81 lines
3.3 KiB
TOML
81 lines
3.3 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = -1
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# The Tax effect
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = "func = (function() update_hand_text({delay = 0, immediate = true}, {mult = 0, chips = 0, chip_total = math.floor(hand_chips*mult), level = '', handname = ''});play_sound('button', 0.9, 0.6);return true end)"
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position = "at"
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payload = "func = (function() update_hand_text({delay = 0, immediate = true}, {mult = 0, chips = 0, chip_total = G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult), level = '', handname = ''});play_sound('button', 0.9, 0.6);return true end)"
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/state_events.lua"
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pattern = "ease_to = G.GAME.chips + math.floor(hand_chips*mult),"
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position = "at"
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payload = "ease_to = G.GAME.chips + (G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult)),"
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match_indent = true
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# Bunco (Magenta Dagger) and Cryptid (The Tax) compat
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[[patches]]
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[patches.pattern]
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target = 'functions/state_events.lua'
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pattern = "ease_to = G.GAME.chips + math.floor(hand_chips * mult) * (e and e.antiscore and -1 or 1),"
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position = 'at'
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match_indent = true
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payload = '''ease_to = G.GAME.chips + (G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult)) * (e and e.antiscore and -1 or 1),'''
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# Fix a crash related to undebuffing Jokers at end of round
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[[patches]]
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[patches.pattern]
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target = "card.lua"
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pattern = "if not G.P_CENTERS['e_'..(self.edition.type)].discovered then"
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position = "at"
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payload = "if self.edition.type and G.P_CENTERS['e_'..(self.edition.type)] and not G.P_CENTERS['e_'..(self.edition.type)].discovered then"
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match_indent = true
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# Blocks hands with more than 5 cards with Psychic
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[[patches]]
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[patches.pattern]
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target = "blind.lua"
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pattern = "if self.debuff.h_size_ge and #cards < self.debuff.h_size_ge then"
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position = "before"
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payload = '''
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if self.name == "The Psychic" and #cards > 5 then
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self.triggered = true
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return true
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end
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'''
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match_indent = true
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# Shut the up plz and ty
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[[patches]]
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[patches.pattern]
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target = "blind.lua"
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pattern = '''sendWarnMessage(("Blind object %s has debuff_card function, recalc_debuff is preferred"):format(obj.key), obj.set)'''
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position = "at"
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payload = '''
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-- sendWarnMessage(("Blind object %s has debuff_card function, recalc_debuff is preferred"):format(obj.key), obj.set)
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'''
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match_indent = true
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# track game overs by blinds on profiles
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '''local blind_choice = {config = G.GAME.blind.config.blind or G.P_BLINDS.bl_small}'''
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position = "after"
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payload = '''
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local cry_defeated_by = blind_choice.config.name or "Small Blind"
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if not G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind then G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind = {} end
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G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind[cry_defeated_by] = (G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind[cry_defeated_by] or 0) + 1
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check_for_unlock({ type = "lose_to_specific_blind", blind = cry_defeated_by, amount = G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind[cry_defeated_by] })
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'''
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match_indent = true
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