balatro-mods/Cryptid/Items/Sleeves.lua
2025-01-19 15:01:49 +08:00

373 lines
11 KiB
Lua

if CardSleeves then
local atlasSleeves = SMODS.Atlas({
object_type = "Atlas",
key = "atlasSleeves",
path = "atlasSleeves.png",
px = 71,
py = 95,
})
local encodedsleeve = CardSleeves.Sleeve({
key = "encoded_sleeve",
name = "Encoded Sleeve",
atlas = "atlasSleeves",
pos = { x = 1, y = 0 },
config = {},
unlocked = true,
unlock_condition = { deck = "Encoded Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
-- Adding a before spawning becuase jen banned copy_paste
if G.P_CENTERS["j_cry_CodeJoker"] and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_CodeJoker"]) then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_CodeJoker")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
end
if G.P_CENTERS["j_cry_copypaste"] and (G.GAME.banned_keys and not G.GAME.banned_keys["j_cry_copypaste"]) then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_copypaste")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
end
return true
end
end,
}))
--DOWNSIDE:
G.GAME.joker_rate = 0
G.GAME.planet_rate = 0
G.GAME.tarot_rate = 0
G.GAME.code_rate = 1e100
end,
})
local equilibriumsleeve = CardSleeves.Sleeve({
key = "equilibrium_sleeve",
name = "Balanced Sleeve",
atlas = "atlasSleeves",
pos = { x = 2, y = 0 },
config = { vouchers = { "v_overstock_norm", "v_overstock_plus" }, cry_equilibrium = true },
unlocked = true,
unlock_condition = { deck = "Deck of Equilibrium", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
change_shop_size(2)
G.GAME.modifiers.cry_equilibrium = true
end,
})
local misprintsleeve = CardSleeves.Sleeve({
key = "misprint_sleeve",
name = "Misprinted Sleeve",
atlas = "atlasSleeves",
pos = { x = 3, y = 0 },
config = { cry_misprint_min = 0.1, cry_misprint_max = 10 },
unlocked = true,
unlock_condition = { deck = "Misprint Deck", stake = 1 },
trigger_effect = function(self, args)
if args.context.create_card then
cry_misprintize(
args.context.card,
{ min = 0.1 * (G.GAME.modifiers.cry_misprint_min or 1), max = 10
* (G.GAME.modifiers.cry_misprint_max or 1) }
)
end
end,
apply = function(self)
G.GAME.modifiers.cry_misprint_min = self.config.cry_misprint_min
G.GAME.modifiers.cry_misprint_max = self.config.cry_misprint_max
end,
})
local infinitesleeve = CardSleeves.Sleeve({
key = "infinite_sleeve",
name = "Unlimited Sleeve",
atlas = "atlasSleeves",
pos = { x = 4, y = 0 },
config = { cry_highlight_limit = 1e20, hand_size = 1 },
unlocked = true,
unlock_condition = { deck = "Infinite Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_highlight_limit = self.config.cry_highlight_limit
end,
})
local conveyorsleeve = CardSleeves.Sleeve({
key = "conveyor_sleeve",
name = "Conveyor Sleeve",
atlas = "atlasSleeves",
pos = { x = 5, y = 0 },
config = { cry_conveyor = true },
unlocked = true,
unlock_condition = { deck = "Conveyor Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_conveyor = true
end,
})
local CCDsleeve = CardSleeves.Sleeve({
key = "ccd_sleeve",
name = "CCD Sleeve",
atlas = "atlasSleeves",
pos = { x = 6, y = 0 },
config = { cry_conveyor = true },
unlocked = true,
unlock_condition = { deck = "CCD Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_ccd = true
end,
})
local wormholesleeve = CardSleeves.Sleeve({
key = "wormhole_sleeve",
name = "Wormhole Sleeve",
atlas = "atlasSleeves",
pos = { x = 0, y = 0 },
config = { cry_wormhole = true, cry_negative_rate = 20, joker_slot = -2 },
unlocked = true,
unlock_condition = { deck = "Wormhole Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
apply = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card =
create_card("Joker", G.jokers, nil, "cry_exotic", nil, nil, nil, "cry_wormholesleeve")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
G.GAME.modifiers.cry_negative_rate = (G.GAME.modifiers.cry_negative_rate or 1)
