balatro-mods/Cartomancer/lovely/limit-deck-size.toml
2025-05-20 03:22:28 +08:00

86 lines
3.4 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = 69
# Make all drawn cards visible
[[patches]]
[patches.pattern]
target = "cardarea.lua"
pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(self, card)"
position = "before"
payload = '''
if self == G.hand and not card.states.visible then
card.states.visible = true
end'''
match_indent = true
# Fix drawing specific card staying invisible
[[patches]]
[patches.pattern]
target = "functions/common_events.lua"
pattern = "local stay_flipped = G.GAME and G.GAME.blind and G.GAME.blind:stay_flipped(to, card)"
position = "before"
payload = '''
if card and to == G.hand and not card.states.visible then
card.states.visible = true
end'''
match_indent = true
# Replace drawing deck pile
[[patches]]
[patches.pattern]
target = "cardarea.lua"
pattern = '''
local deck_height = (self.config.deck_height or 0.15)/52
for k, card in ipairs(self.cards) do
if card.facing == 'front' then card:flip() end
if not card.states.drag.is then
card.T.x = self.T.x + 0.5*(self.T.w - card.T.w) + self.shadow_parrallax.x*deck_height*(#self.cards/(self == G.deck and 1 or 2) - k) + 0.9*self.shuffle_amt*(1 - k*0.01)*(k%2 == 1 and 1 or -0)
card.T.y = self.T.y + 0.5*(self.T.h - card.T.h) + self.shadow_parrallax.y*deck_height*(#self.cards/(self == G.deck and 1 or 2) - k)
card.T.r = 0 + 0.3*self.shuffle_amt*(1 + k*0.05)*(k%2 == 1 and 1 or -0)
card.T.x = card.T.x + card.shadow_parrallax.x/30
end
end'''
position = "at"
payload = '''
local display_limit
if not Cartomancer.SETTINGS.compact_deck_enabled then
display_limit = 999999
else
display_limit = Cartomancer.SETTINGS.compact_deck_visible_cards
end
local deck_height = (self.config.deck_height or 0.15)/52
local total_cards = #self.cards <= display_limit and #self.cards or display_limit -- limit height
local fixedX, fixedY, fixedR = nil, nil, nil
for k, card in ipairs(self.cards) do
if card.facing == 'front' then card:flip() end
if not card.states.drag.is then
if fixedX then
card.T.x = fixedX
card.T.y = fixedY
card.T.r = fixedR -- rotation
card.states.visible = false
else
card.T.x = self.T.x + 0.5*(self.T.w - card.T.w) + self.shadow_parrallax.x*deck_height*(total_cards/(self == G.deck and 1 or 2) - k) + 0.9*self.shuffle_amt*(1 - k*0.01)*(k%2 == 1 and 1 or -0)
card.T.y = self.T.y + 0.5*(self.T.h - card.T.h) + self.shadow_parrallax.y*deck_height*(total_cards/(self == G.deck and 1 or 2) - k)
card.T.r = 0 + 0.3*self.shuffle_amt*(1 + k*0.05)*(k%2 == 1 and 1 or -0)
card.T.x = card.T.x + card.shadow_parrallax.x/30
card.states.visible = true
if k >= display_limit then
fixedX = card.T.x
fixedY = card.T.y
fixedR = card.T.r
end
end
end
end'''
match_indent = true