{ /********* ** Generic translations *********/ // language info "generic.list-separator": ", ", // text between listed values (like ", " in "A, B, C") "generic.line-wrap-on": "", // characters after which we can line-wrap text if needed, even if there's no space // date names "generic.now": "now", "generic.tomorrow": "tomorrow", "generic.yesterday": "yesterday", // generic values "generic.unknown": "unknown", // generic field values "generic.percent": "{{percent}}%", "generic.percent-chance-of": "{{percent}}% chance of {{label}}", "generic.percent-ratio": "{{percent}}% ({{value}} of {{max}})", "generic.ratio": "{{value}} of {{max}}", "generic.range": "{{min}} to {{max}}", "generic.yes": "yes", "generic.no": "no", "generic.seconds": "{{count}} seconds", "generic.minutes": "{{count}} minutes", "generic.hours": "{{count}} hours", "generic.days": "{{count}} days", "generic.in-x-days": "in {{count}} days", "generic.x-days-ago": "{{count}} days ago", "generic.price": "{{price}}g", "generic.price-for-quality": "{{price}}g ({{quality}})", "generic.price-for-stack": "{{price}}g for stack of {{count}}", "generic.show-x-results": "show {{count}} results", // types "type.building": "Building", "type.bush": "Bush", "type.fruit-tree": "Fruit tree", "type.monster": "Monster", "type.player": "Player", "type.tree": "Tree", "type.villager": "Villager", "type.other": "Other", // default type // item qualities "quality.normal": "normal", "quality.silver": "silver", "quality.gold": "gold", "quality.iridium": "iridium", // item names shown in recipes "item.wild-seeds": "Wild Seeds (Any)", // NPC friendship "friendship-status.friendly": "Friendly", "friendship-status.dating": "Dating", "friendship-status.engaged": "Engaged", "friendship-status.married": "Married", "friendship-status.divorced": "Divorced", "friendship-status.kicked-out": "Kicked out", // custom content (shows which mod added an item, NPC, etc) "added-by-mod": "Added by mod", "added-by-mod.summary": "{{modName}}", // internal ID "internal-id": "Internal ID", /********* ** Data translations *********/ // Community Center bundle areas "bundle-area.pantry": "Pantry", "bundle-area.crafts-room": "Crafts Room", "bundle-area.fish-tank": "Fish Tank", "bundle-area.boiler-room": "Boiler Room", "bundle-area.vault": "Vault", "bundle-area.bulletin-board": "Bulletin Board", "bundle-area.abandoned-joja-mart": "Abandoned Joja Mart", // shop names "shop.adventure-guild": "Adventure Guild", "shop.clint": "Clint", "shop.marnie": "Marnie", "shop.pierre": "Pierre", "shop.robin": "Robin", "shop.volcano": "volcano shop", "shop.willy": "Willy", // recipe types "recipe-type.cooking": "Cooking", "recipe-type.crafting": "Crafting", "recipe-type.tailoring": "Tailoring", // NPC descriptions "data.npc.pet.description": "Your loyal pet.", "data.npc.horse.description": "Your loyal steed.", "data.npc.junimo.description": "A forest spirit from the spirit world. Very little is known about them.", "data.npc.trash-bear.description": "A friendly spirit who cleans up trash.", // item types "data.type.container": "Container", // override item text "data.item.egg-incubator.description": "Hatches eggs into baby chickens and ducks.", "data.item.barrel.name": "Barrel", "data.item.barrel.description": "Break apart to obtain sundry goods.", "data.item.box.name": "Box", "data.item.box.description": "Break apart to obtain sundry goods.", // location names "location.beach.east-pier": "{{locationName}} (eastern pier)", "location.bugLand": "Mutant Bug Lair", "location.desert.topPond": "{{locationName}} (north pond)", "location.farmCave": "Farm Cave", "location.farmHouse": "Farmhouse", "location.forest.island-tip": "{{locationName}} (river near south tip of large island)", "location.forest.lake": "{{locationName}} (pond)", "location.forest.river": "{{locationName}} (river)", "location.HarveyRoom": "Harvey's Room", "location.LeoTreeHouse": "Treehouse", "location.SandyHouse": "Oasis", "location.SebastianRoom": "Sebastian's