balatro-mods/Cryptid/localization/zh_CN.lua
2025-04-13 17:53:04 +08:00

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return {
descriptions = {
Back = {
b_cry_CCD = {
name = "CCD牌组",
text = {
"每张牌也是一张{C:attention}随机{}消耗牌",
"{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}",
},
},
b_cry_antimatter = {
name = "反物质牌组",
text = {
"拥有{C:legendary,E:1}所有牌组的{}增益效果",
},
},
b_cry_beige = {
name = "四重卡组",
text = {
"{C:attention}普通{}小丑具有",
"{C:attention}四倍{}的效果",
},
},
b_cry_beta = {
name = "怀旧牌组",
text = {
"{C:attention}小丑牌槽{} 和 {C:attention}消耗牌槽{}",
"{C:attention}合并",
"boss底注被替换为它们的怀旧版本",
},
},
b_cry_blank = {
name = "空白牌组",
text = {
"{C:inactive,E:1}无作用?{}",
},
},
b_cry_bountiful = {
name = "丰饶牌组",
text = {
"每次{C:attention}出牌{} 或 {C:attention}弃牌{}后",
"固定抽五张牌",
},
},
b_cry_conveyor = {
name = "传送带牌组",
text = {
"小丑牌{C:attention}不可{}移动",
"回合开始时,",
"{C:attention}复制{}最右边的小丑牌",
"并且{C:attention}销毁{}最左边的小丑牌",
},
},
b_cry_critical = {
name = "暴击牌组",
text = {
"每打出一手牌后,",
"{C:green}#1#/4{}几率获得{X:dark_edition,C:white}^2{}倍率",
"{C:green}#1#/8{}几率获得{X:dark_edition,C:white}^0.5{}倍率",
},
},
["b_cry_cry-Blue_deck"] = {
name = "入迷牌组",
text = {
"所有牌都带有一个{C:dark_edition}蓝色蜡封{}",
"卡牌不能更改蜡封类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-Gold_deck"] = {
name = "护身符牌组",
text = {
"所有牌都带有一个{C:dark_edition}金色蜡封{}",
"卡牌不能更改蜡封类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-Purple_deck"] = {
name = "灵媒牌组",
text = {
"所有牌都带有一个{C:dark_edition}紫色蜡封{}",
"卡牌不能更改蜡封类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-Red_deck"] = {
name = "既视感牌组",
text = {
"所有牌都带有一个{C:dark_edition}红色蜡封{}",
"卡牌不能更改蜡封类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-bonus_deck"] = {
name = "教皇牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_bonus}奖励牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-club_deck"] = {
name = "梅花牌组",
text = {
"所有的牌都是{C:dark_edition}黑桃{}",
"不能改变花色",
"boss不会出现{C:attention}梅花{}",
},
},
["b_cry_cry-eternal_deck"] = {
name = "永恒牌组",
text = {
"所有的牌都带有{C:attention}永恒{}贴纸",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-foil_deck"] = {
name = "闪箔牌组",
text = {
"所有的牌都是{C:dark_edition,T:foil}闪箔牌{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-glass_deck"] = {
name = "正义牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_glass}玻璃牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-goad_deck"] = {
name = "世界牌组",
text = {
"所有的牌都是{C:dark_edition}黑桃{}",
"不能改变花色",
"boss不会出现{C:attention}挑衅{}",
},
},
["b_cry_cry-gold_deck"] = {
name = "恶魔牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_gold}黄金牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-head_deck"] = {
name = "太阳牌组",
text = {
"所有的牌都是{C:dark_edition}红桃{}",
"不能改变花色",
"boss不会出现{C:attention}头部{}",
},
},
["b_cry_cry-holo_deck"] = {
name = "镭射牌组",
text = {
"所有的牌都是{C:dark_edition,T:holo}镭射牌{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-lucky_deck"] = {
name = "魔术师牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_lucky}幸运牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-mult_deck"] = {
name = "皇后牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_mult}倍率牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-negative_deck"] = {
name = "负片牌组",
text = {
"所有的牌都是{C:dark_edition,T:negative}负片牌{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-perishable_deck"] = {
name = "易腐牌组",
text = {
"所有的牌都带有{C:attention}易腐{}贴纸",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-pinned_deck"] = {
name = "固定牌组",
text = {
"所有的牌都带有{C:attention}固定{}贴纸",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-polychrome_deck"] = {
name = "多彩牌组",
text = {
"所有的牌都是{C:dark_edition,T:polychrome}多彩牌{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-rental_deck"] = {
name = "租赁牌组",
text = {
"所有的牌都带有{C:attention}租用{}贴纸",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-steel_deck"] = {
name = "战车牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_steel}钢铁牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-stone_deck"] = {
name = "石头牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_stone}石头牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-wild_deck"] = {
name = "爱人牌组",
text = {
"所有的 {C:attention}手牌{}",
"都是 {C:attention,T:m_wild}万能牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
["b_cry_cry-window_deck"] = {
name = "星星牌组",
text = {
"所有的牌都是{C:dark_edition}方块{}",
"不能改变花色",
"boss不会出现{C:attention}窗口{}",
},
},
b_cry_cryastral_deck = {
name = "星界牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_astral}星界版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_cryazure_deck = {
name = "台风牌组",
text = {
"所有牌都带有{C:dark_edition}蔚蓝蜡封{}",
"卡牌不能更改蜡封类型",
"{s:0.8,C:inactive}",
},
},
b_cry_crybanana_deck = {
name = "香蕉牌组",
text = {
"所有的牌都带有{C:attention}香蕉{}贴纸",
"{s:0.8,C:inactive}",
},
},
b_cry_cryblur_deck = {
name = "模糊牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_blur}模糊版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_cryecho_deck = {
name = "日食牌组",
text = {
"所有的的牌都是{C:attention,T:m_cry_echo}回响牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
b_cry_cryglass_deck = {
name = "易碎牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_glass}灰质琉璃版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_cryglitched_deck = {
name = "故障牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_glitched}故障版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}不对,这不就是印错牌组吗?",
},
},
b_cry_crygold_deck = {
name = "鎏金牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_gold}鎏金版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_crylight_deck = {
name = "明亮牌组",
text = {
"所有的的牌都是{C:attention,T:m_cry_light}明亮牌{}",
"不能更改增强类型",
"{s:0.8,C:inactive}",
},
},
b_cry_crym_deck = {
name = "M",
text = {
"所有的牌都是{C:dark_edition,T:cry_m}欢愉版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_crymosaic_deck = {
name = "马赛克牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_mosaic}马赛克版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_crynoisy_deck = {
name = "噪声牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_noisy}噪声版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_cryoversat_deck = {
name = "过曝牌组",
text = {
"所有的牌都是{C:dark_edition,T:cry_oversat}过曝版本{}",
"不能更改版本类型",
"{s:0.8,C:inactive}",
},
},
b_cry_encoded = {
name = "编码牌组",
text = {
"以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始",
"商店中只出现{C:cry_code}代码牌{}",
},
},
b_cry_equilibrium = {
name = "均衡牌组",
text = {
"所有卡牌在",
"商店中出现的{C:attention}几率相同{}",
"以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏",
},
},
b_cry_glowing = {
name = "发光牌组",
text = {
"在击败Boss盲注时",
"所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}",
"{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person",
},
},
b_cry_infinite = {
name = "无限牌组",
text = {
"你可以选择{C:attention}任意数量的卡牌{}",
"{C:attention}+1{}手牌上限",
},
},
b_cry_legendary = {
name = "传奇牌组",
text = {
"以一张 {C:legendary}传奇{C:legendary} 小丑牌开始",
"击败Boss盲注后",
"{C:green}1 / 5{} 几率创建另外一张",
"{C:inactive}(必须有空间){}",
},
},
b_cry_misprint = {
name = "错版牌组",
text = {
"卡牌价格,手牌的数值",
"都是{C:attention}随机{}数值",
},
},
b_cry_redeemed = {
name = "赎回牌组",
text = {
"购买{C:attention}优惠券{}时,",
"获得其{C:attention}额外等级{}",
},
},
b_cry_source_deck = {
name = "源代码牌组",
text = {
"所有牌都带有{C:dark_edition}绿色蜡封{}",
"卡牌不能更改蜡封类型",
"{s:0.8,C:inactive}",
},
},
b_cry_spooky = {
name = "万圣节牌组",
text = {
"以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始",
"每次{C:attention}底注{}之后 ",
"创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}",
},
},
b_cry_very_fair = {
name = "超平衡的牌组",
text = {
"每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌",
"{C:attention}优惠券{}不再出现在商店中",
},
},
b_cry_wormhole = {
name = "虫洞牌组",
text = {
"以一张{C:cry_exotic}域外{C:attention}小丑牌{}开始",
"小丑牌都{C:attention}20X+{}",
"更可能是{C:dark_edition}负片{}",
"{C:attention}-2{}小丑牌槽",
},
},
},
Blind = {
bl_cry_box = {
name = "盒子",
text = {
"削弱所有的普通小丑",
},
},
bl_cry_clock = {
name = "时间",
text = {
"时间滚滚流淌",
"在本底注中每过三秒得分需求增长0.1x",
},
},
bl_cry_hammer = {
name = "重锤",
text = {
"削弱所有的奇数牌",
},
},
bl_cry_joke = {
name = "笑料",
text = {
"如果得分超过要求的2倍",
"将盲注设置为 #2#",
},
},
bl_cry_lavender_loop = {
name = "薰衣草环",
text = {
"在boss回合中每经过6秒",
"盲注要求增加1.25倍",
},
},
bl_cry_magic = {
name = "魔术",
text = {
"削弱所有的偶数牌",
},
},
bl_cry_obsidian_orb = {
name = "黑曜宝珠",
text = {
"拥有所有已击败的",
"Boss盲注的能力",
},
},
bl_cry_oldarm = {
name = "怀旧 手臂",
text = {
"必须出4张或更少的牌",
},
},
bl_cry_oldfish = {
name = "怀旧 鱼",
text = {
"所有手牌的初始倍率都是1",
},
},
bl_cry_oldflint = {
name = "怀旧 燧石",
text = {
"包含同花顺的出牌不计分",
},
},
bl_cry_oldhouse = {
name = "怀旧 房屋",
text = {
"包含葫芦的出牌不计分",
},
},
bl_cry_oldmanacle = {
name = "怀旧 镣铐",
text = {
"牌型的倍率除以剩余弃牌次数",
},
},
bl_cry_oldmark = {
name = "怀旧 标记",
text = {
"包含对子的出牌不计分",
},
},
bl_cry_oldox = {
name = "怀旧 公牛",
text = {
"所有手牌的初始筹码都是0",
},
},
bl_cry_oldpillar = {
name = "怀旧 支柱",
text = {
"包含顺子的出牌不计分",
},
},
bl_cry_oldserpent = {
name = "怀旧 蟒蛇",
text = {
"倍率除以所出牌型的牌型等级",
},
},
bl_cry_pin = {
name = "别针",
text = {
"史诗及以上稀有度的",
"小丑被削弱",
},
},
bl_cry_pinkbow = {
name = "粉红蝴蝶结",
text = {
"在出牌时随机化手牌中的牌的点数",
},
},
bl_cry_sapphire_stamp = {
name = "蓝石烙印",
text = {
"选择一张额外的牌",
"出牌时随机丢弃所出的牌其中一张",
},
},
bl_cry_shackle = {
name = "枷锁",
text = {
"削弱所有的负片小丑",
},
},
bl_cry_striker = {
name = "打击",
text = {
"削弱所有的稀有小丑",
},
},
bl_cry_tax = {
name = "强税",
text = {
"每次出牌的得分的上限为",
"盲注要求的0.4倍",
},
},
bl_cry_tornado = {
name = "绿松旋风",
text = {
"#1#/#2#的概率",
"打出的牌不计分",
},
},
bl_cry_trick = {
name = "诡计",
text = {
"每次出牌之后,翻转所有",
"手中的牌",
},
},
bl_cry_vermillion_virus = {
name = "朱红病毒",
text = {
"每次出牌随机替换一张小丑牌",
},
},
bl_cry_windmill = {
name = "风车",
text = {
"削弱所有的罕见小丑",
},
},
},
Code = {
c_cry_alttab = {
name = "://ALT+TAB",
text = {
