balatro-mods/Steamodded/lovely/ui.toml

406 lines
14 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = -10
### Addition Tab
## Decks tab
# create_UIBox_your_collection_decks()
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''G.GAME.viewed_back = Back(G.P_CENTERS.b_red)'''
position = "at"
payload = '''
local deck_pool = SMODS.collection_pool(G.P_CENTER_POOLS.Back)
G.GAME.viewed_back = Back(G.ACTIVE_MOD_UI and deck_pool[1] or G.P_CENTERS.b_red)'''
match_indent = true
# create_UIBox_your_collection_decks()
[[patches]]
[patches.regex]
target = 'functions/UI_definitions.lua'
pattern = '''(?<indent>[\t ]*)for k, v in ipairs\(G\.P_CENTER_POOLS\.Back\) do\n[\s\S]{4}ordered_names\[#ordered_names\+1\] = v\.name\n[\s\S]{2}end'''
position = 'at'
payload = '''
for k, v in ipairs(deck_pool) do
ordered_names[#ordered_names+1] = v.key
end'''
line_prepend = '$indent'
# create_UIBox_your_collection_decks()
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''local t = create_UIBox_generic_options({ back_func = 'your_collection', contents = {'''
position = "at"
payload = '''local t = create_UIBox_generic_options({
colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_colour or
(G.ACTIVE_MOD_UI.ui_config or {}).colour),
bg_colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_bg_colour or
(G.ACTIVE_MOD_UI.ui_config or {}).bg_colour),
back_colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_back_colour or
(G.ACTIVE_MOD_UI.ui_config or {}).back_colour),
outline_colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_outline_colour or
(G.ACTIVE_MOD_UI.ui_config or {}).outline_colour),
back_func = G.ACTIVE_MOD_UI and "openModUI_"..G.ACTIVE_MOD_UI.id or 'your_collection', contents = {'''
match_indent = true
# create_UIBox_your_collection_decks()
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = '''create_option_cycle({options = ordered_names, opt_callback = 'change_viewed_back', current_option = 1, colour = G.C.RED, w = 4.5, focus_args = {snap_to = true}, mid = '''
position = "at"
payload = '''create_option_cycle({options = ordered_names, opt_callback = 'change_viewed_back', current_option = 1, colour = G.ACTIVE_MOD_UI and (G.ACTIVE_MOD_UI.ui_config or {}).collection_option_cycle_colour or G.C.RED, w = 4.5, focus_args = {snap_to = true}, mid = '''
match_indent = true
# G.FUNCS.your_collection_deck_page
[[patches]]
[patches.pattern]
target = "functions/button_callbacks.lua"
pattern = '''G.GAME.viewed_back:change_to(G.P_CENTER_POOLS.Back[args.to_key])'''
position = "at"
payload = '''
local deck_pool = SMODS.collection_pool(G.P_CENTER_POOLS.Back)
G.GAME.viewed_back:change_to(deck_pool[args.to_key])'''
match_indent = true
# create_UIBox_your_collection()
[[patches]]
[patches.regex]
target = 'functions/UI_definitions.lua'
pattern = '''(?<indent>[\t ]*)UIBox_button\(\{button = 'your_collection_blinds', label = \{localize\('b_blinds'\)\}, count = G\.DISCOVER_TALLIES\.blinds, minw = 5, minh = 2.0, id = 'your_collection_blinds', focus_args = \{snap_to = true\}\}\),'''
position = 'after'
payload = '''UIBox_button({button = 'your_collection_other_gameobjects', label = {localize('k_other')}, minw = 5, id = 'your_collection_other_gameobjects', focus_args = {snap_to = true}}),'''
# Fix UIElement.config.chosen being overriden if choice=true is set
# UIElement:click()
[[patches]]
[patches.pattern]
target = "engine/ui.lua"
match_indent = true
position = "after"
pattern = "if self.config.choice then"
payload = " local chosen_temp = self.config.chosen"
[[patches]]
[patches.pattern]
target = "engine/ui.lua"
match_indent = true
position = "at"
pattern = "self.config.chosen = true"
payload = "self.config.chosen = chosen_temp or true"
# Escape from mod menu saves config
# Needs to be before all checks
[[patches]]
[patches.pattern]
target = 'engine/controller.lua'
pattern = "function Controller:key_press_update(key, dt)"
position = "after"
payload = '''
if key == "escape" and (G.ACTIVE_MOD_UI or SMODS.IN_MODS_TAB) then
G.FUNCS.exit_mods()
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = 'functions/button_callbacks.lua'
match_indent = true
position = 'at'
pattern = "config = {offset = {x=-0.03,y=0}, align = 'cl', parent = e}"
payload = """config = (not e.config.ref_table or not e.config.ref_table[1].config.card_pos or e.config.ref_table[1].config.card_pos > G.ROOM.T.w*0.4) and
{offset = {x=-0.03,y=0}, align = 'cl', parent = e} or
{offset = {x=0.03,y=0}, align = 'cr', parent = e}"""
[[patches]]
[patches.pattern]
target = 'tag.lua'
match_indent = true
position = 'at'
