balatro-mods/Cryptid/items/m.lua

1946 lines
48 KiB
Lua

local jollysus = {
pools = { ["M"] = true },
object_type = "Joker",
name = "cry-jollysus Joker",
key = "jollysus",
pos = { x = 3, y = 1 },
config = {
extra = {
spawn = true,
active = localize("k_active_ex"),
},
},
rarity = 1,
cost = 4,
order = 267,
blueprint_compat = true,
eternal_compat = false,
demicoloncompat = true,
dependencies = {
items = { "set_cry_m" },
},
immutable = true,
loc_vars = function(self, info_queue, center)
if Cryptid.enabled("e_cry_m") == true then
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_m
end
return { vars = { center.ability.extra.active } }
end,
atlas = "atlastwo",
calculate = function(self, card, context)
if context.end_of_round and not context.retrigger_joker and not context.blueprint then
if not card.ability.extra.spawn then
card.ability.extra.active = localize("k_active_ex")
card.ability.extra.spawn = true
return {
message = localize("k_reset"),
card = card,
}
end
end
if context.selling_card and card.ability.extra.spawn and not context.retrigger_joker then
if context.card.ability.set == "Joker" then
if not context.blueprint and not context.retrigger_joker then
card.ability.extra.active = localize("cry_no_triggers")
card.ability.extra.spawn = false
end
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "jollysus")
if Cryptid.enabled("e_cry_m") == true then
card:set_edition({ cry_m = true })
end
card:add_to_deck()
G.jokers:emplace(card)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
card = card,
}),
}
end
elseif context.selling_self and card.ability.extra.spawn and not context.retrigger_joker then
if not context.blueprint and not context.retrigger_joker then
card.ability.extra.active = localize("cry_no_triggers")
card.ability.extra.spawn = false
end
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "jollysus")
if Cryptid.enabled("e_cry_m") == true then
card:set_edition({ cry_m = true })
end
card:add_to_deck()
G.jokers:emplace(card)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
card = card,
}),
}
end
if context.forcetrigger then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, nil, "jollysus")
if Cryptid.enabled("e_cry_m") == true then
card:set_edition({ cry_m = true })
end
card:add_to_deck()
G.jokers:emplace(card)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
card = card,
}),
}
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
--TODO
--Fix Incompatiblity with Brainstorm (the joker not the mod)
--Make Blueprints create copies when this is sold to the right of Blueprint
local bubblem = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-bubblem",
key = "bubblem",
pools = { ["M"] = true },
order = 251,
pos = { x = 0, y = 0 },
config = {
extra = {
spawn = false,
type = "Three of a Kind",
},
},
rarity = 1,
cost = 2,
eternal_compat = false,
demicoloncompat = true,
immutable = true,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
if not center.edition or (center.edition and not center.edition.foil) then
info_queue[#info_queue + 1] = G.P_CENTERS.e_foil
end
return { vars = { localize(center.ability.extra.type, "poker_hands") } }
end,
atlas = "atlasone",
calculate = function(self, card, context)
if
context.cardarea == G.jokers
and context.before
and next(context.poker_hands[card.ability.extra.type])
and not context.blueprint
and not context.retrigger_joker
then
G.E_MANAGER:add_event(Event({
func = function()
play_sound("tarot1")
card.T.r = -0.2
card:juice_up(0.3, 0.4)
card.states.drag.is = true
card.children.center.pinch.x = true
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.3,
blockable = false,
func = function()
G.jokers:remove_card(self)
card:remove()
card = nil
return true
end,
}))
return true
end,
}))
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
card:set_edition({
foil = true,
})
card:add_to_deck()
G.jokers:emplace(card)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
}),
}
end
if context.forcetrigger then
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
card:set_edition({
foil = true,
})
card:add_to_deck()
G.jokers:emplace(card)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
}),
}
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local foodm = {
object_type = "Joker",
name = "cry-foodm",
key = "foodm",
pools = { ["M"] = true, ["Food"] = true },
config = {
extra = {
mult = 40,
rounds_remaining = 2,
round_inc = 1,
},
},
pos = { x = 4, y = 2 },
rarity = 1,
dependencies = {
items = { "set_cry_m" },
},
order = 252,
cost = 5,
atlas = "atlasone",
blueprint_compat = true,
eternal_compat = false,
demicoloncompat = true,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
number_format(center.ability.extra.mult),
number_format(center.ability.extra.rounds_remaining),
number_format(center.ability.extra.round_inc),
},
}
end,
calculate = function(self, card, context)
if context.joker_main and (to_big(card.ability.extra.mult) > to_big(0)) then
return {
message = localize({
type = "variable",
key = "a_mult",
vars = { number_format(card.ability.extra.mult) },
}),
mult_mod = lenient_bignum(card.ability.extra.mult),
colour = G.C.MULT,
}
end
if
context.end_of_round
and not context.blueprint
and not context.individual
and not context.repetition
and not context.retrigger_joker
then
card.ability.extra.rounds_remaining = lenient_bignum(to_big(card.ability.extra.rounds_remaining) - 1)
if to_big(card.ability.extra.rounds_remaining) > to_big(0) then
return {
message = { localize("cry_minus_round") },
colour = G.C.FILTER,
}
else
G.E_MANAGER:add_event(Event({
