balatro-mods/Cryptid/items/planet.lua

1648 lines
44 KiB
Lua

-- Asteroid Belt
-- Levels up Bulwark (+50/+1)
local abelt = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
},
code = {
"HexaCryonic",
},
},
dependencies = {
items = {
"set_cry_poker_hand_stuff",
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
key = "asteroidbelt",
config = { hand_type = "cry_Bulwark", softlock = true },
pos = { x = 1, y = 5 },
order = 1,
atlas = "atlasnotjokers",
aurinko = true,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("k_planet_disc"), get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("cry_hand_bulwark"),
G.GAME.hands["cry_Bulwark"].level,
G.GAME.hands["cry_Bulwark"].l_mult,
G.GAME.hands["cry_Bulwark"].l_chips,
colours = {
(
to_big(G.GAME.hands["cry_Bulwark"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_Bulwark"].level))]
),
},
},
}
end,
generate_ui = 0,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Void
-- Upgrades Clusterfuck (+40/+4)
local void = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
},
code = {
"HexaCryonic",
},
},
dependencies = {
items = {
"set_cry_poker_hand_stuff",
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
key = "void",
order = 2,
config = { hand_type = "cry_Clusterfuck", softlock = true },
pos = { x = 0, y = 5 },
atlas = "atlasnotjokers",
aurinko = true,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge("", get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("cry_Clusterfuck"),
G.GAME.hands["cry_Clusterfuck"].level,
G.GAME.hands["cry_Clusterfuck"].l_mult,
G.GAME.hands["cry_Clusterfuck"].l_chips,
colours = {
(
to_big(G.GAME.hands["cry_Clusterfuck"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_Clusterfuck"].level))]
),
},
},
}
end,
generate_ui = 0,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Phobos & Deimos
-- Upgrades Ultimate Pair (+40/+4)
local marsmoons = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
},
code = {
"HexaCryonic",
},
},
dependencies = {
items = {
"set_cry_poker_hand_stuff",
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
key = "marsmoons",
order = 3,
config = { hand_type = "cry_UltPair", softlock = true },
pos = { x = 2, y = 5 },
atlas = "atlasnotjokers",
aurinko = true,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("k_planet_satellite"), get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_UltPair"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
localize("cry_UltPair"),
G.GAME.hands["cry_UltPair"].level,
G.GAME.hands["cry_UltPair"].l_mult,
G.GAME.hands["cry_UltPair"].l_chips,
colours = {
(
to_big(G.GAME.hands["cry_UltPair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_UltPair"].level))]
),
},
},
}
end,
generate_ui = 0,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Order 4 reserved for possible None planet
-- hehehehehehe
local nibiru = {
cry_credits = {
idea = {
"cassknows",
},
art = {
"cassknows",
},
},
dependencies = {
items = {
"set_cry_poker_hand_stuff",
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
key = "nibiru",
order = 4,
config = { hand_type = "cry_None", softlock = true },
pos = { x = 0, y = 6 },
atlas = "atlasnotjokers",
aurinko = true,
set_card_type_badge = function(self, card, badges)
--use whichever of these fits best, the second literally just removes the badge, and the first is a blank badge
--badges[1] = create_badge("", get_type_colour(self or card.config, card), nil, 1.2)
if badges[1] and badges[1].remove then
badges[1]:remove()
end
badges[1] = nil
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_None"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
return {
vars = {
localize("cry_None"),
G.GAME.hands["cry_None"].level,
G.GAME.hands["cry_None"].l_mult,
G.GAME.hands["cry_None"].l_chips,
colours = {
(
to_big(G.GAME.hands["cry_None"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_None"].level))]
),
},
},
}
end,
generate_ui = 0,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
cry_credits = {