Room", "location.submarine": "Night Market Submarine", "location.town.northmost-bridge": "{{locationName}} (northmost bridge)", "location.undergroundMine": "Mines", "location.undergroundMine.level": "Mine Level {{level}}", "location.witchSwamp": "Witch's Swamp", "location.caldera": "Ginger Island Caldera", "location.islandEast": "Ginger Island East", "location.islandNorth": "Ginger Island North", "location.islandSouth": "Ginger Island South", "location.islandSouthEast": "Ginger Island Southeast", "location.islandSouthEastCave": "Ginger Island Southeast Cave", "location.islandWest": "Ginger Island West", "location.islandWest.freshwater": "Ginger Island West (pond)", "location.islandWest.ocean": "Ginger Island West (ocean)", "location.fish-area": "{{locationName}} ({{areaName}})", "location.unknown-fish-area": "{{locationName}} (fishing area {{id}})", /********* ** Conditions & context tags *********/ "conditions-summary": "[conditions: {{conditions}}]", // wraps 'game state query' conditions that often can't be translated. For example: "[conditions: ITEM_ID Input (O)128]". "condition-or-context-tag.negate": "not {{value}}", "condition.day-of-month": "on specific days ({{days}})", "condition.day-of-month.even": "even days", "condition.day-of-month.odd": "odd days", "condition.item-type.input": "input item", "condition.item-type.target": "target item", "condition.raw-context-tag": "context tag \"{{tag}}\"", "condition.raw-condition": "query \"{{tag}}\"", "condition.item-context-tag": "{{item}} has context tag {{tags}}", "condition.item-context-tags": "{{item}} has context tags {{tags}}", "condition.item-context-tag.value": "'{{tag}}'", // the format of each context tag in the list (each context tag isn't translated) "condition.item-edibility.edible": "{{item}} is edible", "condition.item-edibility.min": "{{item}} has edibility of {{min}} or more", "condition.item-edibility.range": "{{item}} has edibility of {{min}} to {{max}}", "context-tag.bone": "any bone", "context-tag.egg": "any egg", "context-tag.large-egg": "any large egg", "context-tag.preserved-item": "preserved {{name}}", /********* ** Animal lookups *********/ // labels "animal.love": "Love", "animal.happiness": "Happiness", "animal.mood": "Mood today", "animal.complaints": "Complaints", "animal.produce-ready": "Produce ready", "animal.growth": "Growth", "animal.sells-for": "Sells for", // values "animal.complaints.hungry": "wasn't fed yesterday", "animal.complaints.left-out": "was left outside last night", "animal.complaints.new-home": "moved into new home", "animal.complaints.no-heater": "no heater in winter", "animal.complaints.not-petted": "hasn't been petted today", "animal.complaints.wild-animal-attack": "attacked by wild animals during the night", /********* ** Building > generic lookups *********/ // labels "building.animals": "Animals", "building.construction": "Construction", "building.construction-costs": "Construction costs", "building.feed-trough": "Feed trough", "building.horse": "Horse", "building.horse-location": "Horse location", "building.owner": "Owner", "building.slimes": "Slimes", "building.stored-hay": "Stored hay", "building.upgrades": "Upgrades", "building.water-trough": "Water trough", // values "building.animals.summary": "{{count}} of max {{max}} animals", "building.construction.summary": "ready on {{date}}", "building.feed-trough.automated": "automated", "building.feed-trough.summary": "{{filled}} of {{max}} feed slots filled", "building.horse-location.summary": "{{location}} ({{x}}, {{y}})", "building.junimo-harvesting-enabled": "Harvesting enabled", "building.owner.none": "no owner", "building.output-processing": "Output processing", "building.output-ready": "Output ready", "building.slimes.summary": "{{count}} of max {{max}} slimes", "building.stored-hay.summary": "{{hayCount}} of {{maxHayInLocation}} hay in this location (max capacity in this