func = function()
play_sound("tarot1")
card.T.r = -0.2
card:juice_up(0.3, 0.4)
card.states.drag.is = true
card.children.center.pinch.x = true
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.3,
blockable = false,
func = function()
G.jokers:remove_card(card)
card:remove()
card = nil
return true
end,
}))
return true
end,
}))
return {
message = localize("cry_m_ex"),
}
end
end
if
context.selling_card
and not context.blueprint
and not context.retrigger_joker
and context.card:is_jolly()
then
card.ability.extra.rounds_remaining =
lenient_bignum(to_big(card.ability.extra.rounds_remaining) + card.ability.extra.round_inc)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize({
type = "variable",
key = "a_round",
vars = { number_format(card.ability.extra.round_inc) },
}),
colour = G.C.FILTER,
}),
}
end
if context.forcetrigger then
return {
message = localize({
type = "variable",
key = "a_mult",
vars = { number_format(card.ability.extra.mult) },
}),
mult_mod = lenient_bignum(card.ability.extra.mult),
colour = G.C.MULT,
}
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local mstack = {
object_type = "Joker",
name = "cry-mstack",
key = "mstack",
pools = { ["M"] = true },
order = 253,
config = {
extra = {
sell = 0,
sell_req = 3,
retriggers = 1,
check = false,
},
immutable = {
max_retriggers = 40,
},
},
dependencies = {
items = { "set_cry_m" },
},
pos = { x = 2, y = 3 },
atlas = "atlastwo",
rarity = 3,
cost = 7,
blueprint_compat = true,
perishable_compat = false,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
number_format(math.min(center.ability.extra.retriggers, center.ability.immutable.max_retriggers)),
number_format(center.ability.extra.sell_req),
number_format(center.ability.extra.sell),
},
}
end,
calculate = function(self, card, context)
if context.repetition then
if context.cardarea == G.play then
return {
message = localize("k_again_ex"),
repetitions = to_number(
math.min(card.ability.extra.retriggers, card.ability.immutable.max_retriggers)
),
card = card,
}
end
end
if
context.selling_card
and context.card:is_jolly()
and not context.blueprint
and not context.retrigger_joker
then
card.ability.extra.check = true
if to_big(card.ability.extra.sell) + 1 >= to_big(card.ability.extra.sell_req) then
if not context.blueprint or context.retrigger_joker then
card.ability.extra.retriggers = lenient_bignum(to_big(card.ability.extra.retriggers) + 1)
end
card.ability.extra.sell = 0
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("k_upgrade_ex"),
colour = G.C.FILTER,
}),
}
else
card.ability.extra.sell = card.ability.extra.sell + 1
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = number_format(card.ability.extra.sell) .. "/" .. number_format(
card.ability.extra.sell_req
),
colour = G.C.FILTER,
}),
}
end
end
end,
add_to_deck = function(self, card, from_debuff) --Force retriggers to be 1 when bought/obtained on misprint deck (no 0.43 retriggers that do nothing)
card.ability.extra.retriggers = lenient_bignum(math.floor(card.ability.extra.retriggers))
if to_big(card.ability.extra.retriggers) < to_big(1) and not card.ability.extra.check then
card.ability.extra.retriggers = 1
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local mneon = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-mneon",
key = "mneon",
pools = { ["M"] = true },
pos = { x = 4, y = 2 },
order = 254,
config = {
extra = {
bonus = 1,
money = 0,
},
},
rarity = 2,
cost = 7,
perishable_compat = false,
blueprint_compat = false,
demicoloncompat = true,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
number_format(center.ability.extra.bonus),
number_format(center.ability.extra.money),
},
}
end,
atlas = "atlastwo",
calculate = function(self, card, context)
if context.end_of_round and not context.blueprint and not context.individual and not context.repetition then
local jollycount = 0
for i = 1, #G.jokers.cards do
if
G.jokers.cards[i]:is_jolly()
or Cryptid.safe_get(G.jokers.cards[i].config.center, "pools", "M")
or G.jokers.cards[i].ability.name == "cry-mprime"
then
jollycount = jollycount + 1
end
end
card.ability.extra.money = lenient_bignum(
to_big(card.ability.extra.money) + math.max(1, to_big(card.ability.extra.bonus)) * (jollycount or 1)
)
-- currently can't use SMODS.scale_card unless a for loop is used to trigger scaling once for every jolly joker
return { message = localize("cry_m_ex") }
end
if context.forcetrigger then
card.ability.extra.money = lenient_bignum(
to_big(card.ability.extra.money) + math.max(1, to_big(card.ability.extra.bonus)) * (jollycount or 1)
)
return {
dollars = lenient_bignum(
to_big(card.ability.extra.money) + math.max(1, to_big(card.ability.extra.bonus)) * (jollycount or 1)
),
}
end
end,
calc_dollar_bonus = function(self, card)
if to_big(card.ability.extra.money) > to_big(0) then
return lenient_bignum(card.ability.extra.money)
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local notebook = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-notebook",
key = "notebook",
pools = { ["M"] = true },
pos = { x = 1, y = 0 },
order = 255,
config = {
extra = {
add = 1,
odds = 7,
jollies = 4,
check = true,
active = "Active",
inactive = "",
},
immutable = {
slots = 0,
max_slots = 100,
},
},
rarity = 3,
cost = 9,
perishable_compat = false,
demicoloncompat = true,
loc_vars = function(self, info_queue, card)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
local aaa, bbb = SMODS.get_probability_vars(card, 1, card.ability.extra.odds, "Notebook")
return {
vars = {
aaa,
bbb,