"创建{C:cry_code}当前盲注{}的跳过时标签",
"{C:inactive}(当前:{C:cry_code}#1#{C:inactive})",
},
},
c_cry_class = {
name = "://类别",
text = {
"将 {C:cry_code}#1#{} 选中的牌",
"转换为 {C:cry_code}指令{} 下的增强",
"可用指令:{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}",
"{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{},{C:cry_code}light{}",
},
},
c_cry_commit = {
name = "://提交",
text = {
"摧毁一张 {C:cry_code}选中的{} 小丑牌,",
"创造一张 {C:cry_code}新的相同 {C:cry_code}稀有度的{} 小丑牌",
},
},
c_cry_crash = {
name = "://崩溃",
text = {
"{C:cry_code,E:1}警告!使用此牌会导致游戏崩溃!",
},
},
c_cry_ctrl_v = {
name = "://CTRL+V",
text = {
"复制一张 {C:cry_code}选择的{} 卡牌或消耗牌",
},
},
c_cry_delete = {
name = "://删除",
text = {
"{C:cry_code}永久{} 移除一个",
"{C:cry_code}选中的{} 商店物品",
"{C:inactive,s:0.8}本次游戏中该物品不会再出现",
},
},
c_cry_divide = {
name = "://分割",
text = {
"{C:cry_code}减半{} 当前商店中的",
"所有标价",
},
},
c_cry_exploit = {
name = "://利用",
text = {
"{C:cry_code}下一{} 手牌",
"",
"被计算为",
"",
"{C:cry_code}指令{} 下的牌型",
"",
"{C:inactive,s:0.8}必须是已发现的手牌类型",
"",
"可用指令:{C:cry_code}full house葫芦{},{C:cry_code}flush同花{},{C:cry_code}straight flush同花顺{},{C:cry_code}four of a kind四条{}",
"",
"{C:cry_code}three of a kind三条{},{C:cry_code}pair对子{},{C:cry_code}two pair两对{},{C:cry_code}high高牌{}",
},
},
c_cry_hook = {
name = "://钩子",
text = {
"选择两张小丑牌,使它们 {C:cry_code}钩住{}",
"{C:inactive,s:0.8}其中一张被触发时,触发另一张(仅当两个效果的触发时机相同时有效)",
},
},
c_cry_inst = {
name = "://实例化",
text = {
"抽取与选中的牌{C:cry_code}同点数{}",
"以及{C:cry_code}同花色{}的牌各一张",
"{C:inactive}(如果有可能的话){}",
},
},
c_cry_machinecode = {
name = "://机器码",
text = {
"",
},
},
c_cry_malware = {
name = "://木马",
text = {
"给所有的{C:cry_code}无版本手牌{} ",
"添加 {C:dark_edition}故障{}版本",
},
},
c_cry_merge = {
name = "://合并",
text = {
"将一张 {C:cry_code}消耗牌",
"与一张 {C:cry_code}手牌{} 合并",
},
},
c_cry_multiply = {
name = "://乘法",
text = {
"选择一张牌,使其所有数值{C:cry_code}翻倍{}",
"直到 {C:cry_code}回合结束{}",
},
},
c_cry_oboe = {
name = "://偏差1",
text = {
"打开的下一个 {C:cry_code}补充包{} 有",
"{C:cry_code}#1#{} 张额外卡牌和",
"{C:cry_code}#1#{} 次额外选择",
"{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})",
},
},
c_cry_patch = {
name = "://补丁",
text = {
"从当前所有可见的物品中移除",
"贴纸和负面效果",
},
},
c_cry_payload = {
name = "://载荷",
text = {
"下一个被击败的盲注",
"给与 {C:cry_code}X#1#{} 利息(乘法叠加)",
},
},
c_cry_reboot = {
name = "://重启",
text = {
"补充 {C:blue}手牌{} 和 {C:red}弃牌{} 次数,",
"将{C:cry_code}所有{}牌返回牌堆",
"并抽取一组{C:cry_code}新的{}手牌",
},
},
c_cry_revert = {
name = "://还原",
text = {
"将 {C:cry_code}游戏状态{} 回溯到",
"{C:cry_code}这一底注的开始时{}",
},
},
c_cry_rework = {
name = "://重制",
text = {
"摧毁一张 {C:cry_code}选中的{} 小丑牌,",
"创造该小丑牌的 {C:cry_code}重制标签{},并",
"获得一个 {C:cry_code}升级的{} 版本",
"{C:inactive,s:0.8}版本通过收藏中的顺序升级{}",
"{C:inactive,s:0.8}基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,{}",
"{C:inactive,s:0.8}灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础{}",
},
},
c_cry_run = {
name = "://运行",
text = {
"在 {C:cry_code}盲注",
"期间拜访 {C:cry_code}商店",
},
},
c_cry_seed = {
name = "://种子",
text = {
"选择一张小丑牌或手牌",
"使它们获得 {C:cry_code}灌铅{}效果",
"概率效果必然被触发",
},
},
c_cry_semicolon = {
name = ";//",
text = {
"结束当前非Boss {C:cry_code}盲注{}",
"{C:cry_code}不获得金钱{}",
},
},
c_cry_spaghetti = {
name = "://意面",
text = {
"生成一张 {C:cry_code}故障版本{}的",
"食物小丑牌",
},
},
c_cry_variable = {
name = "://变量",
text = {
"将 {C:cry_code}#1#{} 张选中的牌",
"转换为 {C:cry_code}指令{} 下的牌型",
"可用指令:{C:cry_code}1~13,A,J,Q,K{}",
},
},
},
Edition = {
e_cry_astral = {
name = "星界",
text = {
"{X:dark_edition,C:white}^#1#{} 倍率",
},
},
e_cry_blur = {
name = "模糊",
text = {
"{C:attention}重新触发{}此卡",
"{C:green}#1# / #2#{} 的概率",
"重新触发 {C:attention}#3#{}次",
},
},
e_cry_double_sided = {
name = "双面",
text = {
"此卡可以被{C:attention}翻转{}",
"以展示另一张不同的卡牌",
},
},
e_cry_glass = {
label = "易碎",
name = "灰质琉璃",
text = {
"{C:white,X:mult} X#3# {} 倍率",
"触发时{C:green}#1# / #2#{} 的概率不会被摧毁",
},
},
e_cry_glitched = {
name = "故障&_",
text = {
"此牌上的数值会{C:dark_edition}随机{}变动为",
"{C:attention}X0.1{} 与 {C:attention}X10{}倍",
"{C:inactive}(如果可能的话){}",
},
},
e_cry_gold = {
label = "鎏金",
name = "鎏金",
text = {
"当使用或触发时额外{C:money}+$#1#{} ",
},
},
e_cry_m = {
name = "欢愉",
text = {
"{C:mult}+#1#{} 倍率",
"真是太愉悦了~",
},
},
e_cry_mosaic = {
name = "马赛克",
text = {
"{X:chips,C:white} X#1# {} 筹码",
},
},
e_cry_noisy = {
name = "噪声",
text = {
" ",
},
},
e_cry_oversat = {
name = "过曝",
text = {
"此卡上的所有数值都被{C:attention}翻倍{}",
"{C:inactive}(如果可能的话)",
},
},
},
Enhanced = {
m_cry_echo = {
name = "回响牌",
text = {
"当计分时",
"{C:green}#2# / #3#{} 几率",
"{C:attention}重新触发{} #1# 次",
},
},
m_cry_light = {
name = "明亮牌",
text = {
"当该牌计分时,每有{C:attention}#4#{} {C:inactive}(剩余#3#){}张",
"其他计分牌,获得{X:mult,C:white}X#1#{}倍率,并",
"将下次提升所需的数字增加{C:attention}5{}",
"{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率)",
},
},
},
Joker = {
j_cry_CodeJoker = {
name = "代码小丑",
text = {
"当选择{C:attention}盲注{}时",
"创造一张随机{C:dark_edition}负片{}{C:cry_code}代码牌{}",
},
},
["j_cry_Double Scale"] = {
name = "双重天平",
text = {
"成长性{C:attention}小丑{}",
"以{C:attention}平方{}速度增长",
"{C:inactive,s:0.8}(例如 +1, +3, +6, +10){}",
"{C:inactive,s:0.8}(增长为 +1, +2, +3)",
},
},
j_cry_M = {
name = "M",
text = {
"当选择{C:attention}盲注{}时",
"创造一张{C:dark_edition}负片{}",
"{C:attention}开心小丑{}",
},
},
j_cry_Megg = {
name = "M蛋",
text = {
"出售这张小丑来创造",
"{C:attention}#2#{} 张开心小丑",
"在回合结束时增加 {C:attention}#1#{}",
},
},
j_cry_Scalae = {
name = "刻度",
text = {
"成长性{C:attention}小丑{}成长速度",
"为{C:attention}#1#{}次幂级",
"在回合结束时使幂级成长提升{C:attention}#2#{}",
"{C:inactive,s:0.8}(平方成长、立方成长、四次方、五次方以此类推)",
"{C:inactive,s:0.8}({C:attention,s:0.8}刻度{C:inactive,s:0.8}除外)",
},
},
j_cry_adroit = {
name = "灵巧小丑",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_altgoogol = {
name = "怀旧 Googol 游戏牌",
text = {
"出售此牌以复制",
"{C:attention}2{} 张最左侧的小丑",
"{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}",
},
},
j_cry_antennastoheaven = {
name = "7-4 如指向天堂的天线",
text = {
"每张被计入分数的{C:attention}7{}或{C:attention}4{}",
"增加{X:chips,C:white} X#1# {}筹码",
"{C:inactive}(当前已增加{X:chips,C:white}X#2# {C:inactive}筹码)",
"{C:inactive,s:0.8}捏他ultrakill关卡名",
},
},
j_cry_apjoker = {
name = "AP 弹小丑",
text = {
"对boss盲注提供{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_arsonist = {
name = "纵火犯",
text = { "打出{C:attention}葫芦{}牌型时,摧毁所有计分牌" },
},
j_cry_astral_bottle = {
name = "瓶中星球",
text = {
"当出售时, 应用 {C:dark_edition}星界{}",
"和{C:attention}易腐{} 到一张",
"随机的 {C:attention}小丑牌{}",
},
},
j_cry_big_cube = {
name = "大大方块",
text = {
"{X:chips,C:white} X#1# {} 筹码",
},
},
j_cry_biggestm = {
name = "超大M",
text = {
"{X:mult,C:white} X#1# {} 倍率直到本轮结束",
"如果 {C:attention}打出牌型{}",
"是一个 {C:attention}#2#{}",
"{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}",
"{C:inactive,s:0.8}不是胖,只是骨架大。",
},
},
j_cry_blacklist = {
name = "黑名单",
text = {
"当手牌中有或者打出{C:attention}#1#{}时",
"{C:chips}筹码{} 和 {C:mult}倍率{} 变为0",
"如果牌组中没有{C:attention}#1#{},自毁",
"{C:inactive,s:0.8}不会改变牌型等级",
},
},
j_cry_blender = {
name = "Blender",
text = {
"使用{C:cry_code}代码牌{}时",
"获得一张 {C:attention}随机{}消耗牌",
},
},
j_cry_blurred = {
name = "模糊小丑",
text = {
"选择{C:attention}盲注{}时",
"增加{C:blue}+#1#{}出牌次数",
},
},
j_cry_bonk = {
name = "咚~",
text = {
"每个{C:attention}小丑{}给予{C:chips}+#1#{}筹码",
"如果{C:attention}牌型{}是{C:attention}#3#{},额外给予{C:chips}+#2#{}筹码",
"{C:inactive,s:0.8}开心小丑转而给予{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}",
},
},
j_cry_bonkers = {
name = "癫狂小丑",
text = {
"如果出的牌中包含",
"一个 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_bonusjoker = {
name = "奖励小丑",
text = {
"每张计分的{C:attention}奖励卡{}有",
" {C:green}#1# / #2#{} 的几率",
"增加一个{C:attention}小丑槽{}或者{C:attention}消耗槽{}",
"{C:inactive,s:0.8}(两种概率均等){}",
},
},
j_cry_booster = {
name = "补充包小丑",
text = {
"商店{C:attention}+#1#{} 补充包槽位",
},
},
j_cry_boredom = {
name = "无聊小丑",
text = {
"{C:green}#1# / #2#{} 概率",
"率重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}",
"{C:inactive,s:0.8}无法触发{C:attention}无聊小丑{}{}",
},
},
j_cry_brittle = {
name = "脆脆糖",
text = {
"之后 {C:attention}#1#{} 次出牌,",
"随机添加 {C:attention}石头{}, {C:attention}黄金{}, 或 {C:attention}钢铁{}增强到最右边的记分牌",
},
},
j_cry_bubblem = {
name = "泡泡 M",
text = {
"如果打出的手牌包含{C:attention}#1#{}",
"生成一张{C:dark_edition}闪箔{C:attention}开心小丑{}",
"{C:red,E:2}自毁{}",
},
},
j_cry_busdriver = {
name = "巴士司机",
text = {
"{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率",
"或{C:green}1 /4{} 概率 {C:mult}-#2#{} 倍率",
},
},
j_cry_candy_basket = {
name = "糖果篮子",
text = {
"卖掉这张牌获得 {C:attention}#1#{} {C:cry_candy}张糖果",
" 每击败 {C:attention}2{} 个盲注{C:attention}+#2#{} {C:cry_candy}糖果{}",
"击败{C:attention}Boss 盲注{}{C:attention}+#3#{} {C:cry_candy}糖果{}",
},
},
j_cry_candy_buttons = {
name = "纽扣糖",
text = {
"之后的 {C:attention}#1#{} 次重掷",
"只花 {C:money}$1{}",
},
},
j_cry_candy_cane = {
name = "拐杖糖",
text = {
"之后 {C:attention}#1#{} 回合",
" 打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#",
},
},
j_cry_candy_dagger = {
name = "糖果匕首",
text = {
"选择 {C:attention}盲注{} 后",
"摧毁它左边的小丑,创造一张{C:cry_candy}糖果{}小丑",
},
},
j_cry_candy_sticks = {
name = "棒棒糖",
text = {
"直到你打出 {C:attention}#1#{} 手牌",
"下个Boss盲注的效果失效",
},
},
j_cry_canvas = {
name = "画布",
text = {
"右侧每有一张{C:blue}稀有度高于普通{}的小丑",
"所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}",
},
},
j_cry_caramel = {
name = "焦糖",
text = {
"每打出一张牌时",
"在得分时获得 {X:mult,C:white}X#1#{} 倍率",
"持续 {C:attention}#2#{} 回合",
},
},
j_cry_chad = {
name = "硬汉",
text = {
"重新触发{C:attention}最左边{}的小丑",
"{C:attention}#1#{}次",
},
},
j_cry_chili_pepper = {
name = "辣椒",
text = {
"回合结束时",
"这个小丑获得{X:mult,C:white} X#2# {} 倍率",
"{C:attention}#3#{}回合后自毁",
"(当前{X:mult,C:white} X#1# {C:inactive}倍率)",
},
},
j_cry_chocolate_dice = {
name = "巧克力十面骰",
text = {
"击败Boss盲注后",
"投掷一个{C:green}d10{} 的判定",
"去开始一个{C:cry_ascendant,E:1}事件{}",
"{C:inactive}(当前: #1#)",
},
},
j_cry_circulus_pistoris = {
name = "环形转轮",
text = {
