[manifest] version = "1.0.0" dump_lua = true priority = -10 ### Addition Tab ## Decks tab # create_UIBox_your_collection_decks() [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''G.GAME.viewed_back = Back(G.P_CENTERS.b_red)''' position = "at" payload = ''' local deck_pool = SMODS.collection_pool(G.P_CENTER_POOLS.Back) G.GAME.viewed_back = Back(G.ACTIVE_MOD_UI and deck_pool[1] or G.P_CENTERS.b_red)''' match_indent = true # create_UIBox_your_collection_decks() [[patches]] [patches.regex] target = 'functions/UI_definitions.lua' pattern = '''(?[\t ]*)for k, v in ipairs\(G\.P_CENTER_POOLS\.Back\) do\n[\s\S]{4}ordered_names\[#ordered_names\+1\] = v\.name\n[\s\S]{2}end''' position = 'at' payload = ''' for k, v in ipairs(deck_pool) do ordered_names[#ordered_names+1] = v.key end''' line_prepend = '$indent' # create_UIBox_your_collection_decks() [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''local t = create_UIBox_generic_options({ back_func = 'your_collection', contents = {''' position = "at" payload = '''local t = create_UIBox_generic_options({ colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_colour or (G.ACTIVE_MOD_UI.ui_config or {}).colour), bg_colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_bg_colour or (G.ACTIVE_MOD_UI.ui_config or {}).bg_colour), back_colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_back_colour or (G.ACTIVE_MOD_UI.ui_config or {}).back_colour), outline_colour = G.ACTIVE_MOD_UI and ((G.ACTIVE_MOD_UI.ui_config or {}).collection_outline_colour or (G.ACTIVE_MOD_UI.ui_config or {}).outline_colour), back_func = G.ACTIVE_MOD_UI and "openModUI_"..G.ACTIVE_MOD_UI.id or 'your_collection', contents = {''' match_indent = true # create_UIBox_your_collection_decks() [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''create_option_cycle({options = ordered_names, opt_callback = 'change_viewed_back', current_option = 1, colour = G.C.RED, w = 4.5, focus_args = {snap_to = true}, mid = ''' position = "at" payload = '''create_option_cycle({options = ordered_names, opt_callback = 'change_viewed_back', current_option = 1, colour = G.ACTIVE_MOD_UI and (G.ACTIVE_MOD_UI.ui_config or {}).collection_option_cycle_colour or G.C.RED, w = 4.5, focus_args = {snap_to = true}, mid = ''' match_indent = true # G.FUNCS.your_collection_deck_page [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = '''G.GAME.viewed_back:change_to(G.P_CENTER_POOLS.Back[args.to_key])''' position = "at" payload = ''' local deck_pool = SMODS.collection_pool(G.P_CENTER_POOLS.Back) G.GAME.viewed_back:change_to(deck_pool[args.to_key])''' match_indent = true # create_UIBox_your_collection() [[patches]] [patches.regex] target = 'functions/UI_definitions.lua' pattern = '''(?[\t ]*)UIBox_button\(\{button = 'your_collection_blinds', label = \{localize\('b_blinds'\)\}, count = G\.DISCOVER_TALLIES\.blinds, minw = 5, minh = 2.0, id = 'your_collection_blinds', focus_args = \{snap_to = true\}\}\),''' position = 'after' payload = '''UIBox_button({button = 'your_collection_other_gameobjects', label = {localize('k_other')}, minw = 5, id = 'your_collection_other_gameobjects', focus_args = {snap_to = true}}),''' # Fix UIElement.config.chosen being overriden if choice=true is set # UIElement:click() [[patches]] [patches.pattern] target = "engine/ui.lua" match_indent = true position = "after" pattern = "if self.config.choice then" payload = " local chosen_temp = self.config.chosen" [[patches]] [patches.pattern] target = "engine/ui.lua" match_indent = true position = "at" pattern = "self.config.chosen = true" payload = "self.config.chosen = chosen_temp or true" # Escape from mod menu saves config # Needs to be before all checks [[patches]] [patches.pattern] target = 'engine/controller.lua' pattern = "function Controller:key_press_update(key, dt)" position = "after" payload = ''' if key == "escape" and (G.ACTIVE_MOD_UI or SMODS.IN_MODS_TAB) then G.FUNCS.exit_mods() end ''' match_indent = true [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' match_indent = true position = 'at' pattern = "config = {offset = {x=-0.03,y=0}, align = 'cl', parent = e}" payload = """config = (not e.config.ref_table or not e.config.ref_table[1].config.card_pos or e.config.ref_table[1].config.card_pos > G.ROOM.T.w*0.4) and {offset = {x=-0.03,y=0}, align = 'cl', parent = e} or {offset = {x=0.03,y=0}, align = 'cr', parent = e}""" [[patches]] [patches.pattern] target = 'tag.lua' match_indent = true position = 'at' pattern = "_self.config.h_popup_config ={align = 'cl', offset = {x=-0.1,y=0},parent = _self}" payload = """_self.config.h_popup_config = (_self.T.x > G.ROOM.T.w*0.4) and {align = 'cl', offset = {x=-0.1,y=0},parent = _self} or {align = 'cr', offset = {x=0.1,y=0},parent = _self}""" # desc_from_rows [[patches]] [patches.regex] target = 'functions/UI_definitions.lua' position = 'at' pattern = 'colour = empty and G\.C\.CLEAR or G\.C\.UI\.BACKGROUND_WHITE' payload = 'colour = desc_nodes.background_colour or empty and G.C.CLEAR or G.C.UI.BACKGROUND_WHITE' # info_tip_from_rows [[patches]] [patches.regex] target = 'functions/UI_definitions.lua' position = 'at' pattern = 'padding = 0\.05, colour = G\.C\.WHITE\}' payload = 'padding = 0.05, colour = desc_nodes.background_colour or G.C.WHITE}' # localize [[patches]] [patches.regex] target = 'functions/misc_functions.lua' position = 'after' pattern = '\(part\.control\.C and loc_colour\(part\.control\.C\)\)' payload = ' or args.text_colour' [[patches]] [patches.regex] target = 'functions/misc_functions.lua' position = 'at' pattern = 'loc_colour\(part\.control\.C or nil, args\.default_col\)' payload = 'not part.control.C and args.text_colour or loc_colour(part.control.C or nil, args.default_col)' [[patches]] [patches.regex] target = 'functions/misc_functions.lua' position = 'after' pattern = 'part\.control\.s and tonumber\(part\.control\.s\)' payload = ' or args.scale ' # set_discover_tallies() # exclude no_collection objects [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' match_indent = true position = 'at' pattern = "if not v.omit then" payload = "if not v.omit and not v.no_collection then" [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "if v.set == 'Joker' then" position = "at" payload = "if v.set == 'Joker' and not v.no_collection and not v.omit then " match_indent = true times = 1 [[patches]] [patches.regex] target = 'functions/misc_functions.lua' line_prepend = '$indent' position = 'at' pattern = '(?[\t ]*)(?for _, v in pairs\(G\.P_[BT].*)(?(\n.*){7})' payload = '''$start if not v.no_collection then $rest end ''' #set_alerts() [[patches]] [patches.pattern] target = 'functions/common_events.lua' match_indent = true position = 'at' pattern = "if v.discovered and not v.alerted then" payload = "if v.discovered and not v.alerted and not v.no_collection then" ## Description controls # localize [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' match_indent = true position = 'at' pattern = 'final_line[#final_line+1] = {n=G.UIT.O, config={' payload = ''' final_line[#final_line+1] = {n=G.UIT.C, config={align = "m", colour = part.control.B and args.vars.colours[tonumber(part.control.B)] or part.control.X and loc_colour(part.control.X) or nil, r = 0.05, padding = 0.03, res = 0.15}, nodes={}} final_line[#final_line].nodes[1] = {n=G.UIT.O, config={ ''' [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' match_indent = true position = 'at' pattern = 'elseif part.control.X then' payload = 'elseif part.control.X or part.control.B then' [[patches]] [patches.regex] target = 'functions/misc_functions.lua' position = 'at' pattern = 'colour = loc_colour\(part.control.X\)' payload = 'colour = part.control.B and args.vars.colours[tonumber(part.control.B)] or loc_colour(part.control.X)' [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' match_indent = true position = 'at' pattern = 'colour = loc_colour(part.control.C or nil),' payload = 'colour = part.control.V and args.vars.colours[tonumber(part.control.V)] or loc_colour(part.control.C or nil),' [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = ''' G.E_MANAGER:add_event(Event({ --Add bonus chips from this card trigger = 'before', delay = delay, ''' position = "at" payload = ''' G.E_MANAGER:add_event(Event({ --Add bonus chips from this card trigger = trigger, delay = delay, blocking = blocking, blockable = blockable, ''' match_indent = true [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = ''' if args.info then t = {n=args.col and G.UIT.C or G.UIT.R, config={align = "cm"}, nodes={''' position = "before" payload = """if args.hide_label then local t2 = {} for i = 1, #t.nodes do if i ~= 1 then table.insert(t2, t.nodes[i]) end end t.nodes = t2 end""" match_indent = true # UIBox_button(): # the counters on collection buttons use text_colour instead of being hardcoded to white [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = "{n=G.UIT.T, config={scale = 0.35,text = args.count.tally..' / '..args.count.of, colour = {1,1,1,0.9}}}" position = "at" match_indent = true payload = "{n=G.UIT.T, config={scale = 0.35,text = args.count.tally..' / '..args.count.of, colour = args.text_colour}}" # G.UIDEF.card_h_popup(): # add a "card_type_text_colour" variable [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = 'local card_type_colour = get_type_colour(card.config.center or card.config, card)' position = 'after' match_indent = true payload = 'local card_type_text_colour = (AUT.card_type and SMODS.ConsumableTypes[AUT.card_type] and SMODS.ConsumableTypes[AUT.card_type].text_colour) or G.C.UI.TEXT_LIGHT' # G.UIDEF.card_h_popup(): # pass "card_type_text_colour" variable to create_badge() when creating the badge for a card type [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = "badges[#badges + 1] = create_badge(((card.ability.name == 'Pluto' or card.ability.name == 'Ceres' or card.ability.name == 'Eris') and localize('k_dwarf_planet')) or (card.ability.name == 'Planet X' and localize('k_planet_q') or card_type),card_type_colour, nil, 1.2)" position = 'at' match_indent = true payload = "badges[#badges + 1] = create_badge(((card.ability.name == 'Pluto' or card.ability.name == 'Ceres' or card.ability.name == 'Eris') and localize('k_dwarf_planet')) or (card.ability.name == 'Planet X' and localize('k_planet_q') or card_type), card_type_colour, card_type_text_colour, 1.2)" # Fixing description error when info_queue has multi-box descriptions. [[patches]] [patches.pattern] target = 'functions/misc_functions.lua' pattern = ''' bump = true, silent = true, pop_in = 0, pop_in_rate = 4, maxw = 5, shadow = true, y_offset = -0.6, ''' position = "at" payload = ''' bump = not args.no_bump, text_effect = SMODS.DynaTextEffects[part.control.E] and part.control.E, silent = not args.no_silent, pop_in = (not args.no_pop_in and (args.pop_in or 0)) or nil, pop_in_rate = (not args.no_pop_in and (args.pop_in_rate or 4)) or nil, maxw = args.maxw or 5, shadow = not args.no_shadow, y_offset = args.y_offset or -0.6,''' match_indent = true [[patches]] [patches.pattern] target = 'functions/common_events.lua' pattern = ''' desc_nodes.name = localize{type = 'name_text', key = name_override or _c.key, set = name_override and 'Other' or _c.set} ''' position = "after" payload = ''' -- If statement guards against setting `name_styled` twice. This apparently happens -- when generating ui for Lucky Cards: smods takes ownership of vanilla, so -- this code is reached in both places it appears if not desc_nodes.name_styled then local set = name_override and "Other" or _c.set local key = name_override or _c.key if set == "Seal" then if G.localization.descriptions["Other"][_c.key.."_seal"] then set = "Other"; key = key.."_seal" end else if not G.localization.descriptions[set][_c.key] then set = "Other" end end desc_nodes.name_styled = {} localize{type = 'name', key = key, set = set, nodes = desc_nodes.name_styled, fixed_scale = 0.63, no_pop_in = true, no_shadow = true, y_offset = 0, no_spacing = true, no_bump = true, vars = (_c.create_fake_card and _c.loc_vars and (_c:loc_vars({}, _c:create_fake_card()) or {}).vars) or {colours = {}}} desc_nodes.name_styled = SMODS.info_queue_desc_from_rows(desc_nodes.name_styled, true) desc_nodes.name_styled.config.align = "cm" end ''' match_indent = true [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = ''' function info_tip_from_rows(desc_nodes, name) ''' position = "after" payload = ''' local name_nodes if not desc_nodes.name_styled then name_nodes = {{n=G.UIT.T, config={text = name, scale = 0.32, colour = G.C.UI.TEXT_LIGHT}}} else name_nodes = {desc_nodes.name_styled} end ''' match_indent = true [[patches]] [patches.pattern] target = 'engine/node.lua' pattern = ''' self.children.h_popup.states.drag.can = true ''' position = "after" payload = ''' -- Fixes styled info_queue names -- This ensures show_infotip runs just after the main hover box is created instead of being able to fall one frame after if ((self.children.h_popup.UIRoot.children[1] or {}).config or {}).func == "show_infotip" then G.FUNCS.show_infotip(self.children.h_popup.UIRoot.children[1]) end ''' match_indent = true [[patches]] [patches.pattern] target = 'functions/UI_definitions.lua' pattern = ''' {n=G.UIT.R, config={align = "tm", minh = 0.36, padding = 0.03}, nodes={{n=G.UIT.T, config={text = name, scale = 0.32, colour = G.C.UI.TEXT_LIGHT}}}}, ''' position = "at" payload = ''' {n=G.UIT.R, config={align = "tm", minh = 0.36, padding = 0.03}, nodes=name_nodes}, ''' match_indent = true