art = { "cassknows" },
code = { "lord-ruby" },
},
}
-- The Universe In Its Fucking Entirety
-- Upgrades The Entire Fucking Deck (+5.25252e28/+5.25252e27)
local universe = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
},
code = {
"HexaCryonic",
},
},
dependencies = {
items = {
"set_cry_poker_hand_stuff",
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
key = "universe",
config = { hand_type = "cry_WholeDeck", softlock = true },
pos = { x = 4, y = 5 },
order = 5,
atlas = "atlasnotjokers",
aurinko = true,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("k_planet_universe"), get_type_colour(self or card.config, card), nil, 1.2)
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("cry_WholeDeck"),
G.GAME.hands["cry_WholeDeck"].level,
G.GAME.hands["cry_WholeDeck"].l_mult,
G.GAME.hands["cry_WholeDeck"].l_chips,
colours = {
(
to_big(G.GAME.hands["cry_WholeDeck"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_WholeDeck"].level))]
),
},
},
}
end,
generate_ui = 0,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Planet.lua
-- 1 in 5 to upgrade Every poker hand
local planetlua = {
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
dependencies = {
items = {
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-planetlua",
key = "planetlua",
config = { extra = { odds = 5 } },
pos = { x = 4, y = 2 },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 101,
loc_vars = function(self, info_queue, card)
local aaa, bbb = SMODS.get_probability_vars(card, 1, card.ability.extra.odds, "Planet.lua")
local xmulttexts = {}
local loc_mult = " " .. (localize("k_mult")) .. " "
for i = 0, 100 do
xmulttexts[#xmulttexts + 1] = "X" .. (1 + (i / 100))
end
local o_plua = {
-- For people "borrowing" this code: There's a lovely patch done in order to get this to work properly on infoqueues, if you don't need this on infoqueues then ignore this line
-- Small "Correction" to center text a bit more
{ n = G.UIT.T, config = { text = " ", colour = G.C.WHITE, scale = 0.32 } },
-- Xmult text
{
n = G.UIT.C,
config = { align = "m", colour = G.C.RED, r = 0.05, padding = 0.03, res = 0.15 },
nodes = {
{
n = G.UIT.O,
config = {
object = DynaText({
string = xmulttexts,
colours = { G.C.WHITE },
pop_in_rate = 9999999,
silent = true,
random_element = true,
pop_delay = 0.5,
scale = 0.32,
min_cycle_time = 0,
}),
},
},
},
},
-- Mult Text
{
n = G.UIT.O,
config = {
object = DynaText({
string = {
{ string = "rand()", colour = G.C.JOKER_GREY },
{ string = "#@" .. (Cryptid.get_m_jokers()) .. "M", colour = G.C.RED },
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
loc_mult,
},
colours = { G.C.UI.TEXT_DARK },
pop_in_rate = 9999999,
silent = true,
random_element = true,
pop_delay = 0.2011,
scale = 0.32,
min_cycle_time = 0,
}),
},
},
}
if Cryptid.safe_get(G, "GAME", "used_vouchers", "v_observatory") then
info_queue[#info_queue + 1] = { key = "o_planetlua", set = "Other", plua_extra = o_plua }
end
return {
vars = {
aaa,
bbb,
},
}
end,
can_use = function(self, card)
return true
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
if SMODS.pseudorandom_probability(card, "planetlua", 1, card.ability.extra.odds, "Planet.lua") then --Code "borrowed" from black hole
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end,
}))
update_hand_text({ delay = 0 }, { mult = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
return true
end,
}))
update_hand_text({ delay = 0 }, { chips = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = "+1" })
delay(1.3)
for k, v in pairs(G.GAME.hands) do
level_up_hand(used_consumable, k, true)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
else
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function() --"borrowed" from Wheel Of Fortune
attention_text({
text = localize("k_nope_ex"),
scale = 1.3,
hold = 1.4,
major = used_consumable,
backdrop_colour = G.C.SECONDARY_SET.Planet,
align = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and "tm"
or "cm",
offset = {
