156 lines
4.1 KiB
Lua
156 lines
4.1 KiB
Lua
--- STEAMODDED HEADER
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--- MOD_NAME: Talisman
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--- MOD_ID: Talisman
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--- MOD_AUTHOR: [MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby]
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--- MOD_DESCRIPTION: A mod that increases Balatro's score limit and skips scoring animations.
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--- PREFIX: talisman
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--- VERSION: 2.5
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----------------------------------------------
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------------MOD CODE -------------------------
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if SMODS.Atlas then
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SMODS.Atlas({
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key = "modicon",
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path = "icon.png",
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px = 32,
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py = 32
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})
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end
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if SMODS.Sound then
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SMODS.Sound({
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key = "xchip",
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path = "MultiplicativeChips.wav"
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})
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SMODS.Sound({
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key = "echip",
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path = "ExponentialChips.wav"
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})
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SMODS.Sound({
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key = "eechip",
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path = "TetrationalChips.wav"
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})
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SMODS.Sound({
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key = "eeechip",
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path = "PentationalChips.wav"
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})
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SMODS.Sound({
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key = "emult",
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path = "ExponentialMult.wav"
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})
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SMODS.Sound({
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key = "eemult",
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path = "TetrationalMult.wav"
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})
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SMODS.Sound({
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key = "eeemult",
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path = "PentationalMult.wav"
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})
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end
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if SMODS.current_mod then
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function SMODS.current_mod.load_mod_config() end
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function SMODS.current_mod.save_mod_config() end
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SMODS.current_mod.config_tab = Talisman.config_tab
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SMODS.current_mod.debug_info = {
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["Break Infinity"] = Talisman.config_file.break_infinity
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}
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SMODS.current_mod.description_loc_vars = function()
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return { background_colour = G.C.CLEAR, text_colour = G.C.WHITE, scale = 1.2 }
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end
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end
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--[[SMODS.Joker{
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key = "test",
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name = "Joker Test",
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rarity = 4,
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discovered = true,
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pos = {x = 9, y = 2},
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cost = 4,
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loc_txt = {
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name = "Stat Stick",
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text = {
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"2 of {C:dark_edition,E:2,s:0.8}every scoring effect"
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}
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},
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loc_vars = function(self, info_queue, center)
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return {vars = {"#","{","}"}}
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end,
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calculate = function(self, card, context)
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if context.joker_main then
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return {
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mult_mod = 2,
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Xmult_mod = 2,
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Emult_mod = 2,
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EEmult_mod = 2,
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EEEmult_mod = 2,
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hypermult_mod = {22, 2},
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chip_mod = 2,
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Xchip_mod = 2,
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Echip_mod = 2,
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EEchip_mod = 2,
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EEEchip_mod = 2,
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hyperchip_mod = {22, 2}
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}
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end
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end,
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}--]]
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if SMODS and SMODS.Scoring_Calculation then
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local ref = SMODS.set_scoring_calculation
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function SMODS.set_scoring_calculation(key, ...)
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G.GAME.current_scoring_calculation_key = key
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if key == "talisman_hyper" then
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G.GAME.hyper_operator = G.GAME.hyper_operator or 2
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end
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return ref(key, ...)
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end
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SMODS.Scoring_Calculation:take_ownership("add", {order = -1}, true)
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SMODS.Scoring_Calculation:take_ownership("multiply", {order = 0}, true)
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SMODS.Scoring_Calculation:take_ownership("exponent", {order = 1}, true)
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function change_operator(amount)
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local order = SMODS.Scoring_Calculations[G.GAME.current_scoring_calculation_key or "multiply"].order + amount
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if not order then return end
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if G.GAME.current_scoring_calculation_key == "talisman_hyper" then
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G.GAME.hyper_operator = (G.GAME.hyper_operator or 2) + amount
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order = G.GAME.hyper_operator
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end
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local next = "add"
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local keys = {}
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for i, v in pairs(SMODS.Scoring_Calculations) do
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if v.order then
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keys[#keys+1] = i
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end
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end
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table.sort(keys, function(a, b) return SMODS.Scoring_Calculations[a].order < SMODS.Scoring_Calculations[b].order end)
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for i, v in pairs(keys) do
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if SMODS.Scoring_Calculations[v].order <= order then
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next = v
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end
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end
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if next then
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SMODS.set_scoring_calculation(next)
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end
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end
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SMODS.Scoring_Calculation {
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key = "hyper",
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func = function(self, chips, mult, flames) return to_big(chips):arrow(G.GAME.hyper_operator or 2, mult) end,
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text = function()
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if G.GAME.hyper_operator < 6 then
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local str = ""
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for i = 1, G.GAME.hyper_operator do str = str.."^" end
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return str
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else
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return "{"..G.GAME.hyper_operator.."}"
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end
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end,
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order = 2
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}
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end
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----------------------------------------------
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------------MOD CODE END----------------------
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