34 lines
2.9 KiB
Lua
34 lines
2.9 KiB
Lua
---@meta
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---@class SMODS.Joker: SMODS.Center
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---@field super? SMODS.Center|table Parent class.
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---@field __call? fun(self: SMODS.Joker|table, o: SMODS.Joker|table): nil|table|SMODS.Joker
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---@field extend? fun(self: SMODS.Joker|table, o: SMODS.Joker|table): table Primary method of creating a class.
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---@field check_duplicate_register? fun(self: SMODS.Joker|table): boolean? Ensures objects already registered will not register.
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---@field check_duplicate_key? fun(self: SMODS.Joker|table): boolean? Ensures objects with duplicate keys will not register. Checked on `__call` but not `take_ownership`. For take_ownership, the key must exist.
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---@field register? fun(self: SMODS.Joker|table) Registers the object.
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---@field check_dependencies? fun(self: SMODS.Joker|table): boolean? Returns `true` if there's no failed dependencies.
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---@field process_loc_text? fun(self: SMODS.Joker|table) Called during `inject_class`. Handles injecting loc_text.
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---@field send_to_subclasses? fun(self: SMODS.Joker|table, func: string, ...: any) Starting from this class, recusively searches for functions with the given key on all subordinate classes and run all found functions with the given arguments.
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---@field pre_inject_class? fun(self: SMODS.Joker|table) Called before `inject_class`. Injects and manages class information before object injection.
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---@field post_inject_class? fun(self: SMODS.Joker|table) Called after `inject_class`. Injects and manages class information after object injection.
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---@field inject_class? fun(self: SMODS.Joker|table) Injects all direct instances of class objects by calling `obj:inject` and `obj:process_loc_text`. Also injects anything necessary for the class itself. Only called if class has defined both `obj_table` and `obj_buffer`.
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---@field inject? fun(self: SMODS.Joker|table, i?: number) Called during `inject_class`. Injects the object into the game.
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---@field take_ownership? fun(self: SMODS.Joker|table, key: string, obj: SMODS.Joker|table, silent?: boolean): nil|table|SMODS.Joker Takes control of vanilla objects. Child class must have get_obj for this to function
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---@field get_obj? fun(self: SMODS.Joker|table, key: string): SMODS.Joker|table? Returns an object if one matches the `key`.
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---@field calc_dollar_bonus? fun(self: SMODS.Joker|table, card: Card|table): nil|number Calculates reward money.
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---@field new? fun(self, name, slug, config, spritePos, loc_txt, rarity, cost, unlocked, discovered,blueprint_compat, eternal_compat, effect, atlas, soul_pos): any DEPRECATED. DO NOT USE
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---@overload fun(self: SMODS.Joker): SMODS.Joker
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SMODS.Joker = setmetatable({}, {
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__call = function(self)
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return self
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end
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})
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---@param self Card|table
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---@param context CalcContext|table
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---@return table? effect
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---@return boolean? # Return `true` if the Joker was calculated but no effect was provided.
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--- Calculates Jokers.
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function Card:calculate_joker(context) end
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