[manifest] version = "1.0.0" dump_lua = true priority = -10 ### Language API # Game:set_language() [[patches]] [patches.pattern] target = 'game.lua' pattern = "if not (love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')) or G.F_ENGLISH_ONLY then" position = 'at' payload = 'if false then' match_indent = true [[patches]] [patches.pattern] target = 'game.lua' pattern = "local localization = love.filesystem.getInfo('localization/'..G.SETTINGS.language..'.lua')" position = 'at' payload = "local localization = love.filesystem.getInfo('localization/'..G.SETTINGS.language..'.lua') or love.filesystem.getInfo('localization/en-us.lua')" match_indent = true [[patches]] [patches.pattern] target = 'game.lua' pattern = "self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')))()" position = 'at' payload = "self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua') or love.filesystem.read('localization/en-us.lua')))()" match_indent = true [[patches]] [patches.pattern] target = 'game.lua' pattern = "self.LANG = self.LANGUAGES[self.SETTINGS.language] or self.LANGUAGES['en-us']" position = 'at' payload = "self.LANG = self.LANGUAGES[self.SETTINGS.real_language or self.SETTINGS.language] or self.LANGUAGES['en-us']" match_indent = true # G.FUNCS.change_lang [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' pattern = "G.SETTINGS.language = lang.key" position = 'at' payload = """G.SETTINGS.language = lang.loc_key or lang.key G.SETTINGS.real_language = lang.key""" match_indent = true # G.FUNCS.warn_lang (wtf) [[patches]] [patches.pattern] target = 'functions/button_callbacks.lua' pattern = 'if (_infotip_object.config.set ~= e.config.ref_table.label) and (not G.F_NO_ACHIEVEMENTS) then' position = 'at' payload = 'if (_infotip_object.config.set ~= e.config.ref_table.label) then' match_indent = true