x = 0,
y = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and -0.2
or 0,
},
silent = true,
})
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.06 * G.SETTINGS.GAMESPEED,
blockable = false,
blocking = false,
func = function()
play_sound("tarot2", 0.76, 0.4)
return true
end,
}))
play_sound("tarot2", 1, 0.4)
used_consumable:juice_up(0.3, 0.5)
return true
end,
}))
end
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
local quota = 0
if card.ability.cry_rigged then
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end,
}))
update_hand_text({ delay = 0 }, { mult = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
return true
end,
}))
update_hand_text({ delay = 0 }, { chips = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = "+" .. number })
delay(1.3)
for k, v in pairs(G.GAME.hands) do
level_up_hand(card, k, true, number)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
else
for i = 1, number do
quota = quota
+ (
SMODS.pseudorandom_probability(card, "planetlua", 1, card.ability.extra.odds, "Planet.lua")
and 1
or 0
)
end
if quota > 0 then
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("k_all_hands"), chips = "...", mult = "...", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = true
return true
end,
}))
update_hand_text({ delay = 0 }, { mult = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
return true
end,
}))
update_hand_text({ delay = 0 }, { chips = "+", StatusText = true })
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.9,
func = function()
play_sound("tarot1")
used_consumable:juice_up(0.8, 0.5)
G.TAROT_INTERRUPT_PULSE = nil
return true
end,
}))
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 }, { level = "+" .. quota })
delay(1.3)
for k, v in pairs(G.GAME.hands) do
level_up_hand(card, k, true, quota)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
else
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.4,
func = function()
attention_text({
text = localize("k_nope_ex"),
scale = 1.3,
hold = 1.4,
major = used_consumable,
backdrop_colour = G.C.SECONDARY_SET.Planet,
align = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and "tm"
or "cm",
offset = {
x = 0,
y = (
G.STATE == G.STATES.TAROT_PACK
or G.STATE == G.STATES.SPECTRAL_PACK
or G.STATE == G.STATES.SMODS_BOOSTER_OPENED
)
and -0.2
or 0,
},
silent = true,
})
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.06 * G.SETTINGS.GAMESPEED,
blockable = false,
blocking = false,
func = function()
play_sound("tarot2", 0.76, 0.4)
return true
end,
}))
play_sound("tarot2", 1, 0.4)
used_consumable:juice_up(0.3, 0.5)
return true
end,
}))
end
end
end,
calculate = function(self, card, context) --Observatory effect: Variable XMult
if G.GAME.used_vouchers.v_observatory and context.joker_main then
pseudorandom("cry_googol_play")
local aaa = pseudorandom("mstar")
local limit = Card.get_gameset(card) == "modest" and 2 or 1e100
local formula = aaa + (0.07 * (aaa ^ 5 / (1 - aaa ^ 2)))
local value = Cryptid.nuke_decimals(math.min(limit, 1.7 ^ formula), 2)
--[[
OverFlow Compat TODO
It needs to be done in a way that keep expected score consistent between having 1 big stack and several smaller stacks
and ideally doesn't cause a lot of lag at large stacks like the bulk_use does
if Overflow then
value = value ^ to_big(card:getQty())
end
]]
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Neutron Star
-- Upgrades a random hand by 1 per Neutron Star used this run
local nstar = {
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
dependencies = {
items = {
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-nstar",
key = "nstar",
pos = { x = 4, y = 1 },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 6,
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("k_planet_q"), get_type_colour(self or card.config, card), nil, 1.2)
end,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local aaa = Cryptid.safe_get(G, "GAME", "neutronstarsusedinthisrun") or 0