* self.config.cry_negative_rate
G.GAME.starting_params.joker_slots = G.GAME.starting_params.joker_slots + self.config.joker_slot
end,
})
local redeemedsleeve = CardSleeves.Sleeve({
key = "redeemed_sleeve",
name = "Redeemed Sleeve",
atlas = "atlasSleeves",
pos = { x = 7, y = 0 },
config = { cry_negative_rate = 20, joker_slot = -2 },
unlocked = true,
unlock_condition = { deck = "Redeemed Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
apply = function(self)
G.GAME.modifiers.cry_redeemed = true
end,
})
local criticalsleeve = CardSleeves.Sleeve({
key = "critical_sleeve",
name = "Critical Sleeve",
atlas = "atlasSleeves",
pos = { x = 8, y = 0 },
config = { cry_crit_rate = 0.25, cry_crit_miss_rate = 0.125 },
unlocked = true,
unlock_condition = { deck = "Redeemed Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
apply = function(self) end,
trigger_effect = function(self, args)
if args.context == "final_scoring_step" then
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
if crit_poll < self.config.cry_crit_rate then
args.mult = args.mult ^ 2
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("talisman_emult", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_hit_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
elseif crit_poll < self.config.cry_crit_rate + self.config.cry_crit_miss_rate then
args.mult = args.mult ^ 0.5
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("timpani", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_miss_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
end
delay(0.6)
return args.chips, args.mult
end
end,
})
local legendarysleeve = CardSleeves.Sleeve({
key = "legendary_sleeve",
name = "Legendary Sleeve",
atlas = "atlasSleeves",
pos = { x = 1, y = 1 },
config = { cry_legendary = true, cry_legendary_rate = 0.2 },
unlocked = true,
unlock_condition = { deck = "Legendary Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
if G.jokers then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
end
end
end,
apply = function(self)
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end,
})
local spookysleeve = CardSleeves.Sleeve({
key = "spooky_sleeve",
name = "Spooky Sleeve",
atlas = "atlasSleeves",
pos = { x = 2, y = 1 },
config = { cry_spooky = true, cry_curse_rate = 0.25 },
unlocked = true,
unlock_condition = { deck = "Spooky Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_spooky = true
G.GAME.modifiers.cry_curse_rate = self.config.cry_curse_rate or 0.25
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_cry_chocolate_dice")
card:add_to_deck()
card:start_materialize()
card:set_eternal(true)
G.jokers:emplace(card)
return true
end
end,
}))
end,
})
local bountifulsleeve = CardSleeves.Sleeve({
key = "bountiful_sleeve",
name = "Bountiful Sleeve",
atlas = "atlasSleeves",
pos = { x = 0, y = 2 },
config = { cry_forced_draw_amount = 5 },
unlocked = true,
unlock_condition = { deck = "Bountiful Deck", stake = 1 },
loc_vars = function(self)
return { vars = {} }
end,
trigger_effect = function(self, args) end,
apply = function(self)
G.GAME.modifiers.cry_forced_draw_amount = self.config.cry_forced_draw_amount
end,
})
local sleeveitems = { atlasSleeves }
if CardSleeves and Cryptid.enabled["Misc. Decks"] then
sleeveitems[#sleeveitems + 1] = encodedsleeve
sleeveitems[#sleeveitems + 1] = equilibriumsleeve
sleeveitems[#sleeveitems + 1] = misprintsleeve
sleeveitems[#sleeveitems + 1] = infinitesleeve
sleeveitems[#sleeveitems + 1] = conveyorsleeve
sleeveitems[#sleeveitems + 1] = CCDsleeve
sleeveitems[#sleeveitems + 1] = wormholesleeve
sleeveitems[#sleeveitems + 1] = redeemedsleeve
sleeveitems[#sleeveitems + 1] = criticalsleeve
sleeveitems[#sleeveitems + 1] = legendarysleeve
sleeveitems[#sleeveitems + 1] = spookysleeve
sleeveitems[#sleeveitems + 1] = bountifulsleeve
end
end
return { name = "Sleeves", init = function() end, items = { sleeveitems } }