234 lines
7.1 KiB
TOML
234 lines
7.1 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = 0
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### Seal API
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# Card:open()
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[[patches]]
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[patches.regex]
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target = 'card.lua'
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pattern = '''
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(?<indent>[\t ]*)local seal_rate = 10
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[\n\t ]*local seal_poll = pseudorandom\(pseudoseed\('stdseal'..G.GAME.round_resets.ante\)\)
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[\n\t ]*if seal_poll > 1 - 0.02\*seal_rate then
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[\n\t ]*local seal_type = pseudorandom\(pseudoseed\('stdsealtype'..G.GAME.round_resets.ante\)\)
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[\n\t ]*if seal_type > 0.75 then card:set_seal\('Red'\)
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[\n\t ]*elseif seal_type > 0.5 then card:set_seal\('Blue'\)
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[\n\t ]*elseif seal_type > 0.25 then card:set_seal\('Gold'\)
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[\n\t ]*else card:set_seal\('Purple'\)
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[\n\t ]*end
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[\n\t ]*end'''
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position = 'at'
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line_prepend = '$indent'
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payload = '''
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card:set_seal(SMODS.poll_seal({mod = 10}))'''
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# Card:calculate_joker()
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[[patches]]
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[patches.regex]
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target = 'card.lua'
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pattern = '''
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(?<indent>[\t ]*)local seal_type = pseudorandom\(pseudoseed\('certsl'\)\)
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[\n\t ]*if seal_type > 0.75 then _card:set_seal\('Red', true\)
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[\n\t ]*elseif seal_type > 0.5 then _card:set_seal\('Blue', true\)
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[\n\t ]*elseif seal_type > 0.25 then _card:set_seal\('Gold', true\)
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[\n\t ]*else _card:set_seal\('Purple', true\)
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[\n\t ]*end'''
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position = 'at'
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line_prepend = '$indent'
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payload = '''_card:set_seal(SMODS.poll_seal({guaranteed = true, type_key = 'certsl'}))'''
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# get_badge_colour()
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[[patches]]
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[patches.pattern]
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target = 'functions/UI_definitions.lua'
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pattern = 'return G.BADGE_COL[key] or {1, 0, 0, 1}'
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position = 'before'
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match_indent = true
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payload = '''
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for k, v in pairs(SMODS.Seals) do
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G.BADGE_COL[k:lower()..'_seal'] = v.badge_colour
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end'''
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# Card:calculate_seal()
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[[patches]]
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[patches.regex]
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target = "card.lua"
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pattern = 'function Card:calculate_seal\(context\)\n(?<indent>[\t ]*)if self.debuff then return nil end'
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position = 'after'
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line_prepend = '$indent'
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payload = '''
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local obj = G.P_SEALS[self.seal] or {}
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if obj.calculate and type(obj.calculate) == 'function' then
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local o = obj:calculate(self, context)
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if o then return o end
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end'''
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# Card:update()
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = 'if G.STAGE == G.STAGES.RUN then'
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position = 'before'
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match_indent = true
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payload = '''
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local obj = G.P_SEALS[self.seal] or {}
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if obj.update and type(obj.update) == 'function' then
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obj:update(self, dt)
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end'''
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# G.FUNCS.evaluate_play()
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# Allow seals to return mult, chips and xmult like jokers.
