90 lines
2.9 KiB
TOML
90 lines
2.9 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = 0
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# Fix the nominal sorting (Suit for high ranks)
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[[patches]]
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[patches.regex]
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target = 'card.lua'
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pattern = '''if mod == 'suit' (.*)'''
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position = 'at'
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payload = '''
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if mod == 'suit' then mult = 30000 end'''
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# Fix the nominal sorting (For low ranks)
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[[patches]]
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[patches.regex]
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target = 'card.lua'
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pattern = '''return 10\*self.base.nominal\*rank_mult(.*)'''
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position = 'at'
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payload = '''
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--Temporary fix so the card with the lowest nominal can still be sorted properly
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local nominal = self.base.nominal
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if self.base.value == 'unstb_???' then
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nominal = 0.3
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elseif nominal < 0.4 then
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nominal = 0.31 + nominal*0.1
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end
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--Hardcode this so it's sorted properly
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if self.base.value == 'unstb_161' then
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nominal = 30
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end
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return 10*(nominal)*rank_mult + self.base.suit_nominal*mult + (self.base.suit_nominal_original or 0)*0.0001*mult + 10*self.base.face_nominal*rank_mult + 0.000001*self.unique_val'''
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# Adds ability text for decimal ranks
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# function generate_card_ui()
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = "if main_end then"
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position = "before"
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match_indent = true
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payload = """
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local isCollection = (card and card.area and card.area.config.collection) or false
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if not isCollection and (_c.set == 'Default' or _c.set == 'Enhanced') and card and card.base and card.base.value and SMODS.Ranks[card.base.value].is_decimal and not card.config.center.no_rank and not card.debuff then
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local rank_act = SMODS.Ranks[card.base.value].rank_act or {'0', '0', '0'}
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if rank_act[3] then
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localize{type = 'other', key = 'decimal_rank_ability', nodes = desc_nodes, vars = {rank_act[1], rank_act[2], rank_act[3]}}
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else
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localize{type = 'other', key = 'decimal_rank_ability_2', nodes = desc_nodes, vars = {rank_act[1], rank_act[2]}}
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end
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end"""
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# Adds 'No Chips' text for certain ranks
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# function generate_card_ui()
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[[patches]]
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[patches.regex]
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target = "functions/common_events.lua"
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pattern = "specific_vars.nominal_chips then \n(.*)"
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position = "at"
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payload = """
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specific_vars.nominal_chips or (specific_vars.value == 'unstb_0' or specific_vars.value == 'unstb_???') then
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if (specific_vars.value == 'unstb_0' or specific_vars.value == 'unstb_???') and not specific_vars.nominal_chips then
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localize{type = 'other', key = 'no_chip', nodes = desc_nodes, vars = {}}
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else
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localize{type = 'other', key = 'card_chips', nodes = desc_nodes, vars = {specific_vars.nominal_chips}}
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end
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"""
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# Ranks unlocks from Booster Pack
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# function generate_card_ui()
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[[patches]]
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[patches.pattern]
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target = "functions/button_callbacks.lua"
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pattern = "elseif card.ability.set == 'Enhanced' or card.ability.set == 'Default' then "
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position = "after"
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match_indent = true
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payload = """
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if G.STATE == G.STATES.STANDARD_PACK or G.STATE == G.STATES.SMODS_BOOSTER_OPENED then
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local rank = card.base.value
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--Check if it's UnStable rank, if so then flips the flag
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if rank:find('unstb_') then
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setPoolRankFlagEnable(rank, true);
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end
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end
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""" |