building: {{maxHayInBuilding}})", "building.upgrades.barn.0": "up to 4 animals, add cows", "building.upgrades.barn.1": "up to 8 animals, add pregnancy and goats", "building.upgrades.barn.2": "up to 12 animals, add autofeed, pigs, and sheep", "building.upgrades.cabin.0": "initial cabin", "building.upgrades.cabin.1": "add kitchen, enable marriage", "building.upgrades.cabin.2": "enable children", "building.upgrades.coop.0": "up to 4 animals; add chickens", "building.upgrades.coop.1": "up to 8 animals; add incubator, dinosaurs, and ducks", "building.upgrades.coop.2": "up to 12 animals; add autofeed and rabbits", "building.water-trough.summary": "{{filled}} of {{max}} water troughs filled", /********* ** Building > fish pond lookups *********/ // labels "building.fish-pond.population": "Population", "building.fish-pond.drops": "Drops", "building.fish-pond.quests": "Quests", // values "building.fish-pond.population.empty": "Add a fish to start this pond", "building.fish-pond.population.next-spawn": "New fish spawns {{relativeDate}}", "building.fish-pond.drops.preface": "{{chance}}% chance each day of producing the first matched item:", "building.fish-pond.drops.min-fish": "With {{count}} fish:", "building.fish-pond.quests.done": "{{count}} fish", "building.fish-pond.quests.incomplete-one": "{{count}} fish: will need {{itemName}}", "building.fish-pond.quests.incomplete-random": "{{count}} fish: will need one of {{itemList}}", "building.fish-pond.quests.available": "available {{relativeDate}}", /********* ** Bush lookups *********/ // labels "bush.name.berry": "Berry Bush", "bush.name.plain": "Plain Bush", "bush.name.tea": "Tea Bush", "bush.description.berry": "A bush that grows salmonberries and blackberries.", "bush.description.plain": "A plain bush that doesn't grow anything.", "bush.description.Tea": "A bush that grows tea leaves.", "bush.date-planted": "Date planted", "bush.growth": "Growth", "bush.next-harvest": "Next harvest", // values "bush.growth.summary": "mature on {{date}}", "bush.schedule.berry": "20% chance of salmonberries in spring 15-18 and blackberries in fall 8-11.", "bush.schedule.tea": "Grows tea leaves from the 22nd of each season (except winter if not in the greenhouse).", /********* ** Fruit tree lookups *********/ // labels "fruit-tree.complaints": "Complaints", "fruit-tree.name": "{{fruitName}} Tree", "fruit-tree.growth": "Growth", "fruit-tree.next-fruit": "Next fruit", "fruit-tree.season": "Season", "fruit-tree.quality": "Quality", // values "fruit-tree.complaints.adjacent-objects": "can't grow because there are adjacent objects", "fruit-tree.growth.summary": "mature on {{date}}", "fruit-tree.next-fruit.max-fruit": "won't grow any more fruit until you harvest those it has", "fruit-tree.next-fruit.out-of-season": "out of season", "fruit-tree.next-fruit.struck-by-lightning": "struck by lightning! Will recover in {{count}} days.", "fruit-tree.next-fruit.too-young": "too young to bear fruit", "fruit-tree.quality.now": "{{quality}} now", "fruit-tree.quality.on-date": "{{quality}} on {{date}}", "fruit-tree.quality.on-date-next-year": "{{quality}} on {{date}} next year", "fruit-tree.season.summary": "{{season}} (or anytime in greenhouse)", /********* ** Crop lookups *********/ // labels "crop.summary": "Crop", "crop.harvest": "Harvest", "crop.fertilized": "Fertilized", "crop.watered": "Watered", // values "crop.summary.dead": "This crop is dead.", "crop.summary.drops-X": "drops {{count}}", "crop.summary.drops-X-to-Y": "drops {{min}} to {{max}} ({{percent}}% chance of extra crops)", "crop.summary.harvest-once": "harvest after {{daysToFirstHarvest}} days", "crop.summary.harvest-multi": "harvest after {{daysToFirstHarvest}} days, then every {{daysToNextHarvests}} days", "crop.summary.farming-xp": "gives +{{amount}} farming XP per harvest", "crop.summary.foraging-xp": "gives +{{amount}} foraging XP per harvest", "crop.summary.seasons": "grows in {{seasons}}", "crop.summary.sells-for": "sells for {{price}}", "crop.harvest.too-late": "too late in the season for the next harvest (would be on {{date}})", /********* ** Item > generic lookups *********/ // labels "item.contents": "Contents", "item.loves-this": "Loves this", "item.likes-this": "Likes this", "item.neutral-about-this": "Neutral about this", "item.dislikes-this": "Dislikes this", "item.hates-this": "Hates this", "item.needed-for": "Needed for", "item.flavor": "Flavor", // links to the flavor item (e.g. 