_cards = {},
banned_other = {},
},
deck = {
type = "Challenge Deck",
},
}
local ballin = {
object_type = "Challenge",
key = "ballin",
order = 1,
rules = {
custom = {},
modifiers = {
{ id = "joker_slots", value = 3 },
},
},
jokers = {
{ id = "j_cry_jimball", eternal = true },
},
deck = {
type = "Challenge Deck",
enhancement = "m_stone",
},
restrictions = {
banned_cards = {
{ id = "j_vampire" },
{ id = "c_magician" },
{ id = "c_empress" },
{ id = "c_heirophant" },
{ id = "c_lovers" },
{ id = "c_chariot" },
{ id = "c_justice" },
{ id = "c_devil" },
{ id = "c_tower" },
{ id = "c_familiar" },
{ id = "c_grim" },
{ id = "c_incantation" },
},
banned_other = {},
},
}
local rush_hour = {
object_type = "Challenge",
key = "rush_hour",
order = 3,
rules = {
custom = {
{ id = "cry_rush_hour" }, --this just explains the rule
},
modifiers = {},
},
deck = {
type = "Challenge Deck",
},
restrictions = {
banned_cards = {
{ id = "j_luchador" },
{ id = "j_chicot" },
},
banned_other = {},
},
}
local rush_hour_ii = {
object_type = "Challenge",
key = "rush_hour_ii",
order = 6,
rules = {
custom = {
{ id = "cry_rush_hour" },
{ id = "cry_rush_hour_ii" },
{ id = "cry_no_tags" },
},
modifiers = {},
},
deck = {
type = "Challenge Deck",
},
restrictions = {
banned_cards = {
{ id = "j_luchador" },
{ id = "j_chicot" },
{ id = "j_throwback" },
{ id = "j_diet_cola" },
{ id = "v_directors_cut" },
{ id = "v_retcon" },
},
banned_other = {},
},
}
local rush_hour_iii = {
object_type = "Challenge",
key = "rush_hour_iii",
order = 8,
rules = {
custom = {
{ id = "cry_rush_hour" },
{ id = "cry_rush_hour_ii" },
{ id = "cry_rush_hour_iii" },
{ id = "cry_no_tags" },
},
modifiers = {},
},
jokers = {
{ id = "j_hit_the_road", eternal = true, edition = "negative" },
},
deck = {
type = "Challenge Deck",
cards = {
{ s = "D", r = "2" },
{ s = "D", r = "3" },
{ s = "D", r = "4" },
{ s = "D", r = "5" },
{ s = "D", r = "6" },
{ s = "D", r = "7" },
{ s = "D", r = "8" },
{ s = "D", r = "9" },
{ s = "D", r = "T" },
{ s = "D", r = "J" },
{ s = "D", r = "J" },
{ s = "D", r = "Q" },
{ s = "D", r = "K" },
{ s = "D", r = "A" },
{ s = "C", r = "2" },
{ s = "C", r = "3" },
{ s = "C", r = "4" },
{ s = "C", r = "5" },
{ s = "C", r = "6" },
{ s = "C", r = "7" },
{ s = "C", r = "8" },
{ s = "C", r = "9" },
{ s = "C", r = "T" },
{ s = "C", r = "J" },
{ s = "C", r = "J" },
{ s = "C", r = "Q" },
{ s = "C", r = "K" },
{ s = "C", r = "A" },
{ s = "H", r = "2" },
{ s = "H", r = "3" },
{ s = "H", r = "4" },
{ s = "H", r = "5" },
{ s = "H", r = "6" },
{ s = "H", r = "7" },
{ s = "H", r = "8" },
{ s = "H", r = "9" },
{ s = "H", r = "T" },
{ s = "H", r = "J" },
{ s = "H", r = "J" },
{ s = "H", r = "Q" },
{ s = "H", r = "K" },
{ s = "H", r = "A" },
{ s = "S", r = "2" },
{ s = "S", r = "3" },
{ s = "S", r = "4" },
{ s = "S", r = "5" },
{ s = "S", r = "6" },
{ s = "S", r = "7" },
{ s = "S", r = "8" },
{ s = "S", r = "9" },
{ s = "S", r = "T" },
{ s = "S", r = "J" },
{ s = "S", r = "J" },
{ s = "S", r = "Q" },
{ s = "S", r = "K" },
{ s = "S", r = "A" },
},
},
restrictions = {
banned_cards = {
{ id = "j_luchador" },
{ id = "j_chicot" },
{ id = "j_throwback" },
{ id = "j_diet_cola" },
{ id = "v_directors_cut" },
{ id = "v_retcon" },
},
banned_other = {},
},
}
local boss_rush = {
object_type = "Challenge",
key = "boss_rush",
order = 2,
rules = {
custom = {
{ id = "cry_rush_hour_ii" },
{ id = "cry_no_tags" },
},
modifiers = {},
},
jokers = {
{ id = "j_cry_apjoker", eternal = true },
},
deck = {
type = "Challenge Deck",
},
restrictions = {
banned_cards = {
{ id = "j_luchador" },
{ id = "j_chicot" },
{ id = "j_throwback" },
{ id = "j_diet_cola" },
{ id = "v_directors_cut" },
{ id = "v_retcon" },
},
banned_other = {},
},
}
local rng = {
object_type = "Challenge",
key = "rng",
order = 7,
rules = {
custom = {
{ id = "all_rnj" },
},
modifiers = {},
},
jokers = {},
deck = {
type = "Challenge Deck",
},
restrictions = {
banned_tags = {
{ id = "tag_uncommon" },
{ id = "tag_rare" },
{ id = "tag_top_up" },
},
banned_cards = {},
banned_other = {},
},
}
local dagger_war = {
object_type = "Challenge",
key = "dagger_war",
order = 4,
rules = {
custom = {},
modifiers = {},
},
restrictions = {
banned_cards = {},
banned_other = {},
},
jokers = {
{ id = "j_cry_cryptidmoment", edition = "negative" },
{ id = "j_cry_cryptidmoment", edition = "negative" },
{ id = "j_gift", edition = "negative" },
{ id = "j_gift", edition = "negative" },
{ id = "j_ceremonial", eternal = true },
{ id = "j_cry_unjust_dagger", eternal = true },
{ id = "j_cry_monkey_dagger", eternal = true },
{ id = "j_cry_pirate_dagger", eternal = true },
},
deck = {
type = "Challenge Deck",
},
}
local onlycard = {
object_type = "Challenge",
key = "onlycard",
order = 5,
rules = {
custom = {},
modifiers = {
{id = 'dollars', value = 10},
},
},
restrictions = {
banned_tags = {
{ id = "tag_charm" },
{ id = "tag_meteor" },
{ id = "tag_buffoon" },
{ id = "tag_ethereal" }
},
banned_cards = {
{ id = "j_marble" },
{ id = "j_dna" },
{ id = "j_certificate" },
{ id = "c_familiar" },
{ id = "c_grim" },
{ id = "c_incantation" },
{ id = "c_cryptid" },
{id = 'p_celestial_normal_1', ids = {
'p_celestial_normal_1','p_celestial_normal_2',
'p_celestial_normal_3','p_celestial_normal_4',
'p_celestial_jumbo_1','p_celestial_jumbo_2',
'p_celestial_mega_1','p_celestial_mega_2',}
},
{id = 'p_arcana_normal_1', ids = {
'p_arcana_normal_1','p_arcana_normal_2',
'p_arcana_normal_3','p_arcana_normal_4',
'p_arcana_jumbo_1','p_arcana_jumbo_2',
'p_arcana_mega_1','p_arcana_mega_2',}
},
{id = 'p_spectral_normal_1', ids = {
'p_spectral_normal_1','p_spectral_normal_2',
'p_spectral_jumbo_1','p_spectral_mega_1',}
},
{id = 'p_buffoon_normal_1', ids = {
'p_buffoon_normal_1','p_buffoon_normal_2',
'p_buffoon_jumbo_1','p_buffoon_mega_1',}
},
},
banned_other = {
{ id = 'bl_house', type = 'blind' },
},
},
jokers = {
{ id = "j_popcorn" },
},
deck = {
type = "Challenge Deck",
cards = {
{ s = "C", r = "A", g='Blue' },
},
},
}
local joker_poker = {
object_type = "Challenge",
key = "joker_poker",
order = 11,
rules = {
custom = {
{ id = "cry_no_tags" },
{ id = "cry_no_rerolls" },
{ id = "cry_no_vouchers" },
{ id = "cry_no_boosters" },
{ id = "cry_no_consumables" },
},
modifiers = {
{id = "consumable_slots", value = 0},
{id = "discards", value = 0}
},
},
deck = {
type = "Challenge Deck",
},
restrictions = {
banned_cards = {
{id = "j_banner"},
{id = "j_8_ball"},
{id = "j_chaos"},
{id = "j_delayed_grat"},
{id = "j_sixth_sense"},
{id = "j_faceless"},
{id = "j_superposition"},
{id = "j_red_card"},
{id = "j_seance"},
{id = "j_vagabond"},
{id = "j_mail"},
{id = "j_hallucination"},
{id = "j_fortune_teller"},
{id = "j_drunkard"},
{id = "j_trading"},
{id = "j_flash"},
{id = "j_castle"},
{id = "j_merry_andy"},
{id = "j_hit_the_road"},
{id = "j_satellite"},
{id = "j_cartomancer"},
{id = "j_astronomer"},
{id = "j_burnt"},
{id = "j_yorick"},
{id = "j_perkeo"},
{id = "j_constellation"}
},
banned_other = {
{ id = 'bl_hook', type = 'blind' },
{ id = 'bl_arm', type = 'blind' },
{ id = 'bl_water', type = 'blind' },
},
},
}
local gfcr = G.FUNCS.can_reroll
function G.FUNCS.can_reroll(e)
if G.GAME.modifiers.cry_no_rerolls then
e.config.colour = G.C.UI.BACKGROUND_INACTIVE
e.config.button = nil
else
return gfcr(e)
end
end
local gsr = Game.start_run
function Game:start_run(args)
gsr(self, args)
if G.GAME.modifiers.cry_no_consumables then
G.GAME.joker_rate = 1e300
end
end
--Add banned cards when specific features/mods are enabled here
--TODO other mods
if Cryptid.enabled["Blinds"] then
joker_poker.restrictions.banned_other[#joker_poker.restrictions.banned_other + 1] = { id = 'bl_cry_oldmanacle', type = 'blind' }
end
if Cryptid.enabled["Tags"] then
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_bundle" }
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_loss" }
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_gambler" }
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_empowered" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "p_cry_empowered" }
if Cryptid.enabled["Epic Jokers"] then
rng.restrictions.banned_tags[#rng.restrictions.banned_tags + 1] = { id = "tag_cry_epic" }
end
end
if Cryptid.enabled["Misc."] then
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_cry_eclipse" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = {id = 'p_cry_meme_1', ids = {'p_cry_meme_1','p_cry_meme_two','p_cry_meme_three'}}
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = {id = 'p_cry_meme_1', ids = {'p_cry_meme_1','p_cry_meme_two','p_cry_meme_three'}}
end
if Cryptid.enabled["Misc. Jokers"] then
rush_hour_ii.restrictions.banned_cards[#rush_hour_ii.restrictions.banned_cards + 1] = { id = "j_cry_pickle" }
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] = { id = "j_cry_pickle" }
boss_rush.restrictions.banned_cards[#boss_rush.restrictions.banned_cards + 1] = { id = "j_cry_pickle" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_booster" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_wheelhope" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_hunger" }
end
if Cryptid.enabled["M Jokers"] then
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_sacrifice" }
if Cryptid.enabled["Epic Jokers"] then
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_doodlem" }
end
end
if Cryptid.enabled["Epic Jokers"] then
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "j_cry_multjoker" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_multjoker" }
end
if Cryptid.enabled["Exotic Jokers"] then
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "j_cry_equilib" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_stella_mortis" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_crustulum" }
end
if Cryptid.enabled["Code Cards"] then
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_cry_class" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_cry_delete" }
onlycard.restrictions.banned_tags[#onlycard.restrictions.banned_tags + 1] = { id = "tag_cry_console" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = {id = 'p_cry_code_normal_1', ids = {'p_cry_code_normal_1','p_cry_code_normal_2','p_cry_code_jumbo_1','p_cry_code_mega_1',}}
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_cut" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_CodeJoker" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_copypaste" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_blender" }
joker_poker.restrictions.banned_cards[#joker_poker.restrictions.banned_cards + 1] = { id = "j_cry_python" }
end
if Cryptid.enabled["Spectrals"] then
sticker_sheet.restrictions.banned_cards[#sticker_sheet.restrictions.banned_cards + 1] = { id = "c_cry_lock" }
sticker_sheet_plus.restrictions.banned_cards[#sticker_sheet_plus.restrictions.banned_cards + 1] = { id = "c_cry_lock" }
dagger_war.restrictions.banned_cards[#dagger_war.restrictions.banned_cards + 1] = { id = "c_cry_lock" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_cry_replica" }
end
if Cryptid.enabled["Vouchers"] then
rush_hour_ii.restrictions.banned_cards[#rush_hour_ii.restrictions.banned_cards + 1] = { id = "v_cry_copies" }
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] = { id = "v_cry_copies" }
boss_rush.restrictions.banned_cards[#boss_rush.restrictions.banned_cards + 1] = { id = "v_cry_copies" }
rush_hour_ii.restrictions.banned_cards[#rush_hour_ii.restrictions.banned_cards + 1] = { id = "v_cry_tag_printer" }
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] = { id = "v_cry_tag_printer" }
boss_rush.restrictions.banned_cards[#boss_rush.restrictions.banned_cards + 1] = { id = "v_cry_tag_printer" }
rush_hour_ii.restrictions.banned_cards[#rush_hour_ii.restrictions.banned_cards + 1] = { id = "v_cry_clone_machine" }
rush_hour_iii.restrictions.banned_cards[#rush_hour_iii.restrictions.banned_cards + 1] = { id = "v_cry_clone_machine" }
boss_rush.restrictions.banned_cards[#boss_rush.restrictions.banned_cards + 1] = { id = "v_cry_clone_machine" }
end
if (SMODS.Mods["jen"] or {}).can_load then
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_chance" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_cry_bundle" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_magician" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_empress" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_heirophant" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_lovers" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_chariot" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_justice" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_devil" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_tower" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_star" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_moon" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_sun" }
ballin.restrictions.banned_cards[#ballin.restrictions.banned_cards + 1] = { id = "c_jen_reverse_world" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_jen_jokerinatarot" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_uncommon" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_rare" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_top_up" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_cry_epic" }
rng.restrictions.banned_cards[#rng.restrictions.banned_cards + 1] = { id = "c_jen_wraith_ex" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "j_jen_shikigami" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_charm" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_meteor" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_buffoon" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_ethereal" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_token_tag_cry_bundle" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_magician" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_empress" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_heirophant" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_lovers" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_chariot" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_justice" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_devil" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_tower" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_high_priestess" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_emperor" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_death" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_star" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_moon" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_sun" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_world" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_reverse_judgement" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_mischief" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_wonder" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_familiar_ex" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_grim_ex" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_incantation_ex" }
onlycard.restrictions.banned_cards[#onlycard.restrictions.banned_cards + 1] = { id = "c_jen_cryptid_ex" }
end
--end of banned cards
local challenges = { sticker_sheet, sticker_sheet_plus, onlycard }
if Cryptid.enabled["Misc. Jokers"] then
challenges[#challenges + 1] = ballin
challenges[#challenges + 1] = boss_rush
challenges[#challenges + 1] = rng
challenges[#challenges + 1] = dagger_war
end
if Cryptid.enabled["Blinds"] and Cryptid.enabled["Timer Mechanics"] then
challenges[#challenges + 1] = rush_hour
challenges[#challenges + 1] = rush_hour_ii
challenges[#challenges + 1] = rush_hour_iii
end
if Cryptid.enabled["Misc. Decks"] then --yoinking vfd code here
challenges[#challenges + 1] = joker_poker
end
for k, v in pairs(G.P_CENTERS) do
if v.set == "Joker" then
if not v.perishable_compat or not v.eternal_compat then
sticker_sheet.restrictions.banned_cards[#sticker_sheet.restrictions.banned_cards + 1] = { id = k }
sticker_sheet_plus.restrictions.banned_cards[#sticker_sheet_plus.restrictions.banned_cards + 1] = { id = k }
end
end
end
return { name = "Challenges", init = function() end, items = challenges }

