[manifest] version = "1.0.0" dump_lua = true priority = -1 # Antimatter Deck [[patches]] [patches.pattern] target = '''=[SMODS _ "src/card_draw.lua"]''' pattern = "self.children.back:draw_shader('dissolve')" position = "at" payload = ''' local currentBack = self.params.viewed_back and G.GAME.viewed_back or G.GAME.selected_back if currentBack and currentBack.effect.config.cry_antimatter or currentBack.effect.config.cry_force_edition == 'negative' then self.children.back:draw_shader('negative', nil, self.ARGS.send_to_shader) self.children.center:draw_shader('negative_shine', nil, self.ARGS.send_to_shader) else self.children.back:draw_shader('dissolve') end ''' match_indent = true # render gameset as sticker [[patches]] [patches.pattern] target = '''=[SMODS _ "src/card_draw.lua"]''' pattern = "if self.sticker and G.shared_stickers[self.sticker] then" position = "before" payload = ''' if not Cryptid.shared_gamesets and G.ASSET_ATLAS["cry_gameset"] then Cryptid.shared_gamesets = { modest = Sprite(0, 0, G.CARD_W, G.CARD_H, G.ASSET_ATLAS["cry_gameset"], {x = 0,y = 0}), mainline = Sprite(0, 0, G.CARD_W, G.CARD_H, G.ASSET_ATLAS["cry_gameset"], {x = 1,y = 0}), madness = Sprite(0, 0, G.CARD_W, G.CARD_H, G.ASSET_ATLAS["cry_gameset"], {x = 2,y = 0}), custom = Sprite(0, 0, G.CARD_W, G.CARD_H, G.ASSET_ATLAS["cry_gameset"], {x = 3,y = 0}), selected = Sprite(0, 0, G.CARD_W, G.CARD_H, G.ASSET_ATLAS["cry_sticker"], {x = 0,y = 4}), } end local gameset_key if self.config.center.force_gameset then gameset_key = self.config.center.force_gameset if gameset_key ~= "disabled" and gameset_key ~= "modest" and gameset_key ~= "mainline" and gameset_key ~= "madness" then gameset_key = "custom" end end if self.gameset_select and Cryptid.shared_gamesets[gameset_key] then Cryptid.shared_gamesets[gameset_key].role.draw_major = self Cryptid.shared_gamesets[gameset_key]:draw_shader('dissolve', nil, nil, nil, self.children.center) Cryptid.shared_gamesets[gameset_key]:draw_shader('voucher', nil, self.ARGS.send_to_shader, nil, self.children.center) end ''' match_indent = true # make disabled cards visually debuffed # warning: this also patches a lot of extra stuff, but that shouldn't matter # since you shouldn't be able to access them outside of the collection anyway [[patches]] [patches.pattern] target = '''=[SMODS _ "src/card_draw.lua"]''' pattern = "if self.debuff then" position = "at" payload = "if self.debuff or (Cryptid.gameset and Cryptid.gameset(self) == 'disabled') or (self.config.center.gameset_config and self.config.center.gameset_config[Cryptid.gameset(self)] and self.config.center.gameset_config[Cryptid.gameset(self)].disabled) or (self.config.center.cry_disabled and not self.gameset_select) then" match_indent = true # Shine on Oversaturated to make it more noticable [[patches]] [patches.pattern] target = '''=[SMODS _ "src/card_draw.lua"]''' pattern = "if (self.edition and self.edition.negative) or (self.ability.name == 'Antimatter' and (self.config.center.discovered or self.bypass_discovery_center)) then" position = 'at' match_indent = true payload = "if (self.edition and (self.edition.negative or self.edition.cry_oversat)) or (self.ability.name == 'Antimatter' and (self.config.center.discovered or self.bypass_discovery_center)) then" # Make description UI always appear if card is highlighted [[patches]] [patches.pattern] target = "engine/node.lua" pattern = "if self.children.h_popup then" position = 'at' match_indent = true payload = ''' if self.children.h_popup and not (self.force_popup and self:force_popup() and Cryptid["force_tooltips"]) then ''' # Let description tooltips work for any object [[patches]] [patches.pattern] target = "functions/misc_functions.lua" pattern = "detailed_tooltip = part.control.T and (G.P_CENTERS[part.control.T] or G.P_TAGS[part.control.T]) or nil," position = 'at' match_indent = true payload = "detailed_tooltip = part.control.T and (Cryptid.get_center(part.control.T) or (G.P_CENTERS[part.control.T] or G.P_TAGS[part.control.T])) or nil," # Remove consumable use UI in the collection [[patches]] [patches.pattern] target = "card.lua" pattern = "if self.highlighted and self.area and self.area.config.type ~= 'shop' then" position = 'at' match_indent = true payload = "if self.highlighted and self.area and self.area.config.type ~= 'shop' and not self.area.config.collection then"