number_format(card.ability.immutable.slots),
number_format(card.ability.extra.active),
number_format(card.ability.extra.jollies),
number_format(card.ability.extra.add),
},
}
end,
atlas = "atlasone",
calculate = function(self, card, context)
if
context.reroll_shop
and card.ability.extra.check
and not context.blueprint
and not context.retrigger_joker
then
local jollycount = 0
for i = 1, #G.jokers.cards do
if G.jokers.cards[i]:is_jolly() then
jollycount = jollycount + 1
end
end
local aaa = to_number(jollycount) >= to_number(card.ability.extra.jollies)
if aaa or SMODS.pseudorandom_probability(card, "cry_notebook", 1, card.ability.extra.odds, "Notebook") then
card.ability.immutable.slots = to_number(
math.min(
card.ability.immutable.max_slots,
lenient_bignum(card.ability.immutable.slots + to_big(card.ability.extra.add))
)
)
if to_big(card.ability.immutable.slots) >= to_big(card.ability.immutable.max_slots) then
card.ability.extra.add = 0
end
G.jokers.config.card_limit = lenient_bignum(G.jokers.config.card_limit + to_big(card.ability.extra.add))
card.ability.extra.check = false
card.ability.extra.active = localize("cry_inactive")
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("k_upgrade_ex"),
colour = G.C.DARK_EDITION,
}),
}
end
end
if context.end_of_round and not context.retrigger_joker and not context.blueprint then
if not card.ability.extra.check then
card.ability.extra.check = true
card.ability.extra.active = localize("cry_active")
return {
message = localize("k_reset"),
card = card,
}
end
end
if context.forcetrigger then
card.ability.immutable.slots = to_number(
math.min(
card.ability.immutable.max_slots,
lenient_bignum(card.ability.immutable.slots + to_big(card.ability.extra.add))
)
)
if card.ability.immutable.slots >= card.ability.immutable.max_slots then
card.ability.extra.add = 0
end
G.jokers.config.card_limit = lenient_bignum(G.jokers.config.card_limit + to_big(card.ability.extra.add))
end
end,
add_to_deck = function(self, card, from_debuff)
G.jokers.config.card_limit = lenient_bignum(G.jokers.config.card_limit + to_big(card.ability.immutable.slots))
end,
remove_from_deck = function(self, card, from_debuff)
G.jokers.config.card_limit = lenient_bignum(G.jokers.config.card_limit - to_big(card.ability.immutable.slots))
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local bonk = {
dependencies = {
items = {
"set_cry_m",
"set_cry_meme",
},
},
object_type = "Joker",
name = "cry-bonk",
key = "bonk",
pools = { ["M"] = true, ["Meme"] = true },
order = 256,
pos = { x = 2, y = 2 },
config = {
extra = {
chips = 6,
bonus = 1,
xchips = 3,
type = "Pair",
},
},
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
number_format(center.ability.extra.chips),
number_format(center.ability.extra.bonus),
localize(center.ability.extra.type, "poker_hands"),
number_format(lenient_bignum(to_big(center.ability.extra.chips) * center.ability.extra.xchips)),
},
}
end,
rarity = 2,
cost = 5,
blueprint_compat = true,
atlas = "atlasone",
perishable_compat = false,
demicoloncompat = true,
calculate = function(self, card, context)
if context.cardarea == G.jokers and context.before and not context.blueprint then
if context.scoring_name == card.ability.extra.type then
SMODS.scale_card(card, {
ref_table = card.ability.extra,
ref_value = "chips",
scalar_value = "bonus",
message_colour = G.C.CHIPS,
})
return nil, true
end
end
if context.other_joker and context.other_joker.ability.set == "Joker" then
if context.other_joker:is_jolly() then
if not Talisman.config_file.disable_anims then
G.E_MANAGER:add_event(Event({
func = function()
context.other_joker:juice_up(0.5, 0.5)
return true
end,
}))
end
return {
message = localize({
type = "variable",
key = "a_chips",
vars = {
number_format(lenient_bignum(to_big(card.ability.extra.chips) * card.ability.extra.xchips)),
},
}),
chip_mod = lenient_bignum(to_big(card.ability.extra.chips) * card.ability.extra.xchips),
}
else
if not Talisman.config_file.disable_anims then
G.E_MANAGER:add_event(Event({
func = function()
context.other_joker:juice_up(0.5, 0.5)
return true
end,
}))
end
return {
message = localize({
type = "variable",
key = "a_chips",
vars = { number_format(card.ability.extra.chips) },
}),
chip_mod = lenient_bignum(card.ability.extra.chips),
}
end
end
if context.forcetrigger then
SMODS.scale_card(card, {
ref_table = card.ability.extra,
ref_value = "chips",
scalar_value = "bonus",
message_key = "a_chips",
message_colour = G.C.CHIPS,
})
return {
chip_mod = lenient_bignum(to_big(card.ability.extra.chips) * card.ability.extra.xchips),
}
end
end,
add_to_deck = function(self, card, from_debuff)
card.ability.extra.xchips = lenient_bignum(math.floor(to_big(card.ability.extra.xchips) + 0.5)) --lua moment
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local loopy = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-loopy",
key = "loopy",
pools = { ["M"] = true },
config = { extra = { retrigger = 0 }, immutable = { limit = 40 } },
pos = { x = 7, y = 0 },
order = 257,
atlas = "atlastwo",
immutable = true,
rarity = 1,
cost = 4,
blueprint_compat = true,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return { vars = { math.min(center.ability.extra.retrigger, center.ability.immutable.limit) } }
end,
calculate = function(self, card, context)
if
context.selling_card
and context.card:is_jolly()
and not context.blueprint
and not context.retrigger_joker
then
card.ability.extra.retrigger = math.min((card.ability.extra.retrigger + 1), card.ability.immutable.limit)
return {
