{ /********* ** Generic translations (通用翻译) *********/ // language info (语言信息) "generic.list-separator": "、", // text between listed values (like ", " in "A, B, C") (所列数值之间的文本 (像 ", " in "A, B, C")) "generic.line-wrap-on": "、", // characters after which we can line-wrap text if needed, even if there's no space (如果需要,我们可以在字符之后换行文本,即使没有空格) // date names (日期名称) "generic.now": "现在", "generic.tomorrow": "明天", "generic.yesterday": "昨天", // generic values (通用值) "generic.unknown": "未知", // generic field values (通用字段值) "generic.percent": "{{percent}}%", "generic.percent-chance-of": "{{percent}}%几率{{label}}", "generic.percent-ratio": "{{percent}}%({{max}}中的{{value}})", "generic.ratio": "总数{{max}}中的{{value}}", "generic.range": "{{min}}到{{max}}", "generic.yes": "是", "generic.no": "否", "generic.seconds": "{{count}}秒", "generic.minutes": "{{count}}分", "generic.hours": "{{count}}时", "generic.days": "{{count}}天", "generic.in-x-days": "在{{count}}天内", "generic.x-days-ago": "{{count}}天前", "generic.price": "{{price}}金", "generic.price-for-quality": "{{price}}金({{quality}})", "generic.price-for-stack": "{{count}}个,总共价值{{price}}金", "generic.show-x-results": "显示 {{count}} 个结果", // types (类别) "type.building": "建筑", "type.bush": "灌木丛", "type.fruit-tree": "果树", "type.monster": "怪物", "type.player": "玩家", "type.tree": "树", "type.villager": "村民", "type.other": "其它", // default type (默认类别) // item qualities (物品品质) "quality.normal": "普通", "quality.silver": "银星", "quality.gold": "金星", "quality.iridium": "铱星", // item names shown in recipes (食谱中显示物品名称) "item.wild-seeds": "野生种子 (任意)", // NPC friendship (NPC友谊) "friendship-status.friendly": "友好的", "friendship-status.dating": "交往中", "friendship-status.engaged": "已订婚", "friendship-status.married": "已结婚", "friendship-status.divorced": "已离婚", "friendship-status.kicked-out": "关系解除", // custom content (shows which mod added an item, NPC, etc) (自定义内容 (显示由哪个模组添加的物品, NPC, 等等)) "added-by-mod": "由模组添加", "added-by-mod.summary": "{{modName}}", // internal ID "internal-id": "内置ID", /********* ** Data translations (数据翻译) *********/ // Community Center bundle areas (社区中心献祭包) "bundle-area.pantry": "茶水间", "bundle-area.crafts-room": "工艺室", "bundle-area.fish-tank": "鱼缸", "bundle-area.boiler-room": "锅炉房", "bundle-area.vault": "地下室", "bundle-area.bulletin-board": "布告栏", "bundle-area.abandoned-joja-mart": "废弃的乔家超市", // shop names (商店名称) "shop.adventure-guild": "探险家公会", "shop.clint": "克林特", "shop.marnie": "玛妮", "shop.pierre": "皮埃尔", "shop.robin": "罗宾", "shop.volcano": "火山商店", "shop.willy": "威利", // recipe types (食谱类别) "recipe-type.cooking": "烹饪", "recipe-type.crafting": "制造", "recipe-type.tailoring": "裁缝", // NPC descriptions (NPC描述) "data.npc.pet.description": "对你忠心耿耿的宠物。", "data.npc.horse.description": "对你忠心耿耿的坐骑。", "data.npc.junimo.description": "来自精神世界的森林精灵。