update cryptid

This commit is contained in:
Vomitblood 2025-04-13 17:53:04 +08:00
parent 281676c04d
commit f35a81d0d2
171 changed files with 8291 additions and 3115 deletions

2
Cryptid/.gitattributes vendored Normal file
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@ -0,0 +1,2 @@
# Auto detect text files and perform LF normalization
* text=auto

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@ -0,0 +1,30 @@
name: Stylua
on:
push:
branches:
- '*'
jobs:
stylua:
runs-on: ubuntu-latest
steps:
- name: Check out code
uses: actions/checkout@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
- name: Run stylua
uses: JohnnyMorganz/stylua-action@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
version: latest
args: .
- name: Commit changes
run: |
git config --global user.name "jolly[bot]"
git config --global user.email "jolly[bot]@users.noreply.github.com"
git add .
git diff --cached --quiet || git commit -m "jolly-bot: auto-format Lua files using Stylua"
git push

4
Cryptid/.gitignore vendored Normal file
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@ -0,0 +1,4 @@
# LSP setting files (add more if applicable)
.vscode/*
.luarc.json
.lovelyignore

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@ -9,9 +9,13 @@
"priority": 114,
"badge_colour": "708b91",
"badge_text_colour": "FFFFFF",
"version": "0.5.5",
"version": "0.5.5b",
"dependencies": [
"Talisman (>=2.0.9)",
"Steamodded (>=1.0.0~BETA-0308a)"
"Steamodded (>=1.0.0~BETA-0314c)"
],
"conflicts": [
"Saturn",
"AntePreview (>= 2.0.0~0c16a) (<<3.0.0)"
]
}

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@ -14,20 +14,15 @@ Cryptid_config = SMODS.current_mod.config
SMODS.current_mod.optional_features = {
retrigger_joker = true,
post_trigger = true,
cardareas = {
unscored = true,
},
quantum_enhancements = false,
-- Here are some other ones Steamodded has
-- Cryptid doesn't use them YET, but these should be uncommented if Cryptid uses them
--[[
quantum_enhancements = true,
-- These ones add new card areas that Steamodded will calculate through
-- Might already be useful for sticker calc
cardareas = {
deck = true,
discard = true,
}
]]
--deck = true,
discard = true, -- used by scorch
},
}
--Load Library Files
@ -58,11 +53,11 @@ local function process_items(f, mod)
if item.key then
if item.object_type and SMODS[item.object_type].class_prefix then
item.key = SMODS[item.object_type].class_prefix .. "_" .. mod.prefix .. "_" .. item.key
else
elseif string.find(item.key, mod.prefix .. "_") ~= 1 then
item.key = mod.prefix .. "_" .. item.key
end
end
if item.atlas then
if item.atlas and string.find(item.atlas, mod.prefix .. "_") ~= 1 then
item.atlas = mod.prefix .. "_" .. item.atlas
end
-- this will also display the mod's own badge
@ -237,6 +232,12 @@ local cryptidConfigTab = function()
ref_table = Cryptid_config,
ref_value = "experimental",
})
cry_nodes[#cry_nodes + 1] = create_toggle({
label = localize("cry_force_tooltips"),
active_colour = HEX("22c705"),
ref_table = Cryptid_config,
ref_value = "force_tooltips",
})
cry_nodes[#cry_nodes + 1] = create_toggle({
label = localize("cry_feat_https module"),
active_colour = HEX("b1c78d"),

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@ -1,16 +1,19 @@
# Cryptid
An unbalanced Balatro mod.
Note: Cryptid requires [Steamodded **1.0.0-Alpha**](https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip) and [Talisman](https://github.com/MathIsFun0/Talisman/releases/latest).
Note: Cryptid requires [Steamodded **1.0.0~BETA-0314c**](https://github.com/Steamopollys/Steamodded/archive/refs/heads/main.zip) and [Talisman](https://github.com/MathIsFun0/Talisman/releases/latest).
Cryptid currently adds:
![image](https://github.com/user-attachments/assets/0a03d6b2-d57f-4f92-9f42-a9ff201c5f2f)
![image](https://github.com/user-attachments/assets/c3f26d4d-2fb4-4b07-8f43-0d7a730e986d)
![image](https://github.com/user-attachments/assets/fa426832-2910-4bff-86d3-97b973c79801)
![image](https://github.com/user-attachments/assets/a99b29fb-93c0-4f24-9dbd-f0ef82050aa5)
![image](https://github.com/user-attachments/assets/2441010d-1f0d-4b3f-80f7-de45e071ad06)
### [Official Discord](https://discord.gg/eUf9Ur6RyB)
### [Video Installation Guide](https://www.youtube.com/watch?v=aUr0gXE77rk)
### [Official Discord](https://discord.gg/cryptid)
### [Mac Video Installation Guide](https://youtu.be/l5ni7fHgwTE?si=GAN5t5-y_IuEv8uA)
### [Not Mac Video Installation Guide](https://www.youtube.com/watch?v=aUr0gXE77rk)
### Frequently asked questions
* Credit to @jenwalter666 for creating this FAQ (forwarded from Cryptid Discord)
@ -49,12 +52,3 @@ Talisman may be configured to be on **BigNum** mode, which has a maximum limit o
Be sure to give us as much information about the bug/crash as possible. A way to reproduce the bug/crash is also especially useful information to help us fix it.
Remember; just saying you're crashing doesn't tell us anything. We need to know the details!
> *How can I disable a specific boss blind/joker/etc.?*
Let's use Blinds as an example.
In your Balatro mods folder, navigate to `\Cryptid\Items` and find `Blinds.lua`. (Different types of items will be contained in different Lua files in this folder.)
Towards the end of the file, there's an array named `items_togo`, near line 1230. You can disable specific Blinds by deleting the relevant lines here. These settings will take effect on a restart.
Most other files will have a similar items array near the bottom of the file that you can modify to remove specific things from Cryptid. This system will be changed to be in-game before Cryptid 0.6.0.

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@ -8,6 +8,7 @@ return {
},
["family_mode"] = false,
["experimental"] = false,
["force_tooltips"] = true,
["HTTPS"] = true,
["menu"] = true,
}

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@ -269,10 +269,25 @@ local ult_full_skip = {
end,
}
local youre_fucking_kidding = {
object_type = "Achievement",
key = "youre_fucking_kidding",
order = 15,
hidden_text = true,
bypass_all_unlocked = true,
atlas = "cry_achievements",
-- reset_on_startup = true,
unlock_condition = function(self, args)
if args.type == "discard_custom" and next(evaluate_poker_hand(args.cards)["cry_WholeDeck"]) then
return true
end
end,
}
local patience_virtue = {
object_type = "Achievement",
key = "patience_virtue",
order = 15,
order = 16,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
@ -299,7 +314,7 @@ local patience_virtue = {
local pull_request = {
object_type = "Achievement",
key = "pull_request",
order = 16,
order = 17,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
@ -315,7 +330,7 @@ local pull_request = {
local ace_through_crash = {
object_type = "Achievement",
key = "ace_in_crash",
order = 17,
order = 18,
bypass_all_unlocked = true,
pos = { x = 2, y = 0 },
atlas = "cry_achievements",
@ -330,7 +345,7 @@ local ace_through_crash = {
local home_realtor = {
object_type = "Achievement",
key = "home_realtor",
order = 18,
order = 19,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
@ -347,7 +362,7 @@ local home_realtor = {
local traffic_jam = {
object_type = "Achievement",
key = "traffic_jam",
order = 19,
order = 20,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
@ -377,7 +392,7 @@ local traffic_jam = {
local perfectly_balanced = {
object_type = "Achievement",
key = "perfectly_balanced",
order = 20,
order = 21,
bypass_all_unlocked = true,
hidden_text = true,
pos = { x = 2, y = 0 },
@ -397,7 +412,7 @@ local perfectly_balanced = {
local pin = {
object_type = "Achievement",
key = "pin",
order = 21,
order = 22,
hidden_text = true,
pos = { x = 3, y = 0 },
atlas = "cry_achievements",
@ -430,6 +445,7 @@ local pin = {
-- Ultimate Full Skip: Win in 1 round
-- Legally Blind: Obtain a Blurred Blurred Joker
-- Cryptid the Cryptid: Use Cryptid on Cryptid
-- You're Fucking Kidding/You Can't Be Serious: Discard your entire deck
-- Implemented (Platinum)
-- Patience is a Virtue: Wait out Lavender Loop for 2 minutes before playing first hand and beat it
-- Pull Request: Have ://COMMIT spawn the same Joker that it destroyed
@ -455,6 +471,7 @@ local achievement_objects = {
jokes_on_you,
freak_house,
ult_full_skip,
youre_fucking_kidding,
patience_virtue,
ace_through_crash,
home_realtor,

View file

@ -258,6 +258,28 @@ local tax = {
loc_vars = function(self, info_queue, card)
return { vars = { 0.4 * get_blind_amount(G.GAME.round_resets.ante) * 2 * G.GAME.starting_params.ante_scaling } } -- no bignum?
end,
preview_ui = function(self)
local value = self:loc_vars().vars[1]
return {
n = G.UIT.C,
nodes = {
{
n = G.UIT.R,
nodes = {
{ n = G.UIT.O, config = { object = get_stake_sprite(G.GAME.stake, 0.25) } },
{
n = G.UIT.T,
config = {
text = number_format(value),
colour = G.C.RED,
scale = score_number_scale(0.5, value),
},
},
},
},
},
}
end,
collection_loc_vars = function(self)
return { vars = { localize("cry_tax_placeholder") } }
end,
@ -327,7 +349,7 @@ local clock = {
if G.SETTINGS.paused then
return 0
else
return 0.1 * dt / 3
return 0.1 * (dt * math.min(G.SETTINGS.GAMESPEED, 4) / 4) / 3
end
end,
}
@ -394,11 +416,18 @@ local joke = {
},
}
end,
preview_ui = function(self)
local value = self:loc_vars().vars[2]
return {
n = G.UIT.T,
config = { text = number_format(value), colour = G.C.ORANGE, scale = score_number_scale(0.5, value) },
}
end,
collection_loc_vars = function(self)
return { vars = { "8", localize("cry_joke_placeholder") } }
end,
cry_calc_ante_gain = function(self)
if to_big(G.GAME.chips) >= to_big(G.GAME.blind.chips) * 2 then
if to_big(G.GAME.chips) > to_big(G.GAME.blind.chips) * 2 then
if G.GAME.round_resets.ante == 1 then
G.GAME.cry_ach_conditions.the_jokes_on_you_triggered = true
end
@ -427,7 +456,7 @@ local hammer = {
recalc_debuff = function(self, card, from_blind)
if card.area ~= G.jokers and not G.GAME.blind.disabled then
if
card.ability.effect ~= "Stone Card"
not SMODS.has_no_rank(card)
and (
card.base.value == "3"
or card.base.value == "5"
@ -462,7 +491,7 @@ local magic = {
recalc_debuff = function(self, card, from_blind)
if card.area ~= G.jokers and not G.GAME.blind.disabled then
if
card.ability.effect ~= "Stone Card"
not SMODS.has_no_rank(card)
and (
card.base.value == "2"
or card.base.value == "4"
@ -599,6 +628,53 @@ local pin = {
return false
end,
}
-- Must play 5 cards,
-- Destroy all played and discarded cards
-- (only appears in endless)
local scorch = {
dependencies = {
items = {
"set_cry_blind",
},
},
object_type = "Blind",
name = "cry-scorch",
key = "scorch",
pos = { x = 0, y = 18 }, -- use Trick as placeholder icon
boss = {
min = 1,
max = 10,
},
atlas = "blinds",
order = 21,
boss_colour = HEX("77261a"),
debuff = { -- must play 5 cards
h_size_ge = 5,
h_size_le = 5,
},
calculate = function(self, blind, context)
if
context.full_hand
and context.destroy_card
and (context.cardarea == G.play or context.cardarea == "unscored")
and not G.GAME.blind.disabled
then
return { remove = not context.destroy_card.ability.eternal }
end
if context.discard and not G.GAME.blind.disabled then
for i, card in ipairs(G.hand.highlighted) do
return { remove = not card.ability.eternal }
end
end
end,
in_pool = function(self) -- only appears in endless
if G.GAME.round_resets.blind_ante > G.GAME.win_ante then
return true
else
return false
end
end,
}
--It seems Showdown blind order is seperate from normal blind collection order? convenient for me at least
--Nvm they changed it
local lavender_loop = {
@ -637,14 +713,17 @@ local lavender_loop = {
and G.GAME.cry_ach_conditions.patience_virtue_earnable ~= true
then
G.GAME.cry_ach_conditions.patience_virtue_timer = G.GAME.cry_ach_conditions.patience_virtue_timer
- dt * (G.GAME.modifiers.cry_rush_hour_iii and 0.5 or 1) * (G.SETTINGS.paused and 0 or 1)
- dt
* (G.GAME.modifiers.cry_rush_hour_iii and 0.5 or 1)
* (G.SETTINGS.paused and 0 or 1)
* G.SETTINGS.GAMESPEED
elseif G.GAME.current_round.hands_played == 0 then
G.GAME.cry_ach_conditions.patience_virtue_earnable = true
end
if G.SETTINGS.paused then
if G.SETTINGS.paused or G.STATE == G.STATES.HAND_PLAYED then
return 1
else
return 1.25 ^ (dt / 1.5)
return 1.25 ^ (dt / (1.5 / math.min(G.SETTINGS.GAMESPEED, 4) * 4))
end
end,
}
@ -774,15 +853,22 @@ local sapphire_stamp = {
end,
set_blind = function(self, reset, silent)
if not reset then
G.GAME.stamp_mod = true
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit + 1
end
end,
defeat = function(self, silent)
if G.GAME.stamp_mod then
G.GAME.stamp_mod = nil
end
if not G.GAME.blind.disabled then
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit - 1
end
end,
disable = function(self, silent)
if G.GAME.stamp_mod then
G.GAME.stamp_mod = nil
end
if not G.GAME.blind.disabled then
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit - 1
end
@ -1340,6 +1426,7 @@ local items_togo = {
striker,
shackle,
pin,
scorch,
vermillion_virus,
tornado,
sapphire_stamp,

View file

@ -283,11 +283,10 @@ local rng = {
{ id = "tag_rare" },
{ id = "tag_top_up" },
{ id = "tag_cry_epic" },
{ id = "tag_cry_gourmand" },
},
banned_cards = {
{ id = "j_cry_equilib" },
{ id = "c_cry_delete" },
{ id = "p_cry_meme_1", ids = { "p_cry_meme_1", "p_cry_meme_two", "p_cry_meme_three" } },
},
banned_other = {},
},

File diff suppressed because it is too large Load diff

View file

@ -24,6 +24,20 @@ local very_fair = {
return avts(...)
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "win_deck" then
if get_deck_win_stake("b_cry_blank") > 0 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local equilibrium = {
object_type = "Back",
@ -69,6 +83,24 @@ local equilibrium = {
return gp(k, t)
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if Cryptid.safe_get(G, "jokers") then
local count = 0
for i = 1, #G.jokers.cards do
count = count + 1
end
if count >= 10 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local misprint = {
object_type = "Back",
@ -87,6 +119,23 @@ local misprint = {
G.GAME.modifiers.cry_misprint_min = (G.GAME.modifiers.cry_misprint_min or 1) * self.config.cry_misprint_min
G.GAME.modifiers.cry_misprint_max = (G.GAME.modifiers.cry_misprint_max or 1) * self.config.cry_misprint_max
end,
unlocked = false,
check_for_unlock = function(self, args)
if Cryptid.safe_get(G, "jokers") then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].edition and G.jokers.cards[i].edition.cry_glitched then
unlock_card(self)
break
end
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local infinite = {
object_type = "Back",
@ -104,6 +153,20 @@ local infinite = {
apply = function(self)
G.GAME.modifiers.cry_highlight_limit = self.config.cry_highlight_limit
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "hand_contents" then
if #args.cards >= 6 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local conveyor = {
object_type = "Back",
@ -120,6 +183,18 @@ local conveyor = {
apply = function(self)
G.GAME.modifiers.cry_conveyor = true
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.cry_used_consumable == "c_cry_analog" then
unlock_card(self)
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local CCD = {
object_type = "Back",
@ -137,6 +212,18 @@ local CCD = {
apply = function(self)
G.GAME.modifiers.cry_ccd = true
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.cry_used_consumable == "c_cry_hammerspace" then
unlock_card(self)
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local wormhole = {
object_type = "Back",
@ -173,6 +260,22 @@ local wormhole = {
end,
}, true)
end,
unlocked = false,
check_for_unlock = function(self, args)
if Cryptid.safe_get(G, "jokers") then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.rarity == "cry_exotic" then
unlock_card(self)
end
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local redeemed = {
object_type = "Back",
@ -193,6 +296,7 @@ local redeemed = {
local cr = Card.redeem
function Card:redeem()
cr(self)
if G.GAME.modifiers.cry_redeemed then
if
#G.play.cards == 0
@ -220,7 +324,9 @@ local redeemed = {
else
area = G.play
end
if not G.cry_redeemed_buffer then G.cry_redeemed_buffer = {} end
if not G.cry_redeemed_buffer then
G.cry_redeemed_buffer = {}
end
if not G.cry_redeemed_buffer[v.key] and v.unlocked then
local card = create_card("Voucher", area, nil, nil, nil, nil, v.key)
G.cry_redeemed_buffer[v.key] = true
@ -247,6 +353,20 @@ local redeemed = {
end
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "discover_amount" then
if G.DISCOVER_TALLIES.vouchers.tally / G.DISCOVER_TALLIES.vouchers.of >= 1 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local legendary = {
object_type = "Back",
@ -309,6 +429,26 @@ local legendary = {
end,
}))
end,
unlocked = false,
check_for_unlock = function(self, args)
if Cryptid.safe_get(G, "jokers") then
local count = 0
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.rarity == 4 then
count = count + 1
end
end
if count >= 2 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local critical = {
object_type = "Back",
@ -373,6 +513,23 @@ local critical = {
end
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if Cryptid.safe_get(G, "jokers") then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].ability.cry_rigged then
unlock_card(self)
break
end
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local glowing = {
object_type = "Back",
@ -402,6 +559,20 @@ local glowing = {
end
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "win_deck" then
if get_deck_win_stake("b_cry_beige") > 0 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local beta = {
object_type = "Back",
@ -419,6 +590,20 @@ local beta = {
apply = function(self)
G.GAME.modifiers.cry_beta = true
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "win_deck" then
if get_deck_win_stake() >= 9 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local bountiful = {
object_type = "Back",
@ -436,6 +621,23 @@ local bountiful = {
apply = function(self)
G.GAME.modifiers.cry_forced_draw_amount = self.config.cry_forced_draw_amount
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "round_win" then
if
G.GAME.blind.name == "The Serpent"
and G.GAME.current_round.discards_left == G.GAME.round_resets.discards
then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local beige = {
object_type = "Back",
@ -452,6 +654,20 @@ local beige = {
apply = function(self)
G.GAME.modifiers.cry_common_value_quad = true
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "discover_amount" then
if args.amount >= 200 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local blank = {
object_type = "Back",
@ -492,81 +708,29 @@ local antimatter = {
pos = { x = 2, y = 0 },
calculate = function(self, back, context)
if context.context ~= "final_scoring_step" then
Cryptid.antimatter_trigger(self, context)
Cryptid.antimatter_trigger(self, context, Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness")
else
return Cryptid.antimatter_trigger_final_scoring(self, context)
return Cryptid.antimatter_trigger_final_scoring(
self,
context,
Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness"
)
end
end,
apply = function(self)
Cryptid.antimatter_apply()
Cryptid.antimatter_apply(Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness")
end,
atlas = "atlasdeck",
init = function(self)
function Cryptid.antimatter_apply()
local bluecheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_blue", "wins", 8)
local yellowcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_yellow", "wins", 8)
local abandonedcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_abandoned", "wins", 8)
local ghostcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_ghost", "wins", 8)
local redcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_red", "wins", 8)
local checkeredcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_checkered", "wins", 8)
local erraticcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_erratic", "wins", 8)
local blackcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_black", "wins", 8)
local paintedcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_painted", "wins", 8)
local greencheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_green", "wins", 8)
local spookycheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_spooky", "wins", 8)
local equilibriumcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_equilibrium", "wins", 8)
local misprintcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_misprint", "wins", 8)
local infinitecheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_infinite", "wins", 8)
local wormholecheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_wormhole", "wins", 8)
local redeemedcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_redeemed", "wins", 8)
local legendarycheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_legendary", "wins", 8)
local encodedcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_encoded", "wins", 8)
local world = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_world_deck", "wins", 8)
local sun = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_sun_deck", "wins", 8)
local star = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_star_deck", "wins", 8)
local moon = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_moon_deck", "wins", 8)
if Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness" then
bluecheck = 1
yellowcheck = 1
abandonedcheck = 1
ghostcheck = 1
redcheck = 1
checkeredcheck = 1
erraticcheck = 1
blackcheck = 1
paintedcheck = 1
greencheck = 1
spookycheck = 1
equilibriumcheck = 1
misprintcheck = 1
infinitecheck = 1
wormholecheck = 1
redeemedcheck = 1
legendarycheck = 1
encodedcheck = 1
world = 1
sun = 1
star = 1
moon = 1
end
function Cryptid.antimatter_apply(skip)
--Blue Deck
if (bluecheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_blue", "wins", 8) or 0 ~= 0) or skip
then
G.GAME.starting_params.hands = G.GAME.starting_params.hands + 1
end
--All Consumables (see Cryptid.get_antimatter_consumables)
local querty = Cryptid.get_antimatter_consumables()
local querty = Cryptid.get_antimatter_consumables(nil, skip)
if #querty > 0 then
delay(0.4)
G.E_MANAGER:add_event(Event({
@ -583,23 +747,33 @@ local antimatter = {
}))
end
--Yellow Deck
if (yellowcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_yellow", "wins", 8) or 0) ~= 0
or skip
then
G.GAME.starting_params.dollars = G.GAME.starting_params.dollars + 10
end
--Abandoned Deck
if (abandonedcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_abandoned", "wins", 8) or 0) ~= 0
or skip
then
G.GAME.starting_params.no_faces = true
end
--Ghost Deck
if (ghostcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_ghost", "wins", 8) or 0) ~= 0 or skip
then
G.GAME.spectral_rate = 2
end
-- Red Deck
if (redcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_red", "wins", 8) or 0) ~= 0 or skip
then
G.GAME.starting_params.discards = G.GAME.starting_params.discards + 1
end
-- All Decks with Vouchers (see Cryptid.get_antimatter_vouchers)
local vouchers = Cryptid.get_antimatter_vouchers()
local vouchers = Cryptid.get_antimatter_vouchers(nil, skip)
if #vouchers > 0 then
for k, v in pairs(vouchers) do
if G.P_CENTERS[v] then
@ -615,7 +789,10 @@ local antimatter = {
end
end
-- Checkered Deck
if (checkeredcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_checkered", "wins", 8) or 0) ~= 0
or skip
then
G.E_MANAGER:add_event(Event({
func = function()
for k, v in pairs(G.playing_cards) do
@ -631,57 +808,89 @@ local antimatter = {
}))
end
-- Erratic Deck
if (erraticcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_erratic", "wins", 8) or 0) ~= 0
or skip
then
G.GAME.starting_params.erratic_suits_and_ranks = true
end
-- Black Deck
if (blackcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_black", "wins", 8) or 0) ~= 0 or skip
then
G.GAME.starting_params.joker_slots = G.GAME.starting_params.joker_slots + 1
end
-- Painted Deck
if (paintedcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_painted", "wins", 8) or 0) ~= 0
or skip
then
G.GAME.starting_params.hand_size = G.GAME.starting_params.hand_size + 2
end
-- Green Deck
if (greencheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_green", "wins", 8) or 0) ~= 0 or skip
then
G.GAME.modifiers.money_per_hand = (G.GAME.modifiers.money_per_hand or 1) + 1
G.GAME.modifiers.money_per_discard = (G.GAME.modifiers.money_per_discard or 0) + 1
end
-- Spooky Deck
if (spookycheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_spooky", "wins", 8) or 0)
~= 0
or skip
then
G.GAME.modifiers.cry_spooky = true
G.GAME.modifiers.cry_curse_rate = 0
--[[
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_chocolate_dice")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
]]
--
if Cryptid.enabled("j_cry_chocolate_dice") == true then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_chocolate_dice")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end
end
-- Deck of Equilibrium
if (equilibriumcheck or 0) ~= 0 then
if
(
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_equilibrium", "wins", 8)
or 0
)
~= 0
or skip
then
G.GAME.modifiers.cry_equilibrium = true
end
-- Misprint Deck
if (misprintcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_misprint", "wins", 8) or 0)
~= 0
or skip
then
G.GAME.modifiers.cry_misprint_min = 1
G.GAME.modifiers.cry_misprint_max = 10
end
-- Infinite Deck
if (infinitecheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_infinite", "wins", 8) or 0)
~= 0
or skip
then
G.GAME.modifiers.cry_highlight_limit = 1e20
G.GAME.starting_params.hand_size = G.GAME.starting_params.hand_size + 1
end
-- Wormhole deck
if (wormholecheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_wormhole", "wins", 8) or 0)
~= 0
or skip
then
G.GAME.modifiers.cry_negative_rate = 20
if Cryptid.enabled("set_cry_exotic") == true then
@ -700,24 +909,26 @@ local antimatter = {
end
end
-- Redeemed deck
if (redeemedcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_redeemed", "wins", 8) or 0)
~= 0
or skip
then
G.GAME.modifiers.cry_redeemed = true
end
-- Deck of the Moon, Deck of the Sun, Deck of the Stars, Deck of the World
if (world or 0) ~= 0 then
G.GAME.bosses_used["bl_goad"] = 1e308
end
if (star or 0) ~= 0 then
G.GAME.bosses_used["bl_window"] = 1e308
end
if (sun or 0) ~= 0 then
G.GAME.bosses_used["bl_head"] = 1e308
end
if (moon or 0) ~= 0 then
G.GAME.bosses_used["bl_club"] = 1e308
end
--[[
G.GAME.bosses_used["bl_goad"] = 1e308
G.GAME.bosses_used["bl_window"] = 1e308
G.GAME.bosses_used["bl_head"] = 1e308
G.GAME.bosses_used["bl_club"] = 1e308
]]
--
--Legendary Deck
if (legendarycheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_legendary", "wins", 8) or 0)
~= 0
or skip
then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
@ -731,13 +942,18 @@ local antimatter = {
}))
end
--Encoded Deck
if (encodedcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_encoded", "wins", 8) or 0)
~= 0
or skip
then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
if
G.P_CENTERS["j_cry_CodeJoker"]
and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_CodeJoker"])
and Cryptid.enabled("j_cry_CodeJoker") == true
then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_CodeJoker")
card:add_to_deck()
@ -746,6 +962,7 @@ local antimatter = {
end
if
G.P_CENTERS["j_cry_copypaste"]
and Cryptid.enabled("j_cry_copypaste") == true
and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_copypaste"])
then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_copypaste")
@ -758,23 +975,28 @@ local antimatter = {
end,
}))
end
--Beige Deck
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_beige", "wins", 8) or 0) ~= 0
or skip
then
G.GAME.modifiers.cry_common_value_quad = true
end
end
function Cryptid.antimatter_trigger_final_scoring(self, context)
local critcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_critical", "wins", 8)
local plasmacheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_plasma", "wins", 8)
if Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness" then
critcheck = 1
plasmacheck = 1
end
function Cryptid.antimatter_trigger_final_scoring(self, context, skip)
if context.context == "final_scoring_step" then
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
--Critical Deck
if (critcheck or 0) ~= 0 then
if
(
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_critical", "wins", 8)
or 0
)
~= 0
or skip
then
if crit_poll < self.config.cry_crit_rate then
context.mult = context.mult ^ 2
update_hand_text({ delay = 0 }, { mult = context.mult, chips = context.chips })
@ -797,7 +1019,11 @@ local antimatter = {
end
--Plasma Deck
local tot = context.chips + context.mult
if (plasmacheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_plasma", "wins", 8) or 0)
~= 0
or skip
then
context.chips = math.floor(tot / 2)
context.mult = math.floor(tot / 2)
update_hand_text({ delay = 0 }, { mult = context.mult, chips = context.chips })
@ -852,24 +1078,17 @@ local antimatter = {
return context.chips, context.mult
end
end
function Cryptid.antimatter_trigger(self, context)
local glowingcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_glowing", "wins", 8)
local legendarycheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_legendary", "wins", 8)
local anaglyphcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_anaglyph", "wins", 8)
if Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness" then
glowingcheck = 1
legendarycheck = 1
anaglyphcheck = 1
end
function Cryptid.antimatter_trigger(self, context, skip)
if context.context == "eval" and Cryptid.safe_get(G.GAME, "last_blind", "boss") then
--Glowing Deck
if (glowingcheck or 0) ~= 0 then
if
(
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_glowing", "wins", 8)
or 0
)
~= 0
or skip
then
for i = 1, #G.jokers.cards do
Cryptid.with_deck_effects(G.jokers.cards[i], function(card)
Cryptid.misprintize(card, { min = 1.25, max = 1.25 }, nil, true)
@ -877,16 +1096,40 @@ local antimatter = {
end
end
--Legendary Deck
if G.jokers and (legendarycheck or 0) ~= 0 then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
if G.jokers then
if
(
Cryptid.safe_get(
G.PROFILES,
G.SETTINGS.profile,
"deck_usage",
"b_cry_legendary",
"wins",
8
) or 0
)
~= 0
or skip
then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
@ -894,22 +1137,17 @@ local antimatter = {
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
end
--Anaglyph Deck
if (anaglyphcheck or 0) ~= 0 then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_anaglyph", "wins", 8) or 0)
~= 0
or skip
then
G.E_MANAGER:add_event(Event({
func = function()
add_tag(Tag("tag_double"))
@ -921,19 +1159,15 @@ local antimatter = {
end
end
end
function Cryptid.get_antimatter_vouchers(voucher_table)
function Cryptid.get_antimatter_vouchers(voucher_table, skip)
-- Create a table or use one that is passed into the function
if not voucher_table or type(voucher_table) ~= "table" then
voucher_table = {}
end
local skip = (Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness")
-- Add Vouchers into the table by key
local function already_exists(t, voucher)
for _, v in ipairs(t) do
if v == voucher then
--print("sus")
return true
end
end
@ -944,58 +1178,73 @@ local antimatter = {
table.insert(t, voucher)
end
end
local nebulacheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_nebula", "wins", 8)
local magiccheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_magic", "wins", 8)
local zodiaccheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_zodiac", "wins", 8)
local equilibriumcheck =
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_equilibrium", "wins", 8)
--Nebula Deck
if (nebulacheck or 0) ~= 0 or skip then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_nebula", "wins", 8) or 0 ~= 0)
or skip
then
Add_voucher_to_the_table(voucher_table, "v_telescope")
end
-- Magic Deck
if (magiccheck or 0) ~= 0 or skip then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_magic", "wins", 8) or 0 ~= 0) or skip
then
Add_voucher_to_the_table(voucher_table, "v_crystal_ball")
end
-- Zodiac Deck
if (zodiaccheck or 0) ~= 0 or skip then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_zodiac", "wins", 8) or 0 ~= 0)
or skip
then
Add_voucher_to_the_table(voucher_table, "v_tarot_merchant")
Add_voucher_to_the_table(voucher_table, "v_planet_merchant")
Add_voucher_to_the_table(voucher_table, "v_overstock_norm")
end
-- Deck Of Equilibrium
if (equilibriumcheck or 0) ~= 0 or skip then
if
(
Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_cry_equilibrium", "wins", 8)
or 0 ~= 0
) or skip
then
Add_voucher_to_the_table(voucher_table, "v_overstock_norm")
Add_voucher_to_the_table(voucher_table, "v_overstock_plus")
end
return voucher_table
end
--Does this even need to be a function idk
function Cryptid.get_antimatter_consumables(consumable_table)
local skip = (Cryptid.gameset(G.P_CENTERS.b_cry_antimatter) == "madness")
function Cryptid.get_antimatter_consumables(consumable_table, skip)
if not consumable_table or type(consumable_table) ~= "table" then
consumable_table = {}
end
-- Add Consumables into the table by key
local magiccheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_magic", "wins", 8)
local ghostcheck = Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_ghost", "wins", 8)
if (magiccheck or 0) ~= 0 or skip then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_magic", "wins", 8) or 0 ~= 0) or skip
then
table.insert(consumable_table, "c_fool")
table.insert(consumable_table, "c_fool")
end
if (ghostcheck or 0) ~= 0 or skip then
if
(Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "deck_usage", "b_ghost", "wins", 8) or 0 ~= 0) or skip
then
table.insert(consumable_table, "c_hex")
end
return consumable_table
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "win_deck" then
if get_deck_win_stake("b_cry_blank") > 0 and get_deck_win_stake() >= 8 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
return {