4225
Cryptid/Items/CodeCards.lua Normal file

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468
Cryptid/Items/Decks.lua Normal file
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@ -0,0 +1,468 @@
local atlasdeck = {
object_type = "Atlas",
key = "atlasdeck",
path = "atlasdeck.png",
px = 71,
py = 95,
}
local atlasglowing = {
object_type = "Atlas",
key = "glowing",
path = "b_cry_glowing.png",
px = 71,
py = 95,
}
local very_fair = {
object_type = "Back",
name = "Very Fair Deck",
key = "very_fair",
config = { hands = -2, discards = -2, cry_no_vouchers = true },
pos = { x = 4, y = 0 },
order = 1,
--[[loc_vars = function(self, info_queue, center)
return {vars = {center.effect.config.hands, center.effect.config.discards}}
end,--]]
--this doesn't work, will fix later
atlas = "atlasdeck",
}
very_fair_quip = {}
local equilibrium = {
object_type = "Back",
name = "cry-Equilibrium",
key = "equilibrium",
order = 3,
config = { vouchers = { "v_overstock_norm", "v_overstock_plus" }, cry_equilibrium = true },
pos = { x = 0, y = 1 },
atlas = "atlasdeck",
}
local misprint = {
object_type = "Back",
name = "cry-Misprint",
key = "misprint",
order = 4,
config = { cry_misprint_min = 0.1, cry_misprint_max = 10 },
pos = { x = 4, y = 2 },
atlas = "atlasdeck",
}
local infinite = {
object_type = "Back",
name = "cry-Infinite",
key = "infinite",
order = 2,
config = { cry_highlight_limit = 1e20, hand_size = 1 },
pos = { x = 3, y = 0 },
atlas = "atlasdeck",
}
local conveyor = {
object_type = "Back",
name = "cry-Conveyor",
key = "conveyor",
order = 7,
config = { cry_conveyor = true },
pos = { x = 1, y = 1 },
atlas = "atlasdeck",
}
local CCD = {
object_type = "Back",
name = "cry-CCD",
key = "CCD",
order = 5,
config = { cry_ccd = true },
pos = { x = 0, y = 0 },
atlas = "atlasdeck",
}
local wormhole = {
object_type = "Back",
name = "cry-Wormhole",
key = "wormhole",
order = 6,
config = { cry_wormhole = true, cry_negative_rate = 20, joker_slot = -2 },
pos = { x = 3, y = 4 },
atlas = "atlasdeck",
}
local redeemed = {
object_type = "Back",
name = "cry-Redeemed",
key = "redeemed",
order = 8,
config = { cry_redeemed = true },
pos = { x = 4, y = 4 },
atlas = "atlasdeck",
}
local legendary = {
object_type = "Back",
name = "cry-Legendary",
key = "legendary",
config = { cry_legendary = true, cry_legendary_rate = 0.2 },
pos = { x = 0, y = 6 },
atlas = "atlasdeck",
order = 15,
trigger_effect = function(self, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
if G.jokers then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
end
end
end,
}
local critical = {
object_type = "Back",
name = "cry-Critical",
key = "critical",
order = 10,
config = { cry_crit_rate = 0.25, cry_crit_miss_rate = 0.125 },
pos = { x = 4, y = 5 },
atlas = "atlasdeck",
loc_vars = function(self, info_queue, center)
return { vars = { G.GAME.probabilities.normal or 1 } }
end,
trigger_effect = function(self, args)
if args.context == "final_scoring_step" then
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
if crit_poll < self.config.cry_crit_rate then
args.mult = args.mult ^ 2
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("talisman_emult", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_hit_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
elseif crit_poll < self.config.cry_crit_rate + self.config.cry_crit_miss_rate then
args.mult = args.mult ^ 0.5
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("timpani", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_miss_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
end
delay(0.6)
return args.chips, args.mult
end
end,
}
local glowing = {
object_type = "Back",
name = "cry-Glowing",
key = "glowing",
config = { cry_glowing = true },
pos = { x = 4, y = 2 },
order = 9,
loc_vars = function(self, info_queue, center)
return { vars = { " " } }
end,
atlas = "glowing",
trigger_effect = function(self, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].ability.name ~= "Ace Aequilibrium" then --Same Reason as Gemini/Multiply
cry_with_deck_effects(G.jokers.cards[i], function(card)
cry_misprintize(card, { min = 1.25, max = 1.25 }, nil, true)
end)
end
end
end
end,
}
local beta = {
object_type = "Back",
name = "cry-Beta",
key = "beta",
config = { cry_beta = true },
pos = { x = 5, y = 5 },
order = 13,
atlas = "atlasdeck",
}
local bountiful = {
object_type = "Back",
name = "cry-Bountiful",
key = "bountiful",
config = { cry_forced_draw_amount = 5 },
pos = { x = 4, y = 2 },
order = 14,
atlas = "placeholders",
}
return {
name = "Misc. Decks",
init = function()
local Backapply_to_runRef = Back.apply_to_run
function Back.apply_to_run(self)
Backapply_to_runRef(self)
if self.effect.config.cry_no_vouchers then
G.GAME.modifiers.cry_no_vouchers = true
end
if self.effect.config.cry_equilibrium then
G.GAME.modifiers.cry_equilibrium = true
end
if self.effect.config.cry_conveyor then
G.GAME.modifiers.cry_conveyor = true
end
if self.effect.config.cry_misprint_min then
G.GAME.modifiers.cry_misprint_min = self.effect.config.cry_misprint_min
G.GAME.modifiers.cry_misprint_max = self.effect.config.cry_misprint_max
end
if self.effect.config.cry_highlight_limit then
G.GAME.modifiers.cry_highlight_limit = self.effect.config.cry_highlight_limit
end
if self.effect.config.cry_ccd then
G.GAME.modifiers.cry_ccd = true
end
if self.effect.config.cry_beta then
G.GAME.modifiers.cry_beta = true
end
if self.effect.config.cry_legendary then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end
if self.effect.config.cry_wormhole then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card =
create_card("Joker", G.jokers, nil, "cry_exotic", nil, nil, nil, "cry_wormhole")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end
if self.effect.config.cry_negative_rate then
G.GAME.modifiers.cry_negative_rate = self.effect.config.cry_negative_rate
end
if self.effect.config.cry_redeemed then
G.GAME.modifiers.cry_redeemed = true
end
if self.effect.config.cry_forced_draw_amount then
G.GAME.modifiers.cry_forced_draw_amount = self.effect.config.cry_forced_draw_amount
end
end
--equilibrium deck patches
local gcp = get_current_pool
function get_current_pool(t, r, l, a, override_equilibrium_effect)
if
G.GAME.modifiers.cry_equilibrium
and not override_equilibrium_effect
and (a == "sho" or t == "Voucher" or t == "Booster")
then
if
t ~= "Enhanced"
and t ~= "Edition"
and t ~= "Back"
and t ~= "Tag"
and t ~= "Seal"
and t ~= "Stake"
then
if not P_CRY_ITEMS then
P_CRY_ITEMS = {}
local valid_pools = { "Joker", "Consumeables", "Voucher", "Booster" }
for _, id in ipairs(valid_pools) do
for k, v in pairs(G.P_CENTER_POOLS[id]) do
if v.unlocked == true and not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
for k, v in pairs(G.P_CARDS) do
if v.unlocked == true and not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
return P_CRY_ITEMS, "cry_equilibrium" .. G.GAME.round_resets.ante
end
end
return gcp(t, r, l, a)
end
local gp = get_pack
function get_pack(k, t)
if G.GAME.modifiers.cry_equilibrium then
if not P_CRY_ITEMS then
P_CRY_ITEMS = {}
local valid_pools = { "Joker", "Consumeables", "Voucher", "Booster" }
for _, id in ipairs(valid_pools) do
for k, v in pairs(G.P_CENTER_POOLS[id]) do
if not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
for k, v in pairs(G.P_CARDS) do
if not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
return G.P_CENTERS[pseudorandom_element(
P_CRY_ITEMS,
pseudoseed("cry_equipackbrium" .. G.GAME.round_resets.ante)
)]
end
return gp(k, t)
end
--wormhole deck patches
SMODS.Edition:take_ownership("negative", {
get_weight = function(self)
return self.weight * (G.GAME.modifiers.cry_negative_rate or 1)
end,
}, true)
--redeemed deck patches
local cr = Card.redeem
function Card:redeem()
cr(self)
if G.GAME.modifiers.cry_redeemed then
if
#G.play.cards == 0
and (not G.redeemed_vouchers_during_hand or #G.redeemed_vouchers_during_hand.cards == 0)
then
G.cry_redeemed_buffer = {}
end
for k, v in pairs(G.P_CENTER_POOLS["Voucher"]) do
if v.requires and not G.GAME.used_vouchers[v] then
for _, vv in pairs(v.requires) do
if vv == self.config.center.key then
--redeem extra voucher code based on Betmma's Vouchers
local area
if G.STATE == G.STATES.HAND_PLAYED then
if not G.redeemed_vouchers_during_hand then
G.redeemed_vouchers_during_hand = CardArea(
G.play.T.x,
G.play.T.y,
G.play.T.w,
G.play.T.h,
{ type = "play", card_limit = 5 }
)
end
area = G.redeemed_vouchers_during_hand
else
area = G.play
end
if not G.cry_redeemed_buffer[v.key]
and v.unlocked then
local card = create_card("Voucher", area, nil, nil, nil, nil, v.key)
G.cry_redeemed_buffer[v.key] = true
card:start_materialize()
area:emplace(card)
card.cost = 0
card.shop_voucher = false
local current_round_voucher = G.GAME.current_round.voucher
card:redeem()
G.GAME.current_round.voucher = current_round_voucher
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0,
func = function()
card:start_dissolve()
return true
end,
}))
end
end
end
end
end
end
end
--glowing deck patches
local upd = Game.update
cry_glowing_dt = 0
function Game:update(dt)
upd(self, dt)
cry_glowing_dt = cry_glowing_dt + dt
if G.P_CENTERS and G.P_CENTERS.b_cry_glowing and cry_glowing_dt > 0.1 then
cry_glowing_dt = 0
local obj = G.P_CENTERS.b_cry_glowing
if obj.pos.x == 1 and obj.pos.y == 4 then
obj.pos.x = 0
obj.pos.y = 0
elseif obj.pos.x < 4 then
obj.pos.x = obj.pos.x + 1
elseif obj.pos.y < 6 then
obj.pos.x = 0
obj.pos.y = obj.pos.y + 1
end
end
for k, v in pairs(G.I.CARD) do
if v.children.back and v.children.back.atlas.name == "cry_glowing" then
v.children.back:set_sprite_pos(G.P_CENTERS.b_cry_glowing.pos or G.P_CENTERS["b_red"].pos)
end
end
end
end,
items = {
atlasdeck,
very_fair,
equilibrium,
misprint,
infinite,
conveyor,
CCD,
wormhole,
redeemed,
legendary,
critical,
atlasglowing,
glowing,
beta,
bountiful,
},
}