人类对它们知之甚少。", "data.npc.trash-bear.description": "清理垃圾的友好精灵。", // item types (物品类别) "data.type.container": "容器", // override item text (覆盖物品文本) "data.item.egg-incubator.description": "将蛋孵化成小鸡或小鸭。", "data.item.barrel.name": "桶", "data.item.barrel.description": "打碎之后可以获得各种物品。", "data.item.box.name": "箱", "data.item.box.description": "打碎之后可以获得各种物品。", // location names (地点名称) "location.beach.east-pier": "海滩(码头东侧)", "location.bugLand": "突变虫穴", "location.desert.topPond": "沙漠池塘", "location.farmCave": "农场洞穴", "location.farmHouse": "农舍", "location.forest.island-tip": "煤矿森林(河流小岛南端)", "location.forest.lake": "煤矿森林(湖泊)", "location.forest.river": "煤矿森林(河流)", "location.HarveyRoom": "哈维的房间", "location.LeoTreeHouse": "树屋", "location.SandyHouse": "绿洲", "location.SebastianRoom": "塞巴斯蒂安的房间", "location.submarine": "夜市潜艇", "location.town.northmost-bridge": "鹈鹕镇(北部桥区)", "location.undergroundMine": "矿井", "location.undergroundMine.level": "矿井层数:{{level}}", "location.witchSwamp": "女巫的沼泽", "location.caldera": "姜岛火山口", "location.islandEast": "姜岛东部", "location.islandNorth": "姜岛北部", "location.islandSouth": "姜岛南部", "location.islandSouthEast": "姜岛东南部", "location.islandSouthEastCave": "姜岛东南部洞穴", "location.islandWest": "姜岛西部", "location.islandWest.freshwater": "姜岛西部(淡水)", "location.islandWest.ocean": "姜岛西部(海洋)", "location.fish-area": "{{locationName}} ({{areaName}})", "location.unknown-fish-area": "{{locationName}}(钓鱼区 {{id}})", /********* ** Conditions & context tags (条件 & 上下文标签) *********/ "conditions-summary": "[条件: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]". "condition-or-context-tag.negate": "非{{value}}", "condition.day-of-month": "每季指定日期 ({{days}})", "condition.day-of-month.even": "偶数日", "condition.day-of-month.odd": "奇数日", "condition.item-type.input": "输入物品", "condition.item-type.target": "产物", "condition.raw-context-tag": "标签 \"{{tag}}\"", "condition.raw-condition": "要求 \"{{tag}}\"", "condition.item-context-tag": "{{item}}有{{tags}}标签", "condition.item-context-tags": "{{item}}有{{tags}}标签", "condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated) (列表中每个上下文标签的格式 (每个上下文标签没有翻译)) "condition.item-edibility.edible": "{{item}}是可食用的", "condition.item-edibility.min": "{{item}}的可食用性大于等于{{min}}", "condition.item-edibility.range": "{{item}}的可食用性为{{min}}到{{max}}", "context-tag.bone": "骨头(任意)", "context-tag.egg": "鸡蛋(任意)", "context-tag.large-egg": "大鸡蛋(任意)", "context-tag.preserved-item": "由{{name}}生产", /********* ** Animal lookups (查询动物) *********/ // labels (标签) "animal.love": "友好度", "animal.happiness": "心情值", "animal.mood": "今天心情", "animal.complaints": "问题", "animal.produce-ready": "动物制品", "animal.growth": "生长", "animal.sells-for": "出售", // values (数值) "animal.complaints.hungry": "昨天没有喂食", "animal.complaints.left-out": "昨晚被关在外面", "animal.complaints.new-home": "刚搬到新家", "animal.complaints.no-heater": "冬天没有暖气", "animal.complaints.not-petted": "今天还没有被爱抚", "animal.complaints.wild-animal-attack": "夜晚被野生动物攻击了", /********* ** Building > generic lookups (建筑 > 常规查询) *********/ // labels (标签) "building.animals": "动物", "building.construction": "施工", "building.construction-costs": "建筑材料", "building.feed-trough": "喂食槽", "building.horse": "马", "building.horse-location": "马位置", "building.owner": "屋主", "building.slimes": "史莱姆", "building.stored-hay": "存放干草", "building.upgrades": "升级", "building.water-trough": "水槽", // values (数值) "building.animals.summary": "已容纳{{count}}只动物,最大可容纳{{max}}只动物", "building.construction.summary": "{{date}} 