balatro-mods/Cryptid/Items/Decks.lua

487 lines
13 KiB
Lua

local atlasdeck = {
object_type = "Atlas",
key = "atlasdeck",
path = "atlasdeck.png",
px = 71,
py = 95,
}
local atlasglowing = {
object_type = "Atlas",
key = "glowing",
path = "b_cry_glowing.png",
px = 71,
py = 95,
}
local very_fair = {
object_type = "Back",
name = "Very Fair Deck",
key = "very_fair",
config = { hands = -2, discards = -2, cry_no_vouchers = true },
pos = { x = 4, y = 0 },
order = 1,
--[[loc_vars = function(self, info_queue, center)
return {vars = {center.effect.config.hands, center.effect.config.discards}}
end,--]]
--this doesn't work, will fix later
atlas = "atlasdeck",
}
very_fair_quip = {}
local equilibrium = {
object_type = "Back",
name = "cry-Equilibrium",
key = "equilibrium",
order = 3,
config = { vouchers = { "v_overstock_norm", "v_overstock_plus" }, cry_equilibrium = true },
pos = { x = 0, y = 1 },
atlas = "atlasdeck",
}
local misprint = {
object_type = "Back",
name = "cry-Misprint",
key = "misprint",
order = 4,
config = { cry_misprint_min = 0.1, cry_misprint_max = 10 },
pos = { x = 4, y = 2 },
atlas = "atlasdeck",
}
local infinite = {
object_type = "Back",
name = "cry-Infinite",
key = "infinite",
order = 2,
config = { cry_highlight_limit = 1e20, hand_size = 1 },
pos = { x = 3, y = 0 },
atlas = "atlasdeck",
}
local conveyor = {
object_type = "Back",
name = "cry-Conveyor",
key = "conveyor",
order = 7,
config = { cry_conveyor = true },
pos = { x = 1, y = 1 },
atlas = "atlasdeck",
}
local CCD = {
object_type = "Back",
name = "cry-CCD",
key = "CCD",
order = 5,
config = { cry_ccd = true },
pos = { x = 0, y = 0 },
atlas = "atlasdeck",
}
local wormhole = {
object_type = "Back",
name = "cry-Wormhole",
key = "wormhole",
order = 6,
config = { cry_wormhole = true, cry_negative_rate = 20, joker_slot = -2 },
pos = { x = 3, y = 4 },
atlas = "atlasdeck",
}
local redeemed = {
object_type = "Back",
name = "cry-Redeemed",
key = "redeemed",
order = 8,
config = { cry_redeemed = true },
pos = { x = 4, y = 4 },
atlas = "atlasdeck",
}
local legendary = {
object_type = "Back",
name = "cry-Legendary",
key = "legendary",
config = { cry_legendary = true, cry_legendary_rate = 0.2 },
pos = { x = 0, y = 6 },
atlas = "atlasdeck",
order = 15,
trigger_effect = function(self, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
if G.jokers then
if #G.jokers.cards < G.jokers.config.card_limit then
local legendary_poll = pseudorandom(pseudoseed("cry_legendary"))
legendary_poll = legendary_poll / (G.GAME.probabilities.normal or 1)
if legendary_poll < self.config.cry_legendary_rate then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_nope_ex"), colour = G.C.RARITY[4] }
)
end
else
card_eval_status_text(
G.jokers,
"jokers",
nil,
nil,
nil,
{ message = localize("k_no_room_ex"), colour = G.C.RARITY[4] }
)
end
end
end
end,
}
local critical = {
object_type = "Back",
name = "cry-Critical",
key = "critical",
order = 10,
config = { cry_crit_rate = 0.25, cry_crit_miss_rate = 0.125 },
pos = { x = 4, y = 5 },
atlas = "atlasdeck",
loc_vars = function(self, info_queue, center)
return { vars = { G.GAME.probabilities.normal or 1 } }
end,
trigger_effect = function(self, args)
if args.context == "final_scoring_step" then
local crit_poll = pseudorandom(pseudoseed("cry_critical"))
crit_poll = crit_poll / (G.GAME.probabilities.normal or 1)
if crit_poll < self.config.cry_crit_rate then
args.mult = args.mult ^ 2
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("talisman_emult", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_hit_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
elseif crit_poll < self.config.cry_crit_rate + self.config.cry_crit_miss_rate then
args.mult = args.mult ^ 0.5