484
Cryptid/Items/Enhanced.lua Normal file
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@ -0,0 +1,484 @@
-- Enhanced has to be loaded near-last because of Jolly edition
-- Not localized for now - will be rewritten later
local atlasenhanced = {
object_type = "Atlas",
key = "atlasenhanced",
path = "atlasdeck.png",
px = 71,
py = 95,
}
packs_to_add = { atlasenhanced }
local typed_decks = {
-- {'mod_prefix', 'Type', 'Name of Deck', 'Name of Object', 'Object Key', 'Shader Name', 'Atlas', 'posX', 'posY', 'Flavour Text', 'Add Price Increase'},
-- eg. 'cry_' for Edition, Leave nil to construct Usually matches Leave nil to use All three of these are used Small subtext underneath If true, editions
-- Cryptid cards Enhancement, automatically from name object key as name for custom deck backs main text affect the price of
-- Leave empty Seal, object name Used instead for Should be nil for Leave nil to use default cards in shop
-- for vanilla Sticker, banned boss blind non-shader objects fallback
-- Suit on Suit decks
-- For stickers ONLY,
-- prefix must be included
-- if you use one
--
-- Vanilla
{ "", "Enhancement", "The Hierophant's Deck", "Bonus", "bonus", nil, "atlasenhanced", 3, 3, "" },
{ "", "Enhancement", "The Empress' Deck", "Mult", "mult", nil, "atlasenhanced", 2, 3, "" },
{ "", "Enhancement", "The Lovers' Deck", "Wild", "wild", nil, "atlasenhanced", 5, 3, "" },
{ "", "Enhancement", "Deck of Justice", "Glass", "glass", nil, "atlasenhanced", 4, 3, "" },
{ "", "Enhancement", "The Chariot's Deck", "Steel", "steel", nil, nil, 6, 1, "" },
{ "", "Enhancement", "Stoner's Deck", "Stone", "stone", nil, nil, 5, 0, "" },
{ "", "Enhancement", "The Devil's Deck", "Gold", "gold", nil, nil, 6, 0, "" },
{ "", "Enhancement", "The Magician's Deck", "Lucky", "lucky", nil, nil, 4, 1, "" },
{ "", "Edition", "Deck of Chips", "Foil", "foil", nil, nil, 0, 2, "" },
{ "", "Edition", "Deck of Mult", "Holographic", "holo", nil, nil, 0, 0, "" },
{ "", "Edition", "Deck of XMult", "Polychrome", "polychrome", nil, nil, 5, 2, "" },
{ "", "Edition", nil, "Negative", "negative", nil, nil, 5, 2, "" },
{ "", "Seal", "Talisman Deck", "Gold", "Gold", nil, nil, 1, 2, "" },
{ "", "Seal", "Déja Vu Deck", "Red", "Red", nil, nil, 0, 0, "" },
{ "", "Seal", "Trance Deck", "Blue", "Blue", nil, "atlasenhanced", 2, 2, "" },
{ "", "Seal", "Medium Deck", "Purple", "Purple", nil, "atlasenhanced", 1, 2, "" },
{ "", "Sticker", nil, "Eternal", "eternal", nil, "atlasenhanced", 5, 2, "" },
{ "", "Sticker", nil, "Perishable", "perishable", nil, "atlasenhanced", 0, 3, "" },
{ "", "Sticker", nil, "Rental", "rental", nil, "atlasenhanced", 1, 3, "" },
{ "", "Sticker", nil, "Pinned", "pinned", nil, "atlasenhanced", 0, 5, "" },
{ "", "Suit", "Deck of the Stars", "Diamonds", "window", nil, "atlasenhanced", 2, 1, "" },
{ "", "Suit", "Deck of the Sun", "Hearts", "head", nil, "atlasenhanced", 3, 1, "" },
{ "", "Suit", "Deck of the World", "Spades", "goad", nil, "atlasenhanced", 4, 1, "" },
{ "", "Suit", "Deck of the Moon", "Clubs", "club", nil, "atlasenhanced", 5, 1, "" },
-- Cryptid
-- todo: work with mod config better here
{ "cry", "Enhancement", "The Eclipse's Deck", "Echo", "echo", nil, "atlasenhanced", 1, 5, "" },
{ "cry", "Edition", nil, "Fragile", "glass", nil, nil, 5, 2, "" },
{ "cry", "Edition", nil, "Golden", "gold", nil, nil, 5, 2, "" },
{ "cry", "Edition", nil, "Noisy", "noisy", nil, nil, 5, 2, "" },
{ "cry", "Edition", nil, "Astral", "astral", nil, nil, 5, 2, "" },
{ "cry", "Edition", nil, "Blurred", "blur", nil, nil, 0, 0, "" },
{ "cry", "Edition", nil, "Mosaic", "mosaic", nil, nil, 5, 2, "" },
{ "cry", "Edition", nil, "Oversaturated", "oversat", nil, nil, 5, 2, "" },
{
"cry",
"Edition",
nil,
"Glitched",
"glitched",
nil,
nil,
5,
2,
"Wait, isn't this just Misprint Deck?",
},
{ "cry", "Seal", "Typhoon Deck", "Azure", "azure", nil, nil, 0, 2, "" },
{ "cry", "Sticker", nil, "Banana", "banana", nil, "atlasenhanced", 5, 4, "" },
}
if Cryptid.enabled["M Jokers"] then -- Crashes the game if M jokers are disabled if we don't add this separately
table.insert(typed_decks, 31, { "cry", "Edition", "Meck", "Jolly", "m", nil, nil, 5, 2, "" })
end
for i = 1, #typed_decks do
local deck = typed_decks[i]
local shader = nil
if deck[6] then
shader = deck[1] .. "_" .. deck[6]
if deck.no_prefix then
shader = deck[6]
end
end
local deck_name = deck[3]
if not deck_name then
deck_name = deck[4] .. " Deck"
end
local deck_internal_name = ""
if deck[1] == "cry" then -- don't register eg. 'cry-cry-Typhoon Deck'
deck_internal_name = "cry-" .. deck_name
else -- eg. 'cry-jen-Blood Deck'
deck_internal_name = "cry-" .. deck[1] .. "-" .. deck_name
end
local deck_key = ""
if deck[1] == "cry" then
deck_key = "cry" .. (deck[5] or deck[4]) .. "_deck"
else
deck_key = "cry" .. deck[1] .. "-" .. (deck[5] or deck[4]) .. "_deck"
end
local object_key = ""
if deck[1] == "" or deck.no_prefix then -- vanilla doesn't have a prefix, don't add the _
object_key = deck[5] or deck[4]
else
object_key = deck[1] .. "_" .. (deck[5] or deck[4])
end
local suit_key = ""
if deck[1] == "" or deck.no_prefix then
suit_key = deck[4]
else
suit_key = deck[1] .. "_" .. deck[4]
end
if deck[2] == "Edition" then
local obj = {
object_type = "Back",
name = deck_internal_name,
key = deck_key,
config = { cry_force_edition = object_key, cry_force_edition_shader = shader },
pos = { x = deck[8], y = deck[9] },
loc_txt = {
name = deck_name,
text = {
"All cards are {C:dark_edition,T:" .. object_key .. "}" .. deck[4] .. " Cards{}",
"Cards cannot change editions",
"{s:0.8,C:inactive}" .. deck[10],
},
},
}
if deck[7] then
obj.atlas = deck[7]
if string.find(deck[7], "_") then
obj.prefix_config = { atlas = false }
end
end
if not deck[11] then
obj.config.cry_no_edition_price = true
end
packs_to_add[#packs_to_add + 1] = obj
elseif deck[2] == "Enhancement" then
local obj = {
object_type = "Back",
name = deck_internal_name,
key = deck_key,
config = { cry_force_enhancement = "m_" .. object_key },
pos = { x = deck[8], y = deck[9] },
loc_txt = {
name = deck_name,
text = {
"All {C:attention}playing cards{}",
"are {C:attention,T:m_" .. object_key .. "}" .. deck[4] .. " Cards{}",
"Cards cannot change enhancements",
"{s:0.8,C:inactive}" .. deck[10],
},
},
}
if deck[7] then
obj.atlas = deck[7]
if string.find(deck[7], "_") then
obj.prefix_config = { atlas = false }
end
end
packs_to_add[#packs_to_add + 1] = obj
elseif deck[2] == "Seal" then
local obj = {
object_type = "Back",
name = deck_internal_name,
key = deck_key,
config = { cry_force_seal = object_key },
pos = { x = deck[8], y = deck[9] },
loc_txt = {
name = deck_name,
text = {
"All cards have a {C:dark_edition}" .. deck[4] .. " Seal{}",
"Cards cannot change seals",
"{s:0.8,C:inactive}" .. deck[10],
},
},
}
if deck[7] then
obj.atlas = deck[7]
if string.find(deck[7], "_") then
obj.prefix_config = { atlas = false }
end
end
packs_to_add[#packs_to_add + 1] = obj
elseif deck[2] == "Sticker" then
local obj = {
object_type = "Back",
name = deck_internal_name,
key = deck_key,
config = { cry_force_sticker = deck[5] }, -- stickers DON'T use object_key for SOME reason
pos = { x = deck[8], y = deck[9] },
loc_txt = {
name = deck_name,
text = {
"All cards are {C:attention}" .. deck[4] .. "{}",
"{s:0.8,C:inactive}" .. deck[10],
},
},
}
if deck[7] then
obj.atlas = deck[7]
if string.find(deck[7], "_") then
obj.prefix_config = { atlas = false }
end
end
packs_to_add[#packs_to_add + 1] = obj
elseif deck[2] == "Suit" then
local obj = {
object_type = "Back",
name = deck_internal_name,
key = deck_key,
config = { cry_force_suit = suit_key, cry_boss_blocked = deck[5] and { "bl_" .. object_key } },
pos = { x = deck[8], y = deck[9] },
loc_txt = {
name = deck_name,
text = {
"All playing cards are {C:dark_edition}" .. deck[4] .. "{}",
"and cannot change suits",
deck[10] or "{s:0}",
deck[5] and "{C:attention}The " .. string.upper(string.sub(deck[5], 1, 1)) .. string.sub(
deck[5],
2
) .. "{} cannot appear", -- UGLY hack
},
},
}
if deck[7] then
obj.atlas = deck[7]
if string.find(deck[7], "_") then
obj.prefix_config = { atlas = false }
end
end
packs_to_add[#packs_to_add + 1] = obj
end
end
return {
name = "Enhanced Decks",
init = function()
local Backapply_to_runRef = Back.apply_to_run
function Back.apply_to_run(self)
Backapply_to_runRef(self)
if self.effect.config.cry_force_enhancement then
if self.effect.config.cry_force_enhancement ~= "random" then
G.GAME.modifiers.cry_force_enhancement = self.effect.config.cry_force_enhancement
end
G.E_MANAGER:add_event(Event({
func = function()
for c = #G.playing_cards, 1, -1 do
if self.effect.config.cry_force_enhancement == "random" then
local enh = {}
for i = 1, #G.P_CENTER_POOLS.Enhanced do
enh[#enh + 1] = G.P_CENTER_POOLS.Enhanced[i]
end
enh[#enh + 1] = "CCD"
local random_enhancement = pseudorandom_element(enh, pseudoseed("cry_ant_enhancement"))
if random_enhancement.key and G.P_CENTERS[random_enhancement.key] then
G.playing_cards[c]:set_ability(G.P_CENTERS[random_enhancement.key])
else
G.playing_cards[c]:set_ability(get_random_consumable("cry_ant_ccd", nil, true))
end
else
G.playing_cards[c]:set_ability(G.P_CENTERS[self.effect.config.cry_force_enhancement])
end
end
return true
end,
}))
end
if self.effect.config.cry_force_edition then
if self.effect.config.cry_force_edition ~= "random" then
G.GAME.modifiers.cry_force_edition = self.effect.config.cry_force_edition
else
G.GAME.modifiers.cry_force_random_edition = true
end
for k, v in pairs(G.P_TAGS) do
if v.config and v.config.edition then
G.GAME.banned_keys[k] = true
end
end
G.E_MANAGER:add_event(Event({
func = function()
for c = #G.playing_cards, 1, -1 do
local ed_table = {}
if self.effect.config.cry_force_edition == "random" then
local random_edition =
pseudorandom_element(G.P_CENTER_POOLS.Edition, pseudoseed("cry_ant_edition"))
while random_edition.key == "e_base" do
random_edition =
pseudorandom_element(G.P_CENTER_POOLS.Edition, pseudoseed("cry_ant_edition"))
end
ed_table[random_edition.key:sub(3)] = true
G.playing_cards[c]:set_edition(ed_table, true, true)
else
ed_table[self.effect.config.cry_force_edition] = true
G.playing_cards[c]:set_edition(ed_table, true, true)
end
end
return true
end,
}))
end
if self.effect.config.cry_force_seal then
if self.effect.config.cry_force_seal ~= "random" then
G.GAME.modifiers.cry_force_seal = self.effect.config.cry_force_seal
end
G.E_MANAGER:add_event(Event({
func = function()
for c = #G.playing_cards, 1, -1 do
if self.effect.config.cry_force_seal == "random" then
local random_seal =
pseudorandom_element(G.P_CENTER_POOLS.Seal, pseudoseed("cry_ant_seal"))
G.playing_cards[c]:set_seal(random_seal.key, true)
else
G.playing_cards[c]:set_seal(self.effect.config.cry_force_seal, true)
end
end
return true
end,
}))
end
if self.effect.config.cry_force_sticker then
G.GAME.modifiers.cry_force_sticker = self.effect.config.cry_force_sticker
G.E_MANAGER:add_event(Event({
func = function()
for c = #G.playing_cards, 1, -1 do
G.playing_cards[c].config.center.eternal_compat = true
G.playing_cards[c].config.center.perishable_compat = true
if
SMODS.Stickers[self.effect.config.cry_force_sticker]
and SMODS.Stickers[self.effect.config.cry_force_sticker].apply
then
SMODS.Stickers[self.effect.config.cry_force_sticker]:apply(G.playing_cards[c], true)
else
G.playing_cards[c]["set_" .. self.effect.config.cry_force_sticker](
G.playing_cards[c],
true
)
end
end
return true
end,
}))
end
if self.effect.config.cry_force_suit then
G.GAME.modifiers.cry_force_suit = self.effect.config.cry_force_suit
G.E_MANAGER:add_event(Event({
func = function()
for c = #G.playing_cards, 1, -1 do
G.playing_cards[c]:change_suit(self.effect.config.cry_force_suit)
end
return true
end,
}))
end
if self.effect.config.cry_boss_blocked then
for _, v in pairs(self.effect.config.cry_boss_blocked) do
G.GAME.bosses_used[v] = 1e308
end
end
if self.effect.config.cry_no_edition_price then
G.GAME.modifiers.cry_no_edition_price = true
end
end
local sa = Card.set_ability
function Card:set_ability(center, y, z)
--adding immutable to cards because
-- A they are hardcoded and unaffected by misprintize but still have a description that changes because of it
-- B so they ignore misprintize in order to keep vanilla descripton accurate (ex hack shouldn't be able to trigger more than once)
-- C so Gemini doesn't say they are compatible when they are not
-- D Invisible Joker
if center.name == "Fortune Teller"
or center.name == "Shoot the Moon"
or center.name == "Riff-raff"
or center.name == "Business Card"
or center.name == "Chaos the Clown"
or center.name == "Dusk"
or center.name == "Mime"
or center.name == "Hack"
or center.name == "Sock and Buskin"
or center.name == "Invisible Joker"
or center.name == "Swashbuckler"
or center.name == "Smeared Joker"
or center.name == "Certificate"
or center.name == "Mr. Bones"
or center.name == "Diet Cola"
or center.name == "Luchador"
or center.name == "Midas Mask"
or center.name == "Shortcut"
or center.name == "Seance"
or center.name == "Superposition"
or center.name == "Sixth Sense"
or center.name == "DNA"
or center.name == "Splash"
or center.name == "Supernova"
or center.name == "Pareidolia"
or center.name == "Raised Fist"
or center.name == "Marble Joker"
or center.name == "Four Fingers"
or center.name == "Joker Stencil"
or center.name == "Showman"
or center.name == "Blueprint"
or center.name == "Oops! All 6s"
or center.name == "Brainstorm"
or center.name == "Cartomancer"
or center.name == "Astronomer"
or center.name == "Burnt Joker"
or center.name == "Chicot"
or center.name == "Perkeo"
then
self.config.center.immutable = true
end
if center and center.set == "Enhanced" then
return sa(
self,
(not self.no_forced_enhancement and G.GAME.modifiers.cry_force_enhancement) and G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]
or center,
y,
z
)
else
return sa(self, center, y, z)
end
end
local se = Card.set_edition
function Card:set_edition(edition, y, z, force)
if not force then
return se(self, (not self.no_forced_edition and G.GAME.modifiers.cry_force_edition) and { [G.GAME.modifiers.cry_force_edition] = true } or edition, y, z)
end
return se(self, edition, y, z)
end
local ss = Card.set_seal
function Card:set_seal(seal, y, z)
return ss(self, not self.no_forced_seal and G.GAME.modifiers.cry_force_seal or seal, y, z)
end
local cs = Card.change_suit
function Card:change_suit(new_suit)
return cs(self, not self.no_forced_suit and G.GAME.modifiers.cry_force_suit or new_suit)
end
local sc = Card.set_cost
function Card:set_cost()
if self.edition and G.GAME.modifiers.cry_no_edition_price then
local m = cry_deep_copy(self.edition)
self.edition = nil
sc(self)
self.edition = m
else
sc(self)
end
end
end,
order = 1000000,
items = packs_to_add,
}

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Cryptid/Items/EpicJokers.lua Normal file

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1394
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1492
Cryptid/Items/M.lua Normal file

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1950
Cryptid/Items/Misc.lua Normal file

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6676
Cryptid/Items/MiscJokers.lua Normal file

