1055 lines
43 KiB
Lua
1055 lines
43 KiB
Lua
local lovely = require("lovely")
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local nativefs = require("nativefs")
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if not nativefs.getInfo(lovely.mod_dir .. "/Talisman") then
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error(
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'Could not find proper Talisman folder.\nPlease make sure the folder for Talisman is named exactly "Talisman" and not "Talisman-main" or anything else.')
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end
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Talisman = {config_file = {disable_anims = true, break_infinity = "omeganum", score_opt_id = 2}}
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if nativefs.read(lovely.mod_dir.."/Talisman/config.lua") then
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Talisman.config_file = STR_UNPACK(nativefs.read(lovely.mod_dir.."/Talisman/config.lua"))
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if Talisman.config_file.break_infinity and type(Talisman.config_file.break_infinity) ~= 'string' then
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Talisman.config_file.break_infinity = "omeganum"
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end
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end
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if not SMODS or not JSON then
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local createOptionsRef = create_UIBox_options
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function create_UIBox_options()
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contents = createOptionsRef()
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local m = UIBox_button({
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minw = 5,
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button = "talismanMenu",
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label = {
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"Talisman"
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},
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colour = G.C.GOLD
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})
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table.insert(contents.nodes[1].nodes[1].nodes[1].nodes, #contents.nodes[1].nodes[1].nodes[1].nodes + 1, m)
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return contents
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end
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end
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Talisman.config_tab = function()
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tal_nodes = {{n=G.UIT.R, config={align = "cm"}, nodes={
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{n=G.UIT.O, config={object = DynaText({string = "Select features to enable:", colours = {G.C.WHITE}, shadow = true, scale = 0.4})}},
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}},create_toggle({label = "Disable Scoring Animations", ref_table = Talisman.config_file, ref_value = "disable_anims",
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callback = function(_set_toggle)
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nativefs.write(lovely.mod_dir .. "/Talisman/config.lua", STR_PACK(Talisman.config_file))
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end}),
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create_option_cycle({
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label = "Score Limit (requires game restart)",
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scale = 0.8,
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w = 6,
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options = {"Vanilla (e308)", "BigNum (ee308)", "OmegaNum (e10##1000)"},
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opt_callback = 'talisman_upd_score_opt',
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current_option = Talisman.config_file.score_opt_id,
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})}
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return {
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n = G.UIT.ROOT,
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config = {
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emboss = 0.05,
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minh = 6,
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r = 0.1,
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minw = 10,
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align = "cm",
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padding = 0.2,
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colour = G.C.BLACK
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},
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nodes = tal_nodes
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}
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end
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G.FUNCS.talismanMenu = function(e)
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local tabs = create_tabs({
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snap_to_nav = true,
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tabs = {
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{
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label = "Talisman",
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chosen = true,
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tab_definition_function = Talisman.config_tab
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},
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}})
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G.FUNCS.overlay_menu{
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definition = create_UIBox_generic_options({
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back_func = "options",
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contents = {tabs}
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}),
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config = {offset = {x=0,y=10}}
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}
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end
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G.FUNCS.talisman_upd_score_opt = function(e)
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Talisman.config_file.score_opt_id = e.to_key
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local score_opts = {"", "bignumber", "omeganum"}
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Talisman.config_file.break_infinity = score_opts[e.to_key]
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nativefs.write(lovely.mod_dir .. "/Talisman/config.lua", STR_PACK(Talisman.config_file))
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end
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if Talisman.config_file.break_infinity then
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Big, err = nativefs.load(lovely.mod_dir.."/Talisman/big-num/"..Talisman.config_file.break_infinity..".lua")
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if not err then Big = Big() else Big = nil end
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Notations = nativefs.load(lovely.mod_dir.."/Talisman/big-num/notations.lua")()
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-- We call this after init_game_object to leave room for mods that add more poker hands
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Talisman.igo = function(obj)
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for _, v in pairs(obj.hands) do
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v.chips = to_big(v.chips)
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v.mult = to_big(v.mult)
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v.s_chips = to_big(v.s_chips)
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v.s_mult = to_big(v.s_mult)
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v.l_chips = to_big(v.l_chips)
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v.l_mult = to_big(v.l_mult)
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v.level = to_big(v.level)
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end
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obj.starting_params.dollars = to_big(obj.starting_params.dollars)
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return obj
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end
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local nf = number_format
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function number_format(num, e_switch_point)
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if type(num) == 'table' then
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num = to_big(num)
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G.E_SWITCH_POINT = G.E_SWITCH_POINT or 100000000000
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if num < to_big(e_switch_point or G.E_SWITCH_POINT) then
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return nf(num:to_number(), e_switch_point)
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else
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return Notations.Balatro:format(num, 3)
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end
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else return nf(num, e_switch_point) end
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end
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local mf = math.floor
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function math.floor(x)
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if type(x) == 'table' then return x:floor() end
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return mf(x)
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end
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local mc = math.ceil
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function math.ceil(x)
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if type(x) == 'table' then return x:ceil() end
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return mc(x)
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end
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function lenient_bignum(x)
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if type(x) == "number" then return x end
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if to_big(x) < to_big(1e300) and to_big(x) > to_big(-1e300) then
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return x:to_number()
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end
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return x
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end
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--prevent some log-related crashes
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local sns = score_number_scale
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function score_number_scale(scale, amt)
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local ret = sns(scale, amt)
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if type(ret) == "table" then
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if ret > to_big(1e300) then return 1e300 end
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return ret:to_number()
