552 lines
13 KiB
Lua
552 lines
13 KiB
Lua
Handy.UI.PARTS = {
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create_module_checkbox = function(module, label, text_prefix, text_lines, skip_keybinds)
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local desc_lines = {
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{ n = G.UIT.R, config = { minw = 5.25 } },
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}
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if skip_keybinds then
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table.insert(desc_lines, {
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n = G.UIT.R,
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config = { padding = 0.025 },
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nodes = {
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{
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n = G.UIT.T,
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config = {
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text = text_prefix .. " " .. text_lines[1],
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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},
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})
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else
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local key_desc = module.key_2
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and {
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{
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n = G.UIT.T,
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config = {
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text = text_prefix .. " [",
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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{
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n = G.UIT.T,
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config = {
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ref_table = module,
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ref_value = "key_1",
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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{
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n = G.UIT.T,
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config = {
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text = "] or [",
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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{
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n = G.UIT.T,
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config = {
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ref_table = module,
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ref_value = "key_2",
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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{
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n = G.UIT.T,
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config = {
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text = "] " .. text_lines[1],
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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}
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or {
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{
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n = G.UIT.T,
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config = {
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text = text_prefix .. " [",
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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{
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n = G.UIT.T,
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config = {
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ref_table = module,
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ref_value = "key_1",
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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{
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n = G.UIT.T,
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config = {
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text = "] " .. text_lines[1],
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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}
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table.insert(desc_lines, {
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n = G.UIT.R,
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config = { padding = 0.025 },
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nodes = key_desc,
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})
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end
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for i = 2, #text_lines do
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table.insert(desc_lines, {
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n = G.UIT.R,
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config = { padding = 0.025 },
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nodes = {
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{
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n = G.UIT.T,
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config = {
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text = text_lines[i],
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scale = 0.3,
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colour = G.C.TEXT_LIGHT,
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},
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},
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},
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})
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end
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local label_lines = {}
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if type(label) == "string" then
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label = { label }
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end
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for i = 1, #label do
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table.insert(label_lines, {
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n = G.UIT.R,
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config = { minw = 2.75 },
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nodes = {
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{
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n = G.UIT.T,
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config = {
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text = label[i],
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scale = 0.4,
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colour = G.C.WHITE,
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},
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},
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},
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})
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end
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return {
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n = G.UIT.R,
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config = { align = "cm" },
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nodes = {
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{
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n = G.UIT.C,
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config = { align = "cm" },
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nodes = label_lines,
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},
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{
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n = G.UIT.C,
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config = { align = "cm" },
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nodes = {
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create_toggle({
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callback = function(b)
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return G.FUNCS.handy_toggle_module_enabled(b, module)
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end,
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label_scale = 0.4,
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label = "",
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ref_table = module,
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ref_value = "enabled",
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w = 0,
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}),
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},
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},
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{
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n = G.UIT.C,
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config = { minw = 0.1 },
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},
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{
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n = G.UIT.C,
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config = { align = "cm" },
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nodes = desc_lines,
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},
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},
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}
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end,
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create_module_section = function(label)
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return {
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n = G.UIT.R,
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config = { align = "cm", padding = 0.1 },
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nodes = {
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{
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n = G.UIT.T,
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config = { text = label, colour = G.C.WHITE, scale = 0.4, align = "cm" },
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},
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},
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}
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end,
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create_module_keybind = function(module, label, plus, dangerous)
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return {
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n = G.UIT.R,
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config = { align = "cm", padding = 0.05 },
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nodes = {
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{
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n = G.UIT.C,
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config = { align = "c", minw = 4 },
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nodes = {
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{
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n = G.UIT.T,
