2595 lines
62 KiB
Lua
2595 lines
62 KiB
Lua
-- Echo (Enhancement)
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-- 1 in 2 to retrigger twice when played
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local echo = {
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cry_credits = {
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idea = {
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"Mystic Misclick",
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},
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art = {
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"Coronacht",
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},
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code = {
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"AlexZGreat",
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},
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},
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object_type = "Enhancement",
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dependencies = {
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items = {
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"set_cry_misc",
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},
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},
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key = "echo",
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atlas = "cry_misc",
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order = 201,
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pos = { x = 2, y = 0 },
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config = { retriggers = 2, extra = 2 },
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loc_vars = function(self, info_queue, card)
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return {
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vars = {
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card and card.ability.retriggers or self.config.retriggers,
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SMODS.get_probability_vars(card, 1, card.ability.extra, "Echo Card"),
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},
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} -- note that the check for (card.ability.cry_prob or 1) is probably unnecessary due to cards being initialised with ability.cry_prob
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end,
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calculate = function(self, card, context)
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if context.repetition and SMODS.pseudorandom_probability(card, "echo", 1, card.ability.extra, "Echo Card") then
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return {
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message = localize("k_again_ex"),
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repetitions = card.ability.retriggers,
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card = card,
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}
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end
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end,
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}
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-- Eclipse (Tarot)
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-- Makes a selected playing card Echo
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local eclipse = {
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cry_credits = {
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idea = {
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"Mystick Misclick",
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},
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art = {
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"AlexZGreat",
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},
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code = {
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"AlexZGreat",
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},
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},
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object_type = "Consumable",
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dependencies = {
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items = {
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"set_cry_misc",
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"m_cry_echo",
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},
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},
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set = "Tarot",
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name = "cry-Eclipse",
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key = "eclipse",
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order = 202,
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pos = { x = 4, y = 0 },
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config = { mod_conv = "m_cry_echo", max_highlighted = 1 },
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atlas = "atlasnotjokers",
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loc_vars = function(self, info_queue, card)
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info_queue[#info_queue + 1] = G.P_CENTERS.m_cry_echo
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return { vars = { card and card.ability.max_highlighted or self.config.max_highlighted } }
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end,
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demicoloncompat = true,
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}
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-- Light (Enhancement)
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-- When triggered with 5 other cards, gain 0.2 Xmult
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-- Increases requirement by 5 when reached
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-- Gives Xmult when scored
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local light = {
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cry_credits = {
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idea = {
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"HexaCryonic",
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},
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art = {
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"AlexZGreat",
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},
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code = {
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"AlexZGreat",
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},
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},
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object_type = "Enhancement",
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dependencies = {
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items = {
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"set_cry_misc",
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},
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},
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key = "light",
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atlas = "cry_misc",
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cry_noshadow = true,
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order = 203,
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pos = { x = 0, y = 3 },
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config = { extra = { a_x_mult = 0.2, current_x_mult = 1, req = 5, current = 5 } },
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loc_vars = function(self, info_queue, card)
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return {
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vars = {
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card and card.ability.extra.a_x_mult or self.config.extra.a_x_mult,
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card and card.ability.extra.current_x_mult or self.config.extra.current_x_mult,
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card and card.ability.extra.current or self.config.extra.current,
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card and card.ability.extra.req or self.config.extra.req,
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},
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}
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end,
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calculate = function(self, card, context)
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if context.cardarea == G.play and context.main_scoring then
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if #context.scoring_hand > 1 then
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card.ability.extra.current = card.ability.extra.current - (#context.scoring_hand - 1)
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while card.ability.extra.current <= 0 do
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card.ability.extra.req = card.ability.extra.req + 5
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card.ability.extra.current = card.ability.extra.current + card.ability.extra.req
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card.ability.extra.current_x_mult = card.ability.extra.current_x_mult + card.ability.extra.a_x_mult
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end
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end
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if card.ability.extra.current_x_mult > 1 then
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return {
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x_mult = card.ability.extra.current_x_mult,
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}
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end
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end
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end,
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}
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-- Seraph (Tarot)
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-- Makes 2 selected playing cards Light
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local seraph = {
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cry_credits = {
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idea = {
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"HexaCryonic",
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},
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art = {
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"sachertote",
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},
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code = {
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"AlexZGreat",
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},
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},
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object_type = "Consumable",