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.GREEN,
}),
}
end
if
context.retrigger_joker_check
and not context.retrigger_joker
and context.other_card ~= self
and card.ability.extra.retrigger ~= 0
then
return {
message = localize("k_again_ex"),
colour = G.C.GREEN,
repetitions = math.min(card.ability.extra.retrigger, card.ability.immutable.limit),
card = card,
}
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local scrabble = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-scrabble",
key = "scrabble",
pools = { ["M"] = true },
config = { extra = { odds = 4 } },
pos = { x = 0, y = 2 },
order = 258,
rarity = 2,
cost = 8,
blueprint_compat = true,
demicoloncompat = true,
atlas = "atlasone",
loc_vars = function(self, info_queue, card)
if Cryptid.enabled("e_cry_m") == true then
info_queue[#info_queue + 1] = G.P_CENTERS.e_cry_m
end
return {
vars = { SMODS.get_probability_vars(card, 1, card.ability.extra.odds, "Scrabble Tile") },
}
end,
calculate = function(self, card, context)
if context.cardarea == G.jokers and context.before and not context.retrigger_joker then
local check = false
if SMODS.pseudorandom_probability(card, "scrabbleother", 1, card.ability.extra.odds, "Scrabble Tile") then
check = true
local card = create_card("Joker", G.jokers, nil, 0.9, nil, nil, nil, "scrabbletile")
if Cryptid.enabled("e_cry_m") == true then
card:set_edition({ cry_m = true })
end
card:add_to_deck()
G.jokers:emplace(card)
end
if check then
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.DARK_EDITION }
)
return nil, true
end
end
if context.forcetrigger then
local card = create_card("Joker", G.jokers, nil, 0.9, nil, nil, nil, "scrabbletile")
if Cryptid.enabled("e_cry_m") == true then
card:set_edition({ cry_m = true })
end
card:add_to_deck()
G.jokers:emplace(card)
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local sacrifice = {
object_type = "Joker",
name = "cry-sacrifice",
dependencies = {
items = { "set_cry_m" },
},
key = "sacrifice",
pools = { ["M"] = true },
config = {
extra = {
jollies = 3,
unc = 1,
text = localize("k_active_ex"),
spawn = true,
},
immutable = {
max_spawns = 30,
},
},
pos = { x = 5, y = 2 },
order = 259,
rarity = 1,
cost = 4,
blueprint_compat = true,
demicoloncompat = true,
atlas = "atlasone",
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
center.ability.extra.text,
math.min(center.ability.immutable.max_spawns, center.ability.extra.jollies),
math.min(center.ability.immutable.max_spawns, center.ability.extra.unc),
},
}
end,
calculate = function(self, card, context)
if context.using_consumeable and card.ability.extra.spawn and not context.retrigger_joker then
if context.consumeable.ability.set == "Spectral" then
if not context.blueprint then
G.E_MANAGER:add_event(Event({
func = function()
card.ability.extra.spawn = false
return true
end,
}))
end
if to_big(card.ability.extra.jollies) < to_big(1) then
card.ability.extra.jollies = 1
end
if to_big(card.ability.extra.unc) < to_big(1) then
card.ability.extra.unc = 1
end
for i = 1, math.min(card.ability.immutable.max_spawns, card.ability.extra.jollies) do
local jolly = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
jolly:add_to_deck()
G.jokers:emplace(jolly)
end
for i = 1, math.min(card.ability.immutable.max_spawns, card.ability.extra.unc) do
local unc = create_card("Joker", G.jokers, nil, 0.9, nil, nil, nil, "sacrifice")
unc:add_to_deck()
G.jokers:emplace(unc)
unc:start_materialize()
end
card_eval_status_text(
context.blueprint_card or card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.SPECTRAL }
)
return nil, true
end
end
if context.end_of_round and not context.retrigger_joker and not context.blueprint then
if not card.ability.extra.spawn then
card.ability.extra.spawn = true
card.ability.extra.text = localize("k_active_ex")
return {
message = localize("k_reset"),
card = card,
}
end
end
if context.forcetrigger then
if to_big(card.ability.extra.jollies) < to_big(1) then
card.ability.extra.jollies = 1
end
if to_big(card.ability.extra.unc) < to_big(1) then
card.ability.extra.unc = 1
end
for i = 1, math.min(card.ability.immutable.max_spawns, card.ability.extra.jollies) do
local jolly = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
jolly:add_to_deck()
G.jokers:emplace(jolly)
end
for i = 1, math.min(card.ability.immutable.max_spawns, card.ability.extra.unc) do
local unc = create_card("Joker", G.jokers, nil, 0.9, nil, nil, nil, "sacrifice")
unc:add_to_deck()
G.jokers:emplace(unc)
unc:start_materialize()
end
card_eval_status_text(
context.blueprint_card or card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.SPECTRAL }
)
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
"George the Rat",
},
code = {
"Jevonn",
},
},
}
--TODO: Fix Brainstorm incompatibility (the joker not the mod)
local reverse = {
object_type = "Joker",
name = "cry-reverse",
key = "reverse",
effect = "M Joker",
dependencies = {
items = {
"set_cry_m",
"set_cry_meme",
},
},
config = {
extra = { type = "Pair" },
immutable = { max_spawns = 100 },
},
pools = { ["Meme"] = true, ["M"] = true },
pos = { x = 0, y = 0 },
display_size = { w = 0.7 * 71, h = 0.7 * 95 },
rarity = 2,
order = 260,
cost = 4,
eternal_compat = false,
demicoloncompat = true,
immutable = true,
atlas = "atlastwo",
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
if not center.edition or (center.edition and not center.edition.holo) then
info_queue[#info_queue + 1] = G.P_CENTERS.e_holo
end
return { vars = { localize(center.ability.extra.type, "poker_hands") } }
end,
