495 lines
14 KiB
TOML
495 lines
14 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = -1
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# Detect if edition comes from copy_card
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[[patches]]
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[patches.pattern]
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target = 'functions/common_events.lua'
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pattern = '''new_card:set_edition(other.edition or {}, nil, true)'''
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position = 'before'
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payload = '''
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new_card.from_copy = true
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'''
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match_indent = true
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# Update value of Monsters created via copy_card
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[[patches]]
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[patches.pattern]
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target = 'functions/common_events.lua'
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pattern = "if not strip_edition then"
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position = 'before'
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payload = '''
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if new_card.ability.name == "cry-longboi" then new_card:set_ability(new_card.config.center) end
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'''
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match_indent = true
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# Joker BigNum value support
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and self.ability.x_mult > 1 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and to_big(self.ability.x_mult) > to_big(1) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Hit the Road' and self.ability.x_mult > 1 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Hit the Road' and to_big(self.ability.x_mult) > to_big(1) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.x_mult > 1 then"
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position = "at"
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payload = '''
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if to_big(self.ability.x_mult) > to_big(1) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name ~= 'Seeing Double' and self.ability.x_mult > 1 and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then"
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position = "at"
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payload = '''
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if self.ability.name ~= 'Seeing Double' and to_big(self.ability.x_mult) > to_big(1) and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Caino' and self.ability.caino_xmult > 1 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Caino' and to_big(self.ability.caino_xmult) > to_big(1) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.t_mult > 0 and next(context.poker_hands[self.ability.type]) then"
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position = "at"
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payload = '''
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if to_big(self.ability.t_mult) > to_big(0) and next(context.poker_hands[self.ability.type]) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.t_chips > 0 and next(context.poker_hands[self.ability.type]) then"
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position = "at"
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payload = '''
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if to_big(self.ability.t_chips) > to_big(0) and next(context.poker_hands[self.ability.type]) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Ceremonial Dagger' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Ceremonial Dagger' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Castle' and (self.ability.extra.chips > 0) then"
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position = "at"
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payload = '''
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if self.ability.name == 'Castle' and (to_big(self.ability.extra.chips) > to_big(0)) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Swashbuckler' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Swashbuckler' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Spare Trousers' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Spare Trousers' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Ride the Bus' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Ride the Bus' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Flash Card' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Flash Card' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Popcorn' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Popcorn' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Green Joker' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Green Joker' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Red Card' and self.ability.mult > 0 then"
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position = "at"
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payload = '''
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if self.ability.name == 'Red Card' and to_big(self.ability.mult) > to_big(0) then
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/misc_functions.lua"
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pattern = "function localize(args, misc_cat)"
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position = "after"
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payload = '''
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if args and args.vars then
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local reset = {}
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for i, j in pairs(args.vars) do
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if type(j) == 'table' then
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if (j.new and type(j.new) == "function") and ((j.m and j.e) or (j.array and j.sign and (type(j.array) == "table"))) then
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reset[i] = number_format(j)
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end
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end
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end
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for i, j in pairs(reset) do
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args.vars[i] = j
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end
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end
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'''
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match_indent = true
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# Compat UI for Old Blueprint and Gemini
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# I deleted the patches --Jevonn (test)
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# calculate wheel fail (for Wheel of Hope)
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if self.ability.name == 'Ectoplasm' or self.ability.name == 'Hex' or pseudorandom('wheel_of_fortune') < G.GAME.probabilities.normal/self.ability.extra then"
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position = "after"
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payload = '''
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if self.ability.name == 'The Wheel of Fortune' then self.cry_wheel_success = true end
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'''
