return { descriptions = { Other = { load_success = { text = { '模组加载{C:green}成功!' } }, load_failure_d = { text = { '{C:attention}依赖项{}缺失!', '#1#' } }, load_failure_c = { text = { '存在{C:attention}冲突项{}!', '#1#' } }, load_failure_d_c = { text = { '{C:attention}依赖项{}缺失!', '#1#', '存在{C:attention}冲突项{}!', '#2#' } }, load_failure_o = { text = { 'Steamodded版本{C:attention}过旧{}!', '已不再支持', '{C:money}0.9.8{}及以下版本' } }, load_failure_i = { text = { '{C:attention}不兼容!', '所需Steamodded版本为#1#', '但当前为#2#' } }, load_failure_p = { text = { '{C:attention}前缀冲突!{}', '此模组的前缀和', '另外一个模组相同!', '({C:attention}#1#{})' } }, load_failure_m = { text = { '{C:attention}主文件未找到!{}', '此模组的主文件', '有所缺失。', '({C:attention}#1#{})' } }, load_disabled = { text = { '该模组', '已被{C:attention}禁用{}!' } }, -- card perma bonuses card_extra_chips={ text={ "{C:chips}#1#{}额外筹码", }, }, card_x_chips = { text = { "{X:chips,C:white}X#1#{}筹码" } }, card_extra_x_chips = { text = { "{X:chips,C:white}X#1#{}额外筹码" } }, card_extra_mult = { text = { "{C:mult}#1#{}额外倍率" } }, card_x_mult = { text = { "{X:mult,C:white}X#1#{}倍率" } }, card_extra_x_mult = { text = { "{X:mult,C:white}X#1#{}额外倍率" } }, card_extra_p_dollars = { text = { "打出并计分时获得{C:money}$#1#{}", } }, card_extra_h_chips = { text = { "留在手牌中时获得{C:chips}#1#{}筹码", } }, card_h_x_chips = { text = { "留在手牌中时获得{X:chips,C:white}X#1#{}筹码", } }, card_extra_h_x_chips = { text = { "留在手牌中时获得{X:chips,C:white}X#1#{}额外筹码", } }, card_extra_h_mult = { text = { "留在手牌中时获得{C:mult}#1#{}额外倍率", } }, card_h_x_mult = { text = { "留在手牌中时获得{X:mult,C:white}X#1#{}倍率", } }, card_extra_h_x_mult = { text = { "留在手牌中时获得{X:mult,C:white}X#1#{}额外倍率", } }, card_extra_h_dollars = { text = { "回合结束时还在手牌中则获得{C:money}#1#{}", }, }, }, Edition = { e_negative_playing_card = { name = "负片", text = { "手牌上限{C:dark_edition}+#1#" }, }, }, Enhanced = { m_gold={ name="黄金牌", text={ "如果这张卡牌", "在回合结束时还在手牌中", "你获得{C:money}$#1#{}", }, }, m_stone={ name="石头牌", text={ "{C:chips}#1#{}筹码", "无点数无花色", }, }, m_mult={ name="倍率牌", text={ "{C:mult}#1#{}倍率", }, }, }, }, misc = { achievement_names = { hidden_achievement = "???", }, achievement_descriptions = { hidden_achievement = "继续游玩以解锁!", }, dictionary = { b_mods = '模组', b_mods_cap = '模组', b_modded_version = '模组环境!', b_steamodded = 'Steamodded', b_credits = '鸣谢', b_open_mods_dir = '打开模组目录', b_no_mods = '未检测到任何模组……', b_mod_list = '已启用模组列表', b_mod_loader = '模组加载器', b_developed_by = '作者:', b_rewrite_by = '重写者:', b_github_project = 'Github项目', b_github_bugs_1 = '你可以在此汇报漏洞', b_github_bugs_2 = '和提交贡献', b_disable_mod_badges = '禁用模组横标', b_author = '作者', b_authors = '作者', b_unknown = '未知', b_lovely_mod = '(依赖Lovely加载器的补丁模组)', b_by = ' 作者:', b_priority = '优先级:', b_config = "配置", b_additions = '新增内容', b_stickers = '贴纸', b_achievements = "成就", b_applies_stakes_1 = '', b_applies_stakes_2 = '的限制也都起效', b_graphics_mipmap_level = "多级渐远纹理层级", b_browse = '浏览', b_search_prompt = '搜索模组', b_search_button = '搜索', b_seeded_unlocks = '种子解锁', b_seeded_unlocks_info = '在种子模式下启用解锁和发现', ml_achievement_settings = { '禁用', '启用', '绕过限制' }, b_deckskins_lc = '低对比度配色', b_deckskins_hc = '高对比度配色', b_deckskins_def = '默认配色', }, v_dictionary = { c_types = '共有#1#种', cashout_hidden = '……还有#1#', a_xchips = "X#1# 筹码", a_xchips_minus = "-X#1# 筹码", smods_version_mismatch = { "自本局游戏开始以来,", "您的Steamodded版本已更改!", "继续游戏可能导致", "意外行为或游戏崩溃。", "开始版本:#1#", "当前版本:#2#", }, }, }, }