[manifest] version = "1.0.0" dump_lua = true priority = -1 # The Tax effect [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "func = (function() update_hand_text({delay = 0, immediate = true}, {mult = 0, chips = 0, chip_total = math.floor(hand_chips*mult), level = '', handname = ''});play_sound('button', 0.9, 0.6);return true end)" position = "at" payload = "func = (function() update_hand_text({delay = 0, immediate = true}, {mult = 0, chips = 0, chip_total = G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult), level = '', handname = ''});play_sound('button', 0.9, 0.6);return true end)" match_indent = true [[patches]] [patches.pattern] target = "functions/state_events.lua" pattern = "ease_to = G.GAME.chips + math.floor(hand_chips*mult)," position = "at" payload = "ease_to = G.GAME.chips + (G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult))," match_indent = true # Bunco (Magenta Dagger) and Cryptid (The Tax) compat [[patches]] [patches.pattern] target = 'functions/state_events.lua' pattern = "ease_to = G.GAME.chips + math.floor(hand_chips * mult) * (e and e.antiscore and -1 or 1)," position = 'at' match_indent = true payload = '''ease_to = G.GAME.chips + (G.GAME.blind.cry_cap_score and G.GAME.blind:cry_cap_score(math.floor(hand_chips*mult)) or math.floor(hand_chips*mult)) * (e and e.antiscore and -1 or 1),''' # Fix a crash related to undebuffing Jokers at end of round [[patches]] [patches.pattern] target = "card.lua" pattern = "if not G.P_CENTERS['e_'..(self.edition.type)].discovered then" position = "at" payload = "if self.edition.type and G.P_CENTERS['e_'..(self.edition.type)] and not G.P_CENTERS['e_'..(self.edition.type)].discovered then" match_indent = true # Blocks hands with more than 5 cards with Psychic [[patches]] [patches.pattern] target = "blind.lua" pattern = "if self.debuff.h_size_ge and #cards < self.debuff.h_size_ge then" position = "before" payload = ''' if self.name == "The Psychic" and #cards > 5 then self.triggered = true return true end ''' match_indent = true # Shut the up plz and ty [[patches]] [patches.pattern] target = "blind.lua" pattern = '''sendWarnMessage(("Blind object %s has debuff_card function, recalc_debuff is preferred"):format(obj.key), obj.set)''' position = "at" payload = ''' -- sendWarnMessage(("Blind object %s has debuff_card function, recalc_debuff is preferred"):format(obj.key), obj.set) ''' match_indent = true # track game overs by blinds on profiles [[patches]] [patches.pattern] target = "functions/UI_definitions.lua" pattern = '''local blind_choice = {config = G.GAME.blind.config.blind or G.P_BLINDS.bl_small}''' position = "after" payload = ''' local cry_defeated_by = blind_choice.config.name or "Small Blind" if not G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind then G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind = {} end G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind[cry_defeated_by] = (G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind[cry_defeated_by] or 0) + 1 check_for_unlock({ type = "lose_to_specific_blind", blind = cry_defeated_by, amount = G.PROFILES[G.SETTINGS.profile].cry_defeated_by_blind[cry_defeated_by] }) ''' match_indent = true