pattern = "_self.config.h_popup_config ={align = 'cl', offset = {x=-0.1,y=0},parent = _self}"
payload = """_self.config.h_popup_config = (_self.T.x > G.ROOM.T.w*0.4) and
{align = 'cl', offset = {x=-0.1,y=0},parent = _self} or
{align = 'cr', offset = {x=0.1,y=0},parent = _self}"""
# desc_from_rows
[[patches]]
[patches.regex]
target = 'functions/UI_definitions.lua'
position = 'at'
pattern = 'colour = empty and G\.C\.CLEAR or G\.C\.UI\.BACKGROUND_WHITE'
payload = 'colour = desc_nodes.background_colour or empty and G.C.CLEAR or G.C.UI.BACKGROUND_WHITE'
# info_tip_from_rows
[[patches]]
[patches.regex]
target = 'functions/UI_definitions.lua'
position = 'at'
pattern = 'padding = 0\.05, colour = G\.C\.WHITE\}'
payload = 'padding = 0.05, colour = desc_nodes.background_colour or G.C.WHITE}'
# localize
[[patches]]
[patches.regex]
target = 'functions/misc_functions.lua'
position = 'after'
pattern = '\(part\.control\.C and loc_colour\(part\.control\.C\)\)'
payload = ' or args.text_colour'
[[patches]]
[patches.regex]
target = 'functions/misc_functions.lua'
position = 'at'
pattern = 'loc_colour\(part\.control\.C or nil, args\.default_col\)'
payload = 'not part.control.C and args.text_colour or loc_colour(part.control.C or nil, args.default_col)'
[[patches]]
[patches.regex]
target = 'functions/misc_functions.lua'
position = 'after'
pattern = 'part\.control\.s and tonumber\(part\.control\.s\)'
payload = ' or args.scale '
# set_discover_tallies()
# exclude no_collection objects
[[patches]]
[patches.pattern]
target = 'functions/misc_functions.lua'
match_indent = true
position = 'at'
pattern = "if not v.omit then"
payload = "if not v.omit and not v.no_collection then"
[[patches]]
[patches.pattern]
target = "functions/misc_functions.lua"
pattern = "if v.set == 'Joker' then"
position = "at"
payload = "if v.set == 'Joker' and not v.no_collection and not v.omit then "
match_indent = true
times = 1
[[patches]]
[patches.regex]
target = 'functions/misc_functions.lua'
line_prepend = '$indent'
position = 'at'
pattern = '(?<indent>[\t ]*)(?<start>for _, v in pairs\(G\.P_[BT].*)(?<rest>(\n.*){7})'
payload = '''$start
if not v.no_collection then
$rest
end
'''
#set_alerts()
[[patches]]
[patches.pattern]
target = 'functions/common_events.lua'
match_indent = true
position = 'at'
pattern = "if v.discovered and not v.alerted then"
payload = "if v.discovered and not v.alerted and not v.no_collection then"
## Description controls
# localize
[[patches]]
[patches.pattern]
target = 'functions/misc_functions.lua'
match_indent = true
position = 'at'
pattern = 'final_line[#final_line+1] = {n=G.UIT.O, config={'
payload = '''
final_line[#final_line+1] = {n=G.UIT.C, config={align = "m", colour = part.control.B and args.vars.colours[tonumber(part.control.B)] or part.control.X and loc_colour(part.control.X) or nil, r = 0.05, padding = 0.03, res = 0.15}, nodes={}}
final_line[#final_line].nodes[1] = {n=G.UIT.O, config={
'''
[[patches]]
[patches.pattern]
target = 'functions/misc_functions.lua'
match_indent = true
position = 'at'
pattern = 'elseif part.control.X then'
payload = 'elseif part.control.X or part.control.B then'
[[patches]]
[patches.regex]
target = 'functions/misc_functions.lua'
position = 'at'
pattern = 'colour = loc_colour\(part.control.X\)'
payload = 'colour = part.control.B and args.vars.colours[tonumber(part.control.B)] or loc_colour(part.control.X)'
[[patches]]
[patches.pattern]
target = 'functions/misc_functions.lua'
match_indent = true
position = 'at'
pattern = 'colour = loc_colour(part.control.C or nil),'
payload = 'colour = part.control.V and args.vars.colours[tonumber(part.control.V)] or loc_colour(part.control.C or nil),'
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = '''
G.E_MANAGER:add_event(Event({ --Add bonus chips from this card
trigger = 'before',
delay = delay,
'''
position = "at"
payload = '''
G.E_MANAGER:add_event(Event({ --Add bonus chips from this card
trigger = trigger,
delay = delay,
blocking = blocking,
blockable = blockable,
'''
match_indent = true
[[patches]]
[patches.pattern]
target = "functions/UI_definitions.lua"
pattern = ''' if args.info then
t = {n=args.col and G.UIT.C or G.UIT.R, config={align = "cm"}, nodes={'''
position = "before"
payload = """if args.hide_label then
local t2 = {}
for i = 1, #t.nodes do
if i ~= 1 then table.insert(t2, t.nodes[i]) end
end
t.nodes = t2
end"""
match_indent = true
# UIBox_button():
# the counters on collection buttons use text_colour instead of being hardcoded to white
[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = "{n=G.UIT.T, config={scale = 0.35,text = args.count.tally..' / '..args.count.of, colour = {1,1,1,0.9}}}"