update_hand_text({ delay = 0 }, { mult = args.mult, chips = args.chips })
G.E_MANAGER:add_event(Event({
func = function()
play_sound("timpani", 1)
attention_text({
scale = 1.4,
text = localize("cry_critical_miss_ex"),
hold = 2,
align = "cm",
offset = { x = 0, y = -2.7 },
major = G.play,
})
return true
end,
}))
end
delay(0.6)
return args.chips, args.mult
end
end,
}
local glowing = {
object_type = "Back",
name = "cry-Glowing",
key = "glowing",
config = { cry_glowing = true },
pos = { x = 4, y = 2 },
order = 9,
loc_vars = function(self, info_queue, center)
return { vars = { " " } }
end,
atlas = "glowing",
trigger_effect = function(self, args)
if args.context == "eval" and G.GAME.last_blind and G.GAME.last_blind.boss then
for i = 1, #G.jokers.cards do
if not Card.no(G.jokers.cards[i], "immutable", true) then
cry_with_deck_effects(G.jokers.cards[i], function(card)
cry_misprintize(card, { min = 1.25, max = 1.25 }, nil, true)
end)
end
end
end
end,
}
local beta = {
object_type = "Back",
name = "cry-Beta",
key = "beta",
config = { cry_beta = true },
pos = { x = 5, y = 5 },
order = 13,
atlas = "atlasdeck",
}
local bountiful = {
object_type = "Back",
name = "cry-Bountiful",
key = "bountiful",
config = { cry_forced_draw_amount = 5 },
pos = { x = 2, y = 6 },
order = 14,
atlas = "atlasdeck",
}
local beige = {
object_type = "Back",
name = "cry-Beige",
key = "beige",
config = { cry_common_value_quad = true },
pos = { x = 1, y = 6 },
order = 15,
atlas = "atlasdeck",
}
return {
name = "Misc. Decks",
init = function()
local Backapply_to_runRef = Back.apply_to_run
function Back.apply_to_run(self)
Backapply_to_runRef(self)
if self.effect.config.cry_no_vouchers then
G.GAME.modifiers.cry_no_vouchers = true
end
if self.effect.config.cry_equilibrium then
G.GAME.modifiers.cry_equilibrium = true
end
if self.effect.config.cry_conveyor then
G.GAME.modifiers.cry_conveyor = true
end
if self.effect.config.cry_misprint_min then
G.GAME.modifiers.cry_misprint_min = (G.GAME.modifiers.cry_misprint_min or 1) * self.effect.config.cry_misprint_min
G.GAME.modifiers.cry_misprint_max = (G.GAME.modifiers.cry_misprint_max or 1) * self.effect.config.cry_misprint_max
end
if self.effect.config.cry_highlight_limit then
G.GAME.modifiers.cry_highlight_limit = self.effect.config.cry_highlight_limit
end
if self.effect.config.cry_ccd then
G.GAME.modifiers.cry_ccd = true
end
if self.effect.config.cry_beta then
G.GAME.modifiers.cry_beta = true
G.GAME.pool_flags.beta_deck = true
end
if self.effect.config.cry_legendary then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card = create_card("Joker", G.jokers, true, 4, nil, nil, nil, "")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end
if self.effect.config.cry_wormhole then
G.E_MANAGER:add_event(Event({
func = function()
if G.jokers then
local card =
create_card("Joker", G.jokers, nil, "cry_exotic", nil, nil, nil, "cry_wormhole")
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
end,
}))
end
if self.effect.config.cry_negative_rate then
G.GAME.modifiers.cry_negative_rate = self.effect.config.cry_negative_rate
end
if self.effect.config.cry_redeemed then
G.GAME.modifiers.cry_redeemed = true
end
if self.effect.config.cry_forced_draw_amount then
G.GAME.modifiers.cry_forced_draw_amount = self.effect.config.cry_forced_draw_amount
end
if self.effect.config.cry_common_value_quad then
G.GAME.modifiers.cry_common_value_quad = true
end
end
--equilibrium deck patches
local gcp = get_current_pool
function get_current_pool(t, r, l, a, override_equilibrium_effect)
if
G.GAME.modifiers.cry_equilibrium
and not override_equilibrium_effect
and (a == "sho" or t == "Voucher" or t == "Booster")
then
if
t ~= "Enhanced"
and t ~= "Edition"
and t ~= "Back"
and t ~= "Tag"
