balatro-mods/HandyBalatro/config_ui.lua
2025-03-25 03:09:00 +08:00

859 lines
21 KiB
Lua

Handy.UI.PARTS = {
format_module_keys = function(module, only_first)
local result = "[" .. module.key_1 .. "]"
if only_first or not module.key_2 or module.key_2 == "None" then
return result
end
return result .. " or [" .. module.key_2 .. "]"
end,
create_module_checkbox = function(module, label, text_prefix, text_lines, skip_keybinds)
local desc_lines = {
{ n = G.UIT.R, config = { minw = 5 } },
}
if skip_keybinds then
table.insert(desc_lines, {
n = G.UIT.R,
config = { padding = 0.025 },
nodes = {
{
n = G.UIT.T,
config = {
text = text_prefix .. " " .. text_lines[1],
scale = 0.3,
colour = G.C.TEXT_LIGHT,
},
},
},
})
else
table.insert(desc_lines, {
n = G.UIT.R,
config = { padding = 0.025 },
nodes = {
{
n = G.UIT.T,
config = {
text = text_prefix
.. " "
.. Handy.UI.PARTS.format_module_keys(module)
.. " "
.. text_lines[1],
scale = 0.3,
colour = G.C.TEXT_LIGHT,
},
},
},
})
end
for i = 2, #text_lines do
table.insert(desc_lines, {
n = G.UIT.R,
config = { padding = 0.025 },
nodes = {
{
n = G.UIT.T,
config = {
text = text_lines[i],
scale = 0.3,
colour = G.C.TEXT_LIGHT,
},
},
},
})
end
local label_lines = {}
if type(label) == "string" then
label = { label }
end
for i = 1, #label do
table.insert(label_lines, {
n = G.UIT.R,
config = { minw = 2.75 },
nodes = {
{
n = G.UIT.T,
config = {
text = label[i],
scale = 0.4,
colour = G.C.WHITE,
},
},
},
})
end
return {
n = G.UIT.R,
config = { align = "cm" },
nodes = {
{
n = G.UIT.C,
config = { align = "cm" },
nodes = label_lines,
},
{
n = G.UIT.C,
config = { align = "cm" },
nodes = {
create_toggle({
callback = function(b)
return G.FUNCS.handy_toggle_module_enabled(b, module)
end,
label_scale = 0.4,
label = "",
ref_table = module,
ref_value = "enabled",
w = 0,
}),
},
},
{
n = G.UIT.C,
config = { minw = 0.1 },
},
{
n = G.UIT.C,
config = { align = "cm" },
nodes = desc_lines,
},
},
}
end,
create_module_section = function(label)
return {
n = G.UIT.R,
config = { align = "cm", padding = 0.075 },
nodes = {
{
n = G.UIT.T,
config = { text = label, colour = G.C.WHITE, scale = 0.35, align = "cm" },
},
},
}
end,
create_module_keybind = function(module, label, dangerous)
return {
n = G.UIT.R,
config = { align = "cm", padding = 0.01 },
nodes = {
{
n = G.UIT.C,
config = { align = "c", minw = 4 },
nodes = {
{
n = G.UIT.T,
config = { text = label, colour = G.C.WHITE, scale = 0.3 },
},
},
},
{
n = G.UIT.C,
config = { align = "cm", minw = 0.75 },
},
UIBox_button({
label = { module.key_1 or "None" },
col = true,
colour = dangerous and G.C.MULT or G.C.CHIPS,
scale = 0.3,
minw = 2.75,
minh = 0.4,
ref_table = {
module = module,
key = "key_1",
},
button = "handy_init_keybind_change",
}),
{
n = G.UIT.C,
config = { align = "cm", minw = 0.6 },
nodes = {
{
n = G.UIT.T,
config = { text = "or", colour = G.C.WHITE, scale = 0.3 },
},
},
},
UIBox_button({
label = { module.key_2 or "None" },
col = true,
colour = dangerous and G.C.MULT or G.C.CHIPS,
scale = 0.3,
minw = 2.75,
minh = 0.4,
ref_table = {
module = module,
key = "key_2",
},
button = "handy_init_keybind_change",
}),
},
}
end,
}
--
Handy.UI.get_config_tab_overall = function()
return {
{
n = G.UIT.R,
config = { padding = 0.05, align = "cm" },
nodes = {
Handy.current_mod and {
n = G.UIT.C,
config = {
align = "cm",
padding = 0.1,
},
nodes = {
{
n = G.UIT.R,
config = {
padding = 0.15,
},
nodes = {},
},
{
n = G.UIT.R,
config = { align = "cm" },
nodes = {
{
n = G.UIT.C,
config = { align = "cm" },
nodes = {
{