calculate = function(self, card, context)
if context.pre_discard and not context.retrigger_joker and not context.blueprint then
if
G.FUNCS.get_poker_hand_info(G.hand.highlighted) == card.ability.extra.type
and #G.jokers.cards + G.GAME.joker_buffer <= G.jokers.config.card_limit
then
G.E_MANAGER:add_event(Event({ --self destruct
func = function()
play_sound("tarot1")
card.T.r = -0.2
card:juice_up(0.3, 0.4)
card.states.drag.is = true
card.children.center.pinch.x = true
G.E_MANAGER:add_event(Event({
trigger = "after",
delay = 0.3,
blockable = false,
func = function()
G.jokers:remove_card(self)
card:remove()
card = nil
return true
end,
}))
return true
end,
}))
local spawnamount = math.min(
card.ability.immutable.max_spawns,
G.jokers.config.card_limit - (#G.jokers.cards + G.GAME.joker_buffer)
) + 1 -- +1 to account for reverse card self destruct
G.GAME.joker_buffer = G.GAME.joker_buffer + spawnamount
G.E_MANAGER:add_event(Event({
func = function()
for i = 1, spawnamount do
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
card:set_edition({
holo = true, --certified Thunk moment, this literally took ten minutes to figure out why is it set up like this
})
card:add_to_deck()
G.jokers:emplace(card)
G.GAME.joker_buffer = 0
end
return true
end,
}))
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.DARK_EDITION }
)
end
end
if context.forcetrigger then
local spawnamount = math.min(
card.ability.immutable.max_spawns,
G.jokers.config.card_limit - (#G.jokers.cards + G.GAME.joker_buffer)
) + 1 -- +1 to account for reverse card self destruct
G.GAME.joker_buffer = G.GAME.joker_buffer + spawnamount
G.E_MANAGER:add_event(Event({
func = function()
for i = 1, spawnamount do
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
card:set_edition({
holo = true, --certified Thunk moment, this literally took ten minutes to figure out why is it set up like this
})
card:add_to_deck()
G.jokers:emplace(card)
G.GAME.joker_buffer = 0
end
return true
end,
}))
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.DARK_EDITION }
)
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local doodlem = {
object_type = "Joker",
name = "cry-doodlem",
key = "doodlem",
atlas = "atlasepic",
pools = { ["M"] = true },
dependencies = {
items = {
"set_cry_m",
"set_cry_epic",
},
},
config = {
extra = {
add = 1,
init = 2,
},
immutable = { max_jollies = 25 },
},
pos = { x = 2, y = 0 },
rarity = "cry_epic",
cost = 13,
order = 266,
blueprint_compat = true,
demicoloncompat = true,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
info_queue[#info_queue + 1] = { key = "e_negative_consumable", set = "Edition", config = { extra = 1 } }
return {
vars = {
number_format(center.ability.extra.add),
number_format(center.ability.extra.init),
},
}
end,
calculate = function(self, card, context)
if (context.setting_blind and not (context.blueprint_card or self).getting_sliced) or context.forcetrigger then
local jollycount = lenient_bignum(card.ability.extra.init)
for i = 1, #G.jokers.cards do
if G.jokers.cards[i]:is_jolly() then
jollycount = lenient_bignum(to_big(jollycount) + math.floor(card.ability.extra.add))
end
end
if to_big(jollycount) > to_big(card.ability.immutable.max_jollies) then
jollycount = card.ability.immutable.max_jollies
end --reduce excessive consumeable spam (Lag)
for i = 1, jollycount do
local card = create_card("Consumeables", G.consumeables, nil, nil, nil, nil, nil, "cry_doodlem")
card:set_edition({ negative = true })
card:add_to_deck()
G.consumeables:emplace(card)
end
card_eval_status_text(
context.blueprint_card or card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.DARK_EDITION }
)
return nil, true
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
-- To organize virgo's code a little better
local function virgoJollies(card)
G.E_MANAGER:add_event(Event({
func = function()
G.E_MANAGER:add_event(Event({
func = function()
local summon = lenient_bignum(
math.floor(
(to_big(card.ability.extra_value) + to_big(card.cost / 2))
/ to_big(card.ability.extra.bonus)
)
)
if summon == nil or to_big(summon) < to_big(1) then
summon = 1
end --precautionary measure, just in case
for i = 1, math.min(card.ability.immutable.max_summons, summon) do --another precautionary measure
local card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
card:set_edition({
polychrome = true,
})
card:add_to_deck()
G.jokers:emplace(card)
end
return true
end,
}))
card_eval_status_text(
card,
"extra",
nil,
nil,
nil,
{ message = localize("cry_m_ex"), colour = G.C.DARK_EDITION }
)
return true
end,
}))
end
local virgo = {
object_type = "Joker",
name = "cry-virgo",
key = "virgo",
pools = { ["M"] = true },
dependencies = {
items = {
"set_cry_m",
"set_cry_epic",
},
},
pos = { x = 1, y = 2 },
soul_pos = { x = 10, y = 0, extra = { x = 2, y = 2 } },
config = {
extra = {
bonus = 4,
type = "Pair",
},
immutable = { max_summons = 80 },
},
rarity = "cry_epic",
cost = 8,
order = 265,
eternal_compat = false,
demicoloncompat = true,
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
if not center.edition or (center.edition and not center.edition.polychrome) then
info_queue[#info_queue + 1] = G.P_CENTERS.e_polychrome
end
return {
vars = {
number_format(center.ability.extra.bonus),
localize(center.ability.extra.type, "poker_hands"),
},
}
end,
atlas = "atlasepic",
calculate = function(self, card, context)
if
context.cardarea == G.jokers
and context.before
and next(context.poker_hands["Pair"])
and not context.blueprint
then
--this doesn't seem to work with retrigger jokers. Intentional?