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860
Cryptid/Items/Planets.lua Normal file
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local timantti = {
object_type = "Consumable",
set = "Planet",
name = "cry-Timantti",
key = "Timantti",
pos = { x = 0, y = 2 },
config = { hand_types = { "High Card", "Pair", "Two Pair" } },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 8,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["High Card"].level or 1
local leveltwo = G.GAME.hands["Pair"].level or 1
local levelthree = G.GAME.hands["Two Pair"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("High Card", "poker_hands"),
localize("Pair", "poker_hands"),
localize("Two Pair", "poker_hands"),
G.GAME.hands["High Card"].level,
G.GAME.hands["Pair"].level,
G.GAME.hands["Two Pair"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
},
}
end,
use = function(self, card, area, copier)
suit_level_up(self, card, area, copier)
end,
bulk_use = function(self, card, area, copier, number)
suit_level_up(self, card, area, copier, number)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and (
context.scoring_name == "High Card"
or context.scoring_name == "Pair"
or context.scoring_name == "Two Pair"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
}
local klubi = {
object_type = "Consumable",
set = "Planet",
name = "cry-Klubi",
key = "Klubi",
pos = { x = 1, y = 2 },
config = { hand_types = { "Three of a Kind", "Straight", "Flush" } },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 9,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["Three of a Kind"].level or 1
local leveltwo = G.GAME.hands["Straight"].level or 1
local levelthree = G.GAME.hands["Flush"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("Three of a Kind", "poker_hands"),
localize("Straight", "poker_hands"),
localize("Flush", "poker_hands"),
G.GAME.hands["Three of a Kind"].level,
G.GAME.hands["Straight"].level,
G.GAME.hands["Flush"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
},
}
end,
use = function(self, card, area, copier)
suit_level_up(self, card, area, copier)
end,
bulk_use = function(self, card, area, copier, number)
suit_level_up(self, card, area, copier, number)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and (
context.scoring_name == "Three of a Kind"
or context.scoring_name == "Straight"
or context.scoring_name == "Flush"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
}
local sydan = {
object_type = "Consumable",
set = "Planet",
name = "cry-Sydan",
key = "Sydan",
pos = { x = 2, y = 2 },
config = { hand_types = { "Full House", "Four of a Kind", "Straight Flush" } },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 10,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["Full House"].level or 1
local leveltwo = G.GAME.hands["Four of a Kind"].level or 1
local levelthree = G.GAME.hands["Straight Flush"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("Full House", "poker_hands"),
localize("Four of a Kind", "poker_hands"),
localize("Straight Flush", "poker_hands"),
G.GAME.hands["Full House"].level,
G.GAME.hands["Four of a Kind"].level,
G.GAME.hands["Straight Flush"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
},
}
end,
use = function(self, card, area, copier)
suit_level_up(self, card, area, copier)
end,
bulk_use = function(self, card, area, copier, number)
suit_level_up(self, card, area, copier, number)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and (
context.scoring_name == "Full House"
or context.scoring_name == "Four of a Kind"
or context.scoring_name == "Straight Flush"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
}
local lapio = {
object_type = "Consumable",
set = "Planet",
name = "cry-Lapio",
key = "Lapio",
pos = { x = 3, y = 2 },
config = { hand_types = { "Five of a Kind", "Flush House", "Flush Five" }, softlock = true },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 11,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["Five of a Kind"].level or 1
local leveltwo = G.GAME.hands["Flush House"].level or 1
local levelthree = G.GAME.hands["Flush Five"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("Five of a Kind", "poker_hands"),
localize("Flush House", "poker_hands"),
localize("Flush Five", "poker_hands"),
G.GAME.hands["Five of a Kind"].level,
G.GAME.hands["Flush House"].level,
G.GAME.hands["Flush Five"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
},
}
end,
use = function(self, card, area, copier)
suit_level_up(self, card, area, copier)
end,
bulk_use = function(self, card, area, copier, number)
suit_level_up(self, card, area, copier, number)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and (
context.scoring_name == "Five of a Kind"
or context.scoring_name == "Flush House"
or context.scoring_name == "Flush Five"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
}
local kaikki = {
object_type = "Consumable",
set = "Planet",
name = "cry-Kaikki",
key = "Kaikki",
pos = { x = 3, y = 5 },
config = { hand_types = { "cry_Bulwark", "cry_Clusterfuck", "cry_UltPair" }, softlock = true },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 12,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_Bulwark"].level or 1
local leveltwo = G.GAME.hands["cry_Clusterfuck"].level or 1
local levelthree = G.GAME.hands["cry_UltPair"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("cry_hand_bulwark"),
localize("cry_hand_clusterfuck"),
localize("cry_hand_ultpair"),
G.GAME.hands["cry_Bulwark"].level,
G.GAME.hands["cry_Clusterfuck"].level,
G.GAME.hands["cry_UltPair"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
},
}
end,
use = function(self, card, area, copier)
suit_level_up(self, card, area, copier)
end,
bulk_use = function(self, card, area, copier, number)
suit_level_up(self, card, area, copier, number)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and (
context.scoring_name == "cry_Bulwark"
or context.scoring_name == "cry_Clusterfuck"
or context.scoring_name == "cry_UltPair"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
}
local planetlua = {
object_type = "Consumable",
set = "Planet",
name = "cry-planetlua",
key = "planetlua",
config = { extra = { odds = 5 } },
pos = { x = 4, y = 2 },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 1,
loc_vars = function(self, info_queue, center)
return { vars = { "" .. (G.GAME and G.GAME.probabilities.normal or 1), self.config.extra.odds } }
end,
can_use = function(self, card)
return true
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
if pseudorandom("planetlua") < G.GAME.probabilities.normal / card.ability.extra.odds then --Code "borrowed" from black hole
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end,
}))
update_hand_text({ delay = 0 }, { mult = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
return true
end,
}))
update_hand_text({ delay = 0 }, { chips = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = "+1" })
delay(1.3)
for k, v in pairs(G.GAME.hands) do
level_up_hand(used_consumable, k, true)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
else
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function() --"borrowed" from Wheel Of Fortune
attention_text({
text = localize("k_nope_ex"),
scale = 1.3,
hold = 1.4,
major = used_consumable,
backdrop_colour = G.C.SECONDARY_SET.Planet,
align = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and "tm"
or "cm",
offset = {
x = 0,
y = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and -0.2
or 0,
},
silent = true,
})
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.06 * G.SETTINGS.GAMESPEED,
blockable = false,
blocking = false,
func = function()
play_sound("tarot2", 0.76, 0.4)
return true
end,
}))
play_sound("tarot2", 1, 0.4)
used_consumable:juice_up(0.3, 0.5)
return true
end,
}))
end
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
local quota = 0
if card.ability.cry_rigged then
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end,
}))
update_hand_text({ delay = 0 }, { mult = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
return true
end,
}))
update_hand_text({ delay = 0 }, { chips = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = "+" .. number })
delay(1.3)
for k, v in pairs(G.GAME.hands) do
level_up_hand(card, k, true, number)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
else
for i = 1, number do
quota = quota
+ (pseudorandom("planetlua") < G.GAME.probabilities.normal / card.ability.extra.odds and 1 or 0)
end
if quota > 0 then
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end,
}))
update_hand_text({ delay = 0 }, { mult = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
return true
end,
}))
update_hand_text({ delay = 0 }, { chips = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = "+" .. quota })
delay(1.3)
for k, v in pairs(G.GAME.hands) do
level_up_hand(card, k, true, quota)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
else
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
attention_text({
text = localize("k_nope_ex"),
scale = 1.3,
hold = 1.4,
major = used_consumable,
backdrop_colour = G.C.SECONDARY_SET.Planet,
align = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and "tm"
or "cm",
offset = {
x = 0,
y = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and -0.2
or 0,
},
silent = true,
})
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.06 * G.SETTINGS.GAMESPEED,
blockable = false,
blocking = false,
func = function()
play_sound("tarot2", 0.76, 0.4)
return true
end,
}))
play_sound("tarot2", 1, 0.4)
used_consumable:juice_up(0.3, 0.5)
return true
end,
}))
end
end
end,
calculate = function(self, card, context) --Observatory effect: (G.GAME.probabilities.normal) in (odds) chance for (G.P_CENTERS.v_observatory.config.extra) Mult
if
G.GAME.used_vouchers.v_observatory
and (pseudorandom("nstar") < G.GAME.probabilities.normal / card.ability.extra.odds)
then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
}
local nstar = {
object_type = "Consumable",
set = "Planet",
name = "cry-nstar",
key = "nstar",
pos = { x = 4, y = 1 },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 6,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("k_planet_q"), get_type_colour(self or card.config, card), nil, 1.2)
end,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
return { vars = { (G.GAME and G.GAME.neutronstarsusedinthisrun or 0) } }
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
--Get amount of Neutron stars use this run or set to 0 if nil
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun or 0
--Add +1 to amount of neutron stars used this run
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun + 1
local neutronhand = neutronstarrandomhand() --Random poker hand
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{
handname = localize(neutronhand, "poker_hands"),
chips = G.GAME.hands[neutronhand].chips,
mult = G.GAME.hands[neutronhand].mult,
level = G.GAME.hands[neutronhand].level,
}
)
--level up once for each neutron star used this run
level_up_hand(used_consumable, neutronhand, nil, G.GAME.neutronstarsusedinthisrun)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun or 0
local handstolv = {}
local neutronhand = "n/a"
for i = 1, number do
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun + 1
neutronhand = neutronstarrandomhand()
handstolv[neutronhand] = (handstolv[neutronhand] or 0) + G.GAME.neutronstarsusedinthisrun
end
for k, v in pairs(handstolv) do
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{
handname = localize(k, "poker_hands"),
chips = G.GAME.hands[k].chips,
mult = G.GAME.hands[k].mult,
level = G.GAME.hands[k].level,
}
)
card_eval_status_text(
used_consumable,
"extra",
nil,
nil,
nil,
{ message = "+" .. tostring(v), colour = G.C.BLUE }
)
level_up_hand(used_consumable, k, nil, v)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
G.E_MANAGER:add_event(
Event({
trigger = "after",
func = function()
handstolv = nil
return true
end,
})
)
end,
calculate = function(self, card, context) --Observatory effect: X0.04 mult for each neutron star used this run
if G.GAME.used_vouchers.v_observatory and G.GAME.neutronstarsusedinthisrun ~= nil then
return {
message = localize({
type = "variable",
key = "a_xmult",
vars = { 1 + (0.04 * G.GAME.neutronstarsusedinthisrun) },
}),
Xmult_mod = 1 + (0.04 * G.GAME.neutronstarsusedinthisrun),
}
end
end,
}
local sunplanet = {
object_type = "Consumable",
set = "Planet",
name = "cry-sunplanet",
key = "sunplanet",
pos = { x = 5, y = 2 },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 7,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("cry_p_star"), get_type_colour(self or card.config, card), nil, 1.2)
end,
can_use = function(self, card)
return true
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
local sunlevel = (G.GAME.sunnumber and G.GAME.sunnumber or 0)+1
delay(0.4)
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {handname=localize('cry_asc_hands'),chips = '...', mult = '...', level=sunlevel})
delay(1.0)
G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.2, func = function()
play_sound('tarot1')
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.1)
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.1)
cry_pulse_flame(0.01, sunlevel)
used_consumable:juice_up(0.8, 0.5)
G.E_MANAGER:add_event(Event({
trigger = 'after',
blockable = false,
blocking = false,
delay = 1.2,
func = (function()
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 1)
ease_colour(G.C.UI_MULT, G.C.RED, 1)
return true
end)
}))
return true end }))
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.9, delay = 0}, {level=sunlevel+1})
delay(2.6)
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + 1 or 1
update_hand_text({sound = 'button', volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = '', level = ''})
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
local sunlevel = (G.GAME.sunnumber and G.GAME.sunnumber or 0)+1
delay(0.4)
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {handname=localize('cry_asc_hands'),chips = '...', mult = '...', level=sunlevel})
delay(1.0)
G.E_MANAGER:add_event(Event({trigger = 'after', delay = 0.2, func = function()
play_sound('tarot1')
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.1)
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.1)
cry_pulse_flame(0.01, (sunlevel-1)+number)
used_consumable:juice_up(0.8, 0.5)
G.E_MANAGER:add_event(Event({
trigger = 'after',
blockable = false,
blocking = false,
delay = 1.2,
func = (function()
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 1)
ease_colour(G.C.UI_MULT, G.C.RED, 1)
return true
end)
}))
return true end }))
update_hand_text({sound = 'button', volume = 0.7, pitch = 0.9, delay = 0}, {level=sunlevel+number})
delay(2.6)
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + number or number
update_hand_text({sound = 'button', volume = 0.7, pitch = 1.1, delay = 0}, {mult = 0, chips = 0, handname = '', level = ''})
end,
calculate = function(self, card, context) --Observatory effect: X1.5 mult if hand is an ascended hand
if G.GAME.used_vouchers.v_observatory and G.GAME.current_round.current_hand.cry_asc_num ~= 0 then
local value = G.P_CENTERS.v_observatory.config.extra
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
loc_vars = function(self, info_queue, center)
local levelone = (G.GAME.sunnumber and G.GAME.sunnumber or 0)+1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
(G.GAME.sunnumber and G.GAME.sunnumber or 0)+1,
((G.GAME.sunnumber and G.GAME.sunnumber or 0)/20) + 1.25,
colours = { planetcolourone },
},
}
end,
in_pool = function(self)
if G.GAME.cry_asc_played and G.GAME.cry_asc_played > 0 then
return true
end
return false
end,
}
function suit_level_up(center, card, area, copier, number)
local used_consumable = copier or card
for _, v in pairs(card.config.center.config.hand_types) do
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{
handname = localize(v, "poker_hands"),
chips = G.GAME.hands[v].chips,
mult = G.GAME.hands[v].mult,
level = G.GAME.hands[v].level,
}
)
level_up_hand(used_consumable, v, nil, number)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end
function neutronstarrandomhand(ignore, seed, allowhidden)
--From JenLib's get_random_hand
local chosen_hand
ignore = ignore or {}
seed = seed or "randomhand"
if type(ignore) ~= "table" then
ignore = { ignore }
end
while true do
chosen_hand = pseudorandom_element(G.handlist, pseudoseed(seed))
if G.GAME.hands[chosen_hand].visible or allowhidden then
local safe = true
for _, v in pairs(ignore) do
if v == chosen_hand then
safe = false
end
end
if safe then
break
end
end
end
return chosen_hand
end
local planet_cards = { planetlua, nstar, timantti, klubi, sydan, lapio, sunplanet }
if Cryptid.enabled["Misc."] then
planet_cards[#planet_cards + 1] = kaikki
end
if not (SMODS.Mods["jen"] or {}).can_load then
end
return { name = "Planets", init = function() end, items = planet_cards }

372
Cryptid/Items/Sleeves.lua Normal file
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@ -0,0 +1,372 @@
if CardSleeves then
local atlasSleeves = SMODS.Atlas({
object_type = "Atlas",
key = "atlasSleeves",
path = "atlasSleeves.png",
px = 71,
py = 95,
})
local encodedsleeve = CardSleeves.Sleeve({
key = "encoded_sleeve",
name = "Encoded Sleeve",
atlas = "atlasSleeves",
pos = { x = 1, y = 0 },
config = {},
unlocked = true,
unlock_condition = { deck = "Encoded Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
-- Adding a before spawning becuase jen banned copy_paste
if G.P_CENTERS["j_cry_CodeJoker"] and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_CodeJoker"]) then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_CodeJoker")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
end
if G.P_CENTERS["j_cry_copypaste"] and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_copypaste"]) then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_copypaste")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
end
return true
end
end,
}))
--DOWNSIDE:
G.GAME.joker_rate = 0
G.GAME.planet_rate = 0
G.GAME.tarot_rate = 0
G.GAME.code_rate = 1e100
end,
})
local equilibriumsleeve = CardSleeves.Sleeve({
key = "equilibrium_sleeve",
name = "Balanced Sleeve",
atlas = "atlasSleeves",
pos = { x = 2, y = 0 },
config = { vouchers = { "v_overstock_norm", "v_overstock_plus" }, cry_equilibrium = true },
unlocked = true,
unlock_condition = { deck = "Deck of Equilibrium", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
change_shop_size(2)
G.GAME.modifiers.cry_equilibrium = true
end,
})
local misprintsleeve = CardSleeves.Sleeve({
key = "misprint_sleeve",
name = "Misprinted Sleeve",
atlas = "atlasSleeves",
pos = { x = 3, y = 0 },
config = { cry_misprint_min = 0.1, cry_misprint_max = 10 },
unlocked = true,
unlock_condition = { deck = "Misprint Deck", stake = 1 },
trigger_effect = function(self, args)
if args.context.create_card then
cry_misprintize(
args.context.card,
{ min = 0.1 * (G.GAME.modifiers.cry_misprint_min or 1), max = 10
* (G.GAME.modifiers.cry_misprint_max or 1) }
)
end
end,
apply = function(self)
G.GAME.modifiers.cry_misprint_min = self.config.cry_misprint_min
G.GAME.modifiers.cry_misprint_max = self.config.cry_misprint_max
end,
})
local infinitesleeve = CardSleeves.Sleeve({
key = "infinite_sleeve",
name = "Unlimited Sleeve",
atlas = "atlasSleeves",
pos = { x = 4, y = 0 },
config = { cry_highlight_limit = 1e20, hand_size = 1 },
unlocked = true,
unlock_condition = { deck = "Infinite Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_highlight_limit = self.config.cry_highlight_limit
end,
})
local conveyorsleeve = CardSleeves.Sleeve({
key = "conveyor_sleeve",
name = "Conveyor Sleeve",
atlas = "atlasSleeves",
pos = { x = 5, y = 0 },
config = { cry_conveyor = true },
unlocked = true,
unlock_condition = { deck = "Conveyor Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_conveyor = true
end,
})
local CCDsleeve = CardSleeves.Sleeve({
key = "ccd_sleeve",
name = "CCD Sleeve",
atlas = "atlasSleeves",
pos = { x = 6, y = 0 },
config = { cry_conveyor = true },
unlocked = true,
unlock_condition = { deck = "CCD Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_ccd = true
end,
})
local wormholesleeve = CardSleeves.Sleeve({
key = "wormhole_sleeve",
name = "Wormhole Sleeve",
atlas = "atlasSleeves",
pos = { x = 0, y = 0 },
config = { cry_wormhole = true, cry_negative_rate = 20, joker_slot = -2 },
unlocked = true,
unlock_condition = { deck = "Wormhole Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
apply = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card =
create_card("Joker", G.jokers, nil, "cry_exotic", nil, nil, nil, "cry_wormholesleeve")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
G.GAME.modifiers.cry_negative_rate = (G.GAME.modifiers.cry_negative_rate or 1)
* self.config.cry_negative_rate
G.GAME.starting_params.joker_slots = G.GAME.starting_params.joker_slots + self.config.joker_slot
end,
})
local redeemedsleeve = CardSleeves.Sleeve({
key = "redeemed_sleeve",
name = "Redeemed Sleeve",
atlas = "atlasSleeves",
pos = { x = 7, y = 0 },
config = { cry_negative_rate = 20, joker_slot = -2 },
unlocked = true,
unlock_condition = { deck = "Redeemed Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
apply = function(self)
G.GAME.modifiers.cry_redeemed = true
end,
})
local criticalsleeve = CardSleeves.Sleeve({
key = "critical_sleeve",
name = "Critical Sleeve",
atlas = "atlasSleeves",
pos = { x = 8, y = 0 },
config = { cry_crit_rate = 0.25, cry_crit_miss_rate = 0.125 },
unlocked = true,
unlock_condition = { deck = "Redeemed Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
apply = function(self) end,
trigger_effect = function(self, args)
if args.context == "final_scoring_step" then
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
if crit_poll < self.config.cry_crit_rate then
args.mult = args.mult ^ 2
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("talisman_emult", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_hit_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
elseif crit_poll < self.config.cry_crit_rate + self.config.cry_crit_miss_rate then
args.mult = args.mult ^ 0.5
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("timpani", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_miss_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
end
delay(0.6)
return args.chips, args.mult
end
end,
})
local legendarysleeve = CardSleeves.Sleeve({
key = "legendary_sleeve",
name = "Legendary Sleeve",
atlas = "atlasSleeves",
pos = { x = 1, y = 1 },
config = { cry_legendary = true, cry_legendary_rate = 0.2 },
unlocked = true,
unlock_condition = { deck = "Legendary Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
if G.jokers then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
end
end
end,
apply = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end,
})
local spookysleeve = CardSleeves.Sleeve({
key = "spooky_sleeve",
name = "Spooky Sleeve",
atlas = "atlasSleeves",
pos = { x = 2, y = 1 },
config = { cry_spooky = true, cry_curse_rate = 0.25 },
unlocked = true,
unlock_condition = { deck = "Spooky Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_spooky = true
G.GAME.modifiers.cry_curse_rate = self.config.cry_curse_rate or 0.25
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_chocolate_dice")
card:add_to_deck()
card:start_materialize()
card:set_eternal(true)
G.jokers:emplace(card)
return true
end
end,
}))
end,
})
local bountifulsleeve = CardSleeves.Sleeve({
key = "bountiful_sleeve",
name = "Bountiful Sleeve",
atlas = "atlasSleeves",
pos = { x = 0, y = 2 },
config = { cry_forced_draw_amount = 5 },
unlocked = true,
unlock_condition = { deck = "Bountiful Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_forced_draw_amount = self.config.cry_forced_draw_amount
end,
})
local sleeveitems = { atlasSleeves }
if CardSleeves and Cryptid.enabled["Misc. Decks"] then
sleeveitems[#sleeveitems + 1] = encodedsleeve
sleeveitems[#sleeveitems + 1] = equilibriumsleeve
sleeveitems[#sleeveitems + 1] = misprintsleeve
sleeveitems[#sleeveitems + 1] = infinitesleeve
sleeveitems[#sleeveitems + 1] = conveyorsleeve
sleeveitems[#sleeveitems + 1] = CCDsleeve
sleeveitems[#sleeveitems + 1] = wormholesleeve
sleeveitems[#sleeveitems + 1] = redeemedsleeve
sleeveitems[#sleeveitems + 1] = criticalsleeve
sleeveitems[#sleeveitems + 1] = legendarysleeve
sleeveitems[#sleeveitems + 1] = spookysleeve
sleeveitems[#sleeveitems + 1] = bountifulsleeve
end
end
return { name = "Sleeves", init = function() end, items = { sleeveitems } }

