balatro-mods/Cryptid/lovely/Misc.toml
2025-01-19 15:01:49 +08:00

492 lines
15 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = 0
# Shine on Oversaturated to make it more noticable
[[patches]]
[patches.pattern]
target = 'card.lua'
pattern = "if (self.edition and self.edition.negative) or (self.ability.name == 'Antimatter' and (self.config.center.discovered or self.bypass_discovery_center)) then"
position = 'at'
match_indent = true
payload = "if (self.edition and (self.edition.negative or self.edition.cry_oversat)) or (self.ability.name == 'Antimatter' and (self.config.center.discovered or self.bypass_discovery_center)) then"
# Detect if edition comes from copy_card
[[patches]]
[patches.pattern]
target = 'functions/common_events.lua'
pattern = '''new_card:set_edition(other.edition or {}, nil, true)'''
position = 'before'
payload = '''
new_card.from_copy = true
'''
match_indent = true
# Used to check for Monster from copy_card and update values
# more or less the same patch above but this also applies if strip_edition is true
[[patches]]
[patches.pattern]
target = 'functions/common_events.lua'
pattern = "if not strip_edition then"
position = 'before'
payload = '''
new_card.checkmonster = true
'''
match_indent = true
# Joker BigNum value support
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and self.ability.x_mult > 1 then"
position = "at"
payload = '''
if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and to_big(self.ability.x_mult) > to_big(1) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Hit the Road' and self.ability.x_mult > 1 then"
position = "at"
payload = '''
if self.ability.name == 'Hit the Road' and to_big(self.ability.x_mult) > to_big(1) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.x_mult > 1 then"
position = "at"
payload = '''
if to_big(self.ability.x_mult) > to_big(1) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name ~= 'Seeing Double' and self.ability.x_mult > 1 and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then"
position = "at"
payload = '''
if self.ability.name ~= 'Seeing Double' and to_big(self.ability.x_mult) > to_big(1) and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Caino' and self.ability.caino_xmult > 1 then"
position = "at"
payload = '''
if self.ability.name == 'Caino' and to_big(self.ability.caino_xmult) > to_big(1) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.t_mult > 0 and next(context.poker_hands[self.ability.type]) then"
position = "at"
payload = '''
if to_big(self.ability.t_mult) > to_big(0) and next(context.poker_hands[self.ability.type]) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.t_chips > 0 and next(context.poker_hands[self.ability.type]) then"
position = "at"
payload = '''
if to_big(self.ability.t_chips) > to_big(0) and next(context.poker_hands[self.ability.type]) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Ceremonial Dagger' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Ceremonial Dagger' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Castle' and (self.ability.extra.chips > 0) then"
position = "at"
payload = '''
if self.ability.name == 'Castle' and (to_big(self.ability.extra.chips) > to_big(0)) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Swashbuckler' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Swashbuckler' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Spare Trousers' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Spare Trousers' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Ride the Bus' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Ride the Bus' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Flash Card' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Flash Card' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Popcorn' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Popcorn' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Green Joker' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Green Joker' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Red Card' and self.ability.mult > 0 then"
position = "at"
payload = '''
if self.ability.name == 'Red Card' and to_big(self.ability.mult) > to_big(0) then
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/misc_functions.lua"
pattern = "function localize(args, misc_cat)"
position = "after"
payload = '''
if args and args.vars then
local reset = {}
for i, j in pairs(args.vars) do
if type(j) == 'table' then
if (j.new and type(j.new) == "function") and ((j.m and j.e) or (j.array and j.sign and (type(j.array) == "table"))) then
reset[i] = number_format(j)
end
end
end
for i, j in pairs(reset) do
args.vars[i] = j
end
end
'''
match_indent = true
# Compat UI for Old Blueprint and Gemini
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "elseif self.ability.name == 'Blueprint' then"
position = "at"
payload = '''elseif self.ability.name == 'Blueprint' or self.ability.name == 'cry-oldblueprint' then'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "elseif self.ability.name == 'Brainstorm' then"
position = "at"
payload = '''elseif self.ability.name == 'Brainstorm' or self.config.center.key == 'j_cry_gemino' then'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Blueprint' or self.ability.name == 'Brainstorm' then"
position = "at"
payload = '''
if self.config.center.key == 'j_cry_gemino' then
other_joker = G.jokers.cards[1]
if other_joker and other_joker ~= self and not (Card.no(other_joker, "immutable", true)) then
self.ability.blueprint_compat = 'compatible'
else
self.ability.blueprint_compat = 'incompatible'
end end
if self.ability.name == 'Blueprint' or self.ability.name == 'cry-oldblueprint' or self.ability.name == 'Brainstorm' then'''
match_indent = true
# calculate wheel fail (for Wheel of Hope)
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = "if self.ability.name == 'Ectoplasm' or self.ability.name == 'Hex' or pseudorandom('wheel_of_fortune') < G.GAME.probabilities.normal/self.ability.extra then"
position = "after"
payload = '''
if self.ability.name == 'The Wheel of Fortune' then self.cry_wheel_success = true end
'''
match_indent = false
# unscoring context (for Green Seal)
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = "for i=1, #G.hand.cards do"
position = "before"
payload = '''
if scoring_hand then
