--- STEAMODDED HEADER --- MOD_NAME: Talisman --- MOD_ID: Talisman --- MOD_AUTHOR: [MathIsFun_, Mathguy24, jenwalter666, cg-223] --- MOD_DESCRIPTION: A mod that increases Balatro's score limit and skips scoring animations. --- PREFIX: talisman --- VERSION: 2.0.2 ---------------------------------------------- ------------MOD CODE ------------------------- if SMODS.Atlas then SMODS.Atlas({ key = "modicon", path = "icon.png", px = 32, py = 32 }) end if SMODS.Sound then SMODS.Sound({ key = "xchip", path = "MultiplicativeChips.wav" }) SMODS.Sound({ key = "echip", path = "ExponentialChips.wav" }) SMODS.Sound({ key = "eechip", path = "TetrationalChips.wav" }) SMODS.Sound({ key = "eeechip", path = "PentationalChips.wav" }) SMODS.Sound({ key = "emult", path = "ExponentialMult.wav" }) SMODS.Sound({ key = "eemult", path = "TetrationalMult.wav" }) SMODS.Sound({ key = "eeemult", path = "PentationalMult.wav" }) end if SMODS.current_mod then function SMODS.current_mod.load_mod_config() end function SMODS.current_mod.save_mod_config() end SMODS.current_mod.config_tab = Talisman.config_tab SMODS.current_mod.debug_info = { ["Break Infinity"] = Talisman.config_file.break_infinity } end --[[SMODS.Joker{ key = "test", name = "Joker Test", rarity = "cry_exotic", discovered = true, pos = {x = 9, y = 2}, cost = 4, loc_txt = { name = "Infinitus", text = { "{C:mult,E:1}+10#2#1000#3#10{} Mult" } }, loc_vars = function(self, info_queue, center) return {vars = {"#","{","}"}} end, calculate = function(self, card, context) if context.cardarea == G.jokers and not context.before and not context.after then local mult = Big:create(10):arrow(1000,10) return { mult_mod = mult, colour = G.C.RED, message = "!" } end end, }--]] ---------------------------------------------- ------------MOD CODE END----------------------