1274
Cryptid/Items/Spectrals.lua Normal file

File diff suppressed because it is too large Load diff

1467
Cryptid/Items/Spooky.lua Normal file

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607
Cryptid/Items/Stakes.lua Normal file
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local pink = {
object_type = "Stake",
name = "cry-Pink Stake",
key = "pink",
pos = { x = 0, y = 0 },
atlas = "stake",
applied_stakes = { "gold" },
prefix_config = { applied_stakes = { mod = false } },
modifiers = function()
G.GAME.modifiers.scaling = (G.GAME.modifiers.scaling or 1) + 1
end,
order = 9,
colour = HEX("ff5ee6"),
}
local brown = {
object_type = "Stake",
name = "cry-Brown Stake",
key = "brown",
pos = { x = 1, y = 0 },
atlas = "stake",
applied_stakes = { "cry_pink" },
modifiers = function()
G.GAME.modifiers.cry_eternal_perishable_compat = true
end,
order = 10,
colour = HEX("883200"),
}
local yellow = {
object_type = "Stake",
name = "cry-Yellow Stake",
key = "yellow",
pos = { x = 2, y = 0 },
atlas = "stake",
applied_stakes = { "cry_brown" },
modifiers = function()
G.GAME.modifiers.cry_any_stickers = true
end,
order = 11,
colour = HEX("f7ff1f"),
}
local jade = {
object_type = "Stake",
name = "cry-Jade Stake",
key = "jade",
pos = { x = 3, y = 0 },
atlas = "stake",
applied_stakes = { "cry_yellow" },
modifiers = function()
G.GAME.modifiers.flipped_cards = 20
end,
shiny = true,
order = 12,
colour = HEX("78953c"),
}
local cyan = {
object_type = "Stake",
name = "cry-Cyan Stake",
key = "cyan",
pos = { x = 4, y = 0 },
atlas = "stake",
applied_stakes = { "cry_jade" },
modifiers = function()
G.GAME.modifiers.cry_rarer_jokers = true
-- Note that this is not the exact rarity as the old lovely patch might be nerf/buff to the stake
G.GAME.uncommon_mod = 0.8
G.GAME.rare_mod = 0.8
end,
order = 13,
colour = HEX("39ffcc"),
}
local gray = {
object_type = "Stake",
name = "cry-Gray Stake",
key = "gray",
pos = { x = 0, y = 1 },
atlas = "stake",
applied_stakes = { "cry_cyan" },
modifiers = function()
G.GAME.modifiers.cry_reroll_scaling = 2
end,
order = 14,
colour = HEX("999999"),
}
local crimson = {
object_type = "Stake",
name = "cry-Crimson Stake",
key = "crimson",
pos = { x = 1, y = 1 },
atlas = "stake",
applied_stakes = { "cry_gray" },
modifiers = function()
G.GAME.modifiers.cry_voucher_restock_antes = 2
end,
order = 15,
colour = HEX("800000"),
}
local diamond = {
object_type = "Stake",
name = "cry-Diamond Stake",
key = "diamond",
pos = { x = 2, y = 1 },
atlas = "stake",
applied_stakes = { "cry_crimson" },
modifiers = function()
G.GAME.win_ante = 10
end,
shiny = true,
order = 16,
colour = HEX("88e5d9"),
}
local amber = {
object_type = "Stake",
name = "cry-Amber Stake",
key = "amber",
pos = { x = 3, y = 1 },
atlas = "stake",
applied_stakes = { "cry_diamond" },
modifiers = function()
G.GAME.modifiers.cry_booster_packs = 1
end,
shiny = true,
order = 17,
colour = HEX("feb900"),
}
local bronze = {
object_type = "Stake",
name = "cry-Bronze Stake",
key = "bronze",
pos = { x = 4, y = 1 },
atlas = "stake",
applied_stakes = { "cry_amber" },
modifiers = function()
G.GAME.modifiers.cry_voucher_price_hike = 1.5
end,
shiny = true,
order = 18,
colour = HEX("d27c37"),
}
local quartz = {
object_type = "Stake",
name = "cry-Quartz Stake",
key = "quartz",
pos = { x = 0, y = 2 },
atlas = "stake",
applied_stakes = { "cry_bronze" },
modifiers = function()
G.GAME.modifiers.cry_enable_pinned_in_shop = true
end,
shiny = true,
order = 19,
colour = HEX("e8e8e8"),
}
local ruby = {
object_type = "Stake",
name = "cry-Ruby Stake",
key = "ruby",
pos = { x = 1, y = 2 },
atlas = "stake",
applied_stakes = { "cry_quartz" },
modifiers = function()
G.GAME.modifiers.cry_big_boss_rate = 0.3
end,
shiny = true,
order = 20,
colour = HEX("fc5f55"),
}
local glass = {
object_type = "Stake",
name = "cry-Glass Stake",
key = "glass",
pos = { x = 2, y = 2 },
atlas = "stake",
applied_stakes = { "cry_ruby" },
modifiers = function()
G.GAME.modifiers.cry_shatter_rate = 30
end,
shiny = true,
order = 21,
colour = HEX("ffffff8f"),
}
local sapphire = {
object_type = "Stake",
name = "cry-Sapphire Stake",
key = "sapphire",
pos = { x = 3, y = 2 },
atlas = "stake",
applied_stakes = { "cry_glass" },
modifiers = function()
G.GAME.modifiers.cry_ante_tax = 0.25
G.GAME.modifiers.cry_ante_tax_max = 10
end,
shiny = true,
order = 22,
colour = HEX("3551fc"),
}
local emerald = {
object_type = "Stake",
name = "cry-Emerald Stake",
key = "emerald",
pos = { x = 4, y = 2 },
atlas = "stake",
applied_stakes = { "cry_sapphire" },
modifiers = function()
G.GAME.modifiers.cry_enable_flipped_in_shop = true
end,
shiny = true,
order = 23,
colour = HEX("06fc2c"),
}
local platinum = {
object_type = "Stake",
name = "cry-Platinum Stake",
key = "platinum",
pos = { x = 0, y = 3 },
atlas = "stake",
applied_stakes = { "cry_emerald" },
modifiers = function()
G.GAME.modifiers.cry_no_small_blind = true
G.GAME.round_resets.blind_states["Small"] = "Hide"
end,
shiny = true,
order = 24,
colour = HEX("b0f6ff"),
}
--init colors so they have references
G.C.CRY_TWILIGHT = { 0, 0, 0, 0 }
G.C.CRY_VERDANT = { 0, 0, 0, 0 }
G.C.CRY_EMBER = { 0, 0, 0, 0 }
G.C.CRY_DAWN = { 0, 0, 0, 0 }
G.C.CRY_HORIZON = { 0, 0, 0, 0 }
G.C.CRY_BLOSSOM = { 0, 0, 0, 0 }
G.C.CRY_AZURE = { 0, 0, 0, 0 }
G.C.CRY_ASCENDANT = { 0, 0, 0, 0 }
local twilight = {
object_type = "Stake",
name = "cry-Twilight Stake",
key = "twilight",
pos = { x = 1, y = 3 },
atlas = "stake",
applied_stakes = { "cry_platinum" },
modifiers = function()
G.GAME.modifiers.enable_banana = true
end,
shiny = true,
order = 25,
colour = G.C.CRY_TWILIGHT,
}
local banana = {
object_type = "Sticker",
badge_colour = HEX("e8c500"),
prefix_config = { key = false },
key = "banana",
atlas = "sticker",
pos = { x = 5, y = 2 },
should_apply = false,
loc_vars = function(self, info_queue, card)
if card.ability.consumeable then
return { key = "cry_banana_consumeable", vars = { G.GAME.probabilities.normal or 1, 4 } }
elseif card.ability.set == "Voucher" then
return { key = "cry_banana_voucher", vars = { G.GAME.probabilities.normal or 1, 12 } }
elseif card.ability.set == "Booster" then
return { key = "cry_banana_booster" }
else
return { vars = { G.GAME.probabilities.normal or 1, 10 } }
end
end,
}
local verdant = {
object_type = "Stake",
name = "cry-Verdant Stake",
key = "verdant",
pos = { x = 2, y = 3 },
atlas = "stake",
applied_stakes = { "cry_twilight" },
modifiers = function()
G.GAME.modifiers.scaling = (G.GAME.modifiers.scaling or 1) + 1
end,
shiny = true,
order = 26,
colour = G.C.CRY_VERDANT,
}
local ember = {
object_type = "Stake",
name = "cry-Ember Stake",
key = "ember",
pos = { x = 3, y = 3 },
atlas = "stake",
applied_stakes = { "cry_verdant" },
modifiers = function()
G.GAME.modifiers.cry_no_sell_value = true
end,
shiny = true,
order = 27,
colour = G.C.CRY_EMBER,
}
local dawn = {
object_type = "Stake",
name = "cry-Dawn Stake",
key = "dawn",
pos = { x = 4, y = 3 },
atlas = "stake",
applied_stakes = { "cry_ember" },
modifiers = function()
G.GAME.modifiers.cry_consumable_reduce = true
end,
shiny = true,
order = 28,
colour = G.C.CRY_DAWN,
}
local horizon = {
object_type = "Stake",
name = "cry-Horizon Stake",
key = "horizon",
pos = { x = 0, y = 4 },
atlas = "stake",
applied_stakes = { "cry_dawn" },
modifiers = function()
G.GAME.modifiers.cry_card_each_round = true
end,
shiny = true,
order = 29,
colour = G.C.CRY_HORIZON,
}
local blossom = {
object_type = "Stake",
name = "cry-Blossom Stake",
key = "blossom",
pos = { x = 1, y = 4 },
atlas = "stake",
applied_stakes = { "cry_horizon" },
modifiers = function()
G.GAME.modifiers.cry_big_showdown = true
end,
shiny = true,
order = 30,
colour = G.C.CRY_BLOSSOM,
}
local azure = {
object_type = "Stake",
name = "cry-Azure Stake",
key = "azure",
pos = { x = 2, y = 4 },
atlas = "stake",
applied_stakes = { "cry_blossom" },
modifiers = function()
G.GAME.modifiers.cry_jkr_misprint_mod = 0.8
end,
shiny = true,
order = 31,
colour = G.C.CRY_AZURE,
}
local ascendant = {
object_type = "Stake",
name = "cry-Ascendant Stake",
key = "ascendant",
pos = { x = 3, y = 4 },
atlas = "stake",
applied_stakes = { "cry_azure" },
modifiers = function()
change_shop_size(-1)
end,
shiny = true,
order = 32,
colour = G.C.CRY_ASCENDANT,
}
local stake_atlas = { object_type = "Atlas", key = "stake",
path = "stake_cry.png", px = 29, py = 29 }
return {
name = "More Stakes",
init = function(self)
-- Disallow use of Debuffed Perishable consumables
local cuc = Card.can_use_consumeable
function Card:can_use_consumeable(any_state, skip_check)
if self.ability.perish_tally == nil then
self.ability.perish_tally = G.GAME.perishable_rounds or 5
end
if self.ability.perishable and self.ability.perish_tally <= 0 then
return false
end
return cuc(self, any_state, skip_check)
end
-- Overriding Steamodded's registering of Incantation/Familiar/Grim
local function random_destroy(used_tarot)
local destroyed_cards = {}
local temp_hand = {}
local hasHand = false
for k, v in ipairs(G.hand.cards) do
if not v.ability.eternal then
temp_hand[#temp_hand + 1] = v
hasHand = true
end
end
if hasHand then
destroyed_cards[#destroyed_cards + 1] = pseudorandom_element(temp_hand, pseudoseed("random_destroy"))
end
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
play_sound("tarot1")
if used_tarot and used_tarot.juice_up then
used_tarot:juice_up(0.3, 0.5)
end
return true
end,
}))
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.1,
func = function()
for i = #destroyed_cards, 1, -1 do
local card = destroyed_cards[i]
if card.ability.name == "Glass Card" then
card:shatter()
else
card:start_dissolve(nil, i ~= #destroyed_cards)
end
end
return true
end,
}))
return destroyed_cards
end
SMODS.Consumable:take_ownership("grim", {
use = function(self, card, area, copier)
local used_tarot = copier or card
local destroyed_cards = random_destroy(used_tarot)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.7,
func = function()
local cards = {}
for i = 1, card.ability.extra do
cards[i] = true
local suit_list = {}
for i = #SMODS.Suit.obj_buffer, 1, -1 do
suit_list[#suit_list + 1] = SMODS.Suit.obj_buffer[i]
end
local _suit, _rank =
SMODS.Suits[pseudorandom_element(suit_list, pseudoseed("grim_create"))].card_key, "A"
local cen_pool = {}
for k, v in pairs(G.P_CENTER_POOLS["Enhanced"]) do
if v.key ~= "m_stone" then
cen_pool[#cen_pool + 1] = v
end
end
create_playing_card({
front = G.P_CARDS[_suit .. "_" .. _rank],
center = pseudorandom_element(cen_pool, pseudoseed("spe_card")),
}, G.hand, nil, i ~= 1, { G.C.SECONDARY_SET.Spectral })
end
playing_card_joker_effects(cards)
return true
end,
}))
delay(0.3)
for i = 1, #G.jokers.cards do
G.jokers.cards[i]:calculate_joker({ remove_playing_cards = true, removed = destroyed_cards })
end
end,
}, true)
SMODS.Consumable:take_ownership("familiar", {
use = function(self, card, area, copier)
local used_tarot = copier or card
local destroyed_cards = random_destroy(used_tarot)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.7,
func = function()
local cards = {}
for i = 1, card.ability.extra do
cards[i] = true
local suit_list = {}
for i = #SMODS.Suit.obj_buffer, 1, -1 do
suit_list[#suit_list + 1] = SMODS.Suit.obj_buffer[i]
end
local faces = {}
for _, v in ipairs(SMODS.Rank.obj_buffer) do
local r = SMODS.Ranks[v]
if r.face then
table.insert(faces, r.card_key)
end
end
local _suit, _rank =
SMODS.Suits[pseudorandom_element(suit_list, pseudoseed("familiar_create"))].card_key,
pseudorandom_element(faces, pseudoseed("familiar_create"))
local cen_pool = {}
for k, v in pairs(G.P_CENTER_POOLS["Enhanced"]) do
if v.key ~= "m_stone" then
cen_pool[#cen_pool + 1] = v
end
end
create_playing_card({
front = G.P_CARDS[_suit .. "_" .. _rank],
center = pseudorandom_element(cen_pool, pseudoseed("spe_card")),
}, G.hand, nil, i ~= 1, { G.C.SECONDARY_SET.Spectral })
end
playing_card_joker_effects(cards)
return true
end,
}))
delay(0.3)
for i = 1, #G.jokers.cards do
G.jokers.cards[i]:calculate_joker({ remove_playing_cards = true, removed = destroyed_cards })
end
end,
}, true)
SMODS.Consumable:take_ownership("incantation", {
use = function(self, card, area, copier)
local used_tarot = copier or card
local destroyed_cards = random_destroy(used_tarot)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.7,
func = function()
local cards = {}
for i = 1, card.ability.extra do
cards[i] = true
local suit_list = {}
for i = #SMODS.Suit.obj_buffer, 1, -1 do
suit_list[#suit_list + 1] = SMODS.Suit.obj_buffer[i]
end
local numbers = {}
for _RELEASE_MODE, v in ipairs(SMODS.Rank.obj_buffer) do
local r = SMODS.Ranks[v]
if v ~= "Ace" and not r.face then
table.insert(numbers, r.card_key)
end
end
local _suit, _rank =
SMODS.Suits[pseudorandom_element(suit_list, pseudoseed("incantation_create"))].card_key,
pseudorandom_element(numbers, pseudoseed("incantation_create"))
local cen_pool = {}
for k, v in pairs(G.P_CENTER_POOLS["Enhanced"]) do
if v.key ~= "m_stone" then
cen_pool[#cen_pool + 1] = v
end
end
create_playing_card({
front = G.P_CARDS[_suit .. "_" .. _rank],
center = pseudorandom_element(cen_pool, pseudoseed("spe_card")),
}, G.hand, nil, i ~= 1, { G.C.SECONDARY_SET.Spectral })
end
playing_card_joker_effects(cards)
return true
end,
}))
delay(0.3)
for i = 1, #G.jokers.cards do
G.jokers.cards[i]:calculate_joker({ remove_playing_cards = true, removed = destroyed_cards })
end
end,
}, true)
local sc = Card.set_cost
function Card:set_cost()
sc(self)
if self.ability.set == "Voucher" and G.GAME.modifiers.cry_voucher_price_hike then
self.cost = math.floor(self.cost * G.GAME.modifiers.cry_voucher_price_hike)
--Update related costs
self.sell_cost = math.max(1, math.floor(self.cost / 2)) + (self.ability.extra_value or 0)
if
self.area
and self.ability.couponed
and (self.area == G.shop_jokers or self.area == G.shop_booster)
then
self.cost = 0
end
self.sell_cost_label = self.facing == "back" and "?" or self.sell_cost
end
end
for _, v in pairs(self.items) do
if v.object_type == "Stake" then
v.sticker_pos = v.pos
v.sticker_atlas = "sticker"
end
end
end,
items = {
stake_atlas,
pink,
brown,
yellow,
jade,
cyan,
gray,
crimson,
diamond,
amber,
bronze,
quartz,
ruby,
glass,
sapphire,
emerald,
platinum,
twilight,
verdant,
ember,
dawn,
horizon,
blossom,
azure,
ascendant,
banana,
},
}

