[manifest] version = "1.0.0" dump_lua = true priority = -1 # Detect if edition comes from copy_card [[patches]] [patches.pattern] target = 'functions/common_events.lua' pattern = '''new_card:set_edition(other.edition or {}, nil, true)''' position = 'before' payload = ''' new_card.from_copy = true ''' match_indent = true # Update value of Monsters created via copy_card # Also make copied cards lose their hooks [[patches]] [patches.pattern] target = 'functions/common_events.lua' pattern = "if not strip_edition then" position = 'before' payload = ''' if new_card.ability.name == "cry-longboi" then new_card:set_ability(new_card.config.center) end if new_card.ability.cry_hooked then new_card.ability.cry_hooked = nil end ''' match_indent = true # Joker BigNum value support [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Campfire' and G.GAME.blind.boss and self.ability.x_mult > 1 then" position = "at" payload = ''' if self.ability.name == 'Campfire' and G.GAME.blind.boss and not (G.GAME.blind.config and G.GAME.blind.config.bonus) and to_big(self.ability.x_mult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Hit the Road' and self.ability.x_mult > 1 then" position = "at" payload = ''' if self.ability.name == 'Hit the Road' and to_big(self.ability.x_mult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.x_mult > 1 then" position = "at" payload = ''' if to_big(self.ability.x_mult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.x_mult - self.ability.extra <= 1 then" position = "at" payload = ''' if to_big(self.ability.x_mult) - to_big(self.ability.extra) <= to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name ~= 'Seeing Double' and self.ability.x_mult > 1 and (self.ability.type == '' or next(context.poker_hands[self.ability.type])) then" position = "at" payload = ''' if self.ability.name ~= 'Seeing Double' and to_big(self.ability.x_mult) > to_big(1) and (self.ability.type == '' or (context.poker_hands[self.ability.type] and next(context.poker_hands[self.ability.type]))) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Caino' and self.ability.caino_xmult > 1 then" position = "at" payload = ''' if self.ability.name == 'Caino' and to_big(self.ability.caino_xmult) > to_big(1) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.t_mult > 0 and next(context.poker_hands[self.ability.type]) then" position = "at" payload = ''' if to_big(self.ability.t_mult) > to_big(0) and (context.poker_hands[self.ability.type] and next(context.poker_hands[self.ability.type])) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.t_chips > 0 and next(context.poker_hands[self.ability.type]) then" position = "at" payload = ''' if to_big(self.ability.t_chips) > to_big(0) and (context.poker_hands[self.ability.type] and next(context.poker_hands[self.ability.type])) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Ceremonial Dagger' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Ceremonial Dagger' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Castle' and (self.ability.extra.chips > 0) then" position = "at" payload = ''' if self.ability.name == 'Castle' and (to_big(self.ability.extra.chips) > to_big(0)) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Swashbuckler' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Swashbuckler' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Spare Trousers' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Spare Trousers' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Ride the Bus' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Ride the Bus' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Flash Card' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Flash Card' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Popcorn' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Popcorn' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Green Joker' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Green Joker' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.ability.name == 'Red Card' and self.ability.mult > 0 then" position = "at" payload = ''' if self.ability.name == 'Red Card' and to_big(self.ability.mult) > to_big(0) then ''' match_indent = true [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "function localize(args, misc_cat)" position = "after" payload = ''' if args and args.vars and type(args.vars) == "table" then local reset = {} for i, j in pairs(args.vars) do if type(j) == 'table' then if (j.new and type(j.new) == "function") and ((j.m and j.e) or (j.array and j.sign and (type(j.array) == "table"))) then reset[i] = number_format(j) end end end for i, j in pairs(reset) do args.vars[i] = j end end ''' match_indent = true # no "Again!" text if a card will shatter [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = '''if reps[j] ~= 1 then''' position = "at" payload = '''if reps[j] ~= 1 and (not scoring_hand or not scoring_hand[i] or not scoring_hand[i].will_shatter) then''' match_indent = true # m [[patches]] [patches.pattern] target = "card.lua" pattern = '''if self.ability.consumeable or self.ability.set == 'Joker' or (self.area and self.area == G.pack_cards) then''' position = "at" payload = '''if true then''' match_indent = true # Energia - detect blind skips from tag # kitty printer - add cat tag [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = '''add_tag(_tag.config.ref_table)''' position = "at" payload = ''' local tag_key = Cryptid.get_next_tag() add_tag(tag_key