"{X:dark_edition,C:white}^#1#{} 筹码, {X:dark_edition,C:white}^#1#{} 倍率",
"如果{C:attention}正好{}剩余 #2#",
"手牌",
},
},
j_cry_circus = {
name = "马戏团",
text = {
"{C:red}稀有{}小丑每个提供 {X:mult,C:white} X#1# {} 倍率",
"{C:cry_epic}史诗{}小丑每个提供 {X:mult,C:white} X#2# {} 倍率",
"{C:legendary}传奇{}小丑每个提供 {X:mult,C:white} X#3# {} 倍率",
"{C:cry_exotic}域外{}小丑每个提供 {X:mult,C:white} X#4# {} 倍率",
},
},
j_cry_clash = {
name = "冲突",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_clicked_cookie = {
name = "被点击的饼干",
text = {
"{C:chips}+#1#{} 筹码",
"每当该小丑被{C:attention}点击{}时,{C:chips}-#2#{} 筹码",
},
},
j_cry_coin = {
name = "加密货币",
text = {
"出售小丑牌时随机获得{C:money}$#1#{}到{C:money}$#2#{}",
},
},
j_cry_compound_interest = {
name = "利滚利",
text = {
"回合结束时,获得{C:money}#1#%{}利息",
"每次触发后,利息获取增加{C:money}#2#%{}",
},
},
j_cry_copypaste = {
name = "复制/粘贴",
text = {
"使用{C:cry_code}代码牌{}时",
"{C:green}#1# / #2#{}概率将其复制回消耗牌槽",
},
},
j_cry_cotton_candy = {
name = "棉花糖",
text = {
"出售后相邻的",
"{C:attention}小丑{} 变为 {C:dark_edition}负片{}",
},
},
j_cry_crustulum = {
name = "蛋糕",
text = {
"这张小丑每次在商店",
"{C:attention}重掷{}时获得 {C:chips}+#2#{} 筹码",
"{C:green}所有重掷免费{}",
"{C:inactive}(当前 {C:chips}+#1#{C:inactive} 筹码)",
},
},
j_cry_cryptidmoment = {
name = " M 接龙",
text = {
"",
"卖掉这张卡时,每张{C:attention}小丑牌{}的售价增加 {C:money}$#1#{}",
},
},
j_cry_cube = {
name = "小小方块",
text = {
"{C:chips}+#1#{} 筹码",
},
},
j_cry_curse_sob = {
name = "啜泣",
text = {
"{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃跑...{}",
"{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}躲藏...{}",
"{C:dark_edition,E:1}你无法逃脱...{}",
"{C:inactive}(必须有槽位){}",
},
},
j_cry_cursor = {
name = "光标",
text = {
"在商店购入卡牌时",
"这张小丑{C:chips}+#2#{} 筹码",
"{C:inactive}(当前已{C:chips}+#1#{C:inactive} 筹码)",
},
},
j_cry_cut = {
name = "剪切",
text = {
"在 {C:attention}离开商店{}时",
"这张小丑随机摧毁一张 {C:cry_code}代码牌{}",
"并且增加 {X:mult,C:white} X#1# {} 倍率",
"{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)",
},
},
j_cry_delirious = {
name = "错乱小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_discreet = {
name = "低调小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_doodlem = {
name = "涂鸦 M",
text = {
"当{C:attention}选择盲注{}时",
"创造2个随机{C:dark_edition}负片{} {C:attention}消耗牌{}",
"每有1个{C:attention}开心小丑{}创造1个额外的{C:attention}消耗牌",
},
},
j_cry_dropshot = {
name = "一杆入洞",
text = {
"出牌时,每有一张 {C:attention}不计分{}的 {V:1}#2#{}牌",
"这张小丑牌增加 {X:mult,C:white} X#1# {} 倍率",
"花色每回合改变",
"{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)",
},
},
j_cry_dubious = {
name = "可疑小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_duos = {
name = "双重奏",
text = {
"{X:mult,C:white} X#1# {} 倍率如果出牌",
"手牌包含{C:attention}#2#",
},
},
j_cry_duplicare = {
name = "复制",
text = {
"每张{C:attention}小丑牌{}给予",
"{X:dark_edition,C:white}^#1#{} 倍率",
},
},
j_cry_effarcire = {
name = "充盈",
text = {
"选择{C:attention}盲注{}时",
"将{C:green}整副牌{}抽入手牌",
"{C:inactive,s:0.8}如果你在一倍速时无法掌控我,",
"{C:inactive,s:0.8}你就不配在二倍速时拥有我",
},
},
j_cry_energia = {
name = "能量",
text = {
"当获得一个{C:attention}标签{}时",
"复制{C:attention}#1#{}个这个标签",
"并下次{C:attention}复制{}的数量",
"增加{C:attention}#2#{}",
},
},
j_cry_equilib = {
name = "王牌均衡",
text = {
"小丑牌以{C:attention}收藏{}中的顺序出现",
"出牌时创造{C:attention}#1#{} {C:dark_edition}负片{}小丑",
"不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑",
"{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#",
},
},
j_cry_error = {
name = "{C:dark_edition}E{}{C:red}错误{}{C:dark_edition}O{}{C:red}R{}",
text = {
"nan",
},
},
j_cry_eternalflame = {
name = "永恒之火",
text = {
"每出售一张牌,",
"这张小丑获得{X:mult,C:white} X#1# {} 倍率",
"(当前{X:mult,C:white} X#2# {C:inactive}倍率)",
},
},
j_cry_exoplanet = {
name = "系外行星",
text = {
"每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{} 倍率",
},
},
j_cry_exponentia = {
name = "指数",
text = {
"触发 {X:red,C:white} X 倍率 {} 时",
"这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率",
"{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)",
},
},
j_cry_exposed = {
name = "揭露",
text = {
"重新触发{C:attention}非人头牌{} ",
"额外{C:attention}#1#{}次",
"所有 {C:attention}人头牌{} 都被削弱",
},
},
j_cry_facile = {
name = "简易",
text = {
"{C:attention}#2#{} 张及以下的牌得分",
"{X:dark_edition,C:white}^#1#{} 倍率",
"(重复触发算作多张)",
},
},
j_cry_filler = {
name = "填充物",
text = {
"",
"如果出的牌中包含{C:attention}#2# 提供{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_fleshpanopticon = {
name = "血肉监牢",
text = {
"{C:attention}Boss 盲注{} 得分需求 {C:red}X#1#{}",
"当 {C:attention}Boss 盲注{} 被击败后,",
"{C:red}自毁{}, 然后创建",
"一张 {C:dark_edition}负片{} {C:spectral}真理之门{} ",
"{C:inactive,s:0.8}此等监牢……囚禁于吾?",
},
},
j_cry_flip_side = {
name = "两副面孔",
text = {
"{C:dark_edition}双面{}小丑不触发正面效果",
"转而触发反面效果",
"{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑",
},
},
j_cry_foodm = {
name = "M当劳",
text = {
"{C:mult}+#1#{} 倍率",
"在 {C:attention}#2#{} 回合中{C:red,E:2}自毁{}",
"当{C:attention}开心小丑{}被{C:attention}出售{}时增加{C:attention}#3#{}回合",
"{C:inactive,s:0.8}2 双层芝士2 麦香鸡{}",
"{C:inactive,s:0.8}1 大薯条20 大蛋糕{}",
},
},
j_cry_foolhardy = {
name = "鲁莽小丑",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_formidiulosus = {
name = "驱邪",
text = {
"获得 {X:cry_cursed,C:white}诅咒{} 小丑时,将其摧毁",
"离开商店时创造 {C:attention}#1#{}张 {C:dark_edition}负片{C:cry_candy}糖果{} ",
"每有一张 {C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率",
"{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)",
},
},
j_cry_foxy = {
name = "奸猾小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_fractal = {
name = "分形手指",
text = {
"{C:attention}+#1#{} 手牌选择上限",
},
},
j_cry_fspinner = {
name = "指尖陀螺",
text = {
"当打出的牌型不是最常用的牌型时",
"这张小丑牌增加{C:chips}+#2#{}筹码",
"{C:inactive}(当前{C:chips}+#1#{C:inactive}筹码)",
},
},
j_cry_fuckedup = {
name = "烂逼小丑",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_gardenfork = {
name = "7-1 小径分岔的花园",
text = {
"打出的{C:attention} A{} 和{C:attention} 7{}",
"会在被计分时+{C:money}$#1#{} 块钱",
"{C:inactive,s:0.8}一本书名同时也捏他ultrakill关卡名",
},
},
j_cry_gemino = {
name = "双子",
text = {
"在回合结束时",
"最左侧的{C:attention}小丑{}",
"所有数值{C:attention}翻倍{}",
"",
},
},
j_cry_ghost = {
name = "幽灵",
text = {
"回合结束后",
"{C:green}#1# / #2#{} 几率 ",
"{C:attention}作祟{} 一张随机的 {C:attention}小丑",
"{C:green}#1# / #3#{} 几率{E:2,C:red}自毁 {}",
},
},
j_cry_giggly = {
name = "荒谬小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_goldjoker = {
name = "纯金小丑",
text = {
"回合结束获得{C:money}#1#%{}利息",
"每次{C:attention}黄金卡{}计分时",
"增加{C:money}#2#%{}利息",
},
},
j_cry_googol_play = {
name = "Googol 游戏牌",
text = {
"{C:green}#1# / #2#{} 概率提供",
"{X:red,C:white} X#3# {} 倍率",
},
},
j_cry_happy = {
name = ":D",
text = {
"在回合结束时创造一张随机的{C:attention}小丑{}",
"卖掉这张卡以",
"创造一张随机的{C:attention}小丑{}",
"{C:inactive}(必须有空间){}",
},
},
j_cry_happyhouse = {
name = "快乐之家",
text = {
"{X:dark_edition,C:white}^#1#{} 倍率当",
" {C:attention}114{} 次出牌{}后",
"{C:inactive}(当前 #2#/114){}",
"{C:inactive,s:0.8}没有地方能比得上家!{}",
},
},
j_cry_home = {
name = "家园",
text = {
"{X:mult,C:white} X#1# {} 倍率",
"如果打出的手牌包含",
"一个{C:attention}#2#",
},
},
j_cry_hunger = {
name = "消耗之牌",
text = {
"使用一张{C:attention}消耗牌{}",
"获得{C:money}$#1#{}",
},
},
j_cry_iterum = {
name = "再触",
text = {
"已经出过的牌重新触发{C:attention}#2#{}次",
"并且每张牌提供{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_jawbreaker = {
name = "硬糖",
text = {
"击败 {C:attention}Boss 盲注后{} ,",
"让所有小丑数值变为{C:attention}两倍{} ",
"{E:2,C:red}自毁{}",
},
},
j_cry_jimball = {
name = "小丑球",
text = {
"{C:attention}连续{}打出",
"{C:attention}使用次数最多的牌型{}时",
"获得 {X:mult,C:white} X#1# {} 倍率",
"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)",
},
},
j_cry_jollysus = {
name = "欢愉小丑…吗?",
text = {
"当一张小丑被{C:attention}出售{}时",
"创造一张{C:dark_edition}欢愉{}小丑",
"{C:red}每回合只生效一次{}",
"{C:inactive}#1#{}",
},
},
j_cry_kidnap = {
name = "绑架",
text = {
"{C:red}Outdated Description{}",
"每回合结尾获得{C:money}$#2#{}",
"每卖掉一张{C:attention}倍率{}或者{C:attention}筹码{}小丑时",
"增加{C:money}$#1#{}",
},
},
j_cry_kooky = {
name = "怪诞小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_krustytheclown = {
name = "小丑库斯提",
text = {
"当一张打出的牌被计分时",
"这张牌增加{X:mult,C:white} X#1# {}倍率",
"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)",
},
},
j_cry_kscope = {
name = "万花筒",
text = {
"当击败{C:attention}Boss 盲注{}时",
"使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本",
},
},
j_cry_lightupthenight = {
name = "7-2 掌灯破暗",
text = {
"每张 {C:attention}7 {}或 {C:attention}2{}",
"在计分时提供{X:mult,C:white}X#1#{}倍率",
"{C:inactive,s:0.8}捏他ultrakill关卡名",
},
},
j_cry_longboi = {
name = "怪物",
text = {
"在回合结束时",
"给未来的",
"这张小丑牌 {X:mult,C:white}X#1#{} 倍率",
"{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}",
},
},
j_cry_loopy = {
name = "环弯欢愉",
text = {
"本回合每出售一张{C:attention}开心{}{C:attention}小丑{}",
"{C:attention}重新触发一次{}所有小丑",
"{C:inactive}(当前有{}{C:attention:} #1#{}{C:inactive} 次重新触发){}",
"{C:inactive,s:0.8}空间不够了...{}",
},
},
j_cry_lucky_joker = {
name = "幸运小丑",
text = {
"{C:attention}幸运牌{}成功触发时",
"+ {C:money}$#1#{}",
},
},
j_cry_luigi = {
name = "路易吉",
text = {
"所有小丑提供",
"{X:chips,C:white} X#1# {} 筹码",
},
},
j_cry_m = {
name = "m",
text = {
"当{C:attention}开心小丑{}被售出时",
"这张小丑获得 {X:mult,C:white} X#1# {} 倍率",
"{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)",
},
},
j_cry_macabre = {
name = "毛骨悚然",
text = {
"当选择{C:attention}盲注{}时,除了{C:attention}开心小丑{}和{C:legendary}M 小丑{}",
"其余小丑全部摧毁,每摧毁一张小丑就获得一张{C:attention}开心小丑{}",
},
},
j_cry_magnet = {
name = "冰箱磁铁",
text = {
"回合结束时获得{C:money}$#1#{} ",
"如果有少于或等于{C:attention}#3#{} 张小丑牌,获得 {X:money,C:white} X#2# {}",
"",
},
},
j_cry_manic = {
name = "狂躁小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_mario = {
name = "马里奥",
text = {
"额外触发所有小丑",
"{C:attention}#1#{}次",
},
},
j_cry_mask = {
name = "面具",
text = {
"{C:attention}人头牌{}额外触发 {C:attention}#1#{} 次",
"所有{C:attention}非人头牌{}被削弱",
},
},
j_cry_maximized = {
name = "速度拉满",
text = {
"所有{C:attention}人头牌{}都当作是{C:attention}K{}",