if Cryptid.safe_get(G, "GAME", "used_vouchers", "v_observatory") then
info_queue[#info_queue + 1] = { key = "o_nstar", set = "Other", specific_vars = { 0.1, (1 + (0.1 * aaa)) } }
end
return { vars = { aaa } }
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
--Add +1 to amount of neutron stars used this run
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun + 1
local neutronhand = Cryptid.get_random_hand(nil, "nstar" .. G.GAME.round_resets.ante) --Random poker hand
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize(neutronhand, "poker_hands"),
chips = G.GAME.hands[neutronhand].chips,
mult = G.GAME.hands[neutronhand].mult,
level = G.GAME.hands[neutronhand].level,
})
--level up once for each neutron star used this run
level_up_hand(used_consumable, neutronhand, nil, G.GAME.neutronstarsusedinthisrun)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
local handstolv = {}
local neutronhand = "n/a"
for i = 1, number do
G.GAME.neutronstarsusedinthisrun = G.GAME.neutronstarsusedinthisrun + 1
neutronhand = Cryptid.get_random_hand()
handstolv[neutronhand] = (handstolv[neutronhand] or 0) + G.GAME.neutronstarsusedinthisrun
end
for k, v in pairs(handstolv) do
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize(k, "poker_hands"),
chips = G.GAME.hands[k].chips,
mult = G.GAME.hands[k].mult,
level = G.GAME.hands[k].level,
})
card_eval_status_text(
used_consumable,
"extra",
nil,
nil,
nil,
{ message = "+" .. tostring(v), colour = G.C.BLUE }
)
level_up_hand(used_consumable, k, nil, v)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
G.E_MANAGER:add_event(Event({
trigger = "after",
func = function()
handstolv = nil
return true
end,
}))
end,
calculate = function(self, card, context) --Observatory effect: X0.1 mult for each neutron star used this run
if G.GAME.used_vouchers.v_observatory and G.GAME.neutronstarsusedinthisrun > 0 and context.joker_main then
local value = G.GAME.neutronstarsusedinthisrun
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({
type = "variable",
key = "a_xmult",
vars = { 1 + (0.10 * value) },
}),
Xmult_mod = 1 + (0.10 * value),
}
end
end,
init = function(self)
function Cryptid.get_random_hand(ignore, seed, allowhidden)
--From JenLib's get_random_hand
local chosen_hand
ignore = ignore or {}
seed = seed or "randomhand"
if type(ignore) ~= "table" then
ignore = { ignore }
end
while true do
chosen_hand = pseudorandom_element(G.handlist, pseudoseed(seed))
if G.GAME.hands[chosen_hand].visible or allowhidden then
local safe = true
for _, v in pairs(ignore) do
if v == chosen_hand then
safe = false
end
end
if safe then
break
end
end
end
return chosen_hand
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Sol
-- Upgrades Ascended Hand Power
local sunplanet = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
},
code = {
"Jevonn",
"Toneblock",
},
},
dependencies = {
items = {
"set_cry_planet",
"set_cry_poker_hand_stuff",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-sunplanet",
key = "sunplanet",
pos = { x = 5, y = 2 },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 150,
config = {
extra = { modest = 0.1, not_modest = 0.05 },
},
set_card_type_badge = function(self, card, badges)
badges[1] = create_badge(localize("cry_p_star"), get_type_colour(self or card.config, card), nil, 1.2)
end,
can_use = function(self, card)
return true
end,
use = function(self, card, area, copier)
local used_consumable = copier or card
G.GAME.sunlevel = G.GAME.sunlevel + 1
G.GAME.sunnumber.modest = G.GAME.sunnumber.modest + card.ability.extra.modest
G.GAME.sunnumber.not_modest = G.GAME.sunnumber.not_modest + card.ability.extra.not_modest
delay(0.4)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 },
{ handname = localize("cry_asc_hands"), chips = "...", mult = "...", level = to_big(G.GAME.sunlevel - 1) }
)
delay(1.0)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.1)
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.1)
Cryptid.pulse_flame(0.01, G.GAME.sunlevel)