View file

@ -119,6 +119,20 @@ local e_deck = {
end,
}))
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.type == "discover_amount" then
if G.DISCOVER_TALLIES.editions.tally / G.DISCOVER_TALLIES.editions.of >= 1 then
unlock_card(self)
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local et_deck = {
object_type = "Back",
@ -150,6 +164,18 @@ local et_deck = {
}))
end,
draw = cry_edeck_draw,
unlocked = false,
check_for_unlock = function(self, args)
if args.cry_used_consumable == "c_cry_vacuum" then
unlock_card(self)
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local sk_deck = {
object_type = "Back",
@ -189,6 +215,18 @@ local sk_deck = {
end,
}))
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.cry_used_consumable == "c_cry_lock" then
unlock_card(self)
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local st_deck = {
object_type = "Back",
@ -228,6 +266,18 @@ local st_deck = {
end,
}))
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.cry_used_consumable == "c_cry_replica" then
unlock_card(self)
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local sl_deck = {
object_type = "Back",
@ -258,6 +308,18 @@ local sl_deck = {
end,
}))
end,
unlocked = false,
check_for_unlock = function(self, args)
if args.cry_used_consumable == "c_cry_typhoon" then
unlock_card(self)
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
return {
@ -272,43 +334,9 @@ return {
-- D Invisible Joker
if
center.name == "Fortune Teller"
or center.name == "Shoot the Moon"
or center.name == "Riff-raff"
or center.name == "Chaos the Clown"
or center.name == "Dusk"
or center.name == "Mime"
or center.name == "Hack"
or center.name == "Sock and Buskin"
or center.name == "Invisible Joker"
or center.name == "Swashbuckler"
or center.name == "Smeared Joker"
or center.name == "Certificate"
or center.name == "Mr. Bones"
or center.name == "Diet Cola"
or center.name == "Luchador"
or center.name == "Midas Mask"
or center.name == "Shortcut"
or center.name == "Seance"
or center.name == "Superposition"
or center.name == "Sixth Sense"
or center.name == "DNA"
or center.name == "Splash"
or center.name == "Supernova"
or center.name == "Pareidolia"
or center.name == "Raised Fist"
or center.name == "Marble Joker"
or center.name == "Four Fingers"
or center.name == "Joker Stencil"
or center.name == "Showman"
or center.name == "Blueprint"
or center.name == "Oops! All 6s"
or center.name == "Brainstorm"
or center.name == "Cartomancer"
or center.name == "Astronomer"
or center.name == "Burnt Joker"
or center.name == "Chicot"
or center.name == "Perkeo"
center
and center.name
== ("Fortune Teller" or "Shoot the Moon" or "Riff-raff" or "Chaos the Clown" or "Dusk" or "Mime" or "Hack" or "Sock and Buskin" or "Invisible Joker" or "Swashbuckler" or "Smeared Joker" or "Certificate" or "Mr. Bones" or "Diet Cola" or "Luchador" or "Midas Mask" or "Shortcut" or "Seance" or "Superposition" or "Sixth Sense" or "DNA" or "Splash" or "Supernova" or "Pareidolia" or "Raised Fist" or "Marble Joker" or "Four Fingers" or "Joker Stencil" or "Showman" or "Blueprint" or "Oops! All 6s" or "Brainstorm" or "Cartomancer" or "Astronomer" or "Burnt Joker" or "Chicot" or "Perkeo")
then
self.config.center.immutable = true
end

View file

@ -398,11 +398,6 @@ local error_joker = {
"set_cry_epic",
},
},
conflicts = {
mods = {
"jen",
},
},
immutable = true,
rarity = "cry_epic",
cost = 1,
@ -599,6 +594,7 @@ local error_joker = {
{ string = "Jolly", colour = G.C.CRY_JOLLY },
{ string = "Tags", colour = G.C.RED },
{ string = "Cryptids", colour = G.C.SECONDARY_SET.Spectral },
{ string = "Glop", colour = G.C.CRY_ALTGREENGRADIENT },
{ string = "%%ERROR", colour = G.C.CRY_ASCENDANT }, --temp string, this will be modified
}
@ -939,7 +935,6 @@ local double_scale = {
atlas = "atlasepic",
--todo: support jokers that scale multiple variables
cry_scale_mod = function(self, card, joker, orig_scale_scale, true_base, orig_scale_base, new_scale_base)
print(orig_scale_scale, true_base, orig_scale_base, new_scale_base)
if Cryptid.gameset(self) == "exp_modest" then
return true_base * 2
end
@ -1228,11 +1223,6 @@ local curse_sob = {
gameset_config = {
modest = { cost = 20, center = { rarity = 4 } },
},
conflicts = {
mods = {
"jen",
},
},
rarity = "cry_epic",
cost = 9,
order = 82,
@ -1355,7 +1345,7 @@ local bonusjoker = {
atlas = "atlasepic",
calculate = function(self, card, context)
if context.individual and context.cardarea == G.play then
if context.other_card.ability.effect == "Bonus Card" then
if SMODS.has_enhancement(context.other_card, "m_bonus") then
if
pseudorandom("bonusjoker")
< cry_prob(card.ability.cry_prob, card.ability.extra.odds, card.ability.cry_rigged) / card.ability.extra.odds
@ -1442,7 +1432,7 @@ local multjoker = {
calculate = function(self, card, context)
if context.individual and context.cardarea == G.play then
if
context.other_card.ability.effect == "Mult Card"
SMODS.has_enhancement(context.other_card, "m_mult")
and #G.consumeables.cards + G.GAME.consumeable_buffer < G.consumeables.config.card_limit
then
if
@ -1512,7 +1502,7 @@ local goldjoker = {
end,
calculate = function(self, card, context)
if context.cardarea == G.play and context.individual and not context.blueprint then
if context.other_card.ability.effect == "Gold Card" then
if SMODS.has_enhancement(context.other_card, "m_gold") then
card.ability.extra.percent = card.ability.extra.percent + card.ability.extra.percent_mod
return {
extra = { focus = card, message = localize("k_upgrade_ex") },
@ -1522,7 +1512,7 @@ local goldjoker = {
end
end
if context.individual and context.cardarea == G.play then
if context.other_card.ability.effect == "Gold Card" then
if SMODS.has_enhancement(context.other_card, "m_gold") then
card.ability.extra.percent = card.ability.extra.percent + card.ability.extra.percent_mod
return {
message = localize("k_upgrade_ex"),
@ -1871,7 +1861,12 @@ local spectrogram = {
end
end
if context.retrigger_joker_check and not context.retrigger_joker and context.other_card ~= self then
if
context.retrigger_joker_check
and not context.retrigger_joker
and context.other_card == G.jokers.cards[#G.jokers.cards]
and context.other_card ~= self
then
if card.ability.extra.echonum and card.ability.extra.echonum > 0 then
return {
message = localize("k_again_ex"),
@ -1936,6 +1931,164 @@ local jtron = {
code = { "candycanearter" },
},
}
-- Retriggers steels every 2nd hand, scaling xmult every 3rd hand, first card to steel every 5th hand, stronger steels every 7th hand
local clockwork = { -- Steel Support: The Joker
object_type = "Joker",
dependencies = {
items = {
"set_cry_epic",
},
},
name = "cry-clockwork",
key = "clockwork",
pos = { x = 5, y = 5 },
config = {
limits = { l1 = 2, l2 = 3, l3 = 5, l4 = 7 },
counters = { c1 = 0, c2 = 0, c3 = 0, c4 = 0 },
extra = { xmult = 1, xmult_mod = 0.25, steelenhc = 1, steel_mod = 0.1 },
},
order = 135,
immutable = false,
rarity = "cry_epic",
cost = 12,
blueprint_compat = true,
atlas = "atlasone",
enhancement_gate = "m_steel", -- lucky joker uses this? hopefully it works
loc_vars = function(self, info_queue, center)
local function process_var(m, cap)
if m >= cap - 1 then
return localize("k_active_ex")
end
return cap - m - 1
end
return {
vars = {
process_var(center.ability.counters.c1, center.ability.limits.l1),
process_var(center.ability.counters.c2, center.ability.limits.l2),
process_var(center.ability.counters.c3, center.ability.limits.l3),
process_var(center.ability.counters.c4, center.ability.limits.l4),
center.ability.extra.xmult,
center.ability.extra.xmult_mod,
center.ability.extra.steelenhc,
center.ability.extra.steel_mod,
center.ability.limits.l1,
center.ability.limits.l2,
center.ability.limits.l3,
center.ability.limits.l4,
},
}
end,
calculate = function(self, card, context)
if context.before and context.cardarea == G.jokers and not context.blueprint and not context.retrigger then
local function clamp(c, l)
local m = c + 1
if c + 1 >= l then
return 0
end
return m
end
card.ability.counters.c1 = clamp(card.ability.counters.c1, card.ability.limits.l1) -- ticker 1
card.ability.counters.c2 = clamp(card.ability.counters.c2, card.ability.limits.l2) -- ticker 2
if card.ability.counters.c2 == 0 then
card.ability.extra.xmult = card.ability.extra.xmult + card.ability.extra.xmult_mod
end
card.ability.counters.c3 = clamp(card.ability.counters.c3, card.ability.limits.l3) -- ticker 3
card.ability.counters.c4 = clamp(card.ability.counters.c4, card.ability.limits.l4) -- ticker 4
if card.ability.counters.c4 == 0 then
card.ability.extra.steelenhc = card.ability.extra.steelenhc + card.ability.extra.steel_mod
end
end
if context.repetition and context.cardarea == G.hand and card.ability.counters.c1 == 0 then -- effect 1
if SMODS.has_enhancement(context.other_card, "m_steel") then
return {
message = localize("k_again_ex"),
repetitions = 1,
card = card,
}
end
end
if
context.joker_main and context.cardarea == G.jokers -- effect 2
then
return { xmult = card.ability.extra.xmult }
end
if
context.before
and context.cardarea == G.jokers
and not context.blueprint_card
and not context.retrigger_joker
and card.ability.counters.c3 == 0
then -- effect 3
context.full_hand[1]:set_ability(G.P_CENTERS["m_steel"], nil, true)
end
if
context.individual
and context.cardarea == G.hand
and not context.end_of_round
and SMODS.has_enhancement(context.other_card, "m_steel")
and card.ability.extra.steelenhc ~= 1
then
if context.other_card.debuff then
return {
message = localize("k_debuffed"),
colour = G.C.RED,
card = card,
}
else -- effect 4
return { xmult = card.ability.extra.steelenhc }
end
end
--imo this secret effect can be madness only -Math
if
context.after
and context.cardarea == G.jokers
and not context.blueprint_card
and not context.retrigger_joker
then -- The Clockwork Joker is canonically a non-binary self-replicating machine amoeba, that self replicates every 21 minutes. Their pronouns are any/all; they are several billion tiny jokers
if -- in a trench coat, constantly ticking in an almost perfect yet flawed mechanism. Its only purpose is the strengthening and spreading of the steel world; everything else is meaningless to it.
card.ability.counters.c1 == 0 -- lore by nova :3
and card.ability.counters.c2 == 0
and card.ability.counters.c3 == 0
and card.ability.counters.c4 == 0
then
G.E_MANAGER:add_event(Event({
func = function()
local m = copy_card(card)
m:add_to_deck()
G.jokers:emplace(m)
return true
end,
}))
return {
message = localize("k_duplicated_ex"),
card = card,
}
end
end
end,
set_ability = function(self, card, initial, delay_sprites)
card.ability.counters.c1 = math.floor(pseudorandom("Clockwork1") * (card.ability.limits.l1 - 1) + 0.5)
card.ability.counters.c2 = math.floor(pseudorandom("Clockwork2") * (card.ability.limits.l2 - 1) + 0.5)
card.ability.counters.c3 = math.floor(pseudorandom("Clockwork3") * (card.ability.limits.l3 - 1) + 0.5)
card.ability.counters.c4 = math.floor(pseudorandom("Clockwork4") * (card.ability.limits.l4 - 1) + 0.5)
end,
cry_credits = {
idea = {
"cassknows",
},
code = {
"Nova",
"Math",
},
art = {
"unexian",
},
},
}
return {
name = "Epic Jokers",
items = {
@ -1963,5 +2116,6 @@ return {
fleshpanopticon,
spectrogram,
jtron,
clockwork,
},
}

View file

@ -784,7 +784,7 @@ local stella_mortis = {
type = "variable",
key = "a_powmult",
vars = {
number_format(to_big(card.ability.extra.Emult + card.ability.extra.Emult_mod * quota)),
number_format(to_big(card.ability.extra.Emult)),
},
}),
})
@ -831,6 +831,7 @@ local circulus_pistoris = {
cost = 10 * math.pi,
order = 509,
blueprint_compat = true,
immutable = true,
atlas = "atlasexotic",
soul_pos = { x = 2, y = 3, extra = { x = 1, y = 3 } },
loc_vars = function(self, info_queue, center)
@ -916,78 +917,6 @@ local aequilibrium = {
return nil, true
end
end,
--[[
add_to_deck = function(self, card, from_debuff)
if not from_debuff then
if card.ability.extra.card then
card.ability.extra.card = nil
end
card.ability.extra.card =
Card(G.jokers.T.x, G.jokers.T.y, G.CARD_W * 0.675, G.CARD_H * 0.675, G.P_CARDS.S_A, G.P_CENTERS.c_base)
--G.hand:emplace(card.ability.extra.card)
--card.ability.extra.card:set_card_area(G.hand)
card.ability.extra.card:start_materialize({ G.C.WHITE, G.C.WHITE }, nil, 1.2)
card.ability.extra.card:set_seal("Gold", true, true)
card.ability.extra.card:set_edition({ cry_glitched = true }, true)
--card.ability.extra.card.T.x = card.T.x
if card.ability.extra.card and G.P_CENTERS.j_blueprint.unlocked then
local viable_unlockables = {}
for k, v in ipairs(G.P_LOCKED) do
if (v.set == "Voucher" or v.set == "Joker") and not v.demo then
viable_unlockables[#viable_unlockables + 1] = v
end
end
if #viable_unlockables > 0 then
local card2 = card.ability.extra.card
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 4.04,
func = function()
card2 = Card(
G.jokers.T.x,
G.jokers.T.y,
G.CARD_W * 0.675,
G.CARD_H * 0.675,
nil,
pseudorandom_element(viable_unlockables) or self.P_CENTERS.j_joker
)
card2.no_ui = #viable_unlockables == 0
card2.states.visible = false
card.ability.extra.card.parent = nil
card.ability.extra.card:start_dissolve({ G.C.BLACK, G.C.ORANGE, G.C.RED, G.C.GOLD })
return true
end,
}))
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 1.04,
func = function()
card2:start_materialize()
--G.:emplace(card)
return true
end,
}))
end
end
end
end,
--Known bug: card does not reappear after save reopened
update = function(self, card, front)
if card.ability.extra.card then
if card.ability.extra.card.states and not card.ability.extra.card.states.drag.is then
card.ability.extra.card.T.x = card.T.x + card.T.w / 5
card.ability.extra.card.T.y = card.T.y + card.T.h / 5
end
end
end,
remove_from_deck = function(self, card, from_debuff)
if not from_debuff and card.ability.extra.card then
card.ability.extra.card:start_dissolve()
end
end,
]]
--
cry_credits = {
idea = { "Elial2" },
art = { "Elial2", "unexian", "hydro" },
@ -1509,34 +1438,6 @@ local items = {
}
return {
name = "Exotic Jokers",
init = function()
--I have no clue what this patch does
local cc = copy_card
function copy_card(card, a, b, c, d)
local m
if
card
and card.ability
and card.ability.extra
and type(card.ability.extra) == "table"
and card.ability.extra.card
then
m = card.ability.extra.card
card.ability.extra.card = nil
end
local ret = cc(card, a, b, c, d)
if
card
and card.ability
and card.ability.extra
and type(card.ability.extra) == "table"
and card.ability.extra.card
and m
then
card.ability.extra.card = m
end
return ret
end
end,
init = function() end,
items = items,
}