and Tag(tag_key) or _tag.config.ref_table, true) ''' match_indent = true # Beta Deck - merge slots [[patches]] [patches.pattern] target = "game.lua" pattern = '''self.consumeables = CardArea(''' position = "before" payload = '''if not G.GAME.modifiers.cry_beta then''' match_indent = true [[patches]] [patches.pattern] target = "game.lua" pattern = '''self.discard = CardArea(''' position = "before" payload = '''else self.jokers = CardArea( 0, 0, CAI.joker_W+CAI.consumeable_W, CAI.joker_H, {card_limit = self.GAME.starting_params.joker_slots+self.GAME.starting_params.consumable_slots-1, type = 'joker', highlight_limit = 1e100}) self.consumeables = self.jokers end''' match_indent = true [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = '''G.consumeables.T.y = 0''' position = "after" payload = '''G.jokers.T.x = G.hand.T.x - 0.1 G.jokers.T.y = 0''' match_indent = true # Make Perkeo only copy consumables [[patches]] [patches.pattern] target = "card.lua" pattern = '''if G.consumeables.cards[1] then''' position = "at" payload = '''local eligibleJokers = {} for i = 1, #G.consumeables.cards do if G.consumeables.cards[i].ability.consumeable then eligibleJokers[#eligibleJokers + 1] = G.consumeables.cards[i] end end if #eligibleJokers > 0 then''' match_indent = true [[patches]] [patches.pattern] target = "card.lua" pattern = '''local card = copy_card(pseudorandom_element(G.consumeables.cards, pseudoseed('perkeo')), nil)''' position = "at" payload = '''local card = copy_card(pseudorandom_element(eligibleJokers, pseudoseed('perkeo')), nil)''' match_indent = true # More Beta Deck fixes [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = '''-- TARGET: add your own CardAreas for joker evaluation''' position = "after" payload = ''' if G.GAME.modifiers.cry_beta then t = {G.jokers, G.vouchers} end''' match_indent = true # Fix Boredom crash (somehow) [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = '''if eff.retrigger_flag then SMODS.calculate_effect(eff, eff.card); j = j+1; _, eff = next(reps[j]) end''' position = "at" payload = '''if eff.retrigger_flag and reps[j+1] ~= nil then SMODS.calculate_effect(eff, eff.card); j = j+1; _, eff = next(reps[j]) end''' match_indent = true # Adds G.GAME.modifiers.cry_forced_draw_amount [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "if G.GAME.blind.name == 'The Serpent' and" position = "before" payload = ''' if G.GAME.modifiers.cry_forced_draw_amount and (G.GAME.current_round.hands_played > 0 or G.GAME.current_round.discards_used > 0) then hand_space = math.min(#G.deck.cards, G.GAME.modifiers.cry_forced_draw_amount) end ''' match_indent = true # adds oldbp blueprint corruption [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = 'if _pool_size == 0 then' position = "before" payload = ''' if G.GAME.oldbpfactor and G.GAME.oldbpfactor >= 2 then if _type == 'Joker' and (_rarity == nil or type(_rarity) ~= "string") and not _legendary and not (G.GAME.used_jokers["j_blueprint"] and not next(find_joker("Showman"))) then for i = 1, math.floor(G.GAME.oldbpfactor - 1) do _pool[#_pool + 1] = "j_blueprint" end end end ''' match_indent = true # end of shop decrement [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = 'G.SHOP_SIGN.alignment.offset.y = -15' position = "after" payload = ''' if G.GAME.oldbpfactor then G.GAME.oldbpfactor = math.max(G.GAME.oldbpfactor - G.GAME.oldbpfactor/8, 1) end ''' match_indent = true # Make Loopy reset here so it retriggers everything before resetting regardless of position # Calculate Destroyed cards from sus, It's done here and not in the sus joker code so that it doesn't trigger these multiple times [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = '''if G.GAME.round_resets.temp_reroll_cost then G.GAME.round_resets.temp_reroll_cost = nil; calculate_reroll_cost(true) end''' position = "after" payload = ''' for _, v in pairs(find_joker("cry-loopy")) do if v.ability.extra.retrigger ~= 0 then v.ability.extra.retrigger = 0 card_eval_status_text(v, 'extra', nil, nil, nil, {message = localize("k_reset"), colour = G.C.GREEN}) end end for _, v in pairs(G.deck.cards) do v.sus = nil end if G.GAME.sus_cards then SMODS.calculate_context({ remove_playing_cards = true, removed = G.GAME.sus_cards }) G.GAME.sus_cards = nil end ''' match_indent = true # fix crashing from the source # well, not from the real source, but close enough [[patches]] [patches.pattern] target = "tag.lua" pattern = '''update_hand_text({sound = 'button', volume = 0.7, pitch = 0.8, delay = 0.3}, {''' position = "before" payload = ''' if (not self.ability.orbital_hand) or (not G.GAME.hands[self.ability.orbital_hand]) then local _poker_hands = {} for k, v in pairs(G.GAME.hands) do if v.visible then _poker_hands[#_poker_hands+1] = k end end self.ability.orbital_hand = pseudorandom_element(_poker_hands, pseudoseed('orbital')) end ''' match_indent = true # kitty printer 2 (for some reason i can't figure out how to not create another object here) [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = "local _tag = Tag(G.GAME.round_resets.blind_tags[blind_choice], nil, blind_choice)" position = "after" payload = ''' local tag = Cryptid.get_next_tag() if tag then _tag = Tag(tag, nil, blind_choice) end ''' match_indent = true # Created cards match suits of suit deck [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "card.playing_card = G.playing_card" position = "after" payload = ''' if G.GAME.modifiers.cry_force_suit