109 lines
2.9 KiB
TOML
109 lines
2.9 KiB
TOML
[manifest]
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version = "1.0.0"
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dump_lua = true
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priority = -1
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# what in ze fuck am i cooking
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[[patches]]
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[patches.pattern]
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target = "tag.lua"
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pattern = '''tag_sprite.states.collide.can = true'''
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position = "after"
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payload = '''
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if self.key == 'tag_cry_cat' then tag_sprite.states.click.can = true; tag_sprite.states.drag.can = true end
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'''
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match_indent = true
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# m
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[[patches]]
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[patches.pattern]
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target = "tag.lua"
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pattern = '''tag_sprite.stop_hover = function(_self) _self.hovering = false; Node.stop_hover(_self); _self.hover_tilt = 0 end'''
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position = "after"
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payload = '''
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tag_sprite.click = function(_self)
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if self.key == 'tag_cry_cat' and self.HUD_tag then
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for i = 1, #G.GAME.tags do
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local other_cat = G.GAME.tags[i]
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if other_cat.key == 'tag_cry_cat' then
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if not self.ability.level then self.ability.level = 1 end
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if not other_cat.ability.level then other_cat.ability.level = 1 end -- setting ability just doesn't seem to be working... so you get this
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if (self.ability.level == other_cat.ability.level) and (other_cat ~= self) and not cry_too_fast_kitty then
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cry_too_fast_kitty = true
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local perc = (other_cat.ability.level + 1)/10
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if perc > 1 then perc = 1 end
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G.E_MANAGER:add_event(Event({
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delay = 0.0,
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trigger = 'immediate',
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func = (function()
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attention_text({
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text = ""..other_cat.ability.level,
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colour = G.C.WHITE,
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scale = 1,
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hold = 0.3/G.SETTINGS.GAMESPEED,
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cover = other_cat.HUD_tag,
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cover_colour = G.C.DARK_EDITION,
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align = 'cm',
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})
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play_sound('generic1', 0.8 + perc/2, 0.6)
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play_sound('multhit1', 0.9 + perc/2, 0.4)
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return true
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end)
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}))
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G.E_MANAGER:add_event(Event({
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delay = 0.0,
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trigger = 'immediate',
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func = (function()
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attention_text({
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text = "-",
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colour = G.C.WHITE,
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scale = 1,
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hold = 0.3/G.SETTINGS.GAMESPEED,
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cover = self.HUD_tag,
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cover_colour = G.C.RED,
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align = 'cm',
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})
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return true
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end)
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}))
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G.E_MANAGER:add_event(Event({
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func = (function()
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self.HUD_tag.states.visible = false
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return true
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end)
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}))
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G.E_MANAGER:add_event(Event({ -- i have no idea what this does but i'm not messing with it
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func = func
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}))
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other_cat.ability.level = other_cat.ability.level + 1
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G.E_MANAGER:add_event(Event({
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trigger = 'after',
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delay = 0.7,
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func = (function()
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self:remove()
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cry_too_fast_kitty = nil
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return true
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end)
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}))
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break
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end
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end
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end
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end
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end
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'''
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match_indent = true
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# copied from rework patch
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[[patches]]
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[patches.pattern]
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target = "tag.lua"
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pattern = '''elseif name_to_check == 'Economy Tag' then loc_vars = {self.config.max}'''
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position = "after"
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payload = '''
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elseif name_to_check == "cry-Cat Tag" then loc_vars = {self.ability.level or 1}
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'''
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match_indent = true
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