n = G.UIT.R,
config = { minw = 2.5 },
nodes = {
{
n = G.UIT.T,
config = {
text = "Hide mod button",
scale = 0.4,
colour = G.C.WHITE,
},
},
},
},
{
n = G.UIT.R,
config = { minw = 2.5 },
nodes = {
{
n = G.UIT.T,
config = {
text = "in options menu",
scale = 0.4,
colour = G.C.WHITE,
},
},
},
},
},
},
{
n = G.UIT.C,
config = { align = "cm" },
nodes = {
create_toggle({
callback = function(b)
return G.FUNCS.handy_toggle_menu_button(b)
end,
label_scale = 0.4,
label = "",
ref_table = Handy.cc,
ref_value = "hide_in_menu",
w = 0,
}),
},
},
},
},
},
} or nil,
{
n = G.UIT.C,
nodes = {
create_option_cycle({
w = 6,
label = "Info popups level",
scale = 0.8,
options = {
"None",
"Dangerous only",
"Features-related",
"All",
},
opt_callback = "handy_change_notifications_level",
current_option = Handy.cc.notifications_level,
}),
},
},
{
n = G.UIT.C,
nodes = {
create_option_cycle({
w = 6,
label = "Keybinds trigger mode",
scale = 0.8,
options = {
"On key press",
"On key release",
},
opt_callback = "handy_change_keybinds_trigger_mode",
current_option = Handy.cc.keybinds_trigger_mode,
}),
},
},
},
},
{ n = G.UIT.R, config = { padding = 0.05 }, nodes = {} },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.handy,
{ "HandyBalatro v" .. Handy.version, "by SleepyG11" },
"Uncheck",
{
"to disable ALL mod features",
"(no restart required)",
},
true
),
{ n = G.UIT.R, config = { minh = 0.25 } },
{
n = G.UIT.R,
nodes = {
{
n = G.UIT.C,
nodes = {
Handy.UI.PARTS.create_module_checkbox(Handy.cc.regular_keybinds, "Regular keybinds", "Use", {
"keybinds for",
"common game actions",
"(Play, Discard, Reroll, Skip blind, etc.)",
}, true),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.insta_highlight,
"Quick Highlight",
"Hold [Left Mouse]",
{
"and",
"hover cards in hand to highlight",
},
true
),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(Handy.cc.show_deck_preview, "Deck preview", "Hold", {
"to",
"show deck preview",
}),
},
},
{
n = G.UIT.C,
config = { minw = 4 },
nodes = {
Handy.UI.PARTS.create_module_checkbox(Handy.cc.deselect_hand, "Deselect hand", "Press", {
"to",
"deselect hand",
"(disable to use vanilla)",
}),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.insta_cash_out,
"Quick Cash Out",
"Press/hold",
{
"to",
"skip Cash Out stage",
}
),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.insta_booster_skip,
{ "Quick skip", "Booster Packs" },
"Press/hold",
{
"to",
"skip booster pack",
}
),
},
},
},
},
{ n = G.UIT.R, config = { minh = 0.4 } },
{
n = G.UIT.R,
config = { padding = 0.1, align = "cm" },
nodes = {
{
n = G.UIT.T,
config = {
text = 'Each control can be assigned to mouse button, mouse wheel or keyboard key in "Keybinds" tabs',
scale = 0.3,
colour = { 1, 1, 1, 0.6 },
align = "cm",
},
},
},
},
-- { n = G.UIT.R, config = { minh = 0.25 } },
}
end
Handy.UI.get_config_tab_quick = function()
return {
{
n = G.UIT.R,
config = { padding = 0.05, align = "cm" },
nodes = {
{
n = G.UIT.C,
nodes = {
create_option_cycle({
w = 6,
label = "Buy/Sell/Use mode",
scale = 0.8,
options = {
"Hold + Card click",
"Card hover + Press",
},
opt_callback = "handy_change_insta_actions_trigger_mode",
current_option = Handy.cc.insta_actions_trigger_mode,
}),
},
},
},
},
{ n = G.UIT.R, config = { padding = 0.05 }, nodes = {} },
Handy.UI.PARTS.create_module_checkbox(Handy.cc.move_highlight, "Move highlight", "Press", {
"[" .. tostring(Handy.cc.move_highlight.dx.one_left.key_1) .. "] or [" .. tostring(
Handy.cc.move_highlight.dx.one_right.key_1
) .. "]",
"to move highlight in card area.",