967
Cryptid/Items/Tags.lua Normal file
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local cat = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 0, y = 2 },
key = "cat",
name = "cry-Cat Tag",
order = 12,
}
local epic_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 3, y = 0 },
name = "cry-Epic Tag",
order = 1,
min_ante = 2,
requires = 'j_cry_googol_play',
config = { type = "store_joker_create" },
key = "epic",
apply = function(self, tag, context)
if context.type == "store_joker_create" then
local rares_in_posession = { 0 }
for k, v in ipairs(G.jokers.cards) do
if v.config.center.rarity == "cry_epic" and not rares_in_posession[v.config.center.key] then
rares_in_posession[1] = rares_in_posession[1] + 1
rares_in_posession[v.config.center.key] = true
end
end
local card
if #G.P_JOKER_RARITY_POOLS.cry_epic > rares_in_posession[1] then
card = create_card("Joker", context.area, nil, 'cry_epic', nil, nil, nil, "cry_eta")
create_shop_card_ui(card, "Joker", context.area)
card.states.visible = false
tag:yep("+", G.C.RARITY.cry_epic, function()
card:start_materialize()
card.misprint_cost_fac = 0.5
card:set_cost()
return true
end)
else
tag:nope()
end
tag.triggered = true
return card
end
end,
}
local schematic = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 1, y = 2 },
name = "cry-Schematic Tag",
order = 24,
requires = 'j_brainstorm',
config = { type = "store_joker_create" },
key = "schematic",
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = { set = "Joker", key = "j_brainstorm" }
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_create" then
local card
card = create_card("Joker", context.area, nil, nil, nil, nil, "j_brainstorm")
create_shop_card_ui(card, "Joker", context.area)
card.states.visible = false
tag:yep("+", G.C.RED, function()
card:start_materialize()
card:set_cost()
return true
end)
tag.triggered = true
return card
end
end,
}
local empoweredPack = {
object_type = "Booster",
name = "cry-Empowered Pack",
key = "empowered",
kind = "Spectral",
no_doe = true,
atlas = "empowered",
pos = { x = 3, y = 1 },
config = { extra = 2, choose = 1 },
cost = 0,
weight = 0,
order = 8,
draw_hand = true,
update_pack = SMODS.Booster.update_pack,
loc_vars = SMODS.Booster.loc_vars,
ease_background_colour = function(self)
ease_background_colour_blind(G.STATES.SPECTRAL_PACK)
end,
create_UIBox = function(self)
return create_UIBox_spectral_pack()
end,
particles = function(self)
G.booster_pack_sparkles = Particles(1, 1, 0, 0, {
timer = 0.015,
scale = 0.1,
initialize = true,
lifespan = 3,
speed = 0.2,
padding = -1,
attach = G.ROOM_ATTACH,
colours = { G.C.WHITE, lighten(G.C.GOLD, 0.2) },
fill = true,
})
G.booster_pack_sparkles.fade_alpha = 1
G.booster_pack_sparkles:fade(1, 0)
end,
create_card = function(self, card, i)
if i % 2 == 1 and Cryptid.enabled["Exotic Jokers"] then
return create_card("Spectral", G.pack_cards, nil, nil, true, true, "c_cry_gateway")
else
return create_card("Spectral", G.pack_cards, nil, nil, true, true, "c_soul")
end
end,
group_key = "k_spectral_pack",
}
local empoweredpack_sprite = {
object_type = "Atlas",
key = "empowered",
path = "pack_cry.png",
px = 71,
py = 95,
}
local empowered = {
object_type = "Tag",
name = "cry-Empowered Tag",
order = 18,
atlas = "tag_cry",
pos = { x = 1, y = 0 },
config = { type = "new_blind_choice" },
key = "empowered",
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.p_spectral_normal_1
info_queue[#info_queue + 1] = { set = "Spectral", key = "c_soul" }
if Cryptid.enabled["Exotic Jokers"] then
info_queue[#info_queue + 1] = { set = "Spectral", key = "c_cry_gateway" }
end
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "new_blind_choice" then
if G.STATE ~= G.STATES.SPECTRAL_PACK then
G.GAME.PACK_INTERRUPT = G.STATE
end
tag:yep("+", G.C.SECONDARY_SET.Spectral, function()
local key = "p_cry_empowered"
local card = Card(
G.play.T.x + G.play.T.w / 2 - G.CARD_W * 1.27 / 2,
G.play.T.y + G.play.T.h / 2 - G.CARD_H * 1.27 / 2,
G.CARD_W * 1.27,
G.CARD_H * 1.27,
G.P_CARDS.empty,
G.P_CENTERS[key],
{ bypass_discovery_center = true, bypass_discovery_ui = true }
)
card.cost = 0
card.from_tag = true
G.FUNCS.use_card({ config = { ref_table = card } })
card:start_materialize()
return true
end)
tag.triggered = true
return true
end
end,
in_pool = function()
return false
end,
}
local gambler = {
object_type = "Tag",
name = "cry-Gamblecore",
order = 13,
atlas = "tag_cry",
pos = { x = 2, y = 0 },
config = { type = "immediate", odds = 4 },
min_ante = 2,
key = "gambler",
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = { set = "Tag", key = "tag_cry_empowered" }
return { vars = { G.GAME.probabilities.normal or 1, self.config.odds } }
end,
apply = function(self, tag, context)
if context.type == "immediate" then
if pseudorandom("cry_gambler_tag") < G.GAME.probabilities.normal / tag.config.odds then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep("+", G.C.RARITY.cry_exotic, function()
add_tag(Tag("tag_cry_empowered"))
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.3,
func = function()
if not G.GAME.PACK_INTERRUPT then
G.GAME.tags[#G.GAME.tags]:apply_to_run({ type = "new_blind_choice" })
end
G.CONTROLLER.locks[lock] = nil
return true
end,
}))
return true
end)
else
tag:nope()
end
tag.triggered = true
return true
end
end,
}
local bundle = {
object_type = "Tag",
name = "cry-Bundle Tag",
order = 16,
atlas = "tag_cry",
pos = { x = 0, y = 0 },
config = { type = "immediate" },
key = "bundle",
min_ante = 2,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = { set = "Tag", key = "tag_standard" }
info_queue[#info_queue + 1] = { set = "Tag", key = "tag_charm" }
info_queue[#info_queue + 1] = { set = "Tag", key = "tag_meteor" }
info_queue[#info_queue + 1] = { set = "Tag", key = "tag_buffoon" }
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "immediate" then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep("+", G.C.ATTENTION, function()
add_tag(Tag("tag_standard"))
add_tag(Tag("tag_charm"))
add_tag(Tag("tag_meteor"))
add_tag(Tag("tag_buffoon"))
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end,
}
local memory = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 3, y = 1 },
name = "cry-Memory Tag",
order = 15,
config = { type = "immediate", num = 2 },
key = "memory",
loc_vars = function(self, info_queue)
if G.GAME.cry_last_tag_used then
_c = G.P_TAGS[G.GAME.cry_last_tag_used]
end
local loc_tag = _c and localize({ type = "name_text", key = G.GAME.cry_last_tag_used, set = _c.set })
or localize("k_none")
return { vars = { self.config.num, loc_tag } }
end,
apply = function(self, tag, context)
if context.type == "immediate" and G.GAME.cry_last_tag_used then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep("+", G.C.ATTENTION, function()
for i = 1, 2 do
local t = Tag(G.GAME.cry_last_tag_used)
t.ability.orbital_hand = G.GAME.cry_memory_orbital
add_tag(t)
end
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end,
in_pool = function()
return G.GAME.cry_last_tag_used and true
end,
}
local glitched_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 5, y = 0 },
name = "cry-Glitched Tag",
order = 2,
config = { type = "store_joker_modify", edition = "cry_glitched" },
key = "glitched",
min_ante = 1,
requires = 'e_cry_glitched',
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_glitched
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_glitched = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
local oversat_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 7, y = 1 },
name = "cry-Oversaturated Tag",
order = 4,
config = { type = "store_joker_modify", edition = "cry_oversat" },
key = "oversat",
requires = 'e_cry_oversat',
min_ante = 2,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_oversat
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_oversat = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
local mosaic_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 5, y = 1 },
name = "cry-Mosaic Tag",
order = 3,
config = { type = "store_joker_modify", edition = "cry_mosaic" },
key = "mosaic",
requires = 'e_cry_mosaic',
min_ante = 2,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_mosaic
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_mosaic = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
local gold_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 6, y = 0 },
name = "cry-Golden Tag",
order = 6,
config = { type = "store_joker_modify", edition = "cry_gold" },
key = "gold",
requires = 'e_cry_gold',
min_ante = 3,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_gold
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_gold = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
local glass_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 4, y = 0 },
name = "cry-Glass Tag",
order = 5,
config = { type = "store_joker_modify", edition = "cry_glass" },
key = "glass",
requires = 'e_cry_glass',
min_ante = 3,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_glass
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_glass = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
local blur_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 7, y = 0 },
name = "cry-Blurred Tag",
order = 7,
config = { type = "store_joker_modify", edition = "cry_blur" },
key = "blur",
requires = 'e_cry_blur',
min_ante = 3,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_blur
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_blur = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
--order 8 reserved for Noisy tag (if it ever has a shader / comes into existence)
local astral_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 6, y = 1 },
name = "cry-Astral Tag",
order = 9,
config = { type = "store_joker_modify", edition = "cry_astral" },
key = "astral",
requires = 'e_cry_astral',
min_ante = 9,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_astral
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('+', G.C.DARK_EDITION,function()
context.card:set_edition({cry_astral = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
local m_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 4, y = 1 },
name = "cry-Jolly Tag",
order = 10,
config = { type = "store_joker_modify", edition = "cry_m" },
key = "m",
requires = 'e_cry_m',
min_ante = 1,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_m
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_modify" then
local _applied = nil
if not context.card.edition and not context.card.temp_edition and context.card.ability.set == 'Joker' then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
context.card.temp_edition = true
tag:yep('M', G.C.DARK_EDITION,function()
context.card:set_edition({cry_m = true}, true)
context.card.ability.couponed = true
context.card:set_cost()
context.card.temp_edition = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
_applied = true
tag.triggered = true
end
end
end,
}
--This is fully funcional but unobtainable without pointer at the moment
--I have plans for this soon, very soon...
local double_m_tag = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 7, y = 2 },
name = "cry-Double M Tag",
order = 11,
config = { type = "store_joker_create", edition = "cry_m" },
key = "double_m",
requires = 'j_cry_smallestm',
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_m
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_create" then
local card
local option = {}
for k, _ in pairs(Cryptid.M_jokers) do
if G.P_CENTERS[k] then
option[#option + 1] = k
end
end
card = create_card(
"Joker",
context.area,
nil,
nil,
nil,
nil,
pseudorandom_element(option, pseudoseed("M_is_love_M_is_life"))
)
card:set_edition({
cry_m = true,
})
create_shop_card_ui(card, "Joker", context.area)
card.states.visible = false
tag:yep("MM", G.C.CRY_JOLLY, function()
card:start_materialize()
card.ability.couponed = true
card:set_cost()
return true
end)
tag.triggered = true
return card
end
end,
in_pool = function()
return false
end,
}
local banana = {
object_type = "Tag",
name = "cry-Banana Tag",
order = 27,
atlas = "tag_cry",
pos = { x = 5, y = 2 },
config = { type = "immediate" },
key = "banana",
loc_vars = function(self, info_queue)
local banana
if G.GAME.pool_flags.gros_michel_extinct == true then
banana = localize({
type = "name_text",
set = "Joker",
key = G.P_CENTER_POOLS["Joker"][61].key
})
info_queue[#info_queue + 1] = {
set = "Joker",
key = "j_cavendish",
specific_vars = { 3, G.GAME.probabilities.normal or 1, 1000 }
}
else
banana = localize({
type = "name_text",
set = "Joker",
key = G.P_CENTER_POOLS["Joker"][38].key
})
info_queue[#info_queue + 1] = {
set = "Joker",
key = "j_gros_michel",
specific_vars = { 15, G.GAME.probabilities.normal or 1, 6 }
}
end
return { vars = { banana } }
end,
min_ante = 2,
apply = function(self, tag, context)
if context.type == "immediate" then
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep('+', G.C.PURPLE, function()
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then --Needs another check here because that's how tags work :D:D:D:D:D:D:D
if G.GAME.pool_flags.gros_michel_extinct == true then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cavendish")
card:add_to_deck()
G.jokers:emplace(card)
else
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_gros_michel")
card:add_to_deck()
G.jokers:emplace(card)
end
end
G.CONTROLLER.locks[lock] = nil
return true
end)
else
tag:nope()
end
tag.triggered = true
return true
end
end
}
local scope = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 6, y = 2 },
name = "cry-Scope Tag",
order = 23,
config = { type = "round_start_bonus", num = 2 },
key = "scope",
min_ante = 2,
loc_vars = function(self, info_queue)
return { vars = {self.config.num} }
end,
apply = function(self, tag, context)
if context.type == 'round_start_bonus' then
tag:yep('+', G.C.BLUE,function()
return true
end)
ease_hands_played(tag.config.num)
ease_discard(tag.config.num)
tag.triggered = true
return true
end
end,
}
local loss = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 1, y = 3 },
name = "cry-Loss Tag",
order = 25,
config = { type = "new_blind_choice" },
key = "loss",
min_ante = 2,
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = { set = "Other", key = "p_cry_meme_1", specific_vars = { 2, 5 } }
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "new_blind_choice" then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep('+', G.C.SECONDARY_SET.Spectral,function()
local key = 'p_cry_meme_1'
local card = Card(G.play.T.x + G.play.T.w/2 - G.CARD_W*1.27/2,
G.play.T.y + G.play.T.h/2-G.CARD_H*1.27/2, G.CARD_W*1.27, G.CARD_H*1.27, G.P_CARDS.empty, G.P_CENTERS[key], {bypass_discovery_center = true, bypass_discovery_ui = true})
card.cost = 0
card.from_tag = true
G.FUNCS.use_card({config = {ref_table = card}})
if G.GAME.modifiers.cry_force_edition and not G.GAME.modifiers.cry_force_random_edition then
card:set_edition(nil, true, true)
elseif G.GAME.modifiers.cry_force_random_edition then
local edition = cry_poll_random_edition()
card:set_edition(edition, true, true)
end
card:start_materialize()
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end,
}
local gourmand = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 2, y = 3 },
name = "cry-Gourmand Tag",
order = 17,
config = { type = "store_joker_create" },
key = "gourmand",
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = { set = "Other", key = "food_jokers" }
return { vars = {} }
end,
apply = function(self, tag, context)
if context.type == "store_joker_create" then
local card
card = create_card(
"Joker",
context.area,
nil,
nil,
nil,
nil,
Cryptid.get_food("cry_gourmand_tag")
)
create_shop_card_ui(card, "Joker", context.area)
card.states.visible = false
tag:yep("+", G.C.GREEN, function()
card:start_materialize()
card.ability.couponed = true
card:set_cost()
return true
end)
tag.triggered = true
return card
end
end,
}
local better_top_up = {
object_type = "Tag",
name = "cry-Better Top-up Tag",
order = 15,
atlas = "tag_cry",
pos = { x = 4, y = 3 },
config = { type = "immediate", spawn_jokers = 2 },
key = "bettertop_up",
loc_vars = function(self, info_queue)
return { vars = {self.config.spawn_jokers} }
end,
min_ante = 5,
apply = function(self, tag, context)
if context.type == "immediate" then
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep('+', G.C.GREEN, function()
for i = 1, tag.config.spawn_jokers do
if G.jokers and #G.jokers.cards < G.jokers.config.card_limit then
local card = create_card("Joker", G.jokers, nil, 0.8, nil, nil, nil, 'bettertop')
card:add_to_deck()
G.jokers:emplace(card)
end
end
G.CONTROLLER.locks[lock] = nil
return true
end)
else
tag:nope()
end
tag.triggered = true
return true
end
end
}
local better_voucher = {
object_type = "Tag",
atlas = "tag_cry",
pos = { x = 3, y = 3 },
name = "cry-Golden Voucher Tag",
order = 14,
config = { type = "voucher_add" },
min_ante = 4,
key = "better_voucher",
loc_vars = function(self, info_queue)
return { vars = {(SMODS.Mods["Tier3Sub"] and 4 or 3)} }
end,
apply = function(self, tag, context)
if context.type == "voucher_add" then
tag:yep('+', G.C.SECONDARY_SET.Voucher,function()
G.ARGS.voucher_tag = G.ARGS.voucher_tag or {}
local voucher_key = get_next_megavoucher_key(true)
G.ARGS.voucher_tag[voucher_key] = true
G.shop_vouchers.config.card_limit = G.shop_vouchers.config.card_limit + 1
local card = Card(G.shop_vouchers.T.x + G.shop_vouchers.T.w/2,
G.shop_vouchers.T.y, G.CARD_W, G.CARD_H, G.P_CARDS.empty, G.P_CENTERS[voucher_key],{bypass_discovery_center = true, bypass_discovery_ui = true})
cry_misprintize(card)
create_shop_card_ui(card, 'Voucher', G.shop_vouchers)
card:start_materialize()
if G.GAME.modifiers.cry_force_edition and not G.GAME.modifiers.cry_force_random_edition then
card:set_edition(nil, true)
elseif G.GAME.modifiers.cry_force_random_edition then
local edition = cry_poll_random_edition()
card:set_edition(edition, true)
end
if G.GAME.modifiers.cry_force_sticker == 'eternal' or G.GAME.modifiers.cry_sticker_sheet_plus then
card:set_eternal(true)
card.ability.eternal = true
end
if G.GAME.modifiers.cry_force_sticker == 'perishable' or G.GAME.modifiers.cry_sticker_sheet_plus then
card:set_perishable(true)
card.ability.perishable = true
end
if G.GAME.modifiers.cry_force_sticker == 'rental' or G.GAME.modifiers.cry_sticker_sheet_plus then
card:set_rental(true)
card.ability.rental = true
end
if G.GAME.modifiers.cry_force_sticker == 'pinned' or G.GAME.modifiers.cry_sticker_sheet_plus then
card.pinned = true
end
if G.GAME.modifiers.cry_force_sticker == 'banana' or G.GAME.modifiers.cry_sticker_sheet_plus then
card.ability.banana = true
end
if G.GAME.modifiers.cry_sticker_sheet_plus then
if G.GAME.modifiers.cry_sticker_sheet then
for k, v in pairs(SMODS.Stickers) do
v:set_sticker(card, true)
end
end
end
G.shop_vouchers:emplace(card)
G.ARGS.voucher_tag = nil
return true
end)
tag.triggered = true
end
end,
}
local booster = {
object_type = "Tag",
name = "cry-Booster Tag",
order = 28,
atlas = "tag_cry",
pos = { x = 5, y = 3 },
config = { type = "immediate" },
key = "booster",
loc_vars = function(self, info_queue)
return { vars = {} }
end,
min_ante = 4,
apply = function(self, tag, context)
if context.type == "immediate" then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep('+', G.C.BLUE, function()
G.GAME.boostertag = true
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end
}
local tagitems = {
cat,
empoweredPack,
empowered,
gambler,
bundle,
memory,
schematic,
banana,
scope,
gourmand,
better_top_up,
booster,
empoweredpack_sprite,
}
if Cryptid.enabled["Vouchers"] then
tagitems[#tagitems + 1] = better_voucher
end
if Cryptid.enabled["Epic Jokers"] then
tagitems[#tagitems + 1] = epic_tag
end
if Cryptid.enabled["Misc."] then
tagitems[#tagitems + 1] = glitched_tag
tagitems[#tagitems + 1] = oversat_tag
tagitems[#tagitems + 1] = mosaic_tag
tagitems[#tagitems + 1] = gold_tag
tagitems[#tagitems + 1] = glass_tag
tagitems[#tagitems + 1] = blur_tag
tagitems[#tagitems + 1] = astral_tag
tagitems[#tagitems + 1] = loss
if Cryptid.enabled["M Jokers"] then
tagitems[#tagitems + 1] = m_tag
tagitems[#tagitems + 1] = double_m_tag
end
end
return {
name = "Tags",
init = function()
--Memory Tag Patches - store last tag used
local tapr = Tag.apply_to_run
function Tag:apply_to_run(x)
local ret = tapr(self, x)
if
self.triggered
and self.key ~= "tag_double"
and self.key ~= "tag_cry_memory"
and self.key ~= "tag_cry_triple"
and self.key ~= "tag_cry_quadruple"
and self.key ~= "tag_cry_quintuple"
then
G.GAME.cry_last_tag_used = self.key
G.GAME.cry_memory_orbital = self.ability.orbital_hand
end
return ret
end
end,
items = tagitems,
}