SMODS.scale_card(card, {
ref_table = card.ability,
ref_value = "extra_value",
scalar_table = card.ability.extra,
scalar_value = "bonus",
})
card:set_cost()
if not msg or type(msg) == "string" then
card_eval_status_text(card, "extra", nil, nil, nil, {
message = msg or localize("k_val_up"),
colour = G.C.MONEY,
})
end
elseif context.selling_self and not context.blueprint and not context.retrigger_joker then
virgoJollies(card)
return nil, true
elseif context.forcetrigger then
SMODS.scale_card(card, {
ref_table = card.ability,
ref_value = "extra_value",
scalar_table = card.ability.extra,
scalar_value = "bonus",
})
virgoJollies(card)
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local smallestm = {
object_type = "Joker",
name = "cry-smallestm",
dependencies = {
items = {
"set_cry_m",
"set_cry_epic",
"tag_cry_double_m",
},
},
key = "smallestm",
pools = { ["M"] = true },
config = { extra = { type = "Pair" } },
pos = { x = 5, y = 0 },
rarity = "cry_epic",
cost = 8,
order = 264,
blueprint_compat = true,
atlas = "atlasepic",
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = { set = "Tag", key = "tag_cry_double_m" }
return {
vars = {
localize(center.ability.extra.type, "poker_hands"),
},
}
end,
calculate = function(self, card, context)
if context.cardarea == G.jokers and context.before then
--This isn't retrigger joker compatible for some reason
if context.scoring_name == card.ability.extra.type then
local tag = Tag("tag_cry_double_m")
tag.ability.shiny = Cryptid.is_shiny()
add_tag(tag)
play_sound("generic1", 0.9 + math.random() * 0.1, 0.8)
play_sound("holo1", 1.2 + math.random() * 0.1, 0.4)
card_eval_status_text(context.blueprint_card or card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
})
end
end
if context.forcetrigger then
local tag = Tag("tag_cry_double_m")
tag.ability.shiny = Cryptid.is_shiny()
add_tag(tag)
play_sound("generic1", 0.9 + math.random() * 0.1, 0.8)
play_sound("holo1", 1.2 + math.random() * 0.1, 0.4)
card_eval_status_text(context.blueprint_card or card, "extra", nil, nil, nil, {
message = localize("cry_m_ex"),
colour = G.C.FILTER,
})
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local biggestm = {
object_type = "Joker",
name = "cry-biggestm",
key = "biggestm",
config = {
extra = {
x_mult = 7,
type = "Pair",
check = false,
text = "Inactive",
},
},
pos = { x = 3, y = 3 },
display_size = { w = 1.7 * 71, h = 1.7 * 95 },
dependencies = {
items = {
"set_cry_m",
"set_cry_epic",
},
},
rarity = "cry_epic",
pools = { ["M"] = true },
cost = 12,
order = 268,
blueprint_compat = true,
demicoloncompat = true,
atlas = "atlasepic",
loc_vars = function(self, info_queue, center)
return {
vars = {
number_format(center.ability.extra.x_mult),
localize(center.ability.extra.type, "poker_hands"),
center.ability.extra.text,
},
}
end,
calculate = function(self, card, context)
if (context.joker_main and card.ability.extra.check) or context.forcetrigger then
return {
message = localize({
type = "variable",
key = "a_xmult",
vars = { number_format(card.ability.extra.x_mult) },
}),
Xmult_mod = lenient_bignum(card.ability.extra.x_mult),
colour = G.C.MULT,
}
end
if context.cardarea == G.jokers and context.before and not context.blueprint then
if context.scoring_name == card.ability.extra.type and not card.ability.extra.check then
card.ability.extra.check = true
card_eval_status_text(card, "extra", nil, nil, nil, {
message = localize("k_active_ex"),
colour = G.C.FILTER,
})
card.ability.extra.text = localize("cry_active")
end
end
if
context.end_of_round
and card.ability.extra.check
and not context.blueprint
and not context.retrigger_joker
and not context.individual
and not context.repetition
then
card.ability.extra.check = false
card.ability.extra.text = localize("cry_inactive")
return {
message = localize("k_reset"),
card = card,
}
end
end,
cry_credits = {
idea = {
"Kailen",
},
art = {
"Ein13",
},
code = {
"Kailen",
},
},
}
local mprime = {
dependencies = {
items = {
"set_cry_m",
"c_cry_gateway",
},
},
object_type = "Joker",
name = "cry-mprime",
key = "mprime",
pos = { x = 0, y = 5 },
soul_pos = { x = 2, y = 5, extra = { x = 1, y = 5 } },
config = {
extra = {
mult = 1.05,
bonus = 0.04,
},
},
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
number_format(center.ability.extra.mult),
number_format(center.ability.extra.bonus),
},
}
end,
rarity = "cry_exotic",
cost = 50,
order = 1000000,
blueprint_compat = true,
atlas = "atlasexotic",
perishable_compat = false,
demicoloncompat = true,
calculate = function(self, card, context)
if context.selling_card and (context.card:is_jolly()) then
if not context.blueprint then
SMODS.scale_card(card, {
ref_table = card.ability.extra,
ref_value = "mult",
scalar_value = "bonus",
scaling_message = {
message = localize("cry_m_ex"),