"所有{C:attention}数字牌{}都当作是{C:attention}10s{}",
},
},
j_cry_maze = {
name = "迷宫",
text = {
"所有出牌都看作是每回合{C:attention}第一次出牌{}",
"所有弃牌都看作是每回合{C:attention}第一次弃牌{}",
},
},
j_cry_mellowcreme = {
name = "南瓜糖",
text = {
"卖掉这张牌",
"所有的{C:attention}消耗牌{} 售价 {C:attention}X#1#倍",
},
},
j_cry_membershipcard = {
name = "会员卡",
text = {
"Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率",
"{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive} 倍率)",
"{C:blue,s:0.7}https://discord.gg/unbalanced{}",
},
},
j_cry_membershipcardtwo = {
name = "老旧会员卡",
text = {
"在{C:attention}Cryptid Discord{}中的每个成员",
"提供{C:chips}+#1#{} Chips",
"{C:inactive}(当前 {C:chips}+#2#{C:inactive} 筹码)",
"{C:blue,s:0.7}https://discord.gg/unbalanced{}",
},
},
j_cry_meteor = {
name = "流星雨",
text = {
"每张{C:dark_edition}闪箔{}卡都会",
"提供{C:chips}+#1#{} 筹码",
},
},
j_cry_mneon = {
name = "霓虹 M",
text = {
"在回合结束时获得{C:money}$#2#{}",
"回合结束时,每持有一张{C:attention}开心小丑{}或者{C:legendary}M 小丑{}",
"每回合报酬增加{C:money}$#1#{}。",
},
},
j_cry_mondrian = {
name = "蒙德里安",
text = {
"若回合结束没有使用弃牌",
"该小丑获得{X:mult,C:white} X#1# {} 倍率",
"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)",
},
},
j_cry_monkey_dagger = {
name = "猴子匕首",
text = {
"当选择{C:attention}盲注{}时,",
"摧毁左边的小丑",
"并永久增加其售价的{C:attention}十倍{}",
"到这张{C:chips}筹码{}",
"{C:inactive}(当前{C:chips}+#1#{C:inactive} 筹码)",
},
},
j_cry_monopoly_money = {
name = "大富翁纸币",
text = {
"{C:green}#1# / #2#{} 几率",
"{C:attention}摧毁{}购买的牌",
"并且售出时 {C:attention}金钱减半",
},
},
j_cry_morse = {
name = "摩尔斯电码",
text = {
"在回合结尾获得 {C:money}$#2#{}",
"每卖掉一张 {C:attention}增强卡牌{}增加 {C:money}$#1#{}",
},
},
j_cry_mprime = {
name = "使徒·十三",
text = {
"每回合结束时",
"创造一张{C:attention}M 小丑{}",
"每个 {C:attention}开心小丑{}或者{C:attention}M 小丑{} 提供 {X:dark_edition,C:white}^#1#{} 倍率",
"每 {C:attention}卖出{}一张 {C:attention}开心小丑{}",
"额外提供 {X:dark_edition,C:white}^#2#{}倍率",
"{C:inactive,s:0.8}(使徒·十三 除外)",
},
},
j_cry_mstack = {
name = "堆叠 M",
text = {
"每出售{C:attention}#2#{} {C:inactive}[#3#]{} {C:attention}开心小丑{}",
"重新触发所有已打出的牌",
"{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}",
},
},
j_cry_multjoker = {
name = "倍率小丑",
text = {
"每张计分的倍率牌有",
"{C:green}#1# / #2#{} 概率",
"创造一张{C:spectral}神秘生物{}牌",
"(必须有空间)",
},
},
j_cry_necromancer = {
name = "死灵法师",
text = {
"当{C:attention}售出{}一张小丑且其售价大于 {C:attention}$0{} 时",
"获得一张 {C:attention}本局游戏售出过的{} {C:attention}随机小丑牌{} ",
"并将其 {C:attention}售价{} 变为 {C:attention}$0{}",
},
},
j_cry_negative = {
name = "负片小丑",
text = {
"{C:dark_edition}+#1#{C:attention} 小丑{} 槽",
},
},
j_cry_nice = {
name = "nice",
text = {
"如果出牌包含 {C:attention}6{} 和 {C:attention}9{}",
"筹码{C:chips}+#1#{}",
"{C:inactive,s:0.8}nice{}",
"",
},
},
j_cry_night = {
name = "夜晚",
text = {
"",
"最后一次出牌提供{X:dark_edition,C:white}^#1#{} 倍率,但自毁",
},
},
j_cry_nosound = {
name = "7-3 无声无忆",
text = {
"每张打出的{C:attention}7{}触发{C:attention:}#1#{}次",
"{C:inactive,s:0.8}捏他ultrakill关卡名",
},
},
j_cry_notebook = {
name = "M记事本=",
text = {
"每次{C:attention}重掷{}商店有{C:green} #1# / #2#{} 几率增加{C:dark_edition}+1{}个小丑牌槽位",
"如果有{C:attention}#5#{}或以上{C:attention}开心小丑{}{C:green}百分百触发{}",
"{C:red}每回合只触发一次{}",
"{C:inactive}(当前{C:dark_edition}+#3#{}{C:inactive} 并且#4#){}",
},
},
j_cry_number_blocks = {
name = "数字块",
text = {
"在回合结束时获得 {C:money}$#1#{}",
"每持有一张{C:attention}#3#{}手牌",
"增加{C:money}$#2#{}的奖励,",
"每回合卡牌变化",
},
},
j_cry_nuts = {
name = "坚果",
text = {
"{X:mult,C:white} X#1# {} 倍率如果出牌",
"手牌包含",
"一个{C:attention}#2#",
},
},
j_cry_nutty = {
name = "疯癫小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_oil_lamp = {
name = "油灯",
text = {
"回合结束后",
"右边 {C:attention}小丑牌{}的数值 {C:attention}x#1#{}",
},
},
j_cry_oldblueprint = {
name = "残缺蓝图",
text = {
"复制右边小丑牌的能力",
"每回合后有{C:green}#1# / #2#{} 的几率自毁",
"",
},
},
j_cry_oldcandy = {
name = "怀旧糖果",
text = {
"售出这张牌可以永久获得",
"{C:attention}+#1#{} 手牌上限",
},
},
j_cry_oldinvisible = {
name = "怀旧隐形小丑",
text = {
"每卖出 {C:attention} 4 {}张小丑牌,随机复制 {C:attention}一张{}小丑牌",
"无法复制{s:0.8}怀旧隐形小丑{}(当前 #1#/4)",
"",
},
},
j_cry_panopticon = {
name = "全景监狱",
text = {
"所有出牌都视为本回合{C:attention}最后一次出牌{}",
},
},
j_cry_penetrating = {
name = "渗透小丑",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_pickle = {
name = "腌黄瓜",
text = {
"当跳过 {C:attention}盲注{} 时,创造{C:attention}#1#{} 个标签",
"当选择 {C:attention}盲注{} 时,则减少{C:red}#2#{} ",
},
},
j_cry_pirate_dagger = {
name = "海盗匕首",
text = {
"当选择{C:attention}盲注{}时,",
"摧毁右边的小丑",
"并获得其售价的{C:attention}四分之一{}",
"作为{X:chips,C:white} X筹码 {}",
"{C:inactive}(当前{X:chips,C:white} X#1# {C:inactive} 筹码)",
},
},
j_cry_pity_prize = {
name = "遗憾奖",
text = {
"当你跳过 {C:attention}补充包{} 获得一个随机的 {C:attention}标签{}",
},
},
j_cry_pot_of_jokes = {
name = "小丑之壶",
text = {
"{C:attention}#1#{}手牌上限,",
"每回合增加{C:blue}#2#{} ",
},
},
j_cry_primus = {
name = "素数",
text = {
"这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率",
"如果手中打出的所有牌都是",
"{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}",
"{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)",
},
},
j_cry_python = {
name = "Python",
text = {
"",
"每使用一张{C:cry_code}代码牌{},这张牌增加{X:mult,C:white} X#1# {}倍率",
"{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)",
},
},
j_cry_queens_gambit = {
name = "后翼弃兵",
text = {
"打出{C:attention}皇家同花顺{}时",
"摧毁{C:attention}计分的 Q{}",
"创造一张{C:dark_edition}负片{}{C:red}稀有{}{C:attention} 小丑{}",
},
},
j_cry_quintet = {
name = "五重奏",
text = {
"{X:mult,C:white} X#1# {} 倍率如果出牌",
"手牌包含",
"一个{C:attention}#2#",
},
},
j_cry_redbloon = {
name = "红色气球",
text = {
"{C:attention}#2#{}回合后{C:red,E:2}自毁{},并获得{C:money}$#1#{}",
},
},
j_cry_redeo = {
name = "回溯",
text = {
"当花费{C:money}$#2#{} {C:inactive}($#3#){} 时",
"{C:attention}-#1#{} 底注",
"每次使用{C:attention,s:0.8}指数增加{}花费",
"{C:money,s:0.8}下次增加:{s:1,c:money}$#4#",
},
},
j_cry_rescribere = {
name = "售者再择",
text = {
"售出{C:attention}小丑{}时,",
"将其效果添加到",
"所有其他小丑上",
"{C:inactive,s:0.8}不影响其他售者再择{}",
},
},
j_cry_reverse = {
name = "反转牌",
text = {
"如果{C:attention}弃牌牌型{}是{C:attention}#1#{}",
"用{C:dark_edition}镭射{C:attention}开心小丑{}",
"填满所有空的小丑槽位 {C:inactive}(最多 100){}",
"{C:red,E:2}自毁{}",
"{C:inactive,s:0.8}终极逆袭{}",
},
},
j_cry_rnjoker = {
name = "随机小丑",
text = {
"每次{C:attention}底注{}时随机能力",
},
},
j_cry_sacrifice = {
name = "献祭",
text = {
"当使用一张{C:spectral}幻灵牌{}时",
"创造1个{C:green}罕见{}小丑",
"和3个{C:attention}开心小丑{}",
"",
"{C:red}每回合生效一次{}",
"{C:inactive}#1#{}",
},
},
j_cry_sapling = {
name = "树苗",
text = {
"当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后",
"卖掉此牌",
"以获得一张{C:cry_epic}史诗{} {C:attention}小丑{}",
},
},
j_cry_savvy = {
name = "精明小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_scrabble = {
name = "拼M游戏",
text = {
"当打出手牌时,",
"会有{C:green}#1#/#2#{}几率生成一张",
"{C:dark_edition}欢愉 {C:green}罕见{}小丑",
},
},
j_cry_seal_the_deal = {
name = "契约已成",
text = {
"打出本回合{C:attention}最后一手牌{}时,",
"每张计分的卡获得{C:attention}随机蜡封{}",
},
},
j_cry_shrewd = {
name = "敏锐小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_silly = {
name = "傻傻小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_smallestm = {
name = "超小M",
text = {
"打出 {C:attention}#1#{} 时",
"创造一个 {C:cry_jolly}M 标签{}",
"{C:inactive,s:0.8}好吧,基本上我很小",
},
},
j_cry_soccer = {
name = "合众为一",
text = {
"{C:attention}+#1#{} 小丑牌槽位",
"{C:attention}+#1#{} 补充包槽位",
"{C:attention}+#1#{} 手牌上限",
"{C:attention}+#1#{} 消耗牌槽位",
"{C:attention}+#1#{} 商店栏位",
},
},
j_cry_spaceglobe = {
name = "寰宇天体仪",
text = {
"当打出{C:attention}#3#{}{C:attention}牌型{}时",
"获得{X:chips,C:white}X#2#{} 筹码",
"每次触发变化牌型",
"{C:inactive}(当前{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}",
},
},
j_cry_spectrogram = {
name = "频谱",
text = {
"每当一张{C:attention}回响牌{}被打出并计分时",
"{C:attention}重新触发{}最右边的小丑",
},
},
j_cry_speculo = {
name = "镜像",
text = {
"离开{C:attention}商店{}时",
"随机复制一张{C:attention}小丑{}并增加{C:dark_edition}负片{}",
"{C:inactive,s:0.8}不复制镜像{}",
},
},
j_cry_spy = {
name = "间谍",
text = {
"{X:mult,C:white} X#2# {} 倍率, {C:dark_edition}+1{C:attention} 小丑槽{} ",
"{C:inactive} #1# 是间谍!",
},
},
j_cry_stardust = {
name = "星尘",
text = {
"{C:dark_edition}多彩{}卡",
"每张提供{X:mult,C:white}X#1#{} 倍率",
},
},
j_cry_stella_mortis = {
name = "星逝",
text = {
"{C:attention}商店{}结束时",
"摧毁一张随机{C:planet}星球{}牌",
"并在获得 {X:dark_edition,C:white} ^#1# {} 倍率",
"{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)",
},
},
j_cry_stronghold = {
name = "堡垒",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_subtle = {
name = "微妙小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_supercell = {
name = "Supercell",
text = {
"{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,",
"{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率",
"在回合结束时获得 {C:money}$#3#{}",
},
},
j_cry_sus = {
name = "sus小丑",
text = {
"在回合结束时,{C:attention}随机复制{}一张手牌",
"摧毁其他所有手牌",
"{C:hearts,s:0.8}优先选择红桃K{}",
},
},
j_cry_swarm = {
name = "虫群",
text = {
"{X:mult,C:white} X#1# {} 倍率如果出牌",
"手牌包含",
"一个{C:attention}#2#",
},
},
j_cry_sync_catalyst = {
name = "同步催化剂",
text = {
"平衡 {C:chips}筹码{} 和 {C:mult}倍率{}",
"{C:inactive,s:0.8}嘿!我之前见过这个!(等离子牌组效果)",
},
},
j_cry_tax_fraud = {
name = "逃税",
text = {
"回合结束后",
"每有一个 {C:attention}租用小丑{}",
"获得 {C:attention}$#1#{}",
},
},
j_cry_tenebris = {
name = "暗黑",
text = {
"{C:dark_edition}+#1#{C:attention} 小丑{}槽",
"在回合结束时获得 {C:money}$#2#{}",
},
},
j_cry_translucent = {
name = "半透明小丑",
text = {
"卖掉这张小丑时,随机复制一张小丑",
"并且添加易腐贴纸和香蕉贴纸",
"(不会复制对应小丑的腐烂进度)",
},
},
j_cry_treacherous = {
name = "诡谲小丑",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_trick_or_treat = {
name = "不给糖就捣蛋",
text = {
" {C:attention}出售时{}:",
"{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个 {C:cry_candy}糖果",
"否则 创建一个 {X:cry_cursed,C:white}诅咒小丑{} ",
"{C:inactive}(可以溢出)",
},
},
j_cry_tricksy = {
name = "诡诈小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:chips}+#1#{} 筹码",
},
},
j_cry_triplet_rhythm = {