971
Cryptid/Items/Vouchers.lua Normal file
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@ -0,0 +1,971 @@
local voucher_atlas = {
object_type = "Atlas",
key = "atlasvoucher",
path = "atlasvoucher.png",
px = 71,
py = 95,
}
local copies = { --Double tags become Triple Tags and are 2X as common
object_type = "Voucher",
key = "copies",
atlas = "atlasvoucher",
order = 1,
pos = { x = 1, y = 1 },
loc_vars = function(self, info_queue)
info_queue[#info_queue+1] = {set = "Tag", key = "tag_double"}
info_queue[#info_queue+1] = {set = "Tag", key = "tag_cry_triple", specific_vars = {2}}
return { vars = {} }
end,
}
local tag_printer = { --Double tags become Quadruple Tags and are 3X as common
object_type = "Voucher",
key = "tag_printer",
order = 2,
atlas = "atlasvoucher",
pos = { x = 1, y = 2 },
loc_vars = function(self, info_queue)
info_queue[#info_queue+1] = {set = "Tag", key = "tag_double"}
info_queue[#info_queue+1] = {set = "Tag", key = "tag_cry_quadruple", specific_vars = {3}}
return { vars = {} }
end,
requires = { "v_cry_copies" },
}
local clone_machine = { --Double tags become Quintuple Tags and are 4X as common
object_type = "Voucher",
key = "clone_machine",
atlas = "atlasvoucher",
order = 91,
pos = { x = 1, y = 3 },
loc_vars = function(self, info_queue)
info_queue[#info_queue+1] = {set = "Tag", key = "tag_double"}
info_queue[#info_queue+1] = {set = "Tag", key = "tag_cry_quintuple", specific_vars = {4}}
return { vars = {} }
end,
requires = { "v_cry_tag_printer" },
}
local command_prompt = { --Code cards can appear in the shop
object_type = "Voucher",
key = "command_prompt",
atlas = "atlasvoucher",
order = 3,
pos = { x = 0, y = 1 },
loc_vars = function(self, info_queue)
return { vars = {} }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.code_rate = (G.GAME.code_rate or 0) + 4
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.code_rate = math.max(0, G.GAME.code_rate - 4)
return true
end,
}))
end,
}
local satellite_uplink = { --Code cards may appear in any of the Celestial Packs
object_type = "Voucher",
key = "satellite_uplink",
atlas = "atlasvoucher",
order = 4,
pos = { x = 0, y = 2 },
loc_vars = function(self, info_queue)
return { vars = {} }
end,
requires = { "v_cry_command_prompt" },
}
local quantum_computing = { --Code cards can spawn with Negative addition
object_type = "Voucher",
key = "quantum_computing",
order = 92,
atlas = "atlasvoucher",
pos = { x = 0, y = 3 },
loc_vars = function(self, info_queue)
return { vars = {} }
end,
requires = { "v_cry_satellite_uplink" },
}
local pairing = { --Retrigger all M Jokers if played hand is a Pair
object_type = "Voucher",
key = "pairing",
atlas = "atlasvoucher",
order = 5,
pos = { x = 4, y = 5 },
cry_credits = {
jolly = {
"Jolly Open Winner",
"Xaltios",
},
},
in_pool = function(self)
local mcheck = get_m_jokers()
if mcheck > 0 then
return true
end
return false
end,
}
local repair_man = { --Retrigger all M Jokers if played hand contains a pair
object_type = "Voucher",
key = "repair_man",
atlas = "atlasvoucher",
order = 6,
pos = { x = 5, y = 5 },
requires = { "v_cry_pairing" },
cry_credits = {
jolly = {
"Jolly Open Winner",
"Xaltios",
},
},
in_pool = function(self)
local mcheck = get_m_jokers()
if mcheck > 0 then
return true
end
return false
end,
}
local pairamount_plus = { --Retrigger all M Jokers once for every pair contained in played hand
object_type = "Voucher",
key = "pairamount_plus",
atlas = "atlasvoucher",
order = 93,
pos = { x = 6, y = 5 },
requires = { "v_cry_repair_man" },
cry_credits = {
jolly = {
"Jolly Open Winner",
"Xaltios",
},
},
in_pool = function(self)
local mcheck = get_m_jokers()
if mcheck > 0 then
return true
end
return false
end,
}
local double_vision = { --Double-Sided cards appear 4x more frequently
object_type = "Voucher",
key = "double_vision",
order = 7,
atlas = "atlasvoucher",
pos = { x = 4, y = 3 },
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_double_sided
end,
cry_credits = {
jolly = {
"Jolly Open Winner",
"Axolotolus",
},
},
}
local double_slit = { --Meld can appear in the shop and Arcana Packs
object_type = "Voucher",
key = "double_slit",
atlas = "atlasvoucher",
order = 8,
pos = { x = 3, y = 4 },
requires = { "v_cry_double_vision" },
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.c_cry_meld
end,
cry_credits = {
jolly = {
"Jolly Open Winner",
"Axolotolus",
},
},
}
local double_down = { --After every round, X1.5 to all values on the back of Double-Sided Cards
object_type = "Voucher",
key = "double_down",
atlas = "atlasvoucher",
order = 94,
pos = { x = 4, y = 4 },
requires = { "v_cry_double_slit" },
loc_vars = function(self, info_queue)
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_double_sided
end,
cry_credits = {
jolly = {
"Jolly Open Winner",
"Axolotolus",
},
},
}
local overstock_multi = { --+1 card slot[s] and +1 booster pack slot[s] available in the shop
object_type = "Voucher",
key = "overstock_multi",
config = { extra = 1 },
atlas = "atlasvoucher",
order = 75,
pos = { x = 4, y = 1 },
requires = { "v_overstock_plus" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
if not G.GAME.modifiers.cry_booster_packs then
G.GAME.modifiers.cry_booster_packs = 2
end
G.GAME.modifiers.cry_booster_packs = G.GAME.modifiers.cry_booster_packs
+ math.max(1, math.floor(self.config.extra)) --Booster slots
G.E_MANAGER:add_event(Event({
func = function() --card slot
change_shop_size(math.max(1, math.floor(self.config.extra)))
return true
end,
}))
end,
unredeem = function(self)
if not G.GAME.modifiers.cry_booster_packs then
G.GAME.modifiers.cry_booster_packs = 2
end
G.GAME.modifiers.cry_booster_packs = G.GAME.modifiers.cry_booster_packs
- math.max(1, math.floor(self.config.extra)) --Booster slots
G.E_MANAGER:add_event(Event({
func = function() --card slot
change_shop_size(math.min(-1, -1*math.floor(self.config.extra)))
return true
end,
}))
end,
}
local massproduct = { --All cards and packs in the shop cost $1
object_type = "Voucher",
key = "massproduct",
atlas = "atlasvoucher",
order = 76,
pos = { x = 6, y = 4 },
requires = { "v_liquidation" },
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.backup_discount_percent = G.GAME.backup_discount_percent or G.GAME.discount_percent
G.GAME.discount_percent = 100
for k, v in pairs(G.I.CARD) do
if v.set_cost then
v:set_cost()
end
end
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.discount_percent = G.GAME.backup_discount_percent or 0
for k, v in pairs(G.I.CARD) do
if v.set_cost then
v:set_cost()
end
end
return true
end,
}))
end,
}
local curate = { --All cards appear with an Edition
object_type = "Voucher",
key = "curate",
atlas = "atlasvoucher",
order = 77,
pos = { x = 6, y = 1 },
requires = { "v_glow_up" },
}
local rerollexchange = { --All rerolls cost $2
object_type = "Voucher",
key = "rerollexchange",
atlas = "atlasvoucher",
order = 78,
pos = { x = 6, y = 2 },
requires = { "v_reroll_glut" },
redeem = function(self)
--most of the code for this (one line) is in cryptid.lua, check out the reroll function there
G.E_MANAGER:add_event(Event({
func = function()
if G.GAME.current_round.reroll_cost > 2 then
G.GAME.current_round.reroll_cost = 2
end
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
calculate_reroll_cost(true)
return true
end,
}))
end,
}
--Order 79 reserved for celestial storage (unimplemented)
local scope = { --Also unimplemented
object_type = "Voucher",
key = "scope",
atlas = "atlasvoucher",
order = 80,
pos = { x = 2, y = 0 },
requires = { "v_observatory" },
}
local dexterity = { --Permanently gain +2 hand[s] each round
object_type = "Voucher",
key = "dexterity",
config = { extra = 2 },
atlas = "atlasvoucher",
order = 81,
pos = { x = 6, y = 3 },
requires = { "v_nacho_tong" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.round_resets.hands = G.GAME.round_resets.hands + math.max(1, math.floor(self.config.extra))
ease_hands_played(math.max(1, math.floor(self.config.extra)))
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.round_resets.hands = G.GAME.round_resets.hands - math.max(1, math.floor(self.config.extra))
ease_hands_played(math.min(-1, -1*math.floor(self.config.extra)))
return true
end,
}))
end,
}
local threers = { --Permanently gain +2 discard[s] each round
object_type = "Voucher",
key = "threers",
config = { extra = 2 },
atlas = "atlasvoucher",
order = 82,
pos = { x = 5, y = 0 },
requires = { "v_recyclomancy" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.round_resets.discards = G.GAME.round_resets.discards + math.max(1, math.floor(self.config.extra))
ease_discard(math.max(1, math.floor(self.config.extra)))
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.round_resets.discards = G.GAME.round_resets.discards - math.max(1, math.floor(self.config.extra))
ease_discard(math.min(-1, math.floor(-1*self.config.extra)))
return true
end,
}))
end,
}
local tacclimator = { --Tarot cards appear X6 more frequently in the shop All future Tarot cards are free
object_type = "Voucher",
key = "tacclimator",
config = { extra = 56 / 4, extra_disp = 6 }, --blame thunk for this extra value
atlas = "atlasvoucher",
order = 83,
pos = { x = 1, y = 4 },
requires = { "v_tarot_tycoon" },
loc_vars = function(self, info_queue)
return { vars = { self.config.extra_disp } }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.tarot_rate = 4 * self.config.extra
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.tarot_rate = G.GAME.tarot_rate / self.config.extra * (56/4) / 6
return true
end,
}))
end,
}
local pacclimator = { --Planet cards appear X6 more frequently in the shop All future Planet cards are free
object_type = "Voucher",
key = "pacclimator",
config = { extra = 56 / 4, extra_disp = 6 }, --blame thunk for this extra value
atlas = "atlasvoucher",
order = 84,
pos = { x = 0, y = 4 },
requires = { "v_planet_tycoon" },
loc_vars = function(self, info_queue)
return { vars = { self.config.extra_disp } }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.planet_rate = 4 * self.config.extra
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.planet_rate = G.GAME.planet_rate / self.config.extra * (56/4) / 6
return true
end,
}))
end,
}
local moneybean = { --Raise the cap on interest earned in each round to $2.0e299
object_type = "Voucher",
key = "moneybean",
config = { extra = 1e300 },
atlas = "atlasvoucher",
order = 85,
pos = { x = 5, y = 1 },
requires = { "v_money_tree" },
loc_vars = function(self, info_queue)
return { vars = { self.config.extra / 5 } }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.interest_cap = self.config.extra
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.interest_cap = math.max(25, (G.P_CENTERS.v_money_tree.config.extra or 0), (G.P_CENTERS.v_seed_money.config.extra or 0))
return true
end,
}))
end,
}
local fabric = { --+2 Joker slot[s]
object_type = "Voucher",
key = "fabric",
config = { extra = 2 },
atlas = "atlasvoucher",
order = 86,
pos = { x = 6, y = 0 },
requires = { "v_antimatter" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
G.jokers.config.card_limit = G.jokers.config.card_limit + math.max(1, math.floor(self.config.extra))
end
return true
end,
}))
end,
unredeem = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
G.jokers.config.card_limit = G.jokers.config.card_limit - math.max(1, math.floor(self.config.extra))
end
return true
end,
}))
end,
}
--Order 87 reserved for Fake-out (unimplemented)
local function asteroglyph_ante()
if not (G.GAME or {}).modifiers then
return 0
end
if not G.GAME.modifiers.cry_astero_ante then
G.GAME.modifiers.cry_astero_ante = 0
end
return G.GAME.modifiers.cry_astero_ante
end
local asteroglyph = { --Set Ante to 0
object_type = "Voucher",
key = "asteroglyph",
atlas = "atlasvoucher",
order = 88,
pos = { x = 5, y = 2 },
requires = { "v_petroglyph" },
loc_vars = function(self, info_queue)
return { vars = { asteroglyph_ante() } }
end,
redeem = function(self)
local mod = -G.GAME.round_resets.ante + asteroglyph_ante()
ease_ante(mod)
G.GAME.modifiers.cry_astero_ante = (G.GAME.modifiers.cry_astero_ante or 0) > 0
and math.min(math.ceil(G.GAME.modifiers.cry_astero_ante ^ 1.13), 1e300)
or 1
G.E_MANAGER:add_event(Event({
func = function()
G.GAME.round_resets.blind_ante = mod
return true
end,
}))
end
}
--Order 89 reserved for Ivory Script (unimplemented)
local blankcanvas = { --+2 hand size
object_type = "Voucher",
key = "blankcanvas",
config = { extra = 2 },
atlas = "atlasvoucher",
order = 90,
pos = { x = 2, y = 4 },
requires = { "v_palette" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.hand:change_size(math.max(1, math.floor(self.config.extra)))
end,
unredeem = function(self)
G.hand:change_size(-1*math.max(1, math.floor(self.config.extra)))
end,
}
local stickyhand = { --+1 card selection limit
object_type = "Voucher",
key = "stickyhand",
config = { extra = 1 },
atlas = "atlasvoucher",
order = 9,
pos = { x = 0, y = 5 },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit
+ math.max(1, math.floor(self.config.extra))
end,
unredeem = function(self)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit
- math.max(1, math.floor(self.config.extra))
if G.hand.config.highlighted_limit < 5 then G.hand.config.highlighted_limit = 5 end
G.hand:unhighlight_all()
end,
}
local grapplinghook = { --+1 card selection limit (replace me when "extra functionality" is added later)
object_type = "Voucher",
key = "grapplinghook",
config = { extra = 2 },
atlas = "atlasvoucher",
order = 10,
pos = { x = 1, y = 5 },
requires = { "v_cry_stickyhand" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit
+ math.max(1, math.floor(self.config.extra))
end,
unredeem = function(self)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit
- math.max(1, math.floor(self.config.extra))
if G.hand.config.highlighted_limit < 5 then G.hand.config.highlighted_limit = 5 end
G.hand:unhighlight_all()
end,
}
local hyperspacetether = { --+2 card selection limit (replace me when "extra functionality" is added later)
object_type = "Voucher",
key = "hyperspacetether",
config = { extra = 2 },
atlas = "atlasvoucher",
pos = { x = 2, y = 5 },
order = 95,
requires = { "v_cry_grapplinghook" },
loc_vars = function(self, info_queue)
return { vars = { math.max(1, math.floor(self.config.extra)) } }
end,
redeem = function(self)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit
+ math.max(1, math.floor(self.config.extra))
end,
unredeem = function(self)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit
- math.max(1, math.floor(self.config.extra))
if G.hand.config.highlighted_limit < 5 then G.hand.config.highlighted_limit = 5 end
G.hand:unhighlight_all()
end,
}
local triple = { --Copies voucher triple tag
object_type = "Tag",
atlas = "tag_cry",
name = "cry-Triple Tag",
order = 20,
pos = { x = 0, y = 1 },
config = { type = "tag_add", num = 2 },
key = "triple",
loc_vars = function(self, info_queue)
return { vars = { self.config.num } }
end,
apply = function(self, tag, context)
if
context.type == "tag_add"
and context.tag.key ~= "tag_double"
and context.tag.key ~= "tag_cry_triple"
and context.tag.key ~= "tag_cry_quadruple"
and context.tag.key ~= "tag_cry_quintuple"
and context.tag.key ~= "tag_cry_memory"
then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep("+", G.C.RED, function()
if context.tag.ability and context.tag.ability.orbital_hand then
G.orbital_hand = context.tag.ability.orbital_hand
end
for i = 1, tag.config.num do
local tag = Tag(context.tag.key)
if context.tag.key == "tag_cry_rework" then
tag.ability.rework_edition = context.tag.ability.rework_edition
tag.ability.rework_key = context.tag.ability.rework_key
end
add_tag(tag)
end
G.orbital_hand = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end,
in_pool = function()
return G.GAME.used_vouchers.v_cry_copies
end,
}
local quadruple = { --Tag printer voucher quadruple tag
object_type = "Tag",
atlas = "tag_cry",
name = "cry-Quadruple Tag",
order = 21,
pos = { x = 1, y = 1 },
config = { type = "tag_add", num = 3 },
key = "quadruple",
loc_vars = function(self, info_queue)
return { vars = { self.config.num } }
end,
apply = function(self, tag, context)
if
context.type == "tag_add"
and context.tag.key ~= "tag_double"
and context.tag.key ~= "tag_cry_triple"
and context.tag.key ~= "tag_cry_quadruple"
and context.tag.key ~= "tag_cry_quintuple"
and context.tag.key ~= "tag_cry_memory"
then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep("+", G.C.RED, function()
if context.tag.ability and context.tag.ability.orbital_hand then
G.orbital_hand = context.tag.ability.orbital_hand
end
for i = 1, tag.config.num do
local tag = Tag(context.tag.key)
if context.tag.key == "tag_cry_rework" then
tag.ability.rework_edition = context.tag.ability.rework_edition
tag.ability.rework_key = context.tag.ability.rework_key
end
add_tag(tag)
end
G.orbital_hand = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end,
in_pool = function()
return G.GAME.used_vouchers.v_cry_tag_printer
end,
}
local quintuple = { --Clone machine voucher quintuple tag
object_type = "Tag",
atlas = "tag_cry",
name = "cry-Quintuple Tag",
order = 22,
pos = { x = 2, y = 1 },
config = { type = "tag_add", num = 4 },
key = "quintuple",
loc_vars = function(self, info_queue)
return { vars = { self.config.num } }
end,
apply = function(self, tag, context)
if
context.type == "tag_add"
and context.tag.key ~= "tag_double"
and context.tag.key ~= "tag_cry_triple"
and context.tag.key ~= "tag_cry_quadruple"
and context.tag.key ~= "tag_cry_quintuple"
and context.tag.key ~= "tag_cry_memory"
then
local lock = tag.ID
G.CONTROLLER.locks[lock] = true
tag:yep("+", G.C.RED, function()
if context.tag.ability and context.tag.ability.orbital_hand then
G.orbital_hand = context.tag.ability.orbital_hand
end
for i = 1, tag.config.num do
local tag = Tag(context.tag.key)
if context.tag.key == "tag_cry_rework" then
tag.ability.rework_edition = context.tag.ability.rework_edition
tag.ability.rework_key = context.tag.ability.rework_key
end
add_tag(tag)
end
G.orbital_hand = nil
G.CONTROLLER.locks[lock] = nil
return true
end)
tag.triggered = true
return true
end
end,
in_pool = function()
return G.GAME.used_vouchers.v_cry_clone_machine
end,
}
-- If Tier 3 Vouchers is loaded, make Cryptid function as Tier 4 Vouchers
if SMODS.Mods["Tier3Sub"] then
overstock_multi.requires[#overstock_multi.requires + 1] = "v_overstock_three"
massproduct.requires[#massproduct.requires + 1] = "v_money_mint"
curate.requires[#curate.requires + 1] = "v_glow_in_dark"
rerollexchange.requires[#rerollexchange.requires + 1] = "v_reroll_addict"
dexterity.requires[#dexterity.requires + 1] = "v_applause"
threers.requires[#threers.requires + 1] = "v_down_to_zero"
tacclimator.requires[#tacclimator.requires + 1] = "v_tarot_factory"
pacclimator.requires[#pacclimator.requires + 1] = "v_planet_factory"
moneybean.requires[#moneybean.requires + 1] = "v_money_forest"
fabric.requires[#fabric.requires + 1] = "v_neutral_particle"
asteroglyph.requires[#asteroglyph.requires + 1] = "v_in_the_beginning"
blankcanvas.requires[#blankcanvas.requires + 1] = "v_happy_accident"
tacclimator.config.extra = tacclimator.config.extra * 8
pacclimator.config.extra = pacclimator.config.extra * 8
end
--Add T3 Voucher pool for Golden Voucher Tag (in Tags.lua) and maybe other things in the future
--I am sorry in advance (this is extremely cursed)
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_overstock_multi"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_massproduct"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_curate"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_rerollexchange"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_dexterity"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_threers"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_tacclimator"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_pacclimator"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_moneybean"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_fabric"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_asteroglyph"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_blankcanvas"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_hyperspacetether"
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_clone_machine"
if Cryptid.enabled["M Jokers"] then
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_pairamount_plus"
end
if Cryptid.enabled["Code Cards"] then
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_quantum_computing"
end
if Cryptid.enabled["Misc."] then
Cryptid.Megavouchers[#Cryptid.Megavouchers + 1] = "v_cry_double_down"
end
function megavoucherpool(_type, _rarity, legendary, key_append)
G.ARGS.TEMP_POOL = EMPTY(G.ARGS.TEMP_POOL)
local _pool, _starting_pool, _pool_key, _pool_size = G.ARGS.TEMP_POOL, {}, "megavoucher", 0
for k, v in pairs(Cryptid.Megavouchers) do
if v then
_starting_pool[#_starting_pool + 1] = G.P_CENTERS[v]
end
end
for k, v in ipairs(_starting_pool) do
local add = false
if not G.GAME.cry_owned_vouchers[v.key] then
local check = true
if G.shop_vouchers and G.shop_vouchers.cards then
for kk, vv in ipairs(G.shop_vouchers.cards) do
if vv.config.center.key == v.key then check = false end
end
end
if check then
add = true
end
end
if add and not G.GAME.banned_keys[v.key] then
_pool[#_pool + 1] = v.key
_pool_size = _pool_size + 1
end
if _pool_size == 0 then
_pool = EMPTY(G.ARGS.TEMP_POOL)
_pool[#_pool + 1] = "v_blank"
end
end
return _pool, _pool_key .. G.GAME.round_resets.ante
end
local megavouchergetcurrentpool = get_current_pool
function get_current_pool(_type, _rarity, _legendary, _append)
if _type == "megavoucher" then
return megavoucherpool(_type, _rarity, _legendary, _append)
end
return megavouchergetcurrentpool(_type, _rarity, _legendary, _append)
end
function get_next_megavoucher_key(_from_tag)
local _pool, _pool_key = get_current_pool('megavoucher')
if _from_tag then _pool_key = 'Voucher_fromtag' end
local center = pseudorandom_element(_pool, pseudoseed(_pool_key))
local it = 1
while center == 'UNAVAILABLE' do
it = it + 1
center = pseudorandom_element(_pool, pseudoseed(_pool_key..'_resample'..it))
end
return center
end
local voucheritems = {
voucher_atlas,
copies,
tag_printer,
triple,
quadruple,
quintuple,
overstock_multi,
massproduct,
curate,
rerollexchange,
dexterity,
threers,
tacclimator,
pacclimator,
moneybean,
fabric,
asteroglyph,
blankcanvas,
clone_machine,
stickyhand,
grapplinghook,
hyperspacetether
}
if Cryptid.enabled["Code Cards"] then
voucheritems[#voucheritems + 1] = command_prompt
voucheritems[#voucheritems + 1] = satellite_uplink
voucheritems[#voucheritems + 1] = quantum_computing
end
if Cryptid.enabled["M Jokers"] then
voucheritems[#voucheritems + 1] = pairing
voucheritems[#voucheritems + 1] = repair_man
voucheritems[#voucheritems + 1] = pairamount_plus
end
if Cryptid.enabled["Misc."] then
voucheritems[#voucheritems + 1] = double_vision
voucheritems[#voucheritems + 1] = double_slit
voucheritems[#voucheritems + 1] = double_down
end
return {
name = "Vouchers",
init = function()
--Curate
local pe = poll_edition
function poll_edition(_key, _mod, _no_neg, _guaranteed, _options)
local ed = pe(_key, _mod, _no_neg, _guaranteed, _options)
while not ed and G.GAME.used_vouchers.v_cry_curate do
ed = pe(_key, _mod, _no_neg, _guaranteed, _options)
end
return ed
end
--Copies and upgrades
local gcp = get_current_pool
function get_current_pool(type, rarity, legendary, append, z)
pool, pool_append = gcp(type, rarity, legendary, append, z)
if type == "Tag" then
for i = 1, #pool do
if pool[i] == "tag_double" and G.GAME.used_vouchers.v_cry_copies then
pool[i] = "tag_cry_triple"
end
if
(pool[i] == "tag_double" or pool[i] == "tag_cry_triple")
and G.GAME.used_vouchers.v_cry_tag_printer
then
pool[i] = "tag_cry_quadruple"
end
if
(pool[i] == "tag_double" or pool[i] == "tag_cry_triple" or pool[i] == "tag_cry_quadruple")
and G.GAME.used_vouchers.v_cry_clone_machine
then
pool[i] = "tag_cry_quintuple"
end
end
end
return pool, pool_append
end
local tinit = Tag.init
function Tag:init(tag, y, z)
if tag == "tag_double" and G.GAME.used_vouchers.v_cry_copies then
tag = "tag_cry_triple"
end
if (tag == "tag_double" or tag == "tag_cry_triple") and G.GAME.used_vouchers.v_cry_tag_printer then
tag = "tag_cry_quadruple"
end
if
(tag == "tag_double" or tag == "tag_cry_triple" or tag == "tag_cry_quadruple")
and G.GAME.used_vouchers.v_cry_clone_machine
then
tag = "tag_cry_quintuple"
end
return tinit(self, tag, y, z)
end
local sc = Card.set_cost
function Card:set_cost()
sc(self)
if self.ability.set == "Tarot" and G.GAME.used_vouchers.v_cry_tacclimator then --Make Tarots free when Tarot Acclimator is redeemed
self.cost = 0
end
if self.ability.set == "Planet" and G.GAME.used_vouchers.v_cry_pacclimator then --Make Planets free when Planet Acclimator is redeemed
self.cost = 0
end
end
end,
items = voucheritems,
}

