55 lines
1.5 KiB
Lua
55 lines
1.5 KiB
Lua
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-- ============================
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-- Hide non-essential shaders
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-- ============================
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local essential_shaders = {
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background = true,
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CRT = true,
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flame = true,
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flash = true,
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dissolve = true,
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vortex = true,
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voucher = true,
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booster = true,
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hologram = true,
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debuff = true,
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played = true,
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skew = true,
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splash = true,
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}
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local sprite_draw_shader = Sprite.draw_shader
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function Sprite:draw_shader(_shader, _shadow_height, _send, _no_tilt, other_obj, ms, mr, mx, my, custom_shader, tilt_shadow)
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if not Cartomancer.SETTINGS.draw_non_essential_shaders and _shader == 'negative' then
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_shader = 'dissolve'
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_send = nil
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end
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if Cartomancer.SETTINGS.draw_non_essential_shaders or essential_shaders[_shader] then
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return sprite_draw_shader(self, _shader, _shadow_height, _send, _no_tilt, other_obj, ms, mr, mx, my, custom_shader, tilt_shadow)
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end
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end
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-- ============================
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-- Hide card areas
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-- ============================
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local cardarea_draw = CardArea.draw
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function CardArea:draw()
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if Cartomancer.SETTINGS.hide_consumables and self == G.consumeables then
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return
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elseif Cartomancer.SETTINGS.hide_deck and self == G.deck then
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return
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end
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return cardarea_draw(self)
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end
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-- ============================
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-- Hide tags
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-- ============================
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function Cartomancer.update_tags_visibility()
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for _, tag in pairs(G.GAME.tags) do
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tag.HUD_tag.states.visible = not Cartomancer.SETTINGS.hide_tags
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end
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end
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