"Hold [" .. tostring(Handy.cc.move_highlight.swap.key_1) .. "] to move card instead.",
"Hold [" .. tostring(Handy.cc.move_highlight.to_end.key_1) .. "] to move to first/last card",
}, true),
{ n = G.UIT.R, config = { minh = 0.25 } },
{
n = G.UIT.R,
nodes = {
{
n = G.UIT.C,
nodes = {
Handy.UI.PARTS.create_module_checkbox(Handy.cc.insta_buy_or_sell, "Quick Buy/Sell", "Use", {
"to",
"buy or sell card",
}),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(Handy.cc.insta_buy_n_sell, "Quick Buy'n'Sell", "Use", {
"to",
"buy card and sell",
"immediately after",
}),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(Handy.cc.insta_use, "Quick use", "Use", {
"to",
"use card if possible",
"(overrides Quick Buy/Sell)",
}),
{ n = G.UIT.R, config = { minh = 0.3 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.cryptid_code_use_last_interaction,
{ "Cryptid: use", "previous input" },
"Use",
{
"to",
"use code card if possible with",
"previously inputted value",
}
),
},
},
{
n = G.UIT.C,
config = { minw = 4 },
nodes = {
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.nopeus_interaction,
{ "Nopeus:", "fast-forward" },
"Hold",
{
"and",
"[Wheel Up] to increase or",
"[Wheel Down] to decrease",
"fast-forward setting",
}
),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.insta_highlight_entire_f_hand,
{ "Highlight", "entire hand" },
"Press",
{
"to",
"highlight entire hand",
}
),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(Handy.cc.speed_multiplier, "Speed Multiplier", "Hold", {
"and",
"[Wheel Up] to multiply or",
"[Wheel Down] to divide game speed",
}),
{ n = G.UIT.R, config = { minh = 0.25 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.not_just_yet_interaction,
{ "NotJustYet:", "End round" },
"Press",
{
"to",
"end round",
}
),
},
},
},
},
-- { n = G.UIT.R, config = { minh = 0.25 } },
}
end
Handy.UI.get_config_tab_interactions = function()
return {
{
n = G.UIT.R,
nodes = {
{
n = G.UIT.C,
nodes = {
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.nopeus_interaction,
{ "Nopeus:", "fast-forward" },
"Hold",
{
"and",
"[Wheel Up] to increase or",
"[Wheel Down] to decrease",
"fast-forward setting",
}
),
{
n = G.UIT.R,
config = { minh = 0.25 },
},
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.not_just_yet_interaction,
{ "NotJustYet:", "End round" },
"Press",
{
"to",
"end round",
}
),
},
},
},
},
}
end
Handy.UI.get_config_tab_dangerous = function()
return {
-- {
-- n = G.UIT.R,
-- config = { padding = 0.05, align = "cm" },
-- nodes = {
-- },
-- },
-- { n = G.UIT.R, config = { padding = 0.05 }, nodes = {} },
{
n = G.UIT.R,
config = { padding = 0.05, align = "cm" },
nodes = {
{
n = G.UIT.C,
nodes = {
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions,
{ "Dangerous", "actions" },
"Enable",
{
"unsafe controls. They're",
"designed to be speed-first,",
"which can cause bugs or crashes",
},
true
),
},
},
},
},
{ n = G.UIT.R, config = { minh = 0.5 } },
{
n = G.UIT.R,
nodes = {
{
n = G.UIT.C,
nodes = {
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions.immediate_buy_and_sell,
"Instant Sell",
"Hold",
{
Handy.UI.PARTS.format_module_keys(Handy.cc.dangerous_actions.immediate_buy_and_sell)
.. ",",
"hold " .. Handy.UI.PARTS.format_module_keys(Handy.cc.insta_buy_or_sell) .. "",
"and hover card to sell it",
},
true
),
{ n = G.UIT.R, config = { minh = 0.275 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions.immediate_buy_and_sell.queue,
"Sell Queue",
"Start",
{
"selling cards only when",
"keybind was released",
