---@meta ---@class SMODS.Gradient: SMODS.GameObject ---@field interpolation? string Interpolation type of the gradient. Currently supported: `'trig'`, '`linear'`. ---@field colours? table> List of colours to interpolate between. ---@field cycle? number Amount of time (in seconds) for the gradient to cycle through all colours. ---@field __call? fun(self: SMODS.Gradient|table, o: SMODS.Gradient|table): nil|table|SMODS.Gradient ---@field extend? fun(self: SMODS.Gradient|table, o: SMODS.Gradient|table): table Primary method of creating a class. ---@field check_duplicate_register? fun(self: SMODS.Gradient|table): boolean? Ensures objects already registered will not register. ---@field check_duplicate_key? fun(self: SMODS.Gradient|table): boolean? Ensures objects with duplicate keys will not register. Checked on `__call` but not `take_ownership`. For take_ownership, the key must exist. ---@field register? fun(self: SMODS.Gradient|table) Registers the object. ---@field check_dependencies? fun(self: SMODS.Gradient|table): boolean? Returns `true` if there's no failed dependencies. ---@field process_loc_text? fun(self: SMODS.Gradient|table) Called during `inject_class`. Handles injecting loc_text. ---@field send_to_subclasses? fun(self: SMODS.Gradient|table, func: string, ...: any) Starting from this class, recusively searches for functions with the given key on all subordinate classes and run all found functions with the given arguments. ---@field pre_inject_class? fun(self: SMODS.Gradient|table) Called before `inject_class`. Injects and manages class information before object injection. ---@field post_inject_class? fun(self: SMODS.Gradient|table) Called after `inject_class`. Injects and manages class information after object injection. ---@field inject_class? fun(self: SMODS.Gradient|table) Injects all direct instances of class objects by calling `obj:inject` and `obj:process_loc_text`. Also injects anything necessary for the class itself. Only called if class has defined both `obj_table` and `obj_buffer`. ---@field inject? fun(self: SMODS.Gradient|table, i?: number) Called during `inject_class`. Injects the object into the game. ---@field take_ownership? fun(self: SMODS.Gradient|table, key: string, obj: SMODS.Gradient|table, silent?: boolean): nil|table|SMODS.Gradient Takes control of vanilla objects. Child class must have get_obj for this to function ---@field get_obj? fun(self: SMODS.Gradient|table, key: string): SMODS.Gradient|table? Returns an object if one matches the `key`. ---@overload fun(self: SMODS.Gradient): SMODS.Gradient SMODS.Gradient = setmetatable({}, { __call = function(self) return self end }) ---@type number? Red component of the current colour SMODS.Gradient[1] = 0 ---@type number? Green component of the current colour SMODS.Gradient[2] = 0 ---@type number? Blue component of the current colour SMODS.Gradient[3] = 0 ---@type number? Opacity component of the current colour SMODS.Gradient[4] = 1 ---@type table SMODS.Gradients = {}