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = "--If x_mult added, do mult add event and mult the mult to the total"
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match_indent = true
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position = "before"
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payload = '''
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if effects[ii].seals then
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if effects[ii].seals.chips then
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if effects[ii].card then juice_card(effects[ii].card) end
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hand_chips = mod_chips(hand_chips + effects[ii].seals.chips)
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update_hand_text({delay = 0}, {chips = hand_chips})
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card_eval_status_text(scoring_hand[i], 'chips', effects[ii].seals.chips, percent)
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end
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if effects[ii].seals.mult then
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if effects[ii].card then juice_card(effects[ii].card) end
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mult = mod_mult(mult + effects[ii].seals.mult)
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update_hand_text({delay = 0}, {mult = mult})
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card_eval_status_text(scoring_hand[i], 'mult', effects[ii].seals.mult, percent)
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end
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if effects[ii].seals.p_dollars then
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if effects[ii].card then juice_card(effects[ii].card) end
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ease_dollars(effects[ii].seals.p_dollars)
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card_eval_status_text(scoring_hand[i], 'dollars', effects[ii].seals.p_dollars, percent)
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end
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if effects[ii].seals.dollars then
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if effects[ii].card then juice_card(effects[ii].card) end
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ease_dollars(effects[ii].seals.dollars)
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card_eval_status_text(scoring_hand[i], 'dollars', effects[ii].seals.dollars, percent)
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end
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if effects[ii].seals.x_mult then
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if effects[ii].card then juice_card(effects[ii].card) end
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mult = mod_mult(mult*effects[ii].seals.x_mult)
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update_hand_text({delay = 0}, {mult = mult})
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card_eval_status_text(scoring_hand[i], 'x_mult', effects[ii].seals.x_mult, percent)
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end
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if effects[ii].seals.func then
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effects[ii].seals.func()
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end
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end
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'''
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# Card:get_p_dollars()
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[[patches]]
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[patches.regex]
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target = "card.lua"
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pattern = '''(?<indent>[\t ]*)if (?<cond>self\.seal == 'Gold' then\n)'''
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position = 'at'
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line_prepend = '$indent'
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payload = '''
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local obj = G.P_SEALS[self.seal] or {}
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if obj.get_p_dollars and type(obj.get_p_dollars) == 'function' then
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ret = ret + obj:get_p_dollars(self)
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elseif $cond'''
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# generate_card_ui()
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[[patches]]
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[patches.pattern]
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target = 'functions/common_events.lua'
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pattern = "if v == 'gold_seal'*"
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match_indent = true
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position = 'before'
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payload = '''
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local seal = SMODS.Seals[v] or SMODS.Seal.badge_to_key[v] and SMODS.Seals[SMODS.Seal.badge_to_key[v]]
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if seal and seal.generate_ui ~= 0 then
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local t = { key = v, set = 'Other' }
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info_queue[#info_queue+1] = t
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if seal.loc_vars and type(seal.loc_vars) == 'function' then
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local res = seal:loc_vars(info_queue, card) or {}
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t.vars = res.vars
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t.key = res.key or t.key
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end
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else'''
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[[patches]]
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[patches.pattern]
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target = 'functions/common_events.lua'
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pattern = "if v == 'purple_seal'*"
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match_indent = true
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position = 'after'
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payload = 'end'
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# Card:update_alert()
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[[patches]]
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[patches.pattern]
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target = 'card.lua'
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pattern = "function Card:update_alert()"
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match_indent = true
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position = 'after'
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payload = '''
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if self.ability.set == 'Default' and self.config.center and self.config.center.key == 'c_base' and self.seal then
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if G.P_SEALS[self.seal].alerted and self.children.alert then
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self.children.alert:remove()
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self.children.alert = nil
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elseif not G.P_SEALS[self.seal].alerted and not self.children.alert and G.P_SEALS[self.seal].discovered then
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self.children.alert = UIBox{
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definition = create_UIBox_card_alert(),
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config = {align="tli",
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offset = {x = 0.1, y = 0.1},
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parent = self}
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}
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end
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end'''
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# Card:hover()
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[[patches]]
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[patches.pattern]
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target = 'card.lua'
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pattern = "G:save_progress()"
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match_indent = false
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position = "after"
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payload = '''
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elseif self.children.alert and self.seal and not G.P_SEALS[self.seal].alerted then
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G.P_SEALS[self.seal].alerted = true
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G:save_progress()'''
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# Game:init_item_prototypes()
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[[patches]]
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[patches.regex]
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target = 'game.lua'
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pattern = '''(?<indent>[\t ]*)Gold =[ {A-z=1-4,"}\n]*},[\n\t ]*}'''
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position = 'at'
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line_prepend = '$indent'
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payload = '''
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Red = {order = 1, discovered = false, set = "Seal"},
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Blue = {order = 2, discovered = false, set = "Seal"},
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Gold = {order = 3, discovered = false, set = "Seal"},
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Purple = {order = 4, discovered = false, set = "Seal"},
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}
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'''
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# Card:set_seal()
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[[patches]]
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[patches.pattern]
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target = 'card.lua'
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pattern = '''G.CONTROLLER.locks.seal = true'''
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position = 'after'
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match_indent = true
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payload = '''local sound = G.P_SEALS[_seal].sound or {sound = 'gold_seal', per = 1.2, vol = 0.4}'''
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[[patches]]
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[patches.pattern]
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target = 'card.lua'
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pattern = '''play_sound('gold_seal', 1.2, 0.4)'''
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position = 'at'
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match_indent = true
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payload = '''play_sound(sound.sound, sound.per, sound.vol)'''
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