name = "三琴定音",
text = {
"计分牌中刚好有",
" {C:attention}3 张 3 {}时",
"提供{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_tropical_smoothie = {
name = "热带风味冰沙",
text = {
"卖掉这张牌",
"让所拥有的小丑数值{C:attention}X1.5{}",
},
},
j_cry_unity = {
name = "团结",
text = {
"{X:mult,C:white} X#1# {} 倍率如果出牌",
"手牌包含",
"一个{C:attention}#2#",
},
},
j_cry_universe = {
name = "宇宙",
text = {
"每张{C:dark_edition}星界{} ",
"提供 {X:dark_edition,C:white}^#1#{} 倍率",
},
},
j_cry_universum = {
name = "寰宇",
text = {
"{C:attention}牌型{}升级时获得",
"{X:red,C:white} X#1# {} 倍率和 {X:blue,C:white} X#1# {} 筹码",
},
},
j_cry_unjust_dagger = {
name = "不公匕首",
text = {
"当选择{C:attention}盲注{}时,",
"摧毁左边的小丑",
"并获得其售价的{C:attention}五分之一{}",
"作为{X:mult,C:white} X倍率 {}",
"{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive} 倍率)",
},
},
j_cry_verisimile = {
name = "虚实",
text = {
"当任何概率",
"{C:green}成功{}触发时,",
"这张小丑获得{X:red,C:white}X 倍率{}",
"等于其列出的{C:attention}概率",
"{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)",
},
},
j_cry_virgo = {
name = "室女座",
text = {
"如果 {C:attention}果出牌牌型{} 包含一个 {C:attention}#2#{}",
"该小丑增加 {C:money}$#1#{} {C:attention}售价{}",
"出售这张牌时",
"每 {C:money}$4{} 的 {C:attention}出售价值{}{C:dark_edition}创造一张多彩{} {C:attention}开心小丑{}",
" {C:inactive}(至少 1){}",
},
},
j_cry_wacky = {
name = "搞怪小丑",
text = {
"如果出的牌中包含 {C:attention}#2#",
"{C:red}+#1#{} 倍率",
},
},
j_cry_waluigi = {
name = "瓦路易吉",
text = {
"所有小丑提供",
"{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_wario = {
name = "瓦里奥",
text = {
"触发任意小丑时",
"获得{C:money}$#1#{}",
},
},
j_cry_wee_fib = {
name = "微波那契数列",
text = {
"这个小丑获得",
"{C:mult}+#2#{} 倍率,当打出的每张",
"{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}",
"计分时",
"{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)",
},
},
j_cry_weegaming = {
name = "2D",
text = {
"每张计分的2",
"重新触发 {C:attention:}#1#{} 次",
"{C:inactive,s:0.8}我们身处游戏中吗 {}",
},
},
j_cry_wheelhope = {
name = "希望之轮",
text = {
"当{C:attention}命运之轮{}效果失败",
"这张牌获得{X:mult,C:white} X#1# {} 倍率",
"{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)",
},
},
j_cry_whip = {
name = "长鞭",
text = {
"这张小丑获得 {X:mult,C:white} X#1# {} 倍率",
"如果 {C:attention}出牌手牌{} 包含",
"不同花色的{C:attention}2{} 和 {C:attention}7{}",
"{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)",
},
},
j_cry_wrapped = {
name = "包裹糖果",
text = {
"{C:attention}#1#{} 回合后",
"创建一个随机的{C:attention}食物小丑{}",
"{C:red,E:2}自毁{}",
},
},
j_cry_wtf = {
name = "我操!?",
text = {
"如果打出的手牌包含",
"一个 {C:attention}#2#",
"{X:mult,C:white} X#1# {} 倍率",
},
},
j_cry_zooble = {
name = "祖波",
text = {
"打出并计分的牌中,",
"每有一个{C:attention}不同点数{},获得{C:mult}+#2#{}倍率",
"{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)",
"{C:inactive}(包含顺子的出牌不触发)",
},
},
},
Other = {
banana = {
name = "香蕉",
text = {
"{C:green}每回合#1#/#2#{}概率被",
"摧毁",
},
},
blurred_sdm0 = {
name = "a",
text = {
"{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}",
},
},
cry_azure_seal = {
name = "蔚蓝蜡封",
text = {
"打出附带该蜡封的牌时",
"{C:red}摧毁{}这张牌",
"之后创造 {C:attention}#1#{} 张 {C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}",
},
},
cry_banana_booster = {
name = "香蕉补充包",
text = {
"包中的所有卡牌",
"都带有{C:attention}香蕉{}贴纸",
},
},
cry_banana_consumeable = {
name = "香蕉消耗牌",
text = {
"{C:green}#1# / #2#{}概率",
"使用时无效",
},
},
cry_banana_voucher = {
name = "香蕉优惠券",
text = {
"每回合{C:green}#1# / #2#{}概率",
"失去此券",
},
},
cry_eternal_booster = {
name = "永恒补充包",
text = {
"包中的所有卡牌",
"都带有{C:attention}永恒{}贴纸",
},
},
cry_eternal_voucher = {
name = "永恒优惠券",
text = {
"不能被摧毁",
},
},
cry_flickering = {
name = "闪烁",
text = {
"{C:attention}#1#{} 次触发后摧毁",
"{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)",
},
},
cry_flickering_desc = {
name = "闪烁",
text = {
"{C:attention}#1#{} 次触发后摧毁",
},
},
cry_green_seal = {
name = "秩绿蜡封",
text = {
"仅当被打出且不计分时",
"创造一张 {C:cry_code}代码{} 卡牌",
"{C:inactive}(必须有空间)",
},
},
cry_hooked = {
name = "连锁",
text = {
"当这个小丑被{C:cry_code}触发{}时,",
"触发{C:cry_code}#1#{}",
},
},
cry_https_disabled = {
name = "M",
text = {
"{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})",
},
},
cry_perishable_booster = {
name = "易腐",
text = {
"包中的所有卡牌",
"都带有{C:attention}易腐{}贴纸",
},
},
cry_perishable_consumeable = {
name = "易腐消耗牌",
text = {
"回合结束时被削弱",
},
},
cry_perishable_voucher = {
name = "易腐优惠券",
text = {
"{C:attention}#1#{} 回合后被削弱",
"{C:inactive}({C:attention}#2#{C:inactive} 剩余)",
},
},
cry_pinned_booster = {
name = "固定补充包",
text = {
"包中的所有卡牌",
"都带有{C:attention}固定{}贴纸",
},
},
cry_pinned_consumeable = {
name = "固定消耗牌",
text = {
"不能使用其他",
"非{C:attention}固定{}消耗牌",
},
},
cry_pinned_voucher = {
name = "固定优惠券",
text = {
"在商店中保留",
"直到被兑换",
},
},
cry_possessed = {
name = "作祟",
text = {
"{C:attention}禁用{} 此牌效果",
"如果可能的话{C:attention}反转{}此牌的效果",
"随着 {C:attention}幽灵{}的摧毁而摧毁",
},
},
cry_rental_booster = {
name = "租赁补充包",
text = {
"包中的所有卡牌",
"都带有{C:attention}租赁{}贴纸",
},
},
cry_rental_consumeable = {
name = "租赁消耗牌",
text = {
"回合结束时和使用时失去 {C:money}$#1#{}",
},
},
cry_rental_voucher = {
name = "租赁优惠券",
text = {
"回合结束时失去 {C:money}$#1#{}",
},
},
cry_rigged = {
name = "灌铅",
text = {
"这张小丑或手牌上{C:cry_code}所有的{}概率效果",
"都{C:cry_code}必定触发",
},
},
ev_cry_choco0 = {
name = "",
text = {
"激活事件后",
"{C:cry_ascendant,E:1}事件{} 的具体信息将会出现",
},
},
ev_cry_choco1 = {
name = "1: 恶灵附身",
text = {
"{C:attention}小丑牌{} 和打出的牌有",
"{C:green}1 / 3{} 几率获得闪烁",
"创造一张 {C:attention}幽灵",
"{C:inactive,s:0.7}你被幽灵附身了",
"{C:inactive,s:0.7}意识时而清醒,时而模糊",
},
},
ev_cry_choco10 = {
name = "10: 珍贵古董",
text = {
"一张售价{C:money}$50{}的 {C:legendary}传奇{} {C:attention}小丑{} ",
"出现在商店 {C:attention}优惠券{}槽位",
"只有作为商店 {C:attention}最后一件物品{} 时才能购买",
"{C:inactive,s:0.7}你已经引起了遗物之灵的注意,",
"{C:inactive,s:0.7}但想要平息它,可没那么简单",
},
},
ev_cry_choco2 = {
name = "2: 鬼屋",
text = {
"不能跳过 {C:attention}盲注{}",
"商店中只能 {C:attention}重掷{} 一次",
"{C:attention}优惠券{} 售价翻倍",
"{C:inactive,s:0.7}幽灵们已经占领这里!",
"{C:inactive,s:0.7}千万别碰任何东西,快点逃出去!",
},
},
ev_cry_choco3 = {
name = "3: 女巫药剂",
text = {
"创造3个 {C:attention}魔药",
"在{C:attention}小盲注{}结束前使用其中之一",
"否则 {C:attention}所有的{} 减益效果都会在这个{C:attention}底注{}生效",
"{C:inactive,s:0.7}你被女巫绑架了!",
"{C:inactive,s:0.7}她盯着你,递上三瓶药剂",
"{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。",
},
},
ev_cry_choco4 = {
name = "4: 月之深渊",
text = {
"打出的牌有 {C:green}1 / 4{} 几率",
"变为随机的 {C:club}梅花{} 人头牌",
"将 {C:attention}倍率{} 除以打出人头牌的数量",
"{C:inactive,s:0.7}即便是心地善良、",
"{C:inactive,s:0.7}夜晚虔诚祈祷之人……",
},
},
ev_cry_choco5 = {
name = "5: 吸血鬼",
text = {
"移除所有打出的牌的 {C:attention}增强{} ",
"并有{C:green}1 / 3{} 几率摧毁",
"{C:heart}红桃{} 和 {C:diamond}方块{} 卡牌",
"{C:inactive,s:0.7}夜深人静时,你必须更加谨慎,",
"{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7} 伺机满足自己的饥渴……",
},
},
ev_cry_choco6 = {
name = "6: 选一个吧",
text = {
"{C:attention}回合结束{}打开一个随机的{C:attention}补充包{} ",
"{C:inactive,s:0.7}在你漫步街道时",
"{C:inactive,s:0.7}突然发现一箱各式各样的补充包。不妨来一个吧!",
},
},
ev_cry_choco7 = {
name = "7: 节日气氛",
text = {
"创建三个 {C:attention}不给糖就捣蛋{} 和一个 {C:attention}糖果篮子",
"每回合商店有一个 {C:attention}不给糖就捣蛋{}",
"获得{C:cry_candy}糖果{} 时,得到{C:money}$3{}",
"{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,",
"{C:inactive,s:0.7}快来享受这节日气氛吧!",
},
},
ev_cry_choco8 = {
name = "8: 糖果雨",
text = {
"击败 {C:attention}盲注{} 后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}",
"当获得一个{C:cry_candy}糖果{}后,获得一个 {C:attention}食物小丑{}",
"{C:inactive,s:0.7}糖果从天而降!",
"{C:inactive,s:0.7,E:1}快点,抓住你能抓到的所有糖果!",
},
},
ev_cry_choco9 = {
name = "9: 鬼魅财富",
text = {
"获得 {C:money}$20",
"所有赚到的 {C:money}钱{} 都变为 {C:attention}双倍",
"{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访!",
"{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中,",
"{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~",
},
},
food_jokers = {
name = "食物小丑",
text = {
"{s:0.8}Gros Michel鸡蛋冰淇淋卡文迪许",
"{s:0.8}乌龟豆,饮料可乐,爆米花,拉面,",
"{s:0.8}苏打水,泡菜,辣椒,焦糖,",
"{s:0.8}怀旧糖果M当劳",
"{s:0.8}切奶酪,咖啡馆美食,樱桃,",
"{s:0.8}全糖可乐,星果,火锅,",
"{s:0.8}幸运饼干,瑞士小丑,塔利亚费罗,",
"{s:0.8}皇家佳丽,优质葡萄酒,神秘苏打水,",
"{s:0.8}爆米花袋,火鸡晚餐,咖啡,",
"{s:0.8}蜡烛服务,燃烧的西瓜,",
"{s:0.8}燃烧的樱桃,软玉米饼,脆玉米饼,",
"{s:0.8}玉米片,幽灵可乐,汉堡,披萨",
},
},
p_cry_code_jumbo_1 = {
name = "巨型代码包",
text = {
"选择 {C:attention}#1#{} 张最多",
"{C:attention}#2#{C:cry_code} 代码{} 卡牌",
},
},
p_cry_code_mega_1 = {
name = "超级代码包",
text = {
"选择 {C:attention}#1#{} 张最多",
"{C:attention}#2#{C:cry_code} 代码{} 卡牌",
},
},
p_cry_code_normal_1 = {
name = "代码补充包",
text = {
"选择 {C:attention}#1#{} 张最多",
"{C:attention}#2#{C:cry_code} 代码{} 卡牌",
},
},
p_cry_code_normal_2 = {
name = "代码补充包",
text = {
"选择 {C:attention}#1#{} 张最多",
"{C:attention}#2#{C:cry_code} 代码{} 卡牌",
},
},
p_cry_empowered = {
name = "究极幻灵包",
text = {
"选择 {C:attention}#1#{} 张,最多",
"{C:attention}#2#{C:spectral} 幻灵{}牌",
"{s:0.8,C:inactive}(由强化标签生成)",
},
},
p_cry_meme_1 = {
name = "玩梗包1",
text = {
"选择 {C:attention}#1#{} 张,最多",
"可达 {C:attention}#2# 张玩梗的小丑{}",
},
},
p_cry_meme_three = {
name = "玩梗包3",
text = {
"选择 {C:attention}#1#{} 张,最多",
"可达 {C:attention}#2# 张玩梗的小丑{}",
},
},
p_cry_meme_two = {
name = "玩梗包2",
text = {
"选择 {C:attention}#1#{} 张,最多",
"可达 {C:attention}#2# 张玩梗的小丑{}",
},
},
undiscovered_code = {
name = "未发现",
text = {
"在未设定的",
"游戏中购买或使用",
"此卡以了解其作用",
},
},
undiscovered_unique = {
name = "未发现",
text = {
"在未设定的",
"游戏中购买或使用",
"此卡以了解其作用",
},
},
},
Planet = {
c_cry_Kaikki = {
name = "Kaikki",
text = {
"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
"升级",
"{C:attention}#1#{},",
"{C:attention}#2#{},",
"以及 {C:attention}#3#{}",
"(芬兰语万物)",
},
},
c_cry_Klubi = {
name = "Klubi",
text = {
"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
"升级",
"{C:attention}#1#{},",
"{C:attention}#2#{},",
"以及 {C:attention}#3#{}",
"芬兰语Club",
},
},
c_cry_Lapio = {
name = "Lapio",
text = {
"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
"升级",
"{C:attention}#1#{},",
"{C:attention}#2#{},",
"以及 {C:attention}#3#{}",
"芬兰语Spade",
},
},
c_cry_Sydan = {