then card:change_suit(G.GAME.modifiers.cry_force_suit) end if G.GAME.modifiers.cry_force_enhancement then card:set_ability(G.P_CENTERS[G.GAME.modifiers.cry_force_enhancement]) end if G.GAME.modifiers.cry_force_edition then card:set_edition({[G.GAME.modifiers.cry_force_edition]=true},true,true) end if G.GAME.modifiers.cry_force_seal then card:set_seal(G.GAME.modifiers.cry_force_seal) end ''' match_indent = true # Remove G.cry_edeck_select on back [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = "G.FUNCS.setup_run = function(e)" position = "after" payload = ''' G.cry_edeck_select = nil ''' match_indent = true # Remove G.cry_edeck_select on escape key press [[patches]] [patches.pattern] target = "engine/controller.lua" pattern = '''if key == "escape" then''' position = "after" payload = ''' G.cry_edeck_select = nil ''' match_indent = true # Make vanilla edition tags Nope! if all jokers in shop have editions [[patches]] [patches.pattern] target = "tag.lua" pattern = "local _applied = nil" position = "after" payload = ''' if Cryptid.forced_edition() then self:nope() end ''' match_indent = true #Fix bignum select limit [[patches]] [patches.pattern] target = "cardarea.lua" pattern = "if #self.highlighted >= self.config.highlighted_limit then" position = "at" payload = "if to_big(#self.highlighted) >= to_big(self.config.highlighted_limit) then" match_indent = true #Fix bignum values sometimes crashing the game for some reason idfk [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = """ text = (amt <-0.01 and '-' or '')..localize("$")..tostring(math.abs(amt)) colour = amt <-0.01 and G.C.RED or G.C.MONEY """ position = "at" payload = """ text = (to_big(amt) < to_big(-0.01) and '-' or '')..localize("$")..tostring(math.abs(amt)) colour = to_big(amt) < to_big(-0.01) and G.C.RED or G.C.MONEY """ match_indent = true [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = """ if amt > 0 or amt < 0 then """ position = "at" payload = """ if to_big(amt) ~= to_big(0) then """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ return val and (val > 0 and '+'..val or ''..val) or '0' """ position = "at" payload = """ return val and (to_big(val) > to_big(0) and '+'..number_format(val) or ''..number_format(val)) or '0' """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ return val and (val > 0 and '$'..val or '-$'..-val) or '0' """ position = "at" payload = """ return val and (to_big(val) > to_big(0) and '$'..number_format(val) or '-$'..number_format(-val)) or '0' """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ if (key == 'chips' or key == 'h_chips' or key == 'chip_mod') and amount then """ position = "at" payload = """ if (key == 'chips' or key == 'h_chips' or key == 'chip_mod') and amount and hand_chips then """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ if (key == 'mult' or key == 'h_mult' or key == 'mult_mod') and amount then """ position = "at" payload = """ if (key == 'mult' or key == 'h_mult' or key == 'mult_mod') and amount and mult then """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ if (key == 'x_chips' or key == 'xchips' or key == 'Xchip_mod') and amount ~= 1 then """ position = "at" payload = """ if (key == 'x_chips' or key == 'xchips' or key == 'Xchip_mod') and amount ~= 1 and hand_chips then """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ if (key == 'x_mult' or key == 'xmult' or key == 'Xmult' or key == 'x_mult_mod' or key == 'Xmult_mod') and amount ~= 1 then """ position = "at" payload = """ if (key == 'x_mult' or key == 'xmult' or key == 'Xmult' or key == 'x_mult_mod' or key == 'Xmult_mod') and amount ~= 1 and mult then """ match_indent = true [[patches]] [patches.pattern] target = '''=[SMODS _ "src/utils.lua"]''' pattern = """ if key == 'balance' then """ position = "at" payload = """ if key == 'balance' and hand_chips and mult then """ match_indent = true #Make joker-editioning consumables not crash when they have no valid target [[patches]] [patches.pattern] target = "card.lua" pattern = """ local edition = nil """ position = "before" payload = """ if not eligible_card then return true end """ match_indent = true # Make Cube only show up in shop [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "elseif v.enhancement_gate then" position = "before" payload = ''' elseif v.source_gate then if v.source_gate ~= _append then add = nil else add = true end ''' match_indent = true #Make negative playing cards not take up space even when debuffed [[patches]] [patches.pattern] target = "cardarea.lua" pattern = """if not card.debuff and card.edition and card.edition.card_limit and (self == G.hand) then""" position = "at" payload = """if card.edition and card.edition.card_limit and (self == G.hand) then""" match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = """limit = limit - 1 + (not card.debuff and card.edition and card.edition.card_limit or 0)""" position = "at" payload = """limit = limit - 1 + (card.edition and card.edition.card_limit or 0)""" match_indent = true #This fixes a double-sided green seal cards crashing the game while trying to open "View deck" while flipped inside the random deck selection in a booster pack [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "for k, v in pairs(other.ability.seal or {}) do" position = "at" payload = ''' local safe_seal = type(other.ability.seal) == "table" and other.ability.seal or {} for k, v in pairs(safe_seal) do ''' match_indent = true