used_consumable:juice_up(0.8, 0.5)
G.E_MANAGER:add_event(Event({
trigger = "after",
blockable = false,
blocking = false,
delay = 1.2,
func = function()
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 1)
ease_colour(G.C.UI_MULT, G.C.RED, 1)
return true
end,
}))
return true
end,
}))
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 },
{ level = to_big(G.GAME.sunlevel) }
)
delay(2.6)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end,
bulk_use = function(self, card, area, copier, number)
local used_consumable = copier or card
G.GAME.sunlevel = G.GAME.sunlevel + number
G.GAME.sunnumber.modest = G.GAME.sunnumber.modest + number * card.ability.extra.modest
G.GAME.sunnumber.not_modest = G.GAME.sunnumber.not_modest + number * card.ability.extra.not_modest
delay(0.4)
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize("cry_asc_hands"),
chips = "...",
mult = "...",
level = to_big(G.GAME.sunlevel - number),
})
delay(1.0)
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.2,
func = function()
play_sound("tarot1")
ease_colour(G.C.UI_CHIPS, copy_table(G.C.GOLD), 0.1)
ease_colour(G.C.UI_MULT, copy_table(G.C.GOLD), 0.1)
Cryptid.pulse_flame(0.01, G.GAME.sunlevel)
used_consumable:juice_up(0.8, 0.5)
G.E_MANAGER:add_event(Event({
trigger = "after",
blockable = false,
blocking = false,
delay = 1.2,
func = function()
ease_colour(G.C.UI_CHIPS, G.C.BLUE, 1)
ease_colour(G.C.UI_MULT, G.C.RED, 1)
return true
end,
}))
return true
end,
}))
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 0.9, delay = 0 },
{ level = to_big(G.GAME.sunlevel) }
)
delay(2.6)
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end,
loc_vars = function(self, info_queue, center)
local levelone = Cryptid.safe_get(G, "GAME", "sunlevel") or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
if G.STAGE == G.STAGES.RUN then
local modest = Cryptid.gameset(G.P_CENTERS.c_cry_sunplanet) == "modest"
local current_power = Cryptid.safe_get(G, "GAME", "current_round", "current_hand", "cry_asc_num")
or Cryptid.calculate_ascension_power(
nil,
nil,
nil,
G.GAME.used_vouchers.v_cry_hyperspacetether,
G.GAME.bonus_asc_power
)
local multiplier = modest and 1 + ((0.25 + G.GAME.sunnumber.modest) * current_power)
or (1.25 + G.GAME.sunnumber.not_modest) ^ current_power
info_queue[#info_queue + 1] = {
key = "asc_misc" .. (modest and 2 or ""),
set = "Other",
specific_vars = {
current_power,
multiplier,
modest and (G.GAME.sunnumber.modest + 0.25) or (G.GAME.sunnumber.not_modest + 1.25),
},
}
end
if Cryptid.safe_get(G, "GAME", "used_vouchers", "v_observatory") then
local observatory_power = 0
if #find_joker("cry-sunplanet") == 1 then
observatory_power = 1
elseif #find_joker("cry-sunplanet") > 1 then
observatory_power = Cryptid.funny_log(2, #find_joker("cry-sunplanet") + 1)
end
info_queue[#info_queue + 1] = { key = "o_sunplanet", set = "Other", specific_vars = { observatory_power } }
end
if levelone == 1 then
planetcolourone = G.C.UI.TEXT_DARK
end
if Cryptid.gameset(center) == "modest" then
return {
vars = {
levelone,
center.ability.extra.modest,
(Cryptid.safe_get(G, "GAME", "sunnumber", "modest") or 0) + 0.25,
colours = { planetcolourone },
},
key = "c_cry_sunplanet2",
}
else
return {
vars = {
levelone,
center.ability.extra.not_modest,
(Cryptid.safe_get(G, "GAME", "sunnumber", "not_modest") or 0) + 1.25,
colours = { planetcolourone },
},
}
end
end,
in_pool = function(self)
if G.GAME.cry_asc_played and G.GAME.cry_asc_played > 0 then
return true
end
return false
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Ruutu
-- Upgrades High Card, Pair and Two Pair
local ruutu = {
cry_credits = {
idea = {
"Jevonn",
},
art = {
"jenwalter666",
},
code = {
"Math",
},
},
dependencies = {
items = {
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-Ruutu",
key = "Timantii",
pos = { x = 0, y = 2 },
config = { hand_types = { "High Card", "Pair", "Two Pair" } },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 151,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("High Card", "poker_hands"),