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end
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return ret
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end
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local gftsj = G.FUNCS.text_super_juice
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function G.FUNCS.text_super_juice(e, _amount)
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if type(_amount) == "table" then
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if _amount > to_big(1e300) then
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_amount = 1e300
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else
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_amount = _amount:to_number()
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end
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end
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return gftsj(e, _amount)
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end
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local l10 = math.log10
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function math.log10(x)
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if type(x) == 'table' then
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if x.log10 then return lenient_bignum(x:log10()) end
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return lenient_bignum(l10(math.min(x:to_number(),1e300)))
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end
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return lenient_bignum(l10(x))
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end
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local lg = math.log
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function math.log(x, y)
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if not y then y = 2.718281828459045 end
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if type(x) == 'table' then
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if x.log then return lenient_bignum(x:log(to_big(y))) end
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if x.logBase then return lenient_bignum(x:logBase(to_big(y))) end
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return lenient_bignum(lg(math.min(x:to_number(),1e300),y))
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end
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return lenient_bignum(lg(x,y))
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end
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function math.exp(x)
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local big_e = to_big(2.718281828459045)
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return lenient_bignum(big_e:pow(x))
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end
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if SMODS then
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function SMODS.get_blind_amount(ante)
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local k = to_big(0.75)
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local scale = G.GAME.modifiers.scaling
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local amounts = {
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to_big(300),
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to_big(700 + 100*scale),
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to_big(1400 + 600*scale),
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to_big(2100 + 2900*scale),
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to_big(15000 + 5000*scale*math.log(scale)),
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to_big(12000 + 8000*(scale+1)*(0.4*scale)),
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to_big(10000 + 25000*(scale+1)*((scale/4)^2)),
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to_big(50000 * (scale+1)^2 * (scale/7)^2)
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}
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if ante < 1 then return to_big(100) end
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if ante <= 8 then
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local amount = amounts[ante]
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if (amount:lt(R.E_MAX_SAFE_INTEGER)) then
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local exponent = to_big(10)^(math.floor(amount:log10() - to_big(1))):to_number()
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amount = math.floor(amount / exponent):to_number() * exponent
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end
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amount:normalize()
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return amount
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end
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local a, b, c, d = amounts[8], amounts[8]/amounts[7], ante-8, 1 + 0.2*(ante-8)
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local amount = math.floor(a*(b + (b*k*c)^d)^c)
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if (amount:lt(R.E_MAX_SAFE_INTEGER)) then
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local exponent = to_big(10)^(math.floor(amount:log10() - to_big(1))):to_number()
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amount = math.floor(amount / exponent):to_number() * exponent
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end
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amount:normalize()
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return amount
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end
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end
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-- There's too much to override here so we just fully replace this function
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-- Note that any ante scaling tweaks will need to manually changed...
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local gba = get_blind_amount
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function get_blind_amount(ante)
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if G.GAME.modifiers.scaling and G.GAME.modifiers.scaling > 3 then return SMODS.get_blind_amount(ante) end
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if type(to_big(1)) == 'number' then return gba(ante) end
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local k = to_big(0.75)
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if not G.GAME.modifiers.scaling or G.GAME.modifiers.scaling == 1 then
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local amounts = {
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to_big(300), to_big(800), to_big(2000), to_big(5000), to_big(11000), to_big(20000), to_big(35000), to_big(50000)
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}
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if ante < 1 then return to_big(100) end
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if ante <= 8 then return amounts[ante] end
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local a, b, c, d = amounts[8],1.6,ante-8, 1 + 0.2*(ante-8)
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local amount = a*(b+(k*c)^d)^c
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if (amount:lt(R.E_MAX_SAFE_INTEGER)) then
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local exponent = to_big(10)^(math.floor(amount:log10() - to_big(1))):to_number()
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amount = math.floor(amount / exponent):to_number() * exponent
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end
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amount:normalize()
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return amount
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elseif G.GAME.modifiers.scaling == 2 then
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local amounts = {
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to_big(300), to_big(900), to_big(2600), to_big(8000), to_big(20000), to_big(36000), to_big(60000), to_big(100000)
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--300, 900, 2400, 7000, 18000, 32000, 56000, 90000
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}
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if ante < 1 then return to_big(100) end
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if ante <= 8 then return amounts[ante] end
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local a, b, c, d = amounts[8],1.6,ante-8, 1 + 0.2*(ante-8)
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local amount = a*(b+(k*c)^d)^c
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if (amount:lt(R.E_MAX_SAFE_INTEGER)) then
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local exponent = to_big(10)^(math.floor(amount:log10() - to_big(1))):to_number()
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amount = math.floor(amount / exponent):to_number() * exponent
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end
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amount:normalize()
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return amount
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elseif G.GAME.modifiers.scaling == 3 then
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local amounts = {
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to_big(300), to_big(1000), to_big(3200), to_big(9000), to_big(25000), to_big(60000), to_big(110000), to_big(200000)
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--300, 1000, 3000, 8000, 22000, 50000, 90000, 180000
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}
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if ante < 1 then return to_big(100) end
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if ante <= 8 then return amounts[ante] end
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local a, b, c, d = amounts[8],1.6,ante-8, 1 + 0.2*(ante-8)
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local amount = a*(b+(k*c)^d)^c
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if (amount:lt(R.E_MAX_SAFE_INTEGER)) then
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local exponent = to_big(10)^(math.floor(amount:log10() - to_big(1))):to_number()
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amount = math.floor(amount / exponent):to_number() * exponent
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end
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amount:normalize()
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return amount
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end
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end
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function check_and_set_high_score(score, amt)
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if G.GAME.round_scores[score] and to_big(math.floor(amt)) > to_big(G.GAME.round_scores[score].amt) then
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G.GAME.round_scores[score].amt = to_big(math.floor(amt))
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end
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if G.GAME.seeded then return end
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--[[if G.PROFILES[G.SETTINGS.profile].high_scores[score] and math.floor(amt) > G.PROFILES[G.SETTINGS.profile].high_scores[score].amt then