name = "Sydan",
text = {
"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
"升级",
"{C:attention}#1#{},",
"{C:attention}#2#{},",
"以及 {C:attention}#3#{}",
"芬兰语Heart",
},
},
c_cry_Timantti = {
name = "Timantti",
text = {
"({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})",
"升级",
"{C:attention}#1#{},",
"{C:attention}#2#{},",
"以及 {C:attention}#3#{}",
"芬兰语Diamond",
},
},
c_cry_asteroidbelt = {
name = "小行星带",
text = {
"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
"{C:attention}#2#",
"{C:mult}+#3#{} 倍率和",
"{C:chips}+#4#{} 筹码",
},
},
c_cry_marsmoons = {
name = "火卫一和土卫二",
text = {
"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
"{C:attention}#2#",
"{C:mult}+#3#{} 倍率和",
"{C:chips}+#4#{} 筹码",
},
},
c_cry_nstar = {
name = "中子星",
text = {
"本局游戏中",
"每使用过一张中子星",
"升级一次随机扑克牌型",
"{C:inactive}(当前{C:attention} #1#{C:inactive}){}",
},
},
c_cry_planetlua = {
name = "星球.lua",
text = {
"{C:green}#1# / #2#{} 的几率",
"升级所有种类",
"{C:legendary,E:1}扑克牌型{} {C:attention}1{} 级",
},
},
c_cry_universe = {
name = "TM的整个宇宙",
text = {
"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
"{C:attention}#2#",
"{C:mult}+#3#{} 倍率和",
"{C:chips}+#4#{} 筹码",
},
},
c_cry_void = {
name = "虚空",
text = {
"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级",
"{C:attention}#2#",
"{C:mult}+#3#{} 倍率和",
"{C:chips}+#4#{} 筹码",
},
},
c_cry_sunplanet = {
name = "太阳",
text = {
"{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){}",
"使{C:attention}晋升{}牌型的指数",
"增加{X:gold,C:white}#2#{}",
"{C:inactive}(目前指数 {X:gold,C:white}X(#3#^晋升数){C:inactive})",
},
},
},
Sleeve = {
sleeve_cry_bountiful_sleeve = {
name = "丰饶牌套",
text = {
"每次{C:attention}出牌{} 或 {C:attention}弃牌{}后",
"固定抽五张牌",
},
},
sleeve_cry_ccd_sleeve = {
name = "CCD 牌套",
text = {
"每张卡牌也是",
"一张 {C:attention}随机{} 消耗牌",
},
},
sleeve_cry_conveyor_sleeve = {
name = "传送带牌套",
text = {
"{C:attention}不能{} 移动小丑卡",
"回合开始时,",
"{C:attention}复制{} 最右边的小丑卡",
"并且 {C:attention}销毁{} 最左边的小丑卡",
},
},
sleeve_cry_critical_sleeve = {
name = "暴击牌套",
text = {
"每打出一手牌后,",
"{C:green}四分之一{} 的几率获得 {X:dark_edition,C:white} ^2 {} 倍",
"{C:green}八分之一{} 的几率获得 {X:dark_edition,C:white} ^0.5 {} 倍",
},
},
sleeve_cry_encoded_sleeve = {
name = "编码牌套",
text = {
"开始时获得一张 {C:cry_code,T:j_cry_CodeJoker}代码小丑卡{}",
"和一张 {C:cry_code,T:j_cry_copypaste}复制/粘贴卡{}",
"商店中只出现 {C:cry_code}代码牌{}",
},
},
sleeve_cry_equilibrium_sleeve = {
name = "均衡牌套",
text = {
"所有卡牌在",
"商店中的 {C:attention}出现几率相同{}",
"开始时拥有",
"{C:attention,T:v_overstock_plus}+2 商店栏位",
},
},
sleeve_cry_infinite_sleeve = {
name = "无限牌套",
text = {
"你可以选择 {C:attention}任意数量",
"的卡牌",
},
},
sleeve_cry_legendary_sleeve = {
name = "传奇牌套",
text = {
"以一张 {C:legendary}传奇{C:legendary} 小丑牌开始",
"击败Boss盲注后",
"{C:green}1 / 5{} 几率创建另外一张",
"{C:inactive}(必须有空间){}",
},
},
sleeve_cry_misprint_sleeve = {
name = "错印牌套",
text = {
"卡牌的数值",
"是 {C:attention}随机{} 的",
},
},
sleeve_cry_redeemed_sleeve = {
name = "赎回牌套",
text = {
"当购买{C:attention}优惠券{} 时,",
"会获得对应 {C:attention}高级{} 版",
},
},
sleeve_cry_spooky_sleeve = {
name = "万圣节牌套",
text = {
"以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始",
"每次{C:attention}底注{}之后 ",
"创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}",
},
},
sleeve_cry_wormhole_sleeve = {
name = "虫洞牌套",
text = {
"开始时获得一张 {C:cry_exotic}域外{C:attention} 小丑卡",
"小丑卡 {C:attention}20倍{} 更有可能",
"成为 {C:dark_edition}负片{} 卡",
"{C:attention}-2{} 小丑卡插槽",
},
},
},
Spectral = {
c_cry_adversary = {
name = "敌手",
text = {
"拥有的{C:red}所有{} {C:attention}小丑牌{} 变为 {C:dark_edition}负片{},",
"本局游戏的小丑牌购买价格{C:red}翻倍{}",
},
},
c_cry_analog = {
name = "模拟",
text = {
"复制 {C:attention}#1#{} 张",
"随机 {C:attention}小丑{}",
"摧毁所有其他小丑,{C:attention}+#2#{} 底注",
},
},
c_cry_chambered = {
name = "腔室",
text = {
"随机复制 {C:attention}#1#{}张 {C:dark_edition}负片{}版本",
"的{C:attention}持有{}的消耗牌",
},
},
c_cry_conduit = {
name = "渠道",
text = {
"交换两张所选择的小丑或手牌的 {C:attention}版本{}",
},
},
c_cry_gateway = {
name = "真理之门",
text = {
"生成一张随机的",
"{C:cry_exotic,E:1}域外{C:attention} 小丑{}",
"摧毁所有其他小丑",
},
},
c_cry_hammerspace = {
name = "次元之袋",
text = {
"所有手牌获得特殊{C:dark_edition}增强{}效果",
"此增强效果会将它们变为随机{C:attention}消耗牌{}",
},
},
c_cry_lock = {
name = "锁定",
text = {
"从 {C:red}所有{} 小丑中,",
"移除 {C:red}所有{} 贴纸",
"然后随机给一张小丑牌增加 {C:purple,E:1}永恒{}贴纸",
},
},
c_cry_pointer = {
name = "://指针",
text = {
"创造一张",
"任选 {C:cry_code}卡牌",
"{C:inactive,s:0.8}(域外小丑 #1# 排除)",
"(输入对应名字)",
},
},
c_cry_replica = {
name = "复录",
text = {
"转换所有手牌",
"为一张 {C:attention}随机{}",
"手牌",
},
},
c_cry_ritual = {
name = "仪典",
text = {
"增强 {C:attention}#1#{} 张选定的卡牌",
"为 {C:dark_edition}负片{}, {C:dark_edition}马赛克{}",
"或 {C:dark_edition}星界{} ",
},
},
c_cry_source = {
name = "源码",
text = {
"向你手中的",
"{C:attention}#1#{} 选定卡牌",
"添加一个 {C:cry_code}绿色蜡封{}",
},
},
c_cry_summoning = {
name = "召唤",
text = {
"创造一张随机的",
"{C:cry_epic}史诗{} {C:joker}小丑{},摧毁",
"一张随机 {C:joker}小丑{}",
},
},
c_cry_trade = {
name = "交易",
text = {
"{C:attention}失去{} 一张随机优惠券,",
"获得 {C:attention}2{} 张随机优惠券",
},
},
c_cry_typhoon = {
name = "台风",
text = {
"向手中 {C:attention}#1#{} 选择的",
"牌中添加 {C:cry_azure}蔚蓝蜡封{}",
},
},
c_cry_vacuum = {
name = "虚空",
text = {
"从 {C:red}所有{} 手中的牌,",
"移除 {C:red}所有 {C:green}修改{}",
"每移除一个 {C:green}修改{},获得 {C:money}$#1#{}",
"{C:inactive,s:0.7}(例如: 强化、蜡封、版本)",
},
},
c_cry_white_hole = {
name = "白洞",
text = {
"{C:attention}移除{} 所有手牌等级,",
"升级 {C:legendary,E:1}最常用{} 扑克牌型",
"每移除1级最常用牌型升{C:attention}3{}级",
},
},
},
Stake = {
stake_cry_amber = {
colour = "Amber",
name = "琥珀注",
text = {
"商店的{C:attention}补充包-1{} ",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_ascendant = {
colour = "Ascendant",
name = "飞升注",
text = {
"商店栏位{C:attention}-1{}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_azure = {
colour = "Azure",
name = "蔚蓝注",
text = {
"所有小丑牌的数值降低",
"{C:attention}20%{}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_blossom = {
colour = "Blossom",
name = "花锦注",
text = {
"{C:attention}最终{}Boss版盲注可以出现在",
"{C:attention}任何{}底注中",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
"",
},
},
stake_cry_bronze = {
colour = "Bronze",
name = "青铜注",
text = {
"优惠券价格增加 {C:attention}50%{}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_brown = {
colour = "Brown",
name = "棕色注",
text = {
"所有的 {C:attention}贴纸(如永恒,易腐,租赁){} 互相兼容",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_crimson = {
colour = "Crimson",
name = "猩红注",
text = {
"优惠券只会在 {C:attention}双数{} 底注 时刷新",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_cyan = {
colour = "Cyan",
name = "靛青注",
text = {
"{C:green}罕见的{} 和 {C:red}稀有的{} 小丑牌出现概率",
"减少",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_dawn = {
colour = "Dawn",
name = "黎明注",
text = {
"塔罗牌和幻灵牌的选择目标 {C:attention}减 1{}",
"{s:0.8,C:inactive}(最少 1 张){}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_diamond = {
colour = "Diamond",
name = "钻石注",
text = {
"获胜的底注变成{C:attention}10{}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_ember = {
colour = "Ember",
name = "余烬注",
text = {
"所有卡牌出售时不再产生金钱",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_emerald = {
colour = "Emerald",
name = "翡翠注",
text = {
"卡牌、包和优惠券可以是 {C:attention}面朝下{} 的",
"{s:0.8,C:inactive}(购买前无法查看)",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_glass = {
colour = "Glass",
name = "玻璃注",
text = {
"卡牌在得分时可能会被 {C:attention}摧毁",
"{}{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_gray = {
colour = "Gray",
name = "灰色注",
text = {
"重新投掷的费用每次增加 {C:attention}$2{}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_horizon = {
colour = "Horizon",
name = "地平线注",
text = {
"选择盲注时,增加一张",
"{C:attention}随机卡牌{} 到牌堆",
" {s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_jade = {
colour = "Jade",
name = "碧玉注",
text = {
"抽取手牌时有概率是 {C:attention}面朝下{} 的",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_pink = {
colour = "Pink",
name = "粉红注",
text = {
" {C:attention}底注 {}提升时,过关需求分数再次增速",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_platinum = {
colour = "Platinum",
name = "铂金注",
text = {
"小盲注 {C:attention}不会出现{}",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_quartz = {
colour = "Quartz",
name = "石英注",
text = {
"商店有可能出现{C:attention}固定{}小丑牌",
"{s:0.8,C:inactive}(固定在最左侧的位置){}",
"{s:0.8,C:inactive}之前所有赌注也都起效",
},
},
stake_cry_ruby = {
colour = "Ruby",
name = "红玉注",
text = {
"{C:attention}大{} 盲注有可能变为",
"{C:attention}Boss{} 盲注",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_sapphire = {
colour = "Sapphire",
name = "蓝晶注",
text = {
"在 底注 结束时,失去当前总资金的 {C:attention}25%{} ",
"{s:0.8,C:inactive}(最高失去至 $10)",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_twilight = {
colour = "Twilight",
name = "暮光注",
text = {
"商店有可能出现{C:attention}香蕉{}小丑牌",
"{s:0.8,C:inactive}(每回合有 1/10 的几率销毁{}",
"{s:0.8,C:inactive}之前所有赌注也都起效",
},
},
stake_cry_verdant = {
colour = "Verdant",
name = "翠绿注",
text = {
"所需分数会随每个 {C:attention}底注加速增加",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
stake_cry_yellow = {
colour = "Yellow",
name = "灿黄注",
text = {
"{C:attention}永恒,易腐,租赁等贴纸{}",
"有可能出现在所有可以购买的物品上",
"{s:0.8,C:inactive}之前所有赌注也都起效{}",
},
},
},
Tag = {
tag_cry_astral = {
name = "星界标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}星界版本{}并且免费",
},
},
tag_cry_banana = {
name = "香蕉标签",
text = {
"创造{C:attention}#1#",
"{C:inactive}(必须有空间){}",
},
},
tag_cry_better_voucher = {
name = "黄金优惠券标签",
text = {
"下个商店增加一张 T{C:attention}#1#{} 等级优惠券",
},
},
tag_cry_bettertop_up = {
name = "进阶充值标签",
text = {
"创造 {C:attention}#1#张{C:green}罕见{}小丑",
"{C:inactive}(必须有空间){}",
},
},
tag_cry_blur = {
name = "模糊标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}模糊版本{}并且免费",
},
},
tag_cry_booster = {
name = "增强包标签",
text = {
"下一个 {C:cry_code}增强包{} 有",
"{C:attention}双倍{} 卡牌数量",
"{C:attention}双倍{} 选择次数",
},
},
tag_cry_bundle = {