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config = { text = label, colour = G.C.WHITE, scale = 0.35 },
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},
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},
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},
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{
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n = G.UIT.C,
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config = { align = "cm", minw = 0.75 },
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},
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UIBox_button({
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label = { module.key_1 or "None" },
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col = true,
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colour = dangerous and G.C.MULT or G.C.CHIPS,
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scale = 0.35,
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minw = 2.75,
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minh = 0.45,
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ref_table = {
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module = module,
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key = "key_1",
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},
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button = "handy_init_keybind_change",
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}),
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{
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n = G.UIT.C,
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config = { align = "cm", minw = 0.6 },
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nodes = {
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{
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n = G.UIT.T,
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config = { text = plus and "+" or "or", colour = G.C.WHITE, scale = 0.3 },
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},
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},
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},
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UIBox_button({
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label = { module.key_2 or "None" },
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col = true,
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colour = dangerous and G.C.MULT or G.C.CHIPS,
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scale = 0.35,
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minw = 2.75,
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minh = 0.45,
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ref_table = {
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module = module,
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key = "key_2",
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},
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button = "handy_init_keybind_change",
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}),
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},
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}
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end,
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}
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Handy.UI.get_config_tab_overall = function()
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return {
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{
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n = G.UIT.R,
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config = { padding = 0.05, align = "cm" },
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nodes = {
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create_option_cycle({
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minw = 3,
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label = "Notifications level",
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scale = 0.8,
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options = {
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"None",
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"Dangerous",
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"Game state",
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"All",
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},
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opt_callback = "handy_change_notifications_level",
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current_option = Handy.config.current.notifications_level,
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}),
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},
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},
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{ n = G.UIT.R, config = { padding = 0.05 }, nodes = {} },
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{
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n = G.UIT.R,
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nodes = {
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{
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n = G.UIT.C,
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nodes = {
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.insta_highlight,
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"Quick Highlight",
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"Hold [Left Mouse]",
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{
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"and",
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"hover cards in hand to highlight",
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},
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true
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.insta_buy_or_sell,
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"Quick Buy/Sell",
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"Hold",
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{
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"to",
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"buy or sell card on Left-Click",
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"instead of selection",
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}
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(Handy.config.current.insta_use, "Quick use", "Hold", {
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"to",
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"use (if possible) card on Left-Click",
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"instead of selection",
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"(overrides Quick Buy/Sell)",
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}),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.move_highlight,
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"Move highlight",
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"Press",
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{
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"["
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.. tostring(Handy.config.current.move_highlight.dx.one_left.key_1)
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.. "] or ["
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.. tostring(Handy.config.current.move_highlight.dx.one_right.key_1)
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.. "]",
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"to move highlight in card area.",
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"Hold ["
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.. tostring(Handy.config.current.move_highlight.swap.key_1)
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.. "] to move card instead.",
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"Hold ["
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.. tostring(Handy.config.current.move_highlight.to_end.key_1)
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.. "] to move to first/last card",
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},
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true
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),
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},
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},
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{
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n = G.UIT.C,
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config = { minw = 4 },
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nodes = {
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.insta_cash_out,
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"Quick Cash Out",
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"Press",
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{
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"to",
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"speedup animation and",
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"skip Cash Out stage",
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}
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.insta_booster_skip,
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{ "Quick skip", "Booster Packs" },
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"Hold",
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{
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"to",
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"skip booster pack",
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}
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.speed_multiplier,
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"Speed Multiplier",
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"Hold",
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{
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"and",
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"[Wheel Up] to multiply or",
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"[Wheel Down] to divide game speed",
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}
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.shop_reroll,
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"Shop Reroll",
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"Press",
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{
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"to",
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"reroll a shop",
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}
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.play_and_discard,
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"Play/Discard",
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"Press",
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{
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"[" .. tostring(Handy.config.current.play_and_discard.play.key_1) .. "] to play a hand",
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"or ["
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.. tostring(Handy.config.current.play_and_discard.discard.key_1)
