--- STEAMODDED HEADER --- MOD_NAME: Talisman --- MOD_ID: Talisman --- MOD_AUTHOR: [MathIsFun_, Mathguy24, jenwalter666, cg-223] --- MOD_DESCRIPTION: A mod that increases Balatro's score limit and skips scoring animations. --- PREFIX: talisman --- VERSION: 2.2.0~dev ---------------------------------------------- ------------MOD CODE ------------------------- if SMODS.Atlas then SMODS.Atlas({ key = "modicon", path = "icon.png", px = 32, py = 32 }) end if SMODS.Sound then SMODS.Sound({ key = "xchip", path = "MultiplicativeChips.wav" }) SMODS.Sound({ key = "echip", path = "ExponentialChips.wav" }) SMODS.Sound({ key = "eechip", path = "TetrationalChips.wav" }) SMODS.Sound({ key = "eeechip", path = "PentationalChips.wav" }) SMODS.Sound({ key = "emult", path = "ExponentialMult.wav" }) SMODS.Sound({ key = "eemult", path = "TetrationalMult.wav" }) SMODS.Sound({ key = "eeemult", path = "PentationalMult.wav" }) end if SMODS.current_mod then function SMODS.current_mod.load_mod_config() end function SMODS.current_mod.save_mod_config() end SMODS.current_mod.config_tab = Talisman.config_tab SMODS.current_mod.debug_info = { ["Break Infinity"] = Talisman.config_file.break_infinity } end --[[SMODS.Joker{ key = "test", name = "Joker Test", rarity = 4, discovered = true, pos = {x = 9, y = 2}, cost = 4, loc_txt = { name = "Stat Stick", text = { "2 of {C:dark_edition,E:2,s:0.8}every scoring effect" } }, loc_vars = function(self, info_queue, center) return {vars = {"#","{","}"}} end, calculate = function(self, card, context) if context.joker_main then return { mult_mod = 2, Xmult_mod = 2, Emult_mod = 2, EEmult_mod = 2, EEEmult_mod = 2, hypermult_mod = {22, 2}, chip_mod = 2, Xchip_mod = 2, Echip_mod = 2, EEchip_mod = 2, EEEchip_mod = 2, hyperchip_mod = {22, 2} } end end, }--]] ---------------------------------------------- ------------MOD CODE END----------------------