},
true
),
{ n = G.UIT.R, config = { minh = 0.275 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions.nopeus_unsafe,
{ "Nopeus: Unsafe", "fast-forward" },
"Allow",
{
"increase fast-forward",
'setting to "Unsafe"',
},
true
),
},
},
{
n = G.UIT.C,
config = { minw = 4 },
nodes = {
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions.sell_all_same,
{ "Sell all", "card copies" },
"Hold",
{
Handy.UI.PARTS.format_module_keys(Handy.cc.dangerous_actions.immediate_buy_and_sell)
.. ",",
"hold "
.. Handy.UI.PARTS.format_module_keys(Handy.cc.dangerous_actions.sell_all_same)
.. ",",
"and click on card to sell",
"all of their copies",
},
true
),
{ n = G.UIT.R, config = { minh = 0.1 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions.sell_all,
"Sell ALL",
"Hold",
{
"to",
"sell ALL cards in area instead",
}
),
{ n = G.UIT.R, config = { minh = 0.1 } },
Handy.UI.PARTS.create_module_checkbox(
Handy.cc.dangerous_actions.card_remove,
{ "REMOVE* cards", "or skip tags" },
"Hold",
{
"to",
"REMOVE cards instead",
"of selling, works for skip tags",
}
),
},
},
},
},
{ n = G.UIT.R, config = { minh = 0.4 } },
{
n = G.UIT.R,
config = { padding = 0.1, align = "cm" },
nodes = {
{
n = G.UIT.T,
config = {
text = "*REMOVE card/tag - delete without any checks, effects, triggers or money refunds",
scale = 0.3,
colour = { 1, 1, 1, 0.6 },
align = "cm",
},
},
},
},
-- { n = G.UIT.R, config = { minh = 0.25 } },
}
end
Handy.UI.get_config_tab_regular_keybinds = function()
return {
Handy.UI.PARTS.create_module_section("Round"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.play, "Play hand"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.discard, "Discard"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.sort_by_rank, "Sort by rank"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.sort_by_suit, "Sort by suit"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.deselect_hand, "Deselect hand"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.insta_cash_out, "Cash Out"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.not_just_yet_interaction, "NotJustYet: End round"),
Handy.UI.PARTS.create_module_section("Shop and Blinds"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.insta_booster_skip, "Skip Booster Pack"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.reroll_shop, "Shop reroll"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.leave_shop, "Leave shop"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.skip_blind, "Skip blind"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.select_blind, "Select blind"),
Handy.UI.PARTS.create_module_section("Menus"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.run_info, "Run info: Poker hands"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.run_info_blinds, "Run info: Blinds"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.regular_keybinds.view_deck, "View deck"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.show_deck_preview, "Deck preview"),
}
end
Handy.UI.get_config_tab_keybinds_2 = function()
return {
Handy.UI.PARTS.create_module_section("Quick actions"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.insta_buy_or_sell, "Quick Buy/Sell"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.insta_use, "Quick Use"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.insta_buy_n_sell, "Quick Buy'n'Sell"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.insta_highlight_entire_f_hand, "Highlight entire hand"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.cryptid_code_use_last_interaction, "Cryptid: use previous input"),