'Blueberry' for Blueberry Wine) "item.number-owned": "Owned", "item.number-cooked": "Cooked", "item.number-crafted": "Crafted", "item.recipes": "Recipes", "item.see-also": "See also", "item.sells-for": "Sells for", "item.sells-to": "Sells to", "item.can-be-dyed": "Can be dyed", "item.produces-dye": "Produces dye", // values "item.contents.placed": "{{name}} placed", "item.contents.ready": "{{name}} ready", "item.contents.partial": "{{name}} in {{time}}", "item.undiscovered-gift-taste": "{{count}} unrevealed villagers", "item.undiscovered-gift-taste-appended": ", and {{count}} unrevealed villagers", "item.needed-for.community-center": "community center ({{bundles}})", "item.needed-for.full-shipment": "full shipment achievement (ship one)", "item.needed-for.monoculture": "monoculture achievement (ship {{count}} more)", "item.needed-for.polyculture": "polyculture achievement (ship {{count}} more)", "item.needed-for.full-collection": "full collection achievement (donate one to museum)", "item.needed-for.gourmet-chef": "gourmet chef achievement (cook {{recipes}})", "item.needed-for.craft-master": "craft master achievement (make {{recipes}})", "item.needed-for.quests": "current quests ({{quests}})", "item.unknown-recipes": "{{count}} unknown recipes", "item.sells-to.shipping-box": "shipping box", "item.recipes-for-ingredient.entry": "{{name}} (needs {{count}})", "item.recipes-for-machine.multiple-items": "{{name}} x{{count}}", "item.recipes-for-machine.same-as-input": "[same as input]", // e.g. crystalarium produces same item that was put in "item.recipes-for-machine.too-complex": "Some machine rules are too dynamic to display.", "item.number-owned.summary": "you own {{count}} of these", "item.number-owned-flavored.summary": "you own {{count}} ({{name}}) or {{baseCount}} ({{baseName}}) of these", // e.g. "you own 5 (Sturgeon Roe) or 20 (Roe) of these" "item.number-crafted.summary": "you made {{count}} of these", "item.internal-id.summary": "{{itemId}} (globally unique 'qualified ID': {{qualifiedItemId}})", /********* ** Item > cask lookups *********/ // labels "item.cask-contents": "Contents", "item.cask-schedule": "Aging", // values "item.cask-schedule.now": "{{quality}} ready now", "item.cask-schedule.now-partial": "{{quality}} now (use pickaxe to stop aging)", "item.cask-schedule.tomorrow": "{{quality}} tomorrow", "item.cask-schedule.in-x-days": "{{quality}} in {{count}} days ({{date}})", /********* ** Item > crab pot lookups *********/ // labels "item.crabpot-bait": "Bait", "item.crabpot-bait-needed": "Needs bait!", "item.crabpot-bait-not-needed": "Not needed due to Luremaster profession.", /********* ** Item > fence lookups *********/ // labels "item.fence-health": "Health", // values "item.fence-health.gold-clock": "no decay with Gold Clock", "item.fence-health.summary": "{{percent}}% (roughly {{count}} days left)", /********* ** Item > fish lookups *********/ // labels "item.fish-pond-drops": "Fish pond drops", "item.fish-spawn-rules": "Spawn rules", // values "item.fish-spawn-rules.min-fishing-level": "min fishing level: {{level}}", "item.fish-spawn-rules.not-caught-yet": "not caught yet (can only be caught once)", "item.fish-spawn-rules.extended-family-quest-active": "\"Extended Family\" quest active", "item.fish-spawn-rules.locations": "locations: {{locations}}", "item.fish-spawn-rules.locations-by-season.label": "locations:", "item.fish-spawn-rules.locations-by-season.season-locations": "{{season}}: {{locations}}", "item.fish-spawn-rules.season-any": "any season", "item.fish-spawn-rules.season-list": "seasons: {{seasons}}", "item.fish-spawn-rules.time": "time of day: {{times}}", "item.fish-spawn-rules.weather-sunny": "weather: sunny", "item.fish-spawn-rules.weather-rainy": "weather: raining", "item.uncaught-fish": "{{count}} uncaught fish", /********* ** Item > melee weapon lookups *********/ // labels "item.melee-weapon.accuracy": "Accuracy", "item.melee-weapon.critical-chance": "Critical chance", "item.melee-weapon.critical-damage": "Critical damage", "item.melee-weapon.damage": "Damage", "item.melee-weapon.defense": "Defense", "item.melee-weapon.knockback": "Knockback", "item.melee-weapon.reach": "Reach", "item.melee-weapon.speed": "Attack speed", // values "item.melee-weapon.critical-damage.label": "{{multiplier}} times normal damage (before player bonuses)", "item.melee-weapon.defense.label": "{{amount}} while equipped", "item.melee-weapon.knockback.label": "{{amount}} ({{multiplier}} times normal distance)", "item.melee-weapon.reach.label": "{{amount}} pixels", "item.melee-weapon.speed.shown-vs-actual": "shown: {{shownSpeed}}{{lineBreak}}actual: {{actualSpeed}}", "item.melee-weapon.speed.summary": "{{speed}} ({{milliseconds}} milliseconds per swing frame, before player speed bonuses)", /********* ** Item > movie lookups *********/ // labels "item.movie-snack-preference": "Preference", "item.movie-ticket.movie-this-week": "Movie this week", "item.movie-ticket.loves-movie": "Loves movie", "item.movie-ticket.likes-movie": "Likes movie", "item.movie-ticket.dislikes-movie": "Dislikes movie", "item.movie-ticket.rejects-movie": "Won't watch movie", // values "item.movie-snack-preference.love": "{{name}} loves this", "item.movie-snack-preference.like": "{{name}} likes this", "item.movie-snack-preference.dislike": "{{name}} dislikes this", "item.movie-ticket.movie-this-week.none": "No movie this week", /********* ** Item > music block lookups *********/ // labels "item.music-block.pitch": "Pitch", "item.music-block.drum-type": "Drum type", /********* ** Monster lookups *********/ // labels "monster.invincible": "Invincible", "monster.health": "Health", "monster.drops": "Drops", "monster.experience": "XP", "monster.defense": "Defense", "monster.attack": "Attack", "monster.adventure-guild": "Adventure Guild", // values "monster.drops.nothing": "nothing", "monster.adventure-guild.eradication-goal": "eradication goal: {{name}} (killed {{count}} of {{requiredCount}})", /********* ** NPC > generic lookups *********/ // labels "npc.birthday": "Birthday", "npc.can-romance": "Can romance", "npc.friendship": "Friendship", "npc.talked-today": "Talked today", "npc.gifted-today": "Gifted today", "npc.gifted-this-week": "Gifted this week", "npc.kissed-today": "Kissed today", "npc.hugged-today": "Hugged today", "npc.loves-gifts": "Loves gifts", "npc.likes-gifts": "Likes gifts", "npc.neutral-gifts": "Neutral gifts", "npc.dislikes-gifts": "Dislikes gifts", "npc.hates-gifts": "Hates gifts", "npc.schedule": "Today's schedule", // values "npc.can-romance.married": "You're married! <", // < turns into a heart "npc.can-romance.housemate": "You're housemates!", "npc.friendship.not-met": "You haven't met them yet.", "npc.friendship.need-bouquet": "need bouquet for next", "npc.friendship.need-points": "next in {{count}} pts", "npc.undiscovered-gift-taste": "{{count}} unrevealed items", "npc.unowned-gift-taste": "{{count}} unowned items", "npc.schedule.current-position": "Currently at {{locationName}} ({{x}}, {{y}}).", "npc.schedule.no-entries": "No schedule loaded.", "npc.schedule.not-following-schedule": "Currently not following a schedule. This usually means the NPC is doing special behaviors (e.g. at the movie theater).", "npc.schedule.entry": "{{time}}: walk to {{locationName}} ({{x}}, {{y}}).", "npc.schedule.farmhand.unknown-position": "Currently in an unknown location