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dependencies = {
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items = {
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"set_cry_misc",
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"m_cry_light",
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},
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},
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set = "Tarot",
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name = "cry-Seraph",
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key = "seraph",
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order = 204,
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pos = { x = 5, y = 3 },
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config = { mod_conv = "m_cry_light", max_highlighted = 2 },
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atlas = "atlasnotjokers",
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loc_vars = function(self, info_queue, card)
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info_queue[#info_queue + 1] = G.P_CENTERS.m_cry_light
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return { vars = { card and card.ability.max_highlighted or self.config.max_highlighted } }
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end,
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demicoloncompat = true,
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}
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-- Abstract (Enhancement)
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-- Has its own rank/suit
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-- 1 in 4 to destroy card if held in hand at round end or hand played
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-- ^1.15 mult when scored
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local abstract = {
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cry_credits = {
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idea = {
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"lolxddj",
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},
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art = {
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"lolxddj",
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},
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code = {
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"70UNIK",
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},
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},
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object_type = "Enhancement",
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dependencies = {
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items = {
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"set_cry_misc",
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},
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},
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name = "cry_abstract",
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key = "abstract",
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not_stoned = true,
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overrides_base_rank = true, --enhancement do not generate in grim, incantation, etc...
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replace_base_card = true, --So no base chips and no image
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atlas = "cry_misc",
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order = 205,
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pos = { x = 3, y = 0 },
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shatters = true, --SMODS has a new "shatters" function
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force_no_face = true, --true = always face, false = always face
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--NEW! specific_suit suit. Like abstracted!
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specific_suit = "cry_abstract",
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specific_rank = "cry_abstract",
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config = { extra = { Emult = 1.15, odds_after_play = 2, odds_after_round = 4, marked = false, survive = false } },
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--#1# emult, #2# in #3# chance card is destroyed after play, #4# in #5$ chance card is destroyed at end of round (even discarded or in deck)
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loc_vars = function(self, info_queue, card)
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local aaa, bbb = SMODS.get_probability_vars(card, 1, card.ability.extra.odds_after_play, "Abstract Card")
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local ccc, ddd = SMODS.get_probability_vars(card, 1, card.ability.extra.odds_after_round, "Abstract Card")
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return {
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vars = {
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card.ability.extra.Emult,
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aaa,
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bbb,
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ccc,
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ddd,
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},
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}
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end,
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calculate = function(self, card, context)
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--During scoring
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if
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context.cardarea == G.hand
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and context.before
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and not card.ability.extra.marked
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and not SMODS.is_eternal(card)
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and not card.ability.extra.survive --this presvents repitition of shatter chance by shutting it out once it confirms to "survive"
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and SMODS.pseudorandom_probability(
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card,
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"cry_abstract_destroy",
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1,
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card.ability.extra.odds_after_play,
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"Abstract Card"
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)
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then -- the 'card.area' part makes sure the card has a chance to survive if in the play area
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card.ability.extra.marked = true
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elseif context.cardarea == G.play and not card.ability.extra.marked then
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card.ability.extra.survive = true
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end
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if context.cardarea == G.play and context.main_scoring then
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return {
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message = localize({
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type = "variable",
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key = "a_powmult",
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vars = {
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number_format(card.ability.extra.Emult),
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},
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}),
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Emult_mod = card.ability.extra.Emult,
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colour = G.C.DARK_EDITION,
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}
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end
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if
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context.final_scoring_step
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and context.cardarea == G.hand
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and card.ability.extra.marked
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and not context.repetition
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and not SMODS.is_eternal(card)
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and not (card.will_shatter or card.destroyed or card.shattered)
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then
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G.E_MANAGER:add_event(Event({
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trigger = "immediate",
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func = function()
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card:juice_up(0.9, 0.9)
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card:shatter()
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return true
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end,
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}))
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end
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card.ability.extra.survive = false
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end,
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}
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-- Instability (Tarot)
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-- Makes a selected playing card Abstract
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local instability = {
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cry_credits = {
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idea = {
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"lolxddj",
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},
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art = {
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"lolxddj",
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},
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code = {
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"70UNIK",
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},
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},
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object_type = "Consumable",
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dependencies = {
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items = {
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"set_cry_misc",
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"m_cry_abstract",
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},
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},
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set = "Tarot",
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name = "cry-Instability",