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if G.GAME.round_scores[score] then G.GAME.round_scores[score].high_score = true end
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G.PROFILES[G.SETTINGS.profile].high_scores[score].amt = math.floor(amt)
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G:save_settings()
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end--]] --going to hold off on modifying this until proper save loading exists
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end
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local ics = inc_career_stat
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-- This is used often for unlocks, so we can't just prevent big money from being added
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-- Also, I'm completely overriding this, since I don't think any mods would want to change it
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function inc_career_stat(stat, mod)
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if G.GAME.seeded or G.GAME.challenge then return end
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if not G.PROFILES[G.SETTINGS.profile].career_stats[stat] then G.PROFILES[G.SETTINGS.profile].career_stats[stat] = 0 end
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G.PROFILES[G.SETTINGS.profile].career_stats[stat] = G.PROFILES[G.SETTINGS.profile].career_stats[stat] + (mod or 0)
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-- Make sure this isn't ever a talisman number
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if type(G.PROFILES[G.SETTINGS.profile].career_stats[stat]) == 'table' then
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if G.PROFILES[G.SETTINGS.profile].career_stats[stat] > to_big(1e300) then
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G.PROFILES[G.SETTINGS.profile].career_stats[stat] = to_big(1e300)
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elseif G.PROFILES[G.SETTINGS.profile].career_stats[stat] < to_big(-1e300) then
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G.PROFILES[G.SETTINGS.profile].career_stats[stat] = to_big(-1e300)
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end
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G.PROFILES[G.SETTINGS.profile].career_stats[stat] = G.PROFILES[G.SETTINGS.profile].career_stats[stat]:to_number()
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end
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G:save_settings()
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end
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local sn = scale_number
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function scale_number(number, scale, max, e_switch_point)
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if not Big then return sn(number, scale, max, e_switch_point) end
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scale = to_big(scale)
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G.E_SWITCH_POINT = G.E_SWITCH_POINT or 100000000000
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if not number or not is_number(number) then return scale end
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if not max then max = 10000 end
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if to_big(number).e and to_big(number).e == 10^1000 then
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scale = scale*math.floor(math.log(max*10, 10))/7
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end
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if to_big(number) >= to_big(e_switch_point or G.E_SWITCH_POINT) then
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if (to_big(to_big(number):log10()) <= to_big(999)) then
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scale = scale*math.floor(math.log(max*10, 10))/math.floor(math.log(1000000*10, 10))
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else
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scale = scale*math.floor(math.log(max*10, 10))/math.floor(math.max(7,string.len(number_format(number))-1))
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end
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elseif to_big(number) >= to_big(max) then
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scale = scale*math.floor(math.log(max*10, 10))/math.floor(math.log(number*10, 10))
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end
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return math.min(3, scale:to_number())
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end
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local tsj = G.FUNCS.text_super_juice
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function G.FUNCS.text_super_juice(e, _amount)
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if type(_amount) == 'table' then
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if _amount > to_big(2) then _amount = 2 end
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else
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if _amount > 2 then _amount = 2 end
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end
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return tsj(e, _amount)
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end
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|
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local max = math.max
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--don't return a Big unless we have to - it causes nativefs to break
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function math.max(x, y)
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if type(x) == 'table' or type(y) == 'table' then
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x = to_big(x)
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y = to_big(y)
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if (x > y) then
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return x
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else
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return y
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end
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else return max(x,y) end
|
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end
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|
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local min = math.min
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function math.min(x, y)
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if type(x) == 'table' or type(y) == 'table' then
|
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x = to_big(x)
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y = to_big(y)
|
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if (x < y) then
|
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return x
|
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else
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return y
|
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end
|
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else return min(x,y) end
|
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end
|
|
|
|
local sqrt = math.sqrt
|
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function math.sqrt(x)
|
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if type(x) == 'table' then
|
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if getmetatable(x) == BigMeta then return x:sqrt() end
|
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if getmetatable(x) == OmegaMeta then return x:pow(0.5) end
|
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end
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return sqrt(x)
|
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end
|
|
|
|
|
|
|
|
local old_abs = math.abs
|
|
function math.abs(x)
|
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if type(x) == 'table' then
|
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x = to_big(x)
|
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if (x < to_big(0)) then
|
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return -1 * x
|
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else
|
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return x
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end
|
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else return old_abs(x) end
|
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end
|
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end
|
|
|
|
function is_number(x)
|
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if type(x) == 'number' then return true end
|
|
if type(x) == 'table' and ((x.e and x.m) or (x.array and x.sign)) then return true end
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return false
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end
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|
|
function to_big(x, y)
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if type(x) == 'string' and x == "0" then --hack for when 0 is asked to be a bignumber need to really figure out the fix
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return 0
|
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elseif Big and Big.m then
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return Big:new(x,y)
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elseif Big and Big.array then
|
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local result = Big:create(x)
|
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result.sign = y or result.sign or x.sign or 1
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return result
|
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elseif is_number(x) then
|
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return x * 10^(y or 0)
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|
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elseif type(x) == "nil" then
|
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return 0
|
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else
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if ((#x>=2) and ((x[2]>=2) or (x[2]==1) and (x[1]>308))) then
|
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return 1e309
|
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end
|
|
if (x[2]==1) then
|
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return math.pow(10,x[1])
|
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end
|
|
return x[1]*(y or 1);
|
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end
|
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end
|
|
function to_number(x)
|
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if type(x) == 'table' and (getmetatable(x) == BigMeta or getmetatable(x) == OmegaMeta) then
|
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return x:to_number()
|
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else
|
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return x
|
|
end
|
|
end
|
|
|
|
--patch to remove animations
|
|
local cest = card_eval_status_text
|
|
function card_eval_status_text(a,b,c,d,e,f)
|
|
if not Talisman.config_file.disable_anims then cest(a,b,c,d,e,f) end
|
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end
|
|
local jc = juice_card
|
|
function juice_card(x)
|
|
if not Talisman.config_file.disable_anims then jc(x) end
|
|
end
|
|
local cju = Card.juice_up
|
|
function Card:juice_up(...)