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-- dummy file to add https option to mod menu
return { name = "HTTPS Module" }
-- someone should make a system for this, engineers are crying

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-- Dummy file, only here to add the timer blinds toggle to the menu
--Jevonn was here [MMMMMMM]
return { name = "Timer Mechanics" }
-- ^^^ M spotted

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# Cryptid
An unbalanced Balatro mod.
Note: Cryptid requires [Steamodded **1.0.0-Alpha**](https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip) and [Talisman](https://github.com/MathIsFun0/Talisman/releases/latest).
Cryptid currently adds:
![image](https://github.com/user-attachments/assets/0a03d6b2-d57f-4f92-9f42-a9ff201c5f2f)
![image](https://github.com/user-attachments/assets/c3f26d4d-2fb4-4b07-8f43-0d7a730e986d)
### [Official Discord](https://discord.gg/eUf9Ur6RyB)
### [Video Installation Guide](https://www.youtube.com/watch?v=aUr0gXE77rk)
### Frequently asked questions
* Credit to @jenwalter666 for creating this FAQ (forwarded from Cryptid Discord)
## General
> *My game is crashing on startup/something doesn't appear to be loading!*
Make sure everything is properly installed.
For Talisman, the folder that contains Talisman should be named `Talisman`. If you've downloaded the source code from GitHub (by clicking on [Code] and then [Download ZIP]), the folder within the ZIP may be called `Talisman-main`, which will cause a problem. Simply rename the folder(s) so that the `-main` part of the name is removed, so that the folder is just called `Talisman`.
Whenever you are manually updating Talisman or Cryptid, or any other mod for that matter, it's a good approach to instead delete the contents of the folder, then install the contents of the folder from the ZIP into the existing folder to avoid having to constantly rename the folder over and over.
For automatic updates, try using the [automatic update script](https://discord.com/channels/1264429948970733782/1268911536638787625).
It could also be that Steamodded is out of date, sometimes mods may use features of a new version that's absent in an older version, but don't change the version that they ask for.
You can grab the latest Steamodded by [clicking here](https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip).
> *I can't see any new jokers/content!*
If you've installed everything correctly, but no new jokers, blinds, etc. are ingame, check the Mods list by clicking on [MODS] in the main menu, and look for Cryptid/Talisman.
If they show up red, that means there's a problem. Hover over the mod icon (which should be an exclamation mark) to see what said problem is. It could be an outdated dependency in most cases.
> *What's up with all the "M" jokers/references to Jolly Joker?*
"M" is a reference to an incident in the official Balatro Discord where a user named mjiojio was spamming the letter "m" in various channels. When asked what their least favourite joker was, they answered with Jolly Joker, and that's how the "M" joke became a thing!
> *There's some content in the mod I don't like! Is there any way to remove them?*
You can disable some features of the mod by opening your Settings, going over to the Spectral Pack tab, clicking [Cryptid], then checking/unchecking what you want.
You can also enable/disable certain music tracks. If you're a streamer, consider disabling the Jimball music for your safety!
> *I'm hitting infinity very often, is there any way to raise the limit of the scoring system?*
Talisman may be configured to be on **BigNum** mode, which has a maximum limit of ee308. You can make the limit virtually disappear by changing it to **OmegaNum**, which can handle e10##1000. You can configure it the same way; going into Settings, then the Spectral Pack tab, then Talisman. Be careful; if you have a saved run that was on a different number system, you won't be able to load it (unless if you switch back)!
> *I've experienced a crash/bug!*
Be sure to give us as much information about the bug/crash as possible. A way to reproduce the bug/crash is also especially useful information to help us fix it.
Remember; just saying you're crashing doesn't tell us anything. We need to know the details!
> *How can I disable a specific boss blind/joker/etc.?*
Let's use Blinds as an example.
In your Balatro mods folder, navigate to `\Cryptid\Items` and find `Blinds.lua`. (Different types of items will be contained in different Lua files in this folder.)
Towards the end of the file, there's an array named `items_togo`, near line 1230. You can disable specific Blinds by deleting the relevant lines here. These settings will take effect on a restart.
Most other files will have a similar items array near the bottom of the file that you can modify to remove specific things from Cryptid. This system will be changed to be in-game before Cryptid 0.6.0.

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import sys
from PIL import Image
import os
import time
def upscale_pixel_art(input_image, output_directory, input_image_path):
# Double the size
new_size = (input_image.width * 2, input_image.height * 2)
resized_image = input_image.resize(new_size, Image.NEAREST) # NEAREST resampling preserves pixelation
# Save the resized image
filename = os.path.basename(input_image_path)
output_image_path = os.path.join(output_directory, filename)
resized_image.save(output_image_path)
if __name__ == "__main__":
if len(sys.argv) < 2:
print("Usage: py resize.py <input_image>")
sys.exit(1)
input_image_path = sys.argv[1]
input_image = Image.open(input_image_path)
output_directory = "../2x/"
upscale_pixel_art(input_image, output_directory, input_image_path)

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