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key = "instability",
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order = 206,
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pos = { x = 5, y = 5 },
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config = { mod_conv = "m_cry_abstract", max_highlighted = 1 },
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atlas = "atlasnotjokers",
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loc_vars = function(self, info_queue, card)
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info_queue[#info_queue + 1] = G.P_CENTERS.m_cry_abstract
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return { vars = { card and card.ability.max_highlighted or self.config.max_highlighted } }
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end,
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demicoloncompat = true,
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}
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-- Blessing
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-- Creates a random Consumeable
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local blessing = {
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cry_credits = {
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idea = {
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"5381",
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},
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art = {
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"RattlingSnow353",
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},
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code = {
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"Jevonn",
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},
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},
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object_type = "Consumable",
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dependencies = {
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items = {
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"set_cry_misc",
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},
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},
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set = "Tarot",
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name = "cry-theblessing",
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key = "theblessing",
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order = 500,
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pos = { x = 2, y = 3 },
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cost = 3,
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atlas = "atlasnotjokers",
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can_use = function(self, card)
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return #G.consumeables.cards < G.consumeables.config.card_limit or card.area == G.consumeables
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end,
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can_bulk_use = true,
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use = function(self, card, area, copier)
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local used_consumable = copier or card
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local forceuse = G.cry_force_use
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G.E_MANAGER:add_event(Event({
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trigger = "after",
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delay = 0.4,
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func = function()
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if G.consumeables.config.card_limit > #G.consumeables.cards or forceuse then
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play_sound("timpani")
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local forced_key = Cryptid.random_consumable("blessing", nil, "c_cry_blessing")
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local _card = create_card(
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"Consumeables",
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G.consumeables,
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nil,
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nil,
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nil,
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nil,
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forced_key.config.center_key,
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"blessing"
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)
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_card:add_to_deck()
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G.consumeables:emplace(_card)
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used_consumable:juice_up(0.3, 0.5)
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end
|
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return true
|
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end,
|
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}))
|
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delay(0.6)
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end,
|
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demicoloncompat = true,
|
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force_use = function(self, card, area)
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self:use(card, area)
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end,
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}
|
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|
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-- insert typhoon here (why is it in spectral.lua)
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local azure_seal = {
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cry_credits = {
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idea = {
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"stupid",
|
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},
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art = {
|
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"stupid",
|
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},
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code = {
|
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"stupid",
|
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},
|
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},
|
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object_type = "Seal",
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dependencies = {
|
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items = {
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"set_cry_misc",
|
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},
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},
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name = "cry-Azure-Seal",
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key = "azure",
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badge_colour = HEX("1d4fd7"),
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config = { planets_amount = 3 },
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loc_vars = function(self, info_queue)
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return { vars = { self.config.planets_amount } }
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end,
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atlas = "cry_misc",
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order = 502,
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pos = { x = 0, y = 2 },
|
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-- This is still quite jank
|
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calculate = function(self, card, context)
|
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if context.destroying_card and context.cardarea == G.play and context.destroy_card == card then
|
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card.will_shatter = true
|
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G.E_MANAGER:add_event(Event({
|
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trigger = "before",
|
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delay = 0.0,
|
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func = function()
|
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local card_type = "Planet"
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local _planet = nil
|
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if G.GAME.last_hand_played then
|
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for k, v in pairs(G.P_CENTER_POOLS.Planet) do
|
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if v.config.hand_type == G.GAME.last_hand_played then
|
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_planet = v.key
|
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break
|
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end
|
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end
|
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if
|
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(
|
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G.GAME.last_hand_played == "cry_Declare0"
|
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or G.GAME.last_hand_played == "cry_Declare1"
|
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or G.GAME.last_hand_played == "cry_Declare2"
|
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) and Cryptid.enabled("c_cry_voxel") == true
|
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then
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_planet = "c_cry_voxel"
|
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end
|
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end
|
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|
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for i = 1, self.config.planets_amount do
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local card = create_card(card_type, G.consumeables, nil, nil, nil, nil, _planet, "cry_azure")
|
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|
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card:set_edition({ negative = true }, true)
|
|
card:add_to_deck()
|
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G.consumeables:emplace(card)
|
|
end
|
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return true
|
|
end,
|
|
}))
|
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return { remove = true }
|
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end
|
|
end,
|
|
}
|
|
|
|
-- Packs
|
|
local meme_digital_hallucinations_compat = {
|
|
colour = G.C.CRY_ASCENDANT,
|
|
loc_key = "k_plus_joker",
|
|
create = function()
|
|
local ccard = create_card("Meme", G.jokers, nil, nil, true, true, nil, "diha")
|
|
ccard:set_edition({ negative = true }, true)
|
|
ccard:add_to_deck()
|
|
G.jokers:emplace(ccard) --Note: Will break if any non-Joker gets added to the meme pool