localize("Pair", "poker_hands"),
localize("Two Pair", "poker_hands"),
number_format(G.GAME.hands["High Card"].level),
number_format(G.GAME.hands["Pair"].level),
number_format(G.GAME.hands["Two Pair"].level),
colours = {
(
to_big(G.GAME.hands["High Card"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["High Card"].level))]
),
(
to_big(G.GAME.hands["Pair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Pair"].level))]
),
(
to_big(G.GAME.hands["Two Pair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Two Pair"].level))]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and context.joker_main
and (
context.scoring_name == "High Card"
or context.scoring_name == "Pair"
or context.scoring_name == "Two Pair"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Risti
-- Upgrades Three Of A Kind, Straight and Flush
local risti = {
cry_credits = {
idea = {
"Jevonn",
},
art = {
"jenwalter666",
},
code = {
"Math",
},
},
dependencies = {
items = {
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-Risti",
key = "Klubi",
pos = { x = 1, y = 2 },
config = { hand_types = { "Three of a Kind", "Straight", "Flush" } },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 152,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("Three of a Kind", "poker_hands"),
localize("Straight", "poker_hands"),
localize("Flush", "poker_hands"),
number_format(G.GAME.hands["Three of a Kind"].level),
number_format(G.GAME.hands["Straight"].level),
number_format(G.GAME.hands["Flush"].level),
colours = {
(
to_big(G.GAME.hands["Three of a Kind"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Three of a Kind"].level))]
),
(
to_big(G.GAME.hands["Straight"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Straight"].level))]
),
(
to_big(G.GAME.hands["Flush"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Flush"].level))]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and context.joker_main
and (
context.scoring_name == "Three of a Kind"
or context.scoring_name == "Straight"
or context.scoring_name == "Flush"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Hertta
-- Upgrades Full House, Four Of A Kind and Straight Flush
local hertta = {
cry_credits = {
idea = {
"Jevonn",
},
art = {
"jenwalter666",
},
code = {
"Math",
},
},
dependencies = {
items = {
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-Hertta",
key = "Sydan",
pos = { x = 2, y = 2 },
config = { hand_types = { "Full House", "Four of a Kind", "Straight Flush" } },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 153,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("Full House", "poker_hands"),
localize("Four of a Kind", "poker_hands"),
localize("Straight Flush", "poker_hands"),
number_format(G.GAME.hands["Full House"].level),
number_format(G.GAME.hands["Four of a Kind"].level),
number_format(G.GAME.hands["Straight Flush"].level),
colours = {
(
to_big(G.GAME.hands["Full House"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Full House"].level))]
),
(
to_big(G.GAME.hands["Four of a Kind"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Four of a Kind"].level))]
),
(
to_big(G.GAME.hands["Straight Flush"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Straight Flush"].level))]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and context.joker_main
and (
context.scoring_name == "Full House"
or context.scoring_name == "Four of a Kind"
or context.scoring_name == "Straight Flush"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Pata
-- Upgrades Five Of A Kind, Flush House and Flush Five
local pata = {
cry_credits = {
idea = {
"Jevonn",
},
art = {
"jenwalter666",
},
code = {
"Math",
},
},
dependencies = {
items = {
"set_cry_planet",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-Pata",
key = "Lapio",
pos = { x = 3, y = 2 },
config = { hand_types = { "Five of a Kind", "Flush House", "Flush Five" }, softlock = true },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 154,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
