190 lines
6.4 KiB
TOML
190 lines
6.4 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = 0
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# Core
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[[patches]]
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[patches.pattern]
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target = "conf.lua"
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pattern = "_RELEASE_MODE = true"
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position = "at"
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payload = '_RELEASE_MODE = false'
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match_indent = true
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overwrite = true
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = "if self.real_dt > 0.05 then print('LONG DT @ '..math.floor(G.TIMERS.REAL)..': '..self.real_dt) end"
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position = "at"
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payload = "if require('debugplus.config').getValue('enableLongDT') and self.real_dt > 0.05 then print('LONG DT @ '..math.floor(G.TIMERS.REAL)..': '..self.real_dt) end"
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match_indent = true
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overwrite = false
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# Note this patch provides the debugplus variable for the profile and perf patches
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[[patches]]
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[patches.pattern]
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target = "engine/controller.lua"
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pattern = "if key == 'v' then"
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position = "before"
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payload = '''
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local debugplus = require("debugplus.core")
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debugplus.handleKeys(self, key, dt)
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "engine/controller.lua"
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pattern = 'if _card.ability.consumeable and G.consumeables and #G.consumeables.cards < G.consumeables.config.card_limit then'
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position = "before"
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payload = '''
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local debugplus = require("debugplus.core")
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debugplus.handleSpawn(self, _card)
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = 'function create_UIBox_debug_tools()'
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position = "after"
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payload = '''
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local debugplus = require("debugplus.core")
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debugplus.registerButtons()
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = 'UIBox_button{ label = {"Background"}, button = "DT_toggle_background", minw = 1.7, minh = 0.4, scale = 0.35},'
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position = "after"
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payload = '''
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UIBox_button{ label = {"Win Blind"}, button = "DT_win_blind", minw = 1.7, minh = 0.4, scale = 0.35},
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UIBox_button{ label = {"Double Tag"}, button = "DT_double_tag", minw = 1.7, minh = 0.4, scale = 0.35},
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'''
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match_indent = true
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overwrite = false
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '{n=G.UIT.T, config={text = "and press [Q] to cycle Edition", scale = 0.25, colour = G.C.WHITE, shadow = true}}'
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position = "at"
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# This patch is super jank
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# when lovely supports regex, move the save state to it's own block.
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payload = '''
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{n=G.UIT.T, config={text = "hold [" .. require("debugplus.util").ctrlText .. "] (togglable in config)", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "and press [Q] to cycle Edition", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [W] to cycle Enhancement", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [E] to cycle Seal", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [A/S/D] to toggle Eternal/Perishable/Rental", scale = 0.2, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [F] to toggle Coupon (make free)", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [R/C] to destroy/copy card", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [M] to reload atlases", scale = 0.25, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [UP/DOWN] to cycle rank", scale = 0.2, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.00}, nodes={
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{n=G.UIT.T, config={text = "press [RIGHT/LEFT] to cycle suit", scale = 0.2, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.05}, nodes={
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{n=G.UIT.T, config={text = "press [z] plus [1-3] to save a save state", scale = 0.2, colour = G.C.WHITE, shadow = true}}
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}},
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{n=G.UIT.R, config={align = "cm", padding = 0.00}, nodes={
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{n=G.UIT.T, config={text = "press [x] plus [1-3] to load a save state", scale = 0.2, colour = G.C.WHITE, shadow = true}}
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'''
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match_indent = true
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overwrite = true
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[[patches]] # Readds the debug info to v1.0.1g+ / show hud config
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[patches.pattern]
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target = "game.lua"
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pattern = 'if not _RELEASE_MODE and G.DEBUG and not G.video_control and G.F_VERBOSE then'
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position = "at"
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payload = '''if require("debugplus.config").getValue("showHUD") and not G.video_control and G.F_VERBOSE then'''
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match_indent = true
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overwrite = false
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#
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## Better vanilla debugs
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#
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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match_indent = true
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pattern = 'love.graphics.print("Current FPS: "..fps, 10, 10)'
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position = "at"
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payload = '''
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do
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local otherSize = 0
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for k,v in pairs(G.E_MANAGER.queues or {}) do
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if k ~= 'base' then
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otherSize = otherSize + #v
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end
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end
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if otherSize ~= 0 then
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love.graphics.print(string.format("Current FPS: %d\nBase event queue: %d\nOther event queues: %d", fps, #(G.E_MANAGER.queues and G.E_MANAGER.queues.base or {}), otherSize), 10, 10)
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else
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love.graphics.print(string.format("Current FPS: %d\nBase event queue: %d", fps, #(G.E_MANAGER.queues and G.E_MANAGER.queues.base or {})), 10, 10)
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end
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end
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'''
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# Performance profiler enabled by pressing v, prints results to console.
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[[patches]]
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[patches.pattern]
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target = "engine/controller.lua"
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pattern = '''print(G.prof.report()); G.prof = nil end'''
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position = "after"
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payload = '''
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debugplus.profileMessage()
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'''
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match_indent = true
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# Profiler overlay enabled by pressing p
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[[patches]]
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[patches.pattern]
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target = "engine/controller.lua"
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pattern = '''G.SETTINGS.perf_mode = not G.SETTINGS.perf_mode'''
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position = "after"
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payload = '''
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debugplus.togglePerfUI()
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'''
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match_indent = true
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# Makes the text in the profiler not get obscured
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[[patches]]
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[patches.pattern]
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target = "game.lua"
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pattern = '''love.graphics.setColor(a == 2 and 0.5 or 1, a == 2 and 1 or 0.5, 1,1)'''
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position = "before"
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payload = '''
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v_off = v_off + section_h
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end
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local v_off = v_off - section_h * #b.checkpoint_list
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for k, v in ipairs(b.checkpoint_list) do
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'''
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match_indent = true
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