119 lines
3.8 KiB
TOML
119 lines
3.8 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = -10
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## Achievement API
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# fetch_achievements()
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[[patches]]
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[patches.regex]
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target = "functions/common_events.lua"
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pattern = '''(?<indent>[\t ]*)if G\.F_NO_ACHIEVEMENTS then return end[\n\s]*?--\|FROM LOCAL SETTINGS FILE'''
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position = 'before'
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# match_indent = true
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line_prepend = '$indent'
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payload = '''
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G.SETTINGS.ACHIEVEMENTS_EARNED = G.SETTINGS.ACHIEVEMENTS_EARNED or {}
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for k, v in pairs(G.ACHIEVEMENTS) do
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if not v.key then v.key = k end
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for kk, vv in pairs(G.SETTINGS.ACHIEVEMENTS_EARNED) do
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if G.ACHIEVEMENTS[kk] and G.ACHIEVEMENTS[kk].mod then
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G.ACHIEVEMENTS[kk].earned = true
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end
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end
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end
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'''
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# check_for_unlock
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = '''if G.GAME.challenge then return end'''
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position = "after"
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payload = '''
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fetch_achievements() -- Refreshes achievements
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for k, v in pairs(G.ACHIEVEMENTS) do
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if (not v.earned) and (v.unlock_condition and type(v.unlock_condition) == 'function') and v:unlock_condition(args) then
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unlock_achievement(k)
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end
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end'''
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match_indent = true
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# unlock_achievement()
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = '''if G.PROFILES[G.SETTINGS.profile].all_unlocked then return end'''
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position = "at"
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payload = '''if G.PROFILES[G.SETTINGS.profile].all_unlocked and (G.ACHIEVEMENTS and G.ACHIEVEMENTS[achievement_name] and not G.ACHIEVEMENTS[achievement_name].bypass_all_unlocked and SMODS.config.achievements < 3) or (SMODS.config.achievements < 3 and (G.GAME.seeded or G.GAME.challenge)) then return true end'''
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match_indent = true
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# unlock_achievement() - fix event queue leaking
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# fixed smods achievements not unlocking due to above comment's memory leak fix
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[[patches]]
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[patches.pattern]
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target = "functions/common_events.lua"
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pattern = '''local achievement_set = false
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if G.F_NO_ACHIEVEMENTS then return end'''
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position = "at"
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payload = '''local achievement_set = false
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if not G.ACHIEVEMENTS then fetch_achievements() end
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G.SETTINGS.ACHIEVEMENTS_EARNED[achievement_name] = true
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G:save_progress()
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if G.ACHIEVEMENTS[achievement_name] and G.ACHIEVEMENTS[achievement_name].mod then
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if not G.ACHIEVEMENTS[achievement_name].earned then
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--|THIS IS THE FIRST TIME THIS ACHIEVEMENT HAS BEEN EARNED
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achievement_set = true
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G.FILE_HANDLER.force = true
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end
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G.ACHIEVEMENTS[achievement_name].earned = true
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end
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if achievement_set then
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notify_alert(achievement_name)
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return true
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end
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if G.F_NO_ACHIEVEMENTS and not (G.ACHIEVEMENTS[achievement_name] or {}).mod then return true end'''
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match_indent = true
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# create_UIBox_notify_alert
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[[patches]]
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[patches.pattern]
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target = "functions/UI_definitions.lua"
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pattern = '''local t_s = Sprite(0,0,1.5*(_atlas.px/_atlas.py),1.5,_atlas, _c and _c.pos or {x=3, y=0})'''
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position = "before"
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payload = '''if SMODS.Achievements[_achievement] then _c = SMODS.Achievements[_achievement]; _atlas = G.ASSET_ATLAS[_c.atlas] end'''
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match_indent = true
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# option to allow unlocks and discoveries in seeded runs
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[[patches]]
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[patches.regex]
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target = 'functions/common_events.lua'
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pattern = 'if G\.GAME\.seeded or G\.GAME\.challenge then return end'
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position = 'at'
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payload = 'if not SMODS.config.seeded_unlocks and (G.GAME.seeded or G.GAME.challenge) then return end'
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[[patches]]
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[patches.pattern]
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target = 'functions/state_events.lua'
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match_indent = true
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position = 'at'
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pattern = 'if not G.GAME.seeded and not G.GAME.challenge then'
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payload = 'if (not G.GAME.seeded and not G.GAME.challenge) or SMODS.config.seeded_unlocks then'
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[[patches]]
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[patches.regex]
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target = 'functions/common_events.lua'
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pattern = 'if G\.GAME\.seeded then'
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position = 'at'
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payload = 'if false then'
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[[patches]]
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[patches.regex]
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target = 'functions/common_events.lua'
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pattern = 'if G\.GAME\.challenge then'
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position = 'at'
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payload = 'if false then'
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