return {
vars = {
localize("Five of a Kind", "poker_hands"),
localize("Flush House", "poker_hands"),
localize("Flush Five", "poker_hands"),
number_format(G.GAME.hands["Five of a Kind"].level),
number_format(G.GAME.hands["Flush House"].level),
number_format(G.GAME.hands["Flush Five"].level),
colours = {
(
to_big(G.GAME.hands["Five of a Kind"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Five of a Kind"].level))]
),
(
to_big(G.GAME.hands["Flush House"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Flush House"].level))]
),
(
to_big(G.GAME.hands["Flush Five"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["Flush Five"].level))]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and context.joker_main
and (
context.scoring_name == "Five of a Kind"
or context.scoring_name == "Flush House"
or context.scoring_name == "Flush Five"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- Kaikki
-- Upgrades Bulwark, Clusterfuck and Ultimate Pair
local kaikki = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
},
code = {
"HexaCryonic",
},
},
dependencies = {
items = {
"set_cry_planet",
"set_cry_poker_hand_stuff",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-Kaikki",
key = "Kaikki",
pos = { x = 3, y = 5 },
config = { hand_types = { "cry_Bulwark", "cry_Clusterfuck", "cry_UltPair" }, softlock = true },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 155,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_Bulwark"].level or 1
local leveltwo = G.GAME.hands["cry_Clusterfuck"].level or 1
local levelthree = G.GAME.hands["cry_UltPair"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
return {
vars = {
localize("cry_Bulwark", "poker_hands"),
localize("cry_Clusterfuck", "poker_hands"),
localize("cry_UltPair", "poker_hands"),
G.GAME.hands["cry_Bulwark"].level,
G.GAME.hands["cry_Clusterfuck"].level,
G.GAME.hands["cry_UltPair"].level,
colours = {
(
to_big(G.GAME.hands["cry_Bulwark"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_Bulwark"].level))]
),
(
to_big(G.GAME.hands["cry_Clusterfuck"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_Clusterfuck"].level))]
),
(
to_big(G.GAME.hands["cry_UltPair"].level) == to_big(1) and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(math.min(7, G.GAME.hands["cry_UltPair"].level))]
),
},
},
}
end,
use = function(self, card, area, copier)
Cryptid.suit_level_up(card, copier, 1, card.config.center.config.hand_types)
end,
bulk_use = function(self, card, area, copier, number)
Cryptid.suit_level_up(card, copier, number, card.config.center.config.hand_types)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and context.joker_main
and (
context.scoring_name == "cry_Bulwark"
or context.scoring_name == "cry_Clusterfuck"
or context.scoring_name == "cry_UltPair"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
-- order 166 reserved for suit planet of TEFD, None and Sol
local voxel = {
cry_credits = {
idea = {
"HexaCryonic",
},
art = {
"HexaCryonic",
"Icyethics",
},
code = {
"lord.ruby",
},
},
dependencies = {
items = {
"set_cry_planet",
"set_cry_code",
"c_cry_declare",
},
},
object_type = "Consumable",
set = "Planet",
name = "cry-Voxel",
key = "voxel",
pos = { x = 1, y = 6 },
config = { hand_types = { "cry_Declare0", "cry_Declare1", "cry_Declare2" }, softlock = true },
cost = 4,
aurinko = true,
atlas = "atlasnotjokers",
order = 167,
can_use = function(self, card)
return true
end,
loc_vars = function(self, info_queue, center)
local levelone = G.GAME.hands["cry_Declare0"] and G.GAME.hands["cry_Declare0"].level or 1
local leveltwo = G.GAME.hands["cry_Declare1"] and G.GAME.hands["cry_Declare1"].level or 1
local levelthree = G.GAME.hands["cry_Declare2"] and G.GAME.hands["cry_Declare2"].level or 1
local planetcolourone = G.C.HAND_LEVELS[math.min(levelone, 7)]
local planetcolourtwo = G.C.HAND_LEVELS[math.min(leveltwo, 7)]
