balatro-mods/Cryptid/lovely/Voucher.toml

134 lines
4 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = 0
# first we need to fix what on earth is going on with card.shop_voucher
# for some reason it's not saved/loaded so... that's what's gonna happen
# also adding another variable here that will be useful later
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''ability = self.ability,'''
position = "before"
payload = '''
shop_voucher = self.shop_voucher,
shop_cry_bonusvoucher = self.shop_cry_bonusvoucher,
'''
match_indent = true
# water is wet
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''self.ability = cardTable.ability'''
position = "before"
payload = '''
self.shop_voucher = cardTable.shop_voucher
self.shop_cry_bonusvoucher = cardTable.shop_cry_bonusvoucher
'''
match_indent = true
# get rid of this dumb hackfix in :redeem()
# also track vouchers redeemed
[[patches]]
[patches.pattern]
target = "card.lua"
pattern = '''G.GAME.current_round.voucher = nil'''
position = "at"
payload = '''
-- G.GAME.current_round.voucher = nil
if self.shop_cry_bonusvoucher then G.GAME.cry_bonusvouchersused[self.shop_cry_bonusvoucher] = true end
'''
match_indent = true
# create the table
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''used_packs = {},'''
position = "after"
payload = '''
cry_bonusvouchers = {},
cry_voucher_stickers = {eternal = false, perishable = false, rental = false, pinned = false, banana = false},
cry_voucher_edition = {},
'''
match_indent = true
# initialise the other helpful variables
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''ecto_minus = 1,'''
position = "after"
payload = '''
cry_bonusvouchercount = 0,
cry_bonusvouchersused = {},
voucher_edition_index = {},
voucher_sticker_index = {eternal = {}, perishable = {}, rental = {}, pinned = {}, banana = {}}, -- might as well
'''
match_indent = true
# populate the table with keys
[[patches]]
[patches.pattern]
target = "functions/state_events.lua"
pattern = '''G.GAME.current_round.voucher = get_next_voucher_key()'''
position = "after"
payload = '''
G.GAME.current_round.cry_bonusvouchers = {}
G.GAME.cry_bonusvouchersused = {} -- i'm not sure why i'm putting these in two separate tables but it doesn't matter much
for i = 1, G.GAME.cry_bonusvouchercount do
G.GAME.current_round.cry_bonusvouchers[i] = get_next_voucher_key()
end
'''
match_indent = true
# fire is hot
[[patches]]
[patches.pattern]
target = "game.lua"
pattern = '''self.GAME.current_round.voucher = G.SETTINGS.tutorial_progress and G.SETTINGS.tutorial_progress.forced_voucher or get_next_voucher_key()'''
position = "after"
payload = '''
for i = 1, self.GAME.cry_bonusvouchercount do
self.GAME.current_round.cry_bonusvouchers[i] = get_next_voucher_key()
end
'''
match_indent = true
# add the vouchers to the shop. couldn't be more simple
# use a simple regex to snipe the correct position
[[patches]]
[patches.regex]
target = "game.lua"
pattern = '''end\n\s+G\.shop_vouchers\:emplace\(card\)\n\s+end'''
position = "after"
payload = '''
for i = 1, #G.GAME.current_round.cry_bonusvouchers do
if not G.GAME.cry_bonusvouchersused[i] then
local card = Card(G.shop_vouchers.T.x + G.shop_vouchers.T.w/2,
G.shop_vouchers.T.y, G.CARD_W, G.CARD_H, G.P_CARDS.empty, G.P_CENTERS[G.GAME.current_round.cry_bonusvouchers[i]],{bypass_discovery_center = true, bypass_discovery_ui = true})
card.shop_cry_bonusvoucher = i
cry_misprintize(card)
if G.GAME.events.ev_cry_choco2 then
card.misprint_cost_fac = (card.misprint_cost_fac or 1) * 2
card:set_cost()
end
if G.GAME.modifiers.cry_enable_flipped_in_shop and pseudorandom('cry_flip_vouch'..G.GAME.round_resets.ante) > 0.7 then
card.cry_flipped = true
end
create_shop_card_ui(card, 'Voucher', G.shop_vouchers)
card:start_materialize()
if G.GAME.current_round.cry_voucher_edition then -- eh why not
card:set_edition(G.GAME.current_round.cry_voucher_edition, true, true)
end
G.shop_vouchers.config.card_limit = G.shop_vouchers.config.card_limit + 1 -- does this actually matter/even get reset??? i'm confused but whatever
G.shop_vouchers:emplace(card)
end
end
'''
match_indent = true