|
|
if not Talisman.config_file.disable_anims then cju(self, ...) end
|
|
end
|
|
function tal_uht(config, vals)
|
|
local col = G.C.GREEN
|
|
if vals.chips and G.GAME.current_round.current_hand.chips ~= vals.chips then
|
|
local delta = (is_number(vals.chips) and is_number(G.GAME.current_round.current_hand.chips)) and (vals.chips - G.GAME.current_round.current_hand.chips) or 0
|
|
if to_big(delta) < to_big(0) then delta = number_format(delta); col = G.C.RED
|
|
elseif to_big(delta) > to_big(0) then delta = '+'..number_format(delta)
|
|
else delta = number_format(delta)
|
|
end
|
|
if type(vals.chips) == 'string' then delta = vals.chips end
|
|
G.GAME.current_round.current_hand.chips = vals.chips
|
|
if G.hand_text_area.chips.config.object then
|
|
G.hand_text_area.chips:update(0)
|
|
end
|
|
end
|
|
if vals.mult and G.GAME.current_round.current_hand.mult ~= vals.mult then
|
|
local delta = (is_number(vals.mult) and is_number(G.GAME.current_round.current_hand.mult))and (vals.mult - G.GAME.current_round.current_hand.mult) or 0
|
|
if to_big(delta) < to_big(0) then delta = number_format(delta); col = G.C.RED
|
|
elseif to_big(delta) > to_big(0) then delta = '+'..number_format(delta)
|
|
else delta = number_format(delta)
|
|
end
|
|
if type(vals.mult) == 'string' then delta = vals.mult end
|
|
G.GAME.current_round.current_hand.mult = vals.mult
|
|
if G.hand_text_area.mult.config.object then
|
|
G.hand_text_area.mult:update(0)
|
|
end
|
|
end
|
|
if vals.handname and G.GAME.current_round.current_hand.handname ~= vals.handname then
|
|
G.GAME.current_round.current_hand.handname = vals.handname
|
|
end
|
|
if vals.chip_total then G.GAME.current_round.current_hand.chip_total = vals.chip_total;G.hand_text_area.chip_total.config.object:pulse(0.5) end
|
|
if vals.level and G.GAME.current_round.current_hand.hand_level ~= ' '..localize('k_lvl')..tostring(vals.level) then
|
|
if vals.level == '' then
|
|
G.GAME.current_round.current_hand.hand_level = vals.level
|
|
else
|
|
G.GAME.current_round.current_hand.hand_level = ' '..localize('k_lvl')..tostring(vals.level)
|
|
if is_number(vals.level) then
|
|
G.hand_text_area.hand_level.config.colour = G.C.HAND_LEVELS[type(vals.level) == "number" and math.floor(math.min(vals.level, 7)) or math.floor(to_big(math.min(vals.level, 7))):to_number()]
|
|
else
|
|
G.hand_text_area.hand_level.config.colour = G.C.HAND_LEVELS[1]
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
local uht = update_hand_text
|
|
function update_hand_text(config, vals)
|
|
if Talisman.config_file.disable_anims then
|
|
if G.latest_uht then
|
|
local chips = G.latest_uht.vals.chips
|
|
local mult = G.latest_uht.vals.mult
|
|
if not vals.chips then vals.chips = chips end
|
|
if not vals.mult then vals.mult = mult end
|
|
end
|
|
G.latest_uht = {config = config, vals = vals}
|
|
else uht(config, vals)
|
|
end
|
|
end
|
|
|
|
|
|
G.FUNCS.evaluate_play = function(e)
|
|
Talisman.scoring_state = "intro"
|
|
text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta = evaluate_play_intro()
|
|
if not G.GAME.blind:debuff_hand(G.play.cards, poker_hands, text) then
|
|
Talisman.scoring_state = "main"
|
|
text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta = evaluate_play_main(text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta)
|
|
else
|
|
Talisman.scoring_state = "debuff"
|
|
text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta = evaluate_play_debuff(text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta)
|
|
end
|
|
Talisman.scoring_state = "final_scoring"
|
|
text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta = evaluate_play_final_scoring(text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta)
|
|
Talisman.scoring_state = "after"
|
|
evaluate_play_after(text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta)
|
|
Talisman.scoring_state = nil
|
|
end
|
|
|
|
local upd = Game.update
|
|
function Game:update(dt)
|
|
upd(self, dt)
|
|
if G.latest_uht and G.latest_uht.config and G.latest_uht.vals then
|
|
tal_uht(G.latest_uht.config, G.latest_uht.vals)
|
|
G.latest_uht = nil
|
|
end
|
|
if Talisman.dollar_update then
|
|
G.HUD:get_UIE_by_ID('dollar_text_UI').config.object:update()
|
|
G.HUD:recalculate()
|
|
Talisman.dollar_update = false
|
|
end
|
|
end
|
|
Talisman.F_NO_COROUTINE = false --easy disabling for bugfixing, since the coroutine can make it hard to see where errors are
|
|
if not Talisman.F_NO_COROUTINE then
|
|
--scoring coroutine
|
|
local oldplay = G.FUNCS.evaluate_play
|
|
|
|
function G.FUNCS.evaluate_play(...)