|
|
end,
|
|
}
|
|
-- Anti synergy with digital hallucinations, it will create ANOTHER cursed Joker when opening the pack
|
|
local cursed_digital_hallucinations_compat = {
|
|
colour = HEX("474931"),
|
|
loc_key = "k_plus_joker",
|
|
create = function()
|
|
local ccard = create_card("Joker", G.jokers, nil, "cry_cursed", nil, nil, nil, "diha")
|
|
ccard:set_edition({ negative = true }, true)
|
|
ccard:add_to_deck()
|
|
G.jokers:emplace(ccard) --Note: Will break if any non-Joker gets added to the meme pool
|
|
end,
|
|
}
|
|
-- Meme Pack 1 (2/5 Meme Jokers)
|
|
local meme1 = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Jevonn",
|
|
},
|
|
art = {
|
|
"Jevonn",
|
|
},
|
|
code = {
|
|
"Jevonn",
|
|
},
|
|
},
|
|
object_type = "Booster",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_meme",
|
|
},
|
|
},
|
|
key = "meme_1",
|
|
kind = "meme",
|
|
atlas = "pack",
|
|
pos = { x = 0, y = 1 },
|
|
order = 801,
|
|
config = { extra = 5, choose = 2 },
|
|
cost = 14,
|
|
weight = 0.18 / 3, --0.18 base ÷ 3 since there are 3 identical packs
|
|
create_card = function(self, card)
|
|
if
|
|
Cryptid.enabled("j_cry_waluigi")
|
|
and not (G.GAME.used_jokers["j_cry_waluigi"] and not next(find_joker("Showman")))
|
|
then
|
|
if pseudorandom("meme1_" .. G.GAME.round_resets.ante) > 0.997 then
|
|
return create_card("Meme", G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
|
|
end
|
|
end
|
|
return create_card("Meme", G.pack_cards, nil, nil, true, true, nil, "cry_meme")
|
|
end,
|
|
ease_background_colour = function(self)
|
|
ease_colour(G.C.DYN_UI.MAIN, G.C.CRY_ASCENDANT)
|
|
ease_background_colour({ new_colour = G.C.CRY_ASCENDANT, special_colour = G.C.BLACK, contrast = 2 })
|
|
end,
|
|
loc_vars = function(self, info_queue, card)
|
|
return {
|
|
vars = {
|
|
card and card.ability.choose or self.config.choose,
|
|
card and card.ability.extra or self.config.extra,
|
|
},
|
|
}
|
|
end,
|
|
update_pack = function(self, dt)
|
|
ease_colour(G.C.DYN_UI.MAIN, G.C.CRY_ASCENDANT)
|
|
ease_background_colour({ new_colour = G.C.CRY_ASCENDANT, special_colour = G.C.BLACK, contrast = 2 })
|
|
SMODS.Booster.update_pack(self, dt)
|
|
end,
|
|
group_key = "k_cry_meme_pack",
|
|
cry_digital_hallucinations = meme_digital_hallucinations_compat,
|
|
}
|
|
-- Meme Pack 2 (2/5 Meme Jokers)
|
|
local meme2 = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Jevonn",
|
|
},
|
|
art = {
|
|
"Jevonn",
|
|
},
|
|
code = {
|
|
"Jevonn",
|
|
},
|
|
},
|
|
object_type = "Booster",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_meme",
|
|
},
|
|
},
|
|
key = "meme_two",
|
|
kind = "meme",
|
|
atlas = "pack",
|
|
pos = { x = 1, y = 1 },
|
|
order = 802,
|
|
config = { extra = 5, choose = 2 },
|
|
cost = 14,
|
|
weight = 0.18 / 3, --0.18 base ÷ 3 since there are 3 identical packs
|
|
create_card = function(self, card)
|
|
if
|
|
Cryptid.enabled("j_cry_waluigi")
|
|
and not (G.GAME.used_jokers["j_cry_waluigi"] and not next(find_joker("Showman")))
|
|
then
|
|
if pseudorandom("memetwo_" .. G.GAME.round_resets.ante) > 0.997 then
|
|
return create_card("Meme", G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
|
|
end
|
|
end
|
|
return create_card("Meme", G.pack_cards, nil, nil, true, true, nil, "cry_memetwo")
|
|
end,
|
|
ease_background_colour = function(self)
|
|
ease_colour(G.C.DYN_UI.MAIN, G.C.CRY_ASCENDANT)
|
|
ease_background_colour({ new_colour = G.C.CRY_ASCENDANT, special_colour = G.C.BLACK, contrast = 2 })
|
|
end,
|
|
loc_vars = function(self, info_queue, card)
|
|
return {
|
|
vars = {
|
|
card and card.ability.choose or self.config.choose,
|
|
card and card.ability.extra or self.config.extra,
|
|
},
|
|
}
|
|
end,
|
|
update_pack = function(self, dt)
|
|
ease_colour(G.C.DYN_UI.MAIN, G.C.CRY_ASCENDANT)
|
|
ease_background_colour({ new_colour = G.C.CRY_ASCENDANT, special_colour = G.C.BLACK, contrast = 2 })
|
|
SMODS.Booster.update_pack(self, dt)
|
|
end,
|
|
group_key = "k_cry_meme_pack",
|
|
cry_digital_hallucinations = meme_digital_hallucinations_compat,
|
|
}
|
|
-- Meme Pack 3 (2/5 Meme Jokers)
|
|
local meme3 = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Jevonn",
|
|
},
|
|
art = {
|
|
"Jevonn",
|
|
},
|
|
code = {
|
|
"Jevonn",
|
|
},
|
|
},
|
|
object_type = "Booster",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_meme",
|
|
},
|
|
},
|
|
key = "meme_three",
|
|
kind = "meme",
|
|
atlas = "pack",
|
|
pos = { x = 2, y = 1 },
|
|
order = 803,
|
|
config = { extra = 5, choose = 2 },
|
|
cost = 14,
|
|
weight = 0.18 / 3, --0.18 base ÷ 3 since there are 3 identical packs
|
|
create_card = function(self, card)
|
|
if
|
|
Cryptid.enabled("j_cry_waluigi")
|
|
and not (G.GAME.used_jokers["j_cry_waluigi"] and not next(find_joker("Showman")))
|
|
then
|
|
if pseudorandom("memethree_" .. G.GAME.round_resets.ante) > 0.997 then
|
|
return create_card("Meme", G.pack_cards, nil, nil, true, true, "j_cry_waluigi", nil)
|
|
end
|
|
end
|
|
return create_card("Meme", G.pack_cards, nil, nil, true, true, nil, "cry_memethree")
|
|
end,
|
|
ease_background_colour = function(self)
|
|
ease_colour(G.C.DYN_UI.MAIN, G.C.CRY_ASCENDANT)
|
|
ease_background_colour({ new_colour = G.C.CRY_ASCENDANT, special_colour = G.C.BLACK, contrast = 2 })
|
|
end,
|
|
loc_vars = function(self, info_queue, card)
|
|
return {
|
|
vars = {
|
|
card and card.ability.choose or self.config.choose,
|
|
card and card.ability.extra or self.config.extra,
|
|
},
|
|
}
|
|
end,
|
|
update_pack = function(self, dt)
|
|
ease_colour(G.C.DYN_UI.MAIN, G.C.CRY_ASCENDANT)
|
|
ease_background_colour({ new_colour = G.C.CRY_ASCENDANT, special_colour = G.C.BLACK, contrast = 2 })
|
|
SMODS.Booster.update_pack(self, dt)
|
|
end,
|
|
group_key = "k_cry_meme_pack",
|
|
cry_digital_hallucinations = meme_digital_hallucinations_compat,
|
|
}
|
|
-- 804 in case of meme pack 4
|
|
-- 805-808 for program packs
|
|
-- Baneful Buffoon Pack 1 (1/4 Cursed jokers)
|
|
local baneful1 = {
|
|
cry_credits = {
|
|
idea = {
|
|
"HexaCryonic",
|
|
},
|
|
art = {
|
|
"Nova",
|
|
},
|
|
code = {
|
|
"70UNIK",
|
|
},
|
|
},
|
|
object_type = "Booster",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_cursed",
|
|
},
|
|
},
|
|
key = "baneful_1",
|
|
kind = "baneful",
|
|
atlas = "pack",
|
|
order = 809,
|
|
pos = { x = 0, y = 2 },
|
|
cry_baneful_punishment = true,
|
|
no_music = true, --prevent override of music, such as in boss blinds
|
|
no_doe = true,
|
|
unskippable = function(self)
|
|
--Only be unskippable if no VALID jokers are owned (if rightmost is eternal/cursed, the next)
|
|
if G.jokers and (#G.jokers.cards == 0 or not G.jokers.cards) then
|
|
return true
|
|
end
|
|
--For loop that iterates from right to left, breaking and returning false if finding the rightmost valid noneternal or cursed Joker
|
|
if G.jokers and G.jokers.cards then
|
|
for i = #G.jokers.cards, 1, -1 do
|
|
if
|
|
not (SMODS.is_eternal(G.jokers.cards[i]) or G.jokers.cards[i].config.center.rarity == "cry_cursed")
|
|
then
|
|
return false
|
|
end
|
|
end
|
|
end
|
|
return true
|
|
end,
|
|
config = { extra = 4, choose = 1 },
|
|
cost = 1,
|
|
immutable = true,
|
|
weight = 0, --never spawn naturally
|
|
create_card = function(self, card)
|
|
return create_card("Joker", G.jokers, nil, "cry_cursed", nil, nil, nil, "baneful_pack")
|
|
end,
|
|
ease_background_colour = function(self)
|
|
ease_colour(G.C.DYN_UI.MAIN, HEX("474931"))
|
|
ease_background_colour({ new_colour = HEX("474931"), special_colour = G.C.BLACK, contrast = 2 })
|
|
end,
|
|
loc_vars = function(self, info_queue, card)
|
|
return {
|
|
vars = {
|
|
card and card.ability.choose or self.config.choose,
|
|
card and card.ability.extra or self.config.extra,
|
|
},
|
|
}
|
|
end,
|
|
--never spawn as well in pool
|
|
in_pool = function()
|
|
return false
|
|
end,
|
|
group_key = "k_cry_baneful_pack",
|
|
cry_digital_hallucinations = cursed_digital_hallucinations_compat,
|
|
}
|
|
-- 810-812 reserved for more Baneful packs if they come
|
|
|
|
-- Editions start at 900, haven't decided on order yet
|
|
|
|
if not AurinkoAddons then
|
|
AurinkoAddons = {}
|
|
end
|
|
|
|
--Edition code based on Bunco's Glitter Edition
|
|
local mosaic_shader = {
|
|
object_type = "Shader",
|
|
key = "mosaic",
|
|
path = "mosaic.fs",
|
|
}
|
|
local mosaic = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Mystic Misclick",
|
|
},
|
|
--Replace with Shader later
|
|
art = {
|
|
"Math",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "mosaic",
|
|
order = 2,
|
|
weight = 0.8, --slightly rarer than Polychrome
|
|
shader = "mosaic",
|
|
in_shop = true,
|
|
extra_cost = 5,
|
|
config = { x_chips = 2.5, trigger = nil },
|
|
sound = {
|
|
sound = "cry_e_mosaic",
|
|
per = 1,
|
|
vol = 0.2,
|
|
},
|
|
get_weight = function(self)
|
|
return G.GAME.edition_rate * self.weight
|
|
end,
|
|
loc_vars = function(self, info_queue, card)
|
|
return { vars = { card and card.edition and card.edition.x_chips or self.config.x_chips } }
|
|
end,
|
|
calculate = function(self, card, context)
|
|
if
|
|
(
|
|
context.edition -- for when on jonklers
|
|
and context.cardarea == G.jokers -- checks if should trigger
|
|
and card.config.trigger -- fixes double trigger
|
|
) or (
|
|
context.main_scoring -- for when on playing cards
|
|
and context.cardarea == G.play
|
|
)
|
|
then
|
|
return { x_chips = card and card.edition and card.edition.x_chips or self.config.x_chips } -- updated value
|
|
end
|
|
if context.joker_main then
|
|
card.config.trigger = true -- context.edition triggers twice, this makes it only trigger once (only for jonklers)
|
|
end
|
|
|
|
if context.after then
|
|
card.config.trigger = nil
|
|
end
|
|
end,
|
|
}
|
|
|
|
local oversat_shader = {
|
|
object_type = "Shader",
|
|
key = "oversat",
|
|
path = "oversat.fs",
|
|
}
|
|
local oversat = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Math",
|
|
},
|
|
art = {
|
|
"Math",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "oversat",
|
|
order = 3,
|
|
weight = 3,
|
|
shader = "oversat",
|
|
in_shop = true,
|
|
extra_cost = 5,
|
|
sound = {
|
|
sound = "cry_e_oversaturated",
|
|
per = 1,
|
|
vol = 0.25,
|
|
},
|
|
get_weight = function(self)
|
|
return G.GAME.edition_rate * self.weight
|
|
end,
|
|
-- Note: Duping playing cards resets the base chips for some reason
|
|
on_apply = function(card)
|
|
if not card.ability.cry_oversat then
|
|
Cryptid.manipulate(card, {
|
|
value = 2,
|
|
}, nil, true)
|
|
if card.config.center.apply_oversat then
|
|
card.config.center:apply_oversat(card, function(val)
|
|
return Cryptid.misprintize_val(val, {
|
|
min = 2 * (G.GAME.modifiers.cry_misprint_min or 1),
|
|
max = 2 * (G.GAME.modifiers.cry_misprint_max or 1),
|
|
}, Cryptid.is_card_big(card))
|
|
end)
|
|
end
|
|
end
|
|
card.ability.cry_oversat = true
|
|
end,
|
|
on_remove = function(card)
|
|
Cryptid.manipulate(card, { value = 1 / 2 })
|
|
Cryptid.manipulate(card) -- Correct me if i'm wrong but this is for misprint deck. or atleast it is after this patch
|
|
card.ability.cry_oversat = nil
|
|
end,
|
|
init = function(self)
|
|
AurinkoAddons.cry_oversat = function(card, hand, instant, amount)
|
|
