[manifest] version = "1.0.0" dump_lua = true priority = 69 # Make all drawn cards visible [[patches]] [patches.pattern] target = "cardarea.lua" pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(self, card)" position = "before" payload = ''' if self == G.hand and not card.states.visible then card.states.visible = true end''' match_indent = true # Fix drawing specific card staying invisible [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(to, card)" position = "before" payload = ''' if card and to == G.hand and not card.states.visible then card.states.visible = true end''' match_indent = true # Replace drawing deck pile [[patches]] [patches.regex] target = "cardarea.lua" pattern = ''' (?[\t ]*)local deck_height \= \(self\.config\.deck_height or 0\.15\)\/52 [\t ]*for k, card in ipairs\(self\.cards\) do [\t ]* if card\.facing \=\= 'front' then card\:flip\(\) end [\t ]* [\t ]* if not card\.states\.drag\.is then [\t ]* card\.T\.x \= self\.T\.x \+ 0\.5\*\(self\.T\.w \- card\.T\.w\) \+ self\.shadow_parrallax\.x\*deck_height\*\(\#self\.cards\/\(self \=\= G\.deck and 1 or 2\) \- k\) \+ 0\.9\*self\.shuffle_amt\*\(1 \- k\*0\.01\)\*\(k%2 \=\= 1 and 1 or \-0\) [\t ]* card\.T\.y \= self\.T\.y \+ 0\.5\*\(self\.T\.h \- card\.T\.h\) \+ self\.shadow_parrallax\.y\*deck_height\*\(\#self\.cards\/\(self \=\= G\.deck and 1 or 2\) \- k\) [\t ]* card\.T\.r \= 0 \+ 0\.3\*self\.shuffle_amt\*\(1 \+ k\*0\.05\)\*\(k%2 \=\= 1 and 1 or \-0\) [\t ]* card\.T\.x \= card\.T\.x \+ card\.shadow_parrallax\.x\/30 [\t ]* end [\t ]*end''' position = "at" payload = ''' local display_limit if not Cartomancer.SETTINGS.compact_deck_enabled then display_limit = 999999 else display_limit = Cartomancer.SETTINGS.compact_deck_visible_cards end local deck_height = (self.config.deck_height or 0.15)/52 local total_cards = #self.cards <= display_limit and #self.cards or display_limit -- limit height local fixedX, fixedY, fixedR = nil, nil, nil for k, card in ipairs(self.cards) do if card.facing == 'front' then card:flip() end if not card.states.drag.is then if fixedX then card.T.x = fixedX card.T.y = fixedY card.T.r = fixedR -- rotation card.states.visible = false else card.T.x = self.T.x + 0.5*(self.T.w - card.T.w) + self.shadow_parrallax.x*deck_height*(total_cards/(self == G.deck and 1 or 2) - k) + 0.9*self.shuffle_amt*(1 - k*0.01)*(k%2 == 1 and 1 or -0) card.T.y = self.T.y + 0.5*(self.T.h - card.T.h) + self.shadow_parrallax.y*deck_height*(total_cards/(self == G.deck and 1 or 2) - k) card.T.r = 0 + 0.3*self.shuffle_amt*(1 + k*0.05)*(k%2 == 1 and 1 or -0) card.T.x = card.T.x + card.shadow_parrallax.x/30 card.states.visible = true if k >= display_limit then fixedX = card.T.x fixedY = card.T.y fixedR = card.T.r end end end end''' line_prepend = '$indent'