[manifest] version = "1.0.0" dump_lua = true priority = -10 ## Achievement API # fetch_achievements() [[patches]] [patches.regex] target = "functions/common_events.lua" pattern = '''(?[\t ]*)if G\.F_NO_ACHIEVEMENTS then return end\n\n[\s\S]{4}--\|FROM LOCAL SETTINGS FILE''' position = 'before' # match_indent = true line_prepend = '$indent' payload = ''' G.SETTINGS.ACHIEVEMENTS_EARNED = G.SETTINGS.ACHIEVEMENTS_EARNED or {} for k, v in pairs(G.ACHIEVEMENTS) do if not v.key then v.key = k end for kk, vv in pairs(G.SETTINGS.ACHIEVEMENTS_EARNED) do if G.ACHIEVEMENTS[kk] and G.ACHIEVEMENTS[kk].mod then G.ACHIEVEMENTS[kk].earned = true end end end''' # check_for_unlock [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = '''if G.GAME.challenge then return end''' position = "after" payload = ''' fetch_achievements() -- Refreshes achievements for k, v in pairs(G.ACHIEVEMENTS) do if (not v.earned) and (v.unlock_condition and type(v.unlock_condition) == 'function') and v:unlock_condition(args) then unlock_achievement(k) end end''' match_indent = true # unlock_achievement() [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = '''if G.PROFILES[G.SETTINGS.profile].all_unlocked then return end''' position = "at" payload = '''if G.PROFILES[G.SETTINGS.profile].all_unlocked and (G.ACHIEVEMENTS and G.ACHIEVEMENTS[achievement_name] and not G.ACHIEVEMENTS[achievement_name].bypass_all_unlocked and SMODS.config.achievements < 3) or (SMODS.config.achievements < 3 and (G.GAME.seeded or G.GAME.challenge)) then return end''' match_indent = true # unlock_achievement() - fix event queue leaking # fixed smods achievements not unlocking due to above comment's memory leak fix [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = '''if G.F_NO_ACHIEVEMENTS then return end''' position = "at" payload = '''if G.F_NO_ACHIEVEMENTS and not (G.ACHIEVEMENTS[achievement_name] or {}).mod then return true end''' match_indent = true [[patches]] [patches.regex] target = "functions/common_events.lua" pattern = '''(?[\t ]*)if G\.F_NO_ACHIEVEMENTS then return end\n[\s\S][\s\S]{16}--\|LOCAL SETTINGS FILE''' position = 'before' # match_indent = true line_prepend = '$indent' payload = ''' if not G.ACHIEVEMENTS then fetch_achievements() end G.SETTINGS.ACHIEVEMENTS_EARNED[achievement_name] = true G:save_progress() if G.ACHIEVEMENTS[achievement_name] and G.ACHIEVEMENTS[achievement_name].mod then if not G.ACHIEVEMENTS[achievement_name].earned then --|THIS IS THE FIRST TIME THIS ACHIEVEMENT HAS BEEN EARNED achievement_set = true G.FILE_HANDLER.force = true end G.ACHIEVEMENTS[achievement_name].earned = true end if achievement_set then notify_alert(achievement_name) return true end''' # create_UIBox_notify_alert [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''local t_s = Sprite(0,0,1.5*(_atlas.px/_atlas.py),1.5,_atlas, _c and _c.pos or {x=3, y=0})''' position = "before" payload = '''if SMODS.Achievements[_achievement] then _c = SMODS.Achievements[_achievement]; _atlas = G.ASSET_ATLAS[_c.atlas] end''' match_indent = true # option to allow unlocks and discoveries in seeded runs [[patches]] [patches.regex] target = 'functions/common_events.lua' pattern = 'if G\.GAME\.seeded or G\.GAME\.challenge then return end' position = 'at' payload = 'if not SMODS.config.seeded_unlocks and (G.GAME.seeded or G.GAME.challenge) then return end' [[patches]] [patches.regex] target = 'functions/common_events.lua' pattern = 'if G\.GAME\.seeded then' position = 'at' payload = 'if false then' [[patches]] [patches.regex] target = 'functions/common_events.lua' pattern = 'if G\.GAME\.challenge then' position = 'at' payload = 'if false then'