G.GAME.hands[hand].chips = math.max(G.GAME.hands[hand].chips + (G.GAME.hands[hand].l_chips * amount), 0)
|
|
G.GAME.hands[hand].mult = math.max(G.GAME.hands[hand].mult + (G.GAME.hands[hand].l_mult * amount), 1)
|
|
if not instant then
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.3,
|
|
func = function()
|
|
play_sound("chips1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text({ delay = 1.3 }, { chips = G.GAME.hands[hand].chips, StatusText = true })
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.3,
|
|
func = function()
|
|
play_sound("multhit1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text({ delay = 1.3 }, { mult = G.GAME.hands[hand].mult, StatusText = true })
|
|
elseif Aurinko.VerboseMode then
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.2,
|
|
func = function()
|
|
play_sound("chips1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text(
|
|
{ delay = 1.3 },
|
|
{ chips = (to_big(amount) > to_big(0) and "++" or "--"), StatusText = true }
|
|
)
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.2,
|
|
func = function()
|
|
play_sound("multhit1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text(
|
|
{ delay = 1.3 },
|
|
{ mult = (to_big(amount) > to_big(0) and "++" or "--"), StatusText = true }
|
|
)
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
|
|
local glitched_shader = {
|
|
object_type = "Shader",
|
|
key = "glitched",
|
|
path = "glitched.fs",
|
|
}
|
|
local glitched_shader2 = {
|
|
object_type = "Shader",
|
|
key = "ultrafoil",
|
|
path = "ultrafoil.fs",
|
|
}
|
|
local glitched_shaderb = {
|
|
object_type = "Shader",
|
|
key = "glitched_b",
|
|
path = "glitched_b.fs",
|
|
}
|
|
local glitched = {
|
|
cry_credits = {
|
|
art = {
|
|
"Cassknows",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "glitched",
|
|
order = 1,
|
|
weight = 15,
|
|
--shader = G.SETTINGS.reduced_motion and "ultrafoil" or "glitched",
|
|
shader = "glitched_b",
|
|
in_shop = true,
|
|
extra_cost = 0,
|
|
sound = {
|
|
sound = "cry_e_glitched",
|
|
per = 1,
|
|
vol = 0.25,
|
|
},
|
|
get_weight = function(self)
|
|
return G.GAME.edition_rate * self.weight
|
|
end,
|
|
-- Note: Duping playing cards resets the base chips for some reason
|
|
on_apply = function(card)
|
|
if not card.ability.cry_glitched then
|
|
Cryptid.manipulate(card, {
|
|
min = 0.1,
|
|
max = 10,
|
|
})
|
|
|
|
if card.config.center.apply_glitched then
|
|
card.config.center:apply_glitched(card, function(val)
|
|
return Cryptid.manipulate_value(val, {
|
|
min = 0.1 * (G.GAME.modifiers.cry_misprint_min or 1),
|
|
max = 10 * (G.GAME.modifiers.cry_misprint_max or 1),
|
|
type = "X",
|
|
}, Cryptid.is_card_big(card))
|
|
end)
|
|
end
|
|
end
|
|
card.ability.cry_glitched = true
|
|
end,
|
|
on_remove = function(card)
|
|
Cryptid.manipulate(card, { min = 1, max = 1, dont_stack = true })
|
|
Cryptid.manipulate(card) -- Correct me if i'm wrong but this is for misprint deck. or atleast it is after this patch
|
|
card.ability.cry_glitched = nil
|
|
end,
|
|
init = function(self)
|
|
local randtext = {
|
|
"A",
|
|
"B",
|
|
"C",
|
|
"D",
|
|
"E",
|
|
"F",
|
|
"G",
|
|
"H",
|
|
"I",
|
|
"J",
|
|
"K",
|
|
"L",
|
|
"M",
|
|
"N",
|
|
"O",
|
|
"P",
|
|
"Q",
|
|
"R",
|
|
"S",
|
|
"T",
|
|
"U",
|
|
"V",
|
|
"W",
|
|
"X",
|
|
"Y",
|
|
"Z",
|
|
" ",
|
|
"a",
|
|
"b",
|
|
"c",
|
|
"d",
|
|
"e",
|
|
"f",
|
|
"g",
|
|
"h",
|
|
"i",
|
|
"j",
|
|
"k",
|
|
"l",
|
|
"m",
|
|
"n",
|
|
"o",
|
|
"p",
|
|
"q",
|
|
"r",
|
|
"s",
|
|
"t",
|
|
"u",
|
|
"v",
|
|
"w",
|
|
"x",
|
|
"y",
|
|
"z",
|
|
"0",
|
|
"1",
|
|
"2",
|
|
"3",
|
|
"4",
|
|
"5",
|
|
"6",
|
|
"7",
|
|
"8",
|
|
"9",
|
|
"+",
|
|
"-",
|
|
"?",
|
|
"!",
|
|
"$",
|
|
"%",
|
|
"[",
|
|
"]",
|
|
"(",
|
|
")",
|
|
}
|
|
|
|
local function obfuscatedtext(length)
|
|
local str = ""
|
|
for i = 1, length do
|
|
str = str .. randtext[math.random(#randtext)]
|
|
end
|
|
return str
|
|
end
|
|
|
|
AurinkoAddons.cry_glitched = function(card, hand, instant, amount)
|
|
local modc = G.GAME.hands[hand].l_chips
|
|
* Cryptid.log_random(
|
|
pseudoseed("cry_aurinko_chips_misprint" .. G.GAME.round_resets.ante),
|
|
(G.GAME.modifiers.cry_misprint_min or 1) / 10,
|
|
(G.GAME.modifiers.cry_misprint_max or 1) * 10
|
|
)
|
|
* amount
|
|
local modm = G.GAME.hands[hand].l_mult
|
|
* Cryptid.log_random(
|
|
pseudoseed("cry_aurinko_mult_misprint" .. G.GAME.round_resets.ante),
|
|
(G.GAME.modifiers.cry_misprint_min or 1) / 10,
|
|
(G.GAME.modifiers.cry_misprint_max or 1) * 10
|
|
)
|
|
* amount
|
|
G.GAME.hands[hand].chips = math.max(G.GAME.hands[hand].chips + modc, 1)
|
|
G.GAME.hands[hand].mult = math.max(G.GAME.hands[hand].mult + modm, 1)
|
|
if not instant then
|
|
for i = 1, math.random(2, 4) do
|
|
update_hand_text(
|
|
{ sound = "button", volume = 0.4, pitch = 1.1, delay = 0.2 },
|
|
{ chips = obfuscatedtext(3) }
|
|
)
|
|
end
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0,
|
|
func = function()
|
|
play_sound("chips1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text({ delay = 0 }, {
|
|
chips = (to_big(amount) > to_big(0) and "+" or "-") .. number_format(math.abs(modc)),
|
|
StatusText = true,
|
|
})
|
|
update_hand_text({ delay = 1.3 }, { chips = G.GAME.hands[hand].chips })
|
|
for i = 1, math.random(2, 4) do
|
|
update_hand_text(
|
|
{ sound = "button", volume = 0.4, pitch = 1.1, delay = 0.2 },
|
|
{ mult = obfuscatedtext(3) }
|
|
)
|
|
end
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0,
|
|
func = function()
|
|
play_sound("multhit1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text({ delay = 0 }, {
|
|
mult = (to_big(amount) > to_big(0) and "+" or "-") .. number_format(math.abs(modm)),
|
|
StatusText = true,
|
|
})
|
|
update_hand_text({ delay = 1.3 }, { mult = G.GAME.hands[hand].mult })
|
|
elseif Aurinko.VerboseMode then
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.2,
|
|
func = function()
|
|
play_sound("chips1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text(
|
|
{ delay = 1.3 },
|
|
{ chips = (to_big(amount) > to_big(0) and "+" or "-") .. "???", StatusText = true }
|
|
)
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.2,
|
|
func = function()
|
|
play_sound("multhit1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text(
|
|
{ delay = 1.3 },
|
|
{ mult = (to_big(amount) > to_big(0) and "+" or "-") .. "???", StatusText = true }
|
|
)
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
|
|
local astral_shader = {
|
|
object_type = "Shader",
|
|
key = "astral",
|
|
path = "astral.fs",
|
|
}
|
|
local astral = {
|
|
cry_credits = {
|
|
--Don't remember who came up with this idea
|
|
art = {
|
|
"AlexZGreat",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
art = {
|
|
"lord.ruby",
|
|
"Oiiman",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "astral",
|
|
order = 30,
|
|
weight = 0.3, --very rare
|
|
shader = "astral",
|
|
in_shop = true,
|
|
extra_cost = 9,
|
|
sound = {
|
|
sound = "talisman_emult",
|
|
per = 1,
|
|
vol = 0.5,
|
|
},
|
|
get_weight = function(self)
|
|
return G.GAME.edition_rate * self.weight
|
|
end,
|
|
config = { e_mult = 1.1, trigger = nil },
|
|
loc_vars = function(self, info_queue, card)
|
|
return { vars = { card and card.edition and card.edition.e_mult or self.config.e_mult } }
|
|
end,
|
|
calculate = function(self, card, context)
|
|
if
|
|
(
|
|
context.edition -- for when on jonklers
|
|
and context.cardarea == G.jokers -- checks if should trigger
|
|
and card.config.trigger -- fixes double trigger
|
|
) or (
|
|
context.main_scoring -- for when on playing cards
|
|
and context.cardarea == G.play
|
|
)
|
|
then
|
|
return { e_mult = card and card.edition and card.edition.e_mult or self.config.e_mult } -- updated value
|
|
end
|
|
if context.joker_main then
|
|
card.config.trigger = true -- context.edition triggers twice, this makes it only trigger once (only for jonklers)
|
|
end
|
|
|
|
if context.after then
|
|
card.config.trigger = nil
|
|
end
|
|
end,
|
|
}
|
|
|
|
local blurred_shader = {
|
|
object_type = "Shader",
|
|
key = "blur",
|
|
path = "blur.fs",
|
|
}
|
|
local blurred = {
|
|
cry_credits = {
|
|
idea = {
|
|
"stupid",
|
|
},
|
|
art = {
|
|
"stupid",
|
|
},
|
|
code = {
|
|
"stupid",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "blur",
|
|
order = 6,
|
|
weight = 0.5, --very rare
|
|
shader = "blur",
|
|
in_shop = true,
|
|
extra_cost = 5,
|
|
sound = {
|
|
sound = "cry_e_blur",
|
|
per = 1,
|
|
vol = 0.5,
|
|
},
|
|
get_weight = function(self)
|
|
return G.GAME.edition_rate * self.weight
|
|
end,
|
|
config = { retrigger_chance = 2, retriggers = 1, extra_retriggers = 1 },
|
|
loc_vars = function(self, info_queue, center)
|
|
local aaa, bbb = SMODS.get_probability_vars(self, 1, self.config.retrigger_chance, "Blurred Edition")
|
|
local retriggers = center and center.edition and center.edition.retriggers or self.config.retriggers
|
|
|
|
return { vars = { aaa, bbb, retriggers } }
|
|
end,
|
|
--Note: This doesn't always play the animations properly for Jokers
|
|
calculate = function(self, card, context)
|
|
if
|
|
context.other_card == card
|
|
and (
|
|
(context.repetition and context.cardarea == G.play)
|
|
or (context.retrigger_joker_check and not context.retrigger_joker)
|
|
)
|
|
then
|
|
return {
|
|
message = localize("cry_again_q"),
|
|
repetitions = self.config.retriggers + (SMODS.pseudorandom_probability(
|
|
self,
|
|
"cry_blurred",
|
|
1,
|
|
self.config.retrigger_chance,
|
|
"Blurred Edition"
|
|
) and self.config.extra_retriggers or 0),
|
|
card = card,
|
|
}
|
|
end
|
|
end,
|
|
}
|
|
|
|
local noisy_shader = {
|
|
object_type = "Shader",
|
|
key = "noisy",
|
|
path = "noisy.fs",
|
|
}
|
|
local noisy_stats = {
|
|
min = {
|
|
mult = 0,
|
|
chips = 0,
|
|
},
|
|
max = {
|
|
mult = 30,
|
|
chips = 150,
|
|
},
|
|
}
|
|
local noisy = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Math",
|
|
},
|
|
art = {
|
|
"jenwalter666",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "noisy",
|
|
order = 7,
|
|
weight = 3,
|
|
shader = "noisy",
|
|
in_shop = true,
|
|
extra_cost = 4,
|
|
config = {
|
|
min_mult = noisy_stats.min.mult,
|
|
max_mult = noisy_stats.max.mult,
|
|
min_chips = noisy_stats.min.chips,
|
|
max_chips = noisy_stats.max.chips,
|
|
trigger = nil,
|
|
},
|
|
sound = {
|
|
sound = "cry_e_noisy",
|
|
per = 1,
|
|
vol = 0.25,
|
|
},
|
|
calculate = function(self, card, context)
|
|
if
|
|
(
|
|
context.edition -- for when on jonklers
|
|
and context.cardarea == G.jokers -- checks if should trigger
|
|
and card.config.trigger -- fixes double trigger
|
|
) or (
|
|
context.main_scoring -- for when on playing cards
|
|
and context.cardarea == G.play
|
|
)
|
|
then
|
|
local min_mult = card and card.edition and card.edition.min_mult or self.config.min_mult
|
|
local max_mult = card and card.edition and card.edition.max_mult or self.config.max_mult
|
|
local min_chips = card and card.edition and card.edition.min_chips or self.config.min_chips
|
|
local max_chips = card and card.edition and card.edition.max_chips or self.config.max_chips
|
|
return {
|
|
mult = pseudorandom("cry_noisy_mult", min_mult, max_mult),
|
|
chips = pseudorandom("cry_noisy_chips", min_chips, max_chips),
|
|
} -- updated value
|
|