|
|
G.SCORING_COROUTINE = coroutine.create(oldplay)
|
|
G.LAST_SCORING_YIELD = love.timer.getTime()
|
|
G.CARD_CALC_COUNTS = {} -- keys = cards, values = table containing numbers
|
|
local success, err = coroutine.resume(G.SCORING_COROUTINE, ...)
|
|
if not success then
|
|
error(err)
|
|
end
|
|
end
|
|
|
|
function G.FUNCS.tal_abort()
|
|
tal_aborted = true
|
|
end
|
|
|
|
local oldupd = love.update
|
|
|
|
function love.update(dt, ...)
|
|
oldupd(dt, ...)
|
|
if G.SCORING_COROUTINE then
|
|
if collectgarbage("count") > 1024*1024 then
|
|
collectgarbage("collect")
|
|
end
|
|
if coroutine.status(G.SCORING_COROUTINE) == "dead" or tal_aborted then
|
|
G.SCORING_COROUTINE = nil
|
|
G.FUNCS.exit_overlay_menu()
|
|
local totalCalcs = 0
|
|
for i, v in pairs(G.CARD_CALC_COUNTS) do
|
|
totalCalcs = totalCalcs + v[1]
|
|
end
|
|
G.GAME.LAST_CALCS = totalCalcs
|
|
G.GAME.LAST_CALC_TIME = G.CURRENT_CALC_TIME
|
|
G.CURRENT_CALC_TIME = 0
|
|
if tal_aborted and Talisman.scoring_state == "main" then
|
|
evaluate_play_final_scoring(text, disp_text, poker_hands, scoring_hand, non_loc_disp_text, percent, percent_delta)
|
|
end
|
|
tal_aborted = nil
|
|
Talisman.scoring_state = nil
|
|
else
|
|
G.SCORING_TEXT = nil
|
|
if not G.OVERLAY_MENU then
|
|
G.scoring_text = {"Calculating...", "", "", ""}
|
|
G.SCORING_TEXT = {
|
|
{n = G.UIT.C, nodes = {
|
|
{n = G.UIT.R, config = {padding = 0.1, align = "cm"}, nodes = {
|
|
{n=G.UIT.O, config={object = DynaText({string = {{ref_table = G.scoring_text, ref_value = 1}}, colours = {G.C.UI.TEXT_LIGHT}, shadow = true, pop_in = 0, scale = 1, silent = true})}},
|
|
}},{n = G.UIT.R, nodes = {
|
|
{n=G.UIT.O, config={object = DynaText({string = {{ref_table = G.scoring_text, ref_value = 2}}, colours = {G.C.UI.TEXT_LIGHT}, shadow = true, pop_in = 0, scale = 0.4, silent = true})}},
|
|
}},{n = G.UIT.R, nodes = {
|
|
{n=G.UIT.O, config={object = DynaText({string = {{ref_table = G.scoring_text, ref_value = 3}}, colours = {G.C.UI.TEXT_LIGHT}, shadow = true, pop_in = 0, scale = 0.4, silent = true})}},
|
|
}},{n = G.UIT.R, nodes = {
|
|
{n=G.UIT.O, config={object = DynaText({string = {{ref_table = G.scoring_text, ref_value = 4}}, colours = {G.C.UI.TEXT_LIGHT}, shadow = true, pop_in = 0, scale = 0.4, silent = true})}},
|
|
}},{n = G.UIT.R, nodes = {
|
|
UIBox_button({
|
|
colour = G.C.BLUE,
|
|
button = "tal_abort",
|
|
label = { "Abort" },
|
|
minw = 4.5,
|
|
focus_args = { snap_to = true },
|
|
})}},
|
|
}}}
|
|
G.FUNCS.overlay_menu({
|
|
definition =
|
|
{n=G.UIT.ROOT, minw = G.ROOM.T.w*5, minh = G.ROOM.T.h*5, config={align = "cm", padding = 9999, offset = {x = 0, y = -3}, r = 0.1, colour = {G.C.GREY[1], G.C.GREY[2], G.C.GREY[3],0.7}}, nodes= G.SCORING_TEXT},
|
|
config = {align="cm", offset = {x=0,y=0}, major = G.ROOM_ATTACH, bond = 'Weak'}
|
|
})
|
|
else
|
|
|
|
if G.OVERLAY_MENU and G.scoring_text then
|
|
local totalCalcs = 0
|
|
for i, v in pairs(G.CARD_CALC_COUNTS) do
|
|
totalCalcs = totalCalcs + v[1]
|
|
end
|
|
local jokersYetToScore = #G.jokers.cards + #G.play.cards - #G.CARD_CALC_COUNTS
|
|
G.CURRENT_CALC_TIME = (G.CURRENT_CALC_TIME or 0) + dt
|
|
G.scoring_text[1] = "Calculating..."