name = "组合标签",
text = {
"创造一个 {C:attention}标准标签{}{C:tarot}吊饰标签{}",
"{C:attention}小丑标签{},和 {C:planet}流星标签",
},
},
tag_cry_cat = {
name = "猫猫标签",
text = {
"喵。",
"{C:inactive}等级 {C:dark_edition}#1#",
},
},
tag_cry_console = {
name = "控制台标签",
text = {
"给予一个免费",
"{C:cry_code}代码包",
},
},
tag_cry_double_m = {
name = "M标签",
text = {
"商店增加一张 {C:legendary}M系列小丑{}",
},
},
tag_cry_empowered = {
name = "强化标签",
text = {
"给予一个 {C:spectral}究极幻灵{} 包",
"包括 {C:legendary,E:1}灵魂{} 和 {C:cry_exotic,E:1}传送门{}",
},
},
tag_cry_epic = {
name = "史诗标签",
text = {
"下个商店有一张半价的",
"{C:cry_epic}史诗小丑",
},
},
tag_cry_gambler = {
name = "赌徒标签",
text = {
"{C:green}#1# / #2#{} 的几率",
"创造一个 {C:cry_exotic,E:1}强化{} 标签",
},
},
tag_cry_glass = {
name = "琉璃标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}灰质琉璃{}版本并且免费",
},
},
tag_cry_glitched = {
name = "故=@+/?”障",
text = {
"下《##一张商",
"//“小&获得 {C:dark_edition}故#_《障&效果并且免@{}",
},
},
tag_cry_gold = {
name = "鎏金标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}鎏金版本{}并且免费",
},
},
tag_cry_gourmand = {
name = "美餐标签",
text = {
"商店里增加一张",
"免费的{C:attention}食物小丑{}",
},
},
tag_cry_loss = {
name = "loss",
text = {
"给予一个免费",
"的{C:cry_ascendant}玩梗{}包",
},
},
tag_cry_m = {
name = "欢愉~标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}欢愉{}版本并且免费",
},
},
tag_cry_memory = {
name = "记忆标签",
text = {
"创造 {C:attention}#1#{} 份",
"本局游戏上一次使用的 {C:attention}标签{}",
"{s:0.8,C:inactive}复制类标签除外",
"{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#",
},
},
tag_cry_mosaic = {
name = "马赛克标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}马赛克版本{}并且免费",
},
},
tag_cry_oversat = {
name = "过曝标签",
text = {
"下一张在商店里的小丑",
"增加 {C:dark_edition}过曝版本{}并且免费",
},
},
tag_cry_quadruple = {
name = "四方标签",
text = {
"给予 {C:attention}#1#{} 份",
"下一个选择的 {C:attention}标签",
"{s:0.8,C:inactive}复制类标签除外",
},
},
tag_cry_quintuple = {
name = "五重标签",
text = {
"给予 {C:attention}#1#{} 份",
"下一个选择的 {C:attention}标签",
"{s:0.8,C:inactive}复制类标签除外",
},
},
tag_cry_rework = {
name = "重制标签",
text = {
"商店有一张",
"{C:dark_edition}#1# {C:cry_code}#2#",
},
},
tag_cry_schematic = {
name = "原理图标签",
text = {
"下个商店有一张",
"{C:attention}头脑风暴{} ",
},
},
tag_cry_scope = {
name = "机遇标签",
text = {
"下回合增加1出牌次数",
"增加1弃牌次数",
},
},
tag_cry_triple = {
name = "三连标签",
text = {
"给予 {C:attention}#1#{} 份",
"下一个选择的 {C:attention}标签",
"{s:0.8,C:inactive}复制类标签除外",
},
},
},
Tarot = {
c_cry_automaton = {
name = "机械人",
text = {
"创造 {C:attention}#1#",
"随机 {C:cry_code}代码{} 卡",
"{C:inactive}(必须有空间)",
},
},
c_cry_eclipse = {
name = "日食",
text = {
"增强 {C:attention}#1#{} 张选定的卡牌",
"为 {C:attention}回响卡",
},
},
c_cry_meld = {
name = "融合",
text = {
"选择一张 {C:attention}小丑{} 或",
"{C:attention}扑克牌{} 将其变成",
"{C:dark_edition}双面{} ",
},
},
c_cry_theblessing = {
name = "祝福",
text = {
"创造 {C:attention}1{}",
"随机 {C:attention}消耗牌{}",
"{C:inactive}(必须有空间){}",
},
},
c_cry_seraph = {
name = "六翼天使",
text = {
"增强 {C:attention}#1#{} 张选定的手牌",
"为 {C:attention}明亮牌",
},
},
},
Unique = {
c_cry_potion = {
name = "魔药",
text = {
"使用后获取一种未知的 ",
"{C:attention}魔力{}",
"{C:inactive,s:0.7}从巧克力骰子中获取",
},
},
},
Voucher = {
v_cry_asteroglyph = {
name = "星象文字",
text = {
"设置底注为 {C:attention}#1#{}",
},
},
v_cry_blankcanvas = {
name = "空白画布",
text = {
"{C:attention}+#1#{} 手牌上限",
},
},
v_cry_clone_machine = {
name = "克隆机器",
text = {
"双倍标签变成",
"{C:attention}五重标签{},并且",
" {C:attention}4X{} 常见",
},
},
v_cry_command_prompt = {
name = "命令提示符",
text = {
"{C:cry_code}代码{} 牌可以",
"出现在 {C:attention}商店{}",
},
},
v_cry_copies = {
name = "多重复制",
text = {
"双倍标签变成",
"{C:attention}三连标签{},并且",
"是 {C:attention}2X{} 常见",
},
},
v_cry_curate = {
name = "策展",
text = {
"所有牌出现时均",
"带有 {C:dark_edition}版本{}",
},
},
v_cry_dexterity = {
name = "灵巧",
text = {
"永久",
"每回合获得 {C:blue}+#1#{} 手牌",
},
},
v_cry_double_down = {
name = "双倍下注",
text = {
"每轮之后,",
" {C:dark_edition}双面{} 牌背面的所有数值 {X:dark_edition,C:white} X1.5 {}",
},
},
v_cry_double_slit = {
name = "成对裂隙",
text = {
"{C:attention}融合{} 可以",
"出现在商店和",
"秘术包中",
},
},
v_cry_double_vision = {
name = "重影",
text = {
"{C:dark_edition}双面{} 牌出现",
"{C:attention}4X{} 更频繁",
},
},
v_cry_fabric = {
name = "宇宙结构",
text = {
"{C:dark_edition}+#1#{} 小丑槽",
},
},
v_cry_grapplinghook = {
name = "抓钩",
text = {
"{C:attention}+#1#{} 牌",
"选择限制",
"{C:inactive,s:0.7}你可以用它做很多事情,比你想象的要多得多。{}",
},
},
v_cry_hyperspacetether = {
name = "超时空钩锁",
text = {
"{C:attention}+#1#{} 牌",
"选择限制",
"{C:inactive,s:0.7}注意:未来会有额外的{}",
"{C:inactive,s:0.7}功能{}",
},
},
v_cry_massproduct = {
name = "规模量产",
text = {
"商店中的所有牌和包",
"费用为 {C:attention}$1{}",
},
},
v_cry_moneybean = {
name = "金钱魔豆",
text = {
"提高每轮获得的",
"利息上限至 {C:money}$#1#{}",
},
},
v_cry_overstock_multi = {
name = "多重库存",
text = {
"{C:attention}+#1#{} 卡槽和",
"{C:attention}+#1#{} 补充包槽",
"在商店中可用",
},
},
v_cry_pacclimator = {
name = "星球适应器",
text = {
"{C:planet}星球{} 牌出现的概率",
"{C:attention}X#1#{} ",
"购买此优惠券后本赛局所有",
"{C:planet}星球{}牌都{C:green}免费{}",
},
},
v_cry_pairamount_plus = {
name = "至高山巅",
text = {
"打出的牌中每包含一个对子",
"{C:attention}重新触发{}一次所有 M 小丑",
},
},
v_cry_pairing = {
name = "配对",
text = {
"{C:attention}重新触发{} 所有 M 小丑",
"如果出牌是 {C:attention}一对",
},
},
v_cry_quantum_computing = {
name = "量子计算",
text = {
"{C:cry_code}代码{} 牌生成时概率",
"带有 {C:dark_edition}负片{} 版本",
},
},
v_cry_repair_man = {
name = "修理工",
text = {
"{C:attention}重新触发{} 所有 M 小丑",
"如果出牌包含 {C:attention}一对",
},
},
v_cry_rerollexchange = {
name = "重掷交换",
text = {
"所有重掷",
"费用 {C:attention}$2{}",
},
},
v_cry_satellite_uplink = {
name = "卫星串联",
text = {
"{C:cry_code}代码{} 牌可能",
"出现在任何",
"{C:attention}天体包{}中",
},
},
v_cry_scope = {
name = "银河望远镜",
text = {
"为出牌创造 {C:planet}星球",
"{C:attention}牌型{}",
"{C:inactive}(必须有空间){}",
},
},
v_cry_stickyhand = {
name = "粘粘手",
text = {
"选择限制",
"{C:attention}+#1#{} 牌",
},
},
v_cry_tacclimator = {
name = "塔罗适应器",
text = {
"{C:tarot}塔罗{} 牌出现的概率",
"{C:attention}X#1#{} ",
"购买此优惠券后本赛局所有",
"{C:tarot}塔罗{}牌都{C:green}免费{}",
},
},
v_cry_tag_printer = {
name = "标签打印机",
text = {
"双倍标签变成",
"{C:attention}四方标签{},并且",
" {C:attention}3X{} 常见",
},
},
v_cry_threers = {
name = "读,写,算",
text = {
"永久",
"每回合获得 {C:red}+#1#{} 弃牌",
},
},
},
},
misc = {
achievement_descriptions = {
ach_cry_ace_in_crash = "check_for_unlock({type = ace_in_crash})",
ach_cry_blurred_blurred_joker = "获得模糊的模糊小丑",
ach_cry_break_infinity = "在次出牌中获得1.79e308筹码",
ach_cry_bullet_hell = "拥有15个AP小丑",
ach_cry_cryptid_the_cryptid = "用神秘生物复制神秘生物",
ach_cry_exodia = "拥有5个域外小丑",
ach_cry_freak_house = "打出由6和9的红心组成的同花顺同时拥有Nice",
ach_cry_googol_play_pass = "灌铅一张Googol Play卡",
ach_cry_haxxor = "使用作弊代码",
ach_cry_home_realtor = "在底注 8之前激活快乐之家不使用均衡牌组或反物质牌组",
ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛",
ach_cry_niw_uoy = "达到底注 -8",
ach_cry_now_the_fun_begins = "获得画布",
ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环 2分钟并击败盲注",
ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注",
ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑",
ach_cry_traffic_jam = "击败所有高峰时段挑战",
ach_cry_ult_full_skip = "在1回合内获胜",
ach_cry_used_crash = "使用://崩溃",
ach_cry_what_have_you_done = "删除或献祭一张域外小丑牌",
},
achievement_names = {
ach_cry_ace_in_crash = "口袋ACE",
ach_cry_blurred_blurred_joker = "法律盲点",
ach_cry_break_infinity = "突破无限",
ach_cry_bullet_hell = "子弹地狱",
ach_cry_cryptid_the_cryptid = "神秘神秘生物",
ach_cry_exodia = "艾克佐迪亚",
ach_cry_freak_house = "怪物之家",
ach_cry_googol_play_pass = "Googol Play Pass",
ach_cry_haxxor = "黑客",
ach_cry_home_realtor = "房产经纪人",
ach_cry_jokes_on_you = "现在谁是笑料?",
ach_cry_niw_uoy = "!了赢你",
ach_cry_now_the_fun_begins = "乐趣开始了",
ach_cry_patience_virtue = "耐心是美德",
ach_cry_perfectly_balanced = "完美平衡",
ach_cry_pull_request = "拉取请求",
ach_cry_traffic_jam = "交通堵塞",
ach_cry_ult_full_skip = "终极全跳过",
ach_cry_used_crash = "早告诉过你",
ach_cry_what_have_you_done = "你到底做了什么?!",
},
challenge_names = {
c_cry_ballin = "炫酷风采",
c_cry_boss_rush = "进入地牢",
c_cry_dagger_war = "匕首战争",
c_cry_joker_poker = "小丑扑克",
c_cry_onlycard = "单卡挑战",
c_cry_rng = "随机挑战",
c_cry_rush_hour = "高峰时段 I",
c_cry_rush_hour_ii = "高峰时段 II",
c_cry_rush_hour_iii = "高峰时段 III",
c_cry_sticker_sheet = "贴纸纸张",
c_cry_sticker_sheet_plus = "贴纸纸张+",
},
dictionary = {
b_code_cards = "代码牌",
b_flip = "翻转",
b_merge = "融合",
b_pull = "拉取",
b_unique_cards = "独特牌",
cry_active = "激活",
cry_again_q = "再来?",
cry_code_apply = "应用",
cry_code_apply_previous = "应用之前的",
cry_code_cancel = "取消",
cry_code_create = "创建",
cry_code_create_previous = "创建之前的",
cry_code_enh = "输入增强",
cry_code_enter_card = "输入一张牌",
cry_code_execute = "执行",
cry_code_exploit = "利用",
cry_code_exploit_previous = "利用之前的",
cry_code_hand = "输入扑克手牌",
cry_code_rank = "输入等级",
cry_critical_hit_ex = "致命一击!",
cry_critical_miss_ex = "致命失误!",
cry_curse = "诅咒",
cry_curse_ex = "诅咒!",
cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力",
cry_debuff_oldarm = "必须打4张或更少的牌",
cry_debuff_oldflint = "同花不计分",
cry_debuff_oldhouse = "葫芦不计分",
cry_debuff_oldmark = "包含对子的牌型不计分",
cry_debuff_oldpillar = "顺子不计分",
cry_epic = "史诗",
cry_exotic = "域外",
cry_feat_achievements = "成就",
["cry_feat_antimatter deck"] = "反物质牌组",
cry_feat_blinds = "盲注",
cry_feat_challenges = "挑战",
["cry_feat_code cards"] = "代码牌",
["cry_feat_enhanced decks"] = "增强牌组",
["cry_feat_epic jokers"] = "史诗小丑",
["cry_feat_exotic jokers"] = "域外小丑",
["cry_feat_https module"] = "HTTPS 模块",
cry_feat_jokerdisplay = "展示小丑 (没有意义)",
["cry_feat_m jokers"] = "M 小丑",
cry_feat_menu = "自定义主菜单",
["cry_feat_misc."] = "杂项",
["cry_feat_misc. decks"] = "杂项牌组",
["cry_feat_misc. jokers"] = "杂项小丑",
["cry_feat_more stakes"] = "",
cry_feat_planets = "星球",
cry_feat_sleeves = "牌套",
cry_feat_spectrals = "幻灵",
cry_feat_spooky = "万圣节更新",
cry_feat_tags = "标签",
["cry_feat_timer mechanics"] = "计时器机制",
cry_feat_vouchers = "优惠券",
cry_gaming = "游戏中",
cry_gaming_ex = "开赌!",
cry_good_luck_ex = "祝你好运!",