end
|
|
if context.joker_main then
|
|
card.config.trigger = true -- context.edition triggers twice, this makes it only trigger once (only for jonklers)
|
|
end
|
|
|
|
if context.after then
|
|
card.config.trigger = nil
|
|
end
|
|
end,
|
|
generate_ui = function(self, info_queue, card, desc_nodes, specific_vars, full_UI_table)
|
|
if not full_UI_table.name then
|
|
full_UI_table.name = localize({ type = "name", set = self.set, key = self.key, nodes = full_UI_table.name })
|
|
end
|
|
local r_mults = {}
|
|
for i = self.config.min_mult, self.config.max_mult do
|
|
r_mults[#r_mults + 1] = tostring(i)
|
|
end
|
|
local loc_mult = " " .. (localize("k_mult")) .. " "
|
|
local r_chips = {}
|
|
for i = self.config.min_chips, self.config.max_chips do
|
|
r_chips[#r_chips + 1] = tostring(i)
|
|
end
|
|
local loc_chips = " " .. (localize("k_chips")) .. " "
|
|
mult_ui = {
|
|
{ n = G.UIT.T, config = { text = " +", colour = G.C.MULT, scale = 0.32 } },
|
|
{
|
|
n = G.UIT.O,
|
|
config = {
|
|
object = DynaText({
|
|
string = r_mults,
|
|
colours = { G.C.MULT },
|
|
pop_in_rate = 9999999,
|
|
silent = true,
|
|
random_element = true,
|
|
pop_delay = 0.5,
|
|
scale = 0.32,
|
|
min_cycle_time = 0,
|
|
}),
|
|
},
|
|
},
|
|
{
|
|
n = G.UIT.O,
|
|
config = {
|
|
object = DynaText({
|
|
string = {
|
|
{ string = "rand()", colour = G.C.JOKER_GREY },
|
|
{
|
|
string = "#@"
|
|
.. (G.deck and G.deck.cards[1] and G.deck.cards[#G.deck.cards].base.id or 11)
|
|
.. (
|
|
G.deck
|
|
and G.deck.cards[1]
|
|
and G.deck.cards[#G.deck.cards].base.suit
|
|
and G.deck.cards[#G.deck.cards].base.suit:sub(1, 1)
|
|
or "D"
|
|
),
|
|
colour = G.C.RED,
|
|
},
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
loc_mult,
|
|
},
|
|
colours = { G.C.UI.TEXT_DARK },
|
|
pop_in_rate = 9999999,
|
|
silent = true,
|
|
random_element = true,
|
|
pop_delay = 0.2011,
|
|
scale = 0.32,
|
|
min_cycle_time = 0,
|
|
}),
|
|
},
|
|
},
|
|
}
|
|
chip_ui = {
|
|
{ n = G.UIT.T, config = { text = " +", colour = G.C.CHIPS, scale = 0.32 } },
|
|
{
|
|
n = G.UIT.O,
|
|
config = {
|
|
object = DynaText({
|
|
string = r_chips,
|
|
colours = { G.C.CHIPS },
|
|
pop_in_rate = 9999999,
|
|
silent = true,
|
|
random_element = true,
|
|
pop_delay = 0.5,
|
|
scale = 0.32,
|
|
min_cycle_time = 0,
|
|
}),
|
|
},
|
|
},
|
|
{
|
|
n = G.UIT.O,
|
|
config = {
|
|
object = DynaText({
|
|
string = {
|
|
{ string = "rand()", colour = G.C.JOKER_GREY },
|
|
{
|
|
string = "@#"
|
|
.. (G.deck and G.deck.cards[1] and G.deck.cards[1].base.suit and G.deck.cards[1].base.suit:sub(
|
|
2,
|
|
2
|
|
) or "m")
|
|
.. (G.deck and G.deck.cards[1] and G.deck.cards[1].base.id or 7),
|
|
colour = G.C.BLUE,
|
|
},
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
loc_chips,
|
|
},
|
|
colours = { G.C.UI.TEXT_DARK },
|
|
pop_in_rate = 9999999,
|
|
silent = true,
|
|
random_element = true,
|
|
pop_delay = 0.2011,
|
|
scale = 0.32,
|
|
min_cycle_time = 0,
|
|
}),
|
|
},
|
|
},
|
|
}
|
|
desc_nodes[#desc_nodes + 1] = mult_ui
|
|
desc_nodes[#desc_nodes + 1] = chip_ui
|
|
end,
|
|
init = function(self)
|
|
local randtext = {
|
|
"A",
|
|
"B",
|
|
"C",
|
|
"D",
|
|
"E",
|
|
"F",
|
|
"G",
|
|
"H",
|
|
"I",
|
|
"J",
|
|
"K",
|
|
"L",
|
|
"M",
|
|
"N",
|
|
"O",
|
|
"P",
|
|
"Q",
|
|
"R",
|
|
"S",
|
|
"T",
|
|
"U",
|
|
"V",
|
|
"W",
|
|
"X",
|
|
"Y",
|
|
"Z",
|
|
" ",
|
|
"a",
|
|
"b",
|
|
"c",
|
|
"d",
|
|
"e",
|
|
"f",
|
|
"g",
|
|
"h",
|
|
"i",
|
|
"j",
|
|
"k",
|
|
"l",
|
|
"m",
|
|
"n",
|
|
"o",
|
|
"p",
|
|
"q",
|
|
"r",
|
|
"s",
|
|
"t",
|
|
"u",
|
|
"v",
|
|
"w",
|
|
"x",
|
|
"y",
|
|
"z",
|
|
"0",
|
|
"1",
|
|
"2",
|
|
"3",
|
|
"4",
|
|
"5",
|
|
"6",
|
|
"7",
|
|
"8",
|
|
"9",
|
|
"+",
|
|
"-",
|
|
"?",
|
|
"!",
|
|
"$",
|
|
"%",
|
|
"[",
|
|
"]",
|
|
"(",
|
|
")",
|
|
}
|
|
|
|
local function obfuscatedtext(length)
|
|
local str = ""
|
|
for i = 1, length do
|
|
str = str .. randtext[math.random(#randtext)]
|
|
end
|
|
return str
|
|
end
|
|
|
|
AurinkoAddons.cry_noisy = function(card, hand, instant, amount)
|
|
local modc = pseudorandom("cry_noisy_chips_aurinko", noisy_stats.min.chips, noisy_stats.max.chips) * amount
|
|
local modm = pseudorandom("cry_noisy_mult_aurinko", noisy_stats.min.mult, noisy_stats.max.mult) * amount
|
|
G.GAME.hands[hand].chips = math.max(G.GAME.hands[hand].chips + modc, 1)
|
|
G.GAME.hands[hand].mult = math.max(G.GAME.hands[hand].mult + modm, 1)
|
|
if not instant then
|
|
for i = 1, math.random(2, 4) do
|
|
update_hand_text(
|
|
{ sound = "button", volume = 0.4, pitch = 1.1, delay = 0.2 },
|
|
{ chips = obfuscatedtext(3) }
|
|
)
|
|
end
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0,
|
|
func = function()
|
|
play_sound("chips1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text({ delay = 0 }, {
|
|
chips = (to_big(amount) > to_big(0) and "+" or "-") .. number_format(math.abs(modc)),
|
|
StatusText = true,
|
|
})
|
|
update_hand_text({ delay = 1.3 }, { chips = G.GAME.hands[hand].chips })
|
|
for i = 1, math.random(2, 4) do
|
|
update_hand_text(
|
|
{ sound = "button", volume = 0.4, pitch = 1.1, delay = 0.2 },
|
|
{ mult = obfuscatedtext(3) }
|
|
)
|
|
end
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0,
|
|
func = function()
|
|
play_sound("multhit1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text({ delay = 0 }, {
|
|
mult = (to_big(amount) > to_big(0) and "+" or "-") .. number_format(math.abs(modm)),
|
|
StatusText = true,
|
|
})
|
|
update_hand_text({ delay = 1.3 }, { mult = G.GAME.hands[hand].mult })
|
|
elseif hand == G.handlist[#G.handlist] then
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.2,
|
|
func = function()
|
|
play_sound("chips1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text(
|
|
{ delay = 1.3 },
|
|
{ chips = (to_big(amount) > to_big(0) and "+" or "-") .. "???", StatusText = true }
|
|
)
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.2,
|
|
func = function()
|
|
play_sound("multhit1")
|
|
card:juice_up(0.8, 0.5)
|
|
return true
|
|
end,
|
|
}))
|
|
update_hand_text(
|
|
{ delay = 1.3 },
|
|
{ mult = (to_big(amount) > to_big(0) and "+" or "-") .. "???", StatusText = true }
|
|
)
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
|
|
local jollyeditionshader = {
|
|
object_type = "Shader",
|
|
key = "m",
|
|
path = "m.fs",
|
|
}
|
|
local jollyedition = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Jevonn",
|
|
},
|
|
art = {
|
|
"stupid",
|
|
"Math",
|
|
},
|
|
code = {
|
|
"Jevonn",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
"set_cry_m",
|
|
},
|
|
},
|
|
in_shop = false,
|
|
order = 31,
|
|
weight = 0,
|
|
pos = { x = 2, y = 0 },
|
|
name = "cry-jollyedition",
|
|
sound = {
|
|
sound = "cry_e_jolly",
|
|
per = 1,
|
|
vol = 0.3,
|
|
},
|
|
extra_cost = 0,
|
|
config = { mult = 8, trigger = nil },
|
|
apply_to_float = true,
|
|
key = "m",
|
|
shader = "m",
|
|
disable_base_shader = true,
|
|
disable_shadow = true,
|
|
loc_vars = function(self, info_queue, card)
|
|
return { vars = { card and card.edition and card.edition.mult or self.config.mult } }
|
|
end,
|
|
calculate = function(self, card, context)
|
|
if
|
|
(
|
|
context.edition -- for when on jonklers
|
|
and context.cardarea == G.jokers -- checks if should trigger
|
|
and card.config.trigger -- fixes double trigger
|
|
) or (
|
|
context.main_scoring -- for when on playing cards
|
|
and context.cardarea == G.play
|
|
)
|
|
then
|
|
return { mult = card and card.edition and card.edition.mult or self.config.mult } -- updated value
|
|
end
|
|
if context.joker_main then
|
|
card.config.trigger = true -- context.edition triggers twice, this makes it only trigger once (only for jonklers)
|
|
end
|
|
|
|
if context.after then
|
|
card.config.trigger = nil
|
|
end
|
|
end,
|
|
init = function(self)
|
|
--Change name of cards with Jolly edition
|
|
local gcui = generate_card_ui
|
|
function generate_card_ui(
|
|
_c,
|
|
full_UI_table,
|
|
specific_vars,
|
|
card_type,
|
|
badges,
|
|
hide_desc,
|
|
main_start,
|
|
main_end,
|
|
card
|
|
)
|
|
local full_UI_table =
|
|
gcui(_c, full_UI_table, specific_vars, card_type, badges, hide_desc, main_start, main_end, card)
|
|
if
|
|
card
|
|
and Cryptid.safe_get(card, "edition", "cry_m")
|
|
and ((not card.ability) or card.ability.set ~= "Edition")
|
|
and type(Cryptid.safe_get(full_UI_table, "name")) == "table"
|
|
and Cryptid.safe_get(full_UI_table.name, 1, "nodes", 1, "config", "object", "config")
|
|
then
|
|
local conf = full_UI_table.name[1].nodes[1].config.object.config
|
|
if conf.string and #conf.string > 0 then
|
|
local function m_ify_word(text)
|
|
-- Define a pattern for vowels
|
|
local vowels = "AEIOUaeiou"
|
|
|
|
-- Use gsub to replace the first consonant of each word with 'M'
|
|
local result = text:gsub("(%a)(%w*)", function(first, rest)
|
|
if vowels:find(first) then
|
|
-- If the first character is a vowel, add an M
|
|
if (not rest[1]) or (rest:lower()[1] == rest[1]) then --this check doesn't work properly
|
|
return "M" .. first:lower() .. rest
|
|
else
|
|
return "M" .. first:upper() .. rest
|
|
end
|
|
elseif first:lower() == "m" then
|
|
-- If the word already starts with 'M', keep it unchanged
|
|
return first .. rest
|
|
else
|
|
-- Replace the first consonant with 'M'
|
|
return "M" .. rest
|
|
end
|
|
end)
|
|
|
|
return result
|
|
end
|
|
function m_ify(text)
|
|
-- Use gsub to apply the m_ify_word function to each word
|
|
local result = text:gsub("(%S+)", function(word)
|
|
return m_ify_word(word)
|
|
end)
|
|
|
|
return result
|
|
end
|
|
conf.string[1] = m_ify(conf.string[1])
|
|
full_UI_table.name[1].nodes[1].config.object:remove()
|
|
full_UI_table.name[1].nodes[1].config.object = DynaText(conf)
|
|
end
|
|
end
|
|
return full_UI_table
|
|
end
|
|
end,
|
|
}
|
|
|
|
local glass_shader = {
|
|
object_type = "Shader",
|
|
key = "glass",
|
|
path = "glass.fs",
|
|
send_vars = function(sprite, card)
|
|
return {
|
|
lines_offset = card and card.edition and card.edition.cry_glass_seed or 0,
|
|
}
|
|
end,
|
|
}
|
|
local glass_edition = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Math",
|
|
},
|
|
art = {
|
|
"stupid",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "glass",
|
|
order = 4,
|
|
shader = "glass",
|
|
in_shop = true,
|
|
disable_base_shader = true,
|
|
disable_shadow = true,
|
|
on_apply = function(card)
|
|
-- Randomize offset to -1..1
|
|
card.edition.cry_glass_seed = pseudorandom("e_cry_glass") * 2 - 1
|
|
end,
|
|
sound = {
|
|
sound = "cry_e_fragile",
|
|
per = 1,
|
|
vol = 0.3,
|
|
},
|
|
weight = 7,
|
|
extra_cost = 2,
|
|
config = { x_mult = 3, shatter_chance = 8, trigger = nil },
|
|
loc_vars = function(self, info_queue, card)
|
|
return {
|
|
vars = {
|
|
((card and card.edition and card.edition.shatter_chance or self.config.shatter_chance) - 1),
|
|
(card and card.edition and card.edition.shatter_chance or self.config.shatter_chance),
|
|
card and card.edition and card.edition.x_mult or self.config.x_mult,
|
|
},
|
|
}
|
|
end,
|
|
calculate = function(self, card, context)
|
|
if context.edition and context.cardarea == G.jokers and card.config.trigger then
|
|
return { x_mult = card and card.edition and card.edition.x_mult or self.config.x_mult }