|
|
G.scoring_text[2] = "Elapsed calculations: "..tostring(totalCalcs).." ("..tostring(number_format(G.CURRENT_CALC_TIME)).."s)"
|
|
G.scoring_text[3] = "Cards yet to score: "..tostring(jokersYetToScore)
|
|
G.scoring_text[4] = "Calculations last played hand: " .. tostring(G.GAME.LAST_CALCS or "Unknown") .." ("..tostring(G.GAME.LAST_CALC_TIME and number_format(G.GAME.LAST_CALC_TIME) or "???").."s)"
|
|
end
|
|
|
|
end
|
|
--this coroutine allows us to stagger GC cycles through
|
|
--the main source of waste in terms of memory (especially w joker retriggers) is through local variables that become garbage
|
|
--this practically eliminates the memory overhead of scoring
|
|
--event queue overhead seems to not exist if Talismans Disable Scoring Animations is off.
|
|
--event manager has to wait for scoring to finish until it can keep processing events anyways.
|
|
|
|
|
|
G.LAST_SCORING_YIELD = love.timer.getTime()
|
|
|
|
local success, msg = coroutine.resume(G.SCORING_COROUTINE)
|
|
if not success then
|
|
error(msg)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
|
|
TIME_BETWEEN_SCORING_FRAMES = 0.03 -- 30 fps during scoring
|
|
-- we dont want overhead from updates making scoring much slower
|
|
-- originally 10 fps, I think 30 fps is a good way to balance it while making it look smooth, too
|
|
--wrap everything in calculating contexts so we can do more things with it
|
|
Talisman.calculating_joker = false
|
|
Talisman.calculating_score = false
|
|
Talisman.calculating_card = false
|
|
Talisman.dollar_update = false
|
|
local ccj = Card.calculate_joker
|
|
function Card:calculate_joker(context)
|
|
--scoring coroutine
|
|
G.CURRENT_SCORING_CARD = self
|
|
G.CARD_CALC_COUNTS = G.CARD_CALC_COUNTS or {}
|
|
if G.CARD_CALC_COUNTS[self] then
|
|
G.CARD_CALC_COUNTS[self][1] = G.CARD_CALC_COUNTS[self][1] + 1
|
|
else
|
|
G.CARD_CALC_COUNTS[self] = {1, 1}
|
|
end
|
|
|
|
|
|
if G.LAST_SCORING_YIELD and ((love.timer.getTime() - G.LAST_SCORING_YIELD) > TIME_BETWEEN_SCORING_FRAMES) and coroutine.running() then
|
|
coroutine.yield()
|
|
end
|
|
Talisman.calculating_joker = true
|
|
local ret, trig = ccj(self, context)
|
|
|
|
if ret and type(ret) == "table" and ret.repetitions then
|
|
if not ret.card then
|
|
G.CARD_CALC_COUNTS.other = G.CARD_CALC_COUNTS.other or {1,1}
|
|
G.CARD_CALC_COUNTS.other[2] = G.CARD_CALC_COUNTS.other[2] + ret.repetitions
|
|
else
|
|
G.CARD_CALC_COUNTS[ret.card] = G.CARD_CALC_COUNTS[ret.card] or {1,1}
|
|
G.CARD_CALC_COUNTS[ret.card][2] = G.CARD_CALC_COUNTS[ret.card][2] + ret.repetitions
|
|
end
|
|
end
|
|
Talisman.calculating_joker = false
|
|
return ret, trig
|
|
end
|
|
local cuc = Card.use_consumable
|
|
function Card:use_consumable(x,y)
|
|
Talisman.calculating_score = true
|
|
local ret = cuc(self, x,y)
|
|
Talisman.calculating_score = false
|
|
return ret
|
|
end
|
|
local gfep = G.FUNCS.evaluate_play
|
|
G.FUNCS.evaluate_play = function(e)
|
|
Talisman.calculating_score = true
|
|
local ret = gfep(e)
|
|
Talisman.calculating_score = false
|
|
return ret
|
|
end
|
|
end
|
|
--[[local ec = eval_card
|
|
function eval_card()
|
|
Talisman.calculating_card = true
|
|
local ret = ec()
|
|
Talisman.calculating_card = false
|
|
return ret
|
|
end--]]
|
|
local sm = Card.start_materialize
|
|
function Card:start_materialize(a,b,c)
|
|
if Talisman.config_file.disable_anims and (Talisman.calculating_joker or Talisman.calculating_score or Talisman.calculating_card) then return end
|
|
return sm(self,a,b,c)
|
|
end
|
|
local sd = Card.start_dissolve
|
|
function Card:start_dissolve(a,b,c,d)
|
|
if Talisman.config_file.disable_anims and (Talisman.calculating_joker or Talisman.calculating_score or Talisman.calculating_card) then self:remove() return end
|
|
return sd(self,a,b,c,d)
|
|
end
|
|
local ss = Card.set_seal
|
|
function Card:set_seal(a,b,immediate)
|
|
return ss(self,a,b,Talisman.config_file.disable_anims and (Talisman.calculating_joker or Talisman.calculating_score or Talisman.calculating_card) or immediate)
|
|
end
|
|
|
|
function Card:get_chip_x_bonus()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.x_chips or 0) <= 1 then return 0 end
|
|
return self.ability.x_chips
|
|
end
|
|
|
|
function Card:get_chip_e_bonus()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.e_chips or 0) <= 1 then return 0 end
|
|
return self.ability.e_chips
|
|
end
|
|
|
|
function Card:get_chip_ee_bonus()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.ee_chips or 0) <= 1 then return 0 end
|
|
return self.ability.ee_chips
|
|
end
|
|
|
|
function Card:get_chip_eee_bonus()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.eee_chips or 0) <= 1 then return 0 end
|
|
return self.ability.eee_chips
|
|
end
|
|
|
|
function Card:get_chip_hyper_bonus()
|
|
if self.debuff then return {0,0} end
|
|
if self.ability.set == 'Joker' then return {0,0} end
|
|
if type(self.ability.hyper_chips) ~= 'table' then return {0,0} end
|
|
if (self.ability.hyper_chips[1] <= 0 or self.ability.hyper_chips[2] <= 0) then return {0,0} end
|
|
return self.ability.hyper_chips
|
|
end
|
|
|
|
