146 lines
4.2 KiB
TOML
146 lines
4.2 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = 69
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#
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# Vanilla patches
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#
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# Overwrite how suits are added
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = "table.insert(SUITS[v.base.suit], v)"
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position = "at"
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payload = '''
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local greyed
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if unplayed_only and not ((v.area and v.area == G.deck) or v.ability.wheel_flipped) then
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greyed = true
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end
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local card_string = v:cart_to_string {deck_view = true}
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if greyed then
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card_string = card_string .. "Greyed"
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end
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if greyed and Cartomancer.SETTINGS.deck_view_hide_drawn_cards then
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-- Ignore this card.
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elseif not SUITS[v.base.suit][card_string] then
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table.insert(SUITS_SORTED[v.base.suit], card_string)
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local _scale = 0.7
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local copy = copy_card(v, nil, _scale)
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copy.greyed = greyed
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copy.stacked_quantity = 1
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SUITS[v.base.suit][card_string] = copy
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else
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local stacked_card = SUITS[v.base.suit][card_string]
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stacked_card.stacked_quantity = stacked_card.stacked_quantity + 1
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end'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '''
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if SUITS[suit_map[j]][1] then
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local view_deck = CardArea('''
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position = "at"
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payload = '''
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if SUITS_SORTED[suit_map[j]][1] then
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local view_deck = CardArea('''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = "local suit_map = {'Spades', 'Hearts', 'Clubs', 'Diamonds'}"
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position = "after"
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payload = "local SUITS_SORTED = Cartomancer.tablecopy(SUITS)"
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = "local suit_tallies = {['Spades'] = 0, ['Hearts'] = 0, ['Clubs'] = 0, ['Diamonds'] = 0}"
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position = "before"
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payload = '''
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-----------------------------------------------------------
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-- Add empty card area to view deck to fix a visual issue with missing deck.
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if not next(deck_tables) then
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local view_deck = CardArea(
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G.ROOM.T.x + 0.2*G.ROOM.T.w/2,G.ROOM.T.h,
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6.5*G.CARD_W,
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0.6*G.CARD_H,
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{card_limit = 1, type = 'title', view_deck = true, highlight_limit = 0, card_w = G.CARD_W*0.7, draw_layers = {'card'}})
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table.insert(
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deck_tables,
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{n=G.UIT.R, config={align = "cm", padding = 0}, nodes={
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{n=G.UIT.O, config={object = view_deck}}
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}}
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)
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end
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-----------------------------------------------------------
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'''
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match_indent = true
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = "{card_limit = #SUITS[suit_map[j]], type = 'title', view_deck = true, highlight_limit = 0, card_w = G.CARD_W*0.7, draw_layers = {'card'}})"
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position = "at"
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payload = "{card_limit = #SUITS_SORTED[suit_map[j]], type = 'title', view_deck = true, highlight_limit = 0, card_w = G.CARD_W*0.7, draw_layers = {'card'}})"
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match_indent = true
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# Add unique count
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '''modded and {n=G.UIT.R, config={align = "cm"}, nodes={'''
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position = "before"
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payload = "not unplayed_only and Cartomancer.add_unique_count() or nil,"
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match_indent = true
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# Overwrite cards copy and display code
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#Note for self: multi line pattern patches only work with original spacing.
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '''
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for i = 1, #SUITS[suit_map[j]] do
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if SUITS[suit_map[j]][i] then
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local greyed, _scale = nil, 0.7
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if unplayed_only and not ((SUITS[suit_map[j]][i].area and SUITS[suit_map[j]][i].area == G.deck) or SUITS[suit_map[j]][i].ability.wheel_flipped) then
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greyed = true
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end
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local copy = copy_card(SUITS[suit_map[j]][i],nil, _scale)
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copy.greyed = greyed
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copy.T.x = view_deck.T.x + view_deck.T.w/2
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copy.T.y = view_deck.T.y
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copy:hard_set_T()
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view_deck:emplace(copy)
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end
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end'''
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position = "at"
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payload = '''
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for i = 1, #SUITS_SORTED[suit_map[j]] do
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local card_string = SUITS_SORTED[suit_map[j]][i]
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local card = SUITS[suit_map[j]][card_string]
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card.T.x = view_deck.T.x + view_deck.T.w/2
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card.T.y = view_deck.T.y
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card:create_quantity_display()
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card:hard_set_T()
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view_deck:emplace(card)
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end
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'''
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match_indent = true |