cry_hand_bulwark = "碉堡",
cry_hand_clusterfuck = "一坨",
cry_hand_ultpair = "至尊对子",
cry_asc_hands = "晋升牌型",
cry_p_star = "星星",
cry_hooked_ex = "被勾住!",
cry_inactive = "Inactive",
cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!",
cry_m = "M",
cry_m_ex = "M!",
cry_m_minus = "m",
cry_minus_round = "-1 回合",
cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME)",
cry_mus_exotic = "域外小丑 (by AlexZGreat)",
cry_mus_high_score = "高分 (最终 Boss [For Your Computer] by AlexZGreat)",
cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc.)",
cry_no_triggers = "无触发次数!",
cry_notif_jimball_1 = "小丑球",
cry_notif_jimball_2 = "版权提示",
cry_notif_jimball_d1 = "小丑球播放的音乐 Funkytown,",
cry_notif_jimball_d2 = "是受到版权保护的",
cry_notif_jimball_d3 = "不能用于流媒体和视频。",
cry_plus_cryptid = "+1 神秘生物",
cry_potion1 = "-1 所有牌型等级",
cry_potion2 = "X1.15 盲注要求",
cry_potion3 = "-1 出牌和弃牌",
cry_set_enable_features = "选择要启用的功能(游戏重新启动后生效):",
cry_set_features = "功能",
cry_set_music = "音乐",
cry_sobbing = "救救我...",
cry_sus_ex = "骗子!",
cry_unredeemed = "Unredeemed...",
k_code = "代码",
k_cry_candy = "糖果",
k_cry_cursed = "诅咒",
k_cry_epic = "史诗",
k_cry_exotic = "域外",
k_cry_meme_pack = "玩梗包",
k_cry_program_pack = "代码包",
k_disable_music = "禁用音乐",
k_end_blind = "结束盲注",
k_hooked_ex = "钩住了!",
k_planet_disc = "星周盘",
k_planet_satellite = "天然卫星",
k_planet_universe = "整个TMD宇宙",
k_unique = "独特",
},
labels = {
banana = "香蕉",
code = "代码",
cry_astral = "星界",
cry_azure_seal = "蔚蓝蜡封",
cry_blur = "模糊",
cry_double_sided = "双面",
cry_epic = "史诗",
cry_exotic = "域外",
cry_flickering = "闪烁",
cry_glass = "易碎",
cry_glitched = "故障",
cry_gold = "鎏金",
cry_green_seal = "秩绿蜡封",
cry_hooked = "钩住",
cry_m = "欢愉",
cry_mosaic = "马赛克",
cry_noisy = "噪声",
cry_oversat = "过曝",
cry_possessed = "作祟",
cry_rigged = "灌铅",
food_jokers = "食物小丑",
k_cry_candy = "糖果",
k_cry_cursed = "诅咒",
k_cry_epic = "史诗",
k_cry_exotic = "域外",
unique = "独特",
},
poker_hand_descriptions = {
cry_Bulwark = {
"5 张无等级,无花色的牌",
},
cry_Clusterfuck = {
"至少 8 张不包含",
"对子、同花或顺子的牌",
},
cry_UltPair = {
"两个两对,共两种花色",
"每对两对是一种花色",
"他们之间共有两种花色",
},
cry_WholeDeck = {
"在一次出牌中,包含",
"52张牌的牌组中的每一张牌",
"你疯了?",
},
},
poker_hands = {
cry_Bulwark = "碉堡",
cry_Clusterfuck = "一坨",
cry_UltPair = "至尊对子",
cry_WholeDeck = "一整副牌",
},
rnj_loc_txts = {
actions = {
add_dollars = {
"获得 {C:money}$#2#{}",
},
make_joker = {
"创造 {C:attention}#2# 小丑{}牌",
},
make_planet = {
"创造 {C:attention}#2#{C:planet} 星球{} 牌",
},
make_spectral = {
"创造 {C:attention}#2#{C:spectral} 幻灵{} 牌",
},
make_tarot = {
"创造 {C:attention}#2#{C:tarot} 塔罗{} 牌",
},
},
conds = {
big = {
"如果 {C:attention}盲注{} 是 {C:attention}大 {C:attention}盲注{}",
},
boss = {
"如果 {C:attention}盲注{} 是 {C:attention}Boss {C:attention}盲注{}",
},
buy_common = {
"如果是 {C:blue}普通{} {C:attention}小丑{}",
},
buy_uncommon = {
"如果是 {C:green}罕见{} {C:attention}小丑{}",
},
common = {
"如果是 {C:blue}普通{} {C:attention}小丑{}",
},
discards_left = {
"如果回合结束时剩余 {C:red}#3#{} 次丢弃",
},
face = {
"如果卡牌是 {C:attention}面{} 卡",
},
first = {
"如果是 {C:attention}第一次出牌{}",
},
first_discard = {
"如果是 {C:attention}第一次 {C:attention}丢弃{}",
},
hands_left = {
"如果回合结束时剩余 {C:blue}#3#{} 手牌",
},
joker = {
"如果卡牌是 {C:attention}小丑{}",
},
last = {
"如果是 {C:attention}最后一次{} 出牌",
},
last_discard = {
"如果是 {C:attention}最后一次 {C:attention}丢弃{}",
},
non_boss = {
"如果 {C:attention}盲注{} 是 {C:attention}非Boss {C:attention}盲注{}",
},
odds = {
"以 {C:green}#4# {C:green}中 {C:green}#3#{} 的几率",
},
or_less = {
"如果手牌包含 {C:attention}#3#{} 或更少卡牌",
},
or_more = {
"如果手牌包含 {C:attention}#3#{} 或更多卡牌",
},
planet = {
"如果卡牌是 {C:planet}星球{} 卡",
},
poker_hand = {
"如果手牌是 {C:attention}#3#{}",
},
rank = {
"如果卡牌的等级是 {C:attention}#3#{}",
},
rare = {
"如果是 {C:red}稀有{} {C:attention}小丑{}",
},
small = {
"如果 {C:attention}盲注{} 是 {C:attention}小 {C:attention}盲注{}",
},
spectral = {
"如果卡牌是 {C:spectral}幻灵{} 卡",
},
suit = {
"如果卡牌是 {V:1}#3#{}",
},
tarot = {
"如果卡牌是 {C:tarot}塔罗{} 卡",
},
uncommon = {
"如果是 {C:green}罕见{} {C:attention}小丑{}",
},
},
contexts = {
after = {
"每个 {C:attention}手牌{} 后",
},
before = {
"每个 {C:attention}手牌{} 前",
},
buying_card = {
"购买卡牌时",
},
debuffed_hand = {
"如果已打出 {C:attention}手牌{} 被削弱",
},
discard = {
"为每张丢弃的卡牌",
},
end_of_round = {
"回合结束时",
},
ending_shop = {
"在 {C:attention}商店{} 结束时",
},
first_hand_drawn = {
"回合开始时",
},
individual_hand_end = {
"回合结束时手中的每张卡牌",
},
individual_hand_score = {
"结算期间为手中的每张卡牌",
},
individual_play = {
"为每张计分的卡牌",
},
joker_main = {},
open_booster = {
"当 {C:attention}补充包{} 被打开时",
},
other_joker = {
"每个 {C:attention}小丑{}",
},
playing_card_added = {
"每次将 {C:attention}手牌{} 添加到牌组时",
},
pre_discard = {
"每次丢弃前",
},
remove_playing_cards = {
"卡牌被销毁时",
},
repetition_hand = {
"重新触发手中的卡牌",
},
repetition_play = {
"重新触发已打出的卡牌",
},
reroll_shop = {
"重roll商店",
},
selling_card = {
"出售卡牌时",
},
selling_self = {
"出售此卡时",
},
setting_blind = {
"选择 {C:attention}盲注{} 时",
},
skip_blind = {
"跳过 {C:attention}盲注{} 时",
},
skipping_booster = {
"跳过任何 {C:attention}补充包{} 时",
},
using_consumeable = {
"使用 {C:attention}消耗牌{} 卡牌时",
},
},
stats = {
h_size = {
"{C:attention}+#2#{} 手牌数目",
},
money = {
"{C:money}+$#2#{} 金钱",
},
plus_chips = {
"{C:blue}+#2#{} 筹码",
},
plus_mult = {
"{C:red}+#2#{} 增加倍数",
},
x_chips = {
"{X:blue,C:white} X#2#{} 筹码",
},
x_mult = {
"{X:red,C:white} X#2#{} 倍数",
},
},
stats_inactive = {
h_size = {
"{C:inactive}(当前 {C:attention}+#1#{C:inactive} 手牌数目)",
},
money = {
"{C:inactive}(当前 {C:money}+$#1#{C:inactive})",
},
plus_chips = {
"{C:inactive}(当前 {C:blue}+#1#{C:inactive} 筹码)",
},
plus_mult = {
"{C:inactive}(当前 {C:red}+#1#{C:inactive} 倍率)",
},
x_chips = {
"{C:inactive}(当前 {X:blue,C:white} X#1# {C:inactive} 筹码)",
},
x_mult = {
"{C:inactive}(当前 {X:red,C:white} X#1# {C:inactive} 倍率)",
},
},
},
v_dictionary = {
a_candy = {
"+#1# 糖果",
},
a_powchips = {
"^#1# 筹码",
},
a_powchips_minus = {
"-^#1# 筹码",
},
a_powmult = {
"^#1# 倍率",
},
a_powmult_minus = {
"-^#1# 倍率",
},
a_powmultchips = {
"^#1# 倍率+筹码",
},
a_powmultchips_minus = {
"-^#1# 倍率+筹码",
},
a_round = {
"+#1# 回合",
},
a_round_minus = {
"-#1# 回合",
},
a_tag_minus = { "-#1# 标签" },
a_tags_minus = { "-#1# 标签" },
a_tag = {
"#1# 标签",
},
a_tags = {
"#1# 标签",
},
a_xchips = {
"X#1# 筹码",
},
a_xchips_minus = {
"-X#1# 筹码",
},
cry_art = {
"美术: #1#",
},
cry_code = {
"程序: #1#",
},
cry_idea = {
"想法: #1#",
},
cry_sticker_desc = {
"使用这张小丑在",
"#2#Stake#3# 难度",
"赢得 #2##1#",
},
cry_sticker_name = {
"#1# 贴纸",
},
},
v_text = {
ch_c_all_rnj = {
"所有小丑都是 {C:attention}RNJoker{}",
},
ch_c_cry_all_banana = {
"所有小丑都是 {C:eternal}香蕉{}",
},
ch_c_cry_all_perishable = {
"所有小丑都是 {C:eternal}易腐{}",
},
ch_c_cry_all_pinned = {
"所有小丑都是 {C:eternal}固定{}",
},
ch_c_cry_all_rental = {
"所有小丑都是 {C:eternal}租赁{}",
},
ch_c_cry_no_boosters = {
"{C:attention}补充包{}不再出现在商店中",
},
ch_c_cry_no_consumables = {
"不再出现{C:attention}消耗牌{} ",
},
ch_c_cry_no_rerolls = {
"禁止 {C:attention}重掷{}",
},
ch_c_cry_no_tags = {
"跳过功能已 {C:attention}禁用{}",
},
ch_c_cry_no_vouchers = {
"{C:attention}优惠券{} 不再出现在商店中",
},
ch_c_cry_rush_hour = {
"所有 Boss 盲注都是 {C:attention}时钟{} 或 {C:attention}薰衣草循环",
},
ch_c_cry_rush_hour_ii = {
"所有盲注都是 {C:attention}Boss 盲注{}",
},
ch_c_cry_rush_hour_iii = {
"{C:attention}时钟{} 和 {C:attention}薰衣草循环{} 的规模是 {C:attention}两倍{} 快",
},
ch_c_cry_sticker_sheet_plus = {
"所有可购买的物品都有所有贴纸",
},
},
very_fair_quips = {
{
"L",
"没有优惠券",
"给你",
},
{
"傻瓜",
"你以为我会",
"给你优惠券?",
},
{
"不行!",
"这里没有优惠券!",
"(崩溃版)",
},
{
"操作水平问题",
"想象一下能",
"获得优惠券的水平",
},
{
"小丑球",
"管理层",
"忘记补货了",
},
{
"哎呀!",
"没有优惠券",
"",
},
{
"你这个小丑,",
"你在这还在",
"看什么看呢?哈哈",
},
{
"优惠券",
"",
"另一个城堡",
},
{
"$0",
"空白优惠券",
"(明白了吗?)",
},
{
"错误",
"无法对 NIL 值进行算术运算",
"(T4优惠券.lua)",
},
{
"100% OFF",
"所有优惠券",
"(有人已经买了)",
},
{
"稍后再试",
"提示:你没有",
"足够的钱",
},
{
"啊?",
"优惠券 ",
"那甚至不是一个词...",
},
{
"按住 R",
"补货",
"所有优惠券",
},
{
"你知道吗?",
"按 ALT+F4",
"会得到免费优惠券!",
},
{
"对不起,",
"由于预算削减",
"没有优惠券",
},
{
"拨打 1-600-JIMBO",
"来评价你的",
"优惠券体验",
},
{
"击败",
"底注 39 BOSS 盲注",
"以补货",
},
{
"来个魔术",
"我把这张优惠券",
"变消失了~",
},
{
"为什么优惠券像",
"写字台一样?",
},
{
"我们已经撤回了",
"你的优惠券,它们",
"在其他局中会更好用",
},
{
"为什么叫优惠券",
"既不优惠",
"又没有券",
},
{
"对不起",
"优惠券正在经历",
"VOUCHIFIA ABORTUS",
},
{
"不幸的是",
"优惠券重写更新",
"已被取消",
},
{
"击败",
"BOSS 盲注",
"以改变……啥都不变",
},
{
"鸟儿在歌唱,花儿在绽放",
"像你这样的孩子...",
"没有优惠券可买",
},
{
"我们很抱歉",
"由于沙门氏菌污染",
"所有优惠券都已被召回",
},
{
"优惠券未能到达",
"由于商店布局超出",
"200% 预算",
},
{
"你喜欢",
"买优惠券,对吧",
"你是优惠券买家",
},
{
"优惠券",
"!E",
"优惠券池",
},
{
"没有",
"优惠券",
},
{
"没有圣诞老人",
"也没有优惠券",
},
{
"",
"优惠券't",
"",
},
{
"",
"刚刚输掉了",
"游戏",
},
{
"我可以给你",
"一个漂亮的鸡蛋",
"在这些困难时期?",
},
{
"出门摸摸草",
"而不是玩",
"这个牌组",
},
{
"你现在可以",
"玩蓝色牌组",
"对吧",
},
{
"免费域外小丑!",
"快来拿,在它还没",
"卖完之前(已售罄)",
},
{
"证明他们错了",
"购买一张隐形",
"优惠券,仅需 $10",
},
{
"",
"没有优惠券?",
"",
},
{
"看到这个广告了吗?",
"如果你看到了,那就说明它有效",
"你也可以拥有它",
},
{
"你现在错过了",
"至少 5 张优惠券",
"噔噔等噔~",
},
{
"10",
"20 没有优惠券 XD",
"30 返回 10",
},
{
"优惠券",
"是一项高级功能",
"$199.99 JOLLARS 解锁",
},
{
"真正的无优惠券! ! ",
"仅限飞升注",
"超平衡的牌组",
},
{
"享受你的",
"优惠券体验吗?在 JESTELP 上",
"给我们一个五星评价",
},
{
"免费优惠券",
"火辣的单身优惠券就在你附近",
"使用这个技巧快速获得优惠券",
},
{
"隆重介绍",
"第一张 T0 优惠券!",
"(即将来到 Cryptid 1.0)",
},
{
"一张优惠券!",
"但它只是想象中的",
"我还以为你想要呢",
},
{
"关闭广告拦截器",
"没有广告,我们就不能",
"向你出售优惠券",
},
{
"如果你有",
"关于这个的问题",
"请通过 NORESPONSE@JMAIL.COM 发送电子邮件给我们",
},
{
"没有足够的钱",
"来购买这张优惠券",
"所以我们为什么要把它放在这里?",
},
{
"想要优惠券吗?",
"那就闭嘴",
"你不能得到任何优惠券 笑死",
},
{
"^$%& 不",
"优惠券 ^%&% %&$^% 给你",
"$%&%%$ %&$&*%$^",
},
{
"一张优惠券 (相信)",
"|/|",
"|/|",
},
{
"... --- ...",
".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .",
"-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-.",
},
{
"开始游戏 > 新一局",
"盯着屏幕什么也不做",
"一个小时或两个小时",
},
{
"我们非常抱歉",
"上一个人紧急购买了",
"所有优惠券",
},
{
"没有优惠券",
"可买的感觉如何",
},
{
"小丑球掷出 1",
"把所有优惠券",
"扔进了一个沟里",
},
{
"尝试索引",
"字段 '优惠券'",
"(一个 NIL 值)",
},
{
"哦,你真的以为阅读所有这些行会让你的优惠券回来?",
"很抱歉告诉你,这副牌中没有你所寻求的优惠券。",
"这个异常长的文本是为了浪费你的时间和精力而设计的。",
},
{
"访问",
"https://youtu.be/p7YXXieghto",
"获取免费优惠券",
},
},
},
}