balatro-mods/Cryptid/lib/misprintize.lua

206 lines
6.8 KiB
Lua

-- misprintize.lua - functions for card value randomization
--Redefine these here because they're always used
Cryptid.base_values = {}
function cry_misprintize_tbl(name, ref_tbl, ref_value, clear, override, stack, big)
if name and ref_tbl and ref_value then
tbl = cry_deep_copy(ref_tbl[ref_value])
for k, v in pairs(tbl) do
if (type(tbl[k]) ~= "table") or is_number(tbl[k]) then
if
is_number(tbl[k])
and not (k == "id")
and not (k == "colour")
and not (k == "suit_nominal")
and not (k == "base_nominal")
and not (k == "face_nominal")
and not (k == "qty")
and not (k == "x_mult" and v == 1 and not tbl.override_x_mult_check)
and not (k == "selected_d6_face")
then --Temp fix, even if I did clamp the number to values that wouldn't crash the game, the fact that it did get randomized means that there's a higher chance for 1 or 6 than other values
if not Cryptid.base_values[name] then
Cryptid.base_values[name] = {}
end
if not Cryptid.base_values[name][k] then
Cryptid.base_values[name][k] = tbl[k]
end
tbl[k] = cry_sanity_check(
clear and Cryptid.base_values[name][k]
or cry_format(
(stack and tbl[k] or Cryptid.base_values[name][k])
* cry_log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
else
for _k, _v in pairs(tbl[k]) do
if
is_number(tbl[k][_k])
and not (_k == "id")
and not (k == "perish_tally")
and not (k == "colour")
and not (_k == "suit_nominal")
and not (_k == "base_nominal")
and not (_k == "face_nominal")
and not (_k == "qty")
and not (k == "x_mult" and v == 1 and not tbl[k].override_x_mult_check)
and not (_k == "selected_d6_face")
then --Refer to above
if not Cryptid.base_values[name] then
Cryptid.base_values[name] = {}
end
if not Cryptid.base_values[name][k] then
Cryptid.base_values[name][k] = {}
end
if not Cryptid.base_values[name][k][_k] then
Cryptid.base_values[name][k][_k] = tbl[k][_k]
end
tbl[k][_k] = cry_sanity_check(
clear and Cryptid.base_values[name][k][_k]
or cry_format(
(stack and tbl[k][_k] or Cryptid.base_values[name][k][_k])
* cry_log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
end
end
end
ref_tbl[ref_value] = tbl
end
end
function cry_misprintize_val(val, override, big)
if is_number(val) then
val = cry_sanity_check(
cry_format(
val
* cry_log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
),
"%.2g"
),
big
)
end
return val
end
function cry_sanity_check(val, is_big)
if is_big then
if not val or type(val) == "number" and (val ~= val or val > 1e300 or val < -1e300) then
val = 1e300
end
if type(val) == "table" then
return val
end
if val > 1e100 or val < -1e100 then
return to_big(val)
end
end
if not val or type(val) == "number" and (val ~= val or val > 1e300 or val < -1e300) then
return 1e300
end
return val
end
function cry_misprintize(card, override, force_reset, stack)
if Card.no(card, "immutable", true) then
force_reset = true
end
--infinifusion compat
if card.infinifusion then
if card.config.center == card.infinifusion_center or card.config.center.key == "j_infus_fused" then
calculate_infinifusion(card, nil, function(i)
cry_misprintize(card, override, force_reset, stack)
end)
end
end
if
(not force_reset or G.GAME.modifiers.cry_jkr_misprint_mod)
and (G.GAME.modifiers.cry_misprint_min or override or card.ability.set == "Joker")
and not stack
or not Card.no(card, "immutable", true)
then
if card.ability.name == "Ace Aequilibrium" then
return
end
if G.GAME.modifiers.cry_jkr_misprint_mod and card.ability.set == "Joker" then
if not override then
override = {}
end
override.min = override.min or G.GAME.modifiers.cry_misprint_min or 1
override.max = override.max or G.GAME.modifiers.cry_misprint_max or 1
override.min = override.min * G.GAME.modifiers.cry_jkr_misprint_mod
override.max = override.max * G.GAME.modifiers.cry_jkr_misprint_mod
end
if G.GAME.modifiers.cry_misprint_min or override and override.min then
cry_misprintize_tbl(card.config.center_key, card, "ability", nil, override, stack, is_card_big(card))
if card.base then
cry_misprintize_tbl(card.config.card_key, card, "base", nil, override, stack, is_card_big(card))
end
end
if G.GAME.modifiers.cry_misprint_min then
--card.cost = cry_format(card.cost / cry_log_random(pseudoseed('cry_misprint'..G.GAME.round_resets.ante),override and override.min or G.GAME.modifiers.cry_misprint_min,override and override.max or G.GAME.modifiers.cry_misprint_max),"%.2f")
card.misprint_cost_fac = 1
/ cry_log_random(
pseudoseed("cry_misprint" .. G.GAME.round_resets.ante),
override and override.min or G.GAME.modifiers.cry_misprint_min,
override and override.max or G.GAME.modifiers.cry_misprint_max
)
card:set_cost()
end
else
cry_misprintize_tbl(card.config.center_key, card, "ability", true, nil, nil, is_card_big(card))
end
if card.ability.consumeable then
for k, v in pairs(card.ability.consumeable) do
card.ability.consumeable[k] = cry_deep_copy(card.ability[k])
end
end
end
function cry_log_random(seed, min, max)
math.randomseed(seed)
local lmin = math.log(min, 2.718281828459045)
local lmax = math.log(max, 2.718281828459045)
local poll = math.random() * (lmax - lmin) + lmin
return math.exp(poll)
end
function cry_format(number, str)
if math.abs(to_big(number)) >= to_big(1e300) then
return number
end
return tonumber(str:format((Big and to_number(to_big(number)) or number)))
end
--use ID to work with glitched/misprint
function Card:get_nominal(mod)
local mult = 1
local rank_mult = 1
if mod == "suit" then
mult = 1000000
end
if self.ability.effect == "Stone Card" or (self.config.center.no_suit and self.config.center.no_rank) then
mult = -10000
elseif self.config.center.no_suit then
mult = 0
elseif self.config.center.no_rank then
rank_mult = 0
end
return 10 * (self.base.id or 0.1) * rank_mult
+ self.base.suit_nominal * mult
+ (self.base.suit_nominal_original or 0) * 0.0001 * mult
+ 10 * self.base.face_nominal * rank_mult
+ 0.000001 * self.unique_val
end