position = "at"
match_indent = true
payload = "{n=G.UIT.T, config={scale = 0.35,text = args.count.tally..' / '..args.count.of, colour = args.text_colour}}"
# G.UIDEF.card_h_popup():
# add a "card_type_text_colour" variable
[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = 'local card_type_colour = get_type_colour(card.config.center or card.config, card)'
position = 'after'
match_indent = true
payload = 'local card_type_text_colour = (AUT.card_type and SMODS.ConsumableTypes[AUT.card_type] and SMODS.ConsumableTypes[AUT.card_type].text_colour) or G.C.UI.TEXT_LIGHT'
# G.UIDEF.card_h_popup():
# pass "card_type_text_colour" variable to create_badge() when creating the badge for a card type
[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = "badges[#badges + 1] = create_badge(((card.ability.name == 'Pluto' or card.ability.name == 'Ceres' or card.ability.name == 'Eris') and localize('k_dwarf_planet')) or (card.ability.name == 'Planet X' and localize('k_planet_q') or card_type),card_type_colour, nil, 1.2)"
position = 'at'
match_indent = true
payload = "badges[#badges + 1] = create_badge(((card.ability.name == 'Pluto' or card.ability.name == 'Ceres' or card.ability.name == 'Eris') and localize('k_dwarf_planet')) or (card.ability.name == 'Planet X' and localize('k_planet_q') or card_type), card_type_colour, card_type_text_colour, 1.2)"
# Fixing description error when info_queue has multi-box descriptions.
[[patches]]
[patches.pattern]
target = 'functions/misc_functions.lua'
pattern = '''
bump = true,
silent = true,
pop_in = 0,
pop_in_rate = 4,
maxw = 5,
shadow = true,
y_offset = -0.6,
'''
position = "at"
payload = '''
bump = not args.no_bump,
text_effect = SMODS.DynaTextEffects[part.control.E] and part.control.E,
silent = not args.no_silent,
pop_in = (not args.no_pop_in and (args.pop_in or 0)) or nil,
pop_in_rate = (not args.no_pop_in and (args.pop_in_rate or 4)) or nil,
maxw = args.maxw or 5,
shadow = not args.no_shadow,
y_offset = args.y_offset or -0.6,'''
match_indent = true
[[patches]]
[patches.pattern]
target = 'functions/common_events.lua'
pattern = '''
desc_nodes.name = localize{type = 'name_text', key = name_override or _c.key, set = name_override and 'Other' or _c.set}
'''
position = "after"
payload = '''
-- If statement guards against setting `name_styled` twice. This apparently happens
-- when generating ui for Lucky Cards: smods takes ownership of vanilla, so
-- this code is reached in both places it appears
if not desc_nodes.name_styled then
local set = name_override and "Other" or _c.set
local key = name_override or _c.key
if set == "Seal" then
if G.localization.descriptions["Other"][_c.key.."_seal"] then set = "Other"; key = key.."_seal" end
else
if not G.localization.descriptions[set][_c.key] then set = "Other" end
end
desc_nodes.name_styled = {}
localize{type = 'name', key = key, set = set, nodes = desc_nodes.name_styled, fixed_scale = 0.63, no_pop_in = true, no_shadow = true, y_offset = 0, no_spacing = true, no_bump = true, vars = (_c.create_fake_card and _c.loc_vars and (_c:loc_vars({}, _c:create_fake_card()) or {}).vars) or {colours = {}}}
desc_nodes.name_styled = SMODS.info_queue_desc_from_rows(desc_nodes.name_styled, true)
desc_nodes.name_styled.config.align = "cm"
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = '''
function info_tip_from_rows(desc_nodes, name)
'''
position = "after"
payload = '''
local name_nodes
if not desc_nodes.name_styled then
name_nodes = {{n=G.UIT.T, config={text = name, scale = 0.32, colour = G.C.UI.TEXT_LIGHT}}}
else
name_nodes = {desc_nodes.name_styled}
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = 'engine/node.lua'
pattern = '''
self.children.h_popup.states.drag.can = true
'''
position = "after"
payload = '''
-- Fixes styled info_queue names
-- This ensures show_infotip runs just after the main hover box is created instead of being able to fall one frame after
if ((self.children.h_popup.UIRoot.children[1] or {}).config or {}).func == "show_infotip" then
G.FUNCS.show_infotip(self.children.h_popup.UIRoot.children[1])
end
'''
match_indent = true
[[patches]]
[patches.pattern]
target = 'functions/UI_definitions.lua'
pattern = '''
{n=G.UIT.R, config={align = "tm", minh = 0.36, padding = 0.03}, nodes={{n=G.UIT.T, config={text = name, scale = 0.32, colour = G.C.UI.TEXT_LIGHT}}}},
'''
position = "at"
payload = '''
{n=G.UIT.R, config={align = "tm", minh = 0.36, padding = 0.03}, nodes=name_nodes},
'''
match_indent = true