[manifest] version = "1.0.0" dump_lua = true priority = -1 # hi it's me toneblock and i'm being stupid again! (Game:update inject) [[patches]] [patches.pattern] target = "game.lua" pattern = '''if G.FILE_HANDLER and G.FILE_HANDLER and G.FILE_HANDLER.update_queued and (''' position = "before" payload = ''' if not Cryptid.member_count_delay then Cryptid.member_count_delay = 0 end if (Cryptid.member_count_delay > 5) or not Cryptid.member_count then -- it doesn't need to update this frequently? but it also doesn't need to be higher tbh... if Cryptid.update_member_count then Cryptid.update_member_count() end -- i honestly hate nil checks like this, wish there was a shorthand Cryptid.member_count_delay = 0 else Cryptid.member_count_delay = Cryptid.member_count_delay + dt end ''' match_indent = true # call Cryptid.update_member_count() whenever the collection is opened to ensure it updates properly on title collection if it can (better than running it on loc_vars) # it's not computationally intense at all, so whatever [[patches]] [patches.pattern] target = "functions/button_callbacks.lua" pattern = '''G.FUNCS.your_collection = function(e)''' position = "after" payload = ''' if Cryptid.update_member_count then Cryptid.update_member_count() end ''' match_indent = true # notice if https is disabled (by default) # also does some other things since this is patching in the same spot (SDM0 easter egg) [[patches]] [patches.pattern] target = "functions/common_events.lua" pattern = "if _c.set == 'Other' then" position = "before" payload = ''' if _c.name == 'cry-membershipcard' or _c.name == 'cry-membershipcardtwo' then if not Cryptid_config["HTTPS Module"] then if G.localization.descriptions.Other.cry_https_disabled then main_end = {} localize{type = 'other', key = 'cry_https_disabled', nodes = main_end, vars = {}} main_end = main_end[1] end end end if _c.name == 'cry-translucent Joker' then if G.jokers and G.jokers.cards then for k, v in ipairs(G.jokers.cards) do if (v.edition and v.edition.negative) and (G.localization.descriptions.Other.remove_negative)then main_end = {} localize{type = 'other', key = 'remove_negative', nodes = main_end, vars = {}} main_end = main_end[1] break end end end end if _c.name == 'cry-blurred Joker' then if (SMODS.Mods["sdm0sstuff"] or {}).can_load then if G.localization.descriptions.Other.blurred_sdm0 then main_end = {} localize{type = 'other', key = 'blurred_sdm0', nodes = main_end, vars = {}} main_end = main_end[1] end end end ''' match_indent = true