and t ~= "Seal"
and t ~= "Stake"
then
if true then -- if not P_CRY_ITEMS then
-- we're regenerating the pool every time because of banned keys but it's fine tbh
P_CRY_ITEMS = {}
local valid_pools = { "Joker", "Consumeables", "Voucher", "Booster" }
for _, id in ipairs(valid_pools) do
for k, v in pairs(G.P_CENTER_POOLS[id]) do
if v.unlocked == true and not center_no(v, "doe", k) and not G.GAME.banned_keys[v.key] then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
--[[ this doesn't seem to be working
for k, v in pairs(G.P_CARDS) do
if v.unlocked == true and not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
]]
end
if #P_CRY_ITEMS <= 0 then P_CRY_ITEMS[#P_CRY_ITEMS + 1] = 'v_blank' end
return P_CRY_ITEMS, "cry_equilibrium" .. G.GAME.round_resets.ante
end
end
return gcp(t, r, l, a)
end
local gp = get_pack
function get_pack(k, t)
if G.GAME.modifiers.cry_equilibrium then
if not P_CRY_ITEMS then
P_CRY_ITEMS = {}
local valid_pools = { "Joker", "Consumeables", "Voucher", "Booster" }
for _, id in ipairs(valid_pools) do
for k, v in pairs(G.P_CENTER_POOLS[id]) do
if not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
for k, v in pairs(G.P_CARDS) do
if not center_no(v, "doe", k) then
P_CRY_ITEMS[#P_CRY_ITEMS + 1] = v.key
end
end
end
return G.P_CENTERS[pseudorandom_element(
P_CRY_ITEMS,
pseudoseed("cry_equipackbrium" .. G.GAME.round_resets.ante)
)]
end
return gp(k, t)
end
--wormhole deck patches
SMODS.Edition:take_ownership("negative", {
get_weight = function(self)
return self.weight * (G.GAME.modifiers.cry_negative_rate or 1)
end,
}, true)
--redeemed deck patches
local cr = Card.redeem
function Card:redeem()
cr(self)
if G.GAME.modifiers.cry_redeemed then
if
#G.play.cards == 0
and (not G.redeemed_vouchers_during_hand or #G.redeemed_vouchers_during_hand.cards == 0)
then
G.cry_redeemed_buffer = {}
end
for k, v in pairs(G.P_CENTER_POOLS["Voucher"]) do
if v.requires and not G.GAME.used_vouchers[v] then
for _, vv in pairs(v.requires) do
if vv == self.config.center.key then
--redeem extra voucher code based on Betmma's Vouchers
local area
if G.STATE == G.STATES.HAND_PLAYED then
if not G.redeemed_vouchers_during_hand then
G.redeemed_vouchers_during_hand = CardArea(
G.play.T.x,
G.play.T.y,
G.play.T.w,
G.play.T.h,
{ type = "play", card_limit = 5 }
)
end
area = G.redeemed_vouchers_during_hand
else
area = G.play
end
if not G.cry_redeemed_buffer[v.key]
and v.unlocked then
local card = create_card("Voucher", area, nil, nil, nil, nil, v.key)
G.cry_redeemed_buffer[v.key] = true
card:start_materialize()
area:emplace(card)
card.cost = 0
card.shop_voucher = false
local current_round_voucher = G.GAME.current_round.voucher
card:redeem()
G.GAME.current_round.voucher = current_round_voucher
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0,
func = function()
card:start_dissolve()
return true
end,
}))
end
end
end
end
end
end
end
--glowing deck patches
local upd = Game.update
cry_glowing_dt = 0
function Game:update(dt)
upd(self, dt)
cry_glowing_dt = cry_glowing_dt + dt
if G.P_CENTERS and G.P_CENTERS.b_cry_glowing and cry_glowing_dt > 0.1 then
cry_glowing_dt = 0
local obj = G.P_CENTERS.b_cry_glowing
if obj.pos.x == 1 and obj.pos.y == 4 then
obj.pos.x = 0
obj.pos.y = 0
elseif obj.pos.x < 4 then
obj.pos.x = obj.pos.x + 1
elseif obj.pos.y < 6 then
obj.pos.x = 0
obj.pos.y = obj.pos.y + 1
end
end
for k, v in pairs(G.I.CARD) do
if v.children.back and v.children.back.atlas.name == "cry_glowing" then
v.children.back:set_sprite_pos(G.P_CENTERS.b_cry_glowing.pos or G.P_CENTERS["b_red"].pos)
end
end
end
end,
items = {
atlasdeck,
very_fair,
equilibrium,
misprint,
infinite,
conveyor,
CCD,
wormhole,
redeemed,
legendary,
critical,
atlasglowing,
glowing,
beta,
bountiful,
beige,
},
}