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match_indent = false
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# no "Again!" text if a card will shatter
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = '''if reps[j] ~= 1 then'''
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position = "at"
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payload = '''if reps[j] ~= 1 and (not scoring_hand or not scoring_hand[i] or not scoring_hand[i].will_shatter) then'''
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match_indent = true
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# m
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = '''if self.ability.consumeable or self.ability.set == 'Joker' or (self.area and self.area == G.pack_cards) then'''
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position = "at"
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payload = '''if true then'''
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match_indent = true
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# Energia - detect blind skips from tag
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# kitty printer - add cat tag
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = '''add_tag(_tag.config.ref_table)'''
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position = "at"
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payload = '''
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add_tag( next(SMODS.find_card('j_cry_kittyprinter')) and Tag('tag_cry_cat') or _tag.config.ref_table, true)
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'''
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match_indent = true
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# Energia - don't add tags from save load
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''add_tag(_tag)'''
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position = "at"
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payload = '''add_tag(_tag, nil, true)'''
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match_indent = true
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# Beta Deck - merge slots
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''self.consumeables = CardArea('''
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position = "before"
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payload = '''if not G.GAME.modifiers.cry_beta then'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''self.discard = CardArea('''
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position = "before"
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payload = '''else
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self.jokers = CardArea(
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0, 0,
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CAI.joker_W+CAI.consumeable_W,
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CAI.joker_H,
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{card_limit = self.GAME.starting_params.joker_slots+self.GAME.starting_params.consumable_slots-1, type = 'joker', highlight_limit = 1e100})
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self.consumeables = self.jokers
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end'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = '''G.consumeables.T.y = 0'''
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position = "after"
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payload = '''G.jokers.T.x = G.hand.T.x - 0.1
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G.jokers.T.y = 0'''
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match_indent = true
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# Make Perkeo only copy consumables
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = '''if G.consumeables.cards[1] then'''
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position = "at"
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payload = '''local eligibleJokers = {}
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for i = 1, #G.consumeables.cards do
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if G.consumeables.cards[i].ability.consumeable then
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eligibleJokers[#eligibleJokers + 1] = G.consumeables.cards[i]
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end
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end
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if #eligibleJokers > 0 then'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = '''local card = copy_card(pseudorandom_element(G.consumeables.cards, pseudoseed('perkeo')), nil)'''
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position = "at"
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payload = '''local card = copy_card(pseudorandom_element(eligibleJokers, pseudoseed('perkeo')), nil)'''
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match_indent = true
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# More Beta Deck fixes
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = '''for i=1, #G.jokers.cards + #G.consumeables.cards do'''
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position = "at"
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payload = '''
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local numcards = #G.jokers.cards + #G.consumeables.cards
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if G.GAME.modifiers.cry_beta then numcards = #G.jokers.cards end
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for i=1, numcards do'''
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match_indent = true
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# Poker Hand display can have enhancements
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS.c_base)'''
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position = "at"
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payload = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS[v[3] or 'c_base'])'''
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match_indent = true
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# Adds G.GAME.modifiers.cry_forced_draw_amount
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = "if G.GAME.blind.name == 'The Serpent' and"
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position = "before"
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payload = '''
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if G.GAME.modifiers.cry_forced_draw_amount and (G.GAME.current_round.hands_played > 0 or G.GAME.current_round.discards_used > 0) then
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hand_space = math.min(#G.deck.cards, G.GAME.modifiers.cry_forced_draw_amount)
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end
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'''
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match_indent = true
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# adds oldbp blueprint corruption
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = 'if _pool_size == 0 then'
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position = "before"
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payload = '''
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if G.GAME.oldbpfactor and G.GAME.oldbpfactor >= 2 then
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if _type == 'Joker' and (_rarity == nil or type(_rarity) ~= "string") and not _legendary and not (G.GAME.used_jokers["j_blueprint"] and not next(find_joker("Showman"))) then
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for i = 1, math.floor(G.GAME.oldbpfactor - 1) do
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_pool[#_pool + 1] = "j_blueprint"