function Card:get_chip_e_mult()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.e_mult or 0) <= 1 then return 0 end
|
|
return self.ability.e_mult
|
|
end
|
|
|
|
function Card:get_chip_ee_mult()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.ee_mult or 0) <= 1 then return 0 end
|
|
return self.ability.ee_mult
|
|
end
|
|
|
|
function Card:get_chip_eee_mult()
|
|
if self.debuff then return 0 end
|
|
if self.ability.set == 'Joker' then return 0 end
|
|
if (self.ability.eee_mult or 0) <= 1 then return 0 end
|
|
return self.ability.eee_mult
|
|
end
|
|
|
|
function Card:get_chip_hyper_mult()
|
|
if self.debuff then return {0,0} end
|
|
if self.ability.set == 'Joker' then return {0,0} end
|
|
if type(self.ability.hyper_mult) ~= 'table' then return {0,0} end
|
|
if (self.ability.hyper_mult[1] <= 0 or self.ability.hyper_mult[2] <= 0) then return {0,0} end
|
|
return self.ability.hyper_mult
|
|
end
|
|
|
|
--Easing fixes
|
|
--Changed this to always work; it's less pretty but fine for held in hand things
|
|
local edo = ease_dollars
|
|
function ease_dollars(mod, instant)
|
|
if Talisman.config_file.disable_anims then--and (Talisman.calculating_joker or Talisman.calculating_score or Talisman.calculating_card) then
|
|
mod = mod or 0
|
|
if to_big(mod) < to_big(0) then inc_career_stat('c_dollars_earned', mod) end
|
|
G.GAME.dollars = G.GAME.dollars + mod
|
|
Talisman.dollar_update = true
|
|
else return edo(mod, instant) end
|
|
end
|
|
|
|
local su = G.start_up
|
|
function safe_str_unpack(str)
|
|
local chunk, err = loadstring(str)
|
|
if chunk then
|
|
setfenv(chunk, {Big = Big, BigMeta = BigMeta, OmegaMeta = OmegaMeta, to_big = to_big, inf = 1.79769e308}) -- Use an empty environment to prevent access to potentially harmful functions
|
|
local success, result = pcall(chunk)
|
|
if success then
|
|
return result
|
|
else
|
|
print("[Talisman] Error unpacking string: " .. result)
|
|
print(tostring(str))
|
|
return nil
|
|
end
|
|
else
|
|
print("[Talisman] Error loading string: " .. err)
|
|
print(tostring(str))
|
|
return nil
|
|
end
|
|
end
|
|
function G:start_up()
|
|
STR_UNPACK = safe_str_unpack
|
|
su(self)
|
|
STR_UNPACK = safe_str_unpack
|
|
end
|
|
|
|
--Skip round animation things
|
|
local gfer = G.FUNCS.evaluate_round
|
|
function G.FUNCS.evaluate_round()
|
|
if Talisman.config_file.disable_anims then
|
|
if to_big(G.GAME.chips) >= to_big(G.GAME.blind.chips) then
|
|
add_round_eval_row({dollars = G.GAME.blind.dollars, name='blind1', pitch = 0.95})
|
|
else
|
|
add_round_eval_row({dollars = 0, name='blind1', pitch = 0.95, saved = true})
|
|
end
|
|
local arer = add_round_eval_row
|
|
add_round_eval_row = function() return end
|
|
local dollars = gfer()
|
|
add_round_eval_row = arer
|
|
add_round_eval_row({name = 'bottom', dollars = Talisman.dollars})
|
|
else
|
|
return gfer()
|
|
end
|
|
end
|
|
|
|
local g_start_run = Game.start_run
|
|
function Game:start_run(args)
|
|
local ret = g_start_run(self, args)
|
|
self.GAME.round_resets.ante_disp = self.GAME.round_resets.ante_disp or number_format(self.GAME.round_resets.ante)
|
|
return ret
|
|
end
|
|
|
|
-- Steamodded calculation API: add extra operations
|
|
if SMODS and SMODS.calculate_individual_effect then
|
|
local smods_xchips = false
|
|
for _, v in pairs(SMODS.calculation_keys) do
|
|
if v == 'x_chips' then
|
|
smods_xchips = true
|
|
break
|
|
end
|
|
end
|
|
local scie = SMODS.calculate_individual_effect
|
|
function SMODS.calculate_individual_effect(effect, scored_card, key, amount, from_edition)
|
|
-- For some reason, some keys' animations are completely removed
|
|
-- I think this is caused by a lovely patch conflict
|
|
--if key == 'chip_mod' then key = 'chips' end
|
|
--if key == 'mult_mod' then key = 'mult' end
|
|
--if key == 'Xmult_mod' then key = 'x_mult' end
|
|
local ret = scie(effect, scored_card, key, amount, from_edition)
|
|
if ret then
|
|
return ret
|
|
end
|
|
if not smods_xchips and (key == 'x_chips' or key == 'xchips' or key == 'Xchip_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
hand_chips = mod_chips(hand_chips * amount)
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "X"..amount, colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'Xchip_mod' then
|
|
if effect.xchip_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.xchip_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'x_chips', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'e_chips' or key == 'echips' or key == 'Echip_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
hand_chips = mod_chips(hand_chips ^ amount)
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "^"..amount, colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'Echip_mod' then
|
|
if effect.echip_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.echip_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'e_chips', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'ee_chips' or key == 'eechips' or key == 'EEchip_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
hand_chips = mod_chips(hand_chips:arrow(2, amount))
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "^^"..amount, colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'EEchip_mod' then