View file

@ -223,13 +223,34 @@ if JokerDisplay then
JokerDisplay.Definitions["j_cry_kidnap"] = {
text = {
{ text = "+$" },
{ ref_table = "card.ability.extra", ref_value = "money" },
{ ref_table = "card.joker_display_values", ref_value = "extra" },
},
text_config = { colour = G.C.GOLD },
reminder_text = {
{ ref_table = "card.joker_display_values", ref_value = "localized_text" },
},
calc_function = function(card)
local abc = 0
if G.GAME and G.GAME.jokers_sold then
for _, v in ipairs(G.GAME.jokers_sold) do
if
G.P_CENTERS[v].effect == "Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Chips"
or G.P_CENTERS[v].effect == "Boost Kidnapping"
or (
G.P_CENTERS[v].name == "Sly Joker"
or G.P_CENTERS[v].name == "Wily Joker"
or G.P_CENTERS[v].name == "Clever Joker"
or G.P_CENTERS[v].name == "Devious Joker"
or G.P_CENTERS[v].name == "Crafty Joker"
)
then
abc = abc + 1
end
end
end
card.joker_display_values.extra = card.ability.extra * abc
card.joker_display_values.localized_text = "(" .. localize("k_round") .. ")"
end,
}

View file

@ -1061,7 +1061,7 @@ local smallestm = {
--This isn't retrigger joker compatible for some reason
if context.scoring_name == card.ability.extra.type then
local tag = Tag("tag_cry_double_m")
tag.ability.shiny = cry_rollshinybool()
tag.ability.shiny = Cryptid.is_shiny()
add_tag(tag)
play_sound("generic1", 0.9 + math.random() * 0.1, 0.8)
play_sound("holo1", 1.2 + math.random() * 0.1, 0.4)
@ -1443,7 +1443,7 @@ local longboi = {
}
end
end,
set_ability = function(self, card, from_debuff)
set_ability = function(self, card, initial, delay_sprites)
card.ability.extra.monster = G.GAME and G.GAME.monstermult or 1
if card.ability.extra.monster >= 1234567654321 then
card.children.center:set_sprite_pos({ x = 7, y = 5 })
@ -1482,6 +1482,7 @@ local ret_items = {
smallestm,
biggestm,
mprime,
scrabble,
}
--retriggering system for M Vouchers
function Cryptid.get_m_retriggers(self, card, context)

View file

@ -41,7 +41,7 @@ local meme1 = {
and not (G.GAME.used_jokers["j_cry_waluigi"] and not next(find_joker("Showman")))
then
if pseudorandom("meme1_" .. G.GAME.round_resets.ante) > 0.997 then
return create_card(nil, G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
return create_card("Meme", G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
end
end
return create_card("Meme", G.pack_cards, nil, nil, true, true, nil, "cry_meme")
@ -98,7 +98,7 @@ local meme2 = {
and not (G.GAME.used_jokers["j_cry_waluigi"] and not next(find_joker("Showman")))
then
if pseudorandom("memetwo_" .. G.GAME.round_resets.ante) > 0.997 then
return create_card(nil, G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
return create_card("Meme", G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
end
end
return create_card("Meme", G.pack_cards, nil, nil, true, true, nil, "cry_memetwo")
@ -155,7 +155,7 @@ local meme3 = {
and not (G.GAME.used_jokers["j_cry_waluigi"] and not next(find_joker("Showman")))
then
if pseudorandom("memethree_" .. G.GAME.round_resets.ante) > 0.997 then
return create_card(nil, G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
return create_card("Meme", G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
end
end
return create_card("Meme", G.pack_cards, nil, nil, true, true, nil, "cry_memethree")
@ -340,7 +340,7 @@ local oversat = {
end,
}))
update_hand_text({ delay = 1.3 }, { mult = G.GAME.hands[hand].mult, StatusText = true })
elseif hand == G.handlist[#G.handlist] then
elseif Aurinko.VerboseMode then
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
@ -350,7 +350,10 @@ local oversat = {
return true
end,
}))
update_hand_text({ delay = 1.3 }, { chips = (amount > 0 and "++" or "--"), StatusText = true })
update_hand_text(
{ delay = 1.3 },
{ chips = (to_big(amount) > to_big(0) and "++" or "--"), StatusText = true }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
@ -360,7 +363,10 @@ local oversat = {
return true
end,
}))
update_hand_text({ delay = 1.3 }, { mult = (amount > 0 and "++" or "--"), StatusText = true })
update_hand_text(
{ delay = 1.3 },
{ mult = (to_big(amount) > to_big(0) and "++" or "--"), StatusText = true }
)
end
end
end,
@ -570,7 +576,7 @@ local glitched = {
StatusText = true,
})
update_hand_text({ delay = 1.3 }, { mult = G.GAME.hands[hand].mult })
elseif hand == G.handlist[#G.handlist] then
elseif Aurinko.VerboseMode then
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
@ -938,6 +944,90 @@ local noisy = {
desc_nodes[#desc_nodes + 1] = chip_ui
end,
init = function(self)
local randtext = {
"A",
"B",
"C",
"D",
"E",
"F",
"G",
"H",
"I",
"J",
"K",
"L",
"M",
"N",
"O",
"P",
"Q",
"R",
"S",
"T",
"U",
"V",
"W",
"X",
"Y",
"Z",
" ",
"a",
"b",
"c",
"d",
"e",
"f",
"g",
"h",
"i",
"j",
"k",
"l",
"m",
"n",
"o",
"p",
"q",
"r",
"s",
"t",
"u",
"v",
"w",
"x",
"y",
"z",
"0",
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"+",
"-",
"?",
"!",
"$",
"%",
"[",
"]",
"(",
")",
}
local function obfuscatedtext(length)
local str = ""
for i = 1, length do
str = str .. randtext[math.random(#randtext)]
end
return str
end
AurinkoAddons.cry_noisy = function(card, hand, instant, amount)
local modc = pseudorandom("cry_noisy_chips_aurinko", noisy_stats.min.chips, noisy_stats.max.chips)
local modm = pseudorandom("cry_noisy_mult_aurinko", noisy_stats.min.mult, noisy_stats.max.mult)
@ -959,10 +1049,10 @@ local noisy = {
return true
end,
}))
update_hand_text(
{ delay = 0 },
{ chips = (amount > to_big(0) and "+" or "-") .. number_format(math.abs(modc)), StatusText = true }
)
update_hand_text({ delay = 0 }, {
chips = (to_big(amount) > to_big(0) and "+" or "-") .. number_format(math.abs(modc)),
StatusText = true,
})
update_hand_text({ delay = 1.3 }, { chips = G.GAME.hands[hand].chips })
for i = 1, math.random(2, 4) do
update_hand_text(
@ -979,10 +1069,10 @@ local noisy = {
return true
end,
}))
update_hand_text(
{ delay = 0 },
{ mult = (amount > to_big(0) and "+" or "-") .. number_format(math.abs(modm)), StatusText = true }
)
update_hand_text({ delay = 0 }, {
mult = (to_big(amount) > to_big(0) and "+" or "-") .. number_format(math.abs(modm)),
StatusText = true,
})
update_hand_text({ delay = 1.3 }, { mult = G.GAME.hands[hand].mult })
elseif hand == G.handlist[#G.handlist] then
G.E_MANAGER:add_event(Event({
@ -994,7 +1084,10 @@ local noisy = {
return true
end,
}))
update_hand_text({ delay = 1.3 }, { chips = (amount > 0 and "+" or "-") .. "???", StatusText = true })
update_hand_text(
{ delay = 1.3 },
{ chips = (to_big(amount) > to_big(0) and "+" or "-") .. "???", StatusText = true }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
@ -1004,7 +1097,10 @@ local noisy = {
return true
end,
}))
update_hand_text({ delay = 1.3 }, { mult = (amount > 0 and "+" or "-") .. "???", StatusText = true })
update_hand_text(
{ delay = 1.3 },
{ mult = (to_big(amount) > to_big(0) and "+" or "-") .. "???", StatusText = true }
)
end
end
end,
@ -1094,18 +1190,12 @@ local jollyedition = {
gcui(_c, full_UI_table, specific_vars, card_type, badges, hide_desc, main_start, main_end, card)
if
card
and card.edition
and card.edition.cry_m
and (not card.ability or card.ability.set ~= "Edition")
and full_UI_table
and full_UI_table.name
and type(full_UI_table.name) == "table"
and full_UI_table.name[1]
and full_UI_table.name[1].config
and full_UI_table.name[1].config.object
and full_UI_table.name[1].config.object.config
and Cryptid.safe_get(card, "edition", "cry_m")
and ((not card.ability) or card.ability.set ~= "Edition")
and type(Cryptid.safe_get(full_UI_table, "name")) == "table"
and Cryptid.safe_get(full_UI_table.name, 1, "nodes", 1, "config", "object", "config")
then
local conf = full_UI_table.name[1].config.object.config
local conf = full_UI_table.name[1].nodes[1].config.object.config
if conf.string and #conf.string > 0 then
local function m_ify_word(text)
-- Define a pattern for vowels
@ -1140,8 +1230,8 @@ local jollyedition = {
return result
end
conf.string[1] = m_ify(conf.string[1])
full_UI_table.name[1].config.object:remove()
full_UI_table.name[1].config.object = DynaText(conf)
full_UI_table.name[1].nodes[1].config.object:remove()
full_UI_table.name[1].nodes[1].config.object = DynaText(conf)
end
end
return full_UI_table
@ -1216,7 +1306,7 @@ local glass_edition = {
then
if
not card.ability.eternal
and (
and not (
pseudorandom(pseudoseed("cry_fragile"))
> ((self.config.shatter_chance - 1) / self.config.shatter_chance)
)
@ -1440,147 +1530,6 @@ local double_sided = {
end,
}))
end
local use_and_sell_buttonsref = G.UIDEF.use_and_sell_buttons
function G.UIDEF.use_and_sell_buttons(card)
local retval = use_and_sell_buttonsref(card)
if
card.area
and card.edition
and (card.area == G.jokers or card.area == G.consumeables or card.area == G.hand)
and card.edition.cry_double_sided
and not Card.no(card, "dbl")
then
local use = {
n = G.UIT.C,
config = { align = "cr" },
nodes = {
{
n = G.UIT.C,
config = {
ref_table = card,
align = "cr",
maxw = 1.25,
padding = 0.1,
r = 0.08,
hover = true,
shadow = true,
colour = G.C.UI.BACKGROUND_INACTIVE,
one_press = true,
button = "flip",
func = "can_flip_card",
},
nodes = {
{ n = G.UIT.B, config = { w = 0.1, h = 0.3 } },
{
n = G.UIT.T,
config = {
text = localize("b_flip"),
colour = G.C.UI.TEXT_LIGHT,
scale = 0.3,
shadow = true,
},
},
},
},
},
}
local m = retval.nodes[1]
if not card.added_to_deck then
use.nodes[1].nodes = { use.nodes[1].nodes[2] }
if card.ability.consumeable then
m = retval
end
end
m.nodes = m.nodes or {}
table.insert(m.nodes, { n = G.UIT.R, config = { align = "cl" }, nodes = {
use,
} })
return retval
end
if
card.area
and (card.area == G.jokers or card.area == G.consumeables or card.area == G.hand)
and (not card.edition or not card.edition.cry_double_sided)
and not card.ability.eternal
and not Card.no(card, "dbl")
then
for i = 1, #card.area.cards do
if card.area.cards[i].edition and card.area.cards[i].edition.cry_double_sided then
local use = {
n = G.UIT.C,
config = { align = "cr" },
nodes = {
{
n = G.UIT.C,
config = {
ref_table = card,
align = "cr",
maxw = 1.25,
padding = 0.1,
r = 0.08,
hover = true,
shadow = true,
colour = G.C.UI.BACKGROUND_INACTIVE,
one_press = true,
button = "flip_merge",
func = "can_flip_merge_card",
},
nodes = {
{ n = G.UIT.B, config = { w = 0.1, h = 0.3 } },
{
n = G.UIT.T,
config = {
text = localize("b_merge"),
colour = G.C.UI.TEXT_LIGHT,
scale = 0.3,
shadow = true,
},
},
},
},
},
}
local m = retval.nodes[1]
if not card.added_to_deck then
use.nodes[1].nodes = { use.nodes[1].nodes[2] }
if card.ability.consumeable then
m = retval
end
end
m.nodes = m.nodes or {}
table.insert(m.nodes, { n = G.UIT.R, config = { align = "cl" }, nodes = {
use,
} })
return retval
end
end
end
return retval
end
local cupd = Card.update
function Card:update(dt)
cupd(self, dt)
if self.area then
if self.area.config.type == "discard" or self.area.config.type == "deck" then
return --prevent lagging event queues with unneeded flips
end
end
if self.sprite_facing == "back" and self.edition and self.edition.cry_double_sided then
self.sprite_facing = "front"
self.facing = "front"
if self.flipping == "f2b" then
self.flipping = "b2f"
end
self:dbl_side_flip()
end
if self.ability.cry_absolute then -- feedback loop... may be problematic
self.cry_absolute = true
end
if self.cry_absolute then
self.ability.cry_absolute = true
self.ability.eternal = true
end
end
function Cryptid.copy_dbl_card(C, c, deck_effects)
if not deck_effects then
Cdeck = C.added_to_deck
@ -2057,7 +2006,12 @@ local azure_seal = {
pos = { x = 0, y = 2 },
-- This is still quite jank
calculate = function(self, card, context)
if context.destroying_card and not card.will_shatter then
if context.destroying_card and not card.will_shatter and context.cardarea == G.play then
for i, cards in ipairs(context.full_hand) do
if cards ~= card then
return
end
end
card.will_shatter = true
G.E_MANAGER:add_event(Event({
trigger = "before",
@ -2130,6 +2084,7 @@ local typhoon = {
pos = { x = 0, y = 4 },
use = function(self, card, area, copier) --Good enough
local used_consumable = copier or card
check_for_unlock({ cry_used_consumable = "c_cry_typhoon" })
for i = 1, #G.hand.highlighted do
local highlighted = G.hand.highlighted[i]
G.E_MANAGER:add_event(Event({
@ -2224,8 +2179,8 @@ local miscitems = {
blessing,
typhoon,
azure_seal,
double_sided,
meld,
--double_sided,
--meld,
absolute,
light,
seraph,

View file

@ -221,7 +221,7 @@ local potofjokes = {
},
name = "cry-Pot of Jokes",
key = "pot_of_jokes",
config = { extra = { h_size = -2, h_mod = 1 } },
config = { extra = { h_size = -2, h_mod = 1 }, immutable = { h_added = 0, h_mod_max = 1000 } },
pos = { x = 5, y = 0 },
rarity = 3,
order = 104,
@ -234,13 +234,39 @@ local potofjokes = {
center.ability.extra.h_size < 0 and center.ability.extra.h_size
or "+" .. math.min(1000, center.ability.extra.h_size),
center.ability.extra.h_mod,
"+" .. center.ability.immutable.h_mod_max,
},
}
end,
calculate = function(self, card, context)
if context.end_of_round and not context.individual and not context.repetition and not context.blueprint then
G.hand:change_size(math.min(math.max(0, 1000 - card.ability.extra.h_size), card.ability.extra.h_mod))
if
to_big(card.ability.extra.h_size) + to_big(card.ability.extra.h_mod)
>= to_big(card.ability.immutable.h_mod_max)
then
card.ability.extra.h_size = card.ability.immutable.h_mod_max
card.ability.extra.h_mod = 0
-- Fallback for if Pot of Jokes comes into this calcuate function with large h_size
if card.ability.immutable.h_added < card.ability.immutable.h_mod_max then
local delta = card.ability.immutable.h_mod_max - card.ability.immutable.h_added
G.hand:change_size(delta)
card.ability.immutable.h_added = card.ability.immutable.h_mod_max
end
end
local delta = math.min(
math.max(0, card.ability.immutable.h_mod_max - card.ability.extra.h_size),
card.ability.extra.h_mod
)
G.hand:change_size(delta)
card.ability.extra.h_size = card.ability.extra.h_size + card.ability.extra.h_mod
card.ability.immutable.h_added = card.ability.immutable.h_added + delta
return {
message = localize({ type = "variable", key = "a_handsize", vars = { card.ability.extra.h_mod } }),
colour = G.C.FILTER,
@ -249,10 +275,10 @@ local potofjokes = {
end
end,
add_to_deck = function(self, card, from_debuff)
G.hand:change_size(math.min(1000, card.ability.extra.h_size))
G.hand:change_size(math.min(card.ability.immutable.h_mod_max, card.ability.extra.h_size))
end,
remove_from_deck = function(self, card, from_debuff)
G.hand:change_size(-1 * math.min(1000, card.ability.extra.h_size))
G.hand:change_size(-1 * math.min(card.ability.immutable.h_mod_max, card.ability.extra.h_size))
end,
cry_credits = {
idea = {
@ -263,6 +289,7 @@ local potofjokes = {
},
code = {
"Math",
"BobJoe400",
},
},
unlocked = false,
@ -629,7 +656,7 @@ local pickle = {
end
tag.ability.orbital_hand = pseudorandom_element(_poker_hands, pseudoseed("cry_pickle_orbital"))
end
tag.ability.shiny = cry_rollshinybool()
tag.ability.shiny = Cryptid.is_shiny()
add_tag(tag)
end
end
@ -739,18 +766,6 @@ local cube = {
"Math",
},
},
init = function(self)
local sc = Card.set_cost
function Card:set_cost()
sc(self)
if self.ability.name == "cry-Cube" then
self.cost = -27
end
if self.ability.name == "cry-Big Cube" then
self.cost = 27
end
end
end,
}
local triplet_rhythm = {
object_type = "Joker",
@ -981,7 +996,7 @@ local big_cube = {
name = "cry-Big Cube",
key = "big_cube",
joker_gate = "cry-Cube",
config = { extra = { x_chips = 6 } },
config = { extra = { x_chips = 6 }, override_x_chips_check = true },
pos = { x = 4, y = 4 },
rarity = 1,
order = 105,
@ -1369,7 +1384,12 @@ local sus = {
local function is_impostor(card)
return card.base.value and SMODS.Ranks[card.base.value].key == "King" and card:is_suit("Hearts")
end
if context.end_of_round and context.cardarea == G.jokers and not context.blueprint and not context.retrigger_joker then
if
context.end_of_round
and context.cardarea == G.jokers
and not context.blueprint
and not context.retrigger_joker
then
if not card.ability.used_round or card.ability.used_round ~= G.GAME.round then
card.ability.chosen_card = nil
end
@ -1605,7 +1625,7 @@ local wario = {
"Auto Watto",
},
art = {
"Linus Goof Balls",
"MarioFan597",
},
code = {
"Auto Watto",
@ -3761,6 +3781,7 @@ local rnjoker = {
G.hand:change_size(-hand_size)
end,
generate_ui = function(self, info_queue, card, desc_nodes, specific_vars, full_UI_table)
card = card or self:create_fake_card()
local len = (
card.ability
and card.ability.abilities
@ -3791,6 +3812,7 @@ local rnjoker = {
end
new_loc.text_parsed = card.ability.abilities[1].text_parsed
end
new_loc.text_parsed = new_loc.text_parsed or {}
if not full_UI_table.name then
full_UI_table.name =
localize({ type = "name", set = self.set, key = target.key or self.key, nodes = full_UI_table.name })
@ -6691,63 +6713,69 @@ local kittyprinter = {
end,
}
local kidnap = {
object_type = "Joker",
dependencies = {
items = {
"set_cry_misc_joker",
},
},
object_type = "Joker",
name = "cry-kidnap",
key = "kidnap",
order = 23,
pos = { x = 1, y = 2 },
config = {
extra = { money = 1, money_mod = 3 },
extra = 4,
},
rarity = 1,
cost = 4,
blueprint_compat = false,
loc_vars = function(self, info_queue, center)
return { vars = { center.ability.extra.money_mod, center.ability.extra.money } }
local value = 0
if G.GAME and G.GAME.jokers_sold then
for _, v in ipairs(G.GAME.jokers_sold) do
if
G.P_CENTERS[v].effect == "Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Chips"
or G.P_CENTERS[v].effect == "Boost Kidnapping"
or (
G.P_CENTERS[v].name == "Sly Joker"
or G.P_CENTERS[v].name == "Wily Joker"
or G.P_CENTERS[v].name == "Clever Joker"
or G.P_CENTERS[v].name == "Devious Joker"
or G.P_CENTERS[v].name == "Crafty Joker"
)
then
value = value + 1
end
end
end
return { vars = { center.ability.extra, center.ability.extra * value } }
end,
atlas = "atlasone",
calculate = function(self, card, context)
if
context.selling_card
and (
(
context.card.ability.name == "Sly Joker"
or context.card.ability.name == "Wily Joker"
or context.card.ability.name == "Clever Joker"
or context.card.ability.name == "Devious Joker"
or context.card.ability.name == "Crafty Joker"
)
or context.card.ability.effect == "Type Mult"
or context.card.ability.effect == "Cry Type Mult"
or context.card.ability.effect == "Cry Type Chips"
--[[
Other developers can add effect == "Boost Kidnapping"
to their joker config if they want it to boost kidnapping when sold
]]
--
or context.card.ability.effect == "Boost Kidnapping"
or context.card:is_jolly()
)
and not context.blueprint
then
card.ability.extra.money = card.ability.extra.money + card.ability.extra.money_mod
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("k_upgrade_ex"),
colour = G.C.MONEY,
}),
}
end
end,
calc_dollar_bonus = function(self, card)
if card.ability.extra.money > 0 then
return card.ability.extra.money
local value = 0
for _, v in ipairs(G.GAME.jokers_sold) do
if
G.P_CENTERS[v].effect == "Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Chips"
or G.P_CENTERS[v].effect == "Boost Kidnapping"
or (
G.P_CENTERS[v].name == "Sly Joker"
or G.P_CENTERS[v].name == "Wily Joker"
or G.P_CENTERS[v].name == "Clever Joker"
or G.P_CENTERS[v].name == "Devious Joker"
or G.P_CENTERS[v].name == "Crafty Joker"
)
then
value = value + 1
end
end
if value == 0 then
return
end
return card.ability.extra * value
end,
cry_credits = {
idea = {
@ -6871,6 +6899,7 @@ local tropical_smoothie = {
cost = 5,
order = 125,
atlas = "atlastwo",
pools = { ["Food"] = true },
loc_vars = function(self, info_queue, center)
return { vars = { center.ability.extra } }
end,
@ -7132,6 +7161,8 @@ local necromancer = {
and context.card.config.center.set == "Joker"
and G.GAME.jokers_sold
and #G.GAME.jokers_sold > 0
and not context.blueprint
and not context.retrigger_joker
then
local card = create_card(
"Joker",
@ -7311,7 +7342,7 @@ local tax_fraud = {
},
},
}
--TODO update desc
local pity_prize = {
object_type = "Joker",
dependencies = {
@ -7321,6 +7352,7 @@ local pity_prize = {
},
name = "cry-Pity-Prize",
key = "pity_prize",
blueprint_compat = true,
pos = { x = 5, y = 5 },
config = {},
rarity = 1,
@ -7338,7 +7370,7 @@ local pity_prize = {
until tag_key ~= "tag_boss" --I saw pickle not generating boss tags because it apparently causes issues, so I did the same here
-- this is my first time seeing repeat... wtf
local tag = Tag(tag_key)
tag.ability.shiny = cry_rollshinybool()
tag.ability.shiny = Cryptid.is_shiny()
if tag.name == "Orbital Tag" then
local _poker_hands = {}
for k, v in pairs(G.GAME.hands) do
@ -7623,14 +7655,16 @@ local zooble = {
if not (next(context.poker_hands["Straight"]) or next(context.poker_hands["Straight Flush"])) then
local unique_ranks = {}
for i, v in pairs(context.scoring_hand) do
local not_unique = false
for i = 1, #unique_ranks do
if unique_ranks[i] == v:get_id() then
not_unique = true
if not (SMODS.has_no_rank(v) and not v.vampired) then
local not_unique = false
for i = 1, #unique_ranks do
if unique_ranks[i] == v:get_id() then
not_unique = true
end
end
if not not_unique then
unique_ranks[#unique_ranks + 1] = v:get_id()
end
end
if not not_unique then
unique_ranks[#unique_ranks + 1] = v:get_id()
end
end
if #unique_ranks >= 1 then
@ -7643,7 +7677,7 @@ local zooble = {
end
end
end
if context.joker_main and context.cardarea == G.jokers then
if context.joker_main and card.ability.extra.mult > 0 then
return {
message = localize({ type = "variable", key = "a_mult", vars = { card.ability.extra.mult } }),
mult_mod = card.ability.extra.mult,
@ -7674,6 +7708,7 @@ local lebaron_james = {
key = "lebaron_james",
pos = { x = 2, y = 5 },
config = { extra = { h_mod = 1 } },
blueprint_compat = true,
rarity = 3,
cost = 6,
atlas = "atlasone",
@ -7771,6 +7806,166 @@ local huntingseason = { -- If played hand contains three cards, destroy the midd
},
},
}
local cat_owl = { -- Lucky Cards are considered Echo Cards and vice versa
object_type = "Joker",
dependencies = {
items = {
"set_cry_misc_joker",
"m_cry_echo",
"set_cry_misc",
},
},
name = "cry-cat_owl",
pools = { ["Meme"] = true },
key = "cat_owl",
pos = { x = 6, y = 5 },
order = 135,
rarity = 3,
cost = 8,
blueprint_compat = false,
atlas = "atlasone",
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.m_lucky
info_queue[#info_queue + 1] = G.P_CENTERS.m_cry_echo
end,
calculate = function(self, card, context)
if context.check_enhancement then
if context.other_card.config.center.key == "m_lucky" then
return { m_cry_echo = true }
end
if context.other_card.config.center.key == "m_cry_echo" then
return { m_lucky = true }
end
end
end,
cry_credits = {
idea = {
"Math",
},
code = {
"Math",
},
art = {
"George the Rat",
},
},
}
local eyeofhagane = {
object_type = "Joker",
dependencies = {
items = {
"set_cry_misc_joker",
},
},
name = "cry-eyeofhagane",
key = "eyeofhagane",
order = 136,
pos = { x = 5, y = 6 },
rarity = 2,
cost = 6,
blueprint_compat = false,
immutable = true,
atlas = "atlastwo", -- https://discord.com/channels/1264429948970733782/1274103559113150629/1351479917367263312
calculate = function(self, card, context)
if context.before then
local faces = {}
for k, v in ipairs(context.scoring_hand) do
if v:is_face() then
faces[#faces + 1] = v
v:set_ability(G.P_CENTERS.m_steel, nil, true)
G.E_MANAGER:add_event(Event({
func = function()
v:juice_up()
return true
end,
}))
end
end
if #faces > 0 then
return {
message = "Steel",
colour = G.C.UI.TEXT_INACTIVE,
card = self,
}
end
end
end,
cry_credits = {
idea = { "Soren" },
code = { "Lexi" },
art = { "Soren" },
},
}
local highfive = {
object_type = "Joker",
dependencies = {
items = {
"set_cry_misc_joker",
},
},
name = "cry-highfive",
key = "highfive",
order = 137,
atlas = "atlastwo",
pos = { x = 4, y = 1 },
blueprint_compat = false,
eternal_compat = true,
perishable_compat = true,
rarity = 3,
cost = 5,
calculate = function(self, card, context)
if context.final_scoring_step then
local maximum = -1
local fives = 0
for k, v in ipairs(context.scoring_hand) do
if not SMODS.has_no_rank(v) then
local thunk = v:get_id() == 14 and 1 or v:get_id()
if thunk == 5 then
fives = fives + 1
end
if thunk > maximum then
maximum = thunk
end
end
end
local whapoosh = false
if maximum == 5 and fives ~= #context.scoring_hand then
for index = 1, #context.scoring_hand do
local v = context.scoring_hand[index]
if v:get_id() ~= 5 and not SMODS.has_no_rank(v) then
whapoosh = true
G.E_MANAGER:add_event(Event({
func = function()
assert(SMODS.change_base(v, _, "5"))
v:juice_up()
return true
end,
}))
end
end
if whapoosh then
G.E_MANAGER:add_event(Event({
func = function()
play_sound("cry_whapoosh")
return true
end,
}))
return {
message = localize("cry_highfive_ex"),
}
end
end
end
end,
cry_credits = {
idea = { "cassknows" },
art = { "MarioFan597" },
code = { "astrapboy" },
},
}
local miscitems = {
jimball_sprite,
dropshot,
@ -7859,8 +8054,8 @@ local miscitems = {
exposed,
mask,
tropical_smoothie,
pumpkin,
carved_pumpkin,
--pumpkin,
--carved_pumpkin,
cookie,
necromancer,
oil_lamp,
@ -7884,6 +8079,9 @@ local miscitems = {
translucent,
lebaron_james,
huntingseason,
--cat_owl,
--eyeofhagane, (apparently this wasn't screened)
highfive,
}
return {
name = "Misc. Jokers",

