return { descriptions = { Back = { b_cry_CCD = { name = "CCD牌组", text = { "每张牌也是一张{C:attention}随机{}消耗牌", "{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}", }, unlock = { "使用{C:spectral}次元之袋", }, }, b_cry_antimatter = { name = "反物质牌组", text = { "拥有{C:attention}所有{}牌组的{C:legendary,E:1}增益效果", }, unlock = { "使用{C:attention}黑色牌组", "在{C:attention}金注{}中获胜", }, }, b_cry_antimatter_balanced = { name = "反物质牌组", text = { "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", "牌组的{C:legendary,E:1}增益效果", }, }, b_cry_beige = { name = "四重卡组", text = { "{C:attention}普通{}小丑具有", "{C:attention}四倍{}的效果", }, unlock = { "在收藏中", "至少发现", "{C:attention}200{}个项目", }, }, b_cry_beta = { name = "怀旧牌组", text = { "{C:attention}小丑牌槽{} 和 {C:attention}消耗牌槽{}", "{C:attention}合并", "boss底注被替换为它们的怀旧版本", }, unlock = { "在{C:attention}粉红注{}中获胜", }, }, b_cry_blank = { name = "空白牌组", text = { "{C:inactive,E:1}无作用?{}", }, }, b_cry_bountiful = { name = "丰饶牌组", text = { "每次{C:attention}出牌{}或{C:attention}弃牌{}后", "固定抽五张牌", }, unlock = { "不使用{C:red}弃牌", "击败{C:attention}巨蟒", }, }, b_cry_conveyor = { name = "传送带牌组", text = { "小丑牌{C:attention}不可{}移动", "回合开始时", "{C:attention}复制{}最右边的小丑牌", "并且{C:attention}销毁{}最左边的小丑牌", }, unlock = { "使用{C:spectral}模拟", }, }, b_cry_critical = { name = "暴击牌组", text = { "每打出一手牌后", "{C:green}#1#/#2#{}几率获得{X:dark_edition,C:white}^2{}倍率", "{C:green}#1#/#3#{}几率获得{X:dark_edition,C:white}^0.5{}倍率", }, unlock = { "拥有一张{C:attention}灌铅{}小丑", }, }, ["b_cry_cry-Blue_deck"] = { name = "入迷牌组", text = { "所有牌都带有一个{C:dark_edition}蓝色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-Gold_deck"] = { name = "护身符牌组", text = { "所有牌都带有一个{C:dark_edition}金色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-Purple_deck"] = { name = "灵媒牌组", text = { "所有牌都带有一个{C:dark_edition}紫色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-Red_deck"] = { name = "既视感牌组", text = { "所有牌都带有一个{C:dark_edition}红色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-bonus_deck"] = { name = "教皇牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_bonus}奖励牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-club_deck"] = { name = "梅花牌组", text = { "所有的牌都是{C:dark_edition}黑桃{}", "不能改变花色", "boss不会出现{C:attention}梅花{}", }, }, ["b_cry_cry-eternal_deck"] = { name = "永恒牌组", text = { "所有的牌都带有{C:attention}永恒{}贴纸", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-foil_deck"] = { name = "闪箔牌组", text = { "所有的牌都是{C:dark_edition,T:foil}闪箔牌{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-glass_deck"] = { name = "正义牌组", text = { "所有的 {C:attention}手牌{}", "都是 {C:attention,T:m_glass}玻璃牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-goad_deck"] = { name = "世界牌组", text = { "所有的牌都是{C:dark_edition}黑桃{}", "不能改变花色", "boss不会出现{C:attention}挑衅{}", }, }, ["b_cry_cry-gold_deck"] = { name = "恶魔牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_gold}黄金牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-head_deck"] = { name = "太阳牌组", text = { "所有的牌都是{C:dark_edition}红桃{}", "不能改变花色", "boss不会出现{C:attention}头部{}", }, }, ["b_cry_cry-holo_deck"] = { name = "镭射牌组", text = { "所有的牌都是{C:dark_edition,T:holo}镭射牌{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-lucky_deck"] = { name = "魔术师牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_lucky}幸运牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-mult_deck"] = { name = "皇后牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_mult}倍率牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-negative_deck"] = { name = "负片牌组", text = { "所有的牌都是{C:dark_edition,T:negative}负片牌{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-perishable_deck"] = { name = "易腐牌组", text = { "所有的牌都带有{C:attention}易腐{}贴纸", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-pinned_deck"] = { name = "固定牌组", text = { "所有的牌都带有{C:attention}固定{}贴纸", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-polychrome_deck"] = { name = "多彩牌组", text = { "所有的牌都是{C:dark_edition,T:polychrome}多彩牌{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-rental_deck"] = { name = "租赁牌组", text = { "所有的牌都带有{C:attention}租用{}贴纸", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-steel_deck"] = { name = "战车牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_steel}钢铁牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-stone_deck"] = { name = "石头牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_stone}石头牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-wild_deck"] = { name = "爱人牌组", text = { "所有的{C:attention}手牌{}", "都是{C:attention,T:m_wild}万能牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, ["b_cry_cry-window_deck"] = { name = "星星牌组", text = { "所有的牌都是{C:dark_edition}方块{}", "不能改变花色", "boss不会出现{C:attention}窗口{}", }, }, b_cry_cryastral_deck = { name = "星界牌组", text = { "所有的牌都是{C:dark_edition,T:cry_astral}星界版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_cryazure_deck = { name = "台风牌组", text = { "所有牌都带有{C:dark_edition}蔚蓝蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}", }, }, b_cry_crybanana_deck = { name = "香蕉牌组", text = { "所有的牌都带有{C:attention}香蕉{}贴纸", "{s:0.8,C:inactive}", }, }, b_cry_cryblur_deck = { name = "模糊牌组", text = { "所有的牌都是{C:dark_edition,T:cry_blur}模糊版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_cryecho_deck = { name = "日食牌组", text = { "所有的的牌都是{C:attention,T:m_cry_echo}回响牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, b_cry_cryglass_deck = { name = "易碎牌组", text = { "所有的牌都是{C:dark_edition,T:cry_glass}灰质琉璃版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_cryglitched_deck = { name = "故障牌组", text = { "所有的牌都是{C:dark_edition,T:cry_glitched}故障版本{}", "不能更改版本类型", "{s:0.8,C:inactive}不对,这不就是印错牌组吗?", }, }, b_cry_crygold_deck = { name = "鎏金牌组", text = { "所有的牌都是{C:dark_edition,T:cry_gold}鎏金版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_crylight_deck = { name = "明亮牌组", text = { "所有的的牌都是{C:attention,T:m_cry_light}明亮牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, }, b_cry_crym_deck = { name = "M", text = { "所有的牌都是{C:dark_edition,T:cry_m}欢愉版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_crymosaic_deck = { name = "马赛克牌组", text = { "所有的牌都是{C:dark_edition,T:cry_mosaic}马赛克版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_crynoisy_deck = { name = "噪声牌组", text = { "所有的牌都是{C:dark_edition,T:cry_noisy}噪声版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_cryoversat_deck = { name = "过曝牌组", text = { "所有的牌都是{C:dark_edition,T:cry_oversat}过曝版本{}", "不能更改版本类型", "{s:0.8,C:inactive}", }, }, b_cry_e_deck = { name = "版本牌组", text = { "所有牌均为{C:dark_edition}#1#{}", "卡牌无法更改版本", "{C:inactive}(点击可编辑)", }, unlock = { "发现所有", "{C:dark_edition}版本", }, }, b_cry_encoded = { name = "编码牌组", text = { "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始", "商店中只出现{C:cry_code}代码牌{}", }, unlock = { "使用{C:spectral}://指针", }, }, b_cry_equilibrium = { name = "均衡牌组", text = { "所有卡牌在", "商店中出现的{C:attention}几率相同{}", "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏", }, unlock = { "同时拥有{C:attention}100个小丑", "{C:inactive,s:0.7}译者注:解锁条件应该不是这个", "{C:inactive,s:0.7}虽然英文原文是这么写的", }, }, b_cry_et_deck = { name = "增强牌组", text = { "所有{C:attention}扑克牌{}均为{C:attention}#1#{}", "{C:inactive}(点击可编辑)", }, unlock = { "使用{C:spectral}虚空", }, }, b_cry_glowing = { name = "发光牌组", text = { "在击败Boss盲注时", "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, unlock = { "使用{C:attention}四重卡组", "赢一局", }, }, b_cry_infinite = { name = "无限牌组", text = { "你可以选择{C:attention}任意数量的卡牌{}", "{C:attention}+1{}手牌上限", }, unlock = { "打出一手牌至少包含{C:attention}6{}张牌", }, }, b_cry_legendary = { name = "传奇牌组", text = { "以一张{C:legendary}传奇{C:legendary}小丑牌开始", "击败Boss盲注后", "{C:green}#1# / #2#{} 几率创建另外一张", "{C:inactive}(必须有空间){}", }, unlock = { "同时拥有{C:attention}2个传奇小丑", }, }, b_cry_misprint = { name = "错版牌组", text = { "卡牌价格,手牌的数值", "都是{C:attention}随机{}数值", }, unlock = { "拥有一个{C:dark_edition}故障{C:attention}小丑", }, }, b_cry_redeemed = { name = "赎回牌组", text = { "购买{C:attention}优惠券{}时", "获得其{C:attention}额外等级{}", }, unlock = { "发现所有{C:attention}优惠券{}", }, }, b_cry_source_deck = { name = "源代码牌组", text = { "所有牌都带有{C:dark_edition}绿色蜡封{}", "卡牌不能更改蜡封类型", "{s:0.8,C:inactive}", }, }, b_cry_spooky = { name = "万圣节牌组", text = { "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", "每个{C:attention}底注{}结束后", "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}", }, unlock = { "拥有一张{C:cry_candy}糖果{C:attention}小丑", }, }, b_cry_sk_deck = { name = "贴纸牌组", text = { "所有牌均为{C:attention}#1#{}", "{C:inactive}(点击可编辑)", }, unlock = { "使用{C:spectral}锁定", }, }, b_cry_sl_deck = { name = "蜡封牌组", text = { "所有扑克牌均带有{C:dark_edition}#1#{}蜡封", "卡牌无法更改蜡封", "{C:inactive}(点击可编辑)", }, unlock = { "使用{C:spectral}台风", }, }, b_cry_st_deck = { name = "花色牌组", text = { "所有扑克牌均为{C:dark_edition}#1#", "无法更改花色", "{C:inactive}(点击可编辑)", }, unlock = { "使用{C:spectral}复录", }, }, b_cry_very_fair = { name = "超平衡的牌组", text = { "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", "{C:attention}优惠券{}不再出现在商店中", }, unlock = { "使用{C:attention}黑色牌组", "赢一局", }, }, b_cry_wormhole = { name = "虫洞牌组", text = { "以一张{C:cry_exotic}域外{C:attention}小丑牌{}开始", "小丑牌都{C:attention}20X+{}", "更可能是{C:dark_edition}负片{}", "{C:attention}-2{}小丑牌槽", }, unlock = { "拥有一张{C:attention}域外{}小丑", }, }, }, Blind = { bl_cry_box = { name = "盒子", text = { "削弱所有的普通小丑", }, }, bl_cry_clock = { name = "时间", text = { "时间滚滚流淌", "在本底注中每过三秒,得分需求增长0.1x", }, }, bl_cry_hammer = { name = "重锤", text = { "削弱所有的奇数牌", }, }, bl_cry_joke = { name = "笑料", text = { "如果得分超过要求的2倍,", "将盲注设置为 #2#", }, }, bl_cry_lavender_loop = { name = "薰衣草环", text = { "在boss回合中每经过6秒", "盲注要求增加1.25倍", }, }, bl_cry_magic = { name = "魔术", text = { "削弱所有的偶数牌", }, }, bl_cry_obsidian_orb = { name = "黑曜宝珠", text = { "拥有所有已击败的", "Boss盲注的能力", }, }, bl_cry_oldarm = { name = "怀旧 手臂", text = { "必须出4张或更少的牌", }, }, bl_cry_oldfish = { name = "怀旧 鱼", text = { "所有手牌的初始倍率都是1", }, }, bl_cry_oldflint = { name = "怀旧 燧石", text = { "包含同花的出牌不计分", }, }, bl_cry_oldhouse = { name = "怀旧 房屋", text = { "包含葫芦的出牌不计分", }, }, bl_cry_oldmanacle = { name = "怀旧 镣铐", text = { "牌型的倍率除以剩余弃牌次数", }, }, bl_cry_oldmark = { name = "怀旧 标记", text = { "包含对子的出牌不计分", }, }, bl_cry_oldox = { name = "怀旧 公牛", text = { "所有手牌的初始筹码都是0", }, }, bl_cry_oldpillar = { name = "怀旧 支柱", text = { "包含顺子的出牌不计分", }, }, bl_cry_oldserpent = { name = "怀旧 蟒蛇", text = { "倍率除以所出牌型的牌型等级", }, }, bl_cry_pin = { name = "别针", text = { "史诗及以上稀有度的", "小丑被削弱", }, }, bl_cry_scorch = { name = "灼烧", text = { "必须出5张牌", "摧毁打出和弃掉的牌", }, }, bl_cry_greed = { name = "贪婪", text = { "选择时,每拥有$#1#增加#2#盲注要求", }, }, bl_cry_repulsor = { name = "排斥", text = { "重新触发最右侧和最左侧的小丑", "其他所有小丑不触发", }, }, bl_cry_chromatic = { name = "彩色", text = { "所有奇数次的出牌", "回合分数会减去手牌得分", }, }, bl_cry_landlord = { name = "房东", text = { "打出手牌时", "对随机一个小丑添加租用贴纸", }, }, bl_cry_pinkbow = { name = "粉红蝴蝶结", text = { "在出牌时随机化手牌中的牌的点数", }, }, bl_cry_sapphire_stamp = { name = "蓝石烙印", text = { "选择一张额外的牌", "出牌时随机丢弃所出的牌其中一张", }, }, bl_cry_shackle = { name = "枷锁", text = { "削弱所有的负片小丑", }, }, bl_cry_striker = { name = "打击", text = { "削弱所有的稀有小丑", }, }, bl_cry_tax = { name = "强税", text = { "每次出牌的得分的上限为", "盲注要求的0.4倍", }, }, bl_cry_tornado = { name = "绿松旋风", text = { "#1#/#2#的概率", "打出的牌不计分", }, }, bl_cry_trick = { name = "诡计", text = { "每次出牌之后,翻转所有", "手中的牌", }, }, bl_cry_trophy = { name = "柠檬奖杯", text = { "倍率不能超过筹码数", }, }, bl_cry_vermillion_virus = { name = "朱红病毒", text = { "每次出牌随机替换一张小丑牌", }, }, bl_cry_windmill = { name = "风车", text = { "削弱所有的罕见小丑", }, }, bl_cry_decision = { name = "抉择", text = { "出牌或弃牌时固定小丑位置", "回合结束后打开一个诅咒小丑包", }, }, }, Code = { c_cry_alttab = { name = "://ALT+TAB", text = { "创建{C:cry_code}当前盲注{}的跳过时标签", "{C:inactive}(当前:{C:cry_code}#1#{C:inactive})", }, }, c_cry_class = { name = "://类别", text = { "将{C:cry_code}#1#{}选中的牌", "转换为{C:cry_code}指令{}下的增强", "可用指令:{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}", "{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{},{C:cry_code}light{}", }, }, c_cry_global = { name = "://全局", text = { "选择一张扑克牌", "为其添加{C:cry_code}全局{}贴纸", }, }, c_cry_commit = { name = "://提交", text = { "摧毁一张{C:cry_code}选中的{}小丑牌,", "创造一张{C:cry_code}新的相同{C:cry_code}稀有度的{}小丑牌", }, }, c_cry_crash = { name = "://崩溃", text = { "{C:cry_code,E:1}警告!