local planetcolourthree = G.C.HAND_LEVELS[math.min(levelthree, 7)]
return {
vars = {
G.GAME.hands["cry_Declare0"] and G.GAME.hands["cry_Declare0"].declare_cards and localize(
"cry_Declare0",
"poker_hands"
) or localize("cry_code_empty"),
G.GAME.hands["cry_Declare1"] and G.GAME.hands["cry_Declare1"].declare_cards and localize(
"cry_Declare1",
"poker_hands"
) or localize("cry_code_empty"),
G.GAME.hands["cry_Declare2"] and G.GAME.hands["cry_Declare2"].declare_cards and localize(
"cry_Declare2",
"poker_hands"
) or localize("cry_code_empty"),
G.GAME.hands["cry_Declare0"] and G.GAME.hands["cry_Declare0"].level or 1,
G.GAME.hands["cry_Declare1"] and G.GAME.hands["cry_Declare1"].level or 1,
G.GAME.hands["cry_Declare2"] and G.GAME.hands["cry_Declare2"].level or 1,
colours = {
(
to_big(G.GAME.hands["cry_Declare0"] and G.GAME.hands["cry_Declare0"].level or 1)
== to_big(1)
and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(
math.min(7, G.GAME.hands["cry_Declare0"] and G.GAME.hands["cry_Declare0"].level or 1)
)]
),
(
to_big(G.GAME.hands["cry_Declare1"] and G.GAME.hands["cry_Declare1"].level or 1)
== to_big(1)
and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(
math.min(7, G.GAME.hands["cry_Declare1"] and G.GAME.hands["cry_Declare1"].level or 1)
)]
),
(
to_big(G.GAME.hands["cry_Declare2"] and G.GAME.hands["cry_Declare2"].level or 1)
== to_big(1)
and G.C.UI.TEXT_DARK
or G.C.HAND_LEVELS[to_number(
math.min(7, G.GAME.hands["cry_Declare2"] and G.GAME.hands["cry_Declare2"].level or 1)
)]
),
},
},
}
end,
use = function(self, card, area, copier)
local hand_types = {
G.GAME.hands.cry_Declare0 and G.GAME.hands.cry_Declare0.declare_cards and "cry_Declare0",
G.GAME.hands.cry_Declare1 and G.GAME.hands.cry_Declare1.declare_cards and "cry_Declare1",
G.GAME.hands.cry_Declare2 and G.GAME.hands.cry_Declare2.declare_cards and "cry_Declare2",
}
Cryptid.suit_level_up(card, copier, 1, hand_types)
end,
bulk_use = function(self, card, area, copier, number)
local hand_types = {
G.GAME.hands.cry_Declare0 and G.GAME.hands.cry_Declare0.declare_cards and "cry_Declare0",
G.GAME.hands.cry_Declare1 and G.GAME.hands.cry_Declare1.declare_cards and "cry_Declare1",
G.GAME.hands.cry_Declare2 and G.GAME.hands.cry_Declare2.declare_cards and "cry_Declare2",
}
Cryptid.suit_level_up(card, copier, number, hand_types)
end,
calculate = function(self, card, context)
if
G.GAME.used_vouchers.v_observatory
and context.joker_main
and (
context.scoring_name == "cry_Declare0"
or context.scoring_name == "cry_Declare1"
or context.scoring_name == "cry_Declare2"
)
then
local value = G.P_CENTERS.v_observatory.config.extra
if Overflow then
value = value ^ to_big(card:getQty())
end
return {
message = localize({ type = "variable", key = "a_xmult", vars = { value } }),
Xmult_mod = value,
}
end
end,
demicoloncompat = true,
force_use = function(self, card, area)
card:use_consumeable(area)
end,
}
function Cryptid.suit_level_up(card, copier, number, poker_hands, message)
local used_consumable = copier or card
if not number then
number = 1
end
if not poker_hands then
poker_hands = { "Two Pair", "Straight Flush" }
end
if message then
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{ message = localize("k_level_up_ex"), colour = G.C.FILTER }
)
end
for _, v in pairs(poker_hands) do
update_hand_text({ sound = "button", volume = 0.7, pitch = 0.8, delay = 0.3 }, {
handname = localize(v, "poker_hands"),
chips = G.GAME.hands[v].chips,
mult = G.GAME.hands[v].mult,
level = G.GAME.hands[v].level,
})
level_up_hand(used_consumable, v, nil, number)
end
update_hand_text(
{ sound = "button", volume = 0.7, pitch = 1.1, delay = 0 },
{ mult = 0, chips = 0, handname = "", level = "" }
)
end
local planet_cards = {
abelt,
void,
marsmoons,
-- reserved for None
nibiru,
universe,
planetlua,
nstar,
sunplanet,
ruutu,
risti,
hertta,
pata,
kaikki,
-- reserved for tefd/none/sol suit planet
voxel,
}
return {
name = "Planets",
init = function() end,
items = planet_cards,
}