on the host.", "npc.schedule.farmhand.unknown-schedule": "In multiplayer, NPCs are managed by the host so their schedule isn't available.", /********* ** NPC > child lookups *********/ // labels "npc.child.age": "Age", // values "npc.child.age.description-partial": "{{label}} ({{count}} days to {{nextLabel}})", "npc.child.age.description-grown": "{{label}}", "npc.child.age.newborn": "newborn", "npc.child.age.baby": "baby", "npc.child.age.crawler": "crawler", "npc.child.age.toddler": "toddler", /********* ** Pet lookups *********/ // labels "pet.love": "Love", "pet.petted-today": "Petted today", "pet.last-petted": "Last petted", "pet.water-bowl": "Water bowl", // values "pet.last-petted.yes": "yes (+12 love)", "pet.last-petted.days-ago": "{{days}} days ago", "pet.last-petted.never": "never", "pet.water-bowl.empty": "empty", "pet.water-bowl.filled": "filled (+6 love)", /********* ** Player lookups *********/ // labels "player.farm-name": "Farm name", "player.farm-map": "Farm map", "player.favorite-thing": "Favorite thing", "player.gender": "Gender", "player.housemate": "Housemate", "player.spouse": "Spouse", "player.watched-movie-this-week": "Watched movie this week", "player.combat-skill": "Combat", "player.farming-skill": "Farming", "player.fishing-skill": "Fishing", "player.foraging-skill": "Foraging", "player.mining-skill": "Mining", "player.luck": "Luck", "player.save-format": "Save format", // values "player.farm-map.custom": "Custom", "player.gender.male": "male", "player.gender.female": "female", "player.luck.summary": "{{percent}}% to many random checks", "player.skill.progress": "level {{level}} ({{expNeeded}} XP to next)", "player.skill.progress-last": "level {{level}}", /********* ** Puzzles *********/ // labels "puzzle.solution": "Solution", // values "puzzle.solution.solved": "Puzzle solved!", "puzzle.solution.hidden": "Puzzle solutions are hidden per your settings.", /********* ** Puzzles > Fern Islands crystal cave *********/ // labels "puzzle.island-crystal-cave.title": "Crystal Cave Puzzle", "puzzle.island-crystal-cave.crystal-id": "Crystal ID", // values "puzzle.island-crystal-cave.solution.not-activated": "Activate the statue to start the puzzle.", "puzzle.island-crystal-cave.solution.waiting": "Waiting for game to generate sequence...", "puzzle.island-crystal-cave.solution.activated": "Repeat the pattern of activated crystals:", /********* ** Puzzles > Fern Islands mermaid puzzle *********/ // labels "puzzle.island-mermaid.title": "Island Mermaid Puzzle", "puzzle.island-mermaid.solution.intro": "Use flute blocks to play the Night Market mermaid song. Pitch values (you can lookup a flute block to see its pitch):", /********* ** Puzzles > Fern Islands shrine puzzle *********/ // labels "puzzle.island-shrine.title": "Island Shrine Puzzle", // values "puzzle.island-shrine.solution": "For each pedestal, place the item dropped by gem birds in the corresponding island location when it rains. The items are randomized for each save.", "puzzle.island-shrine.solution.east": "East: {{item}}", "puzzle.island-shrine.solution.north": "North: {{item}}", "puzzle.island-shrine.solution.south": "South: {{item}}", "puzzle.island-shrine.solution.west": "West: {{item}}", /********* ** Tile lookups *********/ // Note for translators: // The translations in this section are a bit more technical. Quick summary: // // - A 'map' sets the layout and appearance for an in-game location (like the farmhouse). // - Each map is divided into a grid of 64x64 pixel 'tiles'. A map can have multiple 'layers' of tiles (e.g. 