使用此牌会导致游戏崩溃!", }, }, c_cry_keygen = { name = "://密钥", text = { "创建一张随机的{C:cry_code}易腐香蕉{}优惠券", "{C:cry_code}摧毁{}此前以此方式创建的优惠券。", }, }, c_cry_ctrl_v = { name = "://CTRL+V", text = { "复制一张{C:cry_code}选择的{}卡牌或消耗牌", }, }, c_cry_delete = { name = "://删除", text = { "{C:cry_code}永久{}移除一个", "{C:cry_code}选中的{}商店物品", "{C:inactive,s:0.8}本次游戏中该物品不会再出现", }, }, c_cry_divide = { name = "://分割", text = { "{C:cry_code}减半{}当前商店中的", "所有标价", }, }, c_cry_exploit = { name = "://利用", text = { "{C:cry_code}下一手牌{}", "被计算为", "{C:cry_code}指令{}下的牌型", "{C:inactive,s:0.8}必须是已发现的手牌类型", "可用指令:{C:cry_code}full house(葫芦){},{C:cry_code}flush(同花){},{C:cry_code}straight flush(同花顺){},{C:cry_code}four of a kind(四条){}", "{C:cry_code}three of a kind(三条){},{C:cry_code}pair(对子){},{C:cry_code}two pair(两对){},{C:cry_code}high(高牌){}", }, }, c_cry_hook = { name = "://钩子", text = { "选择两张小丑牌,使它们{C:cry_code}钩住{}", "{C:inactive,s:0.8}其中一张被触发时,触发另一张(仅当两个效果的触发时机相同时有效)", }, }, c_cry_inst = { name = "://实例化", text = { "抽取与选中的牌{C:cry_code}同点数{}", "以及{C:cry_code}同花色{}的牌各一张", "{C:inactive}(如果有可能的话){}", }, }, c_cry_machinecode = { name = "://机器码", text = { "", }, }, c_cry_malware = { name = "://木马", text = { "给所有的{C:cry_code}无版本手牌{}", "添加{C:dark_edition}故障{}版本", }, }, c_cry_nperror = { name = "://NP错误", text = { "将{C:cry_code}上一手打出的牌{}", "返回你的手牌", }, }, c_cry_merge = { name = "://合并", text = { "将一张{C:cry_code}消耗牌", "与一张{C:cry_code}手牌{}合并", }, }, c_cry_multiply = { name = "://乘法", text = { "选择一张牌,使其所有数值{C:cry_code}翻倍{}", "直到{C:cry_code}回合结束{}", }, }, c_cry_oboe = { name = "://偏差", text = { "打开的下一个{C:cry_code}补充包{}有", "{C:cry_code}#1#{}张额外卡牌和", "{C:cry_code}#1#{}次额外选择", "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})", }, }, c_cry_assemble = { name = "://汇编", text = { "为{C:cry_code}选中的手牌牌型{}增加{C:cry_code}倍率{}", "数值等于拥有的小丑数量", }, }, c_cry_patch = { name = "://补丁", text = { "从当前所有可见的物品中移除负面效果", "{C:cry_code}重置{}商店状态", }, }, c_cry_cryupdate = { name = "://UPDATE", text = { "将在未来的{C:cry_code}更新{}中", "{C:cry_code}确定{}功能", }, }, c_cry_payload = { name = "://载荷", text = { "下一个被击败的盲注", "给予{C:cry_code}X#1#{}利息(乘法叠加)", }, }, c_cry_reboot = { name = "://重启", text = { "补充{C:blue}手牌{}和{C:red}弃牌{}次数,", "将{C:cry_code}所有{}牌返回牌堆", "并抽取一组{C:cry_code}新的{}手牌", }, }, c_cry_revert = { name = "://还原", text = { "将{C:cry_code}游戏状态{}回溯到", "{C:cry_code}这一底注的开始时{}", }, }, c_cry_cryfunction = { name = "函数://", text = { "保存最近使用的3个{C:cry_code}消耗牌{}", "再次使用此卡时,创建第一个的复制并添加{C:cry_code}函数://{}贴纸", }, }, c_cry_rework = { name = "://重制", text = { "摧毁一张{C:cry_code}选中的{}小丑牌,", "创造该小丑牌的{C:cry_code}重制标签{}并", "获得一个{C:cry_code}升级的{}版本", "{C:inactive,s:0.8}版本通过收藏中的顺序升级{}", "{C:inactive,s:0.8}基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,{}", "{C:inactive,s:0.8}灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础{}", }, }, c_cry_run = { name = "://运行", text = { "在{C:cry_code}盲注", "期间拜访{C:cry_code}商店", }, }, c_cry_seed = { name = "://种子", text = { "选择一张小丑牌或手牌", "使它们获得{C:cry_code}灌铅{}效果", "概率效果必然被触发", }, }, c_cry_semicolon = { name = ";//", text = { "结束当前非Boss{C:cry_code}盲注{}", "{C:cry_code}不获得金钱{}", }, }, c_cry_spaghetti = { name = "://意面", text = { "生成一张{C:cry_code}故障版本{}的", "食物小丑牌", }, }, c_cry_variable = { name = "://变量", text = { "将{C:cry_code}#1#{}张选中的牌", "转换为{C:cry_code}指令{}下的牌型", "可用指令:{C:cry_code}1~13,A,J,Q,K{}", }, }, c_cry_log = { name = "://日志", text = { "显示以下任一{C:cry_code}读数{}的值:", "{C:attention}下一个{}底注的{C:attention}Boss盲注{}和{C:attention}优惠券{},", "接下来商店中的{C:attention}5{}个{C:attention}小丑{},或者", "接下来{C:attention}10{}张将要被{C:attention}抽取{}的手牌", "{C:inactive}(如果在盲注中){}", "{C:inactive,S:0.7}(译者注:在0.5.10~dev3版本中,使用第一个选项会导致attempt to index a nil value报错)", "{C:inactive,S:0.7}(第二个选项看不到小丑,第三个选项看不到花色)", "{C:inactive,S:0.7}(但是译者不能完全确定,可以尝试一下)", }, }, c_cry_quantify = { name = "://量化", text = { "将{C:attention}#1#{}张选择的", "{C:attention}手牌{}或{C:attention}补充包{}", "放到{C:attention}小丑槽{}槽位中", }, }, c_cry_declare = { name = "://声明", text = { "你{C:attention}现在{}选择的手牌", "变成一张包含{C:attention}#1#{}的{C:cry_code}新的{}牌型", "你最多可以创造{C:attention}3{}{C:inactive}[#2#]{}种牌型", }, }, }, ["Content Set"] = { set_cry_blind = { name = "盲注集合", text = { "包含Cryptid新增的{C:attention}Boss盲注{}", }, }, set_cry_code = { name = "代码牌集合", text = { "包含{C:cry_code}代码牌{}及", "相关内容", }, }, set_cry_cursed = { name = "诅咒小丑集合", text = { "带有{X:cry_cursed,C:white}诅咒{}稀有度的有害小丑", }, }, set_cry_deck = { name = "牌组集合", text = { "Cryptid新增的{C:attention}牌组{}", }, }, set_cry_epic = { name = "史诗小丑集合", text = { "带有{C:cry_epic}史诗{}稀有度的小丑", "{C:inactive,s:0.8}(介于稀有和传奇之间)", }, }, set_cry_exotic = { name = "域外小丑集合", text = { "带有{C:cry_exotic}域外{}稀有度的强力小丑", }, }, set_cry_m = { name = "M小丑集合", text = { "与字母{C:attention}M{}相关的小丑", "以及{C:attention}开心小丑", }, }, set_cry_meme = { name = "梗小丑集合", text = { "包含多类梗相关内容", }, }, set_cry_misc = { name = "杂项集合", text = { "不适合其他{C:cry_ascendant}主题集合{}的内容", }, }, set_cry_misc_joker = { name = "杂项小丑集合", text = { "不适合其他{C:cry_ascendant}主题集合{}的{C:attention}小丑{}", }, }, set_cry_planet = { name = "星球牌集合", text = { "Cryptid新增的{C:planet}星球{}牌", }, }, set_cry_poker_hand_stuff = { name = "扑克手牌扩展", text = { "新增5种{C:attention}扑克手牌{}", "并启用{C:attention}晋升手牌", }, }, set_cry_spectral = { name = "幻灵牌集合", text = { "Cryptid新增的{C:spectral}幻灵{}牌", }, }, set_cry_spooky = { name = "万圣节更新内容", text = { "万圣节更新内容", "包括{C:cry_candy}糖果{}小丑", }, }, set_cry_tag = { name = "标签集合", text = { "Cryptid新增的{C:attention}标签{}", }, }, set_cry_tier3 = { name = "三阶优惠券", text = { "优惠券的额外{C:attention}等级{}", }, }, set_cry_timer = { name = "计时机制", text = { "带有{C:attention}时间相关{}效果的物品及机制", }, }, set_cry_voucher = { name = "杂项优惠券", text = { "Cryptid新增的1阶和2阶{C:attention}优惠券{}", }, }, }, Edition = { e_cry_astral = { name = "星界", text = { "{X:dark_edition,C:white}^#1#{} 倍率", }, }, e_cry_blur = { name = "模糊", text = { "{C:attention}重新触发{}此卡", "{C:green}#1# / #2#{} 的概率", "重新触发 {C:attention}#3#{}次", }, }, e_cry_double_sided = { name = "双面", text = { "此卡可以被{C:attention}翻转{}", "以展示另一张不同的卡牌", }, }, e_cry_glass = { label = "易碎", name = "灰质琉璃", text = { "{C:white,X:mult} X#3# {}倍率", "触发时{C:green}#1# / #2#{} 的概率不会被摧毁", }, }, e_cry_glitched = { name = "故障&_", text = { "此牌上的数值会{C:dark_edition}随机{}变动为", "{C:attention}X0.1{} 与 {C:attention}X10{}倍", "{C:inactive}(如果可能的话){}", }, }, e_cry_gold = { label = "鎏金", name = "鎏金", text = { "当使用或触发时额外{C:money}+$#1#{} ", }, }, e_cry_m = { name = "欢愉", text = { "{C:mult}+#1#{} 倍率", "真是太愉悦了~", }, }, e_cry_mosaic = { name = "马赛克", text = { "{X:chips,C:white} X#1# {}筹码", }, }, e_cry_noisy = { name = "噪声", text = { "???", }, }, e_cry_oversat = { name = "过曝", text = { "此卡上的所有数值都被{C:attention}翻倍{}", "{C:inactive}(如果可能的话)", }, }, }, Enhanced = { m_cry_echo = { name = "回响牌", text = { "当计分时", "{C:green}#2# / #3#{} 几率", "{C:attention}重新触发{}#1#次", }, }, m_cry_light = { name = "明亮牌", text = { "当该牌计分时,每有{C:attention}#4#{} {C:inactive}(剩余#3#){}张", "其他计分牌,获得{X:mult,C:white}X#1#{}倍率,并", "将下次提升所需的数字增加{C:attention}5{}", "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率)", }, }, m_cry_abstract = { name = "抽象牌", text = { "{X:dark_edition,C:white}^#1#{}倍率", "算作{C:attention}自身{}的点数和花色", "在{C:attention}回合结束{}或{C:attention}出牌{}时", "有{C:green}#4#/#5#{}概率{C:red,E:2}摧毁{}此牌", }, }, }, Joker = { j_cry_test_modest = { name = "测试小丑", text = { "{C:chips}+#1#{}筹码", }, }, j_cry_test_mainline = { name = "测试小丑", text = { "{C:chips}+#1#{}筹码", "在{C:attention}盲注{}开始时获得{C:money}+$44{}", }, }, j_cry_test_madness = { name = "测试小丑", text = { "{C:chips}+#1#{}筹码", "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", }, }, j_cry_test_cryptid_in_2025 = { name = "测试小丑", text = { "{C:chips}+#1#{}筹码", "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", }, }, j_cry_CodeJoker = { name = "代码小丑", text = { "当选择{C:attention}盲注{}时", "创造一张随机{C:dark_edition}负片{}{C:cry_code}代码牌{}", }, }, ["j_cry_Double Scale"] = { name = "双重天平", text = { "成长性{C:attention}小丑{}", "以{C:attention}平方{}速度增长", "{C:inactive,s:0.8}(例如 +1, +3, +6, +10){}", "{C:inactive,s:0.8}(增长为 +1, +2, +3)", }, }, ["j_cry_Double Scale_modest"] = { name = "双重天平", text = { "成长性{C:attention}小丑{}", "以{C:attention}两倍{}速度增长", '{C:inactive,s:0.8}"这叫双重天平,不是平方天平!"', }, }, j_cry_M = { name = "M", text = { "当选择{C:attention}盲注{}时", "创造一张{C:dark_edition}负片{}", "{C:attention}开心小丑{}", }, }, j_cry_megg = { name = "M蛋", text = { "出售这张小丑来创造", "{C:attention}#2#{}张开心小丑", "在回合结束时增加{C:attention}#1#{}", }, }, j_cry_Scalae = { name = "刻度", text = { "成长性{C:attention}小丑{}成长速度", "为{C:attention}#1#{}次幂级", "在回合结束时使幂级成长提升{C:attention}#2#{}", "{C:inactive,s:0.8}(平方成长、立方成长、四次方、五次方以此类推)", "{C:inactive,s:0.8}({C:attention,s:0.8}刻度{C:inactive,s:0.8}除外)", }, }, j_cry_adroit = { name = "灵巧小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_altgoogol = { name = "怀旧 Googol 游戏牌", text = { "出售此牌以复制", "{C:attention}2{}张最左侧的小丑", "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}", }, }, j_cry_altgoogol_balanced = { name = "怀旧 Googol 游戏牌", text = { "出售此卡以复制最左侧小丑{C:attention}#1#{}次", "{C:inactive,s:0.8}不复制怀旧谷歌牌{}", "{C:inactive}(必须有空间)", }, }, j_cry_antennastoheaven = { name = "7-4 如指向天堂的天线", text = { "每张被计入分数的{C:attention}7{}或{C:attention}4{}", "增加{X:chips,C:white} X#1# {}筹码", "{C:inactive}(当前已增加{X:chips,C:white}X#2# {C:inactive}筹码)", "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, }, j_cry_apjoker = { name = "AP 弹小丑", text = { "对boss盲注提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_arsonist = { name = "纵火犯", text = { "打出{C:attention}葫芦{}牌型时,摧毁所有计分牌" }, }, j_cry_astral_bottle = { name = "瓶中星球", text = { "当出售时, 应用{C:dark_edition}星界{}", "和{C:attention}易腐{}到一张", "随机的{C:attention}小丑牌{}", }, }, j_cry_astral_bottle_mainline = { name = "瓶中星球", text = { "当出售时, 应用{C:dark_edition}星界{}", "和{C:attention}易腐{}到一张", "随机的{C:attention}小丑牌{}", }, }, j_cry_astral_bottle_madness = { name = "瓶中星球", text = { "当出售时, 应用{C:dark_edition}星界{}", "和{C:attention}易腐{}到一张", "到一张随机的{C:attention}小丑牌{}", }, }, j_cry_big_cube = { name = "大大方块", text = { "{X:chips,C:white} X#1# {}筹码", }, }, j_cry_biggestm = { name = "超大M", text = { "{X:mult,C:white} X#1# {}倍率直到本轮结束", "如果{C:attention}打出牌型{}", "是一个{C:attention}#2#{}", "{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}", "{C:inactive,s:0.8}不是胖,只是骨架大。", }, }, j_cry_blacklist = { name = "黑名单", text = { "当手牌中有或者打出{C:attention}#1#{}时", "{C:chips}筹码{}和{C:mult}倍率{}变为0", "如果牌组中没有{C:attention}#1#{},自毁", "{C:inactive,s:0.8}不会改变牌型等级", }, }, j_cry_blender = { name = "Blender", text = { "使用{C:cry_code}代码牌{}时", "获得一张{C:attention}随机{}消耗牌", }, }, j_cry_blurred = { name = "模糊小丑", text = { "选择{C:attention}盲注{}时", "增加{C:blue}+#1#{}出牌次数", }, }, j_cry_bonk = { name = "咚~", text = { "每个{C:attention}小丑{}给予{C:chips}+#1#{}筹码", "如果{C:attention}牌型{}是{C:attention}#3#{},额外给予{C:chips}+#2#{}筹码", "{C:inactive,s:0.8}开心小丑转而给予{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}", }, }, j_cry_bonkers = { name = "癫狂小丑", text = { "如果打出的牌中包含", "一个 {C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_bonusjoker = { name = "奖励小丑", text = { "每张计分的{C:attention}奖励卡{}有", " {C:green}#1# / #2#{} 的几率", "增加一个{C:attention}小丑槽{}或者{C:attention}消耗槽{}", "{C:inactive,s:0.8}(两种概率均等){}", }, }, j_cry_booster = { name = "补充包小丑", text = { "商店{C:attention}+#1#{}补充包槽位", }, }, j_cry_boredom = { name = "无聊小丑", text = { "{C:green}#1# / #2#{} 概率", "重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}", "{C:inactive,s:0.8}无法触发{C:attention}无聊小丑{}{}", }, unlock = { "在标题界面", "挂机{C:attention}10分钟", }, }, j_cry_brittle = { name = "脆脆糖", text = { "之后{C:attention}#1#{}次出牌,", "随机添加{C:attention}石头{},{C:attention}黄金{},或{C:attention}钢铁{}增强到最右边的记分牌", }, }, j_cry_bubblem = { name = "泡泡 M", text = { "如果打出的手牌包含{C:attention}#1#{}", "生成一张{C:dark_edition}闪箔{C:attention}开心小丑{}", "{C:red,E:2}自毁{}", }, }, j_cry_busdriver = { name = "巴士司机", text = { "{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率", "或{C:green}#4# / #3#{} 概率 {C:mult}-#2#{} 倍率", }, }, j_cry_buttercup = { name = "毛茛", text = { "可储存{C:attention}#1#{}个选中的商店物品", "出售时:将储存的物品添加到下一个商店", }, }, j_cry_candy_basket = { name = "糖果篮子", text = { "卖掉这张牌获得{C:attention}#1#{}{C:cry_candy}张糖果", "每击败{C:attention}2{}个盲注{C:attention}+#2#{}{C:cry_candy}糖果{}", "击败{C:attention}Boss 盲注{}{C:attention}+#3#{}{C:cry_candy}糖果{}", }, }, j_cry_candy_buttons = { name = "纽扣糖", text = { "之后的{C:attention}#1#{}次重掷", "只花{C:money}$1{}", }, }, j_cry_candy_cane = { name = "拐杖糖", text = { "之后{C:attention}#1#{}回合", "打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#", }, }, j_cry_candy_dagger = { name = "糖果匕首", text = { "选择{C:attention}盲注{}后", "摧毁它右边的小丑,创造一张{C:cry_candy}糖果{}小丑", }, }, j_cry_candy_sticks = { name = "棒棒糖", text = { "直到你打出{C:attention}#1#{}手牌", "下个Boss盲注的效果失效", }, }, j_cry_canvas = { name = "画布", text = { "右侧每有一张{C:blue}稀有度高于普通{}的小丑", "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", }, unlock = { "在一手牌中", "重新触发{C:attention}小丑{}", "{C:attention}114次", }, }, j_cry_canvas_balanced = { name = "画布", text = { "右侧每有一张{C:blue}稀有度高于普通{}的小丑", "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", "{C:inactive}(最多2次重新触发)", }, unlock = { "在一手牌中", "重新触发{C:attention}小丑{}", "{C:attention}114次", }, }, j_cry_caramel = { name = "焦糖", text = { "每打出一张牌时", "在得分时获得{X:mult,C:white}X#1#{}倍率", "持续{C:attention}#2#{}回合", }, }, j_cry_cat_owl = { name = "猫头鹰", text = { "{C:attention}幸运牌{}同时算作{C:attention}回响牌", "{C:attention}回响牌{}同时算作{C:attention}幸运牌", }, }, j_cry_chad = { name = "硬汉", text = { "重新触发{C:attention}最左边{}的小丑", "{C:attention}#1#{}次", }, }, j_cry_chili_pepper = { name = "辣椒", text = { "回合结束时", "这个小丑获得{X:mult,C:white} X#2# {}倍率", "{C:attention}#3#{}回合后自毁", "(当前{X:mult,C:white} X#1# {C:inactive}倍率)", }, }, j_cry_chocolate_dice = { name = "巧克力十面骰", text = { "击败Boss盲注后", "投掷一个{C:green}d10{}的判定", "去开始一个{C:cry_ascendant,E:1}事件{}", "{C:inactive}(当前: #1#)", }, }, j_cry_circulus_pistoris = { name = "环形转轮", text = { "{X:dark_edition,C:white}^#1#{} 筹码, {X:dark_edition,C:white}^#1#{} 倍率", "如果{C:attention}正好{}剩余#2#", "手牌", }, }, j_cry_circus = { name = "马戏团", text = { "{C:red}稀有{}小丑每个提供 {X:mult,C:white} X#1# {} 倍率", "{C:cry_epic}史诗{}小丑每个提供 {X:mult,C:white} X#2# {} 倍率", "{C:legendary}传奇{}小丑每个提供 {X:mult,C:white} X#3# {} 倍率", "{C:cry_exotic}域外{}小丑每个提供 {X:mult,C:white} X#4# {} 倍率", }, unlock = { "在{C:attention}底注9{}前获得", "{C:red}稀有{}、{C:cry_epic}史诗{}和{C:legendary}传奇{}小丑", }, }, j_cry_clash = { name = "冲突", text = { "如果打出的手牌包含", "一个{C:attention}#2#", "{X:mult,C:white} X#1# {}倍率", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}至尊对子", }, }, j_cry_the = { name = " ", text = { "如果打出的手牌是{C:attention}#2#", "{X:mult,C:white} X#1# {}倍率", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}None", }, }, j_cry_clicked_cookie = { name = "被点击的饼干", text = { "{C:chips}+#1#{} 筹码", "每次鼠标{C:attention}点击{}后,{C:chips}-#2#{} 筹码", }, }, j_cry_clockwork = { name = "发条小丑", text = { "每打出{C:attention}#9#{}{C:inactive}(#1#){}手牌重新触发持有的钢铁牌", "每打出{C:attention}#10#{}{C:inactive}(#2#){}手牌获得{X:mult,C:white}X#6#{}(当前X#5#)倍率", "每打出{C:attention}#11#{}{C:inactive}(#3#){}手牌将第一张打出的牌变为钢铁牌", "每打出{C:attention}#12#{}{C:inactive}(#4#){}手牌使持有的钢铁牌提供+{X:mult,C:white}X#8#{}(当前X#7#)倍率", }, }, j_cry_CodeJoker = { name = "代码小丑", text = { "选择{C:attention}盲注{}时", "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", }, unlock = { "发现所有", "{C:cry_code}代码牌", }, }, j_cry_CodeJoker_modest = { name = "代码小丑", text = { "选择{C:attention}Boss盲注{}时", "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", }, unlock = { "发现所有", "{C:cry_code}代码牌", }, }, j_cry_coin = { name = "加密货币", text = { "出售小丑牌时随机获得{C:money}$#1#{}到{C:money}$#2#{}", }, }, j_cry_compound_interest = { name = "利滚利", text = { "回合结束时,获得{C:money}#1#%{}利息", "每次触发后,利息获取增加{C:money}#2#%{}", }, }, j_cry_copypaste = { name = "复制/粘贴", text = { "使用{C:cry_code}代码牌{}时", "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", "{C:red}每回合最多一次{}", "{C:inactive}(必须有空间)", }, }, j_cry_copypaste_modest = { name = "复制/粘贴", text = { "复制拉取的{C:cry_code}代码牌{}", "{C:inactive}(必须有空间)", }, }, j_cry_copypaste_madness = { name = "复制/粘贴", text = { "使用{C:cry_code}代码牌{}时", "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", "{C:inactive}(必须有空间)", }, }, j_cry_cotton_candy = { name = "棉花糖", text = { "出售后相邻的", "{C:attention}小丑{}变为{C:dark_edition}负片{}", }, }, j_cry_crustulum = { name = "蛋糕", text = { "这张小丑每次在商店", "{C:attention}重掷{}时获得 {C:chips}+#2#{} 筹码", "{C:green}所有重掷免费{}", "{C:inactive}(当前 {C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_cryptidmoment = { name = " M 接龙", text = { "", "卖掉这张卡时,每张{C:attention}小丑牌{}的售价增加 {C:money}$#1#{}", }, }, j_cry_cube = { name = "小小方块", text = { "{C:chips}+#1#{} 筹码", }, }, j_cry_curse_sob = { name = "啜泣", text = { "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃跑...{}", "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}躲藏...{}", "{C:dark_edition,E:1}你无法逃脱...{}", "{C:inactive}(必须有槽位){}", }, unlock = { "获得一个{C:purple}永恒{}的", "{C:attention}方尖石塔", }, }, j_cry_cursor = { name = "光标", text = { "在商店购入卡牌时", "这张小丑{C:chips}+#2#{} 筹码", "{C:inactive}(当前已{C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_cut = { name = "剪切", text = { "在{C:attention}离开商店{}时", "这张小丑随机摧毁一张{C:cry_code}代码牌{}", "并且增加 {X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_delirious = { name = "错乱小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_demicolon = { name = "分号", text = { "{C:attention}强制触发{}右侧的小丑", }, }, j_cry_digitalhallucinations = { name = "数字幻觉", text = { "打开{C:attention}补充包{}时", "有{C:green}#1#/#2#{}概率创建一张", "与其{C:attention}类型{}对应的随机{C:dark_edition}负片{}牌", }, }, j_cry_discreet = { name = "低调小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_doodlem = { name = "涂鸦 M", text = { "当{C:attention}选择盲注{}时", "创造2个随机{C:dark_edition}负片{}{C:attention}消耗牌{}", "每有1个{C:attention}开心小丑{}创造1个额外的{C:attention}消耗牌", }, }, j_cry_dropshot = { name = "一杆入洞", text = { "出牌时,每有一张{C:attention}不计分{}的{V:1}#2#{}牌", "这张小丑牌增加{X:mult,C:white} X#1# {}倍率", "花色每回合改变", "{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)", }, unlock = { "打出一手{C:attention}高牌{}", "其中包含{C:attention}4张{}", "同花色的牌", }, }, j_cry_dubious = { name = "可疑小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_duos = { name = "双重奏", text = { "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含{C:attention}#2#", }, unlock = { "赢一局", "且不打出", "{C:attention}两对{}", }, }, j_cry_duplicare = { name = "复制", text = { "当一张{C:attention}小丑{}或手牌计分时", "这个小丑获得{X:mult,C:white} X#2# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive}倍率)", }, }, j_cry_effarcire = { name = "充盈", text = { "选择{C:attention}盲注{}时", "将{C:green}整副牌{}抽入手牌", "{C:inactive,s:0.8}如果你在一倍速时无法掌控我", "{C:inactive,s:0.8}你就不配在二倍速时拥有我", }, }, j_cry_energia = { name = "能量", text = { "当获得一个{C:attention}标签{}时", "复制{C:attention}#1#{}个这个标签", "并下次{C:attention}复制{}的数量", "增加{C:attention}#2#{}", }, }, j_cry_equilib = { name = "王牌均衡", text = { "小丑牌以{C:attention}收藏{}中的顺序出现", "出牌时创造{C:attention}#1#{}张{C:dark_edition}负片{}小丑", "不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑", "{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#", }, }, j_cry_error = { name = "{C:dark_edition}E{}{C:red}错误{}{C:dark_edition}O{}{C:red}R{}", text = { "", }, }, j_cry_eternalflame = { name = "永恒之火", text = { "每{C:attention}出售{}一张售价至少为{C:money}$3{}的牌", "这张小丑获得{X:mult,C:white} X#1# {}倍率", "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_eternalflame2 = { name = "永恒之火", text = { "每{C:attention}出售{}一张牌", "这张小丑获得{X:mult,C:white} X#1# {}倍率", "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_exoplanet = { name = "系外行星", text = { "每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{}倍率", }, }, j_cry_exponentia = { name = "指数", text = { "触发{X:red,C:white}X倍率{}时", "这张小丑获得{X:dark_edition,C:white} ^#1# {}倍率", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive}倍率)", }, }, j_cry_exposed = { name = "揭露", text = { "重新触发{C:attention}非人头牌{} ", "额外{C:attention}#1#{}次", "所有{C:attention}人头牌{}都被削弱", }, }, j_cry_eyeofhagane = { name = "叶钢之眼", text = { "所有打出的{C:attention}人头牌{}", "计分时变为{C:attention}钢铁{}牌", }, }, j_cry_highfive = { name = "击掌", text = { "如果最高{C:attention}计分点数{}是{C:attention}5{}", "将所有计分牌转换为{C:attention}5{}", "{s:0.8,C:inactive}A算作1", }, }, j_cry_facile = { name = "简易", text = { "如果打出的牌被计分{C:attention}#2#{}次及以下", "{X:dark_edition,C:white}^#1#{}倍率", "(重复触发算作多张)", }, }, j_cry_fading_joker = { name = "褪色小丑", text = { "当一张{C:attention}易腐{}牌被削弱时", "此小丑获得{X:mult,C:white}X#1#{}倍率", "{C:inactive}(当前{} {X:mult,C:white}X#2#{} {C:inactive}倍率){}", }, }, j_cry_familiar_currency = { name = "熟悉货币", text = { "回合结束时创建一张{C:attention}梗小丑{}", "消耗{C:money}$#1#{}(如果可能)", "{C:inactive}(必须有空间)", }, }, j_cry_filler = { name = "填充物", text = { "", "如果打出的牌中包含{C:attention}#2#", "提供{X:mult,C:white} X#1# {}倍率", }, unlock = { "赢一局", "且不打出", "{C:attention}高牌{}", }, }, j_cry_fleshpanopticon = { name = "血肉监牢", text = { "{C:attention}Boss 盲注{}得分需求{C:red}X#1#{}", "当{C:attention}Boss 盲注{}被击败后,", "{C:red}自毁{}, 然后创建", "一张{C:dark_edition}负片{}{C:spectral}真理之门{} ", "{C:inactive,s:0.8}此等监牢……囚禁于吾?", }, }, j_cry_flip_side = { name = "两副面孔", text = { "{C:dark_edition}双面{}小丑不触发正面效果", "转而触发反面效果", "{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑", }, }, j_cry_foodm = { name = "M当劳", text = { "{C:mult}+#1#{} 倍率", "在 {C:attention}#2#{}回合中{C:red,E:2}自毁{}", "当{C:attention}开心小丑{}被{C:attention}出售{}时增加{C:attention}#3#{}回合", "{C:inactive,s:0.8}2 双层芝士,2 麦香鸡{}", "{C:inactive,s:0.8}1 大薯条,20 大蛋糕{}", }, }, j_cry_foolhardy = { name = "鲁莽小丑", text = { "如果打出的手牌包含", "一个{C:attention}#2#", "{C:red}+#1#{}倍率", }, }, j_cry_undefined = { name = "未定义小丑", text = { "{C:red}+#1#{}倍率", "如果出牌是{C:attention}#2#", }, }, j_cry_formidiulosus = { name = "驱邪", text = { "获得{X:cry_cursed,C:white}诅咒{}小丑时,将其摧毁", "离开商店时创造{C:attention}#1#{}张{C:dark_edition}负片{C:cry_candy}糖果{} ", "每有一张{C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率", "{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)", }, }, j_cry_foxy = { name = "奸猾小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{}筹码", }, }, j_cry_fractal = { name = "分形手指", text = { "{C:attention}+#1#{}手牌选择上限", }, unlock = { "打出一手{C:attention}同花顺{}", "但该{C:attention}顺子{}不是{C:attention}同花", }, }, j_cry_fspinner = { name = "指尖陀螺", text = { "当打出的牌型不是最常用的牌型时", "这张小丑牌增加{C:chips}+#2#{}筹码", "{C:inactive}(当前{C:chips}+#1#{C:inactive}筹码)", }, }, j_cry_fuckedup = { name = "烂逼小丑", text = { "如果打出的手牌包含", "一个{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_gardenfork = { name = "7-1 小径分岔的花园", text = { "打出的{C:attention}A{}和{C:attention}7{}", "会在被计分时+{C:money}$#1#{}块钱", "{C:inactive,s:0.8}(一本书名,同时也捏他ultrakill关卡名)", }, }, j_cry_gemino = { name = "双子", text = { "在回合结束时", "最左侧的{C:attention}小丑{}", "所有数值{C:attention}翻倍{}", "", }, }, j_cry_ghost = { name = "幽灵", text = { "回合结束后", "{C:green}#1# / #2#{} 几率 ", "{C:attention}作祟{}一张随机的{C:attention}小丑", "{C:green}#1# / #3#{} 几率{E:2,C:red}自毁{}", }, }, j_cry_giggly = { name = "荒谬小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_goldjoker = { name = "纯金小丑", text = { "回合结束获得{C:money}#1#%{}利息", "每次{C:attention}黄金卡{}计分时", "增加{C:money}#2#%{}利息", }, }, j_cry_googol_play = { name = "Googol 游戏牌", text = { "{C:green}#1# / #2#{} 概率提供", "{X:red,C:white} X#3# {}倍率", }, unlock = { "在一次出牌中", "获得至少{C:attention}1.0e100{}筹码", }, }, j_cry_happy = { name = ":D", text = { "在回合结束时创造一张随机的{C:attention}小丑{}", "卖掉这张卡以", "创造一张随机的{C:attention}小丑{}", "{C:inactive}(必须有空间){}", }, }, j_cry_happyhouse = { name = "快乐之家", text = { "{X:dark_edition,C:white}^#1#{} 倍率当", " {C:attention}114{}次出牌{}后", "{C:inactive}(当前 #2#/114){}", "{C:inactive,s:0.8}没有地方能比得上家!