local unscoring_hand = {}
for i = 1, #G.play.cards do
local is_scoring = false
for j = 1, #scoring_hand do
if G.play.cards[i] == scoring_hand[j] then
is_scoring = true
end
end
if not is_scoring then
unscoring_hand[#unscoring_hand+1] = G.play.cards[i]
end
end
for i = 1, #unscoring_hand do
unscoring_hand[i]:calculate_seal{unscoring = true}
end
end
'''
match_indent = true
# no "Again!" text if a card will shatter
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''if reps[j] ~= 1 then'''
position = "at"
payload = '''if reps[j] ~= 1 and (not scoring_hand or not scoring_hand[i] or not scoring_hand[i].will_shatter) then'''
match_indent = true
# properly remove destroyed playing cards from deck
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''if destroyed then'''
position = "before"
payload = '''if scoring_hand[i].will_shatter then destroyed = true end'''
match_indent = true
# sfx fixes with destroyed playing cards from fragile edition
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''if cards_destroyed[i].ability.name == 'Glass Card' then'''
position = "before"
payload = '''if cards_destroyed[i].will_shatter then return true end'''
match_indent = true
# fix random crashes
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''local edition_effects = eval_card(_card, {cardarea = G.jokers, full_hand = G.play.cards, scoring_hand = scoring_hand, scoring_name = text, poker_hands = poker_hands, edition = true})'''
position = "after"
payload = '''if not edition_effects then edition_effects = {} end'''
match_indent = true
# m
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''if self.ability.consumeable or self.ability.set == 'Joker' or (self.area and self.area == G.pack_cards) then'''
position = "at"
payload = '''if true then'''
match_indent = true
# Energia - detect blind skips from tag
[[patches]]
[patches.pattern]
target = "functions/button_callbacks.lua"
pattern = '''add_tag(_tag.config.ref_table)'''
position = "at"
payload = '''add_tag(_tag.config.ref_table, true)'''
match_indent = true
# Energia - don't add tags from save load
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''add_tag(_tag)'''
position = "at"
payload = '''add_tag(_tag, nil, true)'''
match_indent = true
# Beta Deck - merge slots
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''self.consumeables = CardArea('''
position = "before"
payload = '''if not G.GAME.modifiers.cry_beta then'''
match_indent = true
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''self.discard = CardArea('''
position = "before"
payload = '''else
self.jokers = CardArea(
0, 0,
CAI.joker_W+CAI.consumeable_W,
CAI.joker_H,
{card_limit = self.GAME.starting_params.joker_slots+self.GAME.starting_params.consumable_slots-1, type = 'joker', highlight_limit = 1e100})
self.consumeables = self.jokers
end'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = '''G.consumeables.T.y = 0'''
position = "after"
payload = '''G.jokers.T.x = G.hand.T.x - 0.1
G.jokers.T.y = 0'''
match_indent = true
# Make Perkeo only copy consumables
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''if G.consumeables.cards[1] then'''
position = "at"
payload = '''local eligibleJokers = {}
for i = 1, #G.consumeables.cards do
if G.consumeables.cards[i].ability.consumeable then
eligibleJokers[#eligibleJokers + 1] = G.consumeables.cards[i]
end
end
if #eligibleJokers > 0 then'''
match_indent = true
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''local card = copy_card(pseudorandom_element(G.consumeables.cards, pseudoseed('perkeo')), nil)'''
position = "at"
payload = '''local card = copy_card(pseudorandom_element(eligibleJokers, pseudoseed('perkeo')), nil)'''
match_indent = true
# More Beta Deck fixes
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''for i=1, #G.jokers.cards + #G.consumeables.cards do'''
position = "at"
payload = '''
local numcards = #G.jokers.cards + #G.consumeables.cards
if G.GAME.modifiers.cry_beta then numcards = #G.jokers.cards end
for i=1, numcards do'''
match_indent = true
# Poker Hand display can have enhancements
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS.c_base)'''
position = "at"
payload = '''local card = Card(0,0, 0.5*G.CARD_W, 0.5*G.CARD_H, G.P_CARDS[v[1]], G.P_CENTERS[v[3] or 'c_base'])'''
match_indent = true
# Adds G.GAME.modifiers.cry_forced_draw_amount
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = 'local hand_space = e or math.min(#G.deck.cards, G.hand.config.card_limit - #G.hand.cards)'
position = "after"
payload = '''
if G.GAME.modifiers.cry_forced_draw_amount and (G.GAME.current_round.hands_played > 0 or G.GAME.current_round.discards_used > 0) then
hand_space = math.min(#G.deck.cards, G.GAME.modifiers.cry_forced_draw_amount)
end
'''
match_indent = true
# adds oldbp blueprint corruption
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = 'if _pool_size == 0 then'
position = "before"
payload = '''
if G.GAME.oldbpfactor and G.GAME.oldbpfactor >= 2 then
if _type == 'Joker' and (_rarity == nil or type(_rarity) ~= "string") and not _legendary and not (G.GAME.used_jokers["j_blueprint"] and not next(find_joker("Showman"))) then
for i = 1, math.floor(G.GAME.oldbpfactor - 1) do
_pool[#_pool + 1] = "j_blueprint"
end
end
end
'''
match_indent = true
# end of shop decrement
[[patches]]
[patches.pattern]
target = "functions/button_callbacks.lua"
pattern = 'G.SHOP_SIGN.alignment.offset.y = -15'
position = "after"
payload = '''
if G.GAME.oldbpfactor then G.GAME.oldbpfactor = math.max(G.GAME.oldbpfactor - G.GAME.oldbpfactor/8, 1) end
'''
match_indent = true
# Make Loopy reset here so it retriggers everything before resetting regardless of position
# Makes Old Blueprint self-destruct after triggering other end of round effects
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''if G.GAME.round_resets.temp_reroll_cost then G.GAME.round_resets.temp_reroll_cost = nil; calculate_reroll_cost(true) end'''
position = "after"
payload = '''
for _, v in pairs(find_joker("cry-loopy")) do
if v.ability.extra.retrigger ~= 0 then
v.ability.extra.retrigger = 0
card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize("k_reset"), colour = G.C.GREEN})
end
end
for i = 1, #G.jokers.cards do
G.jokers.cards[i]:calculate_joker({end_of_round2 = true})
end
'''
match_indent = true