[manifest] version = "1.0.0" dump_lua = true priority = -1 # Detect if edition comes from copy_card [[patches]] [patches.pattern] target = 'functions/common_events.lua' pattern = '''new_card:set_edition(other.edition or {}, nil, true)''' position = 'before' payload = ''' new_card.from_copy = true ''' match_indent = true # Update value of Monsters created via copy_card [[patches]] [patches.pattern] target = 'functions/common_events.lua' pattern = "if not strip_edition then" position = 'before' payload = ''' if new_card.ability.name == "cry-longboi" then new_card:set_ability(new_card.config.center) end ''' match_indent = true # Joker BigNum value support [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and self.ability.x_mult > 1 then" position = "at" payload = ''' if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and to_big(self.ability.x_mult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Hit the Road' and self.ability.x_mult > 1 then" position = "at" payload = ''' if self.ability.name == 'Hit the Road' and to_big(self.ability.x_mult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.x_mult > 1 then" position = "at" payload = ''' if to_big(self.ability.x_mult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name ~= 'Seeing Double' and self.ability.x_mult > 1 and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then" position = "at" payload = ''' if self.ability.name ~= 'Seeing Double' and to_big(self.ability.x_mult) > to_big(1) and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Caino' and self.ability.caino_xmult > 1 then" position = "at" payload = ''' if self.ability.name == 'Caino' and to_big(self.ability.caino_xmult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.t_mult > 0 and next(context.poker_hands[self.ability.type]) then" position = "at" payload = ''' if to_big(self.ability.t_mult) > to_big(0) and next(context.poker_hands[self.ability.type]) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.t_chips > 0 and next(context.poker_hands[self.ability.type]) then" position = "at" payload = ''' if to_big(self.ability.t_chips) > to_big(0) and next(context.poker_hands[self.ability.type]) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Ceremonial Dagger' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Ceremonial Dagger' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Castle' and (self.ability.extra.chips > 0) then" position = "at" payload = ''' if self.ability.name == 'Castle' and (to_big(self.ability.extra.chips) > to_big(0)) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Swashbuckler' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Swashbuckler' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Spare Trousers' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Spare Trousers' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Ride the Bus' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Ride the Bus' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Flash Card' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Flash Card' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Popcorn' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Popcorn' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Green Joker' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Green Joker' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Red Card' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Red Card' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "function localize(args, misc_cat)" position = "after" payload = ''' if args and args.vars then local reset = {} for i, j in pairs(args.vars) do if type(j) == 'table' then if (j.new and type(j.new) == "function") and ((j.m and j.e) or (j.array and j.sign and (type(j.array) == "table"))) then reset[i] = number_format(j) end end end for i, j in pairs(reset) do args.vars[i] = j end end ''' match_indent = true # Compat UI for Old Blueprint and Gemini # I deleted the patches --Jevonn (test) # calculate wheel fail (for Wheel of Hope) [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Ectoplasm' or self.ability.name == 'Hex' or pseudorandom('wheel_of_fortune') < G.GAME.probabilities.normal/self.ability.extra then" position = "after" payload = ''' if self.ability.name == 'The Wheel of Fortune' then self.cry_wheel_success = true end ''' match_indent = false # no "Again!" text if a card will shatter [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = '''if reps[j] ~= 1 then''' position = "at" payload = '''if reps[j] ~= 1 and (not scoring_hand or not scoring_hand[i] or not scoring_hand[i].will_shatter) then''' match_indent = true # m [[patches]] [patches.pattern] target = "card.lua" pattern = '''if self.ability.consumeable or self.ability.set == 'Joker' or (self.area and self.area == G.pack_cards) then''' position = "at" payload = '''if true then''' match_indent = true # Energia - detect blind skips from tag # kitty printer - add cat tag [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = '''add_tag(_tag.config.ref_table)''' position = "at" payload = ''' add_tag( next(SMODS.find_card('j_cry_kittyprinter')) and Tag('tag_cry_cat') or _tag.config.ref_table, true) ''' match_indent = true # Energia - don't add tags from save load [[patches]] [patches.pattern] target = "game.lua" pattern = '''add_tag(_tag)''' position = "at" payload = '''add_tag(_tag, nil, true)''' match_indent = true # Beta Deck - merge slots [[patches]] [patches.pattern] target = "game.lua" pattern = '''self.consumeables = CardArea(''' position = "before" payload = '''if not G.GAME.modifiers.cry_beta then''' match_indent = true [[patches]] [patches.pattern] target = "game.lua" pattern = '''self.discard = CardArea(''' position = "before" payload = '''else self.jokers = CardArea( 0, 0, CAI.joker_W+CAI.consumeable_W, CAI.joker_H, {card_limit = self.GAME.starting_params.joker_slots+self.GAME.starting_params.consumable_slots-1, type = 'joker', highlight_limit = 1e100}) self.consumeables = self.jokers end''' match_indent = true [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = '''G.consumeables.T.y = 0''' position = "after" payload = '''G.jokers.T.x = G.hand.T.x - 0.1 G.jokers.T.y = 0''' match_indent = true # Make Perkeo only copy consumables [[patches]] [patches.pattern] target = "card.lua" pattern = '''if G.consumeables.cards[1] then''' position = "at" payload = '''local eligibleJokers = {} for i = 1, #G.consumeables.cards do if G.consumeables.cards[i].ability.consumeable then eligibleJokers[#eligibleJokers + 1] = G.consumeables.cards[i] end end if #eligibleJokers > 0 then''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = '''local card = copy_card(pseudorandom_element(G.consumeables.cards, pseudoseed('perkeo')), nil)''' position = "at" payload = '''local card = copy_card(pseudorandom_element(eligibleJokers, pseudoseed('perkeo')), nil)''' match_indent = true # More Beta Deck fixes [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = '''for i=1, #G.jokers.cards + #G.consumeables.cards do''' position = "at" payload = ''' local numcards = #G.jokers.cards + #G.consumeables.cards if G.GAME.modifiers.cry_beta then numcards = #G.jokers.cards end for i=1, numcards do''' match_indent = true # Poker Hand display can have enhancements [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS.c_base)''' position = "at" payload = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS[v[3] or 'c_base'])''' match_indent = true # Adds G.GAME.modifiers.cry_forced_draw_amount [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "if G.GAME.blind.name == 'The Serpent' and" position = "before" payload = ''' if G.GAME.modifiers.cry_forced_draw_amount and (G.GAME.current_round.hands_played > 0 or G.GAME.current_round.discards_used > 0) then hand_space = math.min(#G.deck.cards, G.GAME.modifiers.cry_forced_draw_amount) end ''' match_indent = true # adds oldbp blueprint corruption [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = 'if _pool_size == 0 then' position = "before" payload = ''' if G.GAME.oldbpfactor and G.GAME.oldbpfactor >= 2 then if _type == 'Joker' and (_rarity == nil or type(_rarity) ~= "string") and not _legendary and not (G.GAME.used_jokers["j_blueprint"] and not next(find_joker("Showman"))) then for i = 1, math.floor(G.GAME.oldbpfactor - 1) do _pool[#_pool + 1] = "j_blueprint" end end end ''' match_indent = true # end of shop decrement [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = 'G.SHOP_SIGN.alignment.offset.y = -15' position = "after" payload = ''' if G.GAME.oldbpfactor then G.GAME.oldbpfactor = math.max(G.GAME.oldbpfactor - G.GAME.oldbpfactor/8, 1) end ''' match_indent = true # Make Loopy reset here so it retriggers everything before resetting regardless of position # Makes Old Blueprint self-destruct after triggering other end of round effects [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = '''if G.GAME.round_resets.temp_reroll_cost then G.GAME.round_resets.temp_reroll_cost = nil; calculate_reroll_cost(true) end''' position = "after" payload = ''' for _, v in pairs(find_joker("cry-loopy")) do if v.ability.extra.retrigger ~= 0 then v.ability.extra.retrigger = 0 card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize("k_reset"), colour = G.C.GREEN}) end end SMODS.calculate_context{end_of_round2 = true} ''' match_indent = true # fix crashing from the source # well, not from the real source, but close enough [[patches]] [patches.pattern] target = "tag.lua" pattern = '''update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {''' position = "before" payload = ''' if (not self.ability.orbital_hand) or (not G.GAME.hands[self.ability.orbital_hand]) then local _poker_hands = {} for k, v in pairs(G.GAME.hands) do if v.visible then _poker_hands[#_poker_hands+1] = k end end self.ability.orbital_hand = pseudorandom_element(_poker_hands, pseudoseed('orbital')) end ''' match_indent = true # kitty printer 2 (for some reason i can't figure out how to not create another object here) [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = "local _tag = Tag(G.GAME.round_resets.blind_tags[blind_choice], nil, blind_choice)" position = "after" payload = ''' if next(SMODS.find_card('j_cry_kittyprinter')) then _tag = Tag('tag_cry_cat', nil, blind_choice) end ''' match_indent = true # avoids a game-locking crash related to opened booster being nil # remove this as soon as a fix is done [[patches]] [patches.pattern] target = "game.lua" pattern = "SMODS.OPENED_BOOSTER.config.center:update_pack(dt)" position = "at" payload = ''' if not SMODS.OPENED_BOOSTER then G.STATE = G.STATES.SHOP print('Error: SMODS.OPENED_BOOSTER is nil. Game recovered by setting game state to shop.') else SMODS.OPENED_BOOSTER.config.center:update_pack(dt) end ''' match_indent = true # Created cards match suits of suit deck [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "card.playing_card = G.playing_card" position = "after" payload = ''' if G.GAME.modifiers.cry_force_suit then card:change_suit(G.GAME.modifiers.cry_force_suit) end if G.GAME.modifiers.cry_force_enhancement then card:set_ability(G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]) end if G.GAME.modifiers.cry_force_edition then card:set_edition({[G.GAME.modifiers.cry_force_edition]=true},true,true) end if G.GAME.modifiers.cry_force_seal then card:set_seal(G.GAME.modifiers.cry_force_seal) end ''' match_indent = true # Remove G.cry_edeck_select on back [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = "G.FUNCS.setup_run = function(e)" position = "after" payload = ''' G.cry_edeck_select = nil ''' match_indent = true # Remove G.cry_edeck_select on escape key press [[patches]] [patches.pattern] target = "engine/controller.lua" pattern = '''if key == "escape" then''' position = "after" payload = ''' G.cry_edeck_select = nil ''' match_indent = true # Make vanilla edition tags Nope! if all jokers in shop have editions [[patches]] [patches.pattern] target = "tag.lua" pattern = "local _applied = nil" position = "after" payload = ''' if Cryptid.forced_edition() then self:nope() end ''' match_indent = true