colour = G.C.DARK_EDITION,
},
})
end
elseif
context.end_of_round
and not context.individual
and not context.repetition
and #G.jokers.cards + G.GAME.joker_buffer < G.jokers.config.card_limit
and not context.retrigger_joker
then
local mjoker = math.min(1, G.jokers.config.card_limit - (#G.jokers.cards + G.GAME.joker_buffer))
G.GAME.joker_buffer = G.GAME.joker_buffer + mjoker
G.E_MANAGER:add_event(Event({
func = function()
if mjoker > 0 then
local card = create_card("M", G.jokers, nil, nil, nil, nil, nil, "mprime")
card:add_to_deck()
G.jokers:emplace(card)
card:start_materialize()
G.GAME.joker_buffer = 0
end
return true
end,
}))
elseif context.other_joker then
if
context.other_joker
and (
context.other_joker:is_jolly() or Cryptid.safe_get(context.other_joker.config.center, "pools", "M")
)
then
if not Talisman.config_file.disable_anims then
G.E_MANAGER:add_event(Event({
func = function()
context.other_joker:juice_up(0.5, 0.5)
return true
end,
}))
end
return {
message = localize({
type = "variable",
key = "a_powmult",
vars = { number_format(card.ability.extra.mult) },
}),
Emult_mod = lenient_bignum(card.ability.extra.mult),
colour = G.C.DARK_EDITION,
card = card,
}
end
end
if context.forcetrigger then
SMODS.scale_card(card, {
ref_table = card.ability.extra,
ref_value = "mult",
scalar_value = "bonus",
})
local mjoker = math.min(1, G.jokers.config.card_limit - (#G.jokers.cards + G.GAME.joker_buffer))
G.GAME.joker_buffer = G.GAME.joker_buffer + mjoker
G.E_MANAGER:add_event(Event({
func = function()
if mjoker > 0 then
local card = create_card("M", G.jokers, nil, nil, nil, nil, nil, "mprime")
card:add_to_deck()
G.jokers:emplace(card)
card:start_materialize()
G.GAME.joker_buffer = 0
end
return true
end,
}))
return {
message = localize({
type = "variable",
key = "a_powmult",
vars = { number_format(card.ability.extra.mult) },
}),
Emult_mod = lenient_bignum(card.ability.extra.mult),
colour = G.C.DARK_EDITION,
}
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Jevonn",
},
code = {
"Jevonn",
},
},
}
local macabre = {
dependencies = {
items = {
"set_cry_m",
},
},
object_type = "Joker",
name = "cry-Macabre Joker",
key = "macabre",
pools = { ["M"] = true },
order = 263,
pos = { x = 1, y = 2 },
display_size = { w = 1.2 * 71, h = 1.2 * 95 },
config = {
extra = { add = 1 },
immutable = { max_spawn = 15 },
},
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
math.min(center.ability.immutable.max_spawn, center.ability.extra.add),
},
}
end,
rarity = 1,
cost = 5,
atlas = "atlasthree",
demicoloncompat = true,
calculate = function(self, card, context)
if
(context.setting_blind and not (context.blueprint or context.retrigger_joker) and not card.getting_sliced)
or context.forcetrigger
then
if to_big(card.ability.extra.add) < to_big(1) then
card.ability.extra.add = 1
end
G.E_MANAGER:add_event(Event({
func = function()
local triggered = false
local destroyed_jokers = {}
for _, v in pairs(G.jokers.cards) do
if
v ~= card
and not v:is_jolly()
and v.config.center.key ~= "j_cry_mprime"
and not (
SMODS.is_eternal(v)
or v.getting_sliced
or Cryptid.safe_get(v.config.center, "pools", "M")
)
then
destroyed_jokers[#destroyed_jokers + 1] = v
end
end
for _, v in pairs(destroyed_jokers) do
if v.config.center.rarity == "cry_exotic" then
check_for_unlock({ type = "what_have_you_done" })
end
triggered = true
v.getting_sliced = true
v:start_dissolve({ HEX("57ecab") }, nil, 1.6)
for i = 1, math.min(card.ability.immutable.max_spawn, card.ability.extra.add) do
local jolly_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
jolly_card:add_to_deck()
G.jokers:emplace(jolly_card)
end
end
if triggered then
card:juice_up(0.8, 0.8)
play_sound("slice1", 0.96 + math.random() * 0.08)
end
return true
end,
}))
end
end,
cry_credits = {
idea = {
"SDM_0",
},
art = {
"SDM_0",
},
code = {
"SDM_0",
},
},
}
local megg = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-megg",
key = "megg",
pools = { ["M"] = true },
blueprint_compat = false,
eternal_compat = false,
demicoloncompat = true,
pos = { x = 0, y = 4 },
order = 262,
config = {
extra = {
amount = 0,
amount_mod = 1,
},
immutable = { max_amount = 200 },
},
loc_vars = function(self, info_queue, center)
info_queue[#info_queue + 1] = G.P_CENTERS.j_jolly
return {
vars = {
math.max(1, center.ability.extra.amount_mod),
math.min(center.ability.immutable.max_amount, math.floor(center.ability.extra.amount)),
(center.ability.extra.amount > 1 and "Jokers") or "Joker",
},
}
end,
rarity = 1,
cost = 4,
atlas = "atlasthree",
calculate = function(self, card, context)
if
context.end_of_round
and to_big(card.ability.extra.amount) < to_big(card.ability.immutable.max_amount)
and not (context.individual or context.repetition or context.blueprint)
then
-- could be a bit unintuitive?