Handy.UI.PARTS.create_module_section("Dangerous actions"),
Handy.UI.PARTS.create_module_keybind(
Handy.cc.dangerous_actions.immediate_buy_and_sell,
"Dangerous modifier",
true
),
Handy.UI.PARTS.create_module_keybind(Handy.cc.dangerous_actions.sell_all_same, "Sell all copies of card", true),
Handy.UI.PARTS.create_module_keybind(Handy.cc.dangerous_actions.sell_all, "Sell ALL cards", true),
Handy.UI.PARTS.create_module_keybind(Handy.cc.dangerous_actions.card_remove, "REMOVE cards", true),
Handy.UI.PARTS.create_module_section("Game speed and animations"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.speed_multiplier, "Speed Multiplier"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.nopeus_interaction, "Nopeus: fast-forward"),
Handy.UI.PARTS.create_module_section("Highlight movement"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.move_highlight.dx.one_left, "Move one left"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.move_highlight.dx.one_right, "Move one right"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.move_highlight.swap, "Move card"),
Handy.UI.PARTS.create_module_keybind(Handy.cc.move_highlight.to_end, "Move to end"),
}
end
Handy.UI.get_config_tab = function(_tab)
local result = {
n = G.UIT.ROOT,
config = { align = "cm", padding = 0.05, colour = G.C.CLEAR, minh = 5, minw = 5 },
nodes = {},
}
if _tab == "Overall" then
result.nodes = Handy.UI.get_config_tab_overall()
elseif _tab == "Quick" then
result.nodes = Handy.UI.get_config_tab_quick()
elseif _tab == "Interactions" then
result.nodes = Handy.UI.get_config_tab_interactions()
elseif _tab == "Dangerous" then
result.nodes = Handy.UI.get_config_tab_dangerous()
elseif _tab == "Keybinds" then
result.nodes = Handy.UI.get_config_tab_regular_keybinds()
elseif _tab == "Keybinds 2" then
result.nodes = Handy.UI.get_config_tab_keybinds_2()
end
return result
end
--
function Handy.UI.get_options_tabs()
return {
{
label = "General & Vanilla",
tab_definition_function = function()
return Handy.UI.get_config_tab("Overall")
end,
},
{
label = "Quick actions",
tab_definition_function = function()
return Handy.UI.get_config_tab("Quick")
end,
},
{
label = "Danger zone",
tab_definition_function = function()
return Handy.UI.get_config_tab("Dangerous")
end,
},
{
label = "Regular keybinds",
tab_definition_function = function()
return Handy.UI.get_config_tab("Keybinds")
end,
},
{
label = "Other keybinds",
tab_definition_function = function()
return Handy.UI.get_config_tab("Keybinds 2")
end,
},
}
end
--
function G.UIDEF.handy_options()
local tabs = Handy.UI.get_options_tabs()
tabs[1].chosen = true
local t = create_UIBox_generic_options({
back_func = "options",
contents = {
{
n = G.UIT.R,
config = { align = "cm", padding = 0 },
nodes = {
create_tabs({
tabs = tabs,
snap_to_nav = true,
colour = G.C.BOOSTER,
}),
},
},
},
})
return t
end
function G.FUNCS.handy_open_options()
G.SETTINGS.paused = true
G.FUNCS.overlay_menu({
definition = G.UIDEF.handy_options(),
})
end
function Handy.UI.get_options_button()
return UIBox_button({ label = { "Handy" }, button = "handy_open_options", minw = 5, colour = G.C.CHIPS })
end
-- Code taken from Anhk by MathIsFun
local create_uibox_options_ref = create_UIBox_options
function create_UIBox_options()
local contents = create_uibox_options_ref()
if Handy.UI.show_options_button then
table.insert(contents.nodes[1].nodes[1].nodes[1].nodes, Handy.UI.get_options_button())
end
return contents
end