|
|
end
|
|
|
|
if
|
|
context.cardarea == G.jokers
|
|
and context.post_trigger
|
|
and context.other_card == card --animation-wise this looks weird sometimes
|
|
then
|
|
if
|
|
not SMODS.is_eternal(card)
|
|
and not (
|
|
pseudorandom(pseudoseed("cry_fragile"))
|
|
> ((self.config.shatter_chance - 1) / self.config.shatter_chance)
|
|
)
|
|
then
|
|
-- this event call might need to be pushed later to make more sense
|
|
G.E_MANAGER:add_event(Event({
|
|
func = function()
|
|
play_sound("glass" .. math.random(1, 6), math.random() * 0.2 + 0.9, 0.5)
|
|
card.states.drag.is = true
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.3,
|
|
blockable = false,
|
|
func = function()
|
|
G.jokers:remove_card(card)
|
|
card:remove()
|
|
card:start_dissolve({ HEX("57ecab") }, nil, 1.6)
|
|
card = nil
|
|
return true
|
|
end,
|
|
}))
|
|
return true
|
|
end,
|
|
}))
|
|
end
|
|
end
|
|
if context.main_scoring and context.cardarea == G.play then
|
|
if
|
|
not SMODS.is_eternal(card)
|
|
and (
|
|
pseudorandom(pseudoseed("cry_fragile"))
|
|
> ((self.config.shatter_chance - 1) / self.config.shatter_chance)
|
|
)
|
|
then
|
|
card.config.will_shatter = true
|
|
end
|
|
return { x_mult = self.config.x_mult }
|
|
end
|
|
|
|
if context.joker_main then
|
|
card.config.trigger = true -- context.edition triggers twice, this makes it only trigger once (only for jonklers)
|
|
end
|
|
|
|
if context.after then
|
|
card.config.trigger = nil
|
|
end
|
|
|
|
if context.destroying_card and card.config.will_shatter then
|
|
G.E_MANAGER:add_event(Event({
|
|
func = function()
|
|
play_sound("glass" .. math.random(1, 6), math.random() * 0.2 + 0.9, 0.5)
|
|
card.states.drag.is = true
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "after",
|
|
delay = 0.3,
|
|
blockable = false,
|
|
func = function()
|
|
G.jokers:remove_card(card)
|
|
card:remove()
|
|
card:start_dissolve({ HEX("57ecab") }, nil, 1.6)
|
|
card = nil
|
|
return true
|
|
end,
|
|
}))
|
|
return true
|
|
end,
|
|
}))
|
|
return { remove = true }
|
|
end
|
|
end,
|
|
}
|
|
|
|
local gold_shader = {
|
|
object_type = "Shader",
|
|
key = "gold",
|
|
path = "gold.fs",
|
|
send_vars = function(sprite, card)
|
|
return {
|
|
lines_offset = card and card.edition and card.edition.cry_gold_seed or 0,
|
|
}
|
|
end,
|
|
}
|
|
local gold_edition = {
|
|
cry_credits = {
|
|
idea = {
|
|
"Math",
|
|
},
|
|
art = {
|
|
"stupid",
|
|
},
|
|
code = {
|
|
"Math",
|
|
},
|
|
},
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
key = "gold",
|
|
order = 5,
|
|
shader = "gold",
|
|
weight = 7,
|
|
extra_cost = 4,
|
|
in_shop = true,
|
|
config = { dollars = 2, active = true },
|
|
loc_vars = function(self, info_queue, card)
|
|
return { vars = { card and card.edition and card.edition.dollars or self.config.dollars } }
|
|
end,
|
|
sound = {
|
|
sound = "cry_e_golden",
|
|
per = 1,
|
|
vol = 0.3,
|
|
},
|
|
on_apply = function(card)
|
|
-- Randomize offset to -1..1
|
|
card.edition.cry_gold_seed = pseudorandom("e_cry_gold") * 2 - 1
|
|
end,
|
|
calculate = function(self, card, context)
|
|
if
|
|
(
|
|
context.post_trigger -- for when on jonklers
|
|
and context.other_card == card
|
|
)
|
|
or (
|
|
context.main_scoring -- for when on playing cards
|
|
and context.cardarea == G.play
|
|
)
|
|
or (
|
|
context.using_consumeable -- for when using a consumable
|
|
and context.consumeable == card
|
|
)
|
|
then
|
|
return { p_dollars = card and card.edition and card.edition.dollars or self.config.dollars } -- updated value
|
|
end
|
|
end,
|
|
}
|
|
|
|
local double_sided = {
|
|
object_type = "Edition",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
-- gameset_config = {
|
|
-- modest = { disabled = true },
|
|
-- mainline = { disabled = true },
|
|
-- madness = { disabled = true },
|
|
-- exp = {},
|
|
-- },
|
|
extra_gamesets = { "exp" },
|
|
key = "double_sided",
|
|
shader = G.SETTINGS.reduced_motion and "ultrafoil" or "glitched",
|
|
order = 32,
|
|
weight = 10,
|
|
extra_cost = 0,
|
|
in_shop = true,
|
|
no_edeck = true, --major lag issues even if draw_shader crashes are patched
|
|
sound = {
|
|
sound = "cry_e_double_sided",
|
|
per = 1,
|
|
vol = 0.3,
|
|
},
|
|
cry_credits = {
|
|
art = {
|
|
"Samario",
|
|
-- Reduced Motion Shader
|
|
"Selicre",
|
|
},
|
|
code = {
|
|
"Math",
|
|
"lord-ruby",
|
|
},
|
|
jolly = {
|
|
"Jolly Open Winner",
|
|
"Axolotolus",
|
|
},
|
|
},
|
|
on_apply = function(card)
|
|
if not card.ability.immutable then
|
|
card.ability.immutable = {}
|
|
end
|
|
if not card.ability.immutable.other_side then
|
|
card.ability.immutable.other_side = "c_base"
|
|
end
|
|
end,
|
|
get_weight = function(self)
|
|
return G.GAME.edition_rate * self.weight * (G.GAME.used_vouchers.v_cry_double_vision and 4 or 1)
|
|
end,
|
|
init = function(self)
|
|
local highlight_ref = Card.highlight
|
|
function Card:highlight(is_highlighted)
|
|
if self.edition and self.edition.key == "e_cry_double_sided" then
|
|
if is_highlighted and self.area.config.type ~= "shop" and self.area ~= G.pack_cards then
|
|
self.children.flip = UIBox({
|
|
definition = {
|
|
n = G.UIT.ROOT,
|
|
config = {
|
|
minh = 0.3,
|
|
maxh = 0.5,
|
|
minw = 0.4,
|
|
maxw = 4,
|
|
r = 0.08,
|
|
padding = 0.1,
|
|
align = "cm",
|
|
colour = G.C.PURPLE,
|
|
shadow = true,
|
|
button = "flip_ds",
|
|
func = "can_flip_ds",
|
|
ref_table = self,
|
|
},
|
|
nodes = {
|
|
{
|
|
n = G.UIT.T,
|
|
config = {
|
|
text = localize("b_flip"), --localize
|
|
scale = 0.3,
|
|
colour = G.C.UI.TEXT_LIGHT,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
config = {
|
|
align = "bmi",
|
|
offset = {
|
|
x = 0,
|
|
y = 0.5,
|
|
},
|
|
bond = "Strong",
|
|
parent = self,
|
|
},
|
|
})
|
|
self.children.merge_ds = UIBox({
|
|
definition = {
|
|
n = G.UIT.ROOT,
|
|
config = {
|
|
minh = 0.3,
|
|
maxh = 0.5,
|
|
minw = 0.4,
|
|
maxw = 4,
|
|
r = 0.08,
|
|
padding = 0.1,
|
|
align = "cm",
|
|
colour = G.C.PURPLE,
|
|
shadow = true,
|
|
button = "merge_ds",
|
|
func = "can_merge_ds",
|
|
ref_table = self,
|
|
},
|
|
nodes = {
|
|
{
|
|
n = G.UIT.T,
|
|
config = {
|
|
text = localize("b_merge"),
|
|
scale = 0.3,
|
|
colour = G.C.UI.TEXT_LIGHT,
|
|
},
|
|
},
|
|
},
|
|
},
|
|
config = {
|
|
align = "bmi",
|
|
offset = {
|
|
x = 0,
|
|
y = 1,
|
|
},
|
|
bond = "Strong",
|
|
parent = self,
|
|
},
|
|
})
|
|
end
|
|
if not is_highlighted or self.area.config.type == "shop" or self.area == G.pack_cards then
|
|
if self.children.flip then
|
|
self.children.flip:remove()
|
|
self.children.flip = nil
|
|
end
|
|
|
|
if self.children.merge_ds then
|
|
self.children.merge_ds:remove()
|
|
self.children.merge_ds = nil
|
|
end
|
|
end
|
|
end
|
|
return highlight_ref(self, is_highlighted)
|
|
end
|
|
function Card:flip_side()
|
|
local card = self
|
|
if not card.ability.immutable then
|
|
card.ability.immutable = {}
|
|
end
|
|
if card.ability.immutable.other_side then
|
|
if type(card.ability.immutable.other_side) == "string" then
|
|
if next(find_joker("cry-Flip Side")) then
|
|
if card:get_other_side_dummy() then
|
|
local dummy = card:get_other_side_dummy()
|
|
dummy.added_to_deck = true
|
|
Card.remove_from_deck(dummy, true)
|
|
end
|
|
else
|
|
card:remove_from_deck(true)
|
|
end
|
|
local curr_abil = copy_table(card.ability)
|
|
local key = card.config.center.key
|
|
local base = copy_table(card.base)
|
|
local seal = card.seal
|
|
if card.ability.immutable.other_side.base then
|
|
card.base = card.ability.immutable.other_side.base
|
|
else
|
|
card.base = {
|
|
nominal = 0,
|
|
suit_nominal = 0,
|
|
face_nominal = 0,
|
|
times_played = 0,
|
|
suit_nominal_original = 0,
|
|
}
|
|
end
|
|
if card.base.nominal ~= 0 then
|
|
SMODS.change_base(card, card.base.suit, card.base.value)
|
|
else
|
|
if card.children.front then
|
|
card.children.front:remove()
|
|
card.children.front = nil
|
|
end
|
|
end
|
|
card.seal = G.P_SEALS[card.ability.immutable.other_side.seal]
|
|
and card.ability.immutable.other_side.seal
|
|
or nil
|
|
card:set_ability(G.P_CENTERS[card.ability.immutable.other_side], true, true)
|
|
if not card.ability.immutable then
|
|
card.ability.immutable = {}
|
|
end
|
|
card.ability.immutable.other_side = curr_abil
|
|
card.ability.immutable.other_side.key = key
|
|
card.ability.immutable.other_side.seal = G.P_SEALS[seal] and seal or nil
|
|
if next(find_joker("cry-Flip Side")) then
|
|
if card:get_other_side_dummy() then
|
|
Card.add_to_deck(card:get_other_side_dummy(), true)
|
|
end
|
|
else
|
|
card:add_to_deck(true)
|
|
end
|
|
card.ability.immutable.other_side.base = base
|
|
else
|
|
if next(find_joker("cry-Flip Side")) then
|
|
local dummy = card:get_other_side_dummy()
|
|
dummy.added_to_deck = true
|
|
Card.remove_from_deck(dummy, true)
|
|
else
|
|
card:remove_from_deck(true)
|
|
end
|
|
local curr_abil = copy_table(card.ability)
|
|
local key = card.config.center.key
|
|
local seal = card.seal
|
|
local base = copy_table(card.base)
|
|
if card.ability.immutable.other_side.base then
|
|
card.base = card.ability.immutable.other_side.base
|
|
else
|
|
card.base = {
|
|
nominal = 0,
|
|
suit_nominal = 0,
|
|
face_nominal = 0,
|
|
times_played = 0,
|
|
suit_nominal_original = 0,
|
|
}
|
|
end
|
|
if card.base.nominal ~= 0 then
|
|
SMODS.change_base(card, card.base.suit, card.base.value)
|
|
else
|
|
if card.children.front then
|
|
card.children.front:remove()
|
|
card.children.front = nil
|
|
end
|
|
end
|
|
card.seal = G.P_SEALS[card.ability.immutable.other_side.seal]
|
|
and card.ability.immutable.other_side.seal
|
|
or nil
|
|
card:set_ability(card.ability.immutable.other_side.key, true, true)
|
|
if card.ability.immutable.other_side then
|
|
card.ability = copy_table(card.ability.immutable.other_side)
|
|
end
|
|
if not card.ability.immutable then
|
|
card.ability.immutable = {}
|
|
end
|
|
card.ability.immutable.other_side = curr_abil
|
|
card.ability.immutable.other_side.key = key
|
|
card.ability.immutable.other_side.seal = G.P_SEALS[seal] and seal or nil
|
|
if next(find_joker("cry-Flip Side")) then
|
|
Card.add_to_deck(card:get_other_side_dummy(), true)
|
|
else
|
|
card:add_to_deck(true)
|
|
end
|
|
card.ability.immutable.other_side.base = base
|
|
end
|
|
end
|
|
end
|
|
function Card:get_other_side_dummy(added_to_deck)
|
|
if self.ability.immutable and type(self.ability.immutable.other_side) == "table" then
|
|
local tbl = {
|
|
ability = self.ability.immutable.other_side,
|
|
config = {
|
|
center = G.P_CENTERS[self.ability.immutable.other_side.key],
|
|
},
|
|
juice_up = function(_, ...)
|
|
return self:juice_up(...)
|
|
end,
|
|
start_dissolve = function(_, ...)
|
|
return self:start_dissolve(...)
|
|
end,
|
|
remove = function(_, ...)
|
|
return self:remove(...)
|
|
end,
|
|
flip = function(_, ...)
|
|
return self:flip(...)
|
|
end,
|
|
original_card = self,
|
|
area = self.area,
|
|
added_to_deck = added_to_deck,
|
|
}
|
|
for i, v in pairs(self) do
|
|
if type(v) == "function" and i ~= "flip_side" then
|
|
tbl[i] = function(_, ...)
|
|
return v(self, ...)
|
|
end
|
|
end
|
|
end
|
|
return tbl
|
|
end
|
|
end
|
|
local set_editionref = Card.set_edition
|
|
function Card:set_edition(...)
|
|
set_editionref(self, ...)