card.ability.extra.amount_mod = math.max(1, card.ability.extra.amount_mod)
SMODS.scale_card(card, {
ref_table = card.ability.extra,
ref_value = "amount",
scalar_value = "amount_mod",
scaling_message = {
message = localize("cry_jolly_ex"),
},
})
if to_big(card.ability.extra.amount) > to_big(card.ability.immutable.max_amount) then
card.ability.extra.amount = lenient_bignum(card.ability.immutable.max_amount)
end
return nil, true
end
if
context.selling_self
and not (context.blueprint or context.retrigger_joker_check or context.retrigger_joker)
and to_big(card.ability.extra.amount) > to_big(0)
then
for i = 1, math.min(card.ability.immutable.max_amount, math.floor(card.ability.extra.amount)) do
local jolly_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
jolly_card:add_to_deck()
G.jokers:emplace(jolly_card)
end
end
if context.forcetrigger then
-- could be a bit unintuitive?
SMODS.scale_card(card, {
ref_table = card.ability.extra,
ref_value = "amount",
scalar_value = "amount_mod",
no_message = true,
})
if to_big(card.ability.extra.amount) > to_big(card.ability.immutable.max_amount) then
card.ability.extra.amount = lenient_bignum(card.ability.immutable.max_amount)
end
for i = 1, math.min(card.ability.immutable.max_amount, math.floor(card.ability.extra.amount)) do
local jolly_card = create_card("Joker", G.jokers, nil, nil, nil, nil, "j_jolly")
jolly_card:add_to_deck()
G.jokers:emplace(jolly_card)
end
end
end,
cry_credits = {
idea = {
"Watermelon Lover",
},
art = {
"Watermelon Lover",
},
code = {
"SDM_0",
},
},
}
local longboi = {
dependencies = {
items = { "set_cry_m" },
},
object_type = "Joker",
name = "cry-longboi",
key = "longboi",
pos = { x = 5, y = 4 },
config = {
extra = {
monster = 1,
bonus = 0.75,
secret_variable_so_smods_scale_works_correctly = 1,
},
immutable = { max_bonus = 0.75 }, -- this is technically a minimum but i didn't name the variable
},
rarity = 1,
cost = 5,
order = 261,
pools = { ["M"] = true },
blueprint_compat = true,
eternal_compat = false,
demicoloncompat = true,
loc_vars = function(self, info_queue, center)
return {
vars = {
math.max(center.ability.immutable.max_bonus, center.ability.extra.bonus),
number_format(center.ability.extra.monster),
},
}
end,
atlas = "atlasthree",
calculate = function(self, card, context)
if context.end_of_round and not context.individual and not context.repetition then
card.ability.extra.bonus = math.max(card.ability.extra.bonus, card.ability.immutable.max_bonus) -- maybe remove this entirely
if not context.retrigger_joker and (not msg or type(msg) == "string") then
return {
card_eval_status_text(context.blueprint_card or card, "extra", nil, nil, nil, {
message = msg or localize("cry_m_ex"),
colour = G.C.FILTER,
}),
}
end
elseif context.joker_main and to_big(card.ability.extra.monster) > to_big(1) then
return {
message = localize({
type = "variable",
key = "a_xmult",
vars = { number_format(card.ability.extra.monster) },
}),
Xmult_mod = lenient_bignum(card.ability.extra.monster),
}
end
if context.forcetrigger then
card.ability.extra.bonus = math.max(card.ability.extra.bonus, card.ability.immutable.max_bonus) -- maybe remove this entirely
return {
message = localize({
type = "variable",
key = "a_xmult",
vars = { number_format(card.ability.extra.monster) },
}),
Xmult_mod = lenient_bignum(card.ability.extra.monster),
}
end
end,
set_ability = function(self, card, initial, delay_sprites)
card.ability.extra.monster = lenient_bignum(G.GAME and G.GAME.monstermult or 1)
if to_big(card.ability.extra.monster) >= to_big(1234567654321) then
card.children.center:set_sprite_pos({ x = 7, y = 5 })
elseif to_big(card.ability.extra.monster) >= to_big(12321) then
card.children.center:set_sprite_pos({ x = 7, y = 6 })
end
end,
cry_credits = {
idea = {
"Jevonn",
},
art = {
"Watermelon Lover",
},
code = {
"Jevonn",
},
},
}
local ret_items = {
jollysus,
bubblem,
foodm,
mstack,
mneon,
notebook,
bonk,
loopy,
sacrifice,
reverse,
macabre,
megg,
longboi,
doodlem,
virgo,
smallestm,
biggestm,
mprime,
scrabble,
}
--retriggering system for M Vouchers
function Cryptid.get_m_retriggers(self, card, context)
local text, disp_text, poker_hands, scoring_hand, non_loc_disp_text = G.FUNCS.get_poker_hand_info(G.play.cards)
if G.GAME.used_vouchers.v_cry_pairamount_plus then
local pairs = 0
for i = 1, #G.play.cards - 1 do
for j = i + 1, #G.play.cards do
local m, n = G.play.cards[i], G.play.cards[j]
if m:get_id() == n:get_id() then
pairs = pairs + 1
end
end
end
return pairs
end
if G.GAME.used_vouchers.v_cry_repair_man and poker_hands["Pair"] then
return 1
end
if G.GAME.used_vouchers.v_cry_pairing and text == "Pair" then
return 1
end
return 0
end
return {
name = "M Jokers",
init = function() end,
items = ret_items,
}