[manifest] version = "1.0.0" dump_lua = true priority = -1 # Apply booster pack edition and stickers to contents - by Jen Walter [[patches]] [patches.pattern] target = "card.lua" pattern = "card.T.x = self.T.x" position = "before" payload = ''' local edi = self.edition or {} if edi.type then if card.ability.name ~= "cry-meteor" and card.ability.name ~= "cry-exoplanet" and card.ability.name ~= "cry-stardust" then card:set_edition({[edi.type] = true}) end end local stickers = {'eternal', 'perishable', 'rental', 'banana'} for _, v in ipairs(stickers) do if self.ability[v] then card.ability[v] = self.ability[v] end end ''' match_indent = true # save ability (to deal with re-misprinting) [[patches]] [patches.pattern] target = "card.lua" pattern = "G.vouchers:emplace(card_to_save)" position = "before" payload = ''' card_to_save.ability.extra = self and self.ability.extra or card_to_save.ability.extra ''' match_indent = true # patch for stickers in challenge ui [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = "if v.eternal then card:set_eternal(true) end" position = "before" payload = ''' if v.stickers then for i, _v in ipairs(v.stickers) do SMODS.Stickers[_v]:apply(card, true) end end ''' match_indent = true # same deal for actual game [[patches]] [patches.pattern] target = "game.lua" pattern = "if v.eternal then _joker:set_eternal(true) end" position = "before" payload = ''' if v.stickers then for i, _v in ipairs(v.stickers) do SMODS.Stickers[_v]:apply(_joker, true) end end ''' match_indent = true # remove eternal badge [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.eternal then badges[#badges + 1] = 'eternal' end" position = "at" payload = ''' if not self.ability.cry_absolute then if self.ability.eternal then badges[#badges + 1] = 'eternal' end end ''' match_indent = true # remove old pinned badge # i am fully aware that these badge removals may break stuff since they are good targets [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.pinned then badges[#badges + 1] = 'pinned_left' end" position = "at" payload = ''' -- if self.pinned then badges[#badges + 1] = 'pinned_left' end ''' match_indent = true # don't draw old perishable texture [[patches]] [patches.pattern] target = "card.lua" pattern = '''if self.ability.perishable then''' position = "at" payload = '''if self.ability.perishable and not layer then''' match_indent = true # Adds cry_debuff_immune card modifier [[patches]] [patches.pattern] target = "card.lua" pattern = 'if self.ability and self.ability.perma_debuff then self.debuff = true end' position = "after" payload = ''' if self.cry_debuff_immune then self.debuff = false end ''' match_indent = true # Removes cry_debuff_immune at the end of the round [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = '-- TARGET: effects after end of round evaluation' position = "after" payload = ''' card.cry_debuff_immune = false ''' match_indent = true