'Back', 'Front', 'Buildings', etc). // - Each tile's visual appearance is set by assigning it a 'tile index', which is its position in a larger texture called a 'tilesheet'. // - Each tile can be assigned 'properties'. These are metadata which tell the game about the tile (like "Type: Dirt" or "Action: OpenShop HatMouse"). // - There are two property types: 'tile property' (set for a specific tile position) and 'index property' (set for all tiles which use that tile index). // labels "tile.title": "Map tile ({{x}}, {{y}})", "tile.description": "A tile position on the map. This is displayed because you enabled tile lookups in the configuration.", "tile.game-location": "Location", "tile.map-name": "Map name", "tile.map-properties": "Map properties", "tile.layer-tile": "{{layer}} tile", "tile.layer-tile-none": "Tile", // values "tile.map-properties.value": "{{name}}: {{value}}", "tile.layer-tile.appearance": "index {{index}} from tilesheet '{{tilesheetId}}' (path: '{{tilesheetPath}}')", "tile.layer-tile.blend-mode": "blend mode: {{value}}", "tile.layer-tile.index-property": "index property: {{name}}: {{value}}", "tile.layer-tile.tile-property": "tile property: {{name}}: {{value}}", "tile.layer-tile.none-here": "no tile here", /********* ** Trash Bear or Gourmand lookups *********/ // labels "trash-bear-or-gourmand.item-wanted": "Item wanted", "trash-bear-or-gourmand.quest-progress": "Quest progress", /********* ** Wild tree lookups *********/ // labels "tree.stage": "Growth stage", "tree.next-growth": "Next growth", "tree.seed": "Seed", "tree.is-fertilized": "Is fertilized", // values "tree.name.big-mushroom": "Big Mushroom", "tree.name.mahogany": "Mahogany Tree", "tree.name.maple": "Maple Tree", "tree.name.oak": "Oak Tree", "tree.name.palm": "Palm Tree", "tree.name.pine": "Pine Tree", "tree.name.mossy": "Mossy Tree", "tree.name.mystic": "Mystic Tree", "tree.name.unknown": "Unknown Tree", "tree.stage.done": "Fully grown", "tree.stage.partial": "{{stageName}} ({{step}} of {{max}})", "tree.next-growth.winter": "can't grow in winter outside greenhouse unless fertilized", "tree.next-growth.adjacent-trees": "can't grow because other trees are too close", "tree.next-growth.chance": "{{chance}}% chance to grow into {{stage}} tomorrow", "tree.seed.not-ready": "Not ready", "tree.seed.probability-daily": "{{chance}}% chance of {{itemName}} each day.", "tree.seed.probability-on-chop": "{{chance}}% chance of dropping {{itemName}} when chopped down.", // growth stages "tree.stages.seed": "seed", "tree.stages.sprout": "sprout", "tree.stages.sapling": "sapling", "tree.stages.bush": "bush", "tree.stages.smallTree": "small tree", "tree.stages.tree": "tree", /********* ** Generic Mod Config Menu UI *********/ // main options "config.title.main-options": "Main options", "config.force-full-screen.name": "Force full screen", "config.force-full-screen.desc": "Whether the menu should always be full-screen, instead of centered in the window. This is mainly useful when viewing data mining fields.", // progression mode "config.title.progression": "Progression mode", "config.progression.show-uncaught-fish-spawn-rules.name": "Show uncaught fish spawn rules", // TODO "config.progression.show-uncaught-fish-spawn-rules.desc": "Whether to show spawn conditions for fish you haven't caught yet.", // TODO "config.progression.show-unknown-gift-tastes.name": "Show unknown gift tastes", "config.progression.show-unknown-gift-tastes.desc": "Whether to show gift tastes you haven't learned about in-game yet (e.g. from dialogue text or experimenting).", "config.progression.show-unknown-recipes.name": "Show unknown recipes", "config.progression.show-unknown-recipes.desc": "Whether to show recipes you haven't learned in-game yet.", "config.progression.show-puzzle-solutions.name": "Show puzzle solutions", "config.progression.show-puzzle-solutions.desc": "Whether to show puzzle solutions.", // gift tastes "config.title.gift-tastes": "Gift tastes", "config.show-gift-tastes.loved.name": "Show loved gifts", "config.show-gift-tastes.loved.desc": "Whether to show loved gifts in NPC and item lookups.", "config.show-gift-tastes.liked.name": "Show liked gifts", "config.show-gift-tastes.liked.desc": "Whether to show liked gifts in NPC and item lookups.", "config.show-gift-tastes.neutral.name": "Show