|
|
if self.edition and self.edition.key ~= "e_cry_double_sided" then
|
|
if self.children.flip then
|
|
self.children.flip:remove()
|
|
self.children.flip = nil
|
|
end
|
|
if self.children.merge then
|
|
self.children.merge:remove()
|
|
self.children.merge = nil
|
|
end
|
|
self.merged = nil
|
|
if self.ability.immutable then
|
|
self.ability.immutable.other_side = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
local no_rankref = SMODS.has_no_rank
|
|
function SMODS.has_no_rank(card)
|
|
if not card.base.value then
|
|
return true
|
|
end
|
|
return no_rankref(card)
|
|
end
|
|
|
|
local no_suitref = SMODS.has_no_suit
|
|
function SMODS.has_no_suit(card)
|
|
if not card.base.suit then
|
|
return true
|
|
end
|
|
return no_suitref(card)
|
|
end
|
|
|
|
-- local calculate_joker = Card.calculate_joker
|
|
-- function Card:calculate_joker(context)
|
|
-- if next(SMODS.find_card("cry-Flip Side")) and type(self.ability.immutable.other_side) ~= "string" and self.ability.immutable.other_side then
|
|
-- context.dbl_side = true
|
|
-- local ret = self:get_other_side_dummy()
|
|
-- return calculate_joker(ret, context)
|
|
-- end
|
|
-- return calculate_joker(self, context)
|
|
-- end
|
|
|
|
local card_st_ref = card_eval_status_text
|
|
function card_eval_status_text(card, ...)
|
|
return card_st_ref(card.original_card or card, ...)
|
|
end
|
|
|
|
local remove_cardref = CardArea.remove_card
|
|
function CardArea:remove_card(card, ...)
|
|
return remove_cardref(self, card and card.original_card or card, ...)
|
|
end
|
|
|
|
--prevent chaos the clown's ability from being applied on debuff
|
|
local catd = Card.add_to_deck
|
|
local crfd = Card.remove_from_deck
|
|
function Card:add_to_deck(debuff)
|
|
if debuff and self.ability.name == "Chaos the Clown" then
|
|
return
|
|
end
|
|
return catd(self, debuff)
|
|
end
|
|
function Card:remove_from_deck(debuff)
|
|
if debuff and self.ability.name == "Chaos the Clown" then
|
|
return
|
|
end
|
|
return crfd(self, debuff)
|
|
end
|
|
local sjw = set_joker_win
|
|
function set_joker_win()
|
|
sjw()
|
|
for k, v in pairs(G.jokers.cards) do
|
|
if
|
|
v.ability.immutable
|
|
and v.ability.immutable.other_side
|
|
and type(v.ability.immutable.other_side) == "table"
|
|
and G.P_CENTERS[v.ability.immutable.other_side.key] == "Joker"
|
|
then
|
|
G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key] = G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key]
|
|
or {
|
|
count = 1,
|
|
order = v.dbl_side.config.center.order,
|
|
wins = {},
|
|
losses = {},
|
|
wins_by_key = {},
|
|
losses_by_key = {},
|
|
}
|
|
if G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key] then
|
|
G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key].wins = G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key].wins
|
|
or {}
|
|
G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key].wins[G.GAME.stake] = (
|
|
G.PROFILES[G.SETTINGS.profile].joker_usage[v.ability.immutable.other_side.key].wins[G.GAME.stake]
|
|
or 0
|
|
) + 1
|
|
end
|
|
end
|
|
end
|
|
G:save_settings()
|
|
end
|
|
end,
|
|
}
|
|
|
|
G.FUNCS.can_flip_ds = function(e)
|
|
local card = e.config.ref_table
|
|
if
|
|
not (G.CONTROLLER.locked or (G.GAME.STOP_USE and G.GAME.STOP_USE > 0))
|
|
and not G.SETTINGS.paused
|
|
and card.area.config.type ~= "shop"
|
|
then
|
|
e.config.colour = G.C.PURPLE
|
|
e.config.button = "flip_ds"
|
|
e.states.visible = true
|
|
else
|
|
e.config.colour = G.C.UI.BACKGROUND_INACTIVE
|
|
e.config.button = nil
|
|
if card.area.config.type == "shop" then
|
|
e.states.visible = false
|
|
end
|
|
end
|
|
end
|
|
|
|
G.FUNCS.flip_ds = function(e)
|
|
e.config.ref_table:flip()
|
|
end
|
|
|
|
G.FUNCS.can_merge_ds = function(e)
|
|
local card = e.config.ref_table
|
|
local other
|
|
for i, v in ipairs(card.area.highlighted) do
|
|
if v ~= card then
|
|
other = v
|
|
end
|
|
end
|
|
local highlighted = #card.area.highlighted
|
|
if
|
|
not (G.CONTROLLER.locked or (G.GAME.STOP_USE and G.GAME.STOP_USE > 0))
|
|
and highlighted == 2
|
|
and not G.SETTINGS.paused
|
|
and not card.merged
|
|
and other
|
|
and not other.merged
|
|
and card.area
|
|
and card.area.config.type ~= "shop"
|
|
then
|
|
e.config.colour = G.C.PURPLE
|
|
e.config.button = "merge_ds"
|
|
e.states.visible = true
|
|
else
|
|
e.config.colour = G.C.UI.BACKGROUND_INACTIVE
|
|
e.config.button = nil
|
|
e.states.visible = false
|
|
end
|
|
end
|
|
|
|
G.FUNCS.merge_ds = function(e)
|
|
local card = e.config.ref_table
|
|
card.merged = true
|
|
local other
|
|
for i, v in ipairs(card.area.highlighted) do
|
|
if v ~= card then
|
|
other = v
|
|
end
|
|
end
|
|
card.ability.immutable.other_side = copy_table(other.ability)
|
|
card.ability.immutable.other_side.key = copy_table(other.config.center.key)
|
|
card.ability.immutable.other_side.seal = copy_table(other.seal)
|
|
if other.base.nominal ~= 0 then
|
|
card.ability.immutable.other_side.base = copy_table(other.base)
|
|
end
|
|
other:start_dissolve()
|
|
if next(find_joker("cry-Flip Side")) then
|
|
card:remove_from_deck(true)
|
|
Card.add_to_deck(card:get_other_side_dummy(), true)
|
|
end
|
|
end
|
|
|
|
-- Absolute
|
|
-- Can't be sold, destroyed, Absolute can't be removed
|
|
local absolute = {
|
|
object_type = "Sticker",
|
|
dependencies = {
|
|
items = {
|
|
"set_cry_misc",
|
|
},
|
|
},
|
|
badge_colour = HEX("c75985"),
|
|
prefix_config = { key = false },
|
|
key = "cry_absolute",
|
|
atlas = "sticker",
|
|
order = 3004,
|
|
pos = { x = 1, y = 5 },
|
|
should_apply = false,
|
|
no_sticker_sheet = true,
|
|
draw = function(self, card, layer)
|
|
local notilt = nil
|
|
if card.area and card.area.config.type == "deck" then
|
|
notilt = true
|
|
end
|
|
G.shared_stickers["cry_absolute"].role.draw_major = card
|
|
G.shared_stickers["cry_absolute"]:draw_shader("dissolve", nil, nil, notilt, card.children.center)
|
|
G.shared_stickers["cry_absolute"]:draw_shader(
|
|
"polychrome",
|
|
nil,
|
|
card.ARGS.send_to_shader,
|
|
notilt,
|
|
card.children.center
|
|
)
|
|
G.shared_stickers["cry_absolute"]:draw_shader(
|
|
"voucher",
|
|
nil,
|
|
card.ARGS.send_to_shader,
|
|
notilt,
|
|
card.children.center
|
|
)
|
|
end,
|
|
}
|
|
|
|
local miscitems = {
|
|
meme1,
|
|
meme2,
|
|
meme3,
|
|
baneful1,
|
|
mosaic_shader,
|
|
oversat_shader,
|
|
glitched_shader,
|
|
glitched_shader2,
|
|
glitched_shaderb,
|
|
astral_shader,
|
|
blurred_shader,
|
|
glass_shader,
|
|
gold_shader,
|
|
noisy_shader,
|
|
glass_edition,
|
|
gold_edition,
|
|
glitched,
|
|
noisy,
|
|
mosaic,
|
|
oversat,
|
|
blurred,
|
|
astral,
|
|
echo,
|
|
eclipse,
|
|
blessing,
|
|
azure_seal,
|
|
double_sided,
|
|
abstract,
|
|
instability,
|
|
absolute,
|
|
light,
|
|
seraph,
|
|
jollyeditionshader,
|
|
jollyedition,
|
|
}
|
|
return {
|
|
name = "Misc.",
|
|
init = function()
|
|
-- Remove shadow from cards (e.g. Light Cards)
|
|
local setabilityref = Card.set_ability
|
|
function Card:set_ability(center, initial, delay_sprites)
|
|
setabilityref(self, center, initial, delay_sprites)
|
|
|
|
if self.config.center.cry_noshadow then
|
|
self.ignore_shadow["cry_noshadow"] = true
|
|
elseif self.ignore_shadow["cry_noshadow"] then
|
|
self.ignore_shadow["cry_noshadow"] = nil
|
|
end
|
|
end
|
|
function Card:calculate_abstract_break()
|
|
if self.config.center_key == "m_cry_abstract" and not self.ability.extra.marked then
|
|
if
|
|
SMODS.pseudorandom_probability(
|
|
self,
|
|
"cry_abstract_destroy2",
|
|
1,
|
|
self.ability and self.ability.extra and self.ability.extra.odds_after_round
|
|
or self.config.extra.odds_after_round
|
|
or 4,
|
|
"Abstract Card"
|
|
)
|
|
then
|
|
self.ability.extra.marked = true
|
|
--KUFMO HAS abstract!!!!111!!!
|
|
G.E_MANAGER:add_event(Event({
|
|
trigger = "immediate",
|
|
delay = "0.1",
|
|
func = function()
|
|
self:juice_up(2, 2)
|
|
self:shatter(0.2)
|
|
return true
|
|
end,
|
|
}))
|
|
return true
|
|
else
|
|
return false
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
end,
|
|
items = miscitems,
|
|
}
|