完成", "building.feed-trough.automated": "自动喂食", "building.feed-trough.summary": "{{filled}}个喂食槽已填充,最大可填充喂食槽为{{max}}个", "building.horse-location.summary": "{{location}}({{x}}, {{y}})", "building.junimo-harvesting-enabled": "自动收获已启用", "building.owner.none": "没有屋主", "building.output-processing": "产品处理中", "building.output-ready": "产品完成", "building.slimes.summary": "已容纳{{count}}只史莱姆,最大可容纳{{max}}只史莱姆", "building.stored-hay.summary": "该地点已存放 {{hayCount}}/{{maxHayInLocation}} 个干草(该建筑最大容量:{{maxHayInBuilding}})", "building.upgrades.barn.0": "可容纳动物量上升至 4 只动物,解锁牛", "building.upgrades.barn.1": "可容纳动物量上升至 8 只动物,解锁繁殖和山羊", "building.upgrades.barn.2": "可容纳动物量上升至 12 只动物,解锁自动喂食、猪和绵羊", "building.upgrades.cabin.0": "初始小屋", "building.upgrades.cabin.1": "添加厨房,解锁婚姻", "building.upgrades.cabin.2": "解锁孩童", "building.upgrades.coop.0": "可容纳动物量上升至 4 只动物,解锁鸡", "building.upgrades.coop.1": "可容纳动物量上升至 8 只动物,解锁孵化器、恐龙和鸭", "building.upgrades.coop.2": "可容纳动物量上升至 12 只动物,解锁自动喂食和兔子", "building.water-trough.summary": "{{filled}}个水槽已填充,最大可填充{{max}}个水槽", /********* ** Building > fish pond lookups (建筑 > 鱼塘查询) *********/ // labels (标签) "building.fish-pond.population": "鱼群数量", "building.fish-pond.drops": "鱼塘产出", "building.fish-pond.quests": "鱼塘扩充任务", // values (数值) "building.fish-pond.population.empty": "往池塘里加一条鱼以开始养殖。", "building.fish-pond.population.next-spawn": "{{relativeDate}}会繁殖新鱼", "building.fish-pond.drops.preface": "当满足以下列表条件时每天有{{chance}}%几率收获水产品:", "building.fish-pond.drops.min-fish": "当有{{count}}条鱼时:", "building.fish-pond.quests.done": "扩充到{{count}}条鱼", "building.fish-pond.quests.incomplete-one": "扩充到{{count}}条鱼:将需要{{itemName}}", "building.fish-pond.quests.incomplete-random": "扩充到{{count}}条鱼:将需要{{itemList}}其中之一", "building.fish-pond.quests.available": "{{relativeDate}}可以获取任务", /********* ** Bush lookups (丛林查询) *********/ // labels (标签) "bush.name.berry": "莓类灌木丛", "bush.name.plain": "普通灌木丛", "bush.name.tea": "茶树丛", "bush.description.berry": "生长美洲大树莓和黑莓的灌木丛。", "bush.description.plain": "不生长任何东西的普通灌木。", "bush.description.Tea": "产出茶叶的茶树丛", "bush.date-planted": "栽种日期", "bush.growth": "成熟日期", "bush.next-harvest": "下次收获日期", // values (数值) "bush.growth.summary": "将于 {{date}} 成熟", "bush.schedule.berry": "春季15-18日有20%几率生长美洲大树莓,秋季8-11日有20%几率生长黑莓。", "bush.schedule.tea": "每个季节22日开始茶叶可以收获(冬季除外,在温室里种植则四季可收)。", /********* ** Fruit tree lookups (果树查询) *********/ // labels (标签) "fruit-tree.complaints": "问题", "fruit-tree.name": "{{fruitName}}树", "fruit-tree.growth": "生长", "fruit-tree.next-fruit": "下次结果", "fruit-tree.season": "季节", "fruit-tree.quality": "质量", // values (数值) "fruit-tree.complaints.adjacent-objects": "因相邻的物体无法生长", "fruit-tree.growth.summary": "将于 {{date}} 成熟", "fruit-tree.next-fruit.max-fruit": "收获这批水果之前无法再次结果", "fruit-tree.next-fruit.out-of-season": "过季", "fruit-tree.next-fruit.struck-by-lightning": "被闪电击中!将在 {{count}} 天后复原。", "fruit-tree.next-fruit.too-young": "树龄太小无法结果", "fruit-tree.quality.now": "目前{{quality}}", "fruit-tree.quality.on-date": "将于{{date}}获得{{quality}}", "fruit-tree.quality.on-date-next-year": "将于第二年的{{date}}获得{{quality}}", "fruit-tree.season.summary": "{{season}}(在温室内全年结果)", /********* ** Crop lookups (作物查询) *********/ // labels (标签) "crop.summary": "作物", "crop.harvest": "收割", "crop.fertilized": "施肥", "crop.watered": "浇水", // values (数值) "crop.summary.dead": "作物死亡", "crop.summary.drops-X": "收获{{count}}份", "crop.summary.drops-X-to-Y": "收获{{min}}至{{max}}份({{percent}}%几率收获额外作物)", "crop.summary.harvest-once": "{{daysToFirstHarvest}}天后收获", "crop.summary.harvest-multi": "{{daysToFirstHarvest}}天后收获,之后每隔{{daysToNextHarvests}}天收获一次", "crop.summary.farming-xp": "每次收获给予+{{amount}}耕种经验", "crop.summary.foraging-xp": "每次收获给予+{{amount}}采集经验", "crop.summary.seasons": "在{{seasons}}生长", "crop.summary.sells-for": "以{{price}}出售", "crop.harvest.too-late": "下次收获超出本季(下次收获将在{{date}})", /********* ** Item > generic lookups (物品 > 常规查询) *********/ // labels (标签) "item.contents": "内容", "item.loves-this": "最爱", "item.likes-this": "喜欢", "item.neutral-about-this": "无感", "item.dislikes-this": "不喜欢", "item.hates-this": "讨厌", "item.needed-for": "用于", "item.flavor": "风味", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine) "item.number-owned": "拥有", "item.number-cooked": "已烹饪", "item.number-crafted": "已打造", "item.recipes": "配方", "item.see-also": "另请参阅", "item.sells-for": "售价为", "item.sells-to": "卖给", "item.can-be-dyed": "可以染色", "item.produces-dye": "产生染料", // values (数值) "item.contents.placed": "已放置{{name}}", "item.contents.ready": "目前{{name}}", "item.contents.partial": "{{name}}在{{time}}后完成", "item.undiscovered-gift-taste": "{{count}} 位没揭露的村民", "item.undiscovered-gift-taste-appended": ", 和 {{count}} 位没揭露的村民", "item.needed-for.community-center": "社区中心({{bundles}})", "item.needed-for.full-shipment": "全部货物成就(出货一个)", "item.needed-for.monoculture": "单一栽培成就(再出货{{count}}个)", "item.needed-for.polyculture": "混合栽培成就(再出货{{count}}个)", "item.needed-for.full-collection": "全套收集成就(向博物馆捐赠一个)", "item.needed-for.gourmet-chef": "美食大厨成就(烹饪{{recipes}})", "item.needed-for.craft-master": "制造大师成就(制造{{recipes}})", "item.needed-for.quests": "当前任务({{quests}})", "item.unknown-recipes": "{{count}}个未知配方", "item.sells-to.shipping-box": "出货箱", "item.recipes-for-ingredient.entry": "{{name}}(需要{{count}})", "item.recipes-for-machine.multiple-items": "{{name}} x{{count}}", "item.recipes-for-machine.same-as-input": "[与输入物品相同]", // e.g. crystalarium produces same item that was put in (例如. 宝石复制机放入的物品和产出的物品一致) "item.recipes-for-machine.too-complex": "一些生产规则因太复杂而无法显示", "item.number-owned.summary": "你目前拥有的总数为{{count}}", "item.number-owned-flavored.summary": "你目前拥有{{count}}个{{name}}(总共拥有{{baseCount}}个{{baseName}})", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these" 例如,"你目前拥有5个鲟鱼籽(总共拥有20个鱼籽)" "item.number-crafted.summary": "你已制造{{count}}个此物", "item.internal-id.summary": "{{itemId}}(全局唯一'限定性ID':{{qualifiedItemId}})", /********* ** Item > cask lookups (物品 > 陈酿木桶查询) *********/ // labels (标签) "item.cask-contents": "内容", "item.cask-schedule": "陈酿中", // values (数值) "item.cask-schedule.now": "目前{{quality}}", "item.cask-schedule.now-partial": "目前{{quality}}(用镐停止陈酿)", "item.cask-schedule.tomorrow": "明天{{quality}}", "item.cask-schedule.in-x-days": "将在{{count}}天({{date}})后提升到{{quality}}", /********* ** Item > crab pot lookups (物品 > 蟹笼查询) *********/ // labels (标签) "item.crabpot-bait": "鱼饵", "item.crabpot-bait-needed": "需要鱼饵!", "item.crabpot-bait-not-needed": "诱饵大师职业不需要鱼饵", /********* ** Item > fence lookups (物品 > 围栏查询) *********/ // labels (标签) "item.fence-health": "耐久", // values (数值) "item.fence-health.gold-clock": "黄金时钟增益,无法腐坏", "item.fence-health.summary": "{{percent}}%(大约还剩{{count}}天)", /********* ** Item > fish lookups (物品 > 鱼类查询) *********/ // labels (标签) "item.fish-pond-drops": "鱼塘产物", "item.fish-spawn-rules": "捕获条件", // values (数值) "item.fish-spawn-rules.min-fishing-level": "最低钓鱼等级:{{level}}", "item.fish-spawn-rules.not-caught-yet": "尚未被抓住(只能被抓住一次)", "item.fish-spawn-rules.extended-family-quest-active": "“大家族”任务正在进行", "item.fish-spawn-rules.locations": "地点:{{locations}}", "item.fish-spawn-rules.locations-by-season.label": "地点:", "item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}", "item.fish-spawn-rules.season-any": "任何季节", "item.fish-spawn-rules.season-list": "季节:{{seasons}}", "item.fish-spawn-rules.time": "一天中出现时间: {{times}}", "item.fish-spawn-rules.weather-sunny": "天气:晴天", "item.fish-spawn-rules.weather-rainy": "天气:雨天", "item.uncaught-fish": "{{count}}只尚未捕获过的鱼", /********* ** Item > melee weapon lookups (物品 > 武器查询) *********/ // labels (标签) "item.melee-weapon.accuracy": "精准度", "item.melee-weapon.critical-chance": "暴击率", "item.melee-weapon.critical-damage": "暴击伤害(力量)", "item.melee-weapon.damage": "伤害", "item.melee-weapon.defense": "防御", "item.melee-weapon.knockback": "击退(重量)", "item.melee-weapon.reach": "范围", "item.melee-weapon.speed": "攻速(速度)", // values (数值) "item.melee-weapon.critical-damage.label": "{{multiplier}} 倍正常伤害(未计算玩家加成)", "item.melee-weapon.defense.label": "{{amount}}(装备时)", "item.melee-weapon.knockback.label": "{{amount}}({{multiplier}} 倍正常距离)", "item.melee-weapon.reach.label": "{{amount}} 像素", "item.melee-weapon.speed.shown-vs-actual": "显示: {{shownSpeed}}{{lineBreak}} 实际: {{actualSpeed}}", "item.melee-weapon.speed.summary": "{{speed}}(攻击动画 {{milliseconds}} 毫秒,未计算玩家加成)", /********* ** Item > movie lookups (物品 > 电影查询) *********/ // labels (标签) "item.movie-snack-preference": "喜好", "item.movie-ticket.movie-this-week": "本周电影", "item.movie-ticket.loves-movie": "最爱电影", "item.movie-ticket.likes-movie": "喜欢电影", "item.movie-ticket.dislikes-movie": "不喜欢电影", "item.movie-ticket.rejects-movie": "拒绝电影", // values (数值) "item.movie-snack-preference.love": "{{name}}最爱这个", "item.movie-snack-preference.like": "{{name}}喜欢这个", "item.movie-snack-preference.dislike": "{{name}}不喜欢这个", "item.movie-ticket.movie-this-week.none": "本周没有电影", /********* ** Item > music block lookups (物品 > 长笛块查询) *********/ // labels (标签) "item.music-block.pitch": "音调", "item.music-block.drum-type": "鼓点类型", /********* ** Monster lookups (怪物查询) *********/ // labels (标签) "monster.invincible": "无敌", "monster.health": "生命值", "monster.drops": "掉落", "monster.experience": "经验", "monster.defense": "防御", "monster.attack": "攻击", "monster.adventure-guild": "探险家公会", // values (数值) "monster.drops.nothing": "无", "monster.adventure-guild.eradication-goal": "击杀目标:{{name}}(要求击杀{{requiredCount}}个,已击杀{{count}}个)", /********* ** NPC > generic lookups (NPC > 常规查询) *********/ // labels (标签) "npc.birthday": "生日", "npc.can-romance": "可结婚", "npc.friendship": "关系", "npc.talked-today": "今天已交谈", "npc.gifted-today": "今天已送礼", "npc.gifted-this-week": "本周送礼", "npc.kissed-today": "今日已接吻", "npc.hugged-today": "今日已拥抱", "npc.loves-gifts": "最爱", "npc.likes-gifts": "喜欢", "npc.neutral-gifts": "无感", "npc.dislikes-gifts": "不喜欢", "npc.hates-gifts": "讨厌", "npc.schedule": "今天的日程", // values (数值) "npc.can-romance.married": "你们已结婚! ♡", // < turns into a heart (< 变成了一颗心) "npc.can-romance.housemate": "你们是室友!", "npc.friendship.not-met": "你们还没有见过面", "npc.friendship.need-bouquet": "需要花束进行到下一阶段", "npc.friendship.need-points": "下一等级需要{{count}}点好感度", "npc.undiscovered-gift-taste": "{{count}} 个未揭露的物品", "npc.unowned-gift-taste": "{{count}} 个未拥有的物品", "npc.schedule.current-position": "当前位于{{locationName}} ({{x}}, {{y}})。", "npc.schedule.no-entries": "未加载日程.", "npc.schedule.not-following-schedule": "目前没有日程。通常意味着NPC在做着某项特别活动(比如在看电影)。", "npc.schedule.entry": "{{time}}: 步行至{{locationName}} ({{x}}, {{y}})。", "npc.schedule.farmhand.unknown-position": "当前位于一个房主可见的未知位置。", "npc.schedule.farmhand.unknown-schedule": "日程无法显示(在多人游戏中,NPC的日程由房主管理)", /********* ** NPC > child lookups (NPC > 孩子查询) *********/ // labels (标签) "npc.child.age": "年龄", // values (数值) "npc.child.age.description-partial": "目前位于{{label}},还有({{count}}天进入{{nextLabel}})", "npc.child.age.description-grown": "{{label}}", "npc.child.age.newborn": "新生儿期", "npc.child.age.baby": "婴儿期", "npc.child.age.crawler": "爬走期", "npc.child.age.toddler": "幼童期", /********* ** Pet lookups (宠物查询) *********/ // labels (标签) "pet.love": "友好度", "pet.petted-today": "今日已抚摸", "pet.last-petted": "最后一次抚摸", "pet.water-bowl": "是否给水碗添水", // values (数值) "pet.last-petted.yes": "是(+12友好度)", "pet.last-petted.days-ago": "{{days}}天前", "pet.last-petted.never": "还没有抚摸", "pet.water-bowl.empty": "水碗是空的", "pet.water-bowl.filled": "水碗加满水了(+6友好度)", /********* ** Player lookups (玩家查询) *********/ // labels (标签) "player.farm-name": "农场名字", "player.farm-map": "农场地图", "player.favorite-thing": "兴趣", "player.gender": "性别", "player.housemate": "室友", "player.spouse": "配偶", "player.watched-movie-this-week": "本周看过的电影", "player.combat-skill": "战斗", "player.farming-skill": "耕种", "player.fishing-skill": "钓鱼", "player.foraging-skill": "采集", "player.mining-skill": "采矿", "player.luck": "运气", "player.save-format": "保存格式", // values (数值) "player.farm-map.custom": "自定义", "player.gender.male": "男", "player.gender.female": "女", "player.luck.summary": "{{percent}}%随机事件概率", "player.skill.progress": "{{level}}级,(下一等级需要{{expNeeded}}经验)", "player.skill.progress-last": "{{level}}级", /********* ** Puzzles (拼图) *********/ // labels (标签) "puzzle.solution": "解决方法", // values (数值) "puzzle.solution.solved": "谜题已解决!", "puzzle.solution.hidden": "谜题解决方法根据您的设置隐藏", /********* ** Puzzles > Fern Islands crystal cave (拼图 > 姜岛水晶洞穴谜题) *********/ // labels (标签) "puzzle.island-crystal-cave.title": "水晶洞穴谜题", "puzzle.island-crystal-cave.crystal-id": "水晶 ID", // values (数值) "puzzle.island-crystal-cave.solution.not-activated": "激活雕像以开始谜题。", "puzzle.island-crystal-cave.solution.waiting": "等待游戏生成序列…", "puzzle.island-crystal-cave.solution.activated": "重复激活水晶的序列:", /********* ** Puzzles > Fern Islands mermaid puzzle (拼图 > 姜岛美人鱼谜题) *********/ // labels (标签) "puzzle.island-mermaid.title": "岛屿美人鱼谜题", "puzzle.island-mermaid.solution.intro": "使用长笛块播放夜市的美人鱼歌曲。音高值(你可以查找长笛块以查看其音调):", /********* ** Puzzles > Fern Islands shrine puzzle (拼图 > 姜岛神庙谜题) *********/ // labels (标签) "puzzle.island-shrine.title": "岛屿神庙谜题", // values (数值) "puzzle.island-shrine.solution": "对于每个基座,下雨时将宝石鸟掉落的物品放在相应的岛上位置。