neutral gifts", "config.show-gift-tastes.neutral.desc": "Whether to show neutral gifts in NPC and item lookups.", "config.show-gift-tastes.disliked.name": "Show disliked gifts", "config.show-gift-tastes.disliked.desc": "Whether to show disliked gifts in NPC and item lookups.", "config.show-gift-tastes.hated.name": "Show hated gifts", "config.show-gift-tastes.hated.desc": "Whether to show hated gifts in NPC and item lookups.", "config.show-unowned-gifts.name": "Show unowned gifts", "config.show-unowned-gifts.desc": "Whether to show gift tastes for items that the player doesn't own somewhere in the world.", "config.highlight-unrevealed-gift-tastes.name": "Highlight unrevealed gifts", "config.highlight-unrevealed-gift-tastes.desc": "Whether to highlight item gift tastes which haven't been revealed in the NPC profile. When enabled, unrevealed gift tastes will be bold.", // collapse fields "config.title.collapse-fields": "Collapse large fields", "config.collapse-fields.enabled.name": "Enabled", "config.collapse-fields.enabled.desc": "Whether to collapse large fields, so the lookup menu will replace the list with a clickable 'show X values' link to expand it.", "config.collapse-fields.building-recipes.name": "Building lookup: recipes", "config.collapse-fields.item-recipes.name": "Item lookup: recipes", "config.collapse-fields.npc-gift-tastes.name": "NPC lookup: gift tastes", "config.collapse-fields.any.desc": "If the field contains this many values, the lookup menu will replace the list with a clickable 'show X values' link to expand it.", // advanced options "config.title.advanced-options": "Advanced options", "config.tile-lookups.name": "Tile lookups", "config.tile-lookups.desc": "Whether to include map tiles as lookup targets.", "config.data-mining-fields.name": "Show data mining fields", "config.data-mining-fields.desc": "Whether to show raw data useful for data miners (as separate fields at the bottom of lookup results). This is an advanced feature not intended for most players.", "config.show-invalid-recipes.name": "Show invalid recipes", "config.show-invalid-recipes.desc": "Whether to show recipes which require or produce broken items.", "config.target-redirection.name": "Target redirection", "config.target-redirection.desc": "In some cases the game spawns a temporary entity to represent another one. For example, Abigail in the mines is actually a temporary NPC with the name 'AbigailMine', so looking her up there won't show Abigail's real info. With this option enabled, Lookup Anything will look up the original Abigail instead.", "config.scroll-amount.name": "Scroll amount", "config.scroll-amount.desc": "The number of pixels to shift content on each up/down scroll.", // controls section "config.title.controls": "Controls", "config.hide-on-key-up.name": "Hide on key up", "config.hide-on-key-up.desc": "Whether to hide the lookup UI when you release the lookup key.", "config.toggle-lookup.name": "Toggle lookup", "config.toggle-lookup.desc": "The keys which toggle the lookup UI for something under the cursor.", "config.toggle-search.name": "Toggle search", "config.toggle-search.desc": "The keys which toggle the search UI.", "config.scroll-up.name": "Scroll up", "config.scroll-up.desc": "The keys which scroll up long content by a few lines.", "config.scroll-down.name": "Scroll down", "config.scroll-down.desc": "The keys which scroll down long content by a few lines.", "config.page-up.name": "Page up", "config.page-up.desc": "The keys which scroll up long content by a full page.", "config.page-down.name": "Page down", "config.page-down.desc": "The keys which scroll down long content by a full page.", "config.toggle-debug.name": "Toggle debug", "config.toggle-debug.desc": "The keys which toggle the display of debug information.", /********* ** Iconic Framework icon *********/ "icon.toggle-search.name": "Lookup Anything", "icon.toggle-search.desc": "Toggle Lookup Anything Search" }