190 lines
4 KiB
TOML
190 lines
4 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = 0
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[[patches]]
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[patches.copy]
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target = "main.lua"
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position = "append"
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sources = ["index.lua"]
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[[patches]]
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[patches.copy]
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target = "main.lua"
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position = "append"
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sources = ["config_ui.lua"]
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# Skipping Cash Out stage
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = '''local num_dollars = config.dollars or 1'''
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position = "after"
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payload = '''
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Handy.insta_cash_out.dollars = config.dollars or 1
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = '''G.GAME.current_round.dollars = config.dollars'''
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position = "before"
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payload = '''
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Handy.insta_cash_out.is_button_created = true
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = '''G.deck:shuffle('cashout'..G.GAME.round_resets.ante)'''
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position = "before"
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payload = '''
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Handy.insta_cash_out.is_button_created = false
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = '''G.FUNCS.cash_out = function(e)'''
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position = "after"
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payload = '''
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if Handy.insta_cash_out.is_skipped and e.config.button then return end
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''G.ACC = math.min((G.ACC or 0) + dt*0.2*self.SETTINGS.GAMESPEED, 16)'''
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position = "after"
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payload = '''
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elseif Handy.insta_cash_out.is_skipped then G.ACC = 999
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = '''G.STATE = G.STATES.SHOP'''
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position = "after"
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payload = '''
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Handy.insta_cash_out.is_skipped = false
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'''
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match_indent = true
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overwrite = false
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# Skipping booster
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = '''G.GAME.PACK_INTERRUPT = nil'''
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position = "after"
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payload = '''
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Handy.insta_booster_skip.is_skipped = false
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'''
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match_indent = true
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overwrite = false
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# Draw UI
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''self.GAME = saveTable and saveTable.GAME or self:init_game_object()'''
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position = "after"
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payload = '''
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Handy.UI.init()
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'''
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match_indent = true
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overwrite = false
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# Mouse listeners
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[[patches]]
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[patches.pattern]
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target = "main.lua"
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pattern = '''function love.mousepressed(x, y, button, touch)'''
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position = "after"
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payload = '''
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if not touch and Handy.controller.process_mouse(button, false) then return end
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "main.lua"
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pattern = '''function love.mousereleased(x, y, button)'''
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position = "after"
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payload = '''
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if Handy.controller.process_mouse(button, true) then return end
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'''
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match_indent = true
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overwrite = false
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# Key listeners
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[[patches]]
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[patches.pattern]
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target = "main.lua"
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pattern = '''function love.keypressed(key)'''
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position = "after"
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payload = '''
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if Handy.controller.process_key(key, false) then return end
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "main.lua"
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pattern = '''function love.keyreleased(key)'''
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position = "after"
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payload = '''
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if Handy.controller.process_key(key, true) then return end
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'''
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match_indent = true
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overwrite = false
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# Handle card click
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = '''function Card:click()'''
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position = "after"
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payload = '''
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if Handy.controller.process_card_click(self) then return end
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'''
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match_indent = true
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overwrite = false
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# Handle card hover
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = '''function Card:hover()'''
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position = "after"
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payload = '''
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if Handy.controller.process_card_hover(self) then return end
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'''
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match_indent = true
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overwrite = false
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# Apply multiplier to speed
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''self.SPEEDFACTOR = self.SPEEDFACTOR + math.max(0, math.abs(G.ACC) - 2)'''
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position = "after"
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payload = '''
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self.SPEEDFACTOR = self.SPEEDFACTOR * Handy.speed_multiplier.value or 1
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'''
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match_indent = true
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overwrite = false
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