每个存档都会随机分配物品。", "puzzle.island-shrine.solution.east": "东部:{{item}}", "puzzle.island-shrine.solution.north": "北部:{{item}}", "puzzle.island-shrine.solution.south": "南部:{{item}}", "puzzle.island-shrine.solution.west": "西部:{{item}}", /********* ** Tile lookups (贴图查询) *********/ // Note for translators: // The translations in this section are a bit more technical. Quick summary: // // - A 'map' sets the layout and appearance for an in-game location (like the farmhouse). // - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc). // - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'. // - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse"). // - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index). // labels (标签) "tile.title": "贴图 ({{x}}, {{y}})", "tile.description": "地图上此位置的贴图。显示此信息是因为你在设置中启用了贴图查询功能。", "tile.game-location": "位置", "tile.map-name": "地图名", "tile.map-properties": "地图属性", "tile.layer-tile": "{{layer}}贴图", // note: this still doesn't work perfectly since the layer name remains untranslated in zh "tile.layer-tile-none": "贴图", // values (数值) "tile.map-properties.value": "地图属性{{name}}的值为:{{value}}", // 例如,Outdoors: T -> 地图属性Outdoors的值为:T "tile.layer-tile.appearance": "贴图表'{{tilesheetId}}',索引编号:{{index}}(路径:'{{tilesheetPath}}')", "tile.layer-tile.blend-mode": "混合模式: {{value}}", "tile.layer-tile.index-property": "索引属性: {{name}}: {{value}}", "tile.layer-tile.tile-property": "贴图属性: {{name}}: {{value}}", "tile.layer-tile.none-here": "此处无贴图", /********* ** Trash Bear or Gourmand lookups (垃圾熊或美食家查询) *********/ // labels (标签) "trash-bear-or-gourmand.item-wanted": "想要的东西", "trash-bear-or-gourmand.quest-progress": "任务进度", /********* ** Wild tree lookups (野生树木查询) *********/ // labels (标签) "tree.stage": "生长阶段", "tree.next-growth": "下次生长", "tree.seed": "产出种子", "tree.is-fertilized": "播洒树肥", // values (数值) "tree.name.big-mushroom": "大蘑菇", "tree.name.mahogany": "桃花心木", "tree.name.maple": "枫树", "tree.name.oak": "橡树", "tree.name.palm": "棕榈树", "tree.name.pine": "松树", "tree.name.mossy": "长满苔藓的树", "tree.name.mystic": "神秘树", "tree.name.unknown": "未知", "tree.stage.done": "完全长成", "tree.stage.partial": "{{stageName}}(总共{{max}}个阶段中的第{{step}}阶段)", "tree.next-growth.winter": "除非施肥,冬天在温室之外无法生长", "tree.next-growth.adjacent-trees": "因其他树靠的太近无法生长", "tree.next-growth.chance": "明天有{{chance}}%几率成长到{{stage}}", "tree.seed.not-ready": "尚未就绪", "tree.seed.probability-daily": "每天有{{chance}}%几率产生{{itemName}}。", "tree.seed.probability-on-chop": "砍倒时有{{chance}}%几率掉落{{itemName}}。", // growth stages (生长阶段) "tree.stages.seed": "种子", "tree.stages.sprout": "发芽", "tree.stages.sapling": "树苗", "tree.stages.bush": "矮树丛", "tree.stages.smallTree": "小树", "tree.stages.tree": "树", /********* ** Generic Mod Config Menu UI (通用模组管理菜单界面) *********/ // main options (主要选项) "config.title.main-options": "常规", "config.force-full-screen.name": "强制全屏", "config.force-full-screen.desc": "是否全屏显示查询结果窗口,这对查看数据挖掘字段时非常有用", // progression mode (进度模式) "config.title.progression": "进度模式", "config.progression.show-uncaught-fish-spawn-rules.name": "显示未捕获鱼的捕获条件", "config.progression.show-uncaught-fish-spawn-rules.desc": "是否显示没有捕获过的鱼的捕获条件", "config.progression.show-unknown-gift-tastes.name": "显示未知的礼物品味", "config.progression.show-unknown-gift-tastes.desc": "是否显示游戏中不知道的礼物品味(例如,从对话或实际送礼中)。", "config.progression.show-unknown-recipes.name": "显示未知的配方", "config.progression.show-unknown-recipes.desc": "是否显示游戏中尚未学习的配方。", "config.progression.show-puzzle-solutions.name": "显示谜题的解决方法", "config.progression.show-puzzle-solutions.desc": "是否显示谜题的解决方法。", // gift tastes (礼物品味) "config.title.gift-tastes": "礼物品位", "config.show-gift-tastes.loved.name": "显示最爱的礼物", "config.show-gift-tastes.loved.desc": "是否在NPC和物品查询中显示最爱的礼物", "config.show-gift-tastes.liked.name": "显示喜欢的礼物", "config.show-gift-tastes.liked.desc": "是否在NPC和物品查询中显示喜欢的礼物", "config.show-gift-tastes.neutral.name": "显示无感的礼物", "config.show-gift-tastes.neutral.desc": "是否在NPC和物品查询中显示无感的礼物", "config.show-gift-tastes.disliked.name": "显示不喜欢的礼物", "config.show-gift-tastes.disliked.desc": "是否在NPC和物品查询中显示不喜欢的礼物", "config.show-gift-tastes.hated.name": "显示讨厌的礼物", "config.show-gift-tastes.hated.desc": "是否在NPC和物品查询中显示讨厌的礼物", "config.show-unowned-gifts.name": "显示未拥有的礼物", "config.show-unowned-gifts.desc": "是否在NPC和物品查询中显示未拥有的礼物", "config.highlight-unrevealed-gift-tastes.name": "加粗显示未揭露的礼物", "config.highlight-unrevealed-gift-tastes.desc": "是否加粗显示未揭露的礼物品位", // collapse fields (文本折叠) "config.title.collapse-fields": "折叠大型字段", "config.collapse-fields.enabled.name": "启用", "config.collapse-fields.enabled.desc": "是否折叠大型字段。当启用时,查找菜单会用'显示X个结果'的链接来替代大型字段,点击该字段会显示全部信息。", "config.collapse-fields.building-recipes.name": "建筑查看: 生产规则", "config.collapse-fields.item-recipes.name": "物品查看: 配方", "config.collapse-fields.npc-gift-tastes.name": "NPC查看: 礼物品味", "config.collapse-fields.any.desc": "如果某个字段包含的信息数量超过你所设置的值,查找菜单会用'显示X个结果'的链接来替代该字段。", // advanced options (高级选项) "config.title.advanced-options": "高级", "config.tile-lookups.name": "贴图查询", "config.tile-lookups.desc": "是否将地图贴图变为可查询对象", "config.data-mining-fields.name": "显示数据挖掘字段", "config.data-mining-fields.desc": "是否显示对数据挖掘者有用的原始数据(作为查询结果底部的单独字段)。这是一个高级功能,不适合大多数玩家。", "config.show-invalid-recipes.name": "显示无效配方", "config.show-invalid-recipes.desc": "是否显示含有错误物品的配方。", "config.target-redirection.name": "目标重定向", "config.target-redirection.desc": "游戏在某些情况下会生成一个暂时的替身来指代某个目标。比如,矿井中的阿比盖尔实际上只是一个暂时的npc,导致查询时并不会显示阿比盖尔的信息。开启该选项后,才能显示阿比盖尔的真正信息。", "config.scroll-amount.name": "滚动值", "config.scroll-amount.desc": "每次上下滚动时移动的像素数。", // controls section (控制部分) "config.title.controls": "快捷键", "config.hide-on-key-up.name": "松开时隐藏", "config.hide-on-key-up.desc": "松开查询键时自动关闭查询窗口", "config.toggle-lookup.name": "查询", "config.toggle-lookup.desc": "自定义查询快捷键", "config.toggle-search.name": "搜索", "config.toggle-search.desc": "自定义搜索快捷键", "config.scroll-up.name": "向上滚动", "config.scroll-up.desc": "自定义长内容向上滚动快捷键", "config.scroll-down.name": "向下滚动", "config.scroll-down.desc": "自定义长内容向下滚动快捷键", "config.page-up.name": "向上滚动一页", "config.page-up.desc": "自定义长内容向上滚动一页快捷键", "config.page-down.name": "向下滚动一页", "config.page-down.desc": "自定义长内容向下滚动一页快捷键", "config.toggle-debug.name": "调试模式", "config.toggle-debug.desc": "自定义显示或隐藏调试信息快捷键", /********* ** Iconic Framework icon (图标框架模组显示的图标) *********/ "icon.toggle-search.name": "查询一切", "icon.toggle-search.desc": "切换查询搜索任意内容" }