View file

@ -29,40 +29,35 @@ local timantti = {
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["High Card"].level or 1
local leveltwo = G.GAME.hands["Pair"].level or 1
local levelthree = G.GAME.hands["Two Pair"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("High Card", "poker_hands"),
localize("Pair", "poker_hands"),
localize("Two Pair", "poker_hands"),
G.GAME.hands["High Card"].level,
G.GAME.hands["Pair"].level,
G.GAME.hands["Two Pair"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
number_format(G.GAME.hands["High Card"].level),
number_format(G.GAME.hands["Pair"].level),
number_format(G.GAME.hands["Two Pair"].level),
colours = {
(
to_big(G.GAME.hands["High Card"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["High Card"].level)):to_number()]
),
(to_big(G.GAME.hands["Pair"].level) == to_big(1) and G.C.UI.TEXT_DARK or G.C.HAND_LEVELS[to_big(
math.min(7, G.GAME.hands["Pair"].level)
):to_number()]),
(
to_big(G.GAME.hands["Two Pair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Two Pair"].level)):to_number()]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
@ -113,40 +108,35 @@ local klubi = {
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["Three of a Kind"].level or 1
local leveltwo = G.GAME.hands["Straight"].level or 1
local levelthree = G.GAME.hands["Flush"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("Three of a Kind", "poker_hands"),
localize("Straight", "poker_hands"),
localize("Flush", "poker_hands"),
G.GAME.hands["Three of a Kind"].level,
G.GAME.hands["Straight"].level,
G.GAME.hands["Flush"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
number_format(G.GAME.hands["Three of a Kind"].level),
number_format(G.GAME.hands["Straight"].level),
number_format(G.GAME.hands["Flush"].level),
colours = {
(
to_big(G.GAME.hands["Three of a Kind"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Three of a Kind"].level)):to_number()]
),
(
to_big(G.GAME.hands["Straight"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Straight"].level)):to_number()]
),
(to_big(G.GAME.hands["Flush"].level) == to_big(1) and G.C.UI.TEXT_DARK or G.C.HAND_LEVELS[to_big(
math.min(7, G.GAME.hands["Flush"].level)
):to_number()]),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
@ -197,40 +187,36 @@ local sydan = {
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["Full House"].level or 1
local leveltwo = G.GAME.hands["Four of a Kind"].level or 1
local levelthree = G.GAME.hands["Straight Flush"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("Full House", "poker_hands"),
localize("Four of a Kind", "poker_hands"),
localize("Straight Flush", "poker_hands"),
G.GAME.hands["Full House"].level,
G.GAME.hands["Four of a Kind"].level,
G.GAME.hands["Straight Flush"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
number_format(G.GAME.hands["Full House"].level),
number_format(G.GAME.hands["Four of a Kind"].level),
number_format(G.GAME.hands["Straight Flush"].level),
colours = {
(
to_big(G.GAME.hands["Full House"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Full House"].level)):to_number()]
),
(
to_big(G.GAME.hands["Four of a Kind"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Four of a Kind"].level)):to_number()]
),
(
to_big(G.GAME.hands["Straight Flush"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Straight Flush"].level)):to_number()]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
@ -281,40 +267,36 @@ local lapio = {
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["Five of a Kind"].level or 1
local leveltwo = G.GAME.hands["Flush House"].level or 1
local levelthree = G.GAME.hands["Flush Five"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("Five of a Kind", "poker_hands"),
localize("Flush House", "poker_hands"),
localize("Flush Five", "poker_hands"),
G.GAME.hands["Five of a Kind"].level,
G.GAME.hands["Flush House"].level,
G.GAME.hands["Flush Five"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
number_format(G.GAME.hands["Five of a Kind"].level),
number_format(G.GAME.hands["Flush House"].level),
number_format(G.GAME.hands["Flush Five"].level),
colours = {
(
to_big(G.GAME.hands["Five of a Kind"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Five of a Kind"].level)):to_number()]
),
(
to_big(G.GAME.hands["Flush House"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Flush House"].level)):to_number()]
),
(
to_big(G.GAME.hands["Flush Five"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["Flush Five"].level)):to_number()]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
@ -372,17 +354,7 @@ local kaikki = {
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
if levelone == 1 or leveltwo == 1 or levelthree == 1 then --Level 1 colour is white (The background), so this sets it to black
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if leveltwo == 1 then
planetcolourtwo = G.C.UI.TEXT_DARK
end
if levelthree == 1 then
planetcolourthree = G.C.UI.TEXT_DARK
end
end
return {
vars = {
localize("cry_Bulwark", "poker_hands"),
@ -391,15 +363,28 @@ local kaikki = {
G.GAME.hands["cry_Bulwark"].level,
G.GAME.hands["cry_Clusterfuck"].level,
G.GAME.hands["cry_UltPair"].level,
colours = { planetcolourone, planetcolourtwo, planetcolourthree },
colours = {
(
to_big(G.GAME.hands["cry_Bulwark"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_Bulwark"].level)):to_number()]
),
(
to_big(G.GAME.hands["cry_Clusterfuck"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_Clusterfuck"].level)):to_number()]
),
(
to_big(G.GAME.hands["cry_UltPair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_UltPair"].level)):to_number()]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
@ -766,7 +751,7 @@ local nstar = {
--Add +1 to amount of neutron stars used this run
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun + 1
local neutronhand = Cryptid.get_random_hand() --Random poker hand
local neutronhand = Cryptid.get_random_hand(nil, "nstar" .. G.GAME.round_resets.ante) --Random poker hand
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize(neutronhand, "poker_hands"),
chips = G.GAME.hands[neutronhand].chips,
@ -888,6 +873,9 @@ local sunplanet = {
aurinko = true,
atlas = "atlasnotjokers",
order = 7,
config = {
extra = 0.05,
},
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("cry_p_star"), get_type_colour(self or card.config, card), nil, 1.2)
end,
@ -896,11 +884,12 @@ local sunplanet = {
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
local sunlevel = (G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1
local sunlevel = (G.GAME.sunlevel and G.GAME.sunlevel or 0) + 1
G.GAME.sunlevel = (G.GAME.sunlevel or 0) + 1
delay(0.4)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = sunlevel }
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = to_big(sunlevel) }
)
delay(1.0)
G.E_MANAGER:add_event(Event({
@ -926,9 +915,9 @@ local sunplanet = {
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = sunlevel + 1 })
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = to_big(sunlevel + 1) })
delay(2.6)
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + 1 or 1
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + card.ability.extra or card.ability.extra
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
@ -936,11 +925,12 @@ local sunplanet = {
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
local sunlevel = (G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1
local sunlevel = (G.GAME.sunlevel and G.GAME.sunlevel or 0) + 1
G.GAME.sunlevel = (G.GAME.sunlevel or 0) + 1
delay(0.4)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = sunlevel }
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = to_big(sunlevel) }
)
delay(1.0)
G.E_MANAGER:add_event(Event({
@ -966,9 +956,13 @@ local sunplanet = {
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = sunlevel + number })
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 },
{ level = to_big(sunlevel + number) }
)
delay(2.6)
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + number or number
G.GAME.sunnumber = G.GAME.sunnumber ~= nil and G.GAME.sunnumber + number * card.ability.extra
or number * card.ability.extra
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
@ -988,15 +982,16 @@ local sunplanet = {
end
end,
loc_vars = function(self, info_queue, center)
local levelone = (G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1
local levelone = (G.GAME.sunlevel and G.GAME.sunlevel or 0) + 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
(G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1,
((G.GAME.sunnumber and G.GAME.sunnumber or 0) / 20) + 1.25,
(G.GAME.sunlevel or 0) + 1,
center.ability.extra or 0.05,
(G.GAME.sunnumber and G.GAME.sunnumber or 0) + 1.25,
colours = { planetcolourone },
},
}
@ -1037,18 +1032,18 @@ local abelt = {
badges[1] = create_badge(localize("k_planet_disc"), get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_Bulwark"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
localize("cry_hand_bulwark"),
G.GAME.hands["cry_Bulwark"].level,
G.GAME.hands["cry_Bulwark"].l_mult,
G.GAME.hands["cry_Bulwark"].l_chips,
colours = { planetcolourone },
colours = {
(
to_big(G.GAME.hands["cry_Bulwark"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_Bulwark"].level)):to_number()]
),
},
},
}
end,
@ -1083,18 +1078,18 @@ local void = {
badges[1] = create_badge("", get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_Clusterfuck"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
localize("cry_Clusterfuck"),
G.GAME.hands["cry_Clusterfuck"].level,
G.GAME.hands["cry_Clusterfuck"].l_mult,
G.GAME.hands["cry_Clusterfuck"].l_chips,
colours = { planetcolourone },
colours = {
(
to_big(G.GAME.hands["cry_Clusterfuck"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_Clusterfuck"].level)):to_number()]
),
},
},
}
end,
@ -1140,7 +1135,12 @@ local marsmoons = {
G.GAME.hands["cry_UltPair"].level,
G.GAME.hands["cry_UltPair"].l_mult,
G.GAME.hands["cry_UltPair"].l_chips,
colours = { planetcolourone },
colours = {
(
to_big(G.GAME.hands["cry_UltPair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_UltPair"].level)):to_number()]
),
},
},
}
end,
@ -1175,29 +1175,42 @@ local universe = {
badges[1] = create_badge(localize("k_planet_universe"), get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_WholeDeck"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
localize("cry_UltPair"),
G.GAME.hands["cry_WholeDeck"].level,
G.GAME.hands["cry_WholeDeck"].l_mult,
G.GAME.hands["cry_WholeDeck"].l_chips,
colours = { planetcolourone },
colours = {
(
to_big(G.GAME.hands["cry_Bulwark"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_big(math.min(7, G.GAME.hands["cry_WholeDeck"].level)):to_number()]
),
},
},
}
end,
generate_ui = 0,
}
function Cryptid.suit_level_up(center, card, area, copier, number)
function Cryptid.suit_level_up(card, copier, number, poker_hands, message)
local used_consumable = copier or card
if not number then
number = 1
end
for _, v in pairs(card.config.center.config.hand_types) do
if not poker_hands then
poker_hands = { "Two Pair", "Straight Flush" }
end
if message then
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{ message = localize("k_level_up_ex"), colour = G.C.FILTER }
)
end
for _, v in pairs(poker_hands) do
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize(v, "poker_hands"),
chips = G.GAME.hands[v].chips,

View file

@ -448,7 +448,7 @@ if CardSleeves then
key = "antimatter_sleeve",
name = "Antimatter Sleeve",
atlas = "atlasSleeves",
pos = { x = 0, y = 2 },
pos = { x = 0, y = 1 },
config = {
cry_antimatter = true,
cry_crit_rate = 0.25, --Critical Deck

View file

@ -152,6 +152,7 @@ local vacuum = {
use = function(self, card, area, copier)
local used_consumable = copier or card
local earnings = 0
check_for_unlock({ cry_used_consumable = "c_cry_vacuum" })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
@ -235,6 +236,7 @@ local hammerspace = {
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
check_for_unlock({ cry_used_consumable = "c_cry_hammerspace" })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
@ -309,6 +311,7 @@ local lock = {
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
check_for_unlock({ cry_used_consumable = "c_cry_lock" })
local target = #G.jokers.cards == 1 and G.jokers.cards[1] or G.jokers.cards[math.random(#G.jokers.cards)]
G.E_MANAGER:add_event(Event({
trigger = "after",
@ -566,6 +569,7 @@ local analog = {
return #G.jokers.cards > 0
end,
use = function(self, card, area, copier)
check_for_unlock({ cry_used_consumable = "c_cry_analog" })
local used_consumable = copier or card
local deletable_jokers = {}
for k, v in pairs(G.jokers.cards) do
@ -715,6 +719,7 @@ local replica = {
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
check_for_unlock({ cry_used_consumable = "c_cry_replica" })
local chosen_card = pseudorandom_element(G.hand.cards, pseudoseed("cry_replica_choice"))
G.E_MANAGER:add_event(Event({
trigger = "after",

View file

@ -135,7 +135,7 @@ local choco_dice = {
then
--todo: check if duplicates of event are already started/finished
SMODS.Events["ev_cry_choco" .. card.ability.extra.roll]:finish()
card.ability.extra.roll = Cryptid.roll("cry_choco", 1, 10, { ignore_value = card.ability.extra.roll })
card.ability.extra.roll = Cryptid.roll("cry_choco", 2, 10, { ignore_value = card.ability.extra.roll })
SMODS.Events["ev_cry_choco" .. card.ability.extra.roll]:start()
return {
message = tostring(card.ability.extra.roll),
@ -651,7 +651,7 @@ local spy = {
G.jokers.config.card_limit = G.jokers.config.card_limit - 1
end,
calculate = function(self, card, context)
if context.cardarea == G.jokers and not context.before and not context.after then
if context.joker_main then
return {
message = localize({ type = "variable", key = "a_xmult", vars = { card.ability.x_mult } }),
Xmult_mod = card.ability.x_mult,
@ -1122,6 +1122,22 @@ local spookydeck = {
end
end
end,
unlocked = false,
check_for_unlock = function(self, args)
if Cryptid.safe_get(G, "jokers") then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].config.center.rarity == "cry_candy" then
unlock_card(self)
end
end
end
if args.type == "cry_lock_all" then
lock_card(self)
end
if args.type == "cry_unlock_all" then
unlock_card(self)
end
end,
}
local candy_dagger = {
object_type = "Joker",
@ -1688,12 +1704,51 @@ local candy_sticks = {
},
},
}
-- Wonka Bar
-- Sell this card to permanently gain +1 card selection limit
local wonka_bar = {
object_type = "Joker",
dependencies = {
items = {
"set_cry_spooky",
},
},
key = "wonka_bar",
name = "cry_wonka_bar",
config = { extra = 1 },
pos = { x = 1, y = 3 },
order = 146,
rarity = "cry_candy",
cost = 10,
eternal_compat = false,
atlas = "atlasspooky",
loc_vars = function(self, info_queue, center)
return { vars = { center.ability.extra } }
end,
calculate = function(self, card, context)
if context.selling_self and not context.blueprint then
card.ability.extra = math.floor(card.ability.extra)
G.hand.config.highlighted_limit = G.hand.config.highlighted_limit + card.ability.extra
end
end,
cry_credits = {
idea = {
"Inspector_B",
},
art = {
"George the Rat",
},
code = {
"Glitchkat10",
},
},
}
items = {
cotton_candy,
wrapped,
choco_dice,
choco_base_event,
choco1,
--choco1,
choco2,
choco3,
potion,
@ -1709,7 +1764,7 @@ items = {
trick_or_treat,
candy_basket,
blacklist,
ghost,
--ghost,
possessed,
spookydeck,
candy_dagger,
@ -1720,38 +1775,10 @@ items = {
brittle,
monopoly_money,
candy_sticks,
wonka_bar,
}
return {
name = "Spooky",
init = function()
--Cursed rarity patches
local sc = Card.set_cost
function Card:set_cost()
sc(self)
if self.config and self.config.center and self.config.center.rarity == "cry_cursed" then
self.sell_cost = 0
self.sell_cost_label = 0
end
end
--Really hacky patch to remove sell button for cursed jokers
local G_UIDEF_use_and_sell_buttons_ref = G.UIDEF.use_and_sell_buttons
function G.UIDEF.use_and_sell_buttons(card)
local m = G_UIDEF_use_and_sell_buttons_ref(card)
if
card.area
and card.area.config.type == "joker"
and card.config
and card.config.center
and card.config.center.rarity == "cry_cursed"
and card.ability.name ~= "cry-Monopoly"
then
table.remove(m.nodes[1].nodes, 1)
end
if card.config and card.config.center and card.config.center.key == "c_cry_potion" then
table.remove(m.nodes[1].nodes, 1)
end
return m
end
end,
init = function() end,
items = items,
}

View file

@ -526,24 +526,6 @@ return {
SMODS.calculate_context({ remove_playing_cards = true, removed = destroyed_cards })
end,
}, true)
local sc = Card.set_cost
function Card:set_cost()
sc(self)
if self.ability.set == "Voucher" and G.GAME.modifiers.cry_voucher_price_hike then
self.cost = math.floor(self.cost * G.GAME.modifiers.cry_voucher_price_hike)
--Update related costs
self.sell_cost = math.max(1, math.floor(self.cost / 2)) + (self.ability.extra_value or 0)
if
self.area
and self.ability.couponed
and (self.area == G.shop_jokers or self.area == G.shop_booster)
then
self.cost = 0
end
self.sell_cost_label = self.facing == "back" and "?" or self.sell_cost
end
end
for _, v in pairs(self.items) do
if v.object_type == "Stake" then
v.sticker_pos = v.pos

View file

@ -197,11 +197,13 @@ local empoweredPack = {
if
i % 2 == 1
and Cryptid.enabled("c_cry_gateway") == true
and not G.GAME.used_jokers["c_cry_gateway"]
and not next(find_joker("Showman"))
and not G.GAME.banned_keys["c_cry_gateway"]
and not (G.GAME.used_jokers["c_cry_gateway"] and not next(find_joker("Showman")))
then
return create_card("Spectral", G.pack_cards, nil, nil, true, true, "c_cry_gateway")
elseif not G.GAME.used_jokers["c_soul"] and not next(find_joker("Showman")) then
elseif
not (G.GAME.used_jokers["c_soul"] and not next(find_joker("Showman"))) and not G.GAME.banned_keys["c_soul"]
then
return create_card("Spectral", G.pack_cards, nil, nil, true, true, "c_soul")
else
return create_card("Spectral", G.pack_cards, nil, nil, true, true)
@ -333,7 +335,7 @@ local gambler = {
tag:yep("+", G.C.SECONDARY_SET.Spectral, function()
local emp = Tag("tag_cry_empowered")
if tag.ability.shiny then -- good fucking luck
emp.ability.shiny = cry_rollshinybool()
emp.ability.shiny = Cryptid.is_shiny()
end
add_tag(emp)
tag.triggered = true
@ -397,7 +399,7 @@ local bundle = {
local tags = { "standard", "charm", "meteor", "buffoon" }
for i, v in ipairs(tags) do
local _tag = Tag("tag_" .. v)
_tag.ability.shiny = cry_rollshinybool()
_tag.ability.shiny = Cryptid.is_shiny()
add_tag(_tag)
if i == 1 then
tag.triggered = true
@ -444,6 +446,28 @@ local memory = {
or localize("k_none")
return { vars = { self.config.num, loc_tag } }
end,
preview_ui = function(self, tag)
if G.GAME.cry_last_tag_used then
local last_tag = Tag(G.GAME.cry_last_tag_used, true)
last_tag.ability.orbital_hand = G.GAME.cry_memory_orbital
local tag_sprite
_, tag_sprite = last_tag:generate_UI(0.4)
return {
n = G.UIT.C,
nodes = {
{
n = G.UIT.R,
nodes = {
{ n = G.UIT.T, config = { text = ">", colour = G.C.WHITE, scale = 0.4 } },
{ n = G.UIT.O, config = { object = tag_sprite } },
G.P_TAGS[G.GAME.cry_last_tag_used].preview_ui
and G.P_TAGS[G.GAME.cry_last_tag_used]:preview_ui(last_tag),
},
},
},
}
end
end,
apply = function(self, tag, context)
if context.type == "immediate" and G.GAME.cry_last_tag_used then
local lock = tag.ID