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end
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end
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end
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'''
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match_indent = true
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# end of shop decrement
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = 'G.SHOP_SIGN.alignment.offset.y = -15'
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position = "after"
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payload = '''
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if G.GAME.oldbpfactor then G.GAME.oldbpfactor = math.max(G.GAME.oldbpfactor - G.GAME.oldbpfactor/8, 1) end
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'''
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match_indent = true
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# Make Loopy reset here so it retriggers everything before resetting regardless of position
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# Makes Old Blueprint self-destruct after triggering other end of round effects
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = '''if G.GAME.round_resets.temp_reroll_cost then G.GAME.round_resets.temp_reroll_cost = nil; calculate_reroll_cost(true) end'''
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position = "after"
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payload = '''
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for _, v in pairs(find_joker("cry-loopy")) do
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if v.ability.extra.retrigger ~= 0 then
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v.ability.extra.retrigger = 0
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card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize("k_reset"), colour = G.C.GREEN})
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end
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end
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SMODS.calculate_context{end_of_round2 = true}
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'''
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match_indent = true
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# fix crashing from the source
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# well, not from the real source, but close enough
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[[patches]]
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[patches.pattern]
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target = "tag.lua"
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pattern = '''update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {'''
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position = "before"
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payload = '''
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if (not self.ability.orbital_hand) or (not G.GAME.hands[self.ability.orbital_hand]) then
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local _poker_hands = {}
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for k, v in pairs(G.GAME.hands) do
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if v.visible then _poker_hands[#_poker_hands+1] = k end
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end
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self.ability.orbital_hand = pseudorandom_element(_poker_hands, pseudoseed('orbital'))
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end
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'''
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match_indent = true
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# kitty printer 2 (for some reason i can't figure out how to not create another object here)
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = "local _tag = Tag(G.GAME.round_resets.blind_tags[blind_choice], nil, blind_choice)"
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position = "after"
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payload = '''
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if next(SMODS.find_card('j_cry_kittyprinter')) then
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_tag = Tag('tag_cry_cat', nil, blind_choice)
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end
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'''
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match_indent = true
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# avoids a game-locking crash related to opened booster being nil
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# remove this as soon as a fix is done
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = "SMODS.OPENED_BOOSTER.config.center:update_pack(dt)"
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position = "at"
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payload = '''
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if not SMODS.OPENED_BOOSTER then
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G.STATE = G.STATES.SHOP
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print('Error: SMODS.OPENED_BOOSTER is nil. Game recovered by setting game state to shop.')
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else
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SMODS.OPENED_BOOSTER.config.center:update_pack(dt)
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end
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'''
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match_indent = true
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# Created cards match suits of suit deck
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = "card.playing_card = G.playing_card"
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position = "after"
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payload = '''
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if G.GAME.modifiers.cry_force_suit then card:change_suit(G.GAME.modifiers.cry_force_suit) end
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if G.GAME.modifiers.cry_force_enhancement then card:set_ability(G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]) end
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if G.GAME.modifiers.cry_force_edition then card:set_edition({[G.GAME.modifiers.cry_force_edition]=true},true,true) end
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if G.GAME.modifiers.cry_force_seal then card:set_seal(G.GAME.modifiers.cry_force_seal) end
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'''
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match_indent = true
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# Remove G.cry_edeck_select on back
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|
[[patches]]
|
|
[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = "G.FUNCS.setup_run = function(e)"
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position = "after"
|
|
payload = '''
|
|
G.cry_edeck_select = nil
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|
'''
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|
match_indent = true
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|
|
|
# Remove G.cry_edeck_select on escape key press
|
|
[[patches]]
|
|
[patches.pattern]
|
|
target = "engine/controller.lua"
|
|
pattern = '''if key == "escape" then'''
|
|
position = "after"
|
|
payload = '''
|
|
G.cry_edeck_select = nil
|
|
'''
|
|
match_indent = true
|
|
# Make vanilla edition tags Nope! if all jokers in shop have editions
|
|
[[patches]]
|
|
[patches.pattern]
|
|
target = "tag.lua"
|
|
pattern = "local _applied = nil"
|
|
position = "after"
|
|
payload = '''
|
|
if Cryptid.forced_edition() then self:nope() end
|
|
'''
|
|
match_indent = true
|