{}", }, }, j_cry_home = { name = "家园", text = { "{X:mult,C:white} X#1# {}倍率", "如果打出的手牌包含", "一个{C:attention}#2#", }, unlock = { "赢一局", "且不打出", "{C:attention}葫芦{}", }, }, j_cry_hunger = { name = "消耗之牌", text = { "使用一张{C:attention}消耗牌{}", "获得{C:money}$#1#{}", }, }, j_cry_huntingseason = { name = "狩猎季节", text = { "如果打出的手牌正好有{C:attention}3张{}牌", "计分后{C:red}摧毁{}中间的牌", }, }, j_cry_iterum = { name = "再触", text = { "已经出过的牌重新触发{C:attention}#2#{}次", "并且每张牌提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_jawbreaker = { name = "硬糖", text = { "击败{C:attention}Boss 盲注后{},", "让所有小丑数值变为{C:attention}两倍{} ", "{E:2,C:red}自毁{}", }, }, j_cry_jimball = { name = "小丑球", text = { "{C:attention}连续{}打出", "{C:attention}使用次数最多的牌型{}时", "获得{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, unlock = { "仅使用{C:attention}单一类型的{}", "{C:attention}扑克手牌{}赢得一局", }, }, j_cry_jollysus = { name = "欢愉小丑…吗?", text = { "当一张小丑被{C:attention}出售{}时", "创造一张{C:dark_edition}欢愉{}小丑", "{C:red}每回合只生效一次{}", "{C:inactive}#1#{}", }, }, j_cry_jtron = { name = "吉姆波创9000", text = { "每个默认{C:attention}小丑{}使此小丑获得{X:dark_edition,C:white}^#1#{}倍率", "{C:inactive}(当前{X:dark_edition,C:white}^#2#{}倍率)", }, }, j_cry_kidnap = { name = "绑架", text = { "每回合结尾获得{C:money}$#2#{}", "每卖掉一张不同的{C:attention}倍率{}或者{C:attention}筹码{}小丑时", "增加{C:money}$#1#{}", }, }, j_cry_kittyprinter = { name = "猫咪打印机", text = { "{X:mult,C:white}X#1#{}倍率", "所有{C:attention}跳过{}标签", "变为{C:attention}猫咪标签{}", }, }, j_cry_kooky = { name = "怪诞小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_krustytheclown = { name = "小丑库斯提", text = { "当一张打出的牌被计分时", "这张牌增加{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_kscope = { name = "万花筒", text = { "当击败{C:attention}Boss 盲注{}时", "使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本", }, unlock = { "击败一个{C:attention}Boss盲注{}", "同时拥有{C:attention}5{}张或更多", "{C:attention}特殊版本卡牌{}或", "{C:attention}小丑牌{}", }, }, j_cry_lebaron_james = { name = "勒布朗·詹姆斯", text = { "打出并计分的{C:attention}K{}会使本回合", "手牌上限增加{C:attention}+#1#{}", "并触发{C:attention}留在手牌中{}的效果", "{C:inactive}(当前为{}{C:attention}+#2#{}{C:inactive})", }, }, j_cry_lightupthenight = { name = "7-2 掌灯破暗", text = { "每张 {C:attention}7{}或{C:attention}2{}", "在计分时提供{X:mult,C:white}X#1#{}倍率", "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, }, j_cry_longboi = { name = "怪物", text = { "在回合结束时", "给未来的", "这张小丑牌{X:mult,C:white}X#1# {}倍率", "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}", }, }, j_cry_loopy = { name = "环弯欢愉", text = { "本回合每出售一张{C:attention}开心{}{C:attention}小丑{}", "{C:attention}重新触发一次{}所有小丑", "{C:inactive}(当前有{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", "{C:inactive,s:0.8}空间不够了...{}", }, }, j_cry_lucky_joker = { name = "幸运小丑", text = { "{C:attention}幸运牌{}成功触发时", "+{C:money}$#1#{}", }, }, j_cry_luigi = { name = "路易吉", text = { "所有小丑提供", "{X:chips,C:white} X#1# {}筹码", }, }, j_cry_m = { name = "m", text = { "当{C:attention}开心小丑{}被售出时", "这张小丑获得 {X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_macabre = { name = "毛骨悚然", text = { "当选择{C:attention}盲注{}时,除了{C:attention}开心小丑{}和{C:legendary}M 小丑{}", "其余小丑全部摧毁,每摧毁一张小丑就获得一张{C:attention}开心小丑{}", }, }, j_cry_magnet = { name = "冰箱磁铁", text = { "回合结束时获得{C:money}$#1#{} ", "如果有少于或等于{C:attention}#3#{}张小丑牌,获得{X:money,C:white} X#2#{}", "", }, }, j_cry_manic = { name = "狂躁小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_mario = { name = "马里奥", text = { "额外触发所有小丑", "{C:attention}#1#{}次", }, }, j_cry_mask = { name = "面具", text = { "{C:attention}人头牌{}额外触发{C:attention}#1#{}次", "所有{C:attention}非人头牌{}被削弱", }, }, j_cry_maximized = { name = "速度拉满", text = { "所有{C:attention}人头牌{}都当作是{C:attention}K{}", "所有{C:attention}数字牌{}都当作是{C:attention}10s{}", }, unlock = { "打出一手{C:attention}五张同花{}", "且都是{C:attention}K{}", }, }, j_cry_maze = { name = "迷宫", text = { "所有出牌都看作是每回合{C:attention}第一次出牌{}", "所有弃牌都看作是每回合{C:attention}第一次弃牌{}", }, }, j_cry_mellowcreme = { name = "南瓜糖", text = { "卖掉这张牌", "所有的{C:attention}消耗牌{}售价{C:attention}X#1#倍", }, }, j_cry_membershipcard = { name = "会员卡", text = { "Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率", "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", }, }, j_cry_membershipcardtwo = { name = "老旧会员卡", --Could probably have a diff Name imo text = { "在{C:attention}Cryptid Discord{}中的每个成员", "提供{C:chips}+#1#{}筹码", "{C:inactive}(当前 {C:chips}+#2#{C:inactive}筹码)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", }, }, j_cry_membershipcardtwo_balanced = { name = "老旧会员卡", --Could probably have a diff Name imo text = { "每有{C:attention}8{}名{C:attention}Cryptid Discord{}成员", "获得{C:chips}+#1#{}筹码", "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", }, }, j_cry_meteor = { name = "流星雨", text = { "每张{C:dark_edition}闪箔{}卡都会", "提供{C:chips}+#1#{} 筹码", }, }, j_cry_mneon = { name = "霓虹 M", text = { "在回合结束时获得{C:money}$#2#{}", "回合结束时,每持有一张{C:attention}开心小丑{}或者{C:legendary}M 小丑{}", "每回合报酬增加{C:money}$#1#{}。", }, }, j_cry_mondrian = { name = "蒙德里安", text = { "若回合结束没有使用弃牌", "该小丑获得{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_monkey_dagger = { name = "猴子匕首", text = { "当选择{C:attention}盲注{}时", "摧毁左边的小丑", "并永久增加其售价的{C:attention}十倍{}", "到这张{C:chips}筹码{}", "{C:inactive}(当前{C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_monopoly_money = { name = "大富翁纸币", text = { "{C:green}#1# / #2#{} 几率", "{C:attention}摧毁{}购买的牌", "并且售出时{C:attention}金钱减半", }, }, j_cry_morse = { name = "摩尔斯电码", text = { "在回合结尾获得{C:money}$#2#{}", "每卖掉一张{C:attention}增强卡牌{}增加{C:money}$#1#{}", }, }, j_cry_mprime = { name = "使徒·十三", text = { "每回合结束时", "创造一张{C:attention}M 小丑{}", "每个{C:attention}开心小丑{}或者{C:attention}M 小丑{}提供{X:dark_edition,C:white}^#1#{}倍率", "每{C:attention}卖出{}一张{C:attention}开心小丑{}", "额外提供{X:dark_edition,C:white}^#2#{}倍率", "{C:inactive,s:0.8}(使徒·十三 除外)", }, }, j_cry_mstack = { name = "堆叠 M", text = { "每出售{C:attention}#2#{}{C:inactive}[#3#]{}张{C:attention}开心小丑{}", "重新触发所有已打出的牌", "{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", }, }, j_cry_multjoker = { name = "倍率小丑", text = { "每张计分的倍率牌有", "{C:green}#1# / #2#{} 概率", "创造一张{C:spectral}神秘生物{}牌", "(必须有空间)", }, }, j_cry_necromancer = { name = "死灵法师", text = { "当{C:attention}售出{}一张小丑且其售价大于{C:attention}$0{}时", "获得一张{C:attention}本局游戏售出过的{}{C:attention}随机小丑牌{} ", "并将其{C:attention}售价{}变为{C:attention}$0{}", }, }, j_cry_negative = { name = "负片小丑", text = { "{C:dark_edition}+#1#{C:attention} 小丑{}槽", }, }, j_cry_nice = { name = "nice", text = { "如果出牌包含{C:attention}6{}和{C:attention}9{}", "筹码{C:chips}+#1#{}", "{C:inactive,s:0.8}nice{}", "", }, }, j_cry_night = { name = "夜晚", text = { "", "最后一次出牌提供{X:dark_edition,C:white}^#1#{} 倍率,但自毁", }, }, j_cry_nosound = { name = "7-3 无声无忆", text = { "每张打出的{C:attention}7{}触发{C:attention:}#1#{}次", "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, }, j_cry_notebook = { name = "M记事本=)", text = { "每次{C:attention}重掷{}商店有{C:green} #1# / #2#{} 几率增加{C:dark_edition}+1{}个小丑牌槽位", "如果有{C:attention}#5#{}或以上{C:attention}开心小丑{}{C:green}百分百触发{}", "{C:red}每回合只触发一次{}", "{C:inactive}(当前{C:dark_edition}+#3#{}{C:inactive} 并且#4#){}", }, }, j_cry_number_blocks = { name = "数字块", text = { "在回合结束时获得{C:money}$#1#{}", "每持有一张{C:attention}#3#{}手牌", "增加{C:money}$#2#{}的奖励", "每回合卡牌变化", }, }, j_cry_nuts = { name = "坚果", text = { "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, unlock = { "赢得一局游戏", "且未打出过", "{E:1,C:attention}同花顺", }, }, j_cry_nutty = { name = "疯癫小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_oil_lamp = { name = "油灯", text = { "回合结束后", "右边{C:attention}小丑牌{}的数值{C:attention}x#1#{}", }, }, j_cry_oldblueprint = { name = "残缺蓝图", text = { "复制右边小丑牌的能力", "每回合后有{C:green}#1# / #2#{} 的几率自毁", "", }, }, j_cry_oldcandy = { name = "怀旧糖果", text = { "售出这张牌可以永久获得", "{C:attention}+#1#{}手牌上限", }, }, j_cry_oldinvisible = { name = "怀旧隐形小丑", text = { "每卖出{C:attention} 4 {}张小丑牌,随机复制{C:attention}一张{}小丑牌", "无法复制{s:0.8}怀旧隐形小丑{}(当前 #1#/4)", "", }, }, j_cry_panopticon = { name = "全景监狱", text = { "所有出牌都视为本回合{C:attention}最后一次出牌{}", }, }, j_cry_paved_joker = { name = "铺路小丑", text = { "石头牌可以填补", "{C:attention}顺子{}和{C:attention}同花{}中{C:attention}#1#{}点的间隔", }, }, j_cry_penetrating = { name = "渗透小丑", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_pickle = { name = "腌黄瓜", text = { "当跳过{C:attention}盲注{}时,创造{C:attention}#1#{}个标签", "当选择{C:attention}盲注{}时,则减少{C:red}#2#{} ", }, }, j_cry_pirate_dagger = { name = "海盗匕首", text = { "当选择{C:attention}盲注{}时", "摧毁右边的小丑", "并获得其售价的{C:attention}四分之一{}", "作为{X:chips,C:white} X筹码 {}", "{C:inactive}(当前{X:chips,C:white} X#1# {C:inactive} 筹码)", }, }, j_cry_pity_prize = { name = "遗憾奖", text = { "当你跳过{C:attention}补充包{}时", "获得一个随机的{C:attention}标签{}", }, }, j_cry_pity_prize_modest = { name = "遗憾奖", text = { "当跳过一个{C:attention}补充包{}时", "获得一个随机{C:attention}标签{}", "{C:red,E:2}自毁{}", }, }, j_cry_pizza = { name = "披萨", text = { "在{C:attention}#1#{} {C:inactive}[#2#]{}回合之后", "出售这个小丑可以创建{C:attention}#3#{}个披萨片", }, }, j_cry_pizza_slice = { name = "披萨片", text = { "当一个{C:attention}披萨片{}被出售时", "这张小丑获得{X:mult,C:white}X#1#{} 倍率", "{C:inactive}(当前 {X:mult,C:white}X#2#{}{C:inactive} 倍率){}", }, }, j_cry_pot_of_jokes = { name = "小丑之壶", text = { "{C:attention}#1#{}手牌上限,", "每回合增加{C:blue}#2#{}", }, unlock = { "将你的{C:attention}手牌上限{}", "提升至{C:attention}12", }, }, j_cry_poor_joker = { name = "贫穷小丑", text = { "当一张{C:attention}租用{}牌扣除金钱时", "此小丑获得{C:mult}+#1#{}倍率", "{C:inactive}(当前{} {C:mult}+#2#{} {C:inactive}倍率){}", }, }, j_cry_primus = { name = "素数", text = { "这张小丑获得 {X:dark_edition,C:white} ^#1# {}倍率", "如果手中打出的所有牌都是", "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive}倍率)", }, }, j_cry_pumpkin = { name = "南瓜", text = { "如果得分筹码至少达到所需筹码的{C:attention}50%{},则不会死亡", "被{C:red}摧毁{}时变为{C:attention}雕刻南瓜", }, }, j_cry_carved_pumpkin = { name = "雕刻南瓜", text = { "接下来的{C:attention}#1#{}个Boss盲注", "其能力将被{C:attention}禁用", }, }, j_cry_python = { name = "Python", text = { "", "每使用一张{C:cry_code}代码牌{},这张牌增加{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_queens_gambit = { name = "后翼弃兵", text = { "打出{C:attention}皇家同花顺{}时", "摧毁{C:attention}计分的 Q{}", "创造一张{C:dark_edition}负片{}{C:red}稀有{}{C:attention} 小丑{}", }, }, j_cry_quintet = { name = "五重奏", text = { "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}五条", }, }, j_cry_redbloon = { name = "红色气球", text = { "{C:attention}#2#{}回合后{C:red,E:2}自毁{},并获得{C:money}$#1#{}", }, }, j_cry_redeo = { name = "回溯", text = { "当花费{C:money}$#2#{}{C:inactive}($#3#){}时", "{C:attention}-#1#{}底注", "每次使用{C:attention,s:0.8}指数增加{}花费", "{C:money,s:0.8}下次增加:{s:1,c:money}$#4#", }, }, j_cry_rescribere = { name = "售者再择", text = { "售出{C:attention}小丑{}时,", "将其效果添加到", "所有其他小丑上", "{C:inactive,s:0.8}不影响其他售者再择{}", }, }, j_cry_reverse = { name = "反转牌", text = { "如果{C:attention}弃牌牌型{}是{C:attention}#1#{}", "用{C:dark_edition}镭射{C:attention}开心小丑{}", "填满所有空的小丑槽位 {C:inactive}(最多 100){}", "{C:red,E:2}自毁{}", "{C:inactive,s:0.8}终极逆袭{}", }, }, j_cry_rnjoker = { name = "随机小丑", text = { "每次{C:attention}底注{}时随机能力", }, unlock = { "{C:green}1 / 20{}的概率", "在{C:attention}游戏结束{}时解锁此卡", }, }, j_cry_rotten_egg = { name = "臭鸡蛋", text = { "获得时,将所有当前和未来小丑的售价设置为{C:attention}$#1#{}", "所有{C:attention}小丑{}的售价降低{C:attention}$#2#{}", "回合结束时,从出售{C:attention}小丑{}中获得{C:attention}$#3#{} {C:inactive}[#4#]{}后", "{C:red}自毁{}", }, }, j_cry_sacrifice = { name = "献祭", text = { "当使用一张{C:spectral}幻灵牌{}时", "创造1个{C:green}罕见{}小丑", "和3个{C:attention}开心小丑{}", "", "{C:red}每回合生效一次{}", "{C:inactive}#1#{}", }, }, j_cry_sapling = { name = "树苗", text = { "当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后", "卖掉此牌", "以获得一张{C:cry_epic}史诗{}{C:attention}小丑{}", }, }, j_cry_savvy = { name = "精明小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_scrabble = { name = "拼M游戏", text = { "当打出手牌时", "会有{C:green}#1#/#2#{}几率生成一张", "{C:dark_edition}欢愉{C:green}罕见{}小丑", }, }, j_cry_seal_the_deal = { name = "契约已成", text = { "打出本回合{C:attention}最后一手牌{}时", "每张计分的卡获得{C:attention}随机蜡封{}", }, }, j_cry_shrewd = { name = "敏锐小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_silly = { name = "傻傻小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_smallestm = { name = "超小M", text = { "打出{C:attention}#1#{}时", "创造一个{C:cry_jolly}M 标签{}", "{C:inactive,s:0.8}好吧,基本上我很小", }, }, j_cry_soccer = { name = "合众为一", text = { "{C:attention}+#1#{} 小丑牌槽位", "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", "{C:attention}+#1#{} 商店栏位", "{C:attention}+#1#{} 优惠券槽位", }, unlock = { "仅使用{C:attention}高牌{}", "赢得一局游戏", }, }, j_cry_soccer_balanced = { name = "合众为一", text = { "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", "{C:attention}+#1#{} 商店栏位", "{C:attention}+#1#{} 优惠券槽位", }, unlock = { "仅使用{C:attention}高牌{}", "赢得一局游戏", }, }, j_cry_sock_and_sock = { name = "袜子配袜子", text = { "重新触发所有打出的", "{C:attention}抽象{}牌{C:attention}#1#{}次", }, }, j_cry_brokenhome = { name = "破碎家园", text = { "{X:mult,C:white}X#1#{}倍率", "回合结束时", "有{C:green}#2#/#3#{}的概率", "摧毁此牌", }, }, j_cry_yarnball = { name = "毛线球", text = { "将最高等级{C:attention}猫咪标签{}的等级", "添加到所有{C:green}列出的概率{}中", }, }, j_cry_spaceglobe = { name = "寰宇天体仪", text = { "当打出{C:attention}#3#{}{C:attention}牌型{}时", "获得{X:chips,C:white}X#2#{} 筹码", "每次触发变化牌型", "{C:inactive}(当前{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}", }, }, j_cry_spectrogram = { name = "频谱", text = { "每当一张{C:attention}回响牌{}被打出并计分时", "{C:attention}重新触发{}最右边的小丑", }, }, j_cry_speculo = { name = "镜像", text = { "离开{C:attention}商店{}时", "随机复制一张{C:attention}小丑{}并增加{C:dark_edition}负片{}", "{C:inactive,s:0.8}不复制镜像{}", }, }, j_cry_spy = { name = "间谍", text = { "{X:mult,C:white} X#2# {}倍率, {C:dark_edition}+1{C:attention}小丑槽{} ", "{C:inactive} #1# 是间谍!", }, }, j_cry_stardust = { name = "星尘", text = { "{C:dark_edition}多彩{}卡", "每张提供{X:mult,C:white}X#1#{} 倍率", }, }, j_cry_starfruit = { name = "杨桃", text = { "{X:dark_edition,C:white}^#1#{} 倍率", "商店中每{C:attention}重掷{}一次,失去{X:dark_edition,C:white}^#2#{} 倍率", }, }, j_cry_stella_mortis = { name = "星逝", text = { "{C:attention}商店{}结束时", "摧毁一张随机{C:planet}星球{}牌", "并在获得 {X:dark_edition,C:white} ^#1# {}倍率", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", }, }, j_cry_stronghold = { name = "堡垒", text = { "如果打出的手牌包含", "一个 {C:attention}#2#", "{X:mult,C:white} X#1# {}倍率", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}碉堡", }, }, j_cry_subtle = { name = "微妙小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_supercell = { name = "Supercell", text = { "{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,", "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", "在回合结束时获得 {C:money}$#3#{}", }, }, j_cry_supercell_balanced = { name = "Supercell", text = { "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", "在回合结束时获得 {C:money}$#3#{}", }, }, j_cry_sus = { name = "sus小丑", text = { "在回合结束时,{C:attention}随机复制{}一张手牌", "摧毁其他所有手牌", "{C:hearts,s:0.8}优先选择红桃K{}", }, }, j_cry_swarm = { name = "虫群", text = { "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}同花五条", }, }, j_cry_sync_catalyst = { name = "同步催化剂", text = { "平衡{C:chips}筹码{}和{C:mult}倍率{}", "{C:inactive,s:0.8}嘿!我之前见过这个!(等离子牌组效果)", }, }, j_cry_tax_fraud = { name = "逃税", text = { "回合结束后", "每有一个{C:attention}租用小丑{}", "获得{C:attention}$#1#{}", }, }, j_cry_tenebris = { name = "暗黑", text = { "{C:dark_edition}+#1#{C:attention}小丑{}槽", "在回合结束时获得{C:money}$#2#{}", }, }, j_cry_translucent = { name = "半透明小丑", text = { "卖掉这张小丑时,随机复制一张小丑", "并且添加易腐贴纸和香蕉贴纸", "(不会复制对应小丑的腐烂进度)", }, }, j_cry_treacherous = { name = "诡谲小丑", text = { "如果打出的手牌包含", "一个{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_nebulous = { name = "朦胧小丑", text = { "如果打出的手牌是{C:attention}#2#{}", "获得{C:chips}+#1#{}筹码", }, }, j_cry_words_cant_even = { name = "言语甚至无法描述的小丑", text = { "如果打出的手牌包含", "一个{C:attention}#2#{}", "获得{X:mult,C:white}X#1#{}倍率", }, }, j_cry_many_lost_minds = { name = "无数人因试图理解他而发狂的小丑", text = { "如果打出的手牌包含", "一个{C:attention}#2#{}", "获得{C:chips}+#1#{}筹码", }, }, j_cry_annihalation = { name = "彻底摧毁 Balatro 神圣的终极小丑", text = { "如果打出的手牌包含", "一个{C:attention}#2#{}", "获得{X:dark_edition,C:white}^#1#{}倍率", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}#1#", }, }, j_cry_trick_or_treat = { name = "不给糖就捣蛋", text = { " {C:attention}出售时{}:", "{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个{C:cry_candy}糖果", "否则创建一个{X:cry_cursed,C:white}诅咒小丑{} ", "{C:inactive}(可以溢出)", }, }, j_cry_tricksy = { name = "诡诈小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_triplet_rhythm = { name = "三琴定音", text = { "计分牌中刚好有", " {C:attention}3 张 3 {}时", "提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_tropical_smoothie = { name = "热带风味冰沙", text = { "卖掉这张牌", "让所拥有的小丑数值{C:attention}X1.5{}", }, }, j_cry_unity = { name = "团结", text = { "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}同花葫芦", }, }, j_cry_universe = { name = "宇宙", text = { "每张{C:dark_edition}星界{}", "提供{X:dark_edition,C:white}^#1#{} 倍率", }, }, j_cry_universum = { name = "寰宇", text = { "{C:attention}牌型{}升级时获得", "{X:red,C:white} X#1# {}倍率和{X:blue,C:white} X#1# {}筹码", }, }, j_cry_unjust_dagger = { name = "不公匕首", text = { "当选择{C:attention}盲注{}时", "摧毁左边的小丑", "并获得其售价的{C:attention}五分之一{}", "作为{X:mult,C:white} X倍率 {}", "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_verisimile = { name = "虚实", text = { "当任何概率", "{C:green}成功{}触发时", "这张小丑获得{X:red,C:white}X倍率{}", "等于其列出的{C:attention}概率", "{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_virgo = { name = "室女座", text = { "如果{C:attention}果出牌牌型{}包含一个{C:attention}#2#{}", "该小丑增加{C:money}$#1#{}{C:attention}售价{}", "出售这张牌时", "每{C:money}$4{}的{C:attention}出售价值{}{C:dark_edition}创造一张多彩{}{C:attention}开心小丑{}", " {C:inactive}(至少 1){}", }, }, j_cry_wacky = { name = "搞怪小丑", text = { "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_waluigi = { name = "瓦路易吉", text = { "所有小丑提供", "{X:mult,C:white} X#1# {}倍率", }, }, j_cry_wario = { name = "瓦里奥", text = { "触发任意小丑时", "获得{C:money}$#1#{}", }, }, j_cry_wee_fib = { name = "微波那契数列", text = { "这个小丑获得", "{C:mult}+#2#{}倍率,当打出的每张", "{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}", "计分时", "{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)", }, }, j_cry_weegaming = { name = "2D", text = { "每张计分的2", "重新触发{C:attention:}#1#{}次", "{C:inactive,s:0.8}我们身处游戏中吗{}", }, }, j_cry_wheelhope = { name = "希望之轮", text = { "当{C:attention}命运之轮{}效果失败", "这张牌获得{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_whip = { name = "长鞭", text = { "这张小丑获得{X:mult,C:white} X#1# {}倍率", "如果{C:attention}出牌手牌{}包含", "不同花色的{C:attention}2{}和{C:attention}7{}", "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_wonka_bar = { name = "Wonka 巧克力", text = { "出售此卡以永久获得", "{C:attention}+#1#{}卡牌选择上限", }, }, j_cry_wrapped = { name = "包裹糖果", text = { "{C:attention}#1#{}回合后", "创建一个随机的{C:attention}食物小丑{}", "{C:red,E:2}自毁{}", }, }, j_cry_wtf = { name = "我操!?", text = { "如果打出的手牌包含", "一个{C:attention}#2#", "{X:mult,C:white} X#1# {}倍率", }, unlock = { "赢得一局游戏", "且最终打出的牌型为", "{E:1,C:attention}#1#", }, }, j_cry_zooble = { name = "祖波", text = { "打出并计分的牌中", "每有一个{C:attention}不同点数{},获得{C:mult}+#2#{}倍率", "{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)", "{C:inactive}(包含顺子的出牌不触发)", }, }, }, Other = { alt_wheel_of_fortune = { name = "命运之轮", text = { "有{C:green}#1#/#2#{}几率", "给一张随机{C:attention}小丑牌", "添加{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}", "或{C:dark_edition}多彩{}版本", }, }, banana = { name = "香蕉", text = { "{C:green}每回合#1#/#2#{}概率被", "摧毁", }, }, blurred_sdm0 = { name = "a", text = { "{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}", }, }, cry_absolute = { name = "绝对", text = { "不能出售", "或被摧毁", "{C:attention}不可移除{}", }, }, cry_azure_seal = { name = "蔚蓝蜡封", text = { "打出附带该蜡封的牌时", "{C:red}摧毁{}这张牌", "之后创造{C:attention}#1#{}张{C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}", }, }, cry_banana_booster = { name = "香蕉补充包", text = { "包中的所有卡牌", "都带有{C:attention}香蕉{}贴纸", }, }, cry_banana_consumeable = { name = "香蕉消耗牌", text = { "{C:green}#1# / #2#{}概率", "使用时无效", }, }, cry_banana_voucher = { name = "香蕉优惠券", text = { "每回合{C:green}#1# / #2#{}概率", "失去此券", }, }, cry_eternal_booster = { name = "永恒补充包", text = { "包中的所有卡牌", "都带有{C:attention}永恒{}贴纸", }, }, cry_eternal_voucher = { name = "永恒优惠券", text = { "不能被摧毁", }, }, cry_flickering = { name = "闪烁", text = { "{C:attention}#1#{}次触发后摧毁", "{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)", }, }, cry_flickering_desc = { name = "闪烁", text = { "{C:attention}#1#{}次触发后摧毁", }, }, cry_function_sticker = { name = "函数://", text = { "使用后按顺序依次创建", "{C:cry_code}#1#{}、{C:cry_code}#2#{}和{C:cry_code}#3#{}", }, }, cry_function_sticker_desc = { name = "函数://", text = { "创建一张", "带有{C:cry_code}函数://{}贴纸的消耗牌", "{C:inactive}当前:#1#、#2#和#3#{}", }, }, cry_global_sticker = { name = "全局", text = { "尽可能在其他牌之前", "{C:cry_code}抽到此卡{}", }, }, cry_green_seal = { name = "秩绿蜡封", text = { "仅当被打出且不计分时", "创造一张{C:cry_code}代码{}卡牌", "{C:inactive}(必须有空间)", }, }, cry_hooked = { name = "连锁", text = { "当这个小丑被{C:cry_code}触发{}时", "触发{C:cry_code}#1#{}", }, }, cry_https_disabled = { name = "M", text = { "{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})", }, }, cry_multiuse = { name = "多次使用", text = { "{C:inactive}可多次使用: ({C:inactive}剩余{C:cry_code}#1#{C:inactive}次)", }, }, cry_perishable_booster = { name = "易腐", text = { "包中的所有卡牌", "都带有{C:attention}易腐{}贴纸", }, }, cry_perishable_consumeable = { name = "易腐消耗牌", text = { "回合结束时被削弱", }, }, cry_perishable_voucher = { name = "易腐优惠券", text = { "{C:attention}#1#{}回合后被削弱", "{C:inactive}({C:attention}#2#{C:inactive} 剩余)", }, }, cry_pinned_booster = { name = "固定补充包", text = { "包中的所有卡牌", "都带有{C:attention}固定{}贴纸", }, }, cry_pinned_consumeable = { name = "固定消耗牌", text = { "不能使用其他", "非{C:attention}固定{}消耗牌", }, }, cry_pinned_voucher = { name = "固定优惠券", text = { "在商店中保留", "直到被兑换", }, }, cry_possessed = { name = "作祟", text = { "{C:attention}禁用{}此牌效果", "如果可能的话{C:attention}反转{}此牌的效果", "随着{C:attention}幽灵{}的摧毁而摧毁", }, }, cry_rental_booster = { name = "租赁补充包", text = { "包中的所有卡牌", "都带有{C:attention}租赁{}贴纸", }, }, cry_rental_consumeable = { name = "租赁消耗牌", text = { "回合结束时和使用时失去{C:money}$#1#{}", }, }, cry_rental_voucher = { name = "租赁优惠券", text = { "回合结束时失去{C:money}$#1#{}", }, }, cry_rigged = { name = "灌铅", text = { "这张小丑或手牌上{C:cry_code}所有的{}概率效果", "都{C:cry_code}必定触发", }, }, disabled = { name = "Disabled", text = { "不再在本局游戏中出现", }, }, disabled_card_dependency = { name = "Disabled", text = { "需要{C:attention}#1#", }, }, disabled_mod_dependency = { name = "Disabled", text = { "需要mod: {C:attention}#1#", }, }, disabled_mod_conflict = { name = "Disabled", text = { "与以下mod冲突:", "{C:attention}#1#", }, }, ev_cry_choco0 = { name = "", text = { "激活事件后", "{C:cry_ascendant,E:1}事件{}的具体信息将会出现", }, }, ev_cry_choco1 = { name = "1: 恶灵附身", text = { "{C:attention}小丑牌{}和打出的牌有", "{C:green}1 / 3{} 几率获得闪烁", "创造一张{C:attention}幽灵", "{C:inactive,s:0.7}你被幽灵附身了", "{C:inactive,s:0.7}意识时而清醒,时而模糊", }, }, ev_cry_choco10 = { name = "10: 珍贵古董", text = { "一张售价{C:money}$50{}的{C:legendary}传奇{}{C:attention}小丑{} ", "出现在商店{C:attention}优惠券{}槽位", "只有作为商店{C:attention}最后一件物品{}时才能购买", "{C:inactive,s:0.7}你已经引起了遗物之灵的注意", "{C:inactive,s:0.7}但想要平息它,可没那么简单", }, }, ev_cry_choco2 = { name = "2: 鬼屋", text = { "不能跳过{C:attention}盲注{}", "商店中只能{C:attention}重掷{}一次", "{C:attention}优惠券{}售价翻倍", "{C:inactive,s:0.7}幽灵们已经占领这里!", "{C:inactive,s:0.7}千万别碰任何东西,快点逃出去!", }, }, ev_cry_choco3 = { name = "3: 女巫药剂", text = { "创造3个{C:attention}魔药", "在{C:attention}小盲注{}结束前使用其中之一", "否则{C:attention}所有的{}减益效果都会在这个{C:attention}底注{}生效", "{C:inactive,s:0.7}你被女巫绑架了!", "{C:inactive,s:0.7}她盯着你,递上三瓶药剂", "{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。", }, }, ev_cry_choco4 = { name = "4: 月之深渊", text = { "打出的牌有{C:green}1 / 4{} 几率", "变为随机的{C:club}梅花{}人头牌", "将{C:attention}倍率{}除以打出人头牌的数量", "{C:inactive,s:0.7}即便是心地善良、", "{C:inactive,s:0.7}夜晚虔诚祈祷之人……", }, }, ev_cry_choco5 = { name = "5: 吸血鬼", text = { "移除所有打出的牌的{C:attention}增强{} ", "并有{C:green}1 / 3{} 几率摧毁", "{C:heart}红桃{}和{C:diamond}方块{}卡牌", "{C:inactive,s:0.7}夜深人静时,你必须更加谨慎", "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7}伺机满足自己的饥渴……", }, }, ev_cry_choco6 = { name = "6: 选一个吧", text = { "{C:attention}回合结束{}打开一个随机的{C:attention}补充包{} ", "{C:inactive,s:0.7}在你漫步街道时", "{C:inactive,s:0.7}突然发现一箱各式各样的补充包。