balatro-mods/smods-main/lovely/mod.toml

71 lines
1.7 KiB
TOML

[manifest]
version = "1.0.0"
dump_lua = true
priority = -5
### Per-mod functions
# end_round()
[[patches]]
[patches.regex]
target = 'functions/state_events.lua'
pattern = '''(?<indent>[\t ]*)reset_castle_card\(\)'''
line_prepend = '$indent'
position = 'after'
payload = '''
for _, mod in ipairs(SMODS.mod_list) do
if mod.reset_game_globals and type(mod.reset_game_globals) == 'function' then
mod.reset_game_globals(false)
end
end'''
# Game:start_run()
[[patches]]
[patches.regex]
target = 'game.lua'
pattern = '''(?<indent>[\t ]*)reset_castle_card\(\)'''
line_prepend = '$indent'
position = 'after'
payload = '''
for _, mod in ipairs(SMODS.mod_list) do
if mod.reset_game_globals and type(mod.reset_game_globals) == 'function' then
mod.reset_game_globals(true)
end
end'''
# Card:set_debuff()
[[patches]]
[patches.pattern]
target = 'card.lua'
pattern = "function Card:set_debuff(should_debuff)"
position = 'after'
match_indent = true
payload = '''
for _, mod in ipairs(SMODS.mod_list) do
if mod.set_debuff and type(mod.set_debuff) == 'function' then
local res = mod.set_debuff(self)
if res == 'prevent_debuff' then
if self.debuff then
self.debuff = false
if self.area == G.jokers then self:add_to_deck(true) end
self.debuffed_by_blind = false
end
return
end
should_debuff = should_debuff or res
end
end
for k, v in pairs(self.ability.debuff_sources or {}) do
if v == 'prevent_debuff' then
if self.debuff then
self.debuff = false
if self.area == G.jokers then self:add_to_deck(true) end
end
self.debuffed_by_blind = false
return
end
should_debuff = should_debuff or v
end
'''