99 lines
2.1 KiB
Lua
99 lines
2.1 KiB
Lua
--- STEAMODDED HEADER
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--- MOD_NAME: Talisman
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--- MOD_ID: Talisman
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--- MOD_AUTHOR: [MathIsFun_, Mathguy24, jenwalter666, cg-223]
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--- MOD_DESCRIPTION: A mod that increases Balatro's score limit and skips scoring animations.
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--- PREFIX: talisman
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--- VERSION: 2.1.0~dev
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----------------------------------------------
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------------MOD CODE -------------------------
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if SMODS.Atlas then
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SMODS.Atlas({
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key = "modicon",
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path = "icon.png",
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px = 32,
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py = 32
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})
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end
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if SMODS.Sound then
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SMODS.Sound({
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key = "xchip",
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path = "MultiplicativeChips.wav"
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})
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SMODS.Sound({
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key = "echip",
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path = "ExponentialChips.wav"
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})
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SMODS.Sound({
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key = "eechip",
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path = "TetrationalChips.wav"
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})
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SMODS.Sound({
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key = "eeechip",
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path = "PentationalChips.wav"
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})
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SMODS.Sound({
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key = "emult",
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path = "ExponentialMult.wav"
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})
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SMODS.Sound({
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key = "eemult",
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path = "TetrationalMult.wav"
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})
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SMODS.Sound({
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key = "eeemult",
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path = "PentationalMult.wav"
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})
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end
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if SMODS.current_mod then
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function SMODS.current_mod.load_mod_config() end
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function SMODS.current_mod.save_mod_config() end
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SMODS.current_mod.config_tab = Talisman.config_tab
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SMODS.current_mod.debug_info = {
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["Break Infinity"] = Talisman.config_file.break_infinity
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}
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end
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--[[SMODS.Joker{
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key = "test",
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name = "Joker Test",
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rarity = 4,
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discovered = true,
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pos = {x = 9, y = 2},
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cost = 4,
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loc_txt = {
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name = "Stat Stick",
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text = {
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"2 of {C:dark_edition,E:2,s:0.8}every scoring effect"
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}
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},
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loc_vars = function(self, info_queue, center)
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return {vars = {"#","{","}"}}
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end,
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calculate = function(self, card, context)
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if context.joker_main then
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return {
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mult_mod = 2,
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Xmult_mod = 2,
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Emult_mod = 2,
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EEmult_mod = 2,
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EEEmult_mod = 2,
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hypermult_mod = {22, 2},
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chip_mod = 2,
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Xchip_mod = 2,
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Echip_mod = 2,
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EEchip_mod = 2,
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EEEchip_mod = 2,
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hyperchip_mod = {22, 2}
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}
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end
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end,
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}--]]
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----------------------------------------------
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------------MOD CODE END----------------------
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