不妨来一个吧!", }, }, ev_cry_choco7 = { name = "7: 节日气氛", text = { "创建三个{C:attention}不给糖就捣蛋{}和一个{C:attention}糖果篮子", "每回合商店有一个{C:attention}不给糖就捣蛋{}", "获得{C:cry_candy}糖果{}时,得到{C:money}$3{}", "{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,", "{C:inactive,s:0.7}快来享受这节日气氛吧!", }, }, ev_cry_choco8 = { name = "8: 糖果雨", text = { "击败{C:attention}盲注{}后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}", "当获得一个{C:cry_candy}糖果{}后,获得一个{C:attention}食物小丑{}", "{C:inactive,s:0.7}糖果从天而降!", "{C:inactive,s:0.7,E:1}快点,抓住你能抓到的所有糖果!", }, }, ev_cry_choco9 = { name = "9: 鬼魅财富", text = { "获得{C:money}$20", "所有赚到的{C:money}钱{}都变为{C:attention}双倍", "{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访!", "{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中", "{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~", }, }, food_jokers = { name = "食物小丑", text = { "{s:0.8}Gros Michel,鸡蛋,冰淇淋,卡文迪许", "{s:0.8}乌龟豆,饮料可乐,爆米花,拉面", "{s:0.8}苏打水,泡菜,辣椒,焦糖", "{s:0.8}怀旧糖果,M当劳", "{s:0.8}切奶酪,咖啡馆美食,樱桃", "{s:0.8}全糖可乐,星果,火锅", "{s:0.8}幸运饼干,瑞士小丑,塔利亚费罗", "{s:0.8}皇家佳丽,优质葡萄酒,神秘苏打水", "{s:0.8}爆米花袋,火鸡晚餐,咖啡", "{s:0.8}蜡烛服务,燃烧的西瓜", "{s:0.8}燃烧的樱桃,软玉米饼,脆玉米饼", "{s:0.8}玉米片,幽灵可乐,汉堡,披萨", }, }, p_cry_baneful_1 = { name = "诅咒小丑包", text = { "从最多{C:attention}#2#张{X:cry_cursed,C:white}诅咒{}小丑中", "选择{C:attention}#1#张{}", "{C:attention}跳过{}将{C:red}移除{}", "最右侧拥有的小丑", }, }, p_cry_code_jumbo_1 = { name = "巨型代码包", text = { "选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_code_mega_1 = { name = "超级代码包", text = { "选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_code_normal_1 = { name = "代码补充包", text = { "选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_code_normal_2 = { name = "代码补充包", text = { "选择{C:attention}#1#{}张最多", "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_empowered = { name = "究极幻灵包", text = { "选择{C:attention}#1#{}张,最多", "{C:attention}#2#{C:spectral}幻灵{}牌", "{s:0.8,C:inactive}(由强化标签生成)", }, }, p_cry_meme_1 = { name = "玩梗包1", text = { "选择{C:attention}#1#{}张,最多", "可达{C:attention}#2#张玩梗的小丑{}", }, }, p_cry_meme_three = { name = "玩梗包3", text = { "选择{C:attention}#1#{}张,最多", "可达{C:attention}#2#张玩梗的小丑{}", }, }, p_cry_meme_two = { name = "玩梗包2", text = { "选择{C:attention}#1#{}张,最多", "可达{C:attention}#2#张玩梗的小丑{}", }, }, undiscovered_code = { name = "未发现", text = { "在未设定的", "游戏中购买或使用", "此卡以了解其作用", }, }, undiscovered_unique = { name = "未发现", text = { "在未设定的", "游戏中购买或使用", "此卡以了解其作用", }, }, }, Planet = { c_cry_Kaikki = { name = "Kaikki", text = { "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语万物)", }, }, c_cry_Klubi = { name = "Klubi", text = { "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Club)", }, }, c_cry_Lapio = { name = "Lapio", text = { "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Spade)", }, }, c_cry_Sydan = { name = "Sydan", text = { "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Heart)", }, }, c_cry_Timantii = { name = "Timantii", text = { "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及 {C:attention}#3#{}", "(芬兰语Diamond)", }, }, c_cry_asteroidbelt = { name = "小行星带", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", }, }, c_cry_marsmoons = { name = "火卫一和土卫二", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", }, }, c_cry_nstar = { name = "中子星", text = { "本局游戏中", "每使用过一张中子星", "升级一次随机扑克牌型", "{C:inactive}(当前{C:attention} #1#{C:inactive}){}", }, }, c_cry_nibiru = { name = "尼比鲁", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", }, }, c_cry_planetlua = { name = "星球.lua", text = { "{C:green}#1# / #2#{} 的几率", "升级所有种类", "{C:legendary,E:1}扑克牌型{} {C:attention}1{} 级", }, }, c_cry_universe = { name = "TM的整个宇宙!", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", }, }, c_cry_void = { name = "虚空", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", }, }, c_cry_voxel = { name = "Voxel", text = { "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", "以及{C:attention}#3#{}", "{C:inactive,S:0.8}(译者注:升级的为{C:cry_code}://声明{}创建的牌型)", }, }, c_cry_sunplanet = { name = "太阳", text = { "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", "使{C:attention}晋升{}牌型的指数", "增加{X:gold,C:white}#2#{}", "{C:inactive}(目前指数 {X:gold,C:white}X(#3#^晋升数){C:inactive})", }, }, }, Sleeve = { sleeve_cry_beige_sleeve = { name = "四重牌套", text = { "{C:attention}普通{}小丑具有", "{C:attention}四倍{}的效果", }, }, sleeve_cry_beige_sleeve_alt = { name = "四重牌套", text = { "{C:attention}罕见{}小丑具有", "{C:attention}四倍{}的效果", }, }, sleeve_cry_beta_sleeve = { name = "怀旧牌套", text = { "{C:attention}小丑牌槽{}和{C:attention}消耗牌槽{}", "{C:attention}合并", "boss底注被替换为它们的怀旧版本", }, }, sleeve_cry_bountiful_sleeve = { name = "丰饶牌套", text = { "每次{C:attention}出牌{}或{C:attention}弃牌{}后", "固定抽五张牌", }, }, sleeve_cry_ccd_sleeve = { name = "CCD 牌套", text = { "每张卡牌也是", "一张{C:attention}随机{}消耗牌", }, }, sleeve_cry_conveyor_sleeve = { name = "传送带牌套", text = { "{C:attention}不能{}移动小丑卡", "回合开始时", "{C:attention}复制{}最右边的小丑卡", "并且{C:attention}销毁{}最左边的小丑卡", }, }, sleeve_cry_critical_sleeve = { name = "暴击牌套", text = { "每打出一手牌后", "{C:green}1/4{}几率获得{X:dark_edition,C:white} ^2 {}倍率", "{C:green}1/8{}几率获得{X:dark_edition,C:white} ^0.5 {}倍率", }, }, sleeve_cry_encoded_sleeve = { name = "编码牌套", text = { "开始时获得一张{C:cry_code,T:j_cry_curse_sob}代码小丑卡{}", "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}", "商店中只出现{C:cry_code}代码牌{}", }, }, sleeve_cry_equilibrium_sleeve = { name = "均衡牌套", text = { "所有卡牌在", "商店中的 {C:attention}出现几率相同{}", "开始时拥有", "{C:attention,T:v_overstock_plus}+2 商店栏位", }, }, sleeve_cry_glowing_sleeve = { name = "发光牌组", text = { "在击败Boss盲注时", "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, }, sleeve_cry_infinite_sleeve = { name = "无限牌套", text = { "你可以选择{C:attention}任意数量", "的卡牌", }, }, sleeve_cry_legendary_sleeve = { name = "传奇牌套", text = { "以一张{C:legendary}传奇{C:legendary}小丑牌开始", "击败Boss盲注后", "{C:green}1 / 5{} 几率创建另外一张", "{C:inactive}(必须有空间){}", }, }, sleeve_cry_misprint_sleeve = { name = "错印牌套", text = { "卡牌的数值", "是{C:attention}随机{}的", }, }, sleeve_cry_redeemed_sleeve = { name = "赎回牌套", text = { "当购买{C:attention}优惠券{}时", "会获得对应{C:attention}高级{}版", }, }, sleeve_cry_spooky_sleeve = { name = "万圣节牌套", text = { "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", "每个{C:attention}底注{}结束后,", "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}", }, }, sleeve_cry_very_fair_sleeve = { name = "超平衡的牌组", text = { "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", "{C:attention}优惠券{}不再出现在商店中", }, }, sleeve_cry_wormhole_sleeve = { name = "虫洞牌套", text = { "开始时获得一张{C:cry_exotic}域外{C:attention}小丑卡", "小丑牌{C:attention}20倍{}更有可能成为{C:dark_edition}负片{}", "{C:attention}-2{}小丑牌槽位", }, }, sleeve_cry_antimatter_sleeve = { name = "反物质牌套", text = { "拥有{C:attention}所有{}牌套的", "{C:attention}增益{}和{C:attention}特殊增益{}效果", "{C:red}WIP", }, }, sleeve_cry_antimatter_sleeve_balanced = { name = "Antimatter Sleeve", text = { "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", "牌组的{C:attention}增益{}和{C:attention}特殊增益{}效果", "{C:red}WIP", }, }, }, Spectral = { c_cry_adversary = { name = "敌手", text = { "拥有的{C:red}所有{}{C:attention}小丑牌{}变为{C:dark_edition}负片{},", "本局游戏的小丑牌购买价格{C:red}翻倍{}", }, }, c_cry_analog = { name = "模拟", text = { "为一个随机{C:attention}小丑{}生成{C:attention}#1#{}张复制", "摧毁所有其他小丑,{C:attention}+#2#{}底注", }, }, c_cry_chambered = { name = "腔室", text = { "随机复制{C:attention}#1#{}张{C:dark_edition}负片{}版本", "的{C:attention}持有{}的消耗牌", }, }, c_cry_conduit = { name = "渠道", text = { "交换两张所选择的小丑或手牌的{C:attention}版本{}", }, }, c_cry_gateway = { name = "真理之门", text = { "生成一张随机的", "{C:cry_exotic,E:1}域外{C:attention}小丑{}", "摧毁所有其他小丑", }, }, c_cry_hammerspace = { name = "次元之袋", text = { "所有手牌获得特殊{C:dark_edition}增强{}效果", "此增强效果会将它们变为随机{C:attention}消耗牌{}", }, }, c_cry_lock = { name = "锁定", text = { "从{C:red}所有{}小丑中", "移除{C:red}所有{}贴纸", "然后随机给一张小丑牌增加{C:purple,E:1}永恒{}贴纸", }, }, c_cry_pointer = { name = "://指针", text = { "创造一张", "任选{C:cry_code}卡牌", "{C:inactive,s:0.8}(域外小丑 #1# 排除)", "(输入对应名字)", }, }, c_cry_replica = { name = "复录", text = { "转换所有手牌", "为一张{C:attention}随机{}", "手牌", }, }, c_cry_ritual = { name = "仪典", text = { "增强{C:attention}#1#{}张选定的卡牌", "为{C:dark_edition}负片{}, {C:dark_edition}马赛克{}", "或{C:dark_edition}星界{}", }, }, c_cry_source = { name = "源码", text = { "向你手中的{C:attention}#1#{}张选定的牌", "添加{C:cry_code}绿色蜡封{}", }, }, c_cry_summoning = { name = "召唤", text = { "创造一张随机的", "{C:cry_epic}史诗{}{C:joker}小丑{},摧毁", "一张随机{C:joker}小丑{}", }, }, c_cry_trade = { name = "交易", text = { "{C:attention}失去{}1张随机优惠券", "获得{C:attention}2{}张随机优惠券", }, }, c_cry_typhoon = { name = "台风", text = { "向你手中的{C:attention}#1#{}张选定的牌", "添加{C:cry_azure}蔚蓝蜡封{}", }, }, c_cry_meld = { name = "融合", text = { "选择一张{C:attention}小丑{}或", "{C:attention}扑克牌{}将其变成", "{C:dark_edition}双面{}", }, }, c_cry_vacuum = { name = "虚空", text = { "从{C:red}所有{}手中的牌", "移除{C:red}所有{C:green}修改{}", "每移除一个{C:green}修改{},获得{C:money}$#1#{}", "{C:inactive,s:0.7}(例如: 强化、蜡封、版本)", }, }, c_cry_white_hole = { name = "白洞", text = { "升级{C:legendary,E:1}最常用{}扑克牌型{C:attention}4{}级", "{C:attention}移除{}所有其他手牌等级", }, }, c_cry_white_hole2 = { name = "白洞", text = { "{C:attention}移除{}所有手牌等级", "升级{C:legendary,E:1}最常用{}扑克牌型", "每移除1级,最常用牌型升{C:attention}3{}级", }, }, }, Stake = { stake_cry_amber = { colour = "琥珀", name = "琥珀注", text = { "商店的{C:attention}补充包-1{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_ascendant = { colour = "飞升", name = "飞升注", text = { "商店栏位{C:attention}-1{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_azure = { colour = "蔚蓝", name = "蔚蓝注", text = { "所有小丑牌的数值降低", "{C:attention}20%{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_blossom = { colour = "花锦", name = "花锦注", text = { "{C:attention}最终{}Boss版盲注可以出现在", "{C:attention}任何{}底注中", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_bronze = { colour = "青铜", name = "青铜注", text = { "优惠券价格增加{C:attention}50%{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_brown = { colour = "棕色", name = "棕色注", text = { "所有的{C:attention}贴纸(如永恒,易腐,租赁){}互相兼容", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_crimson = { colour = "猩红", name = "猩红注", text = { "优惠券只会在{C:attention}双数{}底注时刷新", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_cyan = { colour = "靛青", name = "靛青注", text = { "{C:green}罕见{}和{C:red}稀有{}小丑牌出现", "概率降低", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_dawn = { colour = "黎明", name = "黎明注", text = { "塔罗牌和幻灵牌的选择目标{C:attention}减 1{}", "{s:0.8,C:inactive}(最少 1 张){}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_diamond = { colour = "钻石", name = "钻石注", text = { "获胜的底注变成{C:attention}10{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_ember = { colour = "余烬", name = "余烬注", text = { "所有卡牌出售时不再产生金钱", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_emerald = { colour = "翡翠", name = "翡翠注", text = { "卡牌、包和优惠券可以是{C:attention}面朝下{}的", "{s:0.8,C:inactive}(购买前无法查看)", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_glass = { colour = "玻璃", name = "玻璃注", text = { "卡牌在得分时可能会被{C:attention}摧毁", "{}{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_gray = { colour = "灰色", name = "灰色注", text = { "重新投掷的费用每次增加{C:attention}$2{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_horizon = { colour = "地平线", name = "地平线注", text = { "选择盲注时,增加一张", "{C:attention}随机卡牌{}到牌堆", " {s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_jade = { colour = "碧玉", name = "碧玉注", text = { "抽取手牌时有概率是{C:attention}面朝下{}的", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_pink = { colour = "粉红", name = "粉红注", text = { "{C:attention}底注{}提升时,过关需求分数再次增速", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_platinum = { colour = "铂金", name = "铂金注", text = { "小盲注{C:attention}不会出现{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_quartz = { colour = "石英", name = "石英注", text = { "商店有可能出现{C:attention}固定{}小丑牌", "{s:0.8,C:inactive}(固定在最左侧的位置){}", "{s:0.8,C:inactive}之前所有赌注也都起效", }, }, stake_cry_ruby = { colour = "红玉", name = "红玉注", text = { "{C:attention}大{}盲注有可能变为", "{C:attention}Boss{}盲注", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_sapphire = { colour = "蓝晶", name = "蓝晶注", text = { "在底注结束时,失去当前总资金的{C:attention}25%{}", "{s:0.8,C:inactive}(最高失去至$10)", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_twilight = { colour = "暮光", name = "暮光注", text = { "商店有可能出现{C:attention}香蕉{}小丑牌", "{s:0.8,C:inactive}(每回合有 1/10 的几率销毁){}", "{s:0.8,C:inactive}之前所有赌注也都起效", }, }, stake_cry_verdant = { colour = "翠绿", name = "翠绿注", text = { "所需分数会随每个{C:attention}底注加速增加", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_yellow = { colour = "灿黄", name = "灿黄注", text = { "{C:attention}永恒,易腐,租赁等贴纸{}", "有可能出现在所有可以购买的物品上", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, }, Tag = { tag_cry_astral = { name = "星界标签", text = { "下一张在商店里的小丑", "增加{C:dark_edition}星界版本{}并且免费", }, }, tag_cry_banana = { name = "香蕉标签", text = { "创造{C:attention}#1#", "{C:inactive}(必须有空间){}", }, }, tag_cry_better_voucher = { name = "黄金优惠券标签", text = { "下个商店增加一张 T{C:attention}#1#{} 等级优惠券", }, }, tag_cry_bettertop_up = { name = "进阶充值标签", text = { "创造{C:attention}#1#张{C:green}罕见{}小丑", "{C:inactive}(必须有空间){}", }, }, tag_cry_blur = { name = "模糊标签", text = { "下一张在商店里的小丑", "增加 {C:dark_edition}模糊版本{}并且免费", }, }, tag_cry_booster = { name = "增强包标签", text = { "下一个{C:cry_code}增强包{}有", "{C:attention}双倍{}卡牌数量", "{C:attention}双倍{}选择次数", }, }, tag_cry_bundle = { name = "组合标签", text = { "创造一个{C:attention}标准标签{},{C:tarot}吊饰标签{}", "{C:attention}小丑标签{},和{C:planet}流星标签", }, }, tag_cry_cat = { name = "猫猫标签", text = { "喵。", "{C:inactive}等级 {C:dark_edition}#1#", }, }, tag_cry_console = { name = "控制台标签", text = { "给予一个免费", "{C:cry_code}代码包", }, }, tag_cry_clone = { name = "克隆标签", text = { "商店物品价格为原来的{C:attention}X#1#{}倍", "获得下一张购买卡牌的{C:attention}复制{}", }, }, tag_cry_double_m = { name = "M标签", text = { "商店增加一张{C:legendary}M系列小丑{}", }, }, tag_cry_empowered = { name = "强化标签", text = { "给予一个{C:spectral}究极幻灵{}包", "包括{C:legendary,E:1}灵魂{}和{C:cry_exotic,E:1}真理之门{}", }, }, tag_cry_epic = { name = "史诗标签", text = { "下个商店有一张半价的", "{C:cry_epic}史诗小丑", }, }, tag_cry_gambler = { name = "赌徒标签", text = { "{C:green}#1# / #2#{} 的几率", "创造一个{C:cry_exotic,E:1}强化{}标签", }, }, tag_cry_glass = { name = "琉璃标签", text = { "下一张在商店里的小丑", "增加{C:dark_edition}灰质琉璃{}版本并且免费", }, }, tag_cry_glitched = { name = "故=@+/?”障", text = { "下《##一张商", "//“小&获得 {C:dark_edition}故#_《障&效果并且免@{}", }, }, tag_cry_gold = { name = "鎏金标签", text = { "下一张在商店里的小丑", "增加{C:dark_edition}鎏金版本{}并且免费", }, }, tag_cry_gourmand = { name = "美餐标签", text = { "商店里增加一张", "免费的{C:attention}食物小丑{}", }, }, tag_cry_loss = { name = "loss", text = { "给予一个免费", "的{C:cry_ascendant}玩梗{}包", }, }, tag_cry_lens = { name = "透镜标签", text = { "将{C:dark_edition}负片{}效果", "添加至{C:attention}#1#{}个随机消耗牌上", }, }, tag_cry_m = { name = "欢愉~标签", text = { "下一张在商店里的小丑", "增加{C:dark_edition}欢愉{}版本并且免费", }, }, tag_cry_memory = { name = "记忆标签", text = { "创造{C:attention}#1#{}份", "本局游戏上一次使用的{C:attention}标签{}", "{s:0.8,C:inactive}复制类标签除外", "{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#", }, }, tag_cry_mosaic = { name = "马赛克标签", text = { "下一张在商店里的小丑", "增加{C:dark_edition}马赛克版本{}并且免费", }, }, tag_cry_oversat = { name = "过曝标签", text = { "下一张在商店里的小丑", "增加{C:dark_edition}过曝版本{}并且免费", }, }, tag_cry_palette_cleanser = { name = "清洁标签", text = { "从{C:attention}随机{}一个小丑或扑克牌上", "移除一个{C:attention}随机{}贴纸", }, }, tag_cry_quadruple = { name = "四方标签", text = { "给予{C:attention}#1#{}份", "下一个选择的{C:attention}标签", "{s:0.8,C:inactive}复制类标签除外", }, }, tag_cry_quintuple = { name = "五重标签", text = { "给予{C:attention}#1#{}份", "下一个选择的{C:attention}标签", "{s:0.8,C:inactive}复制类标签除外", }, }, tag_cry_rework = { name = "重制标签", text = { "商店有一张", "{C:dark_edition}#1#{C:cry_code}#2#", }, }, tag_cry_schematic = { name = "原理图标签", text = { "下个商店有一张", "{C:attention}头脑风暴{}", }, }, tag_cry_scope = { name = "机遇标签", text = { "下回合增加1出牌次数", "增加1弃牌次数", }, }, tag_cry_triple = { name = "三连标签", text = { "给予{C:attention}#1#{}份", "下一个选择的{C:attention}标签", "{s:0.8,C:inactive}复制类标签除外", }, }, }, Tarot = { c_cry_automaton = { name = "机械人", text = { "创造{C:attention}#1#", "随机{C:cry_code}代码{}卡", "{C:inactive}(必须有空间)", }, }, c_cry_eclipse = { name = "日食", text = { "增强{C:attention}#1#{}张选定的卡牌", "为{C:attention}回响卡", }, }, c_cry_instability = { name = "不稳定性", text = { "将{C:attention}#1#{}张选定卡牌", "增强为{C:attention}抽象牌", }, }, c_cry_theblessing = { name = "祝福", text = { "创造{C:attention}1{}", "随机{C:attention}消耗牌{}", "{C:inactive}(必须有空间){}", }, }, c_cry_seraph = { name = "六翼天使", text = { "增强{C:attention}#1#{}张选定的手牌", "为{C:attention}明亮牌", }, }, }, Unique = { c_cry_potion = { name = "魔药", text = { "使用后获取一种未知的", "{C:attention}魔力{}", "{C:inactive,s:0.7}从巧克力骰子中获取", }, }, }, Voucher = { v_cry_asteroglyph = { name = "星象文字", text = { "设置底注为{C:attention}#1#{}", }, unlock = { "到达底注", "{C:attention}36", }, }, v_cry_blankcanvas = { name = "空白画布", text = { "{C:attention}+#1#{}手牌上限", }, unlock = { "将你的{C:attention}手牌上限", "降至{C:attention}0", }, }, v_cry_clone_machine = { name = "克隆机器", text = { "双倍标签变成", "{C:attention}五重标签{},并且", " {C:attention}4X{}常见", }, }, v_cry_command_prompt = { name = "命令提示符", text = { "{C:cry_code}代码{}牌可以", "出现在 {C:attention}商店{}", }, }, v_cry_copies = { name = "多重复制", text = { "双倍标签变成", "{C:attention}三连标签{},并且", "是 {C:attention}2X{}常见", }, }, v_cry_curate = { name = "策展", text = { "所有牌出现时均", "带有{C:dark_edition}版本{}", }, unlock = { "发现所有", "{C:attention}版本", }, }, v_cry_dexterity = { name = "灵巧", text = { "永久", "每回合获得{C:blue}+#1#{}出牌", }, unlock = { "累计打出", "{C:attention}5000张{}", "{C:attention}扑克牌{}", }, }, v_cry_double_down = { name = "双倍下注", text = { "每轮之后", " {C:dark_edition}双面{}牌背面的所有数值{X:dark_edition,C:white} X1.5 {}", }, }, v_cry_double_slit = { name = "成对裂隙", text = { "{C:attention}融合{}可以", "出现在商店和", "秘术包中", }, }, v_cry_double_vision = { name = "重影", text = { "{C:dark_edition}双面{}牌出现", "{C:attention}4X{}更频繁", }, }, v_cry_fabric = { name = "宇宙结构", text = { "{C:dark_edition}+#1#{}小丑槽", }, unlock = { "累计兑换{C:dark_edition}反物质{}优惠券", "{C:attention}10次{}", }, }, v_cry_grapplinghook = { name = "抓钩", text = { "{C:attention}+#1#{}牌", "选择限制", "{C:inactive,s:0.7}你可以用它做很多事情,比你想象的要多得多。{}", }, }, v_cry_hyperspacetether = { name = "超时空钩锁", text = { "{C:attention}+#1#{}牌", "选择限制", "{C:inactive,s:0.7}注意:未来会有额外的{}", "{C:inactive,s:0.7}功能{}", }, }, v_cry_massproduct = { name = "规模量产", text = { "商店中的所有牌和包", "费用为 {C:attention}$1{}", }, unlock = { "在一局中", "兑换{C:attention}25个{}", "{C:attention}优惠券", }, }, v_cry_moneybean = { name = "金钱魔豆", text = { "提高每轮获得的", "利息上限至{C:money}$#1#{}", }, unlock = { "在{C:attention}一整局中{}", "达到{C:attention}利息收益{}上限", }, }, v_cry_overstock_multi = { name = "多重库存", text = { "{C:attention}+#1#{}卡槽和", "{C:attention}+#1#{}补充包槽", "在商店中可用", }, unlock = { "在一局中", "在商店花费{C:attention}1000$", }, }, v_cry_pacclimator = { name = "星球适应器", text = { "{C:planet}星球{}牌出现的概率", "{C:attention}X#1#{}", "购买此优惠券后本赛局所有", "{C:planet}星球{}牌都{C:green}免费{}", }, unlock = { "在商店中", "累计购买{C:attention}100张{}", "{C:planet}星球{}牌", }, }, v_cry_pairamount_plus = { name = "至高山巅", text = { "打出的牌中每包含一个对子", "{C:attention}重新触发{}一次所有 M 小丑", }, }, v_cry_pairing = { name = "配对", text = { "{C:attention}重新触发{}所有 M 小丑", "如果出牌是{C:attention}对子", }, }, v_cry_quantum_computing = { name = "量子计算", text = { "{C:cry_code}代码{}牌生成时概率", "带有{C:dark_edition}负片{}版本", }, }, v_cry_repair_man = { name = "修理工", text = { "{C:attention}重新触发{}所有 M 小丑", "如果出牌包含{C:attention}对子", }, }, v_cry_rerollexchange = { name = "重掷交换", text = { "所有重掷", "费用{C:attention}$2{}", }, unlock = { "在一局中", "{C:attention}重掷{}商店", "共计{C:attention}250次{}", }, }, v_cry_satellite_uplink = { name = "卫星串联", text = { "{C:cry_code}代码{}牌可能", "出现在任何", "{C:attention}天体包{}中", }, }, v_cry_scope = { name = "银河望远镜", text = { "为出牌{C:attention}牌型{}", "创造对应{C:planet}星球牌{}", "{C:inactive}(必须有空间){}", }, }, v_cry_stickyhand = { name = "粘粘手", text = { "选择限制", "{C:attention}+#1#{}牌", }, }, v_cry_tacclimator = { name = "塔罗适应器", text = { "{C:tarot}塔罗{}牌出现的概率", "{C:attention}X#1#{}", "购买此优惠券后本赛局所有", "{C:tarot}塔罗{}牌都{C:green}免费{}", }, unlock = { "在商店中", "累计购买{C:attention}100张{}", "{C:tarot}塔罗{}牌", }, }, v_cry_tag_printer = { name = "标签打印机", text = { "双倍标签变成", "{C:attention}四方标签{},并且", " {C:attention}3X{}常见", }, }, v_cry_threers = { name = "读,写,算", text = { "永久", "每回合获得{C:red}+#1#{}弃牌", }, unlock = { "累计弃掉", "{C:attention}5000张{}", "{C:attention}扑克牌{}", }, }, }, }, misc = { achievement_descriptions = { ach_cry_ace_in_crash = "check_for_unlock({type = ace_in_crash})", ach_cry_blurred_blurred_joker = "获得模糊的模糊小丑", ach_cry_break_infinity = "在单次出牌中获得1.79e308筹码", ach_cry_bullet_hell = "拥有15个AP小丑", ach_cry_cryptid_the_cryptid = "用神秘生物复制神秘生物", ach_cry_exodia = "拥有5个域外小丑", ach_cry_freak_house = "打出由6和9的红心组成的同花顺,同时拥有Nice", ach_cry_googol_play_pass = "灌铅一张Googol Play卡", ach_cry_haxxor = "使用作弊代码", ach_cry_home_realtor = "在底注 8之前激活快乐之家(不使用均衡牌组或反物质牌组)", ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛", ach_cry_niw_uoy = "达到底注 -8", ach_cry_now_the_fun_begins = "获得画布", ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环2分钟并击败盲注", ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注", ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑", ach_cry_traffic_jam = "击败所有高峰时段挑战", ach_cry_ult_full_skip = "在1回合内获胜", ach_cry_used_crash = "使用://崩溃", ach_cry_what_have_you_done = "删除或献祭一张域外小丑牌", }, achievement_names = { ach_cry_ace_in_crash = "口袋ACE", ach_cry_blurred_blurred_joker = "法律盲点", ach_cry_break_infinity = "突破无限", ach_cry_bullet_hell = "子弹地狱", ach_cry_cryptid_the_cryptid = "神秘神秘生物", ach_cry_exodia = "艾克佐迪亚", ach_cry_freak_house = "怪物之家", ach_cry_googol_play_pass = "Googol Play Pass", ach_cry_haxxor = "黑客", ach_cry_home_realtor = "房产经纪人", ach_cry_jokes_on_you = "现在谁是笑料?", ach_cry_niw_uoy = "!了赢你", ach_cry_now_the_fun_begins = "乐趣开始了", ach_cry_patience_virtue = "耐心是美德", ach_cry_perfectly_balanced = "完美平衡", ach_cry_pull_request = "拉取请求", ach_cry_traffic_jam = "交通堵塞", ach_cry_ult_full_skip = "终极全跳过", ach_cry_used_crash = "早告诉过你", ach_cry_what_have_you_done = "你到底做了什么?!", }, challenge_names = { c_cry_ballin = "炫酷风采", c_cry_boss_rush = "进入地牢", c_cry_dagger_war = "匕首战争", c_cry_joker_poker = "小丑扑克", c_cry_onlycard = "单卡挑战", c_cry_rng = "随机挑战", c_cry_rush_hour = "高峰时段 I", c_cry_rush_hour_ii = "高峰时段 II", c_cry_rush_hour_iii = "高峰时段 III", c_cry_sticker_sheet = "贴纸纸张", c_cry_sticker_sheet_plus = "贴纸纸张+", }, dictionary = { b_code_cards = "代码牌", b_flip = "翻转", b_merge = "融合", b_pull = "拉取", b_reset_gameset_modest = "重设游戏集设置(Modest)", b_reset_gameset_mainline = "重设游戏集设置(Mainline)", b_reset_gameset_madness = "重设游戏集设置(Madness)", b_unique_cards = "独特牌", cry_active = "激活", cry_again_q = "再来?", cry_circus_generic = "{V:#1#}#2#{}每个小丑给予{X:mult,C:white} X#3# {}倍率", cry_code_apply = "应用", cry_code_apply_previous = "应用之前的", cry_code_cancel = "取消", cry_code_create = "创建", cry_code_create_previous = "创建之前的", cry_code_enh = "输入增强", cry_code_enter_card = "输入一张牌", cry_code_enter_hand = "输入扑克牌型", cry_code_empty = "[声明手牌]", cry_code_execute = "执行", cry_code_exit = "离开", cry_code_exploit = "利用", cry_code_exploit_previous = "利用之前的", cry_code_hand = "输入扑克手牌", cry_code_rank = "输入等级", cry_critical_hit_ex = "致命一击!", cry_critical_miss_ex = "致命失误!", cry_curse = "诅咒", cry_curse_ex = "诅咒!", cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力", cry_debuff_oldarm = "必须打4张或更少的牌", cry_debuff_oldflint = "同花不计分", cry_debuff_oldhouse = "葫芦不计分", cry_debuff_oldmark = "包含对子的牌型不计分", cry_debuff_oldpillar = "顺子不计分", cry_epic = "史诗", cry_exotic = "域外", cry_feat_achievements = "成就", ["cry_feat_antimatter deck"] = "反物质牌组", cry_feat_blinds = "盲注", cry_feat_challenges = "挑战", ["cry_feat_code cards"] = "代码牌", ["cry_feat_enhanced decks"] = "增强牌组", ["cry_feat_epic jokers"] = "史诗小丑", ["cry_feat_exotic jokers"] = "域外小丑", ["cry_feat_https module"] = "HTTPS 模块", cry_feat_jokerdisplay = "展示小丑 (没有意义)", ["cry_feat_m jokers"] = "M 小丑", cry_feat_menu = "自定义主菜单", ["cry_feat_misc."] = "杂项", ["cry_feat_misc. decks"] = "杂项牌组", ["cry_feat_misc. jokers"] = "杂项小丑", ["cry_feat_more stakes"] = "注", cry_feat_planets = "星球", cry_feat_sleeves = "牌套", cry_feat_spectrals = "幻灵", cry_feat_spooky = "万圣节更新", cry_feat_tags = "标签", ["cry_feat_timer mechanics"] = "计时器机制", cry_feat_vouchers = "优惠券", cry_gameset_explanation = { "选择游戏集配置选项以应用于此卡。", }, cry_gameset_disabled = "已禁用", cry_gameset_exp = "实验性内容", cry_gameset_exp_modest = "实验性内容(Modest)", cry_gameset_exp_mainline = "实验性内容(Mainline)", cry_gameset_exp_madness = "实验性内容(Madness)", cry_gaming = "游戏中", cry_gaming_ex = "开赌!", cry_good_luck_ex = "祝你好运!", cry_hand_bulwark = "碉堡", cry_hand_clusterfuck = "一坨", cry_hand_ultpair = "至尊对子", cry_asc_hands = "晋升牌型", cry_p_star = "星星", cry_hooked_ex = "被勾住!", cry_inactive = "Inactive", cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!", cry_m = "M", cry_m_ex = "M!", cry_m_minus = "m", cry_minus_round = "-1 回合", cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME)", cry_mus_exotic = "域外小丑 (by AlexZGreat)", cry_mus_high_score = "高分 (最终 Boss [For Your Computer] by AlexZGreat)", cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc.)", cry_no_triggers = "无触发次数!", cry_notif_jimball_1 = "小丑球", cry_notif_jimball_2 = "版权提示", cry_notif_jimball_d1 = "小丑球播放的音乐 Funkytown,", cry_notif_jimball_d2 = "是受到版权保护的", cry_notif_jimball_d3 = "不能用于流媒体和视频。", cry_plus_cryptid = "+1 神秘生物", cry_potion1 = "-1 所有牌型等级", cry_potion2 = "X1.15 盲注要求", cry_potion3 = "-1 出牌和弃牌", cry_set_enable_features = "选择要启用的功能(游戏重新启动后生效):", cry_set_features = "功能", cry_set_music = "音乐", cry_sobbing = "救救我...", cry_sus_ex = "骗子!", cry_unredeemed = "Unredeemed...", cry_view_set_contents = "查看集合中的项目", cry_code_antevoucher = "接下来的Boss盲注和优惠券", cry_code_nextjokers = "下一个商店的小丑", cry_code_nextcards = "接下来抽到的牌", cry_code_with_suits = "包括花色", cry_code_without_suits = "忽略花色", k_code = "代码", k_chips = "筹码", k_cry_candy = "糖果", k_cry_cursed = "诅咒", k_cry_epic = "史诗", k_cry_exotic = "域外", k_cry_meme_pack = "玩梗包", k_cry_program_pack = "代码包", k_disable_music = "禁用音乐", k_end_blind = "结束盲注", k_hooked_ex = "钩住了!", k_planet_disc = "星周盘", k_planet_satellite = "天然卫星", k_planet_universe = "整个TMD宇宙", k_unique = "独特", }, labels = { banana = "香蕉", code = "代码", cry_astral = "星界", cry_azure_seal = "蔚蓝蜡封", cry_blur = "模糊", cry_double_sided = "双面", cry_epic = "史诗", cry_exotic = "域外", cry_flickering = "闪烁", cry_glass = "易碎", cry_glitched = "故障", cry_gold = "鎏金", cry_green_seal = "秩绿蜡封", cry_hooked = "钩住", cry_m = "欢愉", cry_mosaic = "马赛克", cry_noisy = "噪声", cry_oversat = "过曝", cry_possessed = "作祟", cry_rigged = "灌铅", food_jokers = "食物小丑", k_cry_candy = "糖果", k_cry_cursed = "诅咒", k_cry_epic = "史诗", k_cry_exotic = "域外", unique = "独特", }, tutorial = { cry_intro_1 = { "你好,我是{C:attention}约瑟夫·J·小丑{}!", "欢迎来到{C:cry_exotic,E:1}Cryptid{}!", }, cry_intro_2 = { "看起来你从未在这个存档中", "玩过{C:cry_exotic,E:1}Cryptid{}。", "让我来告诉你怎么玩!", }, cry_intro_3 = { "*长出双手*", }, cry_intro_4 = { "用几句话总结这个模组很难,", "但我能说的是,你即将经历一段{C:cry_exotic,E:1}疯狂{}的旅程!", "这可不是你熟悉的{C:attention}小丑扑克{}...", }, cry_intro_5 = { "你可能从这些{C:cry_ascendant}游戏集{}中看出来了,我喜欢字母{C:attention}M{}。", "选择一个游戏集,我来为你解释...", "{s:0.8}注意:游戏集平衡仍在大力开发中。", "{s:0.8}预计会频繁更新!", }, cry_modest_1 = { "想体验接近原版的玩法?", "那么{C:cry_ascendant}Modest{}游戏集适合你!", }, cry_modest_2 = { "不过,还是要小心隐藏在", "Cryptid中的各种机制!你永远不知道", "下一轮会遇到什么...", }, cry_mainline_1 = { "想{E:1,C:attention}打破{}游戏?好消息,", "不用太离谱就能做到!", }, cry_mainline_2 = { "这里的内容仍然很疯狂,但你能有机会", "体验{C:cry_ascendant}成长{}系统。", "只是别太放松...", }, cry_mainline_3 = { "因为你会变得更强,但我也设计了一些", "{E:1,C:dark_edition}Boss{},可能会让你后悔选择这个{C:cry_ascendant}游戏集{}...", }, cry_madness_1 = { "想彻底{C:red,E:1}毁灭{}你的硬盘?", "太有趣了!{C:cry_ascendant}Madness{}游戏集的口号是:", "'平衡?{E:1,C:red}那是什么鬼东西!{}'", }, cry_madness_2 = { "我花了数周无眠的、喝着{C:green}Mountain Dew{}的夜晚,", "确保这个游戏集{C:cry_ascendant}绝对平衡{},只为你!", }, cry_madness_3 = { "你会解锁所有内容,这样就能释放", "Cryptid的{C:red,E:1}全部力量{}!", "只是小心别让游戏{C:attention,E:1}崩溃{},", "因为这可能在你失败前就发生...", }, }, poker_hand_descriptions = { ["cry_Bulwark"] = { "5 张无等级,无花色的牌", }, ["cry_Clusterfuck"] = { "至少 8 张不包含", "对子、同花或顺子的牌", }, ["cry_UltPair"] = { "两个两对,共两种花色", "每对两对是一种花色", "他们之间共有两种花色", }, ["cry_WholeDeck"] = { "在一次出牌中,包含", "52张牌的牌组中的每一张牌", "你疯了?", }, ["cry_None"] = { "出牌为 0 张牌" }, ["cry_Declare0"] = { "始终算作顺子" }, ["cry_Declare1"] = { "始终算作同花" }, ["cry_Declare2"] = { "始终算作葫芦" }, ["cry_Declare0_suitless"] = { "始终算作顺子", "手牌不需要特定花色" }, ["cry_Declare1_suitless"] = { "始终算作同花", "手牌不需要特定花色" }, ["cry_Declare2_suitless"] = { "始终算作葫芦", "手牌不需要特定花色" }, }, poker_hands = { cry_Bulwark = "碉堡", cry_Clusterfuck = "一坨", cry_UltPair = "至尊对子", cry_WholeDeck = "一整副牌", }, rnj_loc_txts = { actions = { add_dollars = { "获得{C:money}$#2#{}", }, make_joker = { "创造{C:attention}#2#小丑{}牌", }, make_planet = { "创造{C:attention}#2#{C:planet}星球{}牌", }, make_spectral = { "创造{C:attention}#2#{C:spectral}幻灵{}牌", }, make_tarot = { "创造{C:attention}#2#{C:tarot}塔罗{}牌", }, }, conds = { big = { "如果{C:attention}盲注{}是{C:attention}大{C:attention}盲注{}", }, boss = { "如果{C:attention}盲注{}是{C:attention}Boss{C:attention}盲注{}", }, buy_common = { "如果是{C:blue}普通{}{C:attention}小丑{}", }, buy_uncommon = { "如果是{C:green}罕见{}{C:attention}小丑{}", }, common = { "如果是{C:blue}普通{}{C:attention}小丑{}", }, discards_left = { "如果回合结束时剩余{C:red}#3#{}次弃牌", }, face = { "如果卡牌是{C:attention}人头牌{}", }, first = { "如果是{C:attention}第一次出牌{}", }, first_discard = { "如果是{C:attention}第一次{C:attention}弃牌{}", }, hands_left = { "如果回合结束时剩余{C:blue}#3#{}手牌", }, joker = { "如果卡牌是{C:attention}小丑{}", }, last = { "如果是{C:attention}最后一次{}出牌", }, last_discard = { "如果是{C:attention}最后一次{C:attention}弃牌{}", }, non_boss = { "如果{C:attention}盲注{}是{C:attention}非Boss{C:attention}盲注{}", }, odds = { "以{C:green}#4# / #3#{}的概率", }, or_less = { "如果手牌包含{C:attention}#3#{}张或更少卡牌", }, or_more = { "如果手牌包含{C:attention}#3#{}张或更多卡牌", }, planet = { "如果卡牌是{C:planet}星球牌{}", }, poker_hand = { "如果手牌是{C:attention}#3#{}", }, rank = { "如果卡牌的等级是{C:attention}#3#{}", }, rare = { "如果是{C:red}稀有{}{C:attention}小丑{}", }, small = { "如果{C:attention}盲注{}是{C:attention}小{C:attention}盲注{}", }, spectral = { "如果卡牌是{C:spectral}幻灵牌{}", }, suit = { "如果卡牌是{V:1}#3#{}", }, tarot = { "如果卡牌是{C:tarot}塔罗牌{}", }, uncommon = { "如果是{C:green}罕见{}{C:attention}小丑{}", }, }, contexts = { after = { "每次{C:attention}出牌{}后", }, before = { "每次{C:attention}出牌{}前", }, buying_card = { "购买卡牌时", }, debuffed_hand = { "如果已打出{C:attention}手牌{}被削弱", }, discard = { "为每张丢弃的卡牌", }, end_of_round = { "回合结束时", }, ending_shop = { "在{C:attention}商店{}结束时", }, first_hand_drawn = { "回合开始时", }, individual_hand_end = { "回合结束时手中的每张卡牌", }, individual_hand_score = { "结算期间为手中的每张卡牌", }, individual_play = { "为每张计分的卡牌", }, joker_main = {}, open_booster = { "当{C:attention}补充包{}被打开时", }, other_joker = { "每个{C:attention}小丑{}", }, playing_card_added = { "每次将{C:attention}手牌{}添加到牌组时", }, pre_discard = { "每次丢弃前", }, remove_playing_cards = { "卡牌被销毁时", }, repetition_hand = { "重新触发手中的卡牌", }, repetition_play = { "重新触发已打出的卡牌", }, reroll_shop = { "重掷商店", }, selling_card = { "出售卡牌时", }, selling_self = { "出售此卡时", }, setting_blind = { "选择{C:attention}盲注{}时", }, skip_blind = { "跳过{C:attention}盲注{}时", }, skipping_booster = { "跳过任何{C:attention}补充包{}时", }, using_consumeable = { "使用{C:attention}消耗牌{}卡牌时", }, }, stats = { h_size = { "{C:attention}+#2#{}手牌数目", }, money = { "{C:money}+$#2#{}金钱", }, plus_chips = { "{C:blue}+#2#{}筹码", }, plus_mult = { "{C:red}+#2#{}增加倍数", }, x_chips = { "{X:blue,C:white} X#2#{} 筹码", }, x_mult = { "{X:red,C:white} X#2#{} 倍数", }, }, stats_inactive = { h_size = { "{C:inactive}(当前 {C:attention}+#1#{C:inactive} 手牌数目)", }, money = { "{C:inactive}(当前 {C:money}+$#1#{C:inactive})", }, plus_chips = { "{C:inactive}(当前 {C:blue}+#1#{C:inactive} 筹码)", }, plus_mult = { "{C:inactive}(当前 {C:red}+#1#{C:inactive} 倍率)", }, x_chips = { "{C:inactive}(当前 {X:blue,C:white} X#1# {C:inactive} 筹码)", }, x_mult = { "{C:inactive}(当前 {X:red,C:white} X#1# {C:inactive} 倍率)", }, }, }, v_dictionary = { a_candy = { "+#1# 糖果", }, a_powchips = { "^#1# 筹码", }, a_powchips_minus = { "-^#1# 筹码", }, a_powmult = { "^#1# 倍率", }, a_powmult_minus = { "-^#1# 倍率", }, a_powmultchips = { "^#1# 倍率+筹码", }, a_powmultchips_minus = { "-^#1# 倍率+筹码", }, a_round = { "+#1# 回合", }, a_round_minus = { "-#1# 回合", }, a_tag_minus = { "-#1# 标签" }, a_tags_minus = { "-#1# 标签" }, a_tag = { "#1# 标签", }, a_tags = { "#1# 标签", }, a_xchips = { "X#1# 筹码", }, a_xchips_minus = { "-X#1# 筹码", }, cry_art = { "美术: #1#", }, cry_code = { "程序: #1#", }, cry_idea = { "想法: #1#", }, cry_sticker_desc = { "使用这张小丑", "在#2##1##2#注#3#", "难度下获胜", }, cry_sticker_name = { "#1# 贴纸", }, }, v_text = { ch_c_all_rnj = { "所有小丑都是{C:attention}随机小丑{}", }, ch_c_cry_all_banana = { "所有小丑都是{C:eternal}香蕉{}", }, ch_c_cry_all_perishable = { "所有小丑都是{C:eternal}易腐{}", }, ch_c_cry_all_pinned = { "所有小丑都是{C:eternal}固定{}", }, ch_c_cry_all_rental = { "所有小丑都是{C:eternal}租赁{}", }, ch_c_cry_no_boosters = { "{C:attention}补充包{}不再出现在商店中", }, ch_c_cry_no_consumables = { "不再出现{C:attention}消耗牌{} ", }, ch_c_cry_no_rerolls = { "禁止{C:attention}重掷{}", }, ch_c_cry_no_tags = { "跳过功能已{C:attention}禁用{}", }, ch_c_cry_no_vouchers = { "{C:attention}优惠券{}不再出现在商店中", }, ch_c_cry_rush_hour = { "所有Boss 盲注都是{C:attention}时钟{}或{C:attention}薰衣草循环", }, ch_c_cry_rush_hour_ii = { "所有盲注都是{C:attention}Boss 盲注{}", }, ch_c_cry_rush_hour_iii = { "{C:attention}时钟{}和{C:attention}薰衣草循环{}的规模是{C:attention}两倍{}快", }, ch_c_cry_sticker_sheet_plus = { "所有可购买的物品都有所有贴纸", }, }, very_fair_quips = { { "L", "没有优惠券", "给你", }, { "傻瓜", "你以为我会", "给你优惠券?", }, { "不行!", "这里没有优惠券!", "(崩溃版)", }, { "操作水平问题", "想象一下能", "获得优惠券的水平", }, { "小丑球", "管理层", "忘记补货了", }, { "哎呀!", "没有优惠券", "", }, { "你这个小丑,", "你在这还在", "看什么看呢?哈哈", }, { "优惠券", "在", "另一个城堡", }, { "$0", "空白优惠券", "(明白了吗?)", }, { "错误", "无法对 NIL 值进行算术运算", "(T4优惠券.lua)", }, { "100% OFF", "所有优惠券", "(有人已经买了)", }, { "稍后再试", "提示:你没有", "足够的钱", }, { "啊?", "优惠券 ", "那甚至不是一个词...", }, { "按住 R", "补货", "所有优惠券", }, { "你知道吗?", "按 ALT+F4", "会得到免费优惠券!", }, { "对不起", "由于预算削减", "没有优惠券", }, { "拨打 1-600-JIMBO", "来评价你的", "优惠券体验", }, { "击败", "底注 39 BOSS 盲注", "以补货", }, { "来个魔术", "我把这张优惠券", "变消失了~", }, { "为什么优惠券像", "写字台一样?", }, { "我们已经撤回了", "你的优惠券,它们", "在其他局中会更好用", }, { "为什么叫优惠券", "既不优惠", "又没有券", }, { "对不起", "优惠券正在经历", "VOUCHIFIA ABORTUS", }, { "不幸的是", "优惠券重写更新", "已被取消", }, { "击败", "BOSS 盲注", "以改变……啥都不变", }, { "鸟儿在歌唱,花儿在绽放", "像你这样的孩子...", "没有优惠券可买", }, { "我们很抱歉", "由于沙门氏菌污染", "所有优惠券都已被召回", }, { "优惠券未能到达", "由于商店布局超出", "200% 预算", }, { "你喜欢", "买优惠券,对吧", "你是优惠券买家", }, { "优惠券", "!E", "优惠券池", }, { "没有", "优惠券", }, { "没有圣诞老人", "也没有优惠券", }, { "", "优惠券't", "", }, { "你", "刚刚输掉了", "游戏", }, { "我可以给你", "一个漂亮的鸡蛋", "在这些困难时期?", }, { "出门摸摸草", "而不是玩", "这个牌组", }, { "你现在可以", "玩蓝色牌组", "对吧", }, { "免费域外小丑!", "快来拿,在它还没", "卖完之前(已售罄)", }, { "证明他们错了", "购买一张隐形", "优惠券,仅需 $10", }, { "", "没有优惠券?", "", }, { "看到这个广告了吗?", "如果你看到了,那就说明它有效", "你也可以拥有它", }, { "你现在错过了", "至少 5 张优惠券", "噔噔等噔~", }, { "10", "20 没有优惠券 XD", "30 返回 10", }, { "优惠券", "是一项高级功能", "$199.99 JOLLARS 解锁", }, { "真正的无优惠券! ! ", "仅限飞升注", "超平衡的牌组", }, { "享受你的", "优惠券体验吗?在 JESTELP 上", "给我们一个五星评价", }, { "免费优惠券", "火辣的单身优惠券就在你附近", "使用这个技巧快速获得优惠券", }, { "隆重介绍", "第一张 T0 优惠券!", "(即将来到 Cryptid 1.0)", }, { "一张优惠券!", "但它只是想象中的", "我还以为你想要呢", }, { "关闭广告拦截器", "没有广告,我们就不能", "向你出售优惠券", }, { "如果你有", "关于这个的问题", "请通过 NORESPONSE@JMAIL.COM 发送电子邮件给我们", }, { "没有足够的钱", "来购买这张优惠券", "所以我们为什么要把它放在这里?", }, { "想要优惠券吗?", "那就闭嘴", "你不能得到任何优惠券 笑死", }, { "^$%& 不", "优惠券 ^%&% %&$^% 给你", "$%&%%$ %&$&*%$^", }, { "一张优惠券 (相信)", "|/|", "|/|", }, { "... --- ...", ".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .", "-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-.", }, { "开始游戏 > 新一局", "盯着屏幕什么也不做", "一个小时或两个小时", }, { "我们非常抱歉", "上一个人紧急购买了", "所有优惠券", }, { "没有优惠券", "可买的感觉如何", }, { "小丑球掷出 1", "把所有优惠券", "扔进了一个沟里", }, { "尝试索引", "字段 '优惠券'", "(一个 NIL 值)", }, { "哦,你真的以为阅读所有这些行会让你的优惠券回来?", "很抱歉告诉你,这副牌中没有你所寻求的优惠券。", "这个异常长的文本是为了浪费你的时间和精力而设计的。", }, { "访问", "https://youtu.be/p7YXXieghto", "获取免费优惠券", }, }, }, }