View file

@ -37,7 +37,7 @@ local test = {
end,
calculate = function(self, card, context)
local gameset = Card.get_gameset(card)
if context.cardarea == G.jokers and not context.before and not context.after then
if context.joker_main then
return {
message = localize({ type = "variable", key = "a_chips", vars = { card.ability.extra.chips } }),
chip_mod = card.ability.extra.chips,
@ -108,20 +108,15 @@ local test3 = {
pos = { x = 2, y = 1 },
rarity = 1,
cost = 2,
blueprint_compat = true,
discovered = true,
atlas = "atlastwo",
loc_txt = {
name = "Loc var man B)",
name = "function dump man B)",
text = {
"{C:attention}#1#",
"{C:green}#2#",
"{C:inactive}#3##4##5#",
"{C:attention}What does the fox say?",
},
},
loc_vars = function(self, info_queue, card)
local a, b, c, d, e = Cryptid.enhanced_deck_info()
return { vars = { a, b, c, d, e } }
end,
cry_credits = {
idea = {
"Jevonn",
@ -133,6 +128,45 @@ local test3 = {
"Jevonn",
},
},
calculate = function(self, card, context)
if context.end_of_round and not context.individual and not context.repetition then
Cryptid.suit_level_up(context.blueprint_card or card, nil, 1, {
"High Card",
"Pair",
"Two Pair",
"Three of a Kind",
"Straight",
"Flush",
"Full House",
"Four of a Kind",
"Straight Flush",
}, true)
elseif context.pre_discard and not context.hook then
local text, loc_disp_text, poker_hands, scoring_hand, disp_text =
G.FUNCS.get_poker_hand_info(G.hand.highlighted)
if disp_text == "cry-Cluster Bulwark" then
card_eval_status_text(
context.blueprint_card or card,
"extra",
nil,
nil,
nil,
{ message = localize("k_upgrade_ex") }
)
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize(text, "poker_hands"),
chips = G.GAME.hands[text].chips,
mult = G.GAME.hands[text].mult,
level = G.GAME.hands[text].level,
})
level_up_hand(context.blueprint_card or card, text, nil, 6)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end
end
end,
}
local test4 = {
object_type = "Joker",
@ -161,7 +195,6 @@ local test4 = {
end,
update = function(self, card, front)
if G.STAGE == G.STAGES.RUN then
G.GAME.round_resets.discards = G.GAME.round_resets.discards + 1
other_joker = G.jokers.cards[1]
if other_joker then
if G.GAME.current_round.discards_used % 3 == 0 then
@ -190,4 +223,84 @@ local test4 = {
end
end,
}
return { items = { test, test2, test3, test4 }, disabled = true }
local kidnap2 = {
object_type = "Joker",
name = "cry-kidnap2",
key = "kidnap2",
pos = { x = 1, y = 2 },
config = {
extra = 1,
},
rarity = 1,
cost = 4,
loc_txt = {
name = "asd",
text = {
"Earn {C:money}$#1#{} at end of round",
"per unique {C:attention}Type Mult{} or",
"{C:attention}Type Chips{} Joker sold this run",
"{C:inactive}(Currently {C:money}$#2#{C:inactive})",
},
},
blueprint_compat = false,
loc_vars = function(self, info_queue, center)
local value = 0
if G.GAME and G.GAME.jokers_sold then
for _, v in ipairs(G.GAME.jokers_sold) do
if
G.P_CENTERS[v].effect == "Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Chips"
or G.P_CENTERS[v].effect == "Boost Kidnapping"
or (
G.P_CENTERS[v].name == "Sly Joker"
or G.P_CENTERS[v].name == "Wily Joker"
or G.P_CENTERS[v].name == "Clever Joker"
or G.P_CENTERS[v].name == "Devious Joker"
or G.P_CENTERS[v].name == "Crafty Joker"
)
then
value = value + 1
end
end
end
return { vars = { center.ability.extra, center.ability.extra * value } }
end,
atlas = "atlasone",
calc_dollar_bonus = function(self, card)
local value = 0
for _, v in ipairs(G.GAME.jokers_sold) do
if
G.P_CENTERS[v].effect == "Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Mult"
or G.P_CENTERS[v].effect == "Cry Type Chips"
or G.P_CENTERS[v].effect == "Boost Kidnapping"
or (
G.P_CENTERS[v].name == "Sly Joker"
or G.P_CENTERS[v].name == "Wily Joker"
or G.P_CENTERS[v].name == "Clever Joker"
or G.P_CENTERS[v].name == "Devious Joker"
or G.P_CENTERS[v].name == "Crafty Joker"
)
then
value = value + 1
end
end
if value == 0 then
return
end
return card.ability.extra * value
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
return { items = { test, test2, test3, test4, kidnap2 }, disabled = true }

View file

@ -37,20 +37,22 @@ local copies = { --Double tags become Triple Tags and are 2X as common
init = function(self)
--Copies and upgrades
local tinit = Tag.init
function Tag:init(tag, y, z)
if tag == "tag_double" and G.GAME.used_vouchers.v_cry_copies then
tag = "tag_cry_triple"
function Tag:init(tag, for_collection, _blind_type)
if not for_collection then
if tag == "tag_double" and G.GAME.used_vouchers.v_cry_copies then
tag = "tag_cry_triple"
end
if (tag == "tag_double" or tag == "tag_cry_triple") and G.GAME.used_vouchers.v_cry_tag_printer then
tag = "tag_cry_quadruple"
end
if
(tag == "tag_double" or tag == "tag_cry_triple" or tag == "tag_cry_quadruple")
and G.GAME.used_vouchers.v_cry_clone_machine
then
tag = "tag_cry_quintuple"
end
end
if (tag == "tag_double" or tag == "tag_cry_triple") and G.GAME.used_vouchers.v_cry_tag_printer then
tag = "tag_cry_quadruple"
end
if
(tag == "tag_double" or tag == "tag_cry_triple" or tag == "tag_cry_quadruple")
and G.GAME.used_vouchers.v_cry_clone_machine
then
tag = "tag_cry_quintuple"
end
return tinit(self, tag, y, z)
return tinit(self, tag, for_collection, _blind_type)
end
end,
}

View file

@ -8,10 +8,31 @@ G.FUNCS.cry_asc_UI_set = function(e)
end
e.config.object:update_text()
end
-- Needed because get_poker_hand_info isnt called at the end of the road
local evaluateroundref = G.FUNCS.evaluate_round
function G.FUNCS.evaluate_round()
evaluateroundref()
-- This is just the easiest way to check if its gold because lua is annoying
if G.C.UI_CHIPS[1] == G.C.GOLD[1] then
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 0.3)
ease_colour(G.C.UI_MULT, G.C.RED, 0.3)
end
end
-- this is a hook to make funny "x of a kind"/"flush x" display text
local pokerhandinforef = G.FUNCS.get_poker_hand_info
function G.FUNCS.get_poker_hand_info(_cards)
local text, loc_disp_text, poker_hands, scoring_hand, disp_text = pokerhandinforef(_cards)
-- Display text if played hand contains a Cluster and a Bulwark
-- Not Ascended hand related but this hooks in the same spot so i'm lumping it here anyways muahahahahahaha
if text == "cry_Clusterfuck" then
if next(poker_hands["cry_Bulwark"]) then
disp_text = "cry-Cluster Bulwark"
loc_disp_text = localize(disp_text, "poker_hands")
end
end
if G.SETTINGS.language == "en-us" then
if #scoring_hand > 5 and (text == "Flush Five" or text == "Five of a Kind") then
local rank_array = {}
@ -108,7 +129,14 @@ function G.FUNCS.get_poker_hand_info(_cards)
["cry_UltPair"] = 8,
["cry_WholeDeck"] = 52,
}
-- Change mult and chips colors if hand is ascended
if hand_table[text] and next(scoring_hand) and #scoring_hand > hand_table[text] then
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.3)
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.3)
else
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 0.3)
ease_colour(G.C.UI_MULT, G.C.RED, 0.3)
end
-- this is where all the logic for asc hands is. currently it's very simple but if you want more complex logic, here's the place to do it
if hand_table[text] and Cryptid.enabled("set_cry_poker_hand_stuff") == true then
G.GAME.current_round.current_hand.cry_asc_num = G.GAME.used_vouchers.v_cry_hyperspacetether
@ -124,7 +152,12 @@ function G.FUNCS.get_poker_hand_info(_cards)
end
G.GAME.current_round.current_hand.cry_asc_num_text = (
G.GAME.current_round.current_hand.cry_asc_num and G.GAME.current_round.current_hand.cry_asc_num > 0
G.GAME.current_round.current_hand.cry_asc_num
and (
type(G.GAME.current_round.current_hand.cry_asc_num) == "table"
and G.GAME.current_round.current_hand.cry_asc_num:gt(to_big(0))
or G.GAME.current_round.current_hand.cry_asc_num > 0
)
)
and " (+" .. G.GAME.current_round.current_hand.cry_asc_num .. ")"
or ""
@ -148,14 +181,21 @@ function Cryptid.ascend(num) -- edit this function at your leisure
* (
1
+ 0.1
+ (0.05 * (G.GAME.sunnumber or 0))
+ ((0.1 + (0.05 * (G.GAME.sunnumber or 0))) * (G.GAME.current_round.current_hand.cry_asc_num or 0))
+ to_big(0.05 * (G.GAME.sunnumber or 0))
+ to_big(
(0.1 + (0.05 * (G.GAME.sunnumber or 0)))
* to_big(G.GAME.current_round.current_hand.cry_asc_num or 0)
)
)
)
else
return math.max(
num,
num * ((1.25 + (0.05 * (G.GAME.sunnumber or 0))) ^ (G.GAME.current_round.current_hand.cry_asc_num or 0))
num
* to_big(
(1.25 + (0.05 * (G.GAME.sunnumber or 0)))
^ to_big(G.GAME.current_round.current_hand.cry_asc_num or 0)
)
)
end
end

View file

@ -263,7 +263,11 @@ function Card:cry_double_scale_calc(orig_ability, in_context_scaling)
end
if #dbl_info.scaler == 2 then
if
not (not orig_ability[dbl_info.scaler[1]] or not orig_ability[dbl_info.scaler[1]][dbl_info.scaler[2]])
not (
not orig_ability[dbl_info.scaler[1]]
or type(orig_ability[dbl_info.scaler[1]]) == "number"
or not orig_ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
)
then
orig_scale_scale = orig_ability[dbl_info.scaler[1]][dbl_info.scaler[2]]
end
@ -474,7 +478,7 @@ function SMODS.calculate_context(context, return_table)
SMODS.trigger_effects(effects, _card)
end
end
smcc(context, return_table)
local ret = smcc(context, return_table)
for k, v in pairs(SMODS.Events) do
if G.GAME.events and G.GAME.events[k] then
context.post_jokers = true
@ -482,6 +486,7 @@ function SMODS.calculate_context(context, return_table)
context.post_jokers = nil
end
end
return ret
end
function Card:calculate_joker(context)
@ -592,7 +597,12 @@ function Card:calculate_joker(context)
if active_side.ability.cry_rigged then
G.GAME.probabilities.normal = ggpn
end
active_side:cry_double_scale_calc(orig_ability, in_context_scaling)
if
(next(find_joker("cry-Scalae")) or next(find_joker("cry-Double Scale")))
or (active_side.ability.name == "cry-Exponentia" or "cry-Compound Interest")
then
active_side:cry_double_scale_calc(orig_ability, in_context_scaling)
end
return ret, trig
end
@ -615,6 +625,9 @@ function Cryptid.exponentia_scale_mod(self, orig_scale_scale, orig_scale_base, n
end
end
end
if not dbl_info then
dbl_info = {}
end
if G.GAME.cry_double_scale[jkr.sort_id] and not G.GAME.cry_double_scale[jkr.sort_id].scaler then
dbl_info.base = { "extra", "Emult" }
dbl_info.scaler = { "extra", "Emult_mod" }

View file

@ -1,5 +1,12 @@
-- content.lua - adds SMODS objects for content that should always be loaded
SMODS.Atlas({
key = "poker_hands",
path = "hands.png",
px = 53,
py = 13,
})
SMODS.PokerHand({
key = "Bulwark",
visible = false,
@ -14,13 +21,18 @@ SMODS.PokerHand({
{ "S_A", true, "m_stone" },
{ "S_A", true, "m_stone" },
},
atlas = "poker_hands",
pos = { x = 0, y = 0 },
evaluate = function(parts, hand)
if Cryptid.enabled("set_cry_poker_hand_stuff") ~= true or Cryptid.enabled("c_cry_asteroidbelt") ~= true then
return {}
end
local stones = {}
for i, card in ipairs(hand) do
if card.config.center_key == "m_stone" or (card.config.center.no_rank and card.config.center.no_suit) then
if
card.config.center_key == "m_stone"
or (card.config.center.no_rank and card.config.center.no_suit and not card.config.center.not_stoned)
then
stones[#stones + 1] = card
end
end
@ -35,7 +47,7 @@ SMODS.PokerHandPart({
end
local eligible_cards = {}
for i, card in ipairs(hand) do
if true then --card.ability.name ~= "Gold Card"
if not card.config.center.not_fucked then --card.ability.name ~= "Gold Card"
eligible_cards[#eligible_cards + 1] = card
end
end
@ -62,6 +74,8 @@ SMODS.PokerHand({
{ "S_6", true },
{ "C_5", true },
},
atlas = "poker_hands",
pos = { x = 0, y = 1 },
evaluate = function(parts, hand)
local other_hands = next(parts._flush) or next(parts._straight) or next(parts._all_pairs)
if next(parts.cry_cfpart) then
@ -89,6 +103,8 @@ SMODS.PokerHand({
{ "H_7", true },
{ "H_7", true },
},
atlas = "poker_hands",
pos = { x = 0, y = 2 },
evaluate = function(parts, hand)
if Cryptid.enabled("set_cry_poker_hand_stuff") ~= true or Cryptid.enabled("c_cry_marsmoons") ~= true then
return
@ -439,6 +455,10 @@ SMODS.Sound({
key = "studiofromhelsinki",
path = "studiofromhelsinki.ogg",
})
SMODS.Sound({
key = "whapoosh",
path = "whapoosh.ogg",
})
SMODS.Sound({
key = "music_jimball",
path = "music_jimball.ogg",
@ -631,12 +651,6 @@ SMODS.Atlas({
px = 71,
py = 95,
})
SMODS.Atlas({
key = "code",
path = "c_cry_code.png",
px = 71,
py = 95,
})
SMODS.Atlas({
key = "pack",
path = "pack_cry.png",
@ -645,17 +659,17 @@ SMODS.Atlas({
})
SMODS.UndiscoveredSprite({
key = "Code",
atlas = "code",
path = "c_cry_code.png",
pos = { x = 2, y = 5 },
atlas = "atlasnotjokers",
path = "atlasnotjokers.png",
pos = { x = 9, y = 5 },
px = 71,
py = 95,
})
SMODS.UndiscoveredSprite({
key = "Unique",
atlas = "code",
path = "c_cry_code.png",
pos = { x = 2, y = 5 },
atlas = "atlasnotjokers",
path = "atlasnotjokers.png",
pos = { x = 9, y = 5 },
px = 71,
py = 95,
})

View file

@ -103,3 +103,40 @@ if (SMODS.Mods["malverk"] or {}).can_load then
},
})
end
--Make extra modifiers display on the Next Ante Preview
if (SMODS.Mods["AntePreview"] or {}).can_load then
local predict_hook = predict_next_ante
function predict_next_ante()
local small = "bl_small"
local big = "bl_big"
if G.GAME.modifiers.cry_big_boss_rate and pseudorandom("cry_big_boss") < G.GAME.modifiers.cry_big_boss_rate then
big = get_new_boss()
elseif G.GAME.modifiers.cry_rush_hour_ii then
small = get_new_boss()
big = get_new_boss()
end
local predictions = predict_hook()
if next(SMODS.find_card("j_cry_kittyprinter")) then
predictions.Small.tag = "tag_cry_cat"
predictions.Big.tag = "tag_cry_cat"
end
if G.GAME.modifiers.cry_no_tags then
for _, pred in pairs(predictions) do
pred.tag = nil
end
end
predictions.Small.blind = small
predictions.Big.blind = big
if G.P_BLINDS[predictions.Small.blind].boss then
G.GAME.bosses_used[predictions.Small.blind] = G.GAME.bosses_used[predictions.Small.blind] - 1
end
if G.P_BLINDS[predictions.Big.blind].boss then
G.GAME.bosses_used[predictions.Big.blind] = G.GAME.bosses_used[predictions.Big.blind] - 1
end
if G.GAME.modifiers.cry_no_small_blind then
predictions.Small = nil
end
return predictions
end
end

View file

@ -15,7 +15,6 @@
Cryptid.cross_mod_names = {
CardSleeves = "Card Sleeves",
Cryptid = "Cryptid",
jen = "Jen's Almanac",
sdm0sstuff = "SDM_0's Stuff",
magic_the_jokering = "Magic the Jokering",
}
@ -600,6 +599,9 @@ function Card:get_gameset(center)
end
local csa = Card.set_ability
function Card:set_ability(center, y, z)
if not center then
return
end
if not center.config then
center.config = {} --crashproofing
end
@ -1194,8 +1196,8 @@ SMODS.ContentSet({
})
SMODS.ContentSet({
key = "code",
atlas = "code",
pos = { x = 0, y = 0 }, --://CRASH
atlas = "atlasnotjokers",
pos = { x = 7, y = 0 }, --://CRASH
cry_order = -39,
})
SMODS.ContentSet({

View file

@ -1,16 +1,20 @@
-- Update the Cryptid member count using HTTPS
local member_fallback = 24000
local https = require("SMODS.https")
local member_fallback = 29332
local succ, https = pcall(require, "SMODS.https")
local last_update_time = 0
local initial = true
Cryptid.member_count = member_fallback
if not succ then
sendErrorMessage("HTTP module could not be loaded. " .. tostring(https), "Cryptid")
end
local function apply_discord_member_count(code, body, headers)
if body then
Cryptid.member_count = string.match(body, '"approximate_member_count"%s*:%s*(%d+)')
Cryptid.member_count = string.match(body, '"approximate_member_count"%s*:%s*(%d+)') or Cryptid.member_count
end
end
function Cryptid.update_member_count()
if Cryptid_config.HTTPS then
if Cryptid_config.HTTPS and https and https.asyncRequest then
if (os.time() - last_update_time >= 60) or initial then
initial = false
last_update_time = os.time()

View file

@ -184,6 +184,9 @@ function Cryptid.pluralize(str, vars)
table.insert(_table, v)
end
local num = vars[tonumber(string.match(str, ">(%d+)"))] -- gets reference variable
if type(num) == "string" then
num = (Big and to_number(to_big(num))) or num
end
local plural = _table[1] -- default
local checks = { [1] = "=" } -- checks 1 by default
local checks1mod = false -- tracks if 1 was modified
@ -216,7 +219,7 @@ function Cryptid.pluralize(str, vars)
end)
for _, k in ipairs(keys) do
if fch(checks[k], "=") then
if math.abs(to_big(num) - k) < to_big(0.001) then
if to_big(math.abs(num - k)) < to_big(0.001) then
return string.sub(checks[k], 2, -1)
end
elseif fch(checks[k], "<") then
@ -277,7 +280,7 @@ end
-- checks for Jolly Jokers or cards that are supposed to be treated as jolly jokers
function Card:is_jolly()
if self.ability.name == "Jolly Joker" then
if self.ability.name == "Jolly Joker" or self.ability.name == "cry-jollysus Joker" then
return true
end
if self.edition and self.edition.key == "e_cry_m" then
@ -575,7 +578,7 @@ end
function Cryptid.safe_get(t, ...)
local current = t
for _, k in ipairs({ ... }) do
if current[k] == nil then
if not current or current[k] == nil then
return false
end
current = current[k]
@ -708,3 +711,52 @@ end
function Cryptid.forced_edition()
return G.GAME.modifiers.cry_force_edition or G.GAME.used_vouchers.v_cry_curate
end
-- Add Ctrl+Space for Pointer UI in Debug Mode
local ckpu = Controller.key_press_update
function Controller:key_press_update(key, dt)
ckpu(self, key, dt)
if
key == "space"
and G.STAGE == G.STAGES.RUN
and not _RELEASE_MODE
and (self.held_keys["lctrl"] or self.held_keys["rctrl"] or self.held_keys["lgui"] or self.held_keys["rgui"])
and not G.GAME.USING_CODE
then
G.GAME.USING_CODE = true
G.GAME.USING_POINTER = true
G.DEBUG_POINTER = true
G.ENTERED_CARD = ""
G.CHOOSE_CARD = UIBox({
definition = create_UIBox_pointer(card),
config = {
align = "cm",
offset = { x = 0, y = 10 },
major = G.ROOM_ATTACH,
bond = "Weak",
instance_type = "POPUP",
},
})
G.CHOOSE_CARD.alignment.offset.y = 0
G.ROOM.jiggle = G.ROOM.jiggle + 1
G.CHOOSE_CARD:align_to_major()
end
end
function Cryptid.roll_shiny()
local prob = 1
if next(SMODS.find_card("j_lucky_cat")) then
prob = 3
end
if pseudorandom("cry_shiny") < prob / 4096 then
return "shiny"
end
return "normal"
end
function Cryptid.is_shiny()
if Cryptid.roll_shiny() == "shiny" then
return true
end
return false
end

View file

@ -9,6 +9,7 @@ function Cryptid.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stac
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if
is_number(tbl[k])
and not (k == "perish_tally")
and not (k == "id")
and not (k == "colour")
and not (k == "suit_nominal")
@ -16,6 +17,8 @@ function Cryptid.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stac
and not (k == "face_nominal")
and not (k == "qty")
and not (k == "x_mult" and v == 1 and not tbl.override_x_mult_check)
and not (k == "x_chips" and v == 1 and not tbl.override_x_chips_check)
and not (k == "h_x_chips")
and not (k == "selected_d6_face")
then --Temp fix, even if I did clamp the number to values that wouldn't crash the game, the fact that it did get randomized means that there's a higher chance for 1 or 6 than other values
if not Cryptid.base_values[name] then
@ -38,18 +41,19 @@ function Cryptid.misprintize_tbl(name, ref_tbl, ref_value, clear, override, stac
big
)
end
else
elseif not (k == "immutable") then
for _k, _v in pairs(tbl[k]) do
if
is_number(tbl[k][_k])
and not (_k == "id")
and not (k == "perish_tally")
and not (k == "colour")
and not (_k == "suit_nominal")
and not (_k == "base_nominal")
and not (_k == "face_nominal")
and not (_k == "qty")
and not (k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check)
and not (k == "x_chips" and v == 1 and not tbl[k].override_x_chips_check)
and not (k == "h_x_chips")
and not (_k == "selected_d6_face")
then --Refer to above
if not Cryptid.base_values[name] then