|
|
if effect.eechip_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.eechip_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'ee_chips', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'eee_chips' or key == 'eeechips' or key == 'EEEchip_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
hand_chips = mod_chips(hand_chips:arrow(3, amount))
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "^^^"..amount, colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'EEEchip_mod' then
|
|
if effect.eeechip_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.eeechip_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'eee_chips', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'hyper_chips' or key == 'hyperchips' or key == 'hyperchip_mod') and type(amount) == 'table' then
|
|
if effect.card then juice_card(effect.card) end
|
|
hand_chips = mod_chips(hand_chips:arrow(amount[1], amount[2]))
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = (amount[1] > 5 and ('{' .. amount[1] .. '}') or string.rep('^', amount[1])) .. amount[2], colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'hyperchip_mod' then
|
|
if effect.hyperchip_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.hyperchip_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'hyper_chips', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'e_mult' or key == 'emult' or key == 'Emult_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
mult = mod_mult(mult ^ amount)
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "^"..amount.." Mult", colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'Emult_mod' then
|
|
if effect.emult_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.emult_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'e_mult', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'ee_mult' or key == 'eemult' or key == 'EEmult_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
mult = mod_mult(mult:arrow(2, amount))
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "^^"..amount.." Mult", colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'EEmult_mod' then
|
|
if effect.eemult_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.eemult_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'ee_mult', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'eee_mult' or key == 'eeemult' or key == 'EEEmult_mod') and amount ~= 1 then
|
|
if effect.card then juice_card(effect.card) end
|
|
mult = mod_mult(mult:arrow(3, amount))
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = "^^^"..amount.." Mult", colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'EEEmult_mod' then
|
|
if effect.eeemult_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.eeemult_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'eee_mult', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
if (key == 'hyper_mult' or key == 'hypermult' or key == 'hypermult_mod') and type(amount) == 'table' then
|
|
if effect.card then juice_card(effect.card) end
|
|
mult = mod_mult(mult:arrow(amount[1], amount[2]))
|
|
update_hand_text({delay = 0}, {chips = hand_chips, mult = mult})
|
|
if not effect.remove_default_message then
|
|
if from_edition then
|
|
card_eval_status_text(scored_card, 'jokers', nil, percent, nil, {message = ((amount[1] > 5 and ('{' .. amount[1] .. '}') or string.rep('^', amount[1])) .. amount[2]).." Mult", colour = G.C.EDITION, edition = true})
|
|
elseif key ~= 'hypermult_mod' then
|
|
if effect.hypermult_message then
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'extra', nil, percent, nil, effect.hypermult_message)
|
|
else
|
|
card_eval_status_text(scored_card or effect.card or effect.focus, 'hyper_mult', amount, percent)
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
for _, v in ipairs({'e_mult', 'e_chips', 'ee_mult', 'ee_chips', 'eee_mult', 'eee_chips', 'hyper_mult', 'hyper_chips',
|
|
'emult', 'echips', 'eemult', 'eechips', 'eeemult', 'eeechips', 'hypermult', 'hyperchips',
|
|
'Emult_mod', 'Echip_mod', 'EEmult_mod', 'EEchip_mod', 'EEEmult_mod', 'EEEchip_mod', 'hypermult_mod', 'hyperchip_mod'}) do
|
|
table.insert(SMODS.calculation_keys, v)
|
|
end
|
|
if not smods_xchips then
|
|
for _, v in ipairs({'x_chips', 'xchips', 'Xchip_mod'}) do
|
|
table.insert(SMODS.calculation_keys, v)
|
|
end
|
|
end
|
|
|
|
-- prvent juice animations
|
|
local smce = SMODS.calculate_effect
|
|
function SMODS.calculate_effect(effect, ...)
|
|
if Talisman.config_file.disable_anims then effect.juice_card = nil end
|
|
return smce(effect, ...)
|
|
end
|
|
end
|
|
|
|
--some debugging functions
|
|
--[[local callstep=0
|
|
function printCallerInfo()
|
|
-- Get debug info for the caller of the function that called printCallerInfo
|
|
local info = debug.getinfo(3, "Sl")
|
|
callstep = callstep+1
|
|
if info then
|
|
print("["..callstep.."] "..(info.short_src or "???")..":"..(info.currentline or "unknown"))
|
|
else
|
|
print("Caller information not available")
|
|
end
|
|
end
|
|
local emae = EventManager.add_event
|
|
function EventManager:add_event(x,y,z)
|
|
printCallerInfo()
|
|
return emae(self,x,y,z)
|
|
end--]] |