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.. "] to discard",
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},
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true
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),
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},
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},
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},
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},
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}
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end
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Handy.UI.get_config_tab_interactions = function()
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return {
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{
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n = G.UIT.R,
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nodes = {
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{
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n = G.UIT.C,
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nodes = {
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.nopeus_interaction,
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{ "Nopeus:", "fast-forward" },
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"Hold",
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{
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"and",
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"[Wheel Up] to increase or",
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"[Wheel Down] to decrease",
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"fast-forward setting",
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}
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),
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{
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n = G.UIT.R,
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config = { minh = 0.25 },
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},
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.not_just_yet_interaction,
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{ "NotJustYet:", "End round" },
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"Press",
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{
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"to",
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"end round",
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}
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),
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},
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},
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},
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},
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}
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end
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Handy.UI.get_config_tab_dangerous = function()
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return {
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-- {
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-- n = G.UIT.R,
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-- config = { padding = 0.05, align = "cm" },
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-- nodes = {
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-- },
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-- },
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-- { n = G.UIT.R, config = { padding = 0.05 }, nodes = {} },
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{
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n = G.UIT.R,
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nodes = {
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{
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n = G.UIT.C,
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nodes = {
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.dangerous_actions,
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{ "Dangerous", "actions" },
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"Enable",
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{
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"unsafe controls. They're",
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"designed to be speed-first,",
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"which can cause bugs or crashes",
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},
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true
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),
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{ n = G.UIT.R, config = { minh = 0.5 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.dangerous_actions.immediate_buy_and_sell,
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"Instant Sell",
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"Hold",
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{
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"to",
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"sell card on hover",
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"very fast",
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}
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),
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{ n = G.UIT.R, config = { minh = 0.1 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.dangerous_actions.immediate_buy_and_sell.queue,
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"Sell Queue",
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"Start",
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{
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"selling cards only when",
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"keybind was released",
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},
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true
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),
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{ n = G.UIT.R, config = { minh = 0.25 } },
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Handy.UI.PARTS.create_module_checkbox(
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Handy.config.current.dangerous_actions.nopeus_unsafe,
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{ "Nopeus: Unsafe", "fast-forward" },
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"Allow",
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{
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"increase fast-forward",
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'setting to "Unsafe"',
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},
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true
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),
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},
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},
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},
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},
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}
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end
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Handy.UI.get_config_tab_keybinds = function()
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return {
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Handy.UI.PARTS.create_module_section("Quick Actions"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.insta_buy_or_sell, "Quick Buy/Sell"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.insta_use, "Quick Use"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.insta_cash_out, "Quick Cash Out"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.insta_booster_skip, "Quick skip Booster Packs"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.shop_reroll, "Shop reroll"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.play_and_discard.play, "Play hand"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.play_and_discard.discard, "Discard"),
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Handy.UI.PARTS.create_module_keybind(
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Handy.config.current.dangerous_actions.immediate_buy_and_sell,
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"Instant Buy/Sell",
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false,
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true
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),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.not_just_yet_interaction, "NotJustYet: End round"),
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}
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end
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Handy.UI.get_config_tab_keybinds_2 = function()
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return {
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Handy.UI.PARTS.create_module_section("Game state"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.speed_multiplier, "Speed Multiplier"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.nopeus_interaction, "Nopeus: fast-forward"),
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Handy.UI.PARTS.create_module_section("Move highlight"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.move_highlight.dx.one_left, "Move one left"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.move_highlight.dx.one_right, "Move one right"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.move_highlight.swap, "Move card"),
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Handy.UI.PARTS.create_module_keybind(Handy.config.current.move_highlight.to_end, "Move to end"),
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}
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end
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Handy.UI.get_config_tab = function(_tab)
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local result = {
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n = G.UIT.ROOT,
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config = { align = "cm", padding = 0.05, colour = G.C.CLEAR, minh = 5, minw = 5 },
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nodes = {},
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}
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if _tab == "Overall" then
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result.nodes = Handy.UI.get_config_tab_overall()
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elseif _tab == "Interactions" then
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result.nodes = Handy.UI.get_config_tab_interactions()
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elseif _tab == "Dangerous" then
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result.nodes = Handy.UI.get_config_tab_dangerous()
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elseif _tab == "Keybinds" then
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result.nodes = Handy.UI.get_config_tab_keybinds()
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elseif _tab == "Keybinds 2" then
|
|
result.nodes = Handy.UI.get_config_tab_keybinds_2()
|
|
end
|
|
return result
|
|
end
|