View file

@ -307,6 +307,26 @@ end
local updateref = Card.update
function Card:update(dt)
updateref(self, dt)
if self.area then
if self.area.config.type == "discard" or self.area.config.type == "deck" then
return --prevent lagging event queues with unneeded flips
end
end
if self.sprite_facing == "back" and self.edition and self.edition.cry_double_sided then
self.sprite_facing = "front"
self.facing = "front"
if self.flipping == "f2b" then
self.flipping = "b2f"
end
self:dbl_side_flip()
end
if self.ability.cry_absolute then -- feedback loop... may be problematic
self.cry_absolute = true
end
if self.cry_absolute then
self.ability.cry_absolute = true
self.ability.eternal = true
end
if self.ability.pinned then
self.pinned = true
end -- gluing these variables together
@ -371,7 +391,7 @@ function cry_best_interest_cap()
local vouchers = {
SMODS.find_card("v_seed_money"),
SMODS.find_card("v_money_tree"),
SMODS.find_card("v_cry_money_beanstalk"),
SMODS.find_card("v_cry_moneybean"),
}
for _, table in ipairs(vouchers) do
for i, v in ipairs(table) do
@ -382,11 +402,25 @@ function cry_best_interest_cap()
end
return best
end
local evaluateroundref = G.FUNCS.evaluate_round
G.FUNCS.evaluate_round = function()
G.GAME.interest_cap = cry_best_interest_cap() -- blehhhhhh
evaluateroundref()
--Semicolon Stuff
if G.GAME.current_round.semicolon then
add_round_eval_row({ dollars = 0, name = "blind1", pitch = 0.95, saved = true })
G.E_MANAGER:add_event(Event({
trigger = "before",
delay = 1.3 * math.min(G.GAME.blind.dollars + 2, 7) / 2 * 0.15 + 0.5,
func = function()
G.GAME.blind:defeat()
return true
end,
}))
delay(0.2)
add_round_eval_row({ name = "bottom", dollars = 0 })
else
return evaluateroundref()
end
end
function Cryptid.edition_to_table(edition) -- look mom i figured it out (this does NOT need to be a function)
if edition then
@ -749,7 +783,7 @@ function Tag:set_ability()
G.GAME.cry_shiny_choices[G.GAME.round_resets.ante] = G.GAME.cry_shiny_choices[G.GAME.round_resets.ante] or {}
if not G.GAME.cry_shiny_choices[G.GAME.round_resets.ante][self.ability.blind_type] then
G.GAME.cry_shiny_choices[G.GAME.round_resets.ante][self.ability.blind_type] = cry_rollshiny()
G.GAME.cry_shiny_choices[G.GAME.round_resets.ante][self.ability.blind_type] = Cryptid.roll_shiny()
end
self.ability.shiny = G.GAME.cry_shiny_choices[G.GAME.round_resets.ante][self.ability.blind_type] == "shiny"
and true

View file

@ -176,6 +176,7 @@ function Game:init_game_object()
g.monstermult = 1
-- Create G.GAME.events when starting a run, so there's no errors
g.events = {}
g.jokers_sold = {}
return g
end
@ -190,7 +191,7 @@ function reset_castle_card()
G.GAME.current_round.cry_dropshot_card.suit = "Spades"
local valid_castle_cards = {}
for k, v in ipairs(G.playing_cards) do
if v.ability.effect ~= "Stone Card" then
if not SMODS.has_no_suit(v) then
valid_castle_cards[#valid_castle_cards + 1] = v
end
end
@ -285,7 +286,7 @@ function Game:update(dt)
if G.P_CENTERS and G.P_CENTERS.c_cry_pointer and cry_pointer_dt > 0.5 then
cry_pointer_dt = 0
local pointerobj = G.P_CENTERS.c_cry_pointer
pointerobj.pos.x = (pointerobj.pos.x == 4) and 5 or 4
pointerobj.pos.x = (pointerobj.pos.x == 11) and 12 or 11
end
if G.P_CENTERS and G.P_CENTERS.j_cry_jimball and cry_jimball_dt > 0.1 then
cry_jimball_dt = 0
@ -474,6 +475,38 @@ function Card:set_cost()
self.sell_cost_label = 0
end
end
local sell_card_stuff = Card.sell_card
function Card:sell_card()
if self.config.center.set == "Joker" then
if self.config.center.key ~= "j_cry_necromancer" then
local contained = false
for _, v in ipairs(G.GAME.jokers_sold) do
if v == self.config.center.key then
contained = true
break
end
end
if not contained then
table.insert(G.GAME.jokers_sold, self.config.center.key)
end
end
-- Add Jolly Joker to the pool if card was treated as Jolly Joker
if self:is_jolly() then
local contained = false
for _, v in ipairs(G.GAME.jokers_sold) do
if v == "j_jolly" then
contained = true
break
end
end
if not contained then
table.insert(G.GAME.jokers_sold, "j_jolly")
end
end
end
--G.P_CENTERS.j_jolly
sell_card_stuff(self)
end
-- Modify to display badges for credits and some gameset badges
-- todo: make this optional
@ -681,14 +714,11 @@ function create_card(_type, area, legendary, _rarity, skip_materialize, soulable
ps = Cryptid.predict_pseudoseed
end
local center = G.P_CENTERS.b_red
if (_type == "Joker") and G.GAME and G.GAME.modifiers and G.GAME.modifiers.all_rnj then
if (_type == "Joker" or _type == "Meme") and G.GAME and G.GAME.modifiers and G.GAME.modifiers.all_rnj then
forced_key = "j_cry_rnjoker"
end
local function aeqviable(center)
return center.unlocked
and not Cryptid.no(center, "doe")
and not Cryptid.no(center, "aeq")
and not (center.rarity == 6 or center.rarity == "cry_exotic")
return center.unlocked and not Cryptid.no(center, "doe") and not (center.rarity == "cry_exotic")
end
if _type == "Joker" and not _rarity and not legendary then
if not G.GAME.aequilibriumkey then
@ -1002,12 +1032,12 @@ function create_card(_type, area, legendary, _rarity, skip_materialize, soulable
if not (card.edition and (card.edition.cry_oversat or card.edition.cry_glitched)) then
Cryptid.misprintize(card)
end
if _type == "Joker" and G.GAME.modifiers.cry_common_value_quad then
if card.ability.set == "Joker" and G.GAME.modifiers.cry_common_value_quad then
if card.config.center.rarity == 1 then
Cryptid.misprintize(card, { min = 4, max = 4 }, nil, true)
end
end
if _type == "Joker" and G.GAME.modifiers.cry_uncommon_value_quad then
if card.ability.set == "Joker" and G.GAME.modifiers.cry_uncommon_value_quad then
if card.config.center.rarity == 2 then
Cryptid.misprintize(card, { min = 4, max = 4 }, nil, true)
end

View file

@ -241,6 +241,9 @@ function Card:move(dt)
end
end
function Card:get_banned_force_popup_areas()
return { G.pack_cards }
end
-- This defines when we should show a card's description even when it's not hovered
function Card:force_popup()
-- Must be selected
@ -262,8 +265,10 @@ function Card:force_popup()
return false
end
-- Other areas where it doesn't work well
if self.area == G.pack_cards then
return false
for i, v in ipairs(self:get_banned_force_popup_areas()) do
if self.area == v then
return false
end
end
return true
end
@ -285,7 +290,7 @@ function CardArea:can_highlight(card)
if self.config.collection then
return true
end
return cach(self)
return cach(self, card)
end
-- Prevent hover UI from being redrawn
@ -296,3 +301,209 @@ function Card:hover()
end
ch(self)
end
local G_UIDEF_use_and_sell_buttons_ref = G.UIDEF.use_and_sell_buttons
function G.UIDEF.use_and_sell_buttons(card)
local abc = G_UIDEF_use_and_sell_buttons_ref(card)
-- Allow code cards to be reserved
if (card.area == G.pack_cards and G.pack_cards) and card.ability.consumeable then --Add a use button
if card.ability.set == "Code" then
return {
n = G.UIT.ROOT,
config = { padding = -0.1, colour = G.C.CLEAR },
nodes = {
{
n = G.UIT.R,
config = {
ref_table = card,
r = 0.08,
padding = 0.1,
align = "bm",
minw = 0.5 * card.T.w - 0.15,
minh = 0.7 * card.T.h,
maxw = 0.7 * card.T.w - 0.15,
hover = true,
shadow = true,
colour = G.C.UI.BACKGROUND_INACTIVE,
one_press = true,
button = "use_card",
func = "can_reserve_card",
},
nodes = {
{
n = G.UIT.T,
config = {
text = localize("b_pull"),
colour = G.C.UI.TEXT_LIGHT,
scale = 0.55,
shadow = true,
},
},
},
},
{
n = G.UIT.R,
config = {
ref_table = card,
r = 0.08,
padding = 0.1,
align = "bm",
minw = 0.5 * card.T.w - 0.15,
maxw = 0.9 * card.T.w - 0.15,
minh = 0.1 * card.T.h,
hover = true,
shadow = true,
colour = G.C.UI.BACKGROUND_INACTIVE,
one_press = true,
button = "Do you know that this parameter does nothing?",
func = "can_use_consumeable",
},
nodes = {
{
n = G.UIT.T,
config = {
text = localize("b_use"),
colour = G.C.UI.TEXT_LIGHT,
scale = 0.45,
shadow = true,
},
},
},
},
{ n = G.UIT.R, config = { align = "bm", w = 7.7 * card.T.w } },
{ n = G.UIT.R, config = { align = "bm", w = 7.7 * card.T.w } },
{ n = G.UIT.R, config = { align = "bm", w = 7.7 * card.T.w } },
{ n = G.UIT.R, config = { align = "bm", w = 7.7 * card.T.w } },
-- Betmma can't explain it, neither can I
},
}
end
end
-- Remove sell button from cursed jokers
if
card.area
and card.area.config.type == "joker"
and card.config
and card.config.center
and card.config.center.rarity == "cry_cursed"
and card.ability.name ~= "cry-Monopoly"
then
table.remove(abc.nodes[1].nodes, 1)
end
if card.config and card.config.center and card.config.center.key == "c_cry_potion" then
table.remove(abc.nodes[1].nodes, 1)
end
if
card.area
and card.edition
and (card.area == G.jokers or card.area == G.consumeables or card.area == G.hand)
and card.edition.cry_double_sided
and not Card.no(card, "dbl")
then
local use = {
n = G.UIT.C,
config = { align = "cr" },
nodes = {
{
n = G.UIT.C,
config = {
ref_table = card,
align = "cr",
maxw = 1.25,
padding = 0.1,
r = 0.08,
hover = true,
shadow = true,
colour = G.C.UI.BACKGROUND_INACTIVE,
one_press = true,
button = "flip",
func = "can_flip_card",
},
nodes = {
{ n = G.UIT.B, config = { w = 0.1, h = 0.3 } },
{
n = G.UIT.T,
config = {
text = localize("b_flip"),
colour = G.C.UI.TEXT_LIGHT,
scale = 0.3,
shadow = true,
},
},
},
},
},
}
local m = abc.nodes[1]
if not card.added_to_deck then
use.nodes[1].nodes = { use.nodes[1].nodes[2] }
if card.ability.consumeable then
m = abc
end
end
m.nodes = m.nodes or {}
table.insert(m.nodes, { n = G.UIT.R, config = { align = "cl" }, nodes = {
use,
} })
return abc
end
if
card.area
and (card.area == G.jokers or card.area == G.consumeables or card.area == G.hand)
and (not card.edition or not card.edition.cry_double_sided)
and not card.ability.eternal
and not Card.no(card, "dbl")
then
for i = 1, #card.area.cards do
if card.area.cards[i].edition and card.area.cards[i].edition.cry_double_sided then
local use = {
n = G.UIT.C,
config = { align = "cr" },
nodes = {
{
n = G.UIT.C,
config = {
ref_table = card,
align = "cr",
maxw = 1.25,
padding = 0.1,
r = 0.08,
hover = true,
shadow = true,
colour = G.C.UI.BACKGROUND_INACTIVE,
one_press = true,
button = "flip_merge",
func = "can_flip_merge_card",
},
nodes = {
{ n = G.UIT.B, config = { w = 0.1, h = 0.3 } },
{
n = G.UIT.T,
config = {
text = localize("b_merge"),
colour = G.C.UI.TEXT_LIGHT,
scale = 0.3,
shadow = true,
},
},
},
},
},
}
local m = abc.nodes[1]
if not card.added_to_deck then
use.nodes[1].nodes = { use.nodes[1].nodes[2] }
if card.ability.consumeable then
m = abc
end
end
m.nodes = m.nodes or {}
table.insert(m.nodes, { n = G.UIT.R, config = { align = "cl" }, nodes = {
use,
} })
return abc
end
end
end
return abc
end

View file

@ -167,7 +167,7 @@ return {
name = "Die Uhr",
text = {
"+0.1X Blindgröße für alle",
"3 Sekunden, die du in dieser Ante verbringst.",
"12 Sekunden, die du in dieser Ante verbringst.",
},
},
bl_cry_hammer = {
@ -195,7 +195,7 @@ return {
name = "Lavendelschleife",
text = {
"1.25X Blindgröße für alle",
"1.5 Sekunden, die du in dieser Runde verbringst",
"6 Sekunden, die du in dieser Runde verbringst",
},
},
bl_cry_obsidian_orb = {
@ -1304,6 +1304,7 @@ return {
j_cry_kidnap = {
name = "Entführung",
text = {
"{C:red}Outdated Description{}",
"Verdiene {C:money}$#2#{} am Ende der Runde",
"Erhöhe Auszahlung um {C:money}$#1#{}",
"wenn ein {C:attention}Mult Typ{} oder",

View file

@ -7,6 +7,11 @@ return {
"Applies the {C:legendary,E:1}upsides{}",
"of {C:attention}every{} deck",
},
unlock = {
"Win a run",
"with {C:attention}Blank Deck",
"on {C:attention}Gold Stake",
},
},
b_cry_antimatter_balanced = {
name = "Antimatter Deck",
@ -22,6 +27,11 @@ return {
"{C:attention}Common{} Jokers have",
"{C:attention}quadrupled{} values",
},
unlock = {
"Discover at least",
"{C:attention}200{} items from",
"your collection",
},
},
b_cry_beta = {
name = "Nostalgic Deck",
@ -31,6 +41,10 @@ return {
"{C:attention}Nostalgic{} Blinds replace",
"their updated Blind",
},
unlock = {
"Win a run",
"on {C:attention}Pink Stake",
},
},
b_cry_blank = {
name = "Blank Deck",
@ -44,6 +58,10 @@ return {
"After {C:blue}Play{} or {C:red}Discard{},",
"always draw {C:attention}5{} cards",
},
unlock = {
"Beat {C:attention}The Serpent",
"without {C:red}discarding",
},
},
b_cry_CCD = {
name = "CCD Deck",
@ -51,6 +69,9 @@ return {
"Every card is also",
"a {C:attention}random{} consumable",
},
unlock = {
"Use {C:spectral}Hammerspace",
},
},
b_cry_conveyor = {
name = "Conveyor Deck",
@ -60,6 +81,9 @@ return {
"{C:attention}duplicate{} rightmost Joker",
"and {C:attention}destroy{} leftmost Joker",
},
unlock = {
"Use {C:spectral}Analog",
},
},
b_cry_critical = {
name = "Critical Deck",
@ -68,6 +92,9 @@ return {
"{C:green}#1# in 4{} chance for {X:dark_edition,C:white} ^2 {} Mult",
"{C:green}#1# in 8{} chance for {X:dark_edition,C:white} ^0.5 {} Mult",
},
unlock = {
"Obtain a {C:attention}Rigged Joker",
},
},
b_cry_e_deck = {
name = "Edition Deck",
@ -76,6 +103,10 @@ return {
"Cards cannot change editions",
"{C:inactive}(Click to edit)",
},
unlock = {
"Discover every",
"{C:dark_edition}Edition",
},
},
b_cry_encoded = {
name = "Encoded Deck",
@ -84,6 +115,9 @@ return {
"and a {C:cry_code,T:j_cry_copypaste}Copy/Paste{}",
"Only {C:cry_code}Code Cards{} appear in shop",
},
unlock = {
"Use {C:spectral}POINTER://",
},
},
b_cry_equilibrium = {
name = "Deck of Equilibrium",
@ -94,6 +128,10 @@ return {
"start run with",
"{C:attention,T:v_overstock_plus}Overstock Plus",
},
unlock = {
"Have {C:attention}100 Jokers",
"at the same time",
},
},
b_cry_et_deck = {
name = "Enhancement Deck",
@ -102,6 +140,9 @@ return {
"are {C:attention}#1#{}(s)",
"{C:inactive}(Click to edit)",
},
unlock = {
"Use {C:spectral}Vacuum",
},
},
b_cry_glowing = {
name = "Glowing Deck",
@ -111,6 +152,10 @@ return {
"when Boss Blind is defeated",
"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
},
unlock = {
"Win a run",
"with {C:attention}Beige Deck",
},
},
b_cry_infinite = {
name = "Infinite Deck",
@ -119,6 +164,10 @@ return {
"number of cards",
"{C:attention}+1{} hand size",
},
unlock = {
"Play a hand containing",
"{C:attention}6{} or more cards",
},
},
b_cry_misprint = {
name = "Misprint Deck",
@ -127,6 +176,9 @@ return {
"and poker hands",
"are {C:attention}randomized",
},
unlock = {
"Obtain a {C:dark_edition}Glitched{C:attention} Joker",
},
},
b_cry_redeemed = {
name = "Redeemed Deck",
@ -134,6 +186,10 @@ return {
"When a {C:attention}Voucher{} is purchased,",
"gain its {C:attention}extra tiers",
},
unlock = {
"Discover every",
"{C:attention}Voucher",
},
},
b_cry_sk_deck = {
name = "Sticker Deck",
@ -141,6 +197,9 @@ return {
"All cards are {C:attention}#1#{}",
"{C:inactive}(Click to edit)",
},
unlock = {
"Use {C:spectral}Lock",
},
},
b_cry_sl_deck = {
name = "Seal Deck",
@ -149,6 +208,9 @@ return {
"Cards cannot change seals",
"{C:inactive}(Click to edit)",
},
unlock = {
"Use {C:spectral}Typhoon",
},
},
b_cry_spooky = {
name = "Spooky Deck",
@ -157,6 +219,9 @@ return {
"After each {C:attention}Ante{}, create a",
"{C:cry_candy}Candy{} or {X:cry_cursed,C:white}Cursed{} Joker",
},
unlock = {
"Obtain a {C:cry_candy}Candy{C:attention} Joker",
},
},
b_cry_st_deck = {
name = "Suit Deck",
@ -165,6 +230,9 @@ return {
"and cannot change suits",
"{C:inactive}(Click to edit)",
},
unlock = {
"Use {C:spectral}Replica",
},
},
b_cry_very_fair = {
name = "Very Fair Deck",
@ -174,6 +242,10 @@ return {
"{C:attention}Vouchers{} no longer",
"appear in the shop",
},
unlock = {
"Win a run",
"with {C:attention}Blank Deck",
},
},
b_cry_wormhole = {
name = "Wormhole Deck",
@ -183,6 +255,9 @@ return {
"likely to be {C:dark_edition}Negative",
"{C:attention}-2{} Joker slots",
},
unlock = {
"Obtain an {C:cry_exotic}Exotic{C:attention} Joker",
},
},
b_cry_legendary = {
name = "Legendary Deck",
@ -191,6 +266,10 @@ return {
"{C:green}1 in 5{} chance to create another",
"when Boss Blind is defeated {C:inactive}(must have room){}",
},
unlock = {
"Have {C:attention}2 Legendary Jokers",
"at the same time",
},
},
},
Blind = {
@ -205,7 +284,7 @@ return {
name = "The Clock",
text = {
"+0.1X blind requirements every",
"3 seconds spent this ante",
"12 seconds spent this ante",
},
},
bl_cry_hammer = {
@ -233,7 +312,7 @@ return {
name = "Lavender Loop",
text = {
"1.25X blind requirements every",
"1.5 seconds spent this round",
"6 seconds spent this round",
},
},
bl_cry_obsidian_orb = {
@ -309,6 +388,14 @@ return {
"rarity are debuffed",
},
},
bl_cry_scorch = {
name = "The Scorch",
text = {
"Must play 5 cards,",
"destroy played and",
"discarded cards",
},
},
bl_cry_pinkbow = {
name = "Pink Bow",
text = {
@ -486,8 +573,9 @@ return {
c_cry_patch = {
name = "://PATCH",
text = {
"Remove all debuffs and stickers",
"Remove all {C:cry_code}debuffs",
"from currently visible items",
"{C:cry_code}Resets{} shop state",
},
},
c_cry_payload = {
@ -1080,6 +1168,15 @@ return {
"for the next {C:attention}#2#{} round#<s>2#",
},
},
j_cry_cat_owl = {
name = "Cat Owl",
text = {
"{C:attention}Lucky Cards{} are also",
"considered {C:attention}Echo Cards",
"{C:attention}Echo Cards{} are also",
"considered {C:attention}Lucky Cards",
},
},
j_cry_chad = {
name = "Chad",
text = {
@ -1148,6 +1245,15 @@ return {
"you {C:attention}click",
},
},
j_cry_clockwork = {
name = "Clockwork Joker",
text = {
"Retrigger held Steel Cards every {C:attention}#9#{} {C:inactive}(#1#){} hands",
"This Joker gains {X:mult,C:white}X#6#{} Mult {C:inactive}(X#5#){} every {C:attention}#10#{} {C:inactive}(#2#){} hands",
"Turn the first played card Steel every {C:attention}#11#{} {C:inactive}(#3#){} hands",
"Held Steel Cards give +{X:mult,C:white}X#8#{} Mult {C:inactive}(X#7#){} every {C:attention}#12#{} {C:inactive}(#4#){} hands",
},
},
j_cry_CodeJoker = {
name = "Code Joker",
text = {
@ -1445,6 +1551,23 @@ return {
"All {C:attention}face{} cards are debuffed",
},
},
j_cry_eyeofhagane = {
name = "Eye of Hagane",
text = {
"All played {C:attention}face{} cards",
"become {C:attention}Steel{} cards",
"when scored",
},
},
j_cry_highfive = {
name = "High Five",
text = {
"If highest {C:attention}scoring rank{}",
"is {C:attention}5{}, convert {C:attention}all{} scoring cards",
"into {C:attention}5{}s",
"{s:0.8,C:inactive}Aces are considered 1",
},
},
j_cry_facile = {
name = "Facile",
text = {
@ -1693,10 +1816,10 @@ return {
j_cry_kidnap = {
name = "Kidnapping",
text = {
"Earn {C:money}$#2#{} at end of round",
"Increase payout by {C:money}$#1#{}",
"when a {C:attention}Type Mult{} or",
"{C:attention}Type Chips{} Joker is sold",
"Earn {C:money}$#1#{} at end of round",
"per unique {C:attention}Type Mult{} or",
"{C:attention}Type Chips{} Joker sold this run",
"{C:inactive}(Currently {C:money}$#2#{C:inactive})",
},
},
j_cry_kittyprinter = {
@ -2029,7 +2152,7 @@ return {
},
},
j_cry_notebook = {
name = "The Motebook",
name = "Motebook",
text = {
"{C:green} #1# in #2#{} chance to gain {C:dark_edition}+#6#{} Joker",
"slot#<s>6# per {C:attention}reroll{} in the shop",
@ -2150,6 +2273,7 @@ return {
"{C:attention}#1#{} hand size,",
"increases by",
"{C:blue}#2#{} every round",
"{C:inactive}(Maximum {}{C:attention}#3#{}{C:inactive} hand size){}",
},
unlock = {
"Increase your {C:attention}handsize",
@ -2673,6 +2797,14 @@ return {
"{C:inactive}(Currently {X:mult,C:white} X#2# {C:inactive} Mult)",
},
},
j_cry_wonka_bar = {
name = "Wonka Bar",
text = {
"Sell this card to",
"permanently gain {C:attention}+#1#{}",
"card selection limit",
},
},
j_cry_wrapped = {
name = "Wrapped Candy",
text = {
@ -2817,8 +2949,8 @@ return {
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}",
"Increase power of",
"{C:attention}Ascended{} hands by {X:gold,C:white}0.05{}",
"{C:inactive}(Currently {X:gold,C:white}X(#2#^asc){C:inactive})",
"{C:attention}Ascended{} hands by {X:gold,C:white}#2#{}",
"{C:inactive}(Currently {X:gold,C:white}X(#3#^asc){C:inactive})",
},
},
},
@ -3001,7 +3133,7 @@ return {
name = "Conduit",
text = {
"Swap the {C:attention}editions{} of",
"{C:attention}2{} selected cards or {C:attention}Jokers{}",
"{C:attention}2{} selected playing cards or {C:attention}Jokers{}",
},
},
c_cry_gateway = {
@ -4165,7 +4297,7 @@ return {
},
},
p_cry_empowered = {
name = "Spectral Pack [Empowered Tag]",
name = "Empowered Pack",
text = {
"Choose {C:attention}#1#{} of up to",
"{C:attention}#2#{C:spectral} Spectral{} card#<s>2#",
@ -4318,6 +4450,7 @@ return {
["cry_Clusterfuck"] = Cryptid_config.family_mode and "Cluster" or "Clusterfuck",
["cry_UltPair"] = "Ultimate Pair",
["cry_WholeDeck"] = Cryptid_config.family_mode and "The Entire Deck" or "The Entire Fucking Deck",
["cry-Cluster Bulwark"] = "Clusterwark",
},
poker_hand_descriptions = {
["cry_Bulwark"] = {
@ -4360,6 +4493,8 @@ return {
ach_cry_used_crash = "We Told You Not To",
ach_cry_what_have_you_done = "WHAT HAVE YOU DONE?!",
ach_cry_pin = "Pin of Shame",
ach_cry_youre_fucking_kidding = Cryptid_config.family_mode and "You Can't Be Serious"
or "You're Fucking Kidding",
},
achievement_descriptions = {
ach_cry_ace_in_crash = 'check_for_unlock({type = "ace_in_crash"})',
@ -4383,6 +4518,7 @@ return {
ach_cry_used_crash = "Use ://CRASH",
ach_cry_what_have_you_done = "Delete or Sacrifice an Exotic Joker",
ach_cry_pin = "Lose a run to The Pin",
ach_cry_youre_fucking_kidding = "Discard " .. localize("cry_WholeDeck", "poker_hands"),
},
challenge_names = {
c_cry_ballin = "Ballin'",
@ -4430,6 +4566,7 @@ return {
cry_mus_exotic = "Exotic Jokers (Joker in Latin by AlexZGreat)",
cry_mus_high_score = "High Score (Final Boss [For Your Computer] by AlexZGreat)",
cry_mus_alt_bg = "Background Music (by MathIsFun_)",
cry_force_tooltips = "Force Tooltips",
cry_family = "Family Friendly Mode",
cry_experimental = "Experimental Mode",
@ -4503,6 +4640,7 @@ return {
cry_good_luck_ex = "Good luck!",
cry_sus_ex = "Impostor!",
cry_jolly_ex = "Jolly Up!",
cry_highfive_ex = "High Five!",
cry_m_minus = "m",
cry_m = "M",
cry_m_ex = "M!",

View file

@ -154,7 +154,7 @@ return {
name = "El reloj",
text = {
"+0.1X requisitos de ciega por cada",
"3 segundos pasados en esta apuesta",
"12 segundos pasados en esta apuesta",
},
},
bl_cry_hammer = {
@ -182,7 +182,7 @@ return {
name = "Ciclo lavanda",
text = {
"1.25X requisitos de ciega por cada",
"1.5 segundos pasados en esta ronda",
"6 segundos pasados en esta ronda",
},
},
bl_cry_obsidian_orb = {
@ -1278,6 +1278,7 @@ return {
j_cry_kidnap = {
name = "Secuestro",
text = {
"{C:red}Outdated Description{}",
"Gana {C:money}$#2#{} al final de la ronda",
"Aumenta el pago por {C:money}$#1#{}",
"cuando un comodín de {C:attention}tipo multi{}",

View file

@ -206,7 +206,7 @@ return {
name = "El reloj",
text = {
"+0.1X requisitos de ciega por cada",
"3 segundos pasados en esta apuesta",
"12 segundos pasados en esta apuesta",
},
},
bl_cry_hammer = {
@ -234,7 +234,7 @@ return {
name = "Ciclo lavanda",
text = {
"1.25X requisitos de ciega por cada",
"1.5 segundos pasados en esta ronda",
"6 segundos pasados en esta ronda",
},
},
bl_cry_obsidian_orb = {
@ -1701,6 +1701,7 @@ return {
j_cry_kidnap = {
name = "Secuestro",
text = {
"{C:red}Outdated Description{}",
"Gana {C:money}$#2#{} al final de la ronda",
"Aumenta el pago por {C:money}$#1#{}",
"cuando un comodín de {C:attention}tipo multi{}",
@ -2823,8 +2824,8 @@ return {
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}",
"Aumenta el poder de",
"las {C:attention}manos ascendidas{} por {X:gold,C:white}0.05{}",
"{C:inactive}(Actual: {X:gold,C:white}X(#2#^asc){C:inactive})",
"las {C:attention}manos ascendidas{} por {X:gold,C:white}#2#{}",
"{C:inactive}(Actual: {X:gold,C:white}X(#3#^asc){C:inactive})",
},
},
},

View file

@ -29,15 +29,44 @@ return {
"Applique les {C:legendary,E:1}effets{}",
"de {C:attention}tous{} les jeux",
},
unlock = {
"Gagner une partie",
"avec le {C:attention}Jeu à Blanc",
"et la {C:attention}Mise Or",
},
},
b_cry_antimatter_balanced = {
name = "Jeu d'Antimatière",
text = {
"Applique les {C:legendary,E:1}effets{}",
"de {C:attention}tous{} les jeux",
"battus avec la {C:attention}Mise Or",
},
},
b_cry_beige = {
name = "Jeu Beige",
text = {
"Les Jokers {C:attention}communs{} ont",
"leur valeurs {C:attention}quadruplées{}",
},
unlock = {
"Découvrir au moins",
"{C:attention}200{} objets dans",
"la collection",
},
},
b_cry_beta = {
name = "Nostalgic Deck",
name = "Jeu Nostalgique",
text = {
"{C:attention}Joker{} and {C:attention}Consumable{}",
"slots are {C:attention}combined",
"{C:attention}Nostalgic{} Blinds replace",
"their updated Blind",
},
unlock = {
"Gagner une partie",
"avec la {C:attention}Mise Rose",
},
},
b_cry_blank = {
name = "Jeu à blanc",
@ -45,12 +74,16 @@ return {
"{C:inactive,E:1}Ne fait rien?",
},
},
b_cry_bontiful = {
b_cry_bountiful = {
name = "Jeu généreux",
text = {
"Après avoir utilisé une {C:blue}main{} ou une {C:red}défausse{},",
"{C:attention}5{} cartes sont toujours tirées",
},
unlock = {
"Battre {C:attention}le Serpent",
"sans {C:red}défausser",
},
},
b_cry_CCD = {
name = "Jeu CCD",
@ -58,6 +91,9 @@ return {
"Chaque carte est aussi",
"un consommable {C:attention}aléatoire{}",
},
unlock = {
"Utiliser {C:spectral}Hammerspace",
},
},
b_cry_conveyor = {
name = "Jeu Convoyeur",
@ -67,6 +103,9 @@ return {
"{C:attention}copie{} le Joker le plus à droite",
"and {C:attention}destroy{} le Joker le plus à gauche",
},
unlock = {
"Utiliser {C:spectral}Analogue",
},
},
b_cry_critical = {
name = "Jeu Critique",
@ -75,6 +114,21 @@ return {
"{C:green}#1# chance#<s>1# sur 4{} d'obtenir {X:dark_edition,C:white} ^2 {} Multi",
"{C:green}#1# chance#<s>1# sur 8{} d'obtenir {X:dark_edition,C:white} ^0.5 {} Multi",
},
unlock = {
"Obtenir un {C:attention}Joker Truqué",
},
},
b_cry_e_deck = {
name = "Jeu Édition",
text = {
"Toutes les cartes sont {C:dark_edition}#1#{}",
"Les cartes ne peuvent pas changer d'édition",
"{C:inactive}(Cliquez pour modifier)",
},
unlock = {
"Découvrir toutes",
"les {C:dark_edition}Éditions",
},
},
b_cry_encoded = {
name = "Jeu Encodé",
@ -83,6 +137,9 @@ return {
"et un {C:cry_code,T:j_cry_copypaste}Copier/Coller{}",
"Seules les {C:cry_code}Cartes Code{} apparaissent dans la boutique",
},
unlock = {
"Utiliser {C:spectral}POINTEUR://",
},
},
b_cry_equilibrium = {
name = "Jeu de l'Équilibrium",
@ -93,6 +150,10 @@ return {
"démarre la partie avec",
"{C:attention,T:v_overstock_plus}Excédent Plus",
},
unlock = {
"Avoir {C:attention}100 Jokers",
"en même temps",
},
},
b_cry_et_deck = {
name = "Jeu Amélioré",
@ -101,6 +162,9 @@ return {
"sont {C:attention}#1#{}(s)",
"{C:inactive}(Cliquez pour modifier)",
},
unlock = {
"Utiliser {C:spectral}Aspiration",
},
},
b_cry_glowing = {
name = "Jeu Brillant", --wtf is glowing?
@ -110,6 +174,10 @@ return {
"quand la Boss Blinde est battue",
"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
},
unlock = {
"Gagner une partie",
"avec le {C:attention}Jeu Beige",
},
},
b_cry_infinite = {
name = "Jeu Infini",
@ -118,6 +186,10 @@ return {
"nombre de cartes",
"Taille de la main {C:attention}+1{} ",
},
unlock = {
"Jouer une main avec",
"{C:attention}6{} cartes ou plus",
},
},
b_cry_misprint = {
name = "Jeu Mal Imprimé",
@ -126,6 +198,9 @@ return {
"et des mains de poker",
"sont {C:attention}aléatoires",
},
unlock = {
"Obtenir un Joker {C:dark_edition}Glitché{C:attention}",
},
},
b_cry_redeemed = {
name = "Jeu Acheté",
@ -133,6 +208,20 @@ return {
"Quand un {C:attention}Bon d'Achat{} est acheté,",
"gagne son {C:attention}amélioration",
},
unlock = {
"Découvrir tous les",
"{C:attention}Coupons",
},
},
b_cry_sk_deck = {
name = "Jeu d'autocollants",
text = {
"Toutes les cartes sont {C:attention}#1#{}",
"{C:inactive}(Cliquez pour modifier)",
},
unlock = {
"Utiliser {C:spectral}Verrou",
},
},
b_cry_sl_deck = {
name = "Jeu scellé",
@ -141,6 +230,9 @@ return {
"Les cartes ne peuvent pas changer de sceau",
"{C:inactive}(Cliquez pour modifier)",
},
unlock = {
"Utiliser {C:spectral}Typhon",
},
},
b_cry_spooky = {
name = "Jeu fantôme",
@ -149,6 +241,9 @@ return {
"Après chaque {C:attention}Ante{}, crée un",
"{C:cry_candy}Bonbon{} ou un Joker {X:cry_cursed,C:white}Maudit{}",
},
unlock = {
"Obtenir un Joker {C:cry_candy}Bonbon{C:attention}",
},
},
b_cry_st_deck = {
name = "Jeu Couleur",
@ -157,6 +252,9 @@ return {
"et ne peuvent pas changer de couleur",
"{C:inactive}(Cliquez pour modifier)",
},
unlock = {
"Utiliser {C:spectral}Réplique",
},
},
b_cry_very_fair = {
name = "Jeu Très Équilibré",
@ -166,6 +264,10 @@ return {
"Les {C:attention}Bons d'Achat{} n'apparaissent",
"plus dans la boutique",
},
unlock = {
"Gagner une partie",
"avec le {C:attention}Jeu à Blanc",
},
},
b_cry_wormhole = {
name = "Jeu Vortex",
@ -175,6 +277,9 @@ return {
"plus susceptibles d'être {C:dark_edition}Négatifs",
"{C:attention}-2{} emplacements de Joker",
},
unlock = {
"Obtenir un Joker {C:cry_exotic}Exotique{C:attention}",
},
},
b_cry_legendary = {
name = "Jeu Légendaire",
@ -184,6 +289,10 @@ return {
"lorsque la Blinde de Boss est battue",
"{C:inactive}(selon la place disponible)",
},
unlock = {
"Avoir {C:attention}2 Jokers Légendaires",
"en même temps",
},
},
},
Blind = {
@ -198,7 +307,7 @@ return {
name = "L'Horloge",
text = {
"+0.1X du score requis toutes",
"les 3 secondes passées dans cette Ante",
"les 12 secondes passées dans cette Ante",
},
},
bl_cry_hammer = {
@ -226,7 +335,7 @@ return {
name = "Boucle Lavande",
text = {
"1.25X du score requis toutes les",
"1.5 secondes passées dans cette manche",
"6 secondes passées dans cette manche",
},
},
bl_cry_obsidian_orb = {
@ -310,6 +419,14 @@ return {
"est altéré de manière aléatoire",
},
},
bl_cry_scorch = {
name = "La Grille",
text = {
"Must play 5 cards,",
"destroy played and",
"discarded cards",
},
},
bl_cry_sapphire_stamp = {
name = "Tampon Saphir",
text = {
@ -352,6 +469,13 @@ return {
"les cartes visibles en main",
},
},
bl_cry_trophy = {
name = "Trophée Citron",
text = {
"Le multi ne peut pas",
"dépasser les jetons",
},
},
bl_cry_vermillion_virus = {
name = "Virus Vermillion",
text = {
@ -409,8 +533,9 @@ return {
name = "://EFFACER",
text = {
"Enlève de manière {C:cry_code}permanente{}",
"un objet {C:cry_code}choisi{} de la boutique",
"{C:inactive,s:0.8}L'objet n'apparaîtra plus pendant le reste de la partie",
"un objet {C:cry_code}choisi{} de la boutique, il n'apparaîtra plus",
"pendant le reste de la partie",
"{C:inactive}Multiuse: ({C:cry_code}#1#{C:inactive} restantes)",
},
},
c_cry_divide = {
@ -474,8 +599,9 @@ return {
c_cry_patch = {
name = "://PATCH",
text = {
"Enlève tous les affaiblissements et",
"stickers de tous les objets visibles",
"Enlève tous les {C:cry_code}affaiblissements",
"de tous les objets visibles",
"{C:cry_code}Réinitialise{} la boutique",
},
},
c_cry_payload = {
@ -701,6 +827,8 @@ return {
"Cette carte peut être",
"{C:attention}retournée{} pour révéler",
"une autre carte",
"{C:inactive}(La face vierge peut être fusionnée",
"{C:inactive}avec une autre carte)",
},
},
e_cry_glass = {
@ -709,7 +837,7 @@ return {
text = {
"{C:white,X:mult} X#3# {} Multi",
"{C:green}#1# chance#<s>1# sur #2#{} de",
"ne pas {C:red}détruite{} cette carte",
"ne pas {C:red}détruire{} cette carte",
"lorsqu'elle est déclenchée",
},
},
@ -827,6 +955,16 @@ return {
"{C:inactive,s:0.8}Ne copie pas les Carte Googol Play Nostalgiques{}",
},
},
j_cry_altgoogol_balanced = {
name = "Carte Googol Play Nostalgique",
text = {
"Vendre cette carte crée",
"{C:attention}2{} copies du {C:attention}Joker{} le plus à gauche",
"{C:inactive,s:0.8}Ne copie pas les Carte Googol Play Nostalgiques{}",
"{C:inactive}(Selon la place disponible){}",
--todo: add "removes negative from copy" like Ankh/Invis Joker
},
},
j_cry_antennastoheaven = {
name = "...Like Antennas to Heaven",
text = {
@ -858,6 +996,23 @@ return {
"un {C:attention}Joker{} aléatoire",
},
},
j_cry_astral_bottle_mainline = {
name = "Astres en Bouteille",
text = {
"Lorsque cette carte est vendue,",
"applique {C:dark_edition}Astral{}",
"et {C:attention}Périssable{} à",
"des Jokers {C:attention}Jokers{} différents, aléatoirement",
},
},
j_cry_astral_bottle_madness = {
name = "Astres en Bouteille",
text = {
"Lorsque cette carte est vendue,",
"applique {C:dark_edition}Astral{}",
"à un {C:attention}Joker{} aléatoire",
},
},
j_cry_big_cube = {
name = "Gros cube",
text = {
@ -1025,6 +1180,20 @@ return {
"en une main",
},
},
j_cry_canvas_balanced = {
name = "Canevas",
text = {
"{C:attention}Redéclenche{} tous les {C:attention}Jokers{} à gauche",
"une fois pour {C:attention}chaque{C:attention} Joker{} non-{C:blue}Commun",
"à droite de ce Joker",
"{C:inactive}(Jusqu'à 2 redéclenchements)", -- wow il s'est fait grave nerf
},
unlock = {
"Redéclencher un {C:attention}Joker",
"{C:attention}114{} fois",
"en une main",
},
},
j_cry_caramel = {
name = "Caramel",
text = {
@ -1033,6 +1202,15 @@ return {
"pour les {C:attention}#2#{} prochaines manches",
},
},
j_cry_cat_owl = {
name = "Chat Hibou",
text = {
"Les {C:attention}Cartes Chance{} sont aussi",
"considérées des {C:attention}Cartes Écho",
"Les {C:attention}Cartes Écho{} sont aussi",
"considérées des {C:attention}Cartes Chance",
},
},
j_cry_chad = {
name = "Chad",
text = {
@ -1075,6 +1253,11 @@ return {
"Les Jokers {C:legendary}Légendaires{} donnent chacun {X:mult,C:white} X#3# {} Multi",
"Les Jokers {C:cry_exotic}Exotiques{} donnent chacun {X:mult,C:white} X#4# {} Multi",
},
unlock = {
"Obtenir un Joker {C:red}Rare{},",
"{C:cry_epic}Épique{} et {C:legendary}Légendaire{}",
"avant l'{C:attention}Ante 9",
},
},
j_cry_clash = {
name = "Le clash",
@ -1097,6 +1280,15 @@ return {
"{C:attention}clic",
},
},
j_cry_clockwork = {
name = "Joker horloger",
text = {
"Redéclenche toutes les cartes Acier toutes les {C:attention}#9#{} {C:inactive}(#1#){} mains",
"Ce Joker gagne {X:mult,C:white}X#6#{} Multi {C:inactive}(X#5#){} toutes les {C:attention}#10#{} {C:inactive}(#2#){} mains",
"Ajoute Acier à la première carte jouée toutes les {C:attention}#11#{} {C:inactive}(#3#){} mains",
"Les cartes Acier en main donnent +{X:mult,C:white}X#8#{} Multi {C:inactive}(X#7#){} toutes les {C:attention}#12#{} {C:inactive}(#4#){} mains",
},
},
j_cry_CodeJoker = {
name = "Joker Code",
text = {
@ -1109,6 +1301,18 @@ return {
"les {C:cry_code}Cartes Code",
},
},
j_cry_CodeJoker_modest = {
name = "Joker Code",
text = {
"Crée une {C:cry_code}Carte Code",
"{C:dark_edition}Négative{} lorsque",
"la {C:attention}Blinde Boss{} est sélectionnée",
},
unlock = {
"Découvrir {C:attention}toutes",
"les {C:cry_code}Cartes Code",
},
},
j_cry_coin = {
name = "Crypto-monnaie",
text = {
@ -1128,6 +1332,24 @@ return {
},
j_cry_copypaste = {
name = "Copier/Coller",
text = {
"Lorsqu'une carte {C:cry_code}Code{} est utilisée,",
"{C:green}#1# chance#<s>1# sur #2#{} pour ajouter une copie",
"dans votre zone de consommables",
"{C:red}Ne fonctionne qu'une seule fois par manche{}",
"{C:inactive}(Selon la place disponible)",
},
},
j_cry_copypaste_modest = {
name = "Copy/Paste",
text = {
"Duplique les",
"cartes {C:cry_code}Code{} tirées",
"{C:inactive}(Selon la place disponible)",
},
},
j_cry_copypaste_madness = {
name = "Copy/Paste",
text = {
"Lorsqu'une carte {C:cry_code}Code{} est utilisée,",
"{C:green}#1# chance#<s>1# sur #2#{} pour ajouter une copie",
@ -1239,6 +1461,14 @@ return {
"{C:inactive,s:0.8}(grandit comme +1, +2, +3)",
},
},
["j_cry_Double Scale_modest"] = {
name = "Double Échelle",
text = {
"Les {C:attention}Jokers{} augmentant",
"augmentent {C:attention}deux fois{} plus vite",
"{C:inactive,s:0.8}\"Ça s'appelle la double échelle, pas l'échelle quadratique!\"",
},
},
j_cry_dropshot = {
name = "Tir Amorti",
text = {
@ -1320,6 +1550,15 @@ return {
},
},
j_cry_eternalflame = {
name = "Flamme éternelle",
text = {
"Ce Joker gagne {X:mult,C:white} X#1# {} Multi",
"pour chaque carte {C:attention}vendue{} avec",
"une {C:attention}valeur de vente{} de {C:money}$3{} ou plus",
"{C:inactive}(Actuellement {X:mult,C:white} X#2# {C:inactive} Multi)",
},
},
j_cry_eternalflame2 = {
name = "Flamme éternelle",
text = {
"Ce Joker gagne {X:mult,C:white} X#1# {} Multi",
@ -1350,6 +1589,22 @@ return {
"Les cartes {C:attention}figure{} sont affaiblies",
},
},
j_cry_eyeofhagane = {
name = "l'Œil d'Hagane",
text = {
"Toutes les cartes {C:attention}Figure{} marquées",
"deviennent des cartes {C:attention}Acier{}",
},
},
j_cry_highfive = {
name = "High five",
text = {
"Si le rang le plus haut {C:attention}marqué{}",
"est un {C:attention}5{}, convertit {C:attention}toutes{} les cartes marquées",
"en des {C:attention}5{}",
"{s:0.8,C:inactive}Les As sont considérés des 1",
},
},
j_cry_facile = {
name = "Facile",
text = {
@ -1376,6 +1631,11 @@ return {
text = {
"{C:attention}+#1#{} à la limite de sélection de cartes",
},
unlock = {
"Jouer une {C:attention}Quinte Flush{}",
"où la {C:attention}Quinte",
"n'est pas un {C:attention}Flush",
},
},
j_cry_flip_side = {
name = "De l'autre côté",
@ -1535,6 +1795,13 @@ return {
"{C:attention}consommable{} est utilisé",
},
},
j_cry_huntingseason = {
name = "Saison de chasse",
text = {
"Si la main jouée contient exactement {C:attention}3{} cartes,",
"{C:red}détruit{} la carte du {C:attention}centre{} après qu'elle soit comptée",
},
},
j_cry_iterum = {
name = "Iterum",
text = {
@ -1589,10 +1856,18 @@ return {
j_cry_kidnap = {
name = "Kidnapping",
text = {
"Gagne {C:money}$#2#{} à la fin de la manche",
"Augmente le gain de {C:money}$#1#{}",
"lorsqu'un Joker {C:attention}type {C:mult}multi{} ou",
"{C:attention}type chips{} est vendu",
"Donne {C:money}$#1#{} à la fin de la manche",
"pour chaque Joker {C:attention}type {C:mult}multi{}",
"ou {C:attention}type chips{} vendu durant cette partie",
"{C:inactive}(Actuellement {C:money}$#2#{C:inactive})",
},
},
j_cry_kittyprinter = {
name = "Chat-primante",
text = {
"{X:mult,C:white} X#1# {} Multi",
"Tous les badges {C:attention}passés{}",
"deviennent des {C:attention}Badges Chat{}",
},
},
j_cry_kooky = {
@ -1787,6 +2062,15 @@ return {
"{C:blue,s:0.7}https://discord.gg/cryptid{}",
},
},
j_cry_membershipcardtwo_balanced = {
name = "Vieille carte de membre", --Could probably have a diff Name imo
text = {
"{C:chips}+#1#{} Jeton#<s>1# tous les {C:attention}8{} membres",
"dans le {C:attention}serveur Discord{} de {C:attention}Cryptid{}",
"{C:inactive}(Actuellement {C:chips}+#2#{C:inactive} Jeton#<s>2#)",
"{C:blue,s:0.7}https://discord.gg/cryptid{}",
},
},
j_cry_meteor = {
name = "Pluie de météores",
text = {
@ -2014,12 +2298,20 @@ return {
"{C:inactive}(Actuellement {X:chips,C:white} X#1# {C:inactive} Jetons)",
},
},
j_cry_pity_prize = {
name = "Lot de pitié",
text = {
"Lorsqu'un {C:attention}Paquet Booster{} est passé,",
"donne un {C:attention}Badge{} aléatoire",
},
},
j_cry_pot_of_jokes = {
name = "Pot de Blagues",
text = {
"{C:attention}#1#{} à la taille de la main,",
"mais augmente de",
"{C:blue}#2#{} à la fin de la manche",
"{C:inactive}({}{C:attention}#3#{}{C:inactive} taille de main maximum){}",
},
unlock = {
"Augmenter la {C:attention}taille de la main",
@ -2146,9 +2438,7 @@ return {
text = {
"Après avoir marqué {C:attention}#2#{} {C:inactive}[#1#]{}",
"cartes améliorées, vendre cette carte",
"crée un {C:attention}Joker{} {C:cry_epic}Épique{}",
"{C:inactive,s:0.8}Crée un {C:attention,s:0.8}Joker{} {C:red,s:0.8}Rare{}",
"{C:inactive,s:0.8}si les Jokers {C:cry_epic,s:0.8}Épiques{} {C:inactive,s:0.8}sont désactivés{}",
"crée un {C:attention}Joker{} {V:1}#3#",
},
},
j_cry_savvy = {
@ -2167,6 +2457,7 @@ return {
"élève le degré de {C:attention}#2#{}",
"à la fin de la manche",
"{C:inactive,s:0.8}({C:attention,s:0.8}Scalae{C:inactive,s:0.8} exclu)",
"{C:inactive,s:0.8}(par ex. +1, +#3#, +#4#, +#5#)",
},
},
j_cry_scrabble = {
@ -2216,14 +2507,29 @@ return {
"{C:attention}+#1#{} Joker max",
"{C:attention}+#1#{} Paquet Booster max",
"{C:attention}+#1#{} taille de main",
"{C:attention}+#1#{} emplacement de consommable",
"{C:attention}+#1#{} carte dans la boutique",
"{C:attention}+#1#{} emplacement#<s>1# de consommable",
"{C:attention}+#1#{} carte#<s>1# dans la boutique",
"{C:attention}+#1#{} emplacement#<s>1# de coupon",
},
unlock = {
"Gagner une partie",
"en ne jouant que des {C:attention}Carte Haute",
},
},
j_cry_soccer_balanced = {
name = "One for All", --changed the name from latin because this isn't exotic
text = {
"{C:attention}+#1#{} Booster Pack max",
"{C:attention}+#1#{} taille de main",
"{C:attention}+#1#{} emplacement#<s>1# de consommable",
"{C:attention}+#1#{} carte#<s>1# dans la boutique",
"{C:attention}+#1#{} emplacement#<s>1# de coupon",
},
unlock = {
"Win a run with",
"only {C:attention}High Card",
},
},
j_cry_fleshpanopticon = {
name = "Flesh Panopticon",
text = {
@ -2243,6 +2549,14 @@ return {
"{C:inactive}(Actuellement{} {X:chips,C:white}X#1#{} {C:inactive}Jetons){}",
},
},
j_cry_spectrogram = {
name = "Spectrogramme",
text = {
"{C:attention}Redéclenche{} le Joker le plus à droite",
"une fois pour chaque {C:attention}Carte Écho",
"jouée et comptée",
},
},
j_cry_speculo = {
name = "Speculo",
text = {
@ -2308,6 +2622,14 @@ return {
"la fin de la manche",
},
},
j_cry_supercell_balanced = {
name = "Supercell",
text = {
"{X:chips,C:white}X#2#{} Jetons, {X:mult,C:white}X#2#{} Multi",
"Gagne {C:money}$#3#{} à",
"la fin de la manche",
},
},
j_cry_sus = {
name = "SUS",
text = {
@ -2518,6 +2840,14 @@ return {
"{C:inactive}(Actuellement {X:mult,C:white} X#2# {C:inactive} Multi)",
},
},
j_cry_wonka_bar = {
name = "Wonka Bar",
text = {
"Vendre cette carte",
"augmente de {C:attention}+#1#{} la",
"limite de sélection de cartes",
},
},
j_cry_wrapped = {
name = "Bonbon enveloppé",
text = {
@ -2664,12 +2994,42 @@ return {
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}",
"Augmente la puissance des",
"mains {C:attention}ascensionnées{} de {X:gold,C:white}0.05{}",
"{C:inactive}(Actuellement {X:gold,C:white}X(#2#^asc){C:inactive})",
"mains {C:attention}ascensionnées{} de {X:gold,C:white}#2#{}",
"{C:inactive}(Actuellement {X:gold,C:white}X(#3#^asc){C:inactive})",
},
},
},
Sleeve = {
sleeve_cry_beige_sleeve = {
name = "Pochette Beige",
text = {
"Les Jokers {C:attention}Communs{} ont leur",
"valeurs {C:attention}quadruplées{}",
},
},
sleeve_cry_beige_sleeve_alt = {
name = "Beige Sleeve",
text = {
"Les Jokers {C:attention}peu communs{} ont leur",
"valeurs {C:attention}quadruplées{}",
},
},
sleeve_cry_beta_sleeve = {
name = "Nostalgic Sleeve",
text = {
"Les emplacements de {C:attention}Joker{} et {C:attention}Consommable{}",
"sont {C:attention}combinés",
"Les blindes {C:attention}Nostalgiques{} remplacent",
"leur équivalent",
},
},
sleeve_cry_bountiful_sleeve = {
name = "Pochette généreuse",
text = {
"Après chaque main {C:blue}jouée{} ou {C:red}défaussée{},",
"tire toujours {C:attention}5{} cartes",
},
},
sleeve_cry_ccd_sleeve = {
name = "Pochette CCD",
text = {
@ -2712,6 +3072,15 @@ return {
"{C:attention,T:v_overstock_plus}+2 cartes dans la boutique",
},
},
sleeve_cry_glowing_sleeve = {
name = "Pochette brillante",
text = {
"Multiplie les valeurs de",
"tous les Jokers de {X:dark_edition,C:white} X1.25 {}",
"lorsque la Blinde Boss est battue",
"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", --peak loc_vars right here
},
},
sleeve_cry_infinite_sleeve = {
name = "Pochette illimitée",
text = {
@ -2734,6 +3103,23 @@ return {
"gagne ses {C:attention}améliorations",
},
},
sleeve_cry_spooky_sleeve = {
name = "Pochette Effroi",
text = {
"Démarre avec un {C:attention,T:j_cry_chocolate_dice}Dé en chocolat{} {C:eternal}éternel",
"Après chaque {C:attention}Ante{}, crée un",
"{C:cry_candy}Bonbon{} ou un Joker {X:cry_cursed,C:white}Maudit{}",
},
},
sleeve_cry_very_fair_sleeve = {
name = "Pochette Super Équilibrée",
text = {
"{C:blue}-2{} mains, {C:red}-2{} défausses",
"à chaque manche",
"Les {C:attention}Bons d'Achat{} n'apparaissent",
"plus dans la boutique",
},
},
sleeve_cry_wormhole_sleeve = {
name = "Pochette Vortex",
text = {
@ -2752,6 +3138,15 @@ return {
"{C:inactive}(selon la place disponible)",
},
},
sleeve_cry_antimatter_sleeve = {
name = "Pochette d'Antimatière",
text = {
"Applique les {C:attention}effects{}",
"et autres {C:attention}effets spéciaux{}",
"de toutes les autres pochettes",
"{C:red}WIP",
},
},
},
Spectral = {
c_cry_adversary = {
@ -2765,7 +3160,7 @@ return {
c_cry_analog = {
name = "Analogue",
text = {
"Crée {C:attention}#1#{} copies d'un",
"Crée {C:attention}#1#{} copie#<s>1# d'un",
"{C:attention}Joker{} aléatoire, détruit",
"tous les autres Jokers, {C:attention}+#2#{} Ante",
},
@ -2773,7 +3168,7 @@ return {
c_cry_chambered = {
name = "Chambré",
text = {
"Crée {C:attention}#1#{} copies {C:dark_edition}Négatives{}",
"Crée {C:attention}#1#{} copie#<s>1# {C:dark_edition}Négatives{}",
"d'un consommable {C:attention}aléatoire",
"{C:inactive,s:0.8}Ne copie pas Chambré{}",
},
@ -2796,9 +3191,9 @@ return {
c_cry_hammerspace = {
name = "Hammerspace",
text = {
"Apply random {C:attention}consumables{}",
"as if they were {C:dark_edition}Enhancements{}",
"to cards held in hand",
"Applique des {C:attention}consommables{} aléatoires",
"comme des {C:dark_edition}Améliorations{}",
"à toutes les cartes tenues en main",
},
},
c_cry_lock = {
@ -3461,8 +3856,9 @@ return {
v_cry_overstock_multi = {
name = "Multi-stock",
text = {
"{C:attention}+#1#{} emplacement#<s>1# de carte#<s>1# et",
"{C:attention}+#1#{} emplacement#<s>1# de paquet#<s>1#",
"{C:attention}+#1#{} emplacement#<s>1# de carte#<s>1#,",
"{C:attention}+#1#{} emplacement#<s>1# de paquet#<s>1# et",
"and {C:attention}+#1#{} emplacements#<s>1# de coupon",
"disponibles dans la boutique",
},
unlock = {
@ -3577,7 +3973,7 @@ return {
v_cry_threers = {
name = "Les 3 R",
text = {
"{C:red}#1#{} défausses",
"{C:red}+#1#{} défausse#<s>1#",
"par manche",
},
unlock = {
@ -4099,6 +4495,7 @@ return {
["cry_Clusterfuck"] = Cryptid_config.family_mode and "Capharnaüm" or "Foutoir",
["cry_UltPair"] = "Super Paire",
["cry_WholeDeck"] = Cryptid_config.family_mode and "Jeu complet" or "un putain de jeu complet",
["cry-Cluster Bulwark"] = "Capharna-rempart",
},
poker_hand_descriptions = {
["cry_Bulwark"] = {
@ -4140,6 +4537,9 @@ return {
ach_cry_ult_full_skip = "Je passe",
ach_cry_used_crash = "Tu t'attendais à quoi ?",
ach_cry_what_have_you_done = "QU'EST-CE QUE TU AS FAIT ?!",
ach_cry_pin = "L'épingle de la honte",
ach_cry_youre_fucking_kidding = Cryptid_config.family_mode and "J'ai plus besoin de ça"
or "Tu te fous de moi",
},
achievement_descriptions = {
ach_cry_ace_in_crash = 'check_for_unlock({type = "ace_in_crash"})',
@ -4162,6 +4562,8 @@ return {
ach_cry_ult_full_skip = "Gagner en 1 tour",
ach_cry_used_crash = "Utiliser ://CRASH",
ach_cry_what_have_you_done = "Supprimer ou sacrifier un Joker exotique",
ach_cry_pin = "Perdre une partie face à l'Épingle",
ach_cry_youre_fucking_kidding = "Défausser " .. localize("cry_WholeDeck", "poker_hands"),
},
challenge_names = {
c_cry_ballin = "Ballin'",
@ -4208,7 +4610,8 @@ return {
cry_mus_code = "Cartes Code (://LETS_BREAK_THE_GAME par HexaCryonic)",
cry_mus_exotic = "Jokers exotiques (Joker in Latin par AlexZGreat)",
cry_mus_high_score = "High Score (Final Boss [For Your Computer] par AlexZGreat)",
cry_mus_alt_bg = "Musique de titre (by MathIsFun_)",
cry_mus_alt_bg = "Musique de titre (par MathIsFun_)",
cry_force_tooltips = "Forcer l'affichage des info-bulles",
cry_family = "Mode family-friendly",
cry_experimental = "Mode expérimental",
@ -4248,6 +4651,7 @@ return {
b_pull = "TIRER",
cry_hooked_ex = "Accroché!",
k_end_blind = "Finir la blinde",
k_cry_shiny = "Étincelant",
cry_code_rank = "ENTRER UN RANG",
cry_code_enh = "ENTRER UNE AMELIORATION",
@ -4278,8 +4682,10 @@ return {
cry_sobbing = "À l'aide...",
cry_gaming = "Gaming",
cry_gaming_ex = "Gaming!",
cry_good_luck_ex = "Bonne chance!",
cry_sus_ex = "Imposteur!",
cry_jolly_ex = "Plus joyeux!",
cry_highfive_ex = "Tope-là!",
cry_m_minus = "m",
cry_m = "M",
cry_m_ex = "M!",
@ -4324,6 +4730,10 @@ return {
cry_view_set_contents = "Voir les objets dans le set",
-- These two are left empty because they aren't used here
cry_sapling_an = "", -- "un Joker Exotique"
cry_sapling_a = "", -- "un Joker Rare"
b_reset_gameset_modest = "Réinitialiser la configuration du style (Modeste)",
b_reset_gameset_mainline = "Réinitialiser la configuration du style (Médian)",
b_reset_gameset_madness = "Réinitialiser la configuration du style (Maboul)",
@ -4331,6 +4741,8 @@ return {
labels = {
food_jokers = "Jokers nourriture",
banana = "Banane",
pinned = "Épinglé",
cry_absolute = "Absolu",
code = "Code",
unique = "Unique",
cry_rigged = "Truqué",

View file

@ -138,7 +138,7 @@ return {
name = "The Clock",
text = {
"+0.1X blind requirements every",
"3 seconds spent this ante",
"12 seconds spent this ante",
},
},
bl_cry_hammer = {
@ -166,7 +166,7 @@ return {
name = "Lavender Loop",
text = {
"1.25X blind requirements every",
"1.5 seconds spent this round",
"6 seconds spent this round",
},
},
bl_cry_obsidian_orb = {

View file

@ -138,7 +138,7 @@ return {
name = "The Clock",
text = {
"+0.1X blind requirements every",
"3 seconds spent this ante",
"12 seconds spent this ante",
},
},
bl_cry_hammer = {
@ -166,7 +166,7 @@ return {
name = "Lavender Loop",
text = {
"1.25X blind requirements every",
"1.5 seconds spent this round",
"6 seconds spent this round",
},
},
bl_cry_obsidian_orb = {

View file

@ -138,7 +138,7 @@ return {
name = "The Clock",
text = {
"+0.1X blind requirements every",
"3 seconds spent this ante",
"12 seconds spent this ante",
},
},
bl_cry_hammer = {
@ -166,7 +166,7 @@ return {
name = "Lavender Loop",
text = {
"1.25X blind requirements every",
"1.5 seconds spent this round",
"6 seconds spent this round",
},
},
bl_cry_obsidian_orb = {

View file

@ -144,7 +144,7 @@ return {
name = "The Clock",
text = {
"+0.1X blind requirements every",
"3 seconds spent this ante",
"12 seconds spent this ante",
},
},
bl_cry_hammer = {
@ -172,7 +172,7 @@ return {
name = "Lavender Loop",
text = {
"1.25X blind requirements every",
"1.5 seconds spent this round",
"6 seconds spent this round",
},
},
bl_cry_obsidian_orb = {

View file

@ -154,7 +154,7 @@ return {
name = "Zegar",
text = {
"+0.1X wymagań przeszkadzajki",
"co 3 sekundy tego wejścia",
"co 12 sekundy tego wejścia",
},
},
bl_cry_hammer = {
@ -182,7 +182,7 @@ return {
name = "Lawendowa Pętla",
text = {
"1,25x wymagań przeszkadzajki",
"co 1,5 sekundy tego wejścia",
"co 6 sekundy tego wejścia",
},
},
bl_cry_obsidian_orb = {
@ -1278,6 +1278,7 @@ return {
j_cry_kidnap = {
name = "Porwanie",
text = {
"{C:red}Outdated Description{}",
"Zyskujesz {C:money}$#2#{} na końcu rundy",
"Wypłata rośnie o {C:money}$#1#{}",
"kiedy Joker {C:attention}mnożnikowy{} lub",

File diff suppressed because it is too large Load diff

View file

@ -170,7 +170,7 @@ return {
name = "Часы",
text = {
"+0.1X минимум очков каждые",
"3 секунды в этом анте",
"12 секунды в этом анте",
},
},
bl_cry_hammer = {
@ -198,7 +198,7 @@ return {
name = "Лавандовый круг",
text = {
"1.25X минимум очков каждые",
"1.5 секунды потраченные в этом раунде",
"6 секунды потраченные в этом раунде",
},
},
bl_cry_obsidian_orb = {

View file

@ -197,7 +197,7 @@ return {
bl_cry_clock = {
name = "The Clock",
text = {
"+0.1X điểm yêu cầu mỗi 3 giây",
"+0.1X điểm yêu cầu mỗi 12 giây",
"đã trôi trong ante này",
},
},
@ -225,7 +225,7 @@ return {
bl_cry_lavender_loop = {
name = "Lavender Loop",
text = {
"1.25X điểm yêu cầu mỗi 1.5 giây",
"1.25X điểm yêu cầu mỗi 6 giây",
"đã trôi trong ván này",
},
},
@ -1610,10 +1610,11 @@ return {
j_cry_kidnap = {
name = "Bắt Cóc",
text = {
"Nhận {C:money}$#2#{} ở cuối ván",
"Nhận {C:money}$#1#{} ở cuối ván",
"Tiền thưởng tăng thêm {C:money}$#1#{}",
"khi một Joker {C:attention}+Nhân Tay Bài{} hoặc",
"{C:attention}+Chip Tay Bài{} được bán",
"{C:inactive}(Hiện tại là {C:money}$#2#{C:inactive})",
},
},
j_cry_kooky = {
@ -2692,8 +2693,8 @@ return {
text = {
"{S:0.8}({S:0.8,V:1}lvl.#1#{S:0.8}){}",
"Nâng sức mạnh cho",
"các tay bài {C:attention}Thăng Thiên{} lên {X:gold,C:white}0.05{}",
"{C:inactive}(Hiện tại là {X:gold,C:white}X(#2#^asc){C:inactive})",
"các tay bài {C:attention}Thăng Thiên{} lên {X:gold,C:white}#2#{}",
"{C:inactive}(Hiện tại là {X:gold,C:white}X(#3#^asc){C:inactive})",
},
},
},
@ -3986,7 +3987,7 @@ return {
},
},
p_cry_empowered = {
name = "Gói Siêu Linh [Nhãn Siêu Cường]",
name = "Nhãn Siêu Cường",
text = {
"Chọn {C:attention}#1#{} trong tối đa",
"{C:attention}#2#{} lá {C:spectral}Siêu Linh",

View file

@ -474,7 +474,7 @@ return {
bl_cry_lavender_loop = {
name = "薰衣草环",
text = {
"在boss回合中每经过1.5",
"在boss回合中每经过6",
"盲注要求增加1.25倍",
},
},
@ -1588,6 +1588,7 @@ return {
j_cry_kidnap = {
name = "绑架",
text = {
"{C:red}Outdated Description{}",
"每回合结尾获得{C:money}$#2#{}",
"每卖掉一张{C:attention}倍率{}或者{C:attention}筹码{}小丑时",
"增加{C:money}$#1#{}",
@ -2867,8 +2868,8 @@ return {
text = {
"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){}",
"使{C:attention}晋升{}牌型的指数",
"增加{X:gold,C:white}0.05{}",
"{C:inactive}(目前指数 {X:gold,C:white}X(#2#^晋升数){C:inactive})",
"增加{X:gold,C:white}#2#{}",
"{C:inactive}(目前指数 {X:gold,C:white}X(#3#^晋升数){C:inactive})",
},
},
},

View file

@ -138,7 +138,7 @@ return {
name = "The Clock",
text = {
"+0.1X blind requirements every",
"3 seconds spent this ante",
"12 seconds spent this ante",
},
},
bl_cry_hammer = {
@ -166,7 +166,7 @@ return {
name = "Lavender Loop",
text = {
"1.25X blind requirements every",
"1.5 seconds spent this round",
"6 seconds spent this round",
},
},
bl_cry_obsidian_orb = {

View file

@ -39,7 +39,7 @@ G.GAME.hands[text].played_this_round = G.GAME.hands[text].played_this_round + 1
'''
position = "before"
payload = '''
if G.GAME.current_round.current_hand.cry_asc_num > (G.GAME.cry_exploit_override and 1 or 0) then
if G.GAME.current_round.current_hand.cry_asc_num and (((type(G.GAME.current_round.current_hand.cry_asc_num) == "table" and G.GAME.current_round.current_hand.cry_asc_num:gt(to_big(G.GAME.cry_exploit_override and 1 or 0)) or G.GAME.current_round.current_hand.cry_asc_num > (G.GAME.cry_exploit_override and 1 or 0)))) then
G.GAME.cry_asc_played = G.GAME.cry_asc_played and G.GAME.cry_asc_played+1 or 1
end
'''

View file

@ -1 +0,0 @@
0.5.5

1
Steamodded/.gitattributes vendored Normal file
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@ -0,0 +1 @@
* text=auto eol=lf

0
Steamodded/.github/.keep vendored Normal file
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7
Steamodded/.github/CODEOWNERS vendored Normal file
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@ -0,0 +1,7 @@
* @Aurelius7309
src/crash_handler.lua @WilsontheWolf
libs/https/ @WilsontheWolf
lovely/crash_handler.toml @WilsontheWolf
lovely/libs.toml @WilsontheWolf
lsp_def/ @GauntletGames-2086

View file

@ -0,0 +1,7 @@
## Additional Info:
<!-- Don't worry too much if you don't know what these are or how to fill them. It's mostly reminders for maintainers ;) -->
- [ ] I didn't modify api's or I've made a PR to the [wiki repo](https://github.com/Steamodded/wiki).
- [ ] I didn't modify api's or I've updated lsp definitions.
- [ ] I didn't make new lovely files or all new lovely files have appropriate priority.

202
Steamodded/.gitignore vendored Normal file
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@ -0,0 +1,202 @@
# Created by https://www.toptal.com/developers/gitignore/api/python
# Edit at https://www.toptal.com/developers/gitignore?templates=python
*~
### Python ###
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
### Python Patch ###
# Poetry local configuration file - https://python-poetry.org/docs/configuration/#local-configuration
poetry.toml
# ruff
.ruff_cache/
# LSP config files
pyrightconfig.json
## IntelliJ
/.idea/
/shelf/
/workspace.xml
/httpRequests/
/dataSources/
/dataSources.local.xml
# End of https://www.toptal.com/developers/gitignore/api/python
# Mac
.DS_Store
/injector/steamodded_injector.dist/
/injector/steamodded_injector.exe
/steamodded_injector.build/
/steamodded_injector.dist/
/steamodded_injector.onefile-build/
/steamodded_injector.exe
*.Identifier
core/EditionAPI.lua
# LSP/Editor settings
.vscode
.luarc.json

674
Steamodded/LICENSE Normal file
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
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TERMS AND CONDITIONS
0. Definitions.
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"Copyright" also means copyright-like laws that apply to other kinds of
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1. Source Code.
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
same work.
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All rights granted under this License are granted for the term of
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long as you offer spare parts or customer support for that product
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9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
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occurring solely as a consequence of using peer-to-peer transmission
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nothing other than this License grants you permission to propagate or
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10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
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An "entity transaction" is a transaction transferring control of an
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You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
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11. Patents.
A "contributor" is a copyright holder who authorizes use under this
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work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
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conveyed by you (or copies made from those copies), or (b) primarily
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
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License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
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to choose that version for the Program.
Later license versions may give you additional or different
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author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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@ -231,7 +231,7 @@ if not isThread then -- In main thread
sendMessageToConsole(msg.level, msg.logger .. "(" .. tostring(msg.id) .. ")", msg.msg)
elseif msgType == "cb" then -- NOTE: cb removes the thread so it must be the last message
t.cb(msg.code, msg.body, msg.headers)
threads[id] = nil
threads[msg.id] = nil
end
end
end
@ -268,9 +268,10 @@ if not isThread then -- In main thread
assert(type(cb) == "function", "Callback is not a function")
checkAndHandleInput(url, options, true) -- That way we aren't erroring in the thread as much
local thread = love.thread.newThread(getContent())
local obj = {thread = thread, cb = cb, id = id}
threads[id] = obj
thread:start(userAgent, url, options, id)
local tID = tostring(id)
local obj = {thread = thread, cb = cb, id = tID}
threads[tID] = obj
thread:start(userAgent, url, options, tID)
id = id + 1
end

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@ -197,6 +197,7 @@ return {
b_unknown = 'Unknown',
b_lovely_mod = '(Lovely Mod) ',
b_by = ' By: ',
b_priority = 'Priority